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When characters accumulate enough experience points,
they advance a character level. New PCs start out at lev- Benefits of Gaining a Level
el one and the most experienced, capable heroes in the Once a PC has been awarded enough experience points
sector might reach level ten. Advancing beyond level to reach the next level, they immediately gain the ben-
ten is usually prohibitively difficult, though possible at efits of advancement. No special training or practice
the GM’s discretion. is required as their abilities are assumed to have been
honed by their past adventures.
Gaining Experience Points
To advance in capability, PCs need to earn experience Roll Additional Hit Points
points. Once they accumulate enough experience, they First, they become harder to overcome in combat. To
can advance to the next character level, representing determine their new maximum hit points, they roll a
the sharpening of their skills and the heroic veterancy number of six-sided dice equal to their new level, add-
that comes of surviving perils and dire challenges. ing their Constitution modifier to each one. A nega-
There are many different things that can earn a tive modifier can’t lower a die’s result below 1. If the
hero experience points, and the kind of activities and total is greater than their current hit points, they take
goals that reward them will vary with the kind of cam- this new total. Otherwise, their current maximum hit
paign you’re playing. The GM should make clear to the points increase by one.
whole group what kind of things earn the PCs experi- Thus, if a character with a Constitution score of
ence in their game. 14 and four hit points reached second level, they’d roll
For some games, success might lie in plundering 2d6+2. If the total was five or greater, they’d keep it.
alien hoards or clawing wealth from the hands of des- If they managed to roll snake eyes and get only a four,
perate patrons. Other games might reward the PCs they’d still increase their maximum hit points to five.
for achieving personal goals, whether or not there Warriors and Adventurers with the Partial War-
was any money in it. Some might even award XP only rior class option get a further two hit points each time
for spending credits, requiring every PC to recklessly they advance a level. Thus, a third level Warrior would
waste their wealth before gaining a level. It’s up to the roll 3d6+6 for their hit point total, plus three times
GM to pick a method that fits the group’s tastes. their Constitution modifier.
The table below indicates how many experience
points need to be earned before a PC can advance to Improve Attack Bonus
that level. Once the requisite number of XP are earned, A PC’s base attack bonus becomes equal to half their
the hero gains their new level and all the benefits. new character level, rounded down. Warriors may
Note that this table makes for a relatively fast instead use their full character level for the bonus. Ad-
progression through the early levels of an adventur- venturers with the Partial Warrior class option may
er’s career, before slowing drastically at higher levels. add a cumulative +1 to their attack bonus at levels one
A group that prefers a different pacing might alter the and five, thus having a total +1 attack bonus at level
chart to suit their own tastes. one and +4 at level five.
In general, you can assume that one “successful”
gaming session should usually earn you about 3 XP. Improve Saving Throws
The PC becomes more capable of evading chance
harms and perils. Their saving throw scores decrease
Character Level Total Experience Required
by one, making it easier to succeed on saving throws
1 0 by rolling equal or over it. As a first level character has
2 3 saving throw scores of 15, reaching second level would
3 6 lower them to 14, modified by attributes.
4 12
5 18
6 27
7 39
8 54
9 72
10 93
11+ +24 points for each level more
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