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Special Thanks
Thanks to all those who have playtested, downloaded, or
even just thought about this game.
Components
To play Rollway Station you will need:
Game Overview
Rollway Station is played over 15 turns. Each turn you
will roll 5 dice and assign them to three different actions:
investing in train companies, auctioning trains, and laying
new railroad track. At the end of the 4th, 7th, 10th and 15th
turns, you will perform an operating round where the train
companies run their routes and award you points based
on how many stops they make and how many shares you
have in those companies. After the last operating round,
you add up your score and compare it to the target to see
how well you’ve done.
The Score Sheet
1 2
3 4
6
The score sheet is divided into 6 sections.
At the end of your 4th, 7th, 10th or 15th turn (when a whole
row has been filled on the train auction, except the first),
resolve an operating round.
Example
Norm rolls 5 dice. He
gets 6, 4, 4, 3, 1. He
decides to assign the 4s
to Shares, he puts the 1
in Trains, leaving the 6
and the 3 to Lay Track.
Example
Example
Example
To add the blue upgrade, your track die
would need to be a 3 or 4 as it is a
gentle curve, and your hex die would
need to be a 1 or 2 to match the track
already present in this hex.
Engineers
At any point during each turn you may use one engineer,
which allows you to either modify a dice roll or lay
additional track at the cost of points. To use an engineer,
tick off one of the nine engineer boxes. Each engineer
can only be used once per game, and the negative
number in the box shows you how many points you will
lose for using that engineer.
Route Examples
The route in blue contains 4
stops. Square Rail can run a
train along this route to score
10 points (2 + 1 + 2 + 5). If it
only had a 3 train, it would
have to leave out one of the
stops at either end.
No other company could use
this exact route as it does not
contain any other company’s
station.
See how your train journey was based on the score you
managed:
0 – 150: Cancelled due to strike action
151 – 200: Delayed due to leaves on the line
201 – 250: Standing room only
251 – 380: Table Seat
381 – 450: First Class
450 + Private Carriage
Advanced Rules
Two of the three score sheets contain additional rules to
make the game a little trickier. These are unique to those
score sheets.
Points of Interest
This map has a new icon: the spiral. There are
three of these spirals on the map. Routes that
contain one or two of these spirals score just 1
point per spiral. Routes that contain all three
instead score a bonus 25 points.
Multiplayer
Give each player a copy of the same score sheet. The
game is played the same as solo except for the following
changes:
• The 5 dice rolled at the start of turn are shared –
each player uses the same values, but may assign
them as they wish
• If more than one player uses a Random Engineer
during the same turn, the three additional dice are
only rolled once. Each player may choose
whichever two values they wish.
• Whoever gets the highest score wins the game.