You are on page 1of 32
————-Witeh Hunt- 3 ‘We mast hill the witch bafore the witch bills ws We kno thse things tale crue that the witch it draining owr sanity, and that they wil hide tier Identity wentt they woud di OVERVIEW YOU WIN WHEN YOU KILL THE WITCH OR [ARE THE LAST PLAYER ALIVE. FACTS HIDDEN TRAITOR ‘The raltor ofthis haunt not known atte start Players may ATTACK and STEAL from eachother and may choose co actassvallobsaces for other players. The witch has none ofthe assocated abilities ofbeing the traitor You may NOT say what'son your card unless you die or thehaunt allows you. Ofcourse you are Hkely Tying Especial ifyou are che wiceh Se a Wyou are the as player alive and are the wite. ‘raw card P279 from the Purgatory deck and at your family reset HAUNT} TOKENS NEEDED . seTut 1, You should bese up Everyone should have scratched the caso they know ifthey ae 3 normal human or the witch, 2. Sine there is iden erator in this haunt and there arent any monsters, you willnot use the ‘rato or Monster cards, 3. the payer tothe left of che haunt revaler will ‘ae the rst ein Eira you did not atack nother player, ol die and lve thac much Sanity (0,1,0r3)- Your sanity is dripping away. Ifyou ae the witch and cis would il you, reveal your card, You may skip this step and ake no damage rote Reveal your card show fyou are the witch of ‘anormal human. Myouare the fist to die, immediately draw the top card ofthe Legacy deck (whether you are human or witch). WHEN YOU WIN Turn eo nary 117 in the Bleak Journal. ~ Infernal Protection~ — ~ Por yrs those in the house Ina that col wat SETUP a bay through ince. ly oy, : pelos EieaipmiTr RS tee rbd te eres, wx broke tht delete etance Something Hack and el and way ‘ston laae, and sr ito Be ne et tbseabete is infwence We eer fries je Ii thor. They sre. We no the thing tobe true hat th iter tit come dak ote a number of mes ater te it dom, and tht thar pres cur minds OVERVIEW ‘YOU WIN WHEN THE TRAITOR IS DEAD AND. HASNO MORE LIVES. + You may Steal the Killer's Power 1 increase yourtats Bonet INVOKE (ule on aand in the Otherworis)- The taitor loses 1 Might or | Speed (your choice). hero of your choice gains V Might oF Speed. Elon acranes If aero is carrying the Crucifix hat hero gains 1 Might and 1 Speed. SIDE. GOAL REACTION, IF You Win We wait forthe eves 1 spring. Out nothing happons «yet. tom is gone. fetorposesiod TOKENS NEEDED } HAUNT Blood: Tor’ extra es 2 Malignant = ‘he radio lik on. We hear each of our names intr ad th daar ant ure vation poring. The report sates te ore arent ade during or te hone We Sgn to Se ely Pt weir tis IF ur heads cur arrow irundown: Dut 1 gle worse "One mbit sowed di (end atti lich nad real Ineveciewrength end mine rage when ‘jad with 1 erin Pe ibe nod Seen at hil ann f inj. Ne ating neil OVERVIEW ‘THE HEROES WIN WHEN THE TRAITOR DIES. ‘THE HEROES LOSE WHEN (2/2/3} HEROES ARE DEAD. + You may Find a Syringe of Serum. + You may Eramine a Blood Sampler se i that player ie he traitor * You may Administer the Serum to stop the radiation poloning. FACTS UNKNOWN TRAITOR No-one will know wih the trator isat the tare (not ‘even the traitor), Players may ATTACK eachother, STEAL from each other and act.as small obstaces For any player leaving thei ile Afer all. hac player ‘could be the enemy. Until the ators revealed, they have none ofthe associated abies for being the traitor. Once the ‘Waitorisevealed, they cake the Traitor card Normal Tako ues spply theresa: Ifa plyer cies they reveal their Number token. SYRINGE OF SERUM, Syringes of Serum are Objects HAUNT) TOKENS NEEDED ‘rest Bcd samples Rune Synge of Seu 4 Number: Who isthe ator setup 1. Take both Crest tokens foreach family playing. 2. Shuffle Number ters abled 10 (3/6/5) face-down, No one should look atthe tokens. Take one set of Crest tokens ad pace one, fare Upson each Number token The player whose family crest ison top ofthe token labeled Tis the traltor but they dont know that yt. 1. Shuffle the otherse of Cres tokens face down and plce(2/3/4) in diferent regionseach farthest from che Landing ile in that region. in the folowing order: basement, outside upper floor ground floor Return the remaining token to the box without looking at 4. Pur {3/6/5) Rune tokens ina pile tothe side ‘hese are Syringe of Serum. 5. The payer tothe left of che haunt revealer akes the frseturn, Ginn LISTEN (ah on the ome le he Roo Roll 2 die. Go SIDE GOAL {race Rune token on your tile ‘The serum is right behind you. 23. Place Rune token onthe Landing tle in your region You're getting warmer 2 Place Rune token ona Landing tle ina differen region, Hmmm. Ikea. 1 Place a Rune token onthe ouside te farthest rom the Front Steps, You're getting colder © Youfind nothing Youve gating colder, ive cold, Emini {3 STUDY (while ana tewith Cet token the B cokenis face dow, first ipitface up. Then © secretly look atthe Number token under that ayers family eres. 3 PO The radio ays you hae to stick @ giant BE naadte indo your heart Lf yo doit wrong, youll die OPERATE (wile carrying Rune token: Makes Speed roll Add 4 to the result another player con your tile agrees to assis you Reveal your Number token and place it on your Family cr, you area hero: s+ You administer the sore succasjuil. Return the Rune token to the pile 0-4 You inject the serum into dromchia! tems aad arphysiate fon your own bce. You are dead. Myouare thetraitor: ‘5+ Set your Speed and Might co their ‘maximum values. Resum he Rune token tothe pile 0-6 Younollonger take damage at the end ofyour urn buteannot Administer the eeu again. Peer eee 2 Ea 5 Unlesyouhave tan che serum, tke di of 5 anal damage Yew can fe the cts of the ration eens mr IF THE HEROES WIN DURING THE CAMPAIGN Turn to Entry 100 in the Bleak Journal IF THE TRAITOR WINS DURING THE CAMPAIGN Turn o Entry 198 in the Bleak Journal If THE HEROES WIN IN FREE PLAY ‘Ther body begina to morph and and luli, aly turning inte a isons Hob and melting into the flea. We arent aire what the [Boveri was going to we our former pact Sor, but wore gla they cant anymore. Hopefully ‘hey dont have any more plans for us ether. IF THE TRAITOR WINS IN B A GRANHHHM. UGH AnaneHHE £8000000000004R. HAUNT. rom the lor pring giant mth, tcispering, gasping, muttering, srctines “ry. A pa ong ks ry Uae Watery fen tink Jrom the walls, loking a ws no matter owe try toast hat gaseous opt ‘From the foreach seascing for anything ‘ete mt eine ng th te Tentacles a thous eyes The house echoes ith delirious moans. The hinge. Ii. shoggcth and its ry. We knoe ceedings Oe rue that the tents taant to fed the mouth, that ws may was dirs le chal tg dead, and tha gros to large oi cat th hse and al of x seTur 1. Take Number tokens abled 1 rough 9/4/5) and hand ane to each player secret Each player Shouldiook athe ohen. The player wh he token bbeied the rato OVERVIEW ‘YOU WIN WHEN YOU GORGE THE ‘SHOGGOTH'S MOUTH WITH DEBRIS. * Collect Debris on es with Tentacles, * Gorge the Mouth with Debris by geting the Blood coken to {5/2/10} onthe track. FACTS HIDDEN TRAITOR “The taitor of this haunts nor immediately known, Players may ATTACK each other STEAL from each ‘other and choose to act as obstacles for any player leaving teil After al that player could be theenemy. a player dies, reveal thelr token, it isa 1 the traitors revealed. Un the alto i revealed, tha player has none of ‘heassociated abiities of being the traitor ‘Once the traitor is revealed, hey take the Titor card. They contol the monsters and normal aor rules apply thereafter, DEBRIS Drs (bath Large and Small Ostacterokene) count as Objects. Ifyou STEAL Debris from another payer, {ake allo he pieces of Debris they are carrying, You ‘may pickup any Obstacle tokens on lex no mater how they were placed, HAUNT} TOKENS NEEDED Number: Whois theca? ‘Mouth: shogeoths ouch Small Monster: Tentacles ~Shoggoth- = 2: Ifehe Mouth token it alreagy in play, placeit (representing che Shoggth’s Mouth) on che le where the haunt was revealed (lew bein play lready during the campaign). The token cannot bbe moved or relocated by any eft. 3. Place a Small Monster token on each Landing tle and on each te acjacen othe Shoggouhs Mouth, These are Tentacles. 4. Putall Small and Large Obstacle tokens not already in the housein a pile co the side. These ate pieces of Debris ‘5. Place the Blood taken on Don the numbered track 6 Puc the Monster card onthe rable tothe et ofthe haunt reveale, The monster (che Shoggoth) wil take a oun after che aunt reveal Ts does not change even after the hidden waicor revealed 7. The payer the lf ofthe haunt evealer rakes the fst tur, FY courcr oeoris © the stalling tentacles are erating debris 5 ser you. SEARCH iunleon osiewiho Tera Makes Knowledge or igh 5+ Place Large Obstacle token on your Family car. there are none Inthe ple, you may place a Smal ‘Obstacle token instead. 3-4 Place a Small Obstacle token on your Family car 0-2 Take ce of physical damage and 1 die of mental damage. You cannot colect Debris if there are no tokens lefeinche le Eon Sf you feed the mouth enough, it ill & choke to death. © DROP (while an thei wih ee Shogoths Mouth) Return all Debris tokens you are earring co the pile Ro die foreach Small Obstacle you returned this way and die foreach Large ‘Obstacle you returned. Move te Blood token ‘up the track a number of spaces equal your ‘es the Blood token reaches or exceeds 1517/10}. you choke the Shoggachs Mouth nd you wint Large and Small Obstacle: Debris Blood: Debris consumed bythe Shoggoth MET ed ‘Yuma reveal youre the rar at ary tne When youd place one Srl Monster ken cn any Cie wahout one ecu al Debris tokens you cary {othe ple Cain 1 Might for ach Sal brace anc 2 Might or each Large Obtace youretared {say Lose Speed foreach pee Debio ‘etumed (gars fi) bu ox bow cra = powers, and ie cond coe ‘Once you have revealed youre tobe the wat the Shoggoth doesnot attack you. ‘Youwin when athe heroes are dead ives you oo dningry Ye ‘lane MOUTH AND TENTACLES ‘The Shoggoths Mouth and Tentacles do not act as obstacles. Tentacles are klled, not stunned. The ‘Shoggoth’s Mouth cannot be attacked. Tereanbecnoe emacs te [ATTACK (Might): Target each player on a te wth Tentacle or the Mouth token, Make one ral forall Tentacies andthe Mouth. Payers defend separately. inhabitants are kiled stomatal, Players onthe tile with che Shoggotts Mouth rall2 fewer dice when defending agaist this attack, Bao a ONSTER all 20 Tentacles are on the board, skpthissep. Itch ator hasrit been revealed each player placesa Tentacle an any te adjacent oa Tenace. It che raltrhas been revealed the raitor places (3/4/5) Tentacies on tles adjacent {Tentacles one per tle, REACTION IF THE HEROES WIN DURING THE CAMPAIGN Turn toFnery 168i the Bleak journal IF THE TRAITOR WINS DURING THE CAMPAIGN Tum wo Eney 27 inthe Bleak Journal. IF THE HEROES WIN IN FREE PLAY ‘The mouth tes out a huengry scream Spite and haunts of plaster and mortar spray out from tis orifice, Ph everyting in lent IF THE TRAITOR WINS IN FREE PLAY ‘he last bay falls indo the moth Crunching texts accompamy smarking lips Pe ovata Sail joypily before on ast me, grabbing me ‘nnd foming me nto 0 mot parade HAUNT a ~Be Our Guest a ‘Spirie of thove who den the House rary fin Pat, The eudless unlige drives some mad. Others feel lo tahaht any find of body again. Tn thir ‘ase, they found a home in the furniture about ‘he hone Now that they are *eal” again, they tear revenge on those eho still wail ard bate read Bond. Our ony hope isto burn some of the furniture in onder to cast out the spirit seTUP 1. Place the following cokens onthe indicated ‘les (they aren n he Rouse area). ‘Armoire: ope floor tile farthest from the Landing (Chest: Basernen tile farthest from the Landing, Stove (Large Monster token} Kitchen. Ifthe Kitchen ant in play, place the token on the round floor ile farthest from the Entrance Hall {0/1/2} Candelabra (Small Monster token) Chapel. Ifthe Chapel sit inp place the token(s) oo the Basemenc Landing. OVERVIEW ‘YOU WIN WHEN YOU BURN THE CHEST, STOVE, AND ARMOIRE TO DRIVE OUT ‘THE SPIRITS. ‘YOU LOSE IF ALL THE HEROES ARE DEAD. + Drag the Furniture tthe Fire, + Burn the Furniture + You may Command the Spris in the Furniture togainanadvantage, PICK UP (ahi on ie wit stunned pce of {furiure Place that token on your Fan rd. ‘While you are caryinga piece of furniture, your ‘mavernent maybe slowed. + Armoire Stove: Each tile costs you 4 additional move. + Chest, Candelabra: No movement penalty. Raed Remove any pieces of furniture from your Fail ead ane place ther on your te, (Theyre stil stunned) $ z 3 2 REACTION HAUNT] TOKENS NEEDED Sansa a | ene 2. Place the Fire token on an outside le adjacent tothe Fron Steps If there s note adjacent, place the token on the Front Steps This where Jou wl burn the furniture ue the Monster card onthe rable tothe left of the haunt revealer. The monsters wll tke aturn afterall players have taken a tur, 4. The player to the let of the haunt reveaer takes the firs tum, We ‘DROP (whom the te wih the Fre token Return apiece of furniture on your Family card tothe bot If the Chest. Armoire and Stove are burned, you wint + Armoire, Stave: Each le costs you t Additional move * Chest, Candelabra: No movernent penalty. Fy COMMAND THE SPIRITS IN THE 3 tas INVOKE (uh on aie with uo or move ges Make a Knowledge or Sanity roll MAIN GOAL 7+ Movea piece of furniture up 03 ties. it ends onthe tile with the Fir, remove eas ifyou had Burned the Furniture. 4-6 Giveany player including youself ‘Rune token, A player may return ‘ne Rune coker per ATTACK coll entra dice on that atack Rune tokens are not Objects You learn the spirits weakness. 0-3 Unstunallfuriture. DROP any furniture you ae carrying. Move ech pece of furnicure 1 ue away from the ie Rune: teamed Weakness ‘Armoire Chest Pennine Instead of moving piece of furniture i placed ona tle witha hero who sin ine of sigh. muti heroes are i sine of ight, the haune revealer chooses where it moves Ifo heroes are inline of sight, ‘the funiture moves up to 2 eles toward ee clasest Lancing ithe fimitue isan a Landing ie, ‘does not move). [A piece of furniture can make a Might ATTACK after moving (the haunt evealer chooses the future’ ‘argetfthereS more than one). Furniture eannot use any ably that allows eroling aac rol Furniture cake tei curs inthe folowing order. ARMOIRE cesT CANDELABRA Peay foe Acthe beginning of the monster turn, the Stove (even if stunned) deal Dhysial damage to every hereon ste When atacking ‘or defending the Candelabra eas 1 pista damage co Fes epponent before making ts combat roll the Chest succestuly defends, insted of aking damage that hero must bury an ler (oF Omen Ithe hero fanmot da sa, they {ake damage asnormal Geant I no furnicureatackedallheroes take 2 general damage The apie hal in rage Ifthe Armoire suceesflly ATTACKS heron addition to {aking damage that hero must bury an tem or Omen If YOU WIN DURING THE CAMPAIGN Turn to Entry 124in the Beak Journal IF YOU WIN IN FREE PLAY “A crackling fire almost drowns eut the shrieks of the spirits returning to Hell. Vier service failed IF YOU LOSE DURING THE CAMPAIGN the tat Turn to Entry 129 in the Beak Journal ORTON eR eS Vie furniture sts back into place, each pice camouflaged within the howe fo wait patient (forthe next group to come expecting Jrienly ‘ong and fond } HAUNT. What is to st We watch as our ‘ingera turn to clan, Our backs bend into Gnimal shapes, We hunch and grea. Something fe changing ts into beats. We begin t lase our ‘minds, becoming feral. And we roar. We Ina the thing trun the he tit is hunting us, ar hunting companion ill bp tho reach OVERVIEW ‘YOU WIN WHEN (1/1/2} HEROES HAVE [BECOME HUMAN AND ESCAPED THE GROUNDS, OR THE TRAITORIS DEAD. + Remember Your Humanity in the house jecome Human Again where the animal ive + Excape the Grounds! FACTS 1 DIRTY STINKING ANIMALS ‘You have been transformed into an animal. You sil ‘se yur figure, and act ikea hero, bur you wil use the tats on the Yi Inhabtant card ‘While you are an anima + ifyou take any damage, you wl de, + You cannot carey any tems oF Omens. you decover ale with an Kem or Omen symbol do not draw card and do not lose your moves. + You dont take damage fom Events or tile effect. 2 Ee INVOKE while on he Chapt Dining Room, & Gust Quarter, Master Bedroom cr Nursery 3 Makea Sanity rll Add 1c che rest for ‘each of the tiles listed above that have been discovered. 3+ Placea Rune token on your Inhabtant card Yow romemler telat ts ike tobe fa 0-2 Nothinghappens. You how!) HAUNT] TOKENS NEEDED ¢ | Family Crest: Marked prey Rune: Human memories Most Dangerous Game~ =~ serup. 1, Shufl the W# Inhabtane cards and randomly hand one out teach her. Thisis the animal you have beun ansformed inca. 2. Setaidethe Rune tokens. 3 DROP.ll ems and Omens you ae carrying. Sneed INVOKE (ele on ae with an 8 inhabitant Symbol ha deen havea Searched taken Rall die. Add tt the result for each Rune token on your lnhabitant card MAIN GOAL 3+ Return the de inhabitant card you were using co the box and place 2 Searched token onthe tle Lose allyour moves Pay the rest ofthe ‘haunt asa human with you Family tras 5 they were when the haune 0-2 The huntsman is an your ta Tel he trator they may move 2 des doser 0 you FLEE (while you ae human an an outs le with an qpen doorway) You escape the grounds to Safer. {1/172} heroes have escaped the ground’ you win! 3 Ee 3 3 IE You WIN "The night air is col. You rum and rn and rum far from this house, nt nating your cuts your sratches, and your Jaga that tail never foaway, ‘Searched: Location where someone became uman again In the dark of nigh, a witch has bon ‘summoned. One of ur former friends found the sours of her por. Se rng the poe fom the chasm bean, and if enough lank out nto fur wortd, then nothing can sop her. ‘We know these things tbe true thatthe witch will curse ws, and that she has transformed the traitor ino a shayeshisting animal OVERVIEW ‘YOU WIN WHEN YOU STEAL THE POWER (OF THE RUNESTONES AND DRIVE THE WITCH AWAY. + Steal the Runestones’ Power. + Drive the Witch Away. FACTS CURSES CCrsescannoc be buried by ending your turn ouside. you die with one or more Curses, ecur those Cres tothe box 3 Gown! {INVOKE (wh on ate with «Rurestane thet doasnot hava Rare role ont): Make 5 Knowledge rol 3+ Youve salen abit of the Witch's pons Place the matching Rune foken on your tle. 0-2 Masicaltomback Take 1 physical damage. here are {2/5/5} Rune tokensin che house, you have stolen enough ofthe Witch's powe: You may now attempt to deve the Witch away. DRIVE THE WITCH AWAY 3 |g. ATTACK (Sanity) (while onthe same teas the 2 Wack nd threo 21315) nthe 3 ae you are success you dre the Witch Cat ard we the bane You ray sete Vin or Croce for ths attack ~ ~Suffer a Witch to Live Rune: Stolen Power Knowledge: Fmpowered Witch seTuP 1. Set aside ight diferent Rune tokens. eee ‘you are carrying the Tasman, you may bury ic toeturn 1 Curse placed upon yout the box. REACTION I You WIN With force of will we push the wich back beyond he fabric of realty, back ino the ghastly Otherworids where ake wil be trapped. Now that tue have her power, hnccve, perhaps we ca se twhat this magic thing all abot ‘TOKENS NEEDED ‘Salt Monster: The Wich 1 HAUNT. WH The erator cei CONS ‘The alt sides away, dha, a alcove filed swith tanks, Invide the (aks are exact copie of tach of us. Ar those clones. o7 ar original adios The radio ctcks on “Ts my clones. Your imenory is damaged, so you may’ not remember Immediately, bat i your job t0inflrate the onside wort.” setup 1, Serasie one Crest token foreach player inthe game. 2. Take the Number tokens labeled (3-8/2-9/1-10}, OVERVIEW ‘THE HEROES WIN WHEN ONE OR MORE HEROES DRIVE AWAY FROM THE HOUSE, WITHOUT ANY CLONES. ‘THE CLONES WIN WHEN ALL THE HEROES [ARE DEAD, OR WHEN A CLONE DRIVES AWAY FROM THE HOUSE. + Fie the Car with CarPars fom around the house, + Drive Away without any Clones inthe Car + You can Uncover Clones to make sure they dori ive away with you PACTS ‘UNKNOWN TRAITOR [No one willknov who the valor (or traitor) are at thestare (not even the traitor) Players may ATTACK. ‘each other STEAL from each other and ata small ‘bscaces for any player leaving their ile After al, they're probably clone, When a player dies, reveal both oftheir Number tokens CCARPARTS: Car Partsare Objects, HAUNT) TOKENS NEEDED || Number and Crest Whe sa Cloner | canGecanaycar Rune: Car Parts 3: Shuffle the taken Number tokens face down, then place two tokens face down underneath tach player's Cree token Each player whose ‘Number tokens ad to 12+ isa Clone, but they donit know that yee There could be more han ‘ane lone, Pehapa there arent any? 4, Place the Car token onthe ouside le farthest ‘rom the Fron Seep If there iste, che haunt reveal choosen 5, Places Rune token onthe tle farthest fom the Landing tein each region excepc the ‘outside region 6. The layer co the ft ofthe haunt reveaer ‘ker the rec urn Me ‘oat {2 USTEN (wht on the some le he Radio ond Bt reo humervaten on our Fay cord: © Secret look atone ofthe Number tokens ‘under your Family crest, then place it face down ‘on your Family card. (Clones Head green. ‘That player revel facedown Number token under ther family crest. Only one token may be revealed this way foreach ples fre ‘The engine clicks but won’ start. What @ time fora breakdown. PREPARE (ile on these wth the Coy Pace all the Car Parts youre carrying on the Car token there are three Cat Parson the Cay iis xed. ad ‘OPERATE (whl or thie withthe Cor ofr ie ‘nas ben fed Al players onthe tile vote to see they lave, ‘On the count of three each player onthe cle ‘with the Car ves a thumbs up or thumbs down. fal ving payers give a thumbs up, ‘howe players escape in che Car Everyone inthe (Car reveals their Number tokens. Clone was ‘part ofthe succesful vot, the Clones win. (Otherwise the heroes win, MAIN GOAL, Who are you? What are your © Take 1 die of mental damage unless youve seen both of your Number tokens. UR TURN -EACTION Ro trator clones ‘the total of your Number tokens is 124, youarea Cone. ‘You win when any Clone excapesin the Ca. ‘You also win fall he heroes are dead. IF THE HEROES WIN DURING THE CAMPAIGN Tun to Entry 153; the Beak Journal IF THE TRAITOR WINS DURING ‘THE CAMPAIGN Turn to Entry 137 inthe Bleak Journal IF THE HEROES WIN IN FREE PLAY You jump ino th car and put the pada on the ‘ioe. Everyone i here shaman, at east. You ‘ink «= you dope. IF THE TRAITOR WINS IN FREE PLAY 2 ‘The car drives away. Yow dapase of ay other pesky humans on the ony to fxon. Beerything Iu need to create naw cloning facitey i the trunk And you wl, wi ony people ike you fl Growing Bnet Pl yey oes fon orca cat Era ff flap es ee ee ese tarnior Wat! son ol oes cngrated seth rene Parag they a the owe age ites fen erhinscko, ‘hi demon child We know thse things tobe true that the dott feuds of of hlings that, if ets ul enough it twit irra dso where the anirsal in the ‘are found, and that fit dows we wore be able to veach it OVERVIEW 3 PREPARE (fhe Cri tokens nat alkeady i ply, = hile on alewth de SEARCH acon uicen oni 5 Makea Knowledge rll Add 20 the result for each placed Rune token, 10+ Pace che Cib token on thst You ite the eid ad inserie it with runes iim “> Ancient stones, etched with worn but powerful runes 1 ws study them, se can ear their marie STUDY (hile on ate witha Rarestone but without ‘matching Runetotem: Make a Sanity rll 4+ lace a Rune token that matches the Runestone on that tile Draw the top tee tes from the stack, ‘YOU WIN WHEN YOU DESTROY THE DOLL. “+ You may Memorize Runes help you Prepare the crib + Prepare the Crib whe ona ile that has the SEARCH action writen on. ‘+ ATTACK the Doll. fore itt fee to the Crib, here you can destroy IF YOU SUCCESSFULLY ATTACK OR DEFEND AGAINST THE DOLL |f the Crib token isnot in play, the Dol is stunned. ‘fhe Crib token isin play and on another tle, ‘the Dol lees. Place on the te with the Cri, REACTION Bury two of them and put the stunned. remaining le ontop ofthe stack fe el etree Parma coe eee Mehe a tole inpey andthe Dolson tht about the owes | (0-3 Nothing happens sii IF YOU WIN DURING THE CAMPAIGN Turn to Entry 123 the Beak Journal IF YOU WIN IN FREE PLAY ‘The dat gives one last cry before bing ‘ileted Jorovermore HAUNT] TOKENS NEEDED oa | Might: O0ts Mighe iit: Dolls cb | Small Monster: The Dll Rune: Memorize nines = -flbductions~— What as that right light in the ay? Are the lions hore to study ust Somione was prepared ‘fortis, hers. a working defector array to “rive them aff but i 0 low tobe effective, We teed to ge ep High enough to interfere with the lien rte We knee thee things tobe true: that we can Ie asperimented om, that we wil die if we are eromentad on tie, ta thatthe meteorite Inlphtttegort ws onto the aden ship. OVERVIEW ‘YOU WIN WHEN YOU SCRAMBLE THE SHI + Find or Fashion 10 Poles co raise the Deflector Array. + Raise the Deflector Array. ‘= When the Deflector Arrays tall enough, Scramble the Ship. FACTS 1W Poles are Objects Ero SEARCH (whe on he Arortn Army Dining ao Furnace Room Hanging Te Stabe, Woods or Workrom) Make a Keovedge ol MAIN GOAL 134 Place a Rune roken on your Family ‘cat Pace a Searched token on the tile Pie might work 0-2 Yow hurt yourself. “Take 1 physical damage aceon PREPARE (le onthe wile wth the Corvapion token Place al Rare tokens you catty under the Contraption token, Pena ‘PREPARE (wie onthetewth he Cortnapion token: Rol 3 dice. Add {2/1/1} tothe result for {ch Rune zoken under the Contraption token 7+ Youwint Youve suceu/ully eramlied the high (0-6 The Aliens immediately beuct you Tell te vavtor to Conduet an Experiment on you MAIN GOAL MAIN GOAL ‘righ Ligh: The Allens “rat: Experiments seTuP 1. Ifthe Contraption token itn ply place it on the tile were che hau was revealed (during ‘the campaign i wl alteady bein play). Thsis the Deflector Array. 2, Sec aside the Rune tokens. These are 10 Poles pot nns THE ALIENS Instead of stunning them move the Bright Light token 1 tle foreach damage you would have deal. REACTION (een z Hf you have a Trait token on your Family card yo suerte folowing resriton \ Probed FED / Fryou move more than 3 es {ake ie of physical damage St the end ofyoureur. Lobotomized You cannot speak forthe rest ofthe hau mo m1 ‘Amputated ‘aN / Youcan never rl more than ice ona Might rll. Pico. ines Gene eens. Keep these tokens on your Family card, even ifyou die IF YOU WIN DURING THE CAMPAIGN ‘Tur to Enry 83 in the Bleak Journal IF YOU WIN IN FREE PLAY Lights Stash as the UPO goes to lightspood. Mare they deca that hsmarity it worth ‘the Prone TOKENS NEEDED } ‘Contraption: Deflector Aray Rune: 1 Pole | snr lint tt hr fora aria Fe eee ora a r. There is a cult here bent on using ws (tins for li coronony. We lan thas things oe tru that he rior has magical powers, that they can cheat death, tend tha hy are thr ptr fom thr OVERVIEW a ‘YOU WIN WHEN YOU KILL THE CULT LEADER. + Search the Tiles Where the Inhabitants Appear to deermine who has the higher valued Number tokens FACTS WHO IS THE CULT LEADER? ‘The Cul Leder isthe inhabitane with the higher ‘total value of Number tokens on thei card You cannot atackan inhabitant until the face-up [Number tokens on thelr card total 6 oF more ree 3 SEARCH hil om twit on nba 3 symol nat ert pave a Seaced tater) Make 2enowledge roll Subuact fom the reef here are any Cutts onthe ie 46+ ipa Number token on tat Infabtane card face ap, Place a Searched token on hatte You's tare al ow cn ere. ©-3 Lose Sanity They ff cure on tha baengiaga” In INT] TOKENS NEEDEI a | Number: Who ithe ule Leader? | Searched: Tis searched __ Small Monster: Cults = ———The Binding~-— seTUP None! Er Se er. ae eee ar ae Ie possible for both inhabitants odie a the ‘same ime, n this case, the trator wins since you Kile an innocent victim as well asthe Cult leader IF YOU WIN DURING THE CAMPAIGN, Turn eo Entry 89 the Beak Jour IF YOU WIN IN FREE PLAY ‘The last shrats of dark powors hou out into the hight, The ritwat has be disrupted, aud the satrifice was delayed. The cult will find anew taster ut for naw the inhabitants of the house am rat ey : | | Somthng ain i happening hee Weve Soar wri wit oe pron oa ‘at that we do nt ESPECIALLY ¥ the evn nthe el ats hat we doo Ee ne a ing tre ha te tr i pero in the mt trying to burn the Pane, et Ma a pee ll de et fis and that attacking the alien parter vl ‘as hr to drop eidence she hak OVERVIEW ‘YOU WIN WHEN YOU HIDE (3/4/5) PIECES OF EVIDENCEIN THECAR. * Find the Car + Collect Evidence. + Hide Evidence inthe minkof ures FACTS EVIDENCE evidence san Object. PROTECT YOURSELF FROM GOVERNMENT SIGNALS Ifyou are carrying the Gramophone, Head in Jat, Meteorite or Raco, you are protected from government signals you ae on the Armory, {Crawspace, or Soundprooted Room, you are also protected from government signal. ioc SEARCH (whit on the Carog Hows: Comes Past 7 Stabes and he Cr ha’ bean funds Place the Carroken on the te Eitan SEARCH (ail on ie with a Runestone and no Scorched token) Pace 3 Searched token onthe tle Pace 2 Rune roken on your Family card, ‘This isEvidence ues [DROP wie nthe some cs the Cor Place all Evidence youare carrying onto the Car token ‘whi Ifte total Evidence on the Car's {3/4/5), chen you win! ume idence (Cars The Car Roswell setup None! If YOU WIN DURING THE CAMPAIGN ‘Turn to Entry 166 in the Bleak Journal IF YOU WIN IN FREE PLAY We drive away, throwing on our tinge helmets. We scowl want them mine controling a Ro ‘hat we are a clove to our goat. Well need fo make copie af tis information, and drop it to rer newpaper within 300 mln. We wl expose the truth Fie Evidence dispsa ste TOKENS NEEDED y HAUNT Large Monster: Abn arene | ~ Here There Be More Dragons- — We hear a tiny eas. Then several more. A flash of sales aul ting teat. Theres a pack of.» ‘dragonst They don lookin the maod to pay, ‘We know thas thing tobe trve that the dragons can incinerate us by Oreathing firs, and that ‘YOU WIN WHEN YOU KILL ALL DRAGONS. + You may Find Magic Items co help you in your quest. FACTS MaGic ITEMS ‘Magic tems are Objects. Dragonlance mat 7 re shimmers ike autumn tight. |Add 3 the result of your Might acacks (Found inthe Aemory, Catacombs, erFurmace Room) ‘A Dragon's True Name Prom a Jorgotten realm. When you make a Might ATTACK against a Dragon, trois ewer die shen defending (Found inthe Crypt, Library o1 Observatory) © ee, Pation of True Shot MED) The betes the shape of a grey hawk [Add 2 to the result of yout Speed atacks (Found inthe rossoads Master Bedroom, fr Wrkroom) Arcane Armor Brblaconad with a dark sn Ignore the frst 2 damage you ake from any Dragon ATTACK 0° INCINERATEsetion samy (Found inthe Ritual Room, Soudproofed Room, oF Vault) “HAUNT 3 ] TOKENS NEEDED | Small Monster Bay Dragons | “eats Magic ems setup 1, Secasde one ofeach typeof Tat token. These are Magic kes To MS SEARCH (hie ono ented shang 2 Magic tam) Make the aol associated with hat Magic tem. 3+ Yow sind a Magic Irom. Pacethe Comtesponding Trai token an your Fanny card That Magic em cant be found again, You find a fan copper pees ae heere ae SIDE GOAL I You WIN What an experience! We brush al the dst off these new magic items ie have found. Perhaps they wil be worth sore gold at a nearly shop (One of our frente picks wp the aio ant cnuclora I turns indo a Fall-Nown laugh when digital timer ight wp. Phey are counting down. You have to stp them! ‘We know thee things tobe true that the trator is ‘a mead Lorber ands placing bombs inthe house ‘and that fombs wil go off automatically if we take too long disarming them OVERVIEW ‘YOU WIN WHEN YOU KILL THE TRAITOR AND ‘THERE ARE FEWER THAN (3/4/5} BOMBS ON ANY TILES. + Disarm Bombs in the house FACTS ‘TRIGGERS ‘he Number tokens onthe nator’ Family card are ‘Wiggers. "When you make a trai rl, you may chooser get 2 ‘inset of raling and move the Tier cen down 1 space onthe tack If youd, choose one Tigger on ‘the erator’ Family card and remove i Otherwise ifthe nal esl of your tat roll matches 1 Tgger's numbet move the Timer token down 5 paces onthe track, Then the trator removes that “rigger from ther Fay cat I dhe Timer token is 20, the aicor wil econate Bomb ar the start ofthe nex turn PERATE (we on le with Rune tke): ‘Make a Knowledge rel, 8 464 Remove the Rune token and st icaside, Daarmed. 1-3 Move the Timer token down 1 space onthe track (© Move the Timersoken dawn $3 spaces on the trac Short Fuse serup None! IF YOU WIN in We snip the last red wire, ea the timer flashes "QOL! What kind of a crazy person would try to low up @ house they were wl inaidet Say ane: Bombs We find a bay crud under 0 large sack [ile ch pat gol The carpet cates on apothecary Packed ister a note Sted Terma jor summonsag a genie We soon Complete the Jorma and shahied genie appar. "Compe epirement out Twill rant oe of you wh Bul yu wl have to ‘Gruen withthe gwnrdicos that enlace ne” Dit he nay sone op ast seruP 1. Shufle all 16 Rune tokens, face down, an place {5/6/5}ofthem face down thenumbered track These the Gene Instructions Fipone of hem face up Tiss the Geis Carer insucton. OVERVIEW ‘YOU WIN IF YOU COMPLETE THE LAST OF ‘THE GENIE'S INSTRUCTIONS. Everyone losesifal players are dead. FACTS FREE-FOR-ALL Payers may act as obstacles o other players and may [ATTACK and STEAL from exch other. GENIE'S INSTRUCTIONS ‘The face-up Rune token on the numbered track isthe Genes curren Instruction. The Genes Instructions do net give you ations, so you must ‘complete them using other actions. The Geie will check to seeif you completed its curent Instruction a the end of your tun, Garya Cure tom Gan Sang or Nate e Ti Se eeptls Say AY Barvontem RINK romste Root D sucestyack JA, Becilinany 2 ‘a Guardian. w wait 1G ‘Glanintabiane 26 Kila ply wh tba TAC smartacc fone ceeeeter initanlealve pera yousuematcaly Jovsuamacy ‘Sipe ‘Sipe Ss You have but one dying with. Choose any living player Give thar player any Number tokens you have. The Guardians ‘marching those Number tokens wil now move toward that player onthe monster turn REACTION. HAUNT b S= } TOKENS NEEDED Number: Target of Guardians What You Wish For- | 2 Take the Small Monster tokens numbered ‘to (3/4/5}aswol as the Number cokers labeled ro (3/475). 5, Shuffle the Number tokens and randomly ve ‘one to each player layers should pace these face upon their Family card 4, Place the Small Monster tokens on the Front Steps. These are the Guardians. 5. Puc the Monster card on the table to che et of the haunt rvealer, The monsters (Guardians) wil {ake tum after the haunt evealer 6. The player tothe left ofthe Monster card takes the frst tum, 2, Nobody takes the Taltor card F you completed the Genie’ current Instruction, the Genie grants you a boon. Choose one ofthe folowing: + Hea all your ais + Gain2imany ewo traits + Draw the tp two tem cards, Keep both Ifeherareno more Genie’ Instructions, you win! (Otherwise, ip another Rune token on the rumbered rack ESS ‘ach Guardian will move toward the player who thas ks Number token, stopping when i reaches ics argc Ifa Guareian ends its movement on the same tle asi carget,icattaks = ines "ATTACK (Might) Targec the player on the Guardians tile whose Number token matches the Guarlan’s number IF YoU WIN ‘he genie shacks falloff. "You heave freed me, You may wish for whatever your heart desiree” Hours later, having aaton the best hot dog ve had, L decided 1 chose wisely IF YOU Lose Be careful what yon wih for Winter ie atway the worst time to vii, but (he keter we received from the eardtaher was insistent. Now we we that was just a ruse. He lured ws here for some sick sacrifice. A sacrifice 1 the gods of winter The col isthe enemy nan We low thi tobe true: thatthe longer we eat, the more the co will burt OVERVIEW YOU WIN WHEN YOU CLEAR THE STORM AND. KILL THE DEMON. “= You may Ligh Torches to help clear the storm and Keep yourself from freezing. «+ Clear the Storm to end the Demans reign of eal. + Use the Spear to Kill he Demon. Poknoek cad “The fist time you move on your turn (escepe when using spec moverend) makers Speed rol 3+ Nothing happens. Continue the rest of your moves a6 normal You donot need to rll agai his tur, 0-2 Continue movingina straight Tine inthe direction you wanted ‘to move unl you reach ethera walla Landing or an unconnected doorway Lose all moves. ‘You may choose a result of instead of oling. Eas PREPARE (whe on ary le ina npn thot doc 5 havea Rune token: Make a Speed rol REACTION 5+ Place a Rune roken on your tie Aorch sprigs ole 0-4 Lose all your moves. The cold is iting. ~The Demon of Ice and Winter seTuP 1, Setasde the Rune tokens Etc! INVOKE (uh in te outside ein: Makea ‘Sanity ol Add (3/2/2} to the result foreach Rune taken in thehouse MAIN GOAL, 42+ Thestorm clears. The Timer token willno longer move up the rack 0-11 Thestorm intensifies Move the Timer token up 1 spaceon the rack Pad if you attack the Demon with the Spear add 2 twthe result Ifyou succesfully attack with the Speat the Demon skilled instead of stunned you il ee Deron and you have cleared the stoim, you win! Racca ‘Make a Sanity roll unless you ae carrying the Spear orate on athe witha Rune coke. ‘4+ You steel yoursdf eventhough your teeth chatter (0-3 Take general damage equal to the ‘umber under the Timer token, es 90 cold, IF YOU WIN Webury the spear inthe demon’ iy heart. Nothing sit tor grow here agen: Te ground to cold and tinted. Perhaps smeday the imag bighiing this pace wil face The house it Tithe x owner ad one of te should stay to Ima nore the storm Rep calm and the damon. onnot rer. One oft tt keep the torch i ‘TOKENS NEEDED _HAUNT_ une Torch Large Monster: The Demon ofl and Winter “Timer: Storm intensity — Double Blind~ = A letter addressed to me is tucked into the lapatheary Kt. how at. 1 open i “Dearest grand:bild thank you so much in adearnce for yor help inten ty hypotheses ‘for my vw bool oui Otherwurldte Poisons ‘ant Their Potential Rematies'This beng the ‘First tet of Componala Lupina Toterfectoram, 1 dont expect you to mate it much past the deur ‘hat my assistant laced vith the poison, Out if yo doy please soul me a eter so 1 can tll ey Citre 1 take ‘pstomortom’ ut fom in Jr OF ‘your nae. “Love, Gregory J. Dubourde OVERVIEW ‘YOU WIN WHEN YOU CREATE THE ANTIDOTE FOR THE POISON. ‘YOU LOSE WHEN YOU ARE ALL DEAD. + Search for Reagents by discovering Cursesand IRemsin the Otherwores. + Research the Assistant's Notes to gather dats + You may Perform a Redes Experiment to gather daa faster. + Create the Antidote, FACTS REAGENTS ‘Any tems or Curses you fin in the Otherorls may be used a Reagents in your experiments Rance § Thepisoniscaingits to ac ple takes (1/213) general damage. You lose when all heroes are dead. Gene iard STUDY (while on withthe 1 symbol ‘ie carping ete one Reagent ‘Make a Knowledge ro 4+ Flipupa facedown Rune token. Bary a Reagent (even iit is 2 Curse). You are geting closer! 0-3 Youll need more data. ‘Thexe results doe male sense! HAUNT} TOKENS NEEDED 7" seTuP 1, Shull allthe Rune tokens face down and set them asdeinaple. 2 Pucche Monster card on the table othe left ‘ofthe haunt eveser There i no monster, ut Ineroes wil fel dhe tol of poison on the monster turn (ce below). 3. The player tothe left ofthe haunt reveler takes the fesecurn, ficnibhos AF yo nea data fst, ext study your ‘agents and hope forthe bat STUDY (whe on nye, you re carying ono ‘more Reogors Fp over to facedown Rane tokens and compare them tothe runes on your Reagents any runes on the ust revealed tokens imatch runes on your Reagents leave those tokens face up. Take 1 physical damage foreach Runeroken that doesnt match, ip them face down, and shuffle thefae-dosvn Rune tokens Emcor PREPARE: Rolls defor ech face p Rune ; token 96 -EURERAL You crete the ‘anid. You int ; 0-6 Take 1 mental damage | ‘You dont wrersand why ite rot working! You need mare time, IF YOU WIN DURING THE CAMPAIGN Turn to Entry 122 in the Beak journal IF YOU LOSE DURING THE CAMPAIGN Turn to Entry 43 the Beak journal IF YOU WIN IN FREE PLAY ‘That was a close onel Now that you know the ‘antidote, it tne to resents the poor. Revenge a dah batt served Eamediotly IF YOU LOSE IN FREE PLAY As your vision darkens, yor think back to that ‘noiting latter and the rl atthe bttor. Tf ndy you fia mare time ——— ie nervant wat one of many. She work hart Aer he ie the ei of the ons One day sh ok tea Jl to the for of the 0m et ang on cata her Portong ay ae ay tere, dyngy and bac Sit wth here th that se ha ou her te ed dpa he aro ree, Ine tought ts she grasped fer orach was 9 tag nant = We know tee things o Be true tht th trailer an ning taker plats ute house and ‘hat thd wngertanle sul ol protect the tran rom our aac, OVERVIEW Z ‘YOU WIN WHEN YOU BURY THE BROOCH. + You may Dispel Unfortunate Souls o buy time Pentima) INVOKE (we on any te with Small Nonzer tokens Rola de Rol an extrac if you carry Sacre Item or Sared Omen. Remove that ‘many Small Monster cokers rom the tle ioe PREPARE (whl on te Chapel Crypto Graveyard ae cary the Brooch Make a Sanity Rol. ‘5+ Your eulogy moves the servant's spirit. You win 0-6 You werent haartftt enough. Place two Small Monster token on your te SIDE. GOAL MAIN GOAL, eel ASU RSP seTuP None! IF YOU WIN DURING THE CAMPAIGN We hare laid her to her fina vet. She ca Finally be toarmed inthe light of the afterlife ‘With nobody bo bury oe lay the raoch atthe Joa of «grave marked “Unfortunate Soul TOKENS NEEDED 7 _HAI uN ‘Small Monster: Unfortunate Souls ‘| Searched: Souls ased r ~The Writhing Tide = Tm SURE 1 remeber the special concoction my fonea taught mo A litle of tie and ile of that, ad cop af my oy anal POOP, Ive leas pase dent dang, Nel tat Iinrt supposed t happen. The iaets are Truck mach farger than they wore said tobe nthe note And much more vious. They are hearty from another wort errs ego to Se Sows cen arn ween OVERVIEW = ‘YOU WIN WHEN YOU TRAP AND KILL “THE QUEEN. ‘YOU LOSE IF THE QUEEN REACHES HER NEST, ‘ORIF ALL OF THE HEROES DIE. + Prepare Traps to stun her so you can attacker ocean) PREPARE (ule onan Othersons car Choose and fp over two random Rune tokens. “Take each fipped Rune cen that matches a Rune symbol on an Otherworids card dlscovered this tur (not on Curses or ems ‘arid by players) Place each of those tokens ‘ona lfferent te without the Queen or Drones. ‘hese are Traps. Once placed, Traps cannot be PICKED UP oF moved by any means. Turn any tokens chat didn mate face down and shuffle the pl MAD GOAL, HAUNT} TOKENS NEEDED Large Monster: The Ant Queen ‘Small Monster: Orones Rune: Taps setup 1, the Nes token isnt already in play place it on ‘the Chasm fhe Chasm is nat in ply andthe ‘Nes ismoc in play, place the Nes token there when the ile scacovered. 2 Place a Large Monster token (representing the ‘Ant Queen) with [23/4 Small Monster tokens {her “Antourage” of Drones) on top ofc onthe tle where the haunt was revealed, '3. Shuffle eight unigue Rune token and set ther aside ina ple face down 4 Purthe Monster card onthe table tothe let of ‘the haunt reveaer. The monsters wil take turn fer he hane reveal, 5. The player tothelef ofthe haunt reveler takes thefise cur, E Moana ‘The Tap triggered. Remove all Drones from haere Sheloses the rest of her moves. REACTION Bae ‘The ants go marching one by one... Reveal the top tle ofthe stack and addi tothe house. Place» Small Monster token on the ie, (Do not draw a card for this te. here areno tiles let in the stack or no Drones left to place, skip this step. REACTION Small Obsect: gg Sac Nest: The Queens nest } “The monsters ake ther tursin the oder ised “The Queen cannot be stunned. fhe Queen takes any damage whileshe son a te witha Trap, sheiskled. “The Queen will move othe following tiles inordes -Frone Steps * Kitchen “ Erqance Hall + Basement Landing + Cypt Chasm the Queen reaches the Chasm, you lose. (On her rum ifthere sa path tothe next le on her route, move the Queen and her Antourage toward thats. fthe Queen could take more than one path, che haunt revealer chooses fone. The Queen willuse le effec and special ‘owerent fo shorten her route. Ifthe Queen teaches ale on her route and has moves le over, She wil stare moving tothe next ile on her route. ‘When the Queen reaches one ofthe sted thes for ‘theirs time place an Egg Sac represented by a ‘Sell Obstacecoken on te ie This counts 25 an obstacle even forthe Queen, heres noe clear path to her nest he {or example the Cryphasnt been found), she rope mowing ATTACK (Might): When the Queen moves, she wil ATTACK the frst de she reaches that Contain aera or inhabart, including her Starting le I theres more chan one target, the haunt revealer chooses, When attacking, he ice. the Queen eros 1 Bank die For each Drone on her te, keeping the results ‘ofthe real She wil then continue mowing if She has any moveslet zo ‘Drones are kled instead of stunned, Ifthe Queen has fever than (2/3/4) Drones on her token, move Drones toward the Queen by ‘the mos direct path (even past heroes if they have the moves). they reach the Queen, they become partof her Antourage, Place them on top ofthe Large Monscer ken. here sno path tothe Queen forthe Queer alteacy has (2/3/4) Drones they move coward che closest hero or inhabane and sop. Orones do not use special movement or teffects. Ti [ATTACK (Might) After moving, ach Drone ‘aes a Might ATTACK aginst any hero oF Inbabiancon isle. The players choose the {arget, with the haunt reveler geting the final decison, Drones do not atackif they are part of the Antourage They are lu assisting the Queen IF YOU WIN DURING THE CAMPAIGN “Turn co Enry 183 in the Bleak Journal TF YOU LOSE DURING THE CAMPAIGN Turn to Entry 105 he BleakJourral I YOU WIN IN FREE PLAY ‘As woe clan ep the lat of the citnons mest, we wonder what could hae gone werong. Mayle net tine try apider? IF YOU LOSE IN FREE PLAY Maswesof black and rad inant stream from every docrioay. Some ar the the ie of pocket ‘hang, some are dhe nse of smal dog. Ove is a8 large as a horse. WI are hungry Jor our Seth HAUNT 19 Slay Bel reas the Night dcfore Christmas, rehien all ‘rn the Bille ey ttt dt with Imurderous wil. A grin rad igh shone high (hove in the night the Krampus was coming to ‘fils with jught, Hed tare us with sagh tats dan gine ui teach, hen drag us ack home Ai ad up ve sack Tloegh the wy wasnt we bnew what t do, evn Sra ‘an tired 0 re thee tga wore true hat the Krampus is trying toil ws all and rain. Chrismas He can capture ws and put we Into bas. OVERVIEW ‘YOU WIN WHEN YOU HAVE CROSSED THE NAMES OFF THE NAUGHTY LIST. + Find the Asteal Quills the Otherwords * Give things tothe traitor to learn the True ‘Meaning of Christmas. * Coss off Names fom the Naughty List inthe Keampuss leigh ome ne ‘SEARCH (hile on any Ochensrs card wth he 1 yma): Make a Knowledge rol. 3+ Place the Knowledge token on your Family card The Astral Quill 0-2 Lote all moves Yor aimiealy walk trough a enter wonderland. MAD GOAL “The Astral Quil isan Object, but iteannot be STOLEN, ee GIVE (hike one saree os the rat): Give the trator ane Hem ar Omen, and place a Rune token on the aitors Family card, You cannot ddothis ifthe trator is dead. you ATTACK the ‘waltor, erove all Rune token from the traitors Fay ard. SIDE GOAL Knowledge Ascal Qui 20 une: Tue Meaningof Cisomas HAUNT _ | TOKENS NEEDED ls Ring——— am 1, Sec aside all Rune tokens and ‘Knowledge olen. : ‘OPERATE (hl carrying the Ase Quilon the ie th the Krampuss skigh: Make a Knowledge rol Add (2/171) co the sue foreach Rune woken ‘onthe eators Family ar, b+ Tou cross off your names! naires 0-7 Nothing happens You are AMistasted by jngie bls. 5 RCL 2 aka ihc orSped 1 Piayou tron hase ater ener = ©-4 vou peno moves hs Yu re re at myo bag 1 You way fle from th ams rls wre ite Eth nightmares of monsters ed ‘Stherortly rte The Kreps y alarm, ih Tl arm fe ly, tothe Betrayer’ ge preedy His gone, i you Large Monster: The Kamps (Car krampuss Sigh — On the Dangers of Summoning a Demon~ An unearthly chant comes from... ereryahere We hear demonic strike anc he fearing of fe, ‘A demon has ben summed into the hoe That Erucifs might hlpl We te from the teal. ‘ant hear our fren torn oat a ton aie eomoert. Now the demon efor We mut burn {he bones ofthe person who eumonal to dries ‘etek to Hal We know these things tobe true that the demon ca uve inhatitante todo ts bding, and that Teoking at the demon can drive us mad. OVERVIEW _ wer ore ‘YOU WIN WHEN YOU BURN THE BONES IN HOLY FIRE. + Find the Bones ofthe ator + You may Create Chalk Cireleso bar the Deron, + Create a Holy Fire. rn the Bones. FACTS BONES (ARM AND LEG TOKENS) Bones are Objects but may not be STOLEN. oan ‘SEARCH (uhile onan Otherwore and You find a Bone with raps of faire end eh. Take an Armor Leg coken and pace i on _you Family card Lose al remaining moves. MAIN GOAL, Goan INVOKE (ole onthe Dark Alto Farmace Room. Wiad ran tie with 3 ass) Make a Sanity rel ‘3+ Place he Fie roken on your te ‘fics already in ply, moveit to youre 0-2 Take 1 di of physical damage. Too clon MAIN GOAL, BURN THE BONES z 3 DROP on ei wi te Fie le Pace 5 eco roan 3 thet tetas ae Boer on& ys Son tlea ent seTup ‘Set aside (2/3/4) Arm and Leg tokens. These are the traitors Bones Grant ay Demons cant cross cha crs. INVOKE (uh on ati wou a ane tolan or the ‘Damon: Make a Sanity rll Add 1 (othe resale for every Sacred Kem oF Sacred Omen you are earying. ‘5+ Placea Rune coken on thetile (0-6 Your hand ix shating too much. IF You WIN “ered black aoe ries from the pre ohite fire, ‘urning it groon, then purple, then an unhshy ack. The demon serene tnt deforms as tt ‘pled indo the fire, We've exorcied the hse, but that doesnt me we are going to ay here, We ‘lec into the night ‘TOKENS NEEDED } _HAUNT ‘Armand Leg: rao’ Bones Large Monster The Demon Rune: Chak Circles — Devil Monkey Wed head the legos of the the devils from the ye brrean ertous Seats driven cee Ti cho tou ho teander naar thi ai There one, more pwerful tha the ret gen foosly by a rue t wcara We dont Free howe got this amulet, bu we do Know this tobe true that romoning the tara wil teenth ds prety tht wl fe OVERVIEW ‘YOU WIN WHEN YOU STEAL THE TALISMAN. FROM THE DEVIL MONKEY. ‘YOU LOSE IF ALL THE HEROES ARE DEAD. “+ You may Strip Your Own Flesh or Find Other leh ro are the dole + You may Poison Flesh ro weaken the Devil Monkey. + Steal the Talisman from the Devil Monkey FACTS STRIPS OF FLESH Strips of Flesh (Rune tokens) are Objects. ‘face-up Rune roken isa normal trp of Flesh ‘A face down token i poisoned. “The Leser Deis andthe Devil Monkey are tracted only to Suis of Flesh that are on ties, hot earied byheroes Boca) [OPERATE Take 1 physical damage and place two tips of Flesh on your Family card 2 Ee [2 OPERATE (whleon the Crypt Kicheno” Grand & sathout a Searched token Pace (2/3/4) Strips of Flesh on your Family ‘ard Place a Searched token on the il. Mroam, jerky. sine HAUNT] TOKENS NEEDED une Strips of Fesh Small Monster Lesser Devt | Large Monster Del Moray \ seruP 1. Set aside al the Rune rokens in pil Strips of Flesh 2. Place one Large Monster roken on the le with ‘the aunereveser. Thies the Devil Monkey 3. Plce one Small Meneter token on eachother heros le, These are the Lesser Devil. “4 Putthe Tasman card under the Monster card The Devil Monkey 5 wearing the Talisman, 5, Puethe Monster card on the rable to the et of the Haun evel, The monsters wl ake acurn after players have caken a cur, 6. The payer tothe lef of the haune revesler takes the fist tum, ISON FLESH PREPARE (while on the Blo Fidel Derk tar oF Workoom whe ony uaptoned Sp of sh Make a Sanity rol ‘be You poison the flesh, Flipone of your Rune tokens face ‘down to mark eas possoned. 0-3 Yow fail poison the flesh Return one Rune token tothe pil Bovhoatne Ifyou make asuecesful Might ATTACK against the Devil Monkey and win by 2 or more, you steal the Talman from the Dei Monkey and ‘winthe haunt! These are sip GOAL (erica Remove the corpse Place (2/3/6) Strips of Flesh ‘on the ie where they ded. in adetion to any they were aieady carving REACTION Mu) If tere is Strip of Flesh wihin 5 les: * temoves towards the closest one. does not stop or attack heroes/inhabitants along, the way, * fit doesnt have enough moves to get tothe til, goes as fara eean toward * fa monster reaches a tie with atleast one Sip of lsh, loses all remaining moves, lf tere ae no Strips of Flesh within 5 tes, ‘the monster moves toward the closest hero ‘orinhabitant, stopping when it reaches ts fs caret “These monsters cannot use special movement such as secret passages, tex on tes. ne the le. I chere sa defor how monsters would move, the haunt reveaiee chooses. REACTION Po era ach Lesser Dev tales ks turn before the Devil ‘Monkeys turn. ‘After moving a Lesser Devil eas one Srp of sh ‘omits te Return one Rune token tothe ple, Ifa Lesser Devil eats poisoned lsh tds. Return the facedown Rune token i ae othe ple ‘A Lesser Devil makes ts ATTACK only after moving Mil ‘ATTACK (Might) If malipl heres or inabtants are onthe tie, the Lesser Devil attacks the hero or inhabitant with the lowest ‘Might there’ ae, the haune reveaier chooses, ca ‘The Devil Monkey cannot be stunned. After moving the Dev Monkey eats all Strips of. Fes on isle, Return al face-up Rune tokens to the pile Place face down Rune tokens onthe Monster cardinstead ‘The Devi Monkeys Might is 1 es fr each Rune token on the Monster ard. ‘TheDevl Monkey makes is ATTACK only after moving | ATTACK (Might) i multiple heroes or inhabitants are on te tle the Dev Monkey |_seracks the her or inhabant withthe lowest ‘Might there a i, che haunt reveaer chooses, IF YOU WIN DURING THE CAMPAIGN Turn o Entry 162 inthe BleskJourna IF YOU LOSE DURING THE CAMPAIGN Turn o Entry 191 in the Bleak Journal IF YOU WIN IN FREE PLAY We grab at the amulet that gives the Deas ite great srength, aud stile the wecnhoned money Grain and again until is twitching cease, Pity enim | ————-Woefully Outmatche A creak A groan, Th hundrat of them, turn wars with trong Gppendages ant dripping Jonge i Tretont touch the cari begin caleiying toama We kaa the things be true tha the raitor le iosechtring Bourget ene venom curs (eshte tone, and that eventually we wl be aie bt Cropped in sone fora ime sevuP 1. Take Number tens abel 1 hough 3/45) and hand one tech lye seco Each player Should ook athe token. The lye wth he token sbeed che ator 2: the Nes coken isn in play pact on any te {nthe upper flor repon (dung campaign ‘ew berm pay) OVERVIEW ‘YOU WIN WHEN YOU DESTROY THE NEST. + Fashion a Nest Extermination Kt. FACTS HIDDEN TRAITOR “The traitor ofthis haunts not immediately known, Players may ATTACK each other STEAL from each other and choose to act as obstacles foray payer leaving their ie. Afer al. thar player could be theenemy. lta player dies, reveal their token. ita thetrator is revealed. Una the trator reveale, tha player has none lof the asocites abies of beng the trator ‘Once the traitor is revealed, they take the Traitor ‘car, They control the monsters al normal aor ules apply thereat INEST EXTERMINATION KIT ‘The Fire, Contraption. Antidote, and Blood tokens are Objects, Pa Saas 4 Number Whois the vaio? Net lice Net 3. The haunt revealer holds Five Small Monster {tokens in one hand. These are Scourge Lice, Hold the numbered track on its edge onthe Basement Tancing, The haunerevealer places cheir wis on top ofthe track. then releases the cokens rom theirhand, Any tokens not touching tiles are set de, Other, eave the Scourge Lice tokens ‘on the les where they landed (fa roken landed ‘on more tan one dle place icon the ce closer tothe Nest) Repeat ths foreach Landing. 4. Set aside the Antidote, Blood, Contraption, and Fire tokens if they are already on tes due ‘Ongoing Events, remove them and discard the Event card associated wich them. 5. Purthe Monster card onthe rable co the eft of ‘he haunt evealer The monsters (Seourge Lie) ‘lake a tar after the haunt reveaer, even Mer the wator reveals cir identity. 6 Theplayer to the eft ofthe haunt reveser takes, thesieturn, EEnnena ene PREPARE (uh on the Furnace Room): Pace the Fre coken on your Family card. Wheat source, PREPARE (ule on te Workroom: Pace the Contraption zoken an your Family card Something to hold the ect PREPARE (while on the Opening Theater: Pace the Antidote zoken on you Far card. A patented bugeliling formula, PREPARE (while on the Semis Tare Place the Blood token on your Family card Bonding agent. Pann [ATTACK (leon the fe wth he Nest token: ‘Make a Might roll Ada (6/3/3} tothe rel for teach ofthe following token you have on your Family cae Antidote, lood, Contraption, Fe. 16+ You demolish the Nest and win the haunt! MADE GOAL 0-15 You only manage to rile mp the creaberer, Place thre Small ‘Monster tokens from other tes ‘onto your tie. ‘mall Monster: Scourge ice “Antidote Blood, Contraption and Fire: Nesbserminston Ki Per ‘The aun evealer holds maining Small ‘Monster sen that ae nat on tes. They bold ‘he numbered wack on the le with the Nest 235 described in Setup, and drop the remaining, Scourge eine te house folowingtse Ache uaitor has been revealed instead they ‘may drop the Scourge Lice as above, but onto, any Landing le. BR) 1 YOU ARE THE TRAITOR ‘Yeu may reveal yourself fer The Scourge ‘Attacks Take no damage. stead, hel all your traits and gain 1 Might or Speed for exch 1 lamage you would ave taken. You can gan eats ths way ony once per game. “Their toxin empoors yor. ‘You win when all he heroes are dead or have been turned into stone. Receees ae ‘The Scourge Attacks ‘Acer the monsters move, each payer ols 2 die foreach Small Monster token on tei le ‘That player loses 1 Speed foreach blank rolled If thisklsa payer they tum to stone. Do not place a ghost onthe tile The Figure docs not become a core. That player iss our ofthe fame. Fall ving payer are turned to stone, the taltor wins. ifthe waitor has been reveled they do noe rl dice for these tokens on thei. IF THE HEROES WIN DURING ‘THE CAMPAIGN Turn to Entry 98in the Bleak Journal IF THE TRAITOR WINS DURING ‘THE CAMPAIGN “Tum so Entry 61 inthe Bleak Journal, IF THE HEROES WIN IN FREE PLAY We spuash bug after bus, making sure none ‘heapa, Tir vonom sept into the tt ond we Ihear crunching. The wats of the net harden, thorn to tone and crushing the rest of the monsters We dont think wet! oer slop agen. IF THE TRAITOR WINS IN FREE PLAY Mighty fine tues these morons mate. The frenturia wt each of my former empatrats wp on Dpodestal, their faces lark terror These curios foulectors have compicted their haart, ad reade ‘nak ito ther nal to seep for anaiher generation.

You might also like