Professional Documents
Culture Documents
Pigeon
Wager
A
Live Action
Game By
Jason
Morningstar
Designed for the Gaming Like It’s 1927 Public Domain Game Jam
The Facts
Players: Exactly three, one of whom also sets everything up and
lightly facilitates. If you are reading this, that is probably you! Play
Januszewski, or hand off that role to a confident, experienced friend.
Time: About 90 minutes. Januszewski’s player controls the pacing.
Content: Post-traumatic stress, violence, guns, ethnic tension, war,
organized crime, pigeons.
Arts and Crafts: Print the character sheets, newspapers, and logbook
sheet. Print the pigeon message slips. Print them, cut them apart, roll
them up, and tape them into tight cylinders. Ten are “regular” and two
are “gangster”—mark these latter, perhaps by using a different color of
paper. Opening one of them ends the game.
Scenography: Set up the space for close proximity play. Bring a
deck of playing cards and a pencil. Consider having some appropriate
snacks and beverages. Playing around a cheap card table is ideal!
Januszewski’s player needs a separate space they can go to represent
the pigeon loft, where the message slips should be kept.
Technology: You need a way to play the audio file, which is here:
https://www.dropbox.com/s/41oeoajuvc0ualr/weaf_90_minute_
broadcast.mp3?dl=0
It is 90 minutes long, although the game probably won’t last that long,
and includes sound cues that Januszewski’s player needs to hear.
Playing without it would be really awkward, although not impossible.
Getting Started: Print out the materials and prepare the play space.
Gather together, review the important stuff (role playing, safety, guns,
ethnicity), and make sure everyone is on the same page about intensity
and boundaries.
Decide who is playing who. Give everyone a chance to read over their
character’s information sheet and ask questions.
When everyone is ready, invite Tully and Capotorti’s players to leave
and return after a few minutes, independently and in character. Start
the soundtrack. Januszewski’s player can spend those moments alone,
tidying up, listening to the radio and thinking anxious thoughts.
Race Report
Series Date 192
Pigeon Club
Race Station Date of Liberation Time AM PM
Remarks