MODIFIERS / COVER ARMOR RATING
DIFFICULTY
TRIVIAL
SIMPLE
EASY
AVERAGE
DEMANDING
HARD
FORMIDABLE
HELP
RANGE
ENGAGED
SHORT
MEDIUM
LONG
EXTREME
AIMED
DIM LIGHT
DARKNESS,
FULL AUTO
LARGE
SMALL
SPACE
MOD COVER
+3 SHRUBBERY
+2 FURNITURE
+1 DOOR
oa INNER BULKHEAD
-1 OUTER BULKHEAD
=2 ARMORED BULKHEAD
==)
+1/PC MAX +3
ATTACK SNEAK/AMBUSH
-3/+3 VS PSV -2
oO -1
-1 a
ey +1
-3 al
+2 BEHIND OPEN
-1 DOOR/HATCH
Ee
+2
+2
ar
ATTACK/SENSOR LOCK
A
I
3
4
5
b
?
+
STEALTH
-1
a
+1
+3
+2
CONTACT
SHORT
MEDIUM
LONG
EXTREME
+2 ENGINE OFFLINE
+1 SENSORS OFFLINE
it SENSORS MALFUNCTION
-1
Ee
abu x 20m 1 BOD x Bop
alienmobiusYes
Useful modifier tables (Starter
Rules, Core rules, GM Screen):
- "Sneak Attack and Ambushes"
- "Ranged Fire Modifications" No
- "Common Types of Cover”
Roll or Draw
cinslien Stealth ends.
Resolve in ascending Initiative order
~ 1 Slow and 1 Fast action (See combat actions table)
or
- 2 Fast Actions
Note: Reactive actions (Blacking/Overwatch) can break
initiative order. See detailed combat chart for details.
Can roll (see sneak attack range table)
~ Sneak Attack: (MOB vs OBS). 1 attacker only.
- Ambush (MOB#2 vs OBS) if enemy moving
towards attacker. 1 attacker or group.
“1 free Slow or
Fastaction. Can
not be blocked,
Helping Others
Costs 1 action Movernent (rast) Take Cover (Fast)
of same kind as || _ Normal rules untess Grants Armor Rating
action you are _| | Engaged: must Retreat i per cover table,
helping with. (mos) :
Enemy gets 1
unblockable free
attack.
No:
Move to Short
range
Close Combat or
Ranged Combat
See Close and
Ranged combat
flowchart.