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MODIFIERS / COVER ARMOR RATING DIFFICULTY TRIVIAL SIMPLE EASY AVERAGE DEMANDING HARD FORMIDABLE HELP RANGE ENGAGED SHORT MEDIUM LONG EXTREME AIMED DIM LIGHT DARKNESS, FULL AUTO LARGE SMALL SPACE MOD COVER +3 SHRUBBERY +2 FURNITURE +1 DOOR oa INNER BULKHEAD -1 OUTER BULKHEAD =2 ARMORED BULKHEAD ==) +1/PC MAX +3 ATTACK SNEAK/AMBUSH -3/+3 VS PSV -2 oO -1 -1 a ey +1 -3 al +2 BEHIND OPEN -1 DOOR/HATCH Ee +2 +2 ar ATTACK/SENSOR LOCK A I 3 4 5 b ? + STEALTH -1 a +1 +3 +2 CONTACT SHORT MEDIUM LONG EXTREME +2 ENGINE OFFLINE +1 SENSORS OFFLINE it SENSORS MALFUNCTION -1 Ee abu x 20m 1 BOD x Bop alienmobius Yes Useful modifier tables (Starter Rules, Core rules, GM Screen): - "Sneak Attack and Ambushes" - "Ranged Fire Modifications" No - "Common Types of Cover” Roll or Draw cinslien Stealth ends. Resolve in ascending Initiative order ~ 1 Slow and 1 Fast action (See combat actions table) or - 2 Fast Actions Note: Reactive actions (Blacking/Overwatch) can break initiative order. See detailed combat chart for details. Can roll (see sneak attack range table) ~ Sneak Attack: (MOB vs OBS). 1 attacker only. - Ambush (MOB#2 vs OBS) if enemy moving towards attacker. 1 attacker or group. “1 free Slow or Fastaction. Can not be blocked, Helping Others Costs 1 action Movernent (rast) Take Cover (Fast) of same kind as || _ Normal rules untess Grants Armor Rating action you are _| | Engaged: must Retreat i per cover table, helping with. (mos) : Enemy gets 1 unblockable free attack. No: Move to Short range Close Combat or Ranged Combat See Close and Ranged combat flowchart.

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