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A3 iii.

analyse a group of similar products that inspire a solution to the


problem

A3 Existing Products , Add a link to Strengths Limitations Opportunities


the text based game that you have ( What works well, what ( What isnt working well, ( How can the limitations be altered
found, you may also add might I adopt in my game) why?) to improve user experience)
screenshots of the game.
Product 1, Response-driven engagement There is no way to revisit Make it so that there is a provided
with the player, useful for a previous interactions, or command that prints all previous
Microsoft Adventure text-based game as we don't backtrack previous information interactions, or revisits previous
know how to program interactions in some other way
advanced displays Forces the player to memorize
what has happened - perhaps Create another unique command that
Provides the player with this is an intended feature, but I gives a list of questions you could ask the
narration/information - feel like this obstructs the flow game, or suggest some questions when
allowing players to imagine of the game the player is stuck on a certain stage for
their surroundings in the too long
digital realm There are no ways to know
what exactly you could or
couldn’t ask the game - further
obstructing progression within
the game

Product 2 Monochrome Graphics are As to my coding ability, there Steer away from the display-based game
what really brings this game are lots of limitations as to path, and focus on text display. This way,
COMPAQ Portable with Monochrome together and makes it more what I could do there are no challenges about code, nor
Graphics engaging, despite the actual presentation-wise. So, the graphics-input delay, creating a better
game concept being simple. format of this game would not game.
exactly be the one that I would
be looking for.
The controls for the game were
insensitive and hard to operate,
making for a game that
becomes frustrating.

Product 3 The game provides a number Though the game is easy to Create a unique command that gives a list
of levels for the player to figure out on the fundamental of questions you could ask the game, or
Adventures in Math choose from - it is adjustable controls, it still lacks suggest some questions when the player is
and basically customizable, instructions (or hints) for what stuck on a certain stage for too long
which allows for a more to do or where to go, as there is (count the amount of times they
complete and user-centered no clear goal stated at the backtracked, or the number of times
experience. beginning. they’ve repeated an action).

The story has a plotline for The game is also confusing, as if Cut the code from the original that gets
“your journey into the Math you backtrack your steps, you rid of the “randomness” of the castle. This
Castle”, which turns a boring would see the rooms shapeshift way, gameplay is more linear and
subject into something more - this could be an intended streamlined.
engaging. feature, but I see this as
something that distracts the
It has color displays as well as player from the ultimate goal.
a 3D rendered display.

Product 4

Product 5
Feel free to add more than 5 products!

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