Professional Documents
Culture Documents
Mission Pack 3
Mission Pack 3
In the heart of the besieged city, Imperium forces rally around the revered Saint Ardanis, their faith unwavering despite the
encroaching darkness. The Ecclesiarchy have failed to remove the relic from the planet and it now lies vulnerable.
With banners raised high and prayers fervently uttered, the Imperium form a protective bulwark against the insidious
whispers of Chaos. As malevolent entities claw at the edges of reality, seeking to corrupt the saint's divine aura, the
defenders stand resolute, ready to sacrifice all in the name of preserving the sanctity of their revered icon. The clash of
arms and the roar of daemonic incantations reverberate through the city streets, where the fate of the saint may seal the
fate of the rest of the sector.
Scenario Specifics:
Embrace the Relic – The winner of Secure the Last of the Archeotech gains an additional enhancement. This
enhancement may be used on a character that already has an enhancement.
Reinforcements – At the end of Battle Round 3, open the Reinforcements envelope
The Saint – Place Triumph model as centre objective. A unit most be within 1” to control it.
Scenario Specifics:
Rapid Reaction Force – At the Declare Reserves and Transports step, at least half, but no more than
three quarters, the Defender’s (Imperium) units must start the battle in Strategic Reserves (roughly by
points – also includes units within transports. Make a note on the Defenders roster of each unit that
started the battle on the battlefield.
Ready and waiting – Defender has first turn
Crush Them - Each time a Defender’s unit, that did not start the battle in Strategic Reserves, is
destroyed, the Attacker (Chaos) scores a number of victory points equal to twice that unit’s total
wounds.
Hammer Through - At the end of the battle, for each unit in the Attacker’s army that is wholly within the
Target Zone, the Attacker scores a number of victory points equal to that unit’s total wounds.
Stood their Ground - At the end of the battle, for each destroyed unit in the Attacker’s army, the
Defender scores a number of victory points equal to twice that unit’s total wounds.
Scenario Specifics:
Race Against the Clock – The game has only 3 battle rounds
Reinforcements – At the end of Battle Round 3, open the Reinforcements envelope
Scenario Specifics:
Control the Guns – The central objective represents a primary command node (worth 2 objectives for Rain of
Fire), the others represent secondary command nodes (worth 1 objective for Rain of Fire).
Rain of Fire – During the command phase, if you control more objectives than your opponent, you may fire the
artillery targeting an enemy unit on any other game board. Roll 8d6, for each 3+ you deal 1MW to the target unit.