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Mausritter Creature Plus+ Frog
By: @sylvia 8hp, STR 10, DEX 15, WIL 10
Attacks: d6 tongue
Toad Critical damage: (Unless they are the aggressor)
Escapes from the battle
10hp, STR 12, DEX 8, WIL 15, Armour 1 Wants to continue traveling uninterrupted
Attacks: d6 tongue or d8 venom
Frog Nomads
Critical damage: Curses the creature with
1. Skip - Friendly traveler, will stop to talk with
unfathomable knowledge, creature is given Mad
adventurers
condition
Wants to teach their wisdom to those who wish to 2. Fidget - Set on his next destination, tries his best to
listen. ignore other creatures
Toad Advice 3. Breeze - Wandering aimlessly in circles, has
recurrent “deja-vu”
1. Wit - Use your brain to tackle tough situations
4. Bullet - Fast as a bird can fly, will stop if/when he
without having to take risks.
bumps into something
2. Cunning - Make use of the simple mindedness of
5. Toadstool - Definitely not a toad, she is a frog,
some creatures to your advantage.
3. Friendship - Fighting isn’t always necessary. will stop to argue if she is mistaken as one
6. Melody - Sings a haunting tune as she makes her
Communication can prevent bloodshed.
way, totally oblivious to anyone trying to make
4. Evasion - Know when to run. Proving your
contact with her
bravery is one thing, but throwing your precious life
away proves nothing.
5. Courage - Never back down, stand your ground
and fight for what you care about.
6. Caution - Dangerous situations can sometimes be
avoided all together.
Shrew
2hp, STR 5, DEX 10, WIL 10 (If alone or separated
from the pack) 6hp, STR 12, DEX 10, WIL 10 (If in
a warband, must stay next to an ally) Attacks:
d4/d6 bite
Wants to feel strong, stay in its pack
Shrew Troops
1. Unity - Peaceful warriors, only attack in self-
defense, will team up with the players if convinced
2. Steel - Proud warriors, will ask the party to prove
their strength, will team up with the players when
weakened/if the players have journeyed into 2
adventure sites
3. Barricade - Defensive warriors, will threaten to
attack if mice come close, have a duty to protect an
area/employer
4. One Voice - Artistic warriors, practice warbands
for art and performance, unlikely to team up with
the players
5. Ravager - Brutal warriors, destroys towns and
steals items, will disperse if caught in a tight situation
6. Punch - Clumsy warriors, always picking a fight,
swears to never help anyone outside the group
Hedgehog Goose
15hp, STR 10, DEX 10, WIL 15, Armour 2 8hp, STR 10, DEX 15, WIL 10
Attacks: d4 quill (whenever attacked within melee Attacks: d6 peck
distance), d8 bite Wants to protect her babies
Wants to protect what they love Goose Mothers
Hedgehog Guardians 1. Marie - Will only allow others to come close if
1. Gareth - Noble soul, protects the land from they are unarmed.
invaders 2. Truth - Threatens passersby not to come close.
2. Bedivere - Greedy boss, Protects a stash of 3. Abi - Struggles to keep track of babies, one often
treasure goes missing.
3. Galahad - Valiant guard, protects the inhabitants 4. Anne - Lets travelers play with her children, has a
of the area negative disposition to those with the Mother
4. Lamorak - Keeper of mystery, protects the secrets birthsign.
within his home 5. Lou - Will only let those with the Mother birthsign
5. Percival - Proud father, protects his kin near.
6. Bors - Mad wizard, protects the magic he’s 6. Diana - Offers others a test to see if they can be
discovered trusted.
Duck Hawk
8hp, STR 10, DEX 12, WIL 10, Warband Scale
Attacks: d6 peck 15hp, STR 15, DEX 10, WIL 15, armor 1
Critical damage: pecks nearest play for d6 then Attacks: d6 talons, d8 peck
flees Can’t speak Flies 3x normal speed
Wants to eat Wants to hunt down mice settlements to feast upon
Duck Connoisseurs Hawk Hunters
1. Whistle - Follows the party around until he is 1. Odin - Loner, moves around often, waiting for the
given rations. perfect chance to strike
2. Waddles - Blocks the party’s path until he is given 2. Artemis - Quick, in and out, leaves no mouse
rations. behind
3. Wendy - Gives cuddles in return for rations. 3. Dali - Devious, infiltrates settlements with uncover
4. Whoopy -Tries to steal rations from a party mice and rats
member, then flees. 4. Zambadi- Ruthless, takes time to torture and instill
5. Willard -Makes constant noise until given rations. fear
6. Worth - Acts aggressive until given a food item 5. Fowler - Careful, prepares for any scenario
other than rations. before attacking
6. Cocidius - Mindless, attacks until full, then leaves
Crow Bear
15hp, STR 8, DEX 15, WIL 15, Warband Scale
Attacks: d8 talons 30hp, STR 30, DEX 10, WIL 15, armor 2 Attacks:
Wants to give travelers rides to settlements d12 claw, d20 crush
Raven Pilots Does not attack unless attacked
1. Linda -Offers rides free of charge. Wants to give shelter to smaller creatures
2. Doo - Gives rides so long as they listen to his Bear Refuges
stories. 1. Bard - Always sleeping, a sign is posted nearby
3. Hart - Asks for pip in return for rides. inviting travelers to take refuge in his fur.
4. Barn - Takes injured to medical facilities. 2. Merida - Found in a spooky cave, tells travelers
5. Wil - Has a chance to drop people off at the they can stay safe in the cave anytime, even if she is
wrong location. not there.
6. Al - Will only take players to the next “Stop” 3. Donal - Reveals himself at night, warns travelers
which is dependent on the time of day. of danger, and will offer to protect them for a
watch.
4. Aurora - When resting in the wild, travelers may
see a vision of a bear in their dreams, which protects
them from encounters.
5. O’Brien - Comes off scary at first, but will give
refuge, supplies, and food to travelers.
6. Hilda - Found sleeping with her cubs. The cubs
will let you sleep with them.
Fox
10hp, STR 10, DEX 15, WIL 15
Attacks: d8 claw
Critical Damage: Hold in Mouth and Flee
Wants to scam, and scheme
Fox Tricksters
1. Sournois - Stalks mice until they notice,
Deer interrogates and intimidates mice, asking why they
are in “his woods.”
Warband scale 2. Ruse - Offers to play a game, if he wins, he’ll
Front half:15hp, STR 15, DEX 10, WIL 10, armor 1 snatch up and eat a party member.
Back half: 12hp, STR 12, DEX 8, WIL 5, armor 1
3. Voleur - Lives in a fox hole, threatens to eat
Attacks: d8 stomp, d12 ram (Front Half), d8 stomp
passersby unless they offer something.
(Back Half)
4. Filou - Makes passersby pay a toll, in pip or other
Wants to scare off those who wish to cause harm
items, to continue.
Deer Watchmen
5. Mensonge - A tad crazy, he’ll ramble on empty
1. Gaz - Roams the woods silently. Stalks bullies and
threats and such, best to ignore him.
waits to strike at the right moment.
6. Fallacieux - Offers to help the mice for free but be
2. Buck - Cries “Halt” to no-good-doers. The phrase
careful of his traps!
is enough to make any ne’er-do-well go running.
3. Dorothy - Will carry mice with injured, mad, or
immobilized, to cover until the end of battle.
4. Rex - Constantly skirmishes with nearby creatures
to test his strength.
5. Scout - Patrols a 3-mile radius, prevents negative
encounters in the hex that he’s in.
6. Belle - Holds the enemy off, allowing for the party
to flee.
Wolf Mushlings
Warband Scale 2hp, STR 8, DEX 10, WIL 10,
Travels in d6 or d8 packs Attacks: d4 poison spray, spore (d4 damage for d4
10hp, STR 15, DEX 20, WIL 10 turns) Knows “Sleep”
Attacks: d8 bite Wants protection from bigger creatures
Wants to control their area of the woods. Mushroom Tribes
Wolf Pack Leaders 1. Green - Industrious. Creates homes, and pulley
1. Scar - Threatens to wage war on the nearby systems out of the leaves and trees.
mouse settlement, foiled by the deer. 2. Red - Super active and hyper. Knows “Fireball”
2. Lupo - Preys at night, you’ll hear distant howls in instead of “Sleep” *
adjacent hexes. 3. Blue - Likes to live in the cold. Generally lazy.
3. Sebastian - The most cunning of wolves, lets his 4. Purple - Multiplies at a surprising rate. May attack
subordinates do work for him. unknowingly.
4. Kiba - Believes the woods to belong to the wolves 5. White - Planted in the ground, surrounded by
and the wolves only. other members of the tribe. Let them sleep!
5. Grey - Only one thing on his mind: food, will not 6. Black - Same as white but will react aggressively if
listen to reason. woken.
6. Hugo - Violence is a last resort, has a system of Sleep - Effect: Up to [Dice] number of creatures you
rules travelers must follow. can see must make Wil saves or fall asleep for
[Sum] rounds. If they are Exhausted, no save is
required, and they will
sleep for [Sum] turns instead. This spell ends if you
attempt a hostile action against one of the
creatures.
Recharge: Sleep for 3 days and 3 nights while
holding the spell.
Possessed Beetle
12hp, STR 8, DEX 10, WIL 10,
Attacks: ghostly power, d6 sword or d8 chilling
gaze (damages WIL)
Wants freedom from the pain that binds them to
their mortal body.
Ghostly Beetle Powers
1. Shimmer - Create 1d3 illusions of itself
2. Poltergeist - Throws a creature/object d6 x 6”
3. Entrap - Pull a creature into the spirit realm for a
round
4. Doom - Give Frightened condition to a creature
5. Rot - Destroys all rations carried by a creature
6.Incorporeal - Float into wall/floor, reappear
elsewhere
Extra Mausritter Creatures
By: Steven Andersen Ground Beetle
4hp, STR 12, DEX 10, WIL 10, Armor 1
Feral Mouse Attacks: d6 horns / swat away
2hp, STR 8, DEX 10, WIL 5 About: Black with white spots, the beetles
Attacks: d4 claw / d4 bite eat worms in the tunnels and do not welcome
About: Cannibalistic, will attack anything in sight if mice as they compete with feral mice for food.
hungry. Clear vision up to only 2ft away (like real Wants: Mice out of the way so they can eat all the
mice). worms.
Wants: To eat! (treat them like wild mice/zombies)
Sparrow
3hp, STR 8, DEX 15, WIL 10
Attacks: d4 peck / grab and drop small creatures
Scorpion
9hp, STR 12, DEX 10, WIL 8, Armor 1
Attacks: pincer d6, pincer d6
Critical damage: Instant death
Wants: To protect their hunting grounds
Storm Maggot
The Tower of Magnolia -
3hp, STR 3, DEX 3, WIL 3
Isaac Williams Attacks: d6 lightning zap
Critical Damage: sucker onto head, will consume
consciousness in d4 rounds.
Twigman On STR 0, explode into a shower of sparks, d8
3hp, STR 8, DEX 8, WIL 5 damage to all within range.
Attacks: d6 vine whip Fat, white maggot. Electricity pulses beneath its skin.
Critical: bound with grass
A small collection of twigs shaped into a vaguely
person-like shape. Bound together by dry grass
Storm Fly
and animated by magic. 6hp, STR 10, DEX 10, WIL 10
Attacks: d8 lightning zap
Critical Damage: lays eggs inside head. Give
Impregnated condition, 1-in-6 chance of hatching
each day, dealing d10 damage.
Large blowfly with wings of lightning.
Electrified Spider
6hp, STR 10, DEX 15, WIL 10, Armor 1
Attacks: d8 stun
Critical Damage: no STR damage, roll save to avoid
incapacitation with disadvantage
Wants to understand the power of electricity.
Front limbs wrapped in tinfoil. Wires lead to
a battery strapped to abdomen. Movements
are extremely fast.
Hound
Warband scale
Fox 18hp, STR 16, DEX 12, WIL 10, Armour 1
Attacks: d8 bite or bark*
Warband scale
15hp, STR 15, DEX 15, WIL 10, Armour 1 Wants to play, sleep and eat
Attacks: d8 bite
Critical damage: Carry away to den *Can bark as an action. Any non-friendly creature within
Wants to prowl and hunt for food 180″ (or 15 ft) of the hound must succeed on a WIS save
Cunning foxes or get the Frightened condition.
1. Phantom - A fox with dark fur who likes to stalk its Loyal hounds
prey from the shadows.
1. Apollo - A playful beagle who wants to play with any
2. Maple - An orange fox known for her intelligence.
animal he sees.
She likes to play games.
2. Artemis - A lazy old bloodhound, just wants to sleep.
3. Ash - A grey-furred fox who sets traps.
3. Copper - A pointer, good at finding ducks and
4. Hunter - He lives for the hunt.
pheasants.
5. Crimson - A strong red fox, rarely flees from a fight.
4. Scout - A setter, good at finding quails and grouse.
6. Kitsune - A magical trickster fox who can shapeshift
5. Huck - A friendly stray, will help any mouse he meets.
into a human.
6. Brutus - A feral stray, very dangerous and hostile.
Little Insect Racing Beetle
1hp, STR 5, DEX 10, WIL 5, Armour 1 5hp, STR 12, DEX 16, WIL 6, Armour 1
Attacks: d4 bite Attacks: d4 bite
Wants to wander and feed itself or their colony Wants to go fast
Insect type Racing beetles
1. Ant - Often accompanied by other ants, ant colony 1. Herbie - The Love Bug, everyone’s favorite white
nearby. beetle.
2. Beetle - Has 2 hp and 6 STR. 2. Thrillseeker - A black beetle known for performing
3. Fly - Flies 3x normal speed and has 12 DEX. crazy stunts.
4. Mosquito - Flies 2x normal speed. Critical damage: 3. Speedstar - A yellow beetle known for its speed.
drain blood (1 damage to STR). 4. Gogo - Once this green beetle starts running it just
5. Ladybug - Flies 2x normal speed. can’t stop.
6. Aphid (greenfly/blackfly) - Has 3 hp. 5. Dodge - This orange beetle is quick at its feet.
6. Comet - This blue beetle dash straight to the finish line.
Rabbit
7hp, STR 12, DEX 15, WIL 12
Squirrel
Attacks: d6/d8 sword or d8 longbow 5hp, STR 10, DEX 12, WIL 8
Wants to be with family and friends Attacks: d6 shorts word or d6 sling (acorns)
Rabbit families Advantage on STR and DEX saves related to
climbing trees
1. The Cottentails - They are hard-working and reliant.
2. The Bobtails - They are known to be smart. Wants to horde nuts and seeds
3. The Carrotfields - Known for their kindness and Squirrel food preferences
hospitality. There’s always some dirt on their clothes. 1. Acorns
4. The Radishfarmers - They love eating vegetables. 2. Hazelnuts
5. The Longears - A noble family of rabbits, renowned 3. Sunflower and pumpkin seeds
for their knights and paladins. 4. Berries
6. The Hoppers - They really like to play and dance. 5. Mushrooms
6. Insects
Just like mice, some rabbits seek a life of
adventure instead of staying with their families.
However, they always find their way back home
Weasel/Ferret/Mink/Stoat
sooner or later. 6hp, STR 14, DEX 12, WIL 12
Rabbit adventurers Attacks: d8 bite
1. Pistachio - Travels with a musical instrument, likes to Critical damage: Carry away to den
play songs. Advantage on STR saves related to grappling
2. Topaz - Carries a religious item. Offers healing for a
Wants to hunt small animals and bury them in
price.
underground caches to eat later
3. Sir Longear - On a holy quest to find a lost relic. Has Devious weasels
1 Armour.
1. Fianna - She uses her charm to trick other animals, has
4. Clover - Talks to animals and plants, wants to preserve
14 WIL.
nature’s balance.
2. Canow - He likes to climb in trees, has advantage on
5. Midnight - Ambushes from the shadows. Has 12 DEX
STR and DEX saves related to climbing.
and uses poison on their weapons to do an additional
3. Gahiji - His bite is especially deadly and inflicts d10
d4 damage to DEX.
damage.
6. Betelgeuse - A wizard looking for spells. Has 2 spells.
4. Hearne - A very strong weasel, has 8hp and 16 STR.
5. Mielikki - A vicious weasel who likes to play with her
prey before killing them.
6. Rigel - An excellent swimmer, has advantage on STR
and DEX saves related to swimming.
Wild Boar Creatures for Cairn
Warband scale By: @PerplexingRuins on Twitter
21hp, STR 18, DEX 10, WIL 8, Armour 2
Attacks: d8 tusks
Critical damage: Gore, d8 damage to STR Raven Wilt
Wants to protect its territory 6hp, STR 8, DEX 13, WIL 9
Stubborn boars Attacks: d8 bite
1. Sigmund - Protector of the boar clan. Critical Damage: Skin embedded with Eldritch
2. Hilda - The boar matriarch. particulates (reduce WIL by 1, nightmare 1d6 nights)
3. Snore - Likes to sleep during the day. • Raven head, particulated black body.
4. Trufflesnout - Always searching for food. • Can only be hit in the head or wings.
5. Brokentusk - A great warrior bearing the scars of • Desperately fears fire, instant death.
many battles.
6. Bristleback - Always has an itch he can’t quite reach.
Working Beetle
6hp, STR 12, DEX 10, WIL 6, Armour 1
Attacks: d6 bite
Wants to work hard
Used by farmer mice as a draft animal. For example,
for plowing fields or harvesting crops.