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CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING

Volume 17, Number 8, 2014


ª Mary Ann Liebert, Inc.
DOI: 10.1089/cyber.2013.0382

Internet Addictive Behavior in Adolescence:


A Cross-Sectional Study in Seven European Countries

Artemis Tsitsika, MD, PhD,1 Mari Janikian, PhD,1 Tim M. Schoenmakers, PhD,2,3
Eleni C. Tzavela, MS,1 Kjartan Ólafsson, PhD,4 Szymon Wójcik, MS,5 George Florian Macarie, PhD,6
Chara Tzavara, PhD,1 The EU NET ADB Consortium, and Clive Richardson, PhD 7

Abstract

A cross-sectional school-based survey study (N = 13,284; 53% females; mean age 15.8 – 0.7) of 14–17-year-old
adolescents was conducted in seven European countries (Greece, Spain, Poland, Germany, Romania, the
Netherlands, and Iceland). The aim of the study was to investigate the prevalence of Internet addictive behavior
(IAB) and related psychosocial characteristics among adolescents in the participating countries. In the study, we
distinguish two problematic groups: adolescents with IAB, characterized by a loss of control over their Internet
use, and adolescents ‘‘at risk for IAB,’’ showing fewer or weaker symptoms of IAB. The two groups combined
form a group of adolescents with dysfunctional Internet behavior (DIB). About 1% of adolescents exhibited
IAB and an additional 12.7% were at risk for IAB; thus, in total, 13.9% displayed DIB. The prevalence of DIB
was significantly higher among boys than among girls (15.2% vs. 12.7%, p < 0.001) and varied widely between
countries, from 7.9% in Iceland to 22.8% in Spain. Frequent use of specific online activities (e.g., gambling,
social networking, gaming) at least 6 days/week was associated with greater probability of displaying DIB.
Multiple logistic regression analysis indicated that DIB was more frequent among adolescents with a lower
educational level of the parents, earlier age at first use of the Internet, and greater use of social networking sites
and gaming sites. Multiple linear regression analysis showed that externalizing (i.e., behavioral) and inter-
nalizing (i.e., emotional) problems were associated with the presence of DIB.

Introduction isolation and neglect of social, academic, and recreational


activities, and personal health.3 IAB has received grow-

A dolescents have embraced the Internet as a tool


providing multiple options and unique opportunities for
communication, education, and entertainment. While most
ing research attention and various terms have been used
to describe it, such as ‘‘excessive,’’ ‘‘problematic,’’ and
‘‘pathological’’4 among others. There is no consensus
adolescents use the Internet without significant problems, within the international scientific community, including the
some report dysfunctional ways of using the Internet.1 They American Psychiatric Association, on whether this behav-
report symptoms that are akin to behavioral addictions or ioral pattern constitutes a ‘‘true addiction,’’ and further
substance addictions. These symptoms vary in number and investigation is recommended.5 Currently, researchers and
frequency. Dysfunctional Internet users have an addiction- clinicians have identified symptoms of IAB that share
like pattern of Internet use, which negatively impacts their similarities with behavioral addictions and correspond to
important everyday activities, relationships, and psycholog- diagnostic criteria for impulse control disorders, mainly
ical well-being.2 pathological gambling.3,6
In the current study, Internet addictive behavior (IAB) is Two types of IAB, specific and generalized, have been
defined as a behavioral pattern characterized by loss of identified in the literature.7 An individual displaying gener-
control over Internet use. This behavior potentially leads to alized IAB uses the Internet as a whole in a compulsive way,

1
Adolescent Health Unit, Second Department of Pediatrics, National and Kapodistrian University of Athens, Athens, Greece.
2
IVO Addiction Research Institute, Rotterdam, The Netherlands.
3
Erasmus University Medical Center, Rotterdam, The Netherlands.
4
University of Akureyri, Akureyri, Iceland.
5
Nobody’s Children Foundation, Warsaw, Poland.
6
Grigore T. Popa University of Medicine and Pharmacy, Iasi, Romania.
7
Panteion University of Social and Political Sciences, Athens, Greece.

528
INTERNET ADDICTIVE BEHAVIOR IN ADOLESCENCE 529

whereas one with specific IAB is drawn to particular online Poland, Germany, the Netherlands, Romania, Iceland, and
activities such as gaming or the use of social networking sites Greece. Data were collected from October 2011 to May
(SNS).8,9 2012. The study protocol was approved by the appropriate
It is difficult to establish prevalence rates of IAB since there ethics committees in each participating country. Written in-
is a lack of a universal definition and diagnostic criteria. In formed consent was required from the parents or legal
the scientific literature, estimates of IAB prevalence among guardians of all eligible participants before participation in
adolescents vary greatly between European countries. For the study.
example, among Greek adolescents, IAB was estimated to Each country drew a clustered probability sample, with
be 1%,10 whereas in the United Kingdom, it was estimated at school classes as primary sampling units. The national offi-
18%.3 However, most European estimates fall within the cial and complete school and class register was the sampling
lower part of the range, between 1% and 8%.1,8,11–15 In par- frame for each country, and about one hundred 9th- and 10th-
ticular, research in similar age-groups has found an IAB grade classes were sampled per country. All students at-
prevalence of 1.2% in Italy,1 3.7% in the Netherlands,16 4.6% tending the selected classes on the day of data collection
in Romania,1 5.1% in Germany,17 and 5.8% in Poland.15 were included in the procedure, subject to parental permis-
IAB rates among adolescents seem to differ between sion. The detailed protocol of the EU NET ADB study has
countries possibly depending on numerous factors, including been published elsewhere.26
the age group sampled and the assessment instruments used.
Examples of instruments are the Young Diagnostic Ques- Data collection
tionnaire for Internet addiction12 and the Compulsive Inter-
Self-report anonymous questionnaires were self-completed
net Use scale.8 Whereas most instruments are based on
by participating adolescents in class during school hours. The
DSM-IV criteria for pathological gambling1,3,8,10,12,16 and
questionnaire included items pertaining to personal charac-
some on substance use disorder,7 the operationalization of
teristics, family status, and Internet use. Participants were
criteria and wording of items differ between question-
asked to complete the questionnaire anonymously to help
naires.18 Also, the selection of criteria may differ, possibly in
ensure confidentiality and to minimize any potential reporting
relation to the number of items in the questionnaire; for
bias. A total of 13,708 adolescents completed the survey. In
example, the Compulsive Internet Use scale, with 14
total, 85% of students who were on the class registers par-
items,8,16 does not contain items on tolerance, whereas the
ticipated. Further, 424 participants were excluded because of
Young scale, with 20 items, does.1,3,10,12
missing data for age or gender or for age out of the permitted
IAB has been associated with multiple internalizing co-
range (14–17 years). This resulted in a total sample of 13,284
morbid conditions, such as anxiety, depression, and suicidal
adolescents (F/M: 7,000/6,284; mean age 15.8 – 0.7) included
ideation,19 as well as social isolation,20 impaired social
in the analyses.
skills,21 and social difficulties.22 IAB among adolescents has
also been related to externalizing disorders, including con-
Measures
duct problems, aggression, and hostile behavior, as well as
consequent impaired peer relations.23 The causal relationship A structured questionnaire was administered to adoles-
between IAB and emotional and behavioral problems has not cents, which included the Internet Addiction Test (IAT3) and
been adequately established yet. The literature to date sug- the Youth Self Report (YSR27). The 20-item IAT evaluates
gests both directions of causality, although evidence is the degree of preoccupation with the Internet, its compulsive
somewhat stronger for internalizing problems being an an- use, behavioral problems and emotional changes linked with
tecedent of IAB.24 Internalizing problems can increase ado- Internet use, and the impact of Internet use on functioning.
lescent vulnerability to developing IAB, as the Internet can Young3 has linked Internet addiction most closely to patho-
be remarkably reinforcing.9,25 The Internet offers ways of logical gambling, an impulse control disorder according to
avoiding difficulties encountered in the offline world; ado- the Diagnostic and Statistical Manual of Mental Disorders,
lescents can cope with life circumstances by using the In- fourth edition.28 Originally, the IAT was designed based on
ternet as an escape mechanism.7 Notwithstanding, there is symptoms for impulse control disorder and was used as a
some evidence that people with IAB develop mental health one-factor scale. In a pilot study within this project, the
problems, such as depression.2 phrasing of three IAT items was modified for adolescents
The primary objective of the present investigation was to and contemporary Internet use. For example, item 3, ‘‘How
explore the prevalence of IAB among adolescents in seven often do you prefer the excitement of the Internet to intimacy
European countries. There is a gap in the literature in the with your partner?’’ was modified to ‘‘How often do you
assessment of emotional and behavioral characteristics of prefer the excitement of the Internet to being with your
adolescents with IAB using empirically derived self-report boyfriend or girlfriend?’’ The test showed high reliability
instruments validated in each country. Consequently, the (Cronbach’s a = 0.92).
secondary objective was to evaluate the association between Response scores to each IAT item range from 0 to 5, where
IAB and related emotional and behavioral problems among a score of 0 is defined for responses of ‘‘never/not applica-
the study population. ble,’’ 1 is defined as ‘‘rarely,’’ and a score of 5 as ‘‘always.’’
The total IAT score may range from 0 to 100 points. In order
Materials and Methods to assess IAB, the following cutoff scores as recommended
by Young3 were applied: (a) 0–19: no signs of IAB; (b) 20–
Study design and study population
39: mild, yet nonproblematic signs of IAB; (c) 40–69: at risk
A cross-sectional study was conducted by the EU NET for IAB; (d) 70–100: IAB. The first two categories are both
ADB consortium in seven European countries: Spain, considered as functional Internet behavior (0–39 points),
530 TSITSIKA ET AL.

while the latter two together are considered as dysfunctional signs in order to find factors associated with IAB: that is,
Internet behavior (DIB; 40–100 points). For the IAT scale everyone showing dysfunctional Internet use (IAT scores
(20 items), two missing values per subject were permitted 40–100).
and were replaced by the country-specific median. To explore which participant characteristics and known
The YSR is an empirically derived and widely used 112- risk applications for DIB (i.e., gaming and SNS use; see
item, self-report instrument for adolescents 11–18 years of Introduction) were associated with DIB in our sample, a
age with excellent psychometric properties.29 The YSR is multiple logistic regression analysis was used. First, we in-
used in both clinical and school settings in assessing ado- cluded demographic variables into the analysis: gender, age,
lescents’ behavioral and emotional problems as well as their and socioeconomic status as indicated by the highest edu-
competences. Adolescents rate how true each item is for cational level of the parents. Second, we included the fol-
themselves (now or within the past 6 months) using a three- lowing independent variables: age at first use of the Internet,6
point scale (0 = absent, 1 = occurs sometimes, 2 = occurs use of SNS, and computer gaming. For the latter two, in order
often). The YSR generates a total of 25 scores of competences to distinguish lighter from heavier users, dichotomous vari-
and problem behaviors. Scale and subscale output scores are ables were used: namely, using those applications more or
organized into two groups: (a) competence scales (activities, less than 2 hours per day. Adjusted ORs are shown from the
social competence, academic performance, total competence); results of the logistic regression analyses.
(b) empirically based syndrome scales (anxious/depressed, In order to explore the association between YSR and DIB,
withdrawn/depressed, somatic complaints, social problems, linear regression analyses were conducted with dependent
thought problems, attention problems, rule-breaking [delin- variable, each YSR subscale, and independent variables, the
quent] behavior, aggressive behavior). The syndrome scales presence of DIB, age, gender, parental educational level, and
cluster into broadband scales—internalizing problems and country. All p-values reported are two-tailed. Analyses were
externalizing problems—and a total problems scale. In this conducted using the Complex Samples procedure in SPSS
report, raw scores were used. Higher scores indicated more statistical software (version 18.0) with countries as strata and
problems (in the syndrome scales) or greater competence (in classes as clusters so that the computation of all statistical
the competence scales). tests and CIs correctly took into account the complex sample
Data were collected on Internet use. Adolescents were design.
asked whether they belonged to at least one SNS. If they did,
they were asked for how long they used SNS on a typical
Results
weekday (‘‘normal school day’’) and on weekends or during
vacation (‘‘nonschool day’’) in the past 12 months. Response Table 1 presents the demographic characteristics of the
options ranged from ‘‘not at all’’ to ‘‘more than 4 hours.’’ sample by gender, age, parental educational level, and
The weighted average of weekday and weekend use provided country. Table 2 shows that the prevalence of IAB in the
a single estimate of daily SNS use throughout the week. The sample was 1.2% (0.9% in girls vs. 1.6% in boys) and the
median response ‘‘2 hours per day’’ was used to dichotomize prevalence of at risk for IAB was 12.7% (11.8% in girls,
the frequency of SNS into moderate SNS use (< 2 hours 13.6% in boys). In total, the prevalence of DIB was 13.9%.
daily) and heavier SNS use (q2 hours daily). Adolescents DIB was more frequent among boys, in those aged over
were further asked about the daily frequency of gaming 15 years and in adolescents whose parents’ highest educa-
(‘‘How often do you play computer games?’’), with response tional level was low or middle ( p < 0.001 in each case).
options ranging from ‘‘less than 1 hour’’ to ‘‘more than 6 Overall, the highest rate of DIB was found in Spain (22.8%)
hours.’’ and the lowest in Iceland (7.9%). Comparisons between pairs
Educational attainment of parents was used as a proxy of countries using a Bonferroni adjusted 5% significance
measure of socioeconomic status. Specifically, educational level showed that the percentages in Spain and Romania
attainment was measured by the highest qualification earned were significantly higher than in all other countries and, in
between the two parents. Two categories were created, low/ addition, the percentage in Iceland was significantly lower
middle (primary or secondary school) and high (postsec- than that in Poland and Greece.
ondary or tertiary education) educational level. Missing Table 3 presents the ORs for the relationships between
values for an item arose when the respondent did not tick any various online activities and DIB for all countries. Gambling
of the response options or ticked ‘‘Don’t know/prefer not to and using SNS had the strongest relation with DIB, followed
say’’ if this option was available. by playing games for monetary prizes, and visiting chat
rooms and Internet forums. The weakest relationships were
found for e-mail, news sites, hobbies, purchasing goods, and
Statistical analysis
single-player games (e.g., solitaire, backgammon). Watching
Categorical variables are presented with relative fre- videos or movies was not significantly related to DIB, while
quencies and 95% confidence intervals (95% CI). For the doing homework or research online was negatively associ-
comparison of proportions, Pearson’s chi-square tests of in- ated with DIB.
dependence were used. Odds ratios (ORs) with 95% CIs Table 4 presents a multiple logistic regression analysis
were computed in order to show the effect of every online with DIB as a dependent variable and country, gender, age,
activity on having DIB. Since our measure for IAB assumes parental educational level, age at first use of the Internet, use
a gradual increase in addiction-like patterns from non- of SNS, and gaming as the independent variables. All the
problematic, mild signs of IAB to problematic signs of IAB, independent variables, with the exception of gender and age,
which encompasses both risky behavior and addictive be- were independently associated with DIB (Table 4). The
havior, we chose to analyze all persons with problematic prevalence of DIB was higher among adolescents whose
INTERNET ADDICTIVE BEHAVIOR IN ADOLESCENCE 531

Table 1. Demographic Characteristics of the Sample by Gender, Age, Parental


Educational Level, and Country
Gender Age Parental education
Female, Male, 14–15 years, 16–17 years, Low/middle, High,
N (%) N (%) N (%) N (%) N (%) N (%)
All adolescents 7,000 (52.7) 6,284 (47.3) 8,156 (61.4) 5,128 (38.6) 4,165 (37.3) 7,007 (62.7)
Greece 1,010 (51.3) 957 (48.7) 1,375 (69.9) 592 (30.1) 819 (44.4) 1,024 (55.6)
Spain 1,024 (51.7) 956 (48.3) 1,296 (65.5) 684 (34.5) 713 (40.5) 1,046 (59.5)
Romania 1,021 (55.8) 809 (44.2) 486 (26.6) 1,344 (73.4) 775 (48.6) 820 (51.4)
Poland 1,030 (52.1) 948 (47.9) 1,468 (74.2) 510 (25.8) 767 (50.0) 766 (50.0)
Germany 1,281 (54.4) 1,073 (45.6) 1,351 (57.4) 1,003 (42.6) 575 (30.4) 1,319 (69.6)
The Netherlands 625 (50.0) 624 (50.0) 480 (38.4) 769 (61.6) 188 (19.8) 763 (80.2)
Iceland 1,009 (52.4) 917 (47.6) 1,700 (88.3) 226 (11.7) 328 (20.5) 1,269 (79.5)

parents have lower educational attainment, among those who weakly predicted lower scores (lower competence) on ac-
started using the Internet at an earlier age, and, importantly, tivities, social competence, academic performance, and total
among adolescents who spent more than 2 hours per day on competence score (regression coefficients range between 0.2
gaming or SNS as compared with adolescents who spent less and 1.1; all p’s < 0.001 except for social competence,
time on these applications. p = 0.028). With the exception of social competence, the
Table 5 presents the results of multiple linear regression regression coefficients all remain statistically significant at
analyses with dependent variable, each YSR subscale in turn, p < 0.01 after carrying out a simple Bonferroni correction to
and independent variables, the presence of DIB, age, gender, allow for the multiple testing of the 12 scale scores.
parental educational level and country. The regression was
fitted first without and then with DIB, so that the contribution
Discussion
of DIB to the explained variation could be seen. We found
that the presence of DIB, controlling for the other indepen- The present study assessed the prevalence of IAB and its
dent variables, significantly predicted higher scores (greater association with psychosocial characteristics among adoles-
problems) on all scales of emotional and behavioral prob- cents in seven European countries. The findings indicated that
lems (regression coefficients range from 1.6 to 7.9; all approximately 1% of the adolescents examined exhibited
p’s < 0.001). On the contrary, DIB significantly but very IAB. This prevalence is consistent with that reported in other

Table 2. Percentage of Adolescents with Functional and Dysfunctional Internet Behavior


by Gender, Age, Parental Educational Level, and Country
Functional Internet Dysfunctional Internet
behavior (N = 11,029) behaviora (N = 1,778) % Total
dysfunctional
% No signs of % Mild signs of % At risk for % IAB Internet behavior
IAB (95% CI) IAB (95% CI) IAB (95% CI) (95% CI) (95% CI)
All adolescents 47.2 (46.1–48.3) 38.9 (37.9–39.9) 12.7 (12.0–13.4) 1.2 (1.0–1.5) 13.9 (13.1–14.7)
Gender
Female 48.5 (47.1–50.0) 38.8 (37.4–40.1) 11.8 (11.0–12.7) 0.9 (0.7–1.2) 12.7 (11.8–13.6)
Male 45.7 (44.3–47.2) 39.0 (37.7–40.3) 13.6 (12.7–14.6) 1.6 (1.3–2.0) 15.2 (14.2–16.3)
Age
14–15 years 48.0 (46.7–49.4) 39 (37.7–40.2) 12 (11.2–12.8) 1.1 (0.8–1.4) 13.0 (12.2–14.0)
16–17 years 46.0 (44.3–47.6) 38.8 (37.3–40.3) 13.8 (12.7–14.9) 1.5 (1.2–1.9) 15.2 (14.2–16.4)
Parental education
Low/middle 45.3 (43.4–47.1) 38.4 (36.7–40.1) 14.9 (13.6–16.3) 1.4 (1.1–1.9) 16.3 (14.9–17.8)
High 47.4 (46.0–48.9) 39.9 (38.6–41.3) 11.6 (10.8–12.5) 1.0 (0.8–1.4) 12.6 (11.8–13.5)
Spain 19.3 (17.2–21.6) 57.9 (55.4–60.5) 21.3 (19.2–23.5) 1.5 (0.9–2.3) 22.8 (20.6–25.1)
Romania 45.5 (42.6–48.5) 36.8 (34.3–39.3) 16.0 (13.9–18.4) 1.7 (1.1–2.4) 17.7 (15.5–20.1)
Poland 50.3 (47.9–52.8) 36.4 (34.3–38.7) 12.0 (10.5–13.7) 1.3 (0.8–1.9) 13.2 (11.6–15.0)
Greece 59.0 (56.2–61.7) 28.3 (26.0–30.8) 11.0 (9.4–12.9) 1.7 (1.1–2.5) 12.7 (10.9–14.8)
The Netherlands 45.3 (42.1–48.5) 42.5 (39.5–45.6) 11.4 (9.3–13.9) 0.8 (0.4–1.5) 12.2 (10.0–14.7)
Germany 53.9 (51.1–56.7) 35.4 (33.0–38.0) 9.7 (8.2–11.5) 0.9 (0.6–1.4) 10.6 (9.0–12.5)
Iceland 56.2 (53.5–58.9) 35.9 (33.3–38.5) 7.2 (5.9–8.7) 0.8 (0.4–1.6) 7.9 (6.4–9.7)
a
Differences in % of DIB by gender, age, parental education, and country are all statistically significant at p < 0.001.
CI, confidence interval; DIB, dysfunctional Internet behavior; IAB, Internet addictive behavior.
532 TSITSIKA ET AL.

Table 3. Odds Ratios and 95% Confidence Intervals Table 4. Factors Independently Associated
for Relationships Between Online Activities with Dysfunctional Internet Behavior
and Dysfunctional Internet Behavior in Multiple Logistic Regression: Adjusted
Odds Ratio and 95% Confidence Interval
%a ORb 95% CI
OR (95% CI) p
Gambling 8.4 2.97 2.52–3.49
Social networking sites 92.5 2.62 1.95–3.51 Country
(e.g., Facebook) Spain 4.94 (3.71–6.58) < 0.001
Monetary prize games 15.5 2.58 2.26–2.95 Romania 2.68 (1.94–3.70) < 0.001
Chat rooms 60.0 2.45 2.16–2.79 Poland 1.94 (1.43–2.61) < 0.001
Internet forums 50.4 2.44 2.18–2.74 The Netherlands 1.80 (1.25–2.59) 0.002
Searching for sexual information 35.4 2.40 2.16–2.67 Greece 1.54 (1.12–2.11) 0.008
Making personal 28.6 2.31 2.07–2.59 Germany 1.44 (1.04–1.99) 0.030
Web sites or blogging Iceland 1.00a
Instant messaging (e.g., MSN) 85.6 2.29 1.86–2.81 Gender
Downloading movies 66.9 2.16 1.87–2.50 Female 1.00
Downloading music 87.8 2.15 1.72–2.70 Male 0.95 (0.82–1.10) 0.49
Real-time strategy games 33.8 2.11 1.89–2.36
Downloading games 51.3 2.00 1.79–2.24 Age
Downloading software 61.2 2.00 1.78–2.25 14–15 years 1.00
Multiplayer role-playing games 44.8 1.82 1.63–2.04 16–17 years 1.01 (0.88–1.16) 0.89
Searching for medical information 43.2 1.80 1.62–2.00 Parental education
Shooter games 48.0 1.66 1.49–1.86 Low/middle 1.00
E-mail 84.3 1.57 1.31–1.87 High 0.85 (0.74–0.98) 0.028
News sites 74.5 1.48 1.31–1.69 Age at first use of 0.94 (0.91–0.98)b 0.001
Hobbies 82.7 1.42 1.22–1.66 the Internet (years)
Purchasing goods 53.1 1.31 1.17–1.47 Daily use of SNSs
Single-player games 64.2 1.26 1.13–1.41 No use/< 2 hours 1.00
(e.g., solitaire, backgammon) q2 hours/day 3.47 (3.05–3.94) < 0.001
Watching videos or movies 97.5 1.01 0.68–1.48
Average hours of playing
Doing homework or research 93.3 0.68 0.57–0.83
games per weekday
a
Proportion of adolescents reporting the specific activity at least No gaming/< 2 hours 1.00
weekly. q2 hours/day 2.34 (1.99–2.75) < 0.001
b
All ORs are statistically highly significant ( p < 0.001) except for a
‘‘watching videos or movies’’ ( p = 0.98). Indicates reference category.
b
ORs, odds ratios. For 1-year increase.
SNSs, social networking sites.

adolescent populations using the same instrument.10,12 Boys


had a higher prevalence of IAB (1.6%) than girls (0.9%). showed that adolescents who gambled at least a few times a
Similar gender differences concerning the nature of Internet week had increased likelihood of exhibiting DIB compared
use have been reported elsewhere.30,31 The observed gender with those who never engaged in online gambling. It is
differences may be attributed to the effect of the differential maintained that the Internet may provide a readily accessible
frequency of Internet utilization between genders. Specifi- medium for adopting gambling patterns,35 and the sustain-
cally, since boys spend more time on the Internet than girls,10 ment of such behaviors through this medium may in turn lead
the average weekly hours of Internet use may serve as a po- to the development of IAB.32,33 Thus, adolescents who
tential confounder for the development of IAB. participated even infrequently in Internet gambling had an
Overall, the prevalence rates of IAB were higher in the increased likelihood of presenting with DIB. On the other
Southern and Eastern/Middle European countries from the hand, those who used the Internet to carry out homework or
sample, and lower in the Northern European countries. The research activities were less likely to present with DIB.
same trend held for the prevalence of DIB, which includes Earlier studies have shown that SNS and gaming are the
IAB as well as adolescents ‘‘at risk for IAB.’’ The country strongest predictors of IAB.8,36 Therefore, these were in-
with the highest rate of DIB was Spain, which had a rate cluded in a multivariate analysis of DIB. Results showed
(23%) almost three times higher than Iceland’s (8%). Future that DIB was correlated somewhat stronger with SNS than
studies are needed to elucidate the cross-cultural variations with online gaming. The maintenance of online networks
in the phenomenon’s prevalence. In addition, using the and the need to stay connected are the key factors explaining
current dataset, differences between countries in scores on increased attraction to SNS.37 In a Greek sample, Kormas
predicting variables for DIB could be studied. et al.36 found a similar pattern, whereas in a Dutch sample,
Since the number of adolescents with IAB in the sample Van Rooij et al.8 found that social online games were actually
was rather low for subgroup analyses, further analyses were more predictive of compulsive Internet use than social activ-
restricted to DIB. Adolescents with this behavior scored ities such as SNS, and also more than other types of online
relatively high on symptoms for IAB and thus experienced a games. In the present analysis, however, social games and
significant number of problems related to their Internet use. other online games were not distinguished, thereby possibly
Corroborating previous research,8,32–34 the present results masking a stronger effect of social online games.
INTERNET ADDICTIVE BEHAVIOR IN ADOLESCENCE 533

Table 5. Regression Coefficients for the Presence However, DIB has been observed to lead to unsuccessful
of Dysfunctional Internet Behavior in Multiple life-coping mechanisms,45,46 thus creating a vicious circle
Linear Regressions with the Dependent Variable centered upon Internet usage and psychosocial maladjust-
the YSR Scores, Adjusting for Age, Gender, ment. It is possible that DIB may exacerbate preexisting
Parental Educational Level, and Country psychosocial symptomatology present among adolescents,
R2 for thus adversely affecting their functioning and performance
control R2 when Regression within both their academic and social environments.
Dependent variables DIB coefficient Results of the study should be interpreted in the light of a
variable only added for DIBa number of research limitations. First, as is typical of school-
based surveys of adolescents, adolescents who do not attend
Activities 0.189 0.193 - 0.79 – 0.12b school or were absent on the day of data collection were not
Social competence 0.256 0.263 - 0.17 – 0.08 represented. Second, the data are cross sectional, and so do
Academic performance 0.102 0.111 - 0.18 – 0.02 not indicate the direction of relationships or provide infor-
Total competence score 0.272 0.278 - 1.10 – 0.18
Anxious/depressed 0.081 0.136 2.90 – 0.16 mation about preceding influences or long-term outcomes of
Withdrawn/depressed 0.109 0.148 1.55 – 0.10 IAB. Third, surveys of this magnitude must rely on self-
Somatic complaints 0.087 0.128 1.79 – 0.12 report data, limiting the measurement of Internet behavior to
Social problems 0.021 0.088 2.07 – 0.12 individual perceptions possibly tainted by recall bias. Fi-
Thought problems 0.040 0.113 2.52 – 0.14 nally, seven European countries participated in the study;
Attention problems 0.039 0.115 2.64 – 0.12 findings from this study may not be generalizable to Europe
Rule-breaking 0.043 0.122 3.30 – 0.16 as a whole or to other parts of the world.
(delinquent) behavior A major strength of this study is the large sample of ado-
Aggressive behavior 0.053 0.142 4.54 – 0.20 lescents sampled from randomly selected schools, across
Internalizing 0.084 0.149 6.20 – 0.33 seven European countries. The students were surveyed using
problems score
Externalizing 0.034 0.138 7.89 – 0.33 consistent procedures in each country. The present study is
problems score the first of its kind to assess the emotional and behavioral
Total problem score 0.063 0.177 22.3 – 0.96 characteristics of adolescents using the YSR, an empirically
derived and widely applied self-report instrument validated
a
Adjusted for age, gender, parental educational level, and country. in each country.
All coefficients are statistically highly significant ( p < 0.001) except To sum up, our main findings indicated that DIB is asso-
for social competence ( p = 0.028).
b
Standard error. ciated with internalizing and externalizing problems among
YSR, Youth Self Report. adolescents. On the basis of the results of the current cross-
sectional study, we cannot draw conclusions about the
Adolescents whose parents had higher educational level direction of any causal relations between DIB and psycho-
had a lower probability of showing dysfunctional Internet logical or behavioral problems. Further research using lon-
use. This finding agrees with earlier studies that showed a gitudinal designs is needed to address issues of causality.
significant association between dysfunctional Internet use Knowledge of comorbidity with DIB is, however, interesting
and lower parental educational attainment.38 A possible from a preventative and therapeutic perspective; it shows
pathway that may partly account for these differences be- that the problem addressed often does not stand by itself but
tween low and high parental educational attainment in DIB is is accompanied and possibly exacerbated by other problems.
parental involvement.39 Lower levels of parental engage-
ment have been correlated with IAB9 as well as with various Acknowledgments
negative behavioral outcomes in adolescents, such as poorer
This project was funded under the Safer Internet plus
academic performance and delinquency.40
program (SIP-KEP-4101007), a European multiannual com-
The study findings indicated that DIB was significantly
munity program on promoting safer use of the Internet and
associated with marked psychosocial and emotional mal-
new online technologies.
adjustment. This evidence for the concomitant occurrence of
The authors would like to thank Elena Critselis for her
DIB with both internalizing and externalizing problems is
contributions in conceptualizing the study and George An-
consistent with previous research, indicating that adolescents
tonogeorgos for statistical support; the project’s International
with DIB engage in more aggressive actions41 and display
Advisory Board members, especially Dr. Ellen Helsper, for
increased social isolation and impaired communication
their continuous support and contribution; and the external
skills21 as well as depressive and anxiety symptoms, among
advisors Dr. Donald Greydanus, Dr. Elisabeth Staksrud, and
others.42,43 DIB was further found to be weakly related to
Dr. Hatim Omar for their valuable feedback and evaluation.
decreased scores on the competence scales. Adolescents
engaging in such online behavioral patterns are potentially
Author Contributions
neglecting alternative leisure activities, hobbies, and social
contacts, spending more time online. As the amount of online A.T. participated in the study design, supervision, and
time increases, possible offline events that could serve as coordination. M.J. participated in the study design, article
sources of reward are experienced less often. In conse- composition, and interpretation of the data. T.M.S. partici-
quence, adolescents may retreat into their familiar and pated in the article composition and interpretation of the
comfortable world of the Internet.8 data. E.C.T. coordinated the data acquisition and data entry
It has been proposed that poorly adjusted adolescents may and participated in the editing of the article. K.O. helped
engage in DIBs in order to cope with emotional turmoil.44 critically revise the article for intellectual content. S.W.
534 TSITSIKA ET AL.

participated in the editing and revision of the article. G.F.M. 12. Johansson A, Götestam KG. Internet addiction: Char-
participated in the editing of the article and revision. C.T. acteristics of a questionnaire and prevalence in Norwegian
performed the statistical analysis and interpretation of the youth (12–18 years). Scandinavian Journal of Psychology
data. C.R. participated in supervision of the statistical anal- 2004; 45:223–229.
ysis and in the editing of the final article. The EU NET ADB 13. Kaltiala-Heino R, Lintonen T, Rimpelä A. Internet addic-
consortium (member list: www.eunetadb.eu) was responsi- tion? Potentially problematic use of the internet in a pop-
ble for the design, data collection, and data interpretation. ulation of 12–18 year-old adolescents. Addiction Research
Each author listed on the article has seen and approved the & Theory 2004; 12:89–96.
submission of this version of the article and takes full re- 14. Müller KW, Wölfling K. [Pathological computer game and
sponsibility for the article. The corresponding author affirms internet use: Scientific insights into phenomenology, epi-
demiology, diagnosis and comorbidity]. Suchtmedizin in
that she has listed everyone who contributed significantly to
Forschung und Praxis 2010; 12:45–55.
the work in the Author Contribution section. Previous oral or
15. Zboralski K, Orzechowska A, Talarowska M, et al. The
poster presentations at local, regional, national, or interna- prevalence of computer and Internet addiction among pu-
tional meetings where part of the data was presented include pils. Postepy Higieny I Medycyny Doświadczalnej (Online)
the following: International conference of the Safer Internet 2009; 63:8–12.
Day: The Effects of Internet on Children and Young People, 16. Van Rooij AJ, Schoenmakers TM, Van de Mheen D.
Budapest, Hungary, 2012; 6th International Conference: [Dutch adolescents on the internet: Applications, (exces-
Keeping Children and Young People Safe Online, Warsaw, sive) use and the relationship with substance use]. http://
Poland, 2012; 17th European Annual Meeting of the Inter- internetscience.nl/jongeren-op-internet-2006–2010/ (accessed
national Association of Adolescent Health, Antalya, Turkey, Apr. 6, 2014).
2012; Insafe Conference, Larnaca, Cyprus, 2012. 17. Wölfling K, Müller KW. [Pathological gambling and com-
putergame-addiction. Current state of research regarding two
Author Disclosure Statement subtypes of behavioural addiction]. Bundesgesundheitsblatt
Gesundheitsforsch Gesundheitsschutz 2010; 53:301–312.
No competing financial interests exist.
18. Hellman M, Schoenmakers TM, Nordstrom BR, van Holst
RJ. Is there such a thing as online video game addiction? A
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