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Chapter 4: Threads &

Concurrency

Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Objectives
 To introduce the notion of a thread
 To examine issues related to multithreaded programming
 To cover operating system support for threads

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Concurrency and Parallelism

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Concurrency and Parallelism
 Parallelism implies that a system can perform more than one task
simultaneously

 Concurrency supports more than one task making progress


 Single processor / core, scheduler providing concurrency

 Multi-core or multiprocessor systems putting pressure on


programmers, challenges include:
 Dividing activities
 Balance
 Data splitting
 Data dependency
 Testing and debugging

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Concurrency vs. Parallelism
 Concurrent execution on single-core system:

 Parallelism on a multi-core system:

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Types of Parallelism
 Data parallelism – distributes subsets of the same data across multiple
cores, same operation on each

 Task parallelism – distributing threads across cores, each thread


performing unique operation

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Amdahl’s Law
 Identifies performance gains from adding additional cores to an
application that has both serial and parallel components
 S is serial portion
 N processing cores

 That is, if application is 75% parallel / 25% serial, moving from 1 to 2


cores results in speedup of 1.6 times

 As N approaches infinity, speedup approaches 1 / S

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Introduction to Threads and
Multithreading

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What is a thread?
 Traditional (single-threaded) process has a single thread of control.

 A thread is a basic unit of CPU utilization


 Also called a “lightweight process (LWP)”  low creation overhead

 The thread shares with other threads (belonging to the same process) its
code section, data section, and other OS resources, such as open files.

 A process with multiple threads can do more than one task at a time.

 What resources are used when a thread is created? How do they differ
from those used when a process is created?

 What two advantages do threads have over multiple processes? What


major disadvantage do they have?
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Single and Multithreaded (MT)
Processes

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Examples of MT Applications
 Web browser

 Word processor

 Web-server
 Problem?
 Two possible solutions

 Suggest another application that would benefit from the use of threads,
and an application that would not.

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Benefits of MT Applications
 Responsiveness – may allow continued execution if part of
process is blocked, especially important for user interfaces

 Resource Sharing – threads share resources of process, easier


than shared memory or message passing

 Economy – cheaper than process creation, thread switching


lower overhead than context switching

 Scalability – process can take advantage of multiprocessor


architectures

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Multithreaded Server Architecture

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User Threads and Kernel Threads

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User Threads
 Implemented by a thread library at the user level (above the kernel)
 The library provides support for thread creation, scheduling, and
management.
 The programmer of the library writes code to synchronize threads and to
context switch them, and they all run in one process.
 Kernel does not provide any support; it is unaware that user-level
threads are even running.
 Fast to create and manage (i.e., high efficiency), mainly because the
kernel is not involved.
 What if the kernel is single-threaded?
 Three primary thread libraries: POSIX Pthreads, Windows threads, Java
threads

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Kernel Threads
 Supported directly by the OS
 The kernel performs thread creation, scheduling, and management
in kernel space.
 Slower to create and manage than user threads and have more
overhead in the kernel.
 If a thread performs a blocking system call, the kernel can schedule
another thread in the application for execution.
 In a parallel environment, the kernel can schedule threads on different
processors.
 Examples – virtually all general-purpose OS’s, including Windows,
Solaris, Linux, Mac OS X

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Multithreading Models

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MT Models
 Many-to-One

 One-to-One

 Many-to-Many

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Many-to-One MT
 Many user-level threads mapped to
single kernel thread
 One thread blocking causes all to block
 Multiple threads may not run in parallel
on muti-core system because only one
may be in kernel at a time
 Used in systems that do not support
kernel threads
 Few systems currently use this model
 Examples:
 Solaris Green Threads
 GNU Portable Threads

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One-to-One MT
 Each user-level thread maps to kernel thread

 Creating a user-level thread creates a kernel thread

 More concurrency than many-to-one


 allows a thread to run when another thread makes a blocking
system call
 allows multiple threads to run in parallel on microprocessors

 Examples:
 Windows
 Linux
 Solaris 9 and later

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Many-to-Many MT
 Allows many user-level threads to be
mapped to many kernel threads

 Allows the operating system to create


a sufficient number of kernel threads

 Addresses the limitations of one-to-


many and one-to-one models

 Examples:
 Solaris prior to version 9
 Windows with the ThreadFiber
package

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Two-Level MT
 Similar to many-to-many model, except that it allows a
user thread to be bound to kernel thread

 Examples
 IRIX
 HP-UX
 Tru64 UNIX
 Solaris 8 and earlier

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MT Models: Summary
 Many-to-one
 The developer can create as many user threads as he wishes
 But the true concurrency is not gained because the kernel can
schedule only one thread at a time

 One-to-one
 Greater concurrency than many-to-one
 But the developer has to be careful (and in some instances be
limited) not to create too many threads within an application

 Many-to-many
 Does not suffer from the above shortcomings
 Developers can create as many user threads as necessary, and the
corresponding kernel threads can run in parallel on a multiprocessor

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End of Chapter 4

Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Multithreading Issues

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MT Issues
 Signal handling
 Synchronous and asynchronous

 Thread cancellation of target thread


 Asynchronous or deferred

 Thread’s local storage

 Scheduler Activations

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Signal Handling
 Signals are used in UNIX systems to notify a process that a particular
event has occurred.

 A signal handler is used to process signals


1. Signal is generated by particular event
2. Signal is delivered to a process
3. Signal is handled by one of two signal handlers:
1. default
2. user-defined

 Every signal has default handler that kernel runs when handling signal
 User-defined signal handler can override default
 For single-threaded, signal delivered to process

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Signal Handling (Cont.)
 Where should a signal be delivered for multi-threaded?
 Deliver the signal to the thread to which the signal applies
 Deliver the signal to every thread in the process
 Deliver the signal to certain threads in the process
 Assign a specific thread to receive all signals for the process

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Thread Cancellation
 Terminating a thread before it has finished

 Thread to be canceled is target thread

 Two general approaches:


 Asynchronous cancellation terminates the target thread
immediately
 Deferred cancellation allows the target thread to periodically
check if it should be cancelled

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Thread Cancellation (Cont.)
 Invoking thread cancellation requests cancellation, but actual
cancellation depends on thread state

 If thread has cancellation disabled, cancellation remains pending until


thread enables it

 On Linux systems, thread cancellation is handled through signals

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Thread’s Local Storage
 Thread’s local storage (TLS) allows each thread to have its own copy
of data

 Useful when you do not have control over the thread creation process
(i.e., when using a thread pool)

 Different from local variables


 Local variables visible only during single function invocation
 TLS visible across function invocations

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Scheduler Activations
 Both many-to-many and two-level models
require communication to maintain the
appropriate number of kernel threads allocated
to the application
 Typically use an intermediate data structure
between user and kernel threads – lightweight
process (LWP)
 Appears to be a virtual processor on which
process can schedule user thread to run
 Each LWP attached to kernel thread
 How many LWPs to create?
 Scheduler activations provide upcalls - a
communication mechanism from the kernel to
the upcall handler in the thread library
 This communication allows an application to
maintain the correct number kernel threads

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Operating System Examples

 Windows Threads
 Linux Threads

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Windows Threads

 Windows implements the Windows API – primary API for Win


98, Win NT, Win 2000, Win XP, and Win 7
 Implements the one-to-one mapping, kernel-level
 Each thread contains
 A thread id
 Register set representing state of processor
 Separate user and kernel stacks for when thread runs in
user mode or kernel mode
 Private data storage area used by run-time libraries and
dynamic link libraries (DLLs)
 The register set, stacks, and private storage area are known as
the context of the thread

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Windows Threads (Cont.)

 The primary data structures of a thread include:


 ETHREAD (executive thread block) – includes pointer to
process to which thread belongs and to KTHREAD, in
kernel space
 KTHREAD (kernel thread block) – scheduling and
synchronization info, kernel-mode stack, pointer to TEB, in
kernel space
 TEB (thread environment block) – thread id, user-mode
stack, thread-local storage, in user space

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Windows Threads Data Structures

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Linux Threads
 Linux refers to them as tasks rather than threads
 Thread creation is done through clone() system call
 clone() allows a child task to share the address space of the
parent task (process)
 Flags control behavior

 struct task_struct points to process data structures


(shared or unique)

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