- Seduction (1 EP): You have a +20 Persuasion when attempting to seduce
someone.
- Shadowing (1 EP): This skill grants you the ability to re-roll once any failed
tests (such as Sneaking or Tracking) done while pursuing someone who is
unaware of the fact.
- Stealthy (LEP): Roll twice for any Sneaking test and use the best of the two
rolls.
- Weapon Specialization (3 EP): You may choose a weapon to specialize in;
you gain +10 to your weapon skill and deal extra D10 damage while wielding
this weapon during combat.
- Weakspot (3 EP): You may roll twice any damage roll after a successful attack
and use the best of the two rolls.
CHARACTER FLAWS
‘The next step is to choose a Character
Flaw. These Flaws will help you know
how your character reacts in certain
situations, helping you to flesh out
their personality. There will be
occasions when you ask yourself “how
would my character act?”; their main
Character Flaw (aside from any others
you come up with yourself, of course)
will help you determine just that.
Each Flaw has three levels of
intensity, from basically just a quirk to
a full-blown problem. You may choose
only one Character Flaw, at the level
you desire. The advantage of
Character Flaws is that they will grant
you Enhancement Points (from one to
three, depending on the Flaw’s level),
that you may then spend on any skill
while creating a new character,
including Passive and Advanced skills
(normal restrictions apply).
You may attempt to counter the
effects of your Character Flaw by
sheer force of will; if a situation
dictates your character's Flaw should
come into play (for example, you are a
Coward and you're about to face
combat), if you successfully pass a
WIL test you gain control of yourself
and may ignore its effects. Of course,
this becomes more difficult the more
prevalent your Character Flaw is
(check Difficulty Modifiers on page
59): Resisting a Level I Character Flaw
is considered an action of Normal
difficulty, Level II is Demanding, and
Level III is Hard.
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NOILVSYO YALOVYVHO.