10 - Look-alike. It's happened to you several times; you arrive in a town, and
everyone is very nice to you, treating you like an old friend. When you ask, the
answer is always the same: apparently someone who looks like you was there not
so long ago and helped the locals with several matters. You never manage to find
out who this person is, though.
11 - Fearless. Maybe a witch told you how you would die, maybe you've already faced
death many times and come unscathed; no matter why you've never feared death and
have always faced it with a grin, not letting it stop you from achieving your goals.
12 - Good with animals. Somehow animals seem to like you and are able to
understand your intentions; you've always been able to get them to do what you
want or understand them.
13 - Secret. You know some type of secret that can give you an edge when needed.
Maybe it's the location of a powerful relic that a group of cultists is after, or you
know about the affair one of the Madari merchants is having with the wife of his
best friend; either way, you can use this information to gain some type of
advantage.
14 - Good Reputation. Maybe you come from a great family, or you performed
some heroic act in the past; whatever the reason is, you are a reputable member of
your community. This has a lot of advantages when you are in your region, but no
effect when out of it.
15 - Foreigner. You're one of the few people you've ever heard of that wasn'tborn and
raised in the Whiteteeth Peninsula. This allows you to know about the broader world
and understand better your place in it. Instead of rolling on the Home Region table you
may choose another region outside the Whiteteeth Peninsula or create your own.
16 - Sea of Glass survivor. You were once part of a fishing party that got lost
ended up roaming the solid part of the Sea of Glass for days. Although most of it it's
now a blur, you remember facing terrible horrors and the death of all your
companions. You are now admired and respected in all of Shadowstretch, despite
the shadow of madness still lingering in the back of your eyes.
17 - Otherwordly sense. You have always been able to sense when something was
not from this world; you can smell the corruption of the Sunken Powers and the
machinations of sorcerers and flesh-benders. Since they generally mean trouble,
you have been able to use this gift to avoid dangers in the past.
18 - Adaptive. You are used to change since you were young, and this has given
you the ability to adapt to new situations pretty quickly, be it something like
encountering a new culture and learning their taboos and idiosyncrasies, or being
thrown into a tough, unexpected situation like being captured.
35
NOILVSYO YALOVYVHO.