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KAWAI DIGITAL DRUM MACHINE rx-100 Owner’s Manual Introduction FEATURES = Professional Quality PCM Sound Recordings ‘The R-100's 24 separate drum and percussion sounds have all been recorded in a professional level 12 bit PCM format with a sampling rate of 32 kHz. The sound quality is suitable for any recording situation, even for Compact Disc recording. = Touch response Touch response is fast becoming 2 standard feature for synthesizers. The R-100 now brings the same feature to drum machines, providing volume control over a wide dynamic range ~ from pp to ff. Each of the 24 sound sources has its own touch sensitivity control for full Control over the touch response. = Programming ease The sound sources each have their own LEVEL, SEN. SITIVITY, TUNE, and PAN controls. The parameter settings are displayed in groups of eight voices each as 2 bar graph on the LCD screen, Pressing the correspond ing COMMAND SELECT key changes the value for that Particular source and parameter = Programmable TUNE and PAN The R-100 also allows you to vary the TUNE and PAN settings for each note when recording a pattern. ‘Thank you for purchasing a Kawai 8-100 Digital Drum Machine! This Owner's Manual contains valuable infor- mation that will help you make full use of this instru: iment’s many capabilities. Read it carefully and keep it handy for future reference. = Variety of line outputs ‘The R-100 provides eight individual channel outputs 3s ‘well as stereo or mono outputs = Detailed editing functions Kawai’s advanced editing features make the R-100 much ‘more powerful than other drum machine, Such features include a choice of real-time or step recording, PUNCH IN/OUT at the bar level, and REPEAT and JUMP functions for song and chain editing = Memory cartridge slot ‘The RC-16 cartridge (available separately) stores backup copies of all information currently in the R-100's inter. ‘nal memory. = Full MIDI implementation ‘The R-100's MIDI implementation not only allows you to do such things as record a pattern from an external keyboard, but also includes such advanced features as ‘Song Position Pointer and system exclusive messages for control of additional, R-100's as well as loading and storage of memory to MIDI peripherals. Care and Maintenance Protect your R-100 from: * Direct sunlight and exposure to the elements ‘* Temperature and humidity extremes ‘+ Unstable or “noisy” AC power Dust and sand * Vibration during transport Power Supply «Use a supply within the stated voltage limits, * Make sure that all power swithces are off before changing equipment connections. ‘+ Connect the unit as shown on p. 6. Cleaning ‘© Clean the instrument with a soft cloth, a mild deter gent, and lukewarm water. ‘+ Never use harsh or abrative cleansers or organic sol vents, Helpful Hints = Battery Backup The lithium battery protecting the memory contents while the power supply is off is good for more than five years of normal use. We recommend, however, that you have your nearest authorized service representative replace it promptly after five years have passed. = Line Noise Reset In the unlikely event of @ “lockup” due to line inter: ference, simply turn the R-100 off for a few seconds and then reapply the power = Repairs Always save your valuable internal data to cassette ‘tape or RC-16 memory cartridge (available separately) before taking your drum machine in for repaits or ser- vicing. Otherwise, it may be lost during testing. Table of Contents Introduction eee Care and Maintenance Table of Contents oe 23 1. Controls 3 1.1 Names of Parts . 4,5 1.2. Connections 6 1.3 Jacks 7 2. Over : 8 2.1. Sound Sources 8 2.2. Structuring Rhythm Patterns 9 2.3 Commands ........ 9 24° Selecting Commands - 10 2.5 Entering a Parameter " 3. Tempo and MULTI Programming Functions .... : 2 3.1 Changing the Tempo (Method 1) os... 12 3.2 Changing the Tempo (Method 2) eer) 3.3 MULTI Programming Functions 2.13 3.4 Accessing the MULTI Programming Functions... .. 214,18 35. Changing the Parameter Value... 16 3.6 Tempo/Multi Control Availability List... 16 4. Playinga Rhythm Patten ............. 17 Alte Gasie Commend; rete te v7 4.2 Playing the Pattern ” 4.3 Changing the Pattern Number |. 18 4.4 Changing the Bar Number. 18 5. Erasinga Patten... : : 19 5.1 Types of Erasures ceeeee 19 5.2 Erasinga Pattern... 19 5.3 Erasing a Particular Instrument |... =... 20 5.4 Erasing One Bar of aPattern...... 20 5.5 Erasing All Data : aa 5.6 Checking Available Memory oo... 0... 21 6. Recording Rhythm Patterns ........... 22 6.1 Recording Methods . 22 6.2 REAL TIME REC. — Parameters - 2 6.3 REAL TIME REC. — Recording _. 23 6.4 STEP REC. — Parameters .. 24 6.5 STEP REC. — Recording... . 25 6.6 Using MULTI Programming During Recording .... . 26 6.7 Actual Recordings ~ Sample 1 26,27 6B Actual Recordings — Sample... . 28 7. Editing Patterns 7.1 REFAME Command 7.2. SWING Command. 7.3. BAR PUNCH IN/OUT Command = Description 7.4 BAR PUNCH IN/OUT Command = Example 7.8 EXCHANGE Command 7.6 COPY Command 8. Playing Songs and Chains 8.1 Selecting a Song or Chain for Playback 8.2 Specifying the Starting Point 9. Erasing a Song or Chain 9.1 Types of Erasures . : 9.2 Erasing a Particular Song or Chain 9.3 Erasing All Songs or Chains 10. Songs and Chains — General 10.1 BUILD Commands 10.2 BUILD — Parameters 10.3 Example: Building 2 Song 10.4 Example: Editing a Song with BUILD 11. Songs and Chains — Additional Commands 11.1. INSERT Commands 11.2 DELETE Commands 11.3 LEVEL CHANGE Commands 11.4 TEMPO CHANGE Commands 11.5 REPEAT/JUMP Commands = Description . 11.8 REPEATJUMP Commands = Example 11.7 COPY Commands 12. Editing @ Song or Chain with the OVERDUB COMMAND .... 12.1 OVERDUB Command — Description 12.2 OVERDUB Command — Example 12.3. Erasing the OVERDUB Track 13. MIDI Operation 13.1 The MIDI Interface 13.2 Setting the MIDI IN Channel! 18.3 Setting the MIDI OUT Chane! 13.4 MIDI IN and MIDI OUT Commands 13.5 MIDI IN Key Numbers — Deseription 13.6 MIDI IN Key Numbers — Example 13.7 MIDI OUT Key Numbers 28 2,30 = 31,32 33 35 36 37 37 :37 - 38 39 40 40 . 40 a 2 42 43 43 44, 45 46,47 47, 48 = 49,50 51,52 52 53 54, 58 57 87 97, 58 58, 59 60 61 61, 62 63 138 MIDI OUT Key Numbers (Factory Settings) 13.9 Sample MIDI Applications 14. SYNC Command 14.1. Introduction 14.2 INT — Internal Clock 143 MIDI SYNC 14.4 TAPE SYNC 145 CLOCK SYNC 146 DIN SYNC 14.7 TIMING ADJUST Feature 15. SYSTEM EXCLUSIVE Commands 15.1 SYSTEM EXCLUSIVE . . 15.2 Remote MULTI Programming 153 MIDI DATA DUMP 16. ASSIGN Command 16.1 Introduction... 16.2 ASSIGN OUTPUT 163 TRIG. OUT 17. Storing Data 17.1. SAVE/LOAD Command 172 Cartridge . 173 Cassette 18. MIDI Data Format 19. Specifications 1. Controls 1A Names of Parts = Front Panel ——sT Kawa R100 = Front Panel Memory cartridge slot COMMAND SELECT keys (#1 ~ #8), GROUP SELECT key GROUP SELECT indicators MULTI SELECT key MULTI SELECT indicators INST, SELECT key INST. SELECT indicators 9 ERASE/NOTE SELECT key 10 NOTE SELECT indicators 11 Instrument pads 12 LOD display 13 Metronome volume knob 14 STEREO volume knob 15 KEYPAD 16 INCREMENT key 17 DECREMENT key 18 TAP/ENTER/REPEAT key 19 TIMING ADJUST/BACK/FLAM key 20 TEMPO key 21 TEMPO indicator 22 STOP/CONTINUE key 23 START key 24 Job indicator = Rear Pane! 25 SYNC IN/OUT jack 26 MIDI IN jack 27 MIDI OUT jack 28 MIDI THRU jack 29 POWER switch 30 Headphone jack 31 Stereo output jack (R) 32 Stereo output jack (L/MONO) 33 TAPE/CLOCK IN jack 34 TAPE OUT jack 36 CLOCK OUT jack 36 HH (Hi-hat) foot switch jack 37 START/STOP foot switch jack 38 TRIG (Trigger output) jack 38 METRONOME output jack 40 INDIVIDUAL output jacks = outputs ‘The R-100 does not include @ power amplifier or speaker, To hear the output, you must use a set of headphones, for connect the R-100 to 2 sound system using the appropriate Jack or jacks. ‘= METRO. (METRONOME) ‘This jack provides the metronome signal = TRIG. OUT This jack provides regular S-volt, 20 ms trigger pulses. To assign the instrument, see Section 16.3 "TRIG. OUT ASSIGN.” = START/STOP This jack accepts the optional F-1 foot switch for con- trol of playback and recording. = HH (HH CLOSE/OPEN) This jack accepts a foot switch for switching between the open and closed high hat. = CLK OUT (cLock ouT) ‘This jack provides a clock signal (26 pulses per quarter note) for synchronizing sequencers and other instru: ‘ments with the drum machine, = TAPE OUT ‘This jack provides a tape synchronization signal or data signal. = TAPE/CLK IN ‘This jack accepts 2 tape synchronization signal, data signal or a clock signal from other external equipment. = SYNC IN/OUT ‘This DIN jack provides or accepts external synchronize tion signals at 24 pulses per quarter note, = MIDI IN/OUT/THRU ‘These jacks accept and transmit MIDI signals. 2. Overview 1 2 3 4 5 6 7 @ aor sor TOM HI = TOM MID TOM LO HH CLOSE RIDE 1 CRASHT poz soz COWBELL CLAPS SHAKER HH OPEN RIDE 2 CRASH? Bos 803 AGOGO —-—«CONGA TAMBOURINE TIMBALE CLAVES CHINA (These groups are listed in three rows above the respective drum pad.) Note: BO = Bass Drum, SO = Snare Drum Al eight instruments in the current group can be played from the eight large keys in the lowermost row. Pressing the INST.SELECT key cycles ‘among the three groups. Note: The LED to the right of the INST. SELECT key indicates the current group. ‘The R-100's twenty-four instruments are divided into eight groups of three instrument each. Since the three instruments in a group share the same voice channel, itis impossible to play them simul- taneously. (It is, however possible to play up to tight different voices together — each with a differ. fent instrument when that voice is already playing, ‘the new instrument replaces the old. This also ‘occurs when the same instrument is played over itself: the new velocity, tuning and pan replace the INST.SELECT indicator wo 0 & o-oo fremiog the INST SELECT key shite Shown by the LED Ingiesor ‘The R-100 allows you to combine the 24 instruments in a virtually limitless number of ways. To help you keep track, how- ‘ever, it adopts 2 hierarchical approach using “patterns”, “songs”, and “chains” — three units which build upon one another: = PATTERN = CHAIN ‘The minimal unit of drum machine operation, a “pat ‘The largest unit of al, a ‘chain’ links up to 999 “songe” tein” consists of combinations of the 24 instruments together into one extended percussion accompaniment. arranged to form a rhythm up to 99 bars long. The ‘The R-100 has 2 capacity of 10 “chains”. -100 has a capacity of 100 “patterns”, = sonc ‘A “song’ links up to 999 “patterns” together into a longer unit for continuous playing The R-100 has 2 capacity of 100 “songs”. Listed in four rows above the eight COMMAND SELECT keys are the 32 commands available to control recording, playback, and other drum machine operations. The first three rows contain the various commands for the three organizational levels: Patterns, Songs, and Chains; The fourth is primarily for MIDI, and synchronization function. Group 1. PATTERN Group 3. CHAIN © CALL PATTERN = CALL CHAIN ‘© REALTIME REC. = BUILD ‘= STEP REC. INSERT * REFRAME * DELETE = SWING. + LEVEL CHANGE ‘BAR PUNCH IN/OUT ‘+ TEMPO CHANGE + EXCHANGE © REPEAT/JUMP * copy = copy Group 2. SONG Group 4. FUNCTION ‘* CALLSONG * OVER OUB “BUILD ‘= MIDI.CH © INSERT ‘© MIDI IN COMMANDS + DELETE ‘= MIDI OUT COMMANDS + LEVEL CHANGE * MIDI DATA DUMP ‘+ TEMPO CHANGE * SYNC * REPEAT/JUMP * ASSIGN copy + SAVE/LOAD, 10 24 ‘Selecting Commands When the power is first applied, the LCD screen reads #KAWAI R-100* DRUM MACHINE for a few seconds and then switches to the CALL PATTERN, ‘command — the first command in the fitst row on the front panel. Pressing the GROUP SELECT key changes the row. The changes are cveic: PATTERN > SONG ~ CHAIN + FUNCTION ~ PATTERN The LEDs at the left show the current row. Note: You cannot change rows when you are recording or playing back a rhythm pattern. Press one of the eight COMMAND SELECT keys to access the desired command in that row. The name of that command then appears in the upper lefthand comer of the screen. The rest of the screen contains data fields for that command's Parameters. Press the ENTER or BACK key to change fields. The cursor underline shows’ the current field, Example: The CALL PATTERN command asks for two Rumbers: the pattern number and the number of the bar to start from. When first activated, it dis- plays a small underline — called the “Cursor” — at the right end of the pattern number field. Pressing ‘the ENTER key shifts the cursor to the second line, to the bar number field. Pressing the ENTER key a second time or the BACK key returns the cursor to ‘the pattern number field * KAWAI R-700 | DRUM MACHINE Press the GROUP SELECT key to henge the dpay. feact PTW 00.) BAR 02 osvos feAcL "sone 00) DANCIN’ 00) eae CHATN KAWAI 8-100 DEMO| foVERDUB SONS ee Pressing a COMMAND SELECT key (27) als changes the ieplay, EXCHANGE PIN es r= PTN +s Press COMMAND SELECT key (#1), [Att PTN OD. BAR 02 oa vos Pres the ENTER toy. feat PTN OO] [BAR o2-o1 04 04) EACLE BTN OO BAR 02-01 04 04 Press the ENTER or BACK key, ALL PTN OD [BAR 02 04 04) 25. Entering a Parameter Pattern numbers, bar numbers, and other para: meters can be entered using the keypad located toward the upper right hand comer of the front panel and the INCREMENT ("'>"") or DECREMENT ('<") keys next to it Note: Always prefix 2 single-digit number with eee. Certain commands — STEP REC, REFRAME, and SWING, for example — require an instrument name. Select the instrument by pressing the pad for the appropriate instrument. Use the instrument select key if necessary. BAR 01, oavoe (eALt PIN OD Bar 07 oavos Pres the “0 and "8" Keys. CALL PTN OF BAR O1 o4sos Pres he ">" key, [cate PTW 1D BAR 07 o4soa [STEPT DUS FTN 05] Press the "SDT" pea STEP! SOT PTN san 02 o4 " 2 3. Tempo and MULTI Programming Functions 3.1 Changing the Tempo (Method 1) Press the TEMPO key, which is located under the keypad, to light the LED next to it and display the current tempo J = 120. Note: Certain commands ignore the TEMPO key. See the chart in Section 36. ‘The INCREMENT (">") or DECREMENT (“¥<”) keys raise and lower the tempo over the range 40-250. Note: The tempo remains on the display until you press. the TEMPO key a second time, start for stop the R-100, or press another COM: MAND SELECT key. acl PIN OD pan oz ___o4vo4] Press the TEMPO Key 120 PTN OG aan 0? o4ros Hola down the ">" [p= 130 PTN 0G] BAR 02 os 04 Hold down the "< [-= tis PTN 00.) Bar 02 arog Pres the COMMAND SELECT ey (eat [REAL OUB PTW. Oa) BAR 02 os os Pras the TEMPO key, feaccPTN 0D. J BAR 02 oa os Press the START or CONT.START wey PLAY PTN 00 BAR 02-01 04-0 The TAP/ENTER key provides a faster way to change the tempo on the display. Simply tap this key several times at the desired tempo. The R-100 meacures the intervals between taps, calculates the tempo in beats per minute, and displays the result. Notes: » This mode is also available in playback. ‘* You must hit the TAP key at least twice. ‘¢ The R-100 interprets a tap that arrives 1.5 seconds or more after the preceding one as the first of a new series 3.3. MULTI Programming Functions Each of the 24 instruments has four parameters, accessed from the MULTI key, © LEVEL — The maximum output level ‘© SENS. (sensitivity) ~ The response to key veloc’: ty, oF dynamic range (This actually sets the mini- mum output level. The larger the value, the ‘greater the range between minimum and maxi mum dynamic. At zero they are the some.) ‘» TUNE ~ The sound's pitch '* PAN — The balance between left and right stereo output Note: The last two, TUNE and PAN, may also be edited for each note in a sequence stored with the REALTIME or STEP REC com- mands. LEVEL TUNE | L Min. ‘Max Mia, Mx (0 18) a a) SENS PAN = | L [ Min Max. L Center OR Cy 15) (-7 0 #7) 13, "SA Accessing the MULTI Prograrnming Fi To access the MULTI programming functions, press | the MULTI SELECT key. The LED next to the LEVEL label then lights, Note: Certain commands ignore the MULTI key. See the chart in Section 3.6. The multi selector key cycles through the para meters, The LED shows the current parameters OSENS _@SENS _OSENS _ OSENS. LEVEL ~ SENS > TUNE ~> PAN > LEVEL, onue “onine~ aru ove ALL FTN OD. BAR 01 o4vog Press the MULTI SELECT key Bi 7 (es eveMe Ce ee LeveL OLeveL LEVEL OLEvEL To change the instrument group, press the INST. SELECT key. As confirmation, the display always gives the twocharacter abbreviations (See chart.) for the instruments currently selected. To change the value of the parameter for a particu- lar instrument, press the corresponding COMMAND SELECT key. (See next section.) pest +aR ey] || Gotemvm mcm wim Press he INST.SELECT key SmSMCECRSmHERECE 262 moRPRHmON 7m? m, To ext press ener GROUP BDI=B1 802=B2 BOS. SELECT or START key. SD1=S1 _ $D2=S2 SD3=S3 | ye TOM HI = TH/TOMH 3m mGmOmSmLEVENe COWBELL = CB/COWB Press the GROUP SELECT kay. AGOGO = AG/AGOG CALL PIN OD TOM MID = TM/TOMM ——_________ } [sar or oes CLAPS = CP/CLPS CONGA = CO/CONG TOM LO = TL/TOML SHAKER = SH/SHAK ‘TAMBOURINE = TB/TAMB HHCLOSE = HC/HHCL HH OPEN = HO/HHOP TIMBALE = TL/TMBL RIDE1= RY/RIO1 RIDE2 = R2/RIDZ CLAVES = CV/CLVS CRASH? = C1/CRS1 ‘CRASH2 = C2/CRS2 CHINA = CH/CHNA ress the START oF CONT. START. hey. PLAY PIN OO. | BAR o1-01 04704 Note: The parameters remain on the display until you press the GROUP SELECT key or begin or end recording or playback The R-100 allows you to change TUNE and PAN value of instruments with MANUAL CONTROL after recording MANUAL CONTROL command: (1) Press MULTI key to access TUNE or PAN. (2) Press ENTER key. (3) Press the ‘'<"" or “>” key to select OFF or ON, ('<" for OFF, ">" for ON, default: OFF) (4) Press ENTER or START key. (ENTER key for bbar-graph display, START key for playback) Notes: 1. You can access MANUAL CONTROL only while stopped, 2. Even when MANUAL CONTROL is ON, you can record a rhythm pattern with current vaiue, MANUAL CONTROL (TUNE) TUNE, ON [MANUAL CONTROL | MANUAL CONTROL (PAN) MANUAL CONTROL PAN ore ALL PTW OD. BAR 02 oa oa Press MULTI te Gy is eve eCm ae SS LEVEL = @: TUNE Press ENTER key. MANUAL CONTROL Press ">" kay 20 sect “ON TUNE, Ore MANUAL CONTROL TUNE ow Press ENTER Key. Bi 1 Hee Press START key. LAY PTN BAR 02-01 18 16 Press the upper end of the command select key to ise the value of the corresponding instrument, press the other end to lower it. 3.8” Tempo/Mutti Control Availability List = ooqodcoo:o0 Bs 777 ARC ia sHeMeL Cee Press tne upper end of COMMAND SELECT key (¥2) Bsmt it THR o 1 eMeLece ae Pres the lower end ofthe COMMAND SELECT key (#7) eS sat TTA Ro im SHmveLeCm oie Group Command ‘Availability | Group ‘Command Availability paTTeRN | CALLPTN |} v1 | Function | overous ye REALTIME REC ya mipi cH N STEP REC ¥3 MIDI IN COMMANDS Ys REFRAME Ya mipi out commanos | Nv SWING v4 MIDI DATA DUMP N BAR PUNCH IN/OUT Y2 SYNC | N EXCHANGE N ASSIGN N cory N SAVE/LOAD N SONG/CHAIN | CALL SONG/CHAIN vt Y1_ Both always avaiable BUILD Y2_ | Y2 Both avalabie i select No, field and during recording/ playback esau os Y3 Both available in select No. field and Only Multi DELETE ya available during recording LEVEL CHANGE va ‘Y4_ Available only during Initial Mode Selection TEMPO CHANGE va YS Only MULT! available for the KEY NO, setting mode. een luie “a IN Neither available. copy N 4. Playing a Rhythm Pattern ‘The CALL PATTERN command is used to play back a previously recorded pattern. It appears when you first apply power or when you select the PATTERN group. Pressing the START key changes the display from “CALL” to “PLAY”, lights the PLAYBACK LED, and starts the playback. The pattern then repeats endlessly. You can select another pattern while playing, which will be played after the current pattern, Note: You cannot change to another command while a pattern is playing, On the left side of the lower line of the display, the total number of bars in the pattern and the number of the current bar, respectively are shown; on the right side isthe time signature, Pressing the STOP key suspends the playback. You can then resume playing the same pattern by press ing either the START Key, plays from the beginning ‘of the pattern, or the STOP/CONT. START key, Which resumes where it left off KAWAT Too DRUM MACHINE [eAcL BTN OD BAR 02 oavos [eact FTN 0, BAR 02 os vos Pres the START Key. [Ptay etn 00. lean oz-o1 o4voa] [PLAY BTN 00. BAR 02-01 Press the STOP key. PLAY __PTN OD. [par 2-01 o4vo4 PLAY PFN OD, BAR 02-01 04/04 Press the START or STOP/CONT. START kay. PLAY PIN OO BAR 02-01 04/03) Note the postion of we euror. " ‘The keypad, the "'<"" key, and the “">"" key change ‘the pattern number. The <, > change the pattern number as long a they are heid down, Note: These two keys no longer produce any effects when the number reaches either end point (“00" or 98"), If the machine is playing, the new pattern number appears t0 the right of the current one and plays ‘after the machine reaches the end of the current, pattern, 4.4 Changing the Bar Number Pressing the ENTER key shifts the cursor to the current bar number field, the second number in the second line. Use the "<"’ or ”>’" key to change this, ‘number and then press the CONT. START key. Note: Do not press the START key. It always takes you back to the beginning of the pattern, 18 \Wnen the machine i not playing Prose tne ">" key feace— PTW OT] BAR 02 orvos Press the "1" and "2 key, foacc_PTN iz] BAR O1 o4ros) When the machine playing PLAY PTN O07] BAR 02-01 080% ress the ">" ey PLAY PTN 00-01] BAR 02-01 04704 PLAY PTW OT BAR 02-01 04707] ALL FIN OT BAR 02 oavos ‘You may now change the starting Ser number feacc.—eTN oT. 4 BAR 02-01 04704 [EALU BTN OT] BAR 02-01 04704 Ure the "<" ar ">" key 10 change the number. feacteTn ai) BAR 02-02 04704 eaLL PINOT [BAR 02-02 04-04 Press the CONT.START key toot PLAY PTN OT] BAR 02-02 040% 5. Erasing a Pattern The R-100 allows you to erase: (1) One particular pattern, (2) A particular instrument from a pattern, (3) A particular bar from a multi-bar pattern, and (4) All data — patterns, songs, and chains, (1) You can also erase particular instruments during recording, see Section 6.4. "(2) Erase functions for song and chains are dis- cussed in Section 9. Press any of the first five COMMAND SELECT keys (not BAR PUNCH IN/OUT, EXCHANGE or COPY) in the PATTERN group to display the Pattern number entry field on the first line, Press the ERASE key to display the message ERASE READY on the second. Press the ENTER key to complete the erasure, the BACK key to cancel. Ue | [ERASE READY PIN OO ERASE BDT READY ERASE BTN 00-07 READY ACU MEMORY ERASE READY TALL BTN BAR 02 oevos Pres the ERASE kay. PTN 00 ERASE READY Pros the BACK kay. PTN 00 ERASE CANCEL eaLL FTW OD BAR 01 o4sos Al bea 19 20 BBS Erasing a Particular instrument With the message ERASE READY on the screen, hit the desired instrument pad. The instrument's three: ‘or four-letter abbreviation will appear on the right half of the first line on the display. If this is the correct instrument, press the ENTER key to com- plete the erasure. " Otherwise, press the BACK key. ‘to cancel “B.A - Erasing One Bar of a Pattern Use the CALL PATTERN command to select the pattern number and the bar number then press the ERASE key to shift the two numbers to the first line. Press the ENTER key to complete the erasure, the BACK key to cancel PTW OD ERASE READY ess the Hila instrument pad BTN OO HHCL ERASE READY Press the BACK key, PTN 00 HACT ERASE CANCEL Press the ENTER Key to execute and return tothe CALL PATTERN, commend TALL PTW OD BAR 02 o Specity the bar number foaLL _PTN OT] BAR 02 os vos ross the ERASE key. BTN OT=02 ERASE READY Press the BACK key. PIN O10? ERASE CANCEL Press the ENTER Key 10 execute and Faturn tothe CALL PATTERN feacc PTW 01 BAR 01-01 04/04) ‘Simultaneously press the first COMMAND SELECT key and the ERASE key to display the message ALL MEMORY/ERASE READY. Press the ENTER, key once to display the confirmation message ERASE SURE? and a second time to complete the erasure. Press the BACK key to cancel, Note: Before you erase the memory contents Kawai strongly recommends that you make @ backup copy on an RC-16 memory car- tridge (available separately) or cassette tape. Simultaneously pressing the _first_ COMMAND. SELECT key and the GROUP SELECT key displays ‘the percentage of memory available for storing new rhythm patterns, songs and chains. The display ‘automatically clears after a few seconds. SACL PTW OD, BAR 02 oavos ‘Simultaneously pres the frst, COMMAND SELECT key and the ERASE key. ALL MEMORY ERASE READY Pres the ENTER Key and walt for ‘confirmation message. ALL MEMORY ERASE SURE ? Pras the BACK key. ALL MEMORY ERASE CANCEL Pras the ENTER key to execute and return to the CALL PATTERN command, CALL PTR OD. BAR 01 o4avos Pres sirmltaneoutly- CALL BTN BAR 02 Simuttansously prs the frst COMMAND SELECT key anc the GROUP SELECT key. Memory AvailabTe| 98% ‘The aepley auromateally clear. ond a 6. Recording Rhythm Patterns ‘The R-100 offers a choice of two recordingmethods: (1) REALTIME REC. ‘The R-100 records the rhythm exactly as play: ed on the instrument pads, (2) STEP REC. You sequentially play the beats and rests for each instrument one at a tims Both allow you complete access to all 24 instru 62 REALTIME REC. — Parameters ‘The REALTIME REC. command has six parts, uted to set the recording parameters: REALTIME REC. emer Faves [oven 3 Rar Lge into oe or fy{—y 1. These can only be set for a NEW pattern, 2. The ERROR CORRECT function automatically corrects your playing to this note value, ‘The ENTER and BACK keys switch through the Steps in the order indicated, Remember that you cannot change the length or time signature of @ pattern after recording even a single note. 2 REAL: NEW PTN OG] BAR 0 oso STEP REC, STEP: SDT PTN 0G) BAR 01 oso ‘Note: DUB indicates tha she pattern already coneaing cats NEW, that ir completely Blank Select the pattern number. [REAL NEW PTN 93] BAR 01 esos ‘Select the number of bar. [REAL PTW 39] BAR OL o4vos Select the time signature beats per bar REAL PIN 3S BAR 01 osvos Select te time signature bet value. [REAL PTW 53] BAR 01 os os Select the metzonome beat value METRONOME SELECT] eri ‘Select the note value for error ERROR CORRECT 116 REAL NEW Once you have specified the parameters, press the START or CONT. START key to start recording. ‘The metronome will beat in time and what you play Con the instrument pads will be recorded, '= Erasing notes while recording To erase @ note from the pattern, hold down the ERASE key and press the appropriate instrument ppad at that particular moment. Holding down the instrument pad erases all notes played by that particular instrument. Check the INST. SELECT indicator to make sure that you are erasing the correct instrument. "= Recording repeated notes Holding down the ENTER/REPEAT key and an instrument pad produces repeated notes, The inter- val between notes is determined by the ERROR CORRECT parameter. (1/4 ~ 1/96 available) A setting of 1/16, for example, produces a sequence of sixteenth notes. [r crpsacnods Press simultaneously, REAL PIN 99 BAR O1-o1 04704 Both the PLAYBACK and REC LED: ext 10 the start key wl igh. Press the instrument pads to record REAL PIN 99 BAR 01-01 04706 “The TEMPO indicator flashes onthe ‘Son beat ofeach bar. ‘Simultaneously pressing the ERASE key and an introment pad eraser ‘oat instrument at that poi. ERROR CORRECT =1/16, Td) 2, ‘The instrument repeats as Long ‘oth Keys are prened 24 6A STEP REC. — Parameters ‘The STEP REC. command has five parts to set the STEP REC, recording paramete STEP"NEW PTN 93] BAR O1 o4vos Pane Rana [Detect] <>] Rove ‘Select the time signature bests per 7 er ae aa Line Ba o-~ | fy[ oy STEP 8D1 FTN 3 — oue fo [yf BAR O1 o4so4 as ene Select she time signature beat valve, Benave mone [ope [ nw he ENTER an eye 90 [STEP] BOT PT Nos] ae owar me tow {nveugh the stop nthe order Se aoc mes BAR CORRECT ON/OH oxort | on mhouah BAR 01 o4vos Note: The BAR CORRECT function automatically cuts short any note values that would other- wise sustain across a bar. In this mode, the first note (or rest} programmed will always start at the beginning of the bar. Before starting the actual recording, move the ‘cursor to a parameter other than BAR CORRECT ‘and select the first instrument by pressing the appropriate pad. (The default is BT.) Specify the BAR CORRECT. porameters "<= OFF, 5" = ON, [BAR CORRECT On] [STEPS SDT PIN 33] BAR 0 Z04 ress the seth instrument pad, STEP THHCL PIN © BAR 01 oso Once you have specified the parameters, press the START or CONT. START key to start step record: ing. The REC. LED in the job indicator section will light. Note: The TEMPO indicator also lights because ‘you are currently at the first beat of a bar. ‘The instrument pads now represent notes and rests for the current instrument as shown by notes printed in orange, Note: The rest pads produce a metronome sound, when pressed ‘The ERASE/NOTE key switches between quarters and triplets. The LEDs next to this key show which Of the two sets of labels below the instrument pads Is currently in effect, The “"<" and ">" keys change to the preceding or next bar, respectively. ‘The touch response feature remains active during recording so the harder you hit a note, the louder the output Pressing the STOP key terminates the recording for the current instrument. You may now repeat the above procedure for another instrument or use the CALL PATTERN command to play the pattern. During recording, holding down the BACK/FLAM key while you strike a note produces two notes instead one. This function automatically adjusts the relative levels so that the second is a little louder than the first and also adjusts the interval so that shorter notes are closer together creating @ true fam. ‘The time between the flammed note and the main note is determined by the note value used to play the note, ie. the flam is farther apart for a quarter note than for a sixteenth note Note: Simultaneously press the INST. SELECT key and INST. pad, you can overdub desired note. Hold down the FLAM Key 2 Youstike he note. [STEPS SDT FTN 05] BAR 02 oso bres the START or CONT START key. STEP? BT fenec, ene, PIN OS BAR 02-01 04/04 rewro ‘i ec, STEPS SDT BAR 02-02 PIN 05 o4soa Press the "<" hey, STEP SDT BAR 02-01 STEP BOT BAR 02-02 Pres the STOP kev. PTR 05 oavos PTR OS ossos STEP: BOT BAR 02-02 BTN 05] osvos [Paying the od sion wien FLAM key. td 25 [3BE Using MULTI Programing Dring ocoding ‘You can change the pitch (TUNE) or stereo balance (PAN) of any instrument during either REALTIME for STEP recording. Simply press the MULTI key, cchange the parameter values, and press the instru ment pad. (For further details, see Section 6.8 “Actual Recordings — Sample II") This section takes you step-by-step through the | Samlel Procedure for recording the rhythm pattern shown, at the right. cRASHT First, since it may be difficult to record the six: nnferose ‘teenth notes for the high hat pattern with the REALTIME command, use the STEP REC. com: mand: (1) Press the STEP REC. command key. If the Word DUB appears on the display, either press the ERASE key or change to a pattern with the word NEW. This pattern is one bar in 4/4 time = the defaults ~ so it is not necessary to change any other part of the display, STEP REC. (2) Select the instrument by pressing the appropri ate instrument pad (HH CLOSE}, (3) Press the START or CONT. START key to start recording (4) Press the instrument pads for the rhythm pat: tein: a sixteenth rest followed by 15 sixteenth notes. Hit the fourth and twelve notes harder to add accents, (5) Press the STOP key to end the recording. Note: If, at this point, you would like to review what you have recorded, select the pattern ‘umber with the CALL PATTERN com. ‘mand and press the START key. so BD REAL PTW BAR 02-01 04 Press the MULTI Key. om (eevee 1m min STEPTNEW PTH 20) BAR 01 ossos Press the HIM isteument pad STEP HHCL PTN 7] BAR OF osroe Press the START tay, [STEP HHCL PTW 2D] BAR 01-01 04704 feMpO OTEUPO. @TEUPO [STEP HHCL PIN ZO BAR O1-o1 04-04 Press the STOP key, STEP HHCL PTH 70) BAR 01-01 04/04 ‘The CRASH 1 and snare drum (SD) parts of the pattern are simpler, so use the REALTIME REC. command: (1) Press the REALTIME REC, command key. (2) To. prevent timing errors, use the “<" and “>"" keys to change the ERROR CORRECT parameter to 1/4, (3) Press the START key to start recording (4) Strike the CRASH 1 and SD instrument peds at the appropriate points of the hi-hat rhythm, (5) Press the STOP key to end the recording All that remains is the bass drum (BD). Perhaps the STEP REC. command is better for such 3 complex pattern: (1) Set up for step recording using the same first three steps that you used for the high hat part. (2) Play the rhythm on the instrument pads. Note: For the dotted eighth notes ( 2) and eighth rest ( x ), substitute a eighth note followed by a sixteenth rest. (3) Press the STOP key to end the recording The recording is now complete. To listen to the result, select the pattern number with the CALL PATTERN command and press the START key t0 see how the R-100 can make you a real drummer! REAL DUB PTW 7] BAR O1 o4soe Use the "and >" keys to set the ERROR CORRECT parometer to 18. ERROR CORRECT or Pr the START ty REAL PTW 79] BAR 01-01 "04/04 RERT PIN-ZO [sar o1-o1 040s} Pras the STOP hey REAL PIN FD BAR 01-01 04 STEP TOUS FTW 29] BAR 01 osroe Prose the BD instrument pad STEP: BOT PTN 2 BAR 01 oar Press the START Key. STEP’ 801 PTN 20 BAR 01-01 04/04 7] 4 feTewro oTeMPO eTeMPo encc enec ent [STEPS BOT PTW 75] BAR 01-01 04704 27 28 This second example is the well-known samba ‘hythm pattern. The key point of interest is that it uses two different conga lines with a total of four different pitches. Although the R-100 only has one conga sound source, the MULTI programming func tion allows you to vary the pitch for individual notes and therefore produce the desired results, First use the procedures demonstrated in the pre ceding section to record the SHAKER, COWBELL, and AGOGO lines as two bars in 2/4 time, The following steps show the MULTI programming funetion for step recording, MULTI programming is also available during REALTIME recording (1) Set up to record the conga line with the STEP REC. command. At each step, set the TUNE parameter to the value shown’ in the accompanying chart and press the appropriate instrument pad (usually a sixteenth now) While you are at it, why not change the stereo balance (PAN) to provide further separation of the two lines? ‘The number of keystrokes Involved might make it seem like a lot of work, but once you are accustomed to the procedure, ‘you will find the results well worth the effort. When you have finished entering all the notes, press the STOP key to end the recording, The recording is now complete. To listen to the results, select the pattern number with the CALL PATTERN command and press the START key. Note: You might also want to speed up the tempo to the 130-140 range and add 2 TIMBALE fill-in to create an even more authentic latin rhythm (2 a) a ‘Semple I. Samba Rhythm SHAKER compete coco consa gin, pol ed ol. = ¥ 4 STEPL DUE PTN 5] BAR 02 02/04 Select CONGA with the conge (8 ‘Tom Migh instrament ped STEPTCONG PTN OS BAR 02 o2/o4 ‘Semple Il Conge Rhythm conse |g a4 runeora [9 ru on [2 Pees the ends ofthe COMMAND SELECT key (#8) to ogjt the eight of the bar BSA CMT Toc 3m3mCmONGELEVEHE 7. Editing Patterns 7.1 REFRAME Command The REFRAME command allows you to ERROR Select the poten number. CORRECT a previously recorded pattern, There are REFRAME PIN OD] five steps. ——— Suect ALL or EACH, Peace [Rl jREFRAWE PTW 00] Tannen feos +L ¥ ALL EACH ALL [auweac™ —[accie.eaono) Pape eT) let the REFRAME parameter rane a8 Lam [8 SETERC a eee REFRAWE PTR 0D wena ‘Rough estos ore Z Ke st ingeates Sales the insu ieee, | eorome oor aa REFRAME PTW 0 gpa mtn * EACH. Bot 186 Note: ALL reframes all instruments in the pattern; EACH restricts the function to one instru ing the snare drum (SO) pattem in Sample IV. (Stored as No. 08.) = Procedure (1) Press the COMMAND SELECT (#4) key access the REFRAME command and type "0" and (2) Press the ">" key for EACH (reframing for an individual instrument) (3) Press the SD instrument pad to specify the instrument (SD1). (4) Use the “<" and >" keys to change the REF RAME parameter to 1/4, Note: You can do preceding two steps in either order. (5) Press the ENTER key when the message READY appears. ‘Sample IV. (Patten No, 08) AR so 80 “Type 08 on the keypad. [REFRAME PTN OG] Press "5" for EACH, [REFRAME BTN 08] ALL EACH EACH Press the SD1 instrument pad ‘The ENTER and BACK keys go {ough the saps inthe order, indicated. [REFRAME PTN OG] EACH: soi 1/96 Use the "<" and “>” keys to change the parameter to 1/4, REFRAME PTN 08 EACH: sot wa Press the ENTER key #0 complete the command, [REFRAME BTN O08] EACH: S01 READY 29 After reframing, the display automatically changes to the CALL PATTERN command. To listen to the results, simply press the START key, Note: If the pattern is empty, pressing the ENTER, key produces the error message EMPTY PATTERN. The command waits a few seconds and then asks you for a different pattern number. Before reframing > oa 30 REFRAME Press the ENTER Key, Aer reframing Select on empty pattern. PTN 95] EMPTY PATTERN? REFRAME Feturn to the starting point. PIN 95] 72. SWING Command ‘The SWING command produces a shuttie feeling by Seoct the pattern numb. Hl introducing delays forthe even notes in the pater Swine PIN OD There ae six ster. tomer So Sates ALL or EACH, = Ter SWING PTR OT cone ALL vEACH att musresens [anrecenonbs oe ew ebhceacH ——A SAIN NOTE we aaa x ‘The ENTER and BACK keys switch SWING Lal Senco [ie meee sm] ew Ty] mw] | TREENTER nd BACK hayes ate ws ti an naa aaron a [SWING PIN 00 Wien en || BET ALL sas suamae | Set tne EACH ony) ro Tre TER Ty rt PTET [swing “PTH OO] carat each: por sox ; : res ENTER 10 ro Not: Speciving ALL reframe ll iaroment ia fees ENTER oped the pattern; EACH restrict the function to ence ona 2 single instrument, Example: ‘Changing the high hat quarter notes in Sample VI (assumed to be stored as No. 09) to a swing pattern. © Procedure (1) Press the fifth COMMAND SELECT key to activate the SWING command, (2) Type “0” and “9"" on the keypad. (3) Press the “<"" key for ALL. (4) Use the ““<"" and “>"" keys to change the ‘SWING NOTE value to 1/8. (5) Use the ““<" and ">" keys to change the SWING Percentage to 67%, (6) Press the ENTER key when the message READY appears. ‘As with the REFRAME command, the SWING ‘command automatically changes to the CALL PATTERN command. To listen to the results (Se ‘Sample VIL.) simply press the START key. ‘The SWING’ command not only produces shuffle effects, but also allows you to vary the swing rate between instruments to produce more authentically human effects Note: If the pattern is empty, pressing the ENTER key produces the error message EMPTY PATTERN. The command waits a few seconds and then asks you for a different pattern number. ‘Sample VI. (Patzen No. 08), so 80 “Type 09 on the keypad SWING BTN 03] Press "<" for ALL, SWING PIN OS ALL EACH au [ace fhe command. Use the “<" ang “>” keys to change the SWING NOTE value o 1/8. SWING PTN 0 lab 8 Use the 2" and ">" keys 10 change the SWING peroentoge 10 67% [swinc PTW 93] Prose the ENTER Key #0 complete 62% SWING PIN 05) ALL READY [cALL FTN 05. BAR O14 oa vos oe oh Select on empty patter SWING Pros the ENTER ky. Feturn to the staring nef t [EMPTY PATTERNT PTN 95] ‘SWING PTN 9a) 72 BAR PUNCH IN/OUT Command — Description ‘The BAR PUNCH IN/OUT command allows you to ‘change part of 2 long pattern or add instruments Using real-time recording. It takes you through six steps. rome oe ea ‘Stating bar r= PUNCH Nee | or | Y| oN tacos nie [OPEesve Paw Po] anon coaneeT vm v.v.ina. [wre PY] Note: Pressing the ERASE key instead of numbers for the PUNCH IN or PUNCH OUT bar ‘changes the field to ‘Once you have set the parameters, press the START key to begin recording. Note: As with REALTIME recording, the BAR PUNCH command allows you to use the MULTI programming function to alter the TUNE and PAN settings for individual notes. Select the pattern number PUNCH BAR veses Select the PUNCH IN ba. The ENTER and BACK keys switch ‘through the steps in the order indicated BAR PUNGH IN/OUT PUNCH PTW 7a] BAR +2444 08-01 ‘Select the PUNCH OUT bar PUNCH PTN 20} BAR O4s04 08-01 Select the starting bar. PUNCH PIN 20 BAR 04406 08-01) Select the metronome valve. METRONOME SELECT] Va Select the ERROR CORRECT ERROR CORRECT 1g L___isis play PUNCH PTN 20 BAR O4s06 08-01 es the MULTI kay, Bs TT 1A RO io eve ecm ae ‘Adjust the parameters with the COMMAND SELECT keys, ems TTT 1 eve H RO cum) INST: SELECT kay. ‘Change instrument groups with the BEsmicEcEs| 262 momPmHm WRC omzm 2m) return to recording. Press the GROUP SELECT key t0 PUNCH BAR 04-06 PIN 70 oa-05 To illustrate the procedure, add 4 fill-in to an eight- bar pattern stored as pattern No. 20. (1) Press the COMMAND SELECT (#6) key to ‘2ctive the PUNCH IN/OUT command and type the pattern number (20). (2) Use the “<"" and ">" keys to change the PUNCH IN bar to "04" (3) Use the “<"" and “'>" keys to change the PUNCH OUT bar to "05". (4) Use the “<" and >" keys to change the start: ing bar to “04’ (5) Turn the metronome off because the recorded pattern is sufficient to provide the timing (6) Use the “<"" and “>” keys to change the ERROR CORRECT parameter to 1/32, (7) Press the CONT. START key to start recording, Note: Pressing the START key will take you to the very beginning of the pattern, (8) Press the STOP key to stop recording Note: As with the REALTIME REC. command, the BAR PUNCH IN/OUT command auto: matically returns to the beginning when you reach the end of the bar. Add fillin here, Access the PUNCH IN/OUT command, [PUNCH FTN 73] BAR ee4xs 08-01 Use the “and “>” keys to change the PUNCH IN ba. PUNCH PIN 20 BAR 04404 08-01 Use the <" and ">" keys to change the PUNCH OUT bo PUNCH PIN 20 BAR 04405 08-01 Use the <" and “>” Kaye to change the starting bar PUNCH BIN To BAR 04705 08-08 Use the "and ">" hays to wun the metronome off, METRONOME SELECT] OF Use 2he "<"" ana “> keys to change the ERROR CORRECT valve 0 1/22. [ERROR CoRRecT | 32 BAR PUNGH IN/OUT dapiay [PUNCH FTN 29] BAR 04-05 08-01 75 EXCHANGE Command ‘The EXCHANGE command allows you to exchange the contents of two patterns ~ for organizational Purposes, for example. ‘There are three steps. cc 1 [ reer [Rew [owt] <> [eoreat] SACK can | Note: The only way to proceed from the first step 10 the second is to enter a number. Example: (1) Press the COMMAND SELECT key (#7) to activate the EXCHANGE command. (2) Select the pattern numbers with the keypad or the "<"" and “>” keys next t0 it (3) Press the ENTER key to complete the com: mand, (Press the BACK key to cancel.) When the exchange is complete, the display auto- ‘matically changes to the CALL. PATTERN com- mand. To listen to the results, simply press the START key. Select the ft pattem number EXCHANGE PTN 00 w= PIN ¥% ‘Select the second pattern number EXCHANGE PTN 00 e+ PIN 59 ‘Check specifcation®. EXCHANGE READY PTN 00 ©~ PTN ‘Select the EXCHANGE command. EXCHANGE BTN se + PIN +s Select the pattern numbers EXCHANGE PTN Ol *4 PIN +e EXCHANGE PIN 01 r= PIN 5. Check specification [EXCHANGE READY] IPTN 01 w= PIN 55 Prats the ENTER kay to complete, AEC Ree emma oire| BAR 01 osros 36 7.6: COPY Command ‘The COPY command allows you to copy and join patterns so that you can edit the result rather than starting from scratch. There are four steps. r a Ra oa oma Commamne Pere Petes fee ere tops esc re Note: The only way to proceed from the first step. to the second is to enter a number. This restriction does not apply between the second and third steps because you are allowed to give a mull specification ("+=") for the second field. Error Messages In certain cases, the copy will fail and produce an error message instead: ILLEGAL INPUT ~ In linking two patterns, you hhave either (1) specified two with different time signatures of (2) tried to create a pattern that is more than 99 bars long MEMORY OVERFLOW — There is not enough memory space left to store the result, ‘The message remains on the display for a few seconds. Example: Simple copy cory [etn oo + se = 55] Example: Linking operation cory PTN 00 + 01 = 08 Selet the frst pattern number cory Tae ENTER and BACK haysswiten | [ETN Of + #e = 4% Ergun the seen te order Select the second pattern number aa eens copy ‘ou can double the length of 9 4 + pattem by linking wwocopies onto | ETN 00+ 0. {he orginal USeedlstration) Select the third patern number copy eopY PTN 00 + 01 = 02 2) | check specitieations [Copy READY PTN 00 + 01 = 02 End in CALL PATTERN command, feact FTN 02. ] BAR 04 os 04 [CLEGALTNPUTTT] S| IWEWORY OVERFLOW 8. Playing Songs and Chains 8.1. Selecting a Song or Chain for Playback The CALL commands, CALL SONG and CALL CHAIN, allow you to specify what is to be played. ‘As with the CALL PATTERN command, they are automatically activated when you change the group with the GROUP SELECT key. To play @ song or chain, first change the number With the keypad or the "“<"" and ">” keys and then press the START key. ‘The second line of the display gives four pieces of information: the total number of segments — pat terns or songs, respectively, for songs and chains — in the sequence, the sequence number of the current segment, the name of the segment (PTN/SONG), and the storage number of the current unit. If you use the STOP key to interrupt the playback, pressing the CONT. START key will resume where Blayback was interrupted; pressing the START key Will play from the beginning ofthe entire sequence You can slso change the current segment before continuing ‘82 Specifying the Starting Point The CALL commands allow you to specify the starting point relative to the entire sequence. Simply press the ENTER KEY once to shift the cursor to the second field in the second line and then use the “<" and ">" to change the number, To start the playback, press the CONT. START key. Note: Oo not press the START key as it starts at the beginning of the entire sequence. sow 0 Example: CALL SONG feacc sone 0a] DANCIN’ F900 Exemple: CALL CHAIN feace CHAIN 9] KAWAI R-100 DEMO| “Typice! display during SONG plac [Pcav sone 09] lo1s-o02 = ern 13] “Typical display during CHAIN playback PLAY 005-002 [PLAY~—sone 0] loig-o08 = prn 17) [PLAY cha] 005-003 =sone 02 Select the starting pattern for the song, Jeacc. sone 0] [o1a—o01 = etn 10] Select the sorting song forthe ein ar CHAIN 0 005-001 =song 00 Use te "<" and ">" to change the umber. Press the CONT. START Key to start the playback PLAY SONG o 13-002 = PINT 7 9. Erasing a Song or Chain 9.1 Types of Erasures The R-100 offers you a choice of two types of Confirmation mestoe: 1 ‘erasures at both the song and chain levels fsons 00] (1) Erase one particular song or chain. ERASE READY (2) Erase ail songs or chains. ee [HAIN O ERASE READY ALL SONG ERASE READY a ERASE READY 92. Erasing a Particular Song or Chain (1) Activate any command except COPY. (2) Specify the song or chain number, (3) Press the ERASE key. (4) When the message ERASE READY appears on the second line of the display, press the ENTER. key to complete. (Press the BACK key to cancel.) Note: A few seconds later, the original display re- appears. Jeatt sone 0g] DANCIN’ _F00' Press the ERASE key. SONG 00 ERASE READY Prats the BACK key, SONG 00 ERASE CANCEL [exCL SONG OG] ‘9.3 Erasing All Songs or Chains (1) Simultaneously press the first. COMMAND SELECT key and the ERASE key. (2) When the message ERASE READY appears, press the ENTER key to complete. (Press the BACK key to cancel.) Note: A few seconds later, the display reverts to the corresponding CALL command. [eACL CHAIN KAWAI R-100 DEMO Simultaneously press the first COMMAND SELECT key and the ERASE ey, [ACL CHAIN ERASE READY Pres the BACK key. fACU_cHAIN ERASE CANCEL [eACL cna] 10. Songs and Chains — General 10.1 BUILD Commands ‘The BUILD commands, BUILD SONG and BUILD CHAIN, allow you to join up to 999 smaller units to form longer playback sequences and to edit the sequences, 10.2 BUILD — Parameters ‘They have four steps: SONG BUILD BUILD Sone OD DANCIN’ F009 CHAIN BUILD, [eurLD CHAIN a] KAWAI R-100 0EMO Select the song or chsin number, JBultD SONG 1] aa Exar he Wie wine keno v| Site he chee = a Oe stise Sele the po. (Ghana / sez BUILD CHAT O SSERRE') | tye eyren ond 8A0K tay sien more / |e Rrpepne toee ce _ aoe Se th seven urbe tem Tanto co ‘Thay change the eur poson | se Sea inthe tite, [BUILD sone 03] ooi=001 = PIN + Notes: 1. The CHAIN BUILD ignores a song if it is empty. Pressing the ENTER key after the number only produces the warning message EMPTY SONG. 2. When you erase any of the songin achain, it stops playback at that point. [At thie point, the BACK kay skis. ‘he tampo and tle entry spe ane {kes you ight Back tothe fet sep, Burt CHAIN | KAWA! @-100 DEmo| Press the BACK key. BUTLO CHAIN 0 005-001 =50NG 0 10.3 “Example: Building a Song ‘The following procedure builds an eight-bar song by combining four different sinele-bar patterns: (1) Select the SONG group and press the BUILD COMMAND SELECT key. (2) Enter (keypad) or change (""<"" and ‘">"" keys) ‘the song number (09). Press ENTER to store. (3) Enter the title, using the “<"" and “>” keys Press ENTER to advance to the next character, (4) Enter or change the pattern number. Press ENTER to store, Note: At this point, you can press the START key to check the pattern. To return to the BUILD command, simply press the STOP key. (5) Repeat step 4 until you reach the end of the song. (6) To edit the BUILD command, press the CALL ‘SONG command key. ‘At this point, you can press the START key to review the results. SONG 09 "NORMAL & BEAT, PaRT cle Ons er os me 8 1 Om oo B or ‘Select the song number. BUTLO SONG 03 Enter the te BUILD SONG 0d NORMAL 8 BEAT Select a pattern number fBurLD SONG 05] 001-001 = PTN +s Use the "<", ">" and digital Keys BUILD SONG 08 Pres the ENTER key to store BUILD SONG 09 ooe—n08 = PTN 03g Pros the ENTER kay 2 second ime forterminee the BUILD commana BUILD SONG 09 [oog-oos = prn ssl [suTco Sone 03] NORMAL 8 BEAT Press the START key. PLAY ‘SONG 09 006-001 = PTN 00 a “104 Example: Editing @Song with BUILD The following procedure changes part of the SONG No. 09 stored in the preceding section. (1) Activate the SONG BUILD command and press ‘the BACK key to jump immediately to the Pattern number entry step. (2) Press the ENTER key until the second number ‘on the second line is “004” Note: Holding down the ENTER key will provide continuous updating, but be careful not to go past the “s+” at the end and terminate the command, (3) Enter (10-key digital pad) or change ("“<" and “> keys) the song number (04). (4) Press ENTER to store. Note: It is not necessary to advance to the end of the song. Simply press another COMMAND SELECT key to terminate the BUILD ‘command, SONG 09 "NORMAL 8 BEAT, pant on, oes aa 7 1g this 10 "04 Press the second COMMAND SELECT key. [eurto sone 0g] NORMAL 8 BEAT Press the BACK kay. [Bult Sona 09] foos—001 = PIN OD Press the ENTER key until the "008" appears BUTLO SONG 0s ooe—004 = PIN 02 [BUILD sone 03] 008-008 = PTN 04 Don't forget to press the ENTER 5) to store the new valu! [Bult sona 03] foos—005 = PIN O + You may now switch to another command, 11. Songs and Chains — Additional Commands 11.1 INSERT Commands The INSERT commands, INSERT SONG and Select the song oF chain number INSERT CHAIN, allow you to splice anew segment TNSERT SONG 05 (patera o- song) into on existing sequence.” To pissoo1 = PTA 18 activate, select the appropriate group and press the third COMMAND SELECT Key INSERT). The ‘command then takes you through tree steps: TNeERT CHAIN @ 008-001 = SONG 60 7 fw [oven hee Select he ation. “ovalchin number | Song 700 = 98 TheENTER ond BACK Keysswich | [INSERT SONG 00 Sonos y |v] | meson ene state tore oog*eo1 = PIN se ‘ser location ‘000°00%=nnni ann poo'eo| ¥ | w | incteated Select the pattern or song. smtacngrnce | TNSERT SONG Oo seanes. | oo2%o03 PIN +2 ont Stee" [NSERT —cHaTW 4] | os 005%004 =SONG +e sei, Sette sone umber (06 |e TNSERT SONG OD 2a joos—001 = PTN 00 Example: Stet ne ection (005008) ‘The following procedure ingerts pattem No. 10 be TRSERT SONG OF ‘tween the fifth and sixth patterns of song No. 09: eens joo5"006 = PTN ++ (1) Access the command and enter (10-key digital a ‘Select the pattern (10). pad) or change ("c" and ">" keys) the song | | INSERT SONG OG umber (09). Press ENTER. | shoo6 = PtN I Pres the ENTER key [INserT SONG 02 008-01 = PTN 00 (2) Select the location with the "-<"" and "> keys. (3) Enter or change the pattern number. (4) Press ENTER to complete the insertion and return to the beginning of the command, 5, COROGa Note: Check the total (the first number in the second row). Its now one greater than before “112 DELETE Commands The DELETE commands, DELETE SONG and DELETE CHAIN, allow you to remove segments (patterns or songs) from an existing sequence. To ‘access, select the appropriate group_and press the COMMAND SELECT key (#4). The command Selec the song or chain number [DELETE Sona 0g 013-001 = PIN 10 takes you through four steps: DELETE CHAIN J foos-001 =sonc 00 Pema ‘one [owt > ered ‘Select the strtng location, Soren umber | Sony 100 ~ 88 v{¥ ‘The ENTER and BACK Keyswitch | [DELETE SONG OD] eer trough thesteps inthe order" | [OOL: 10 ~ oors1o Sacingiccwion | oo) = twteegnen | TY [Om Indicated Select the end location. Enstocnson ‘Suringacsion= [vow | [oEteTe sone og] at serert or:o1 — 004713 near | Pret ENTER ay vo rome, | Check the specfiations. {Pe BACK tay 0 ce [OELETE READY 00] (oor:10 ~ oos:i3 | Pres BAGK to cae [DELETE CANCEL 00] oor=10 ~ ooari3 | Exampl The following procedure deletes four patterns (in locations 003-006) from song No. 09: (1) Activate the command and enter (with the key pad) of change ("<" and ">" keys) the song ‘number (09). Press ENTER, (2) Select the starting location (003) with the "<" and ">" keys (3) Select the starting location (006) with the same keys. (4) When the message DELETE READY appears, press ENTER to complete the deletion or BACK to cancel Note: A few seconds later, thedlisplay returns tothe beginning of the DELETE command. If you pressed the ENTER key, the total (the first umber in the second row) should now be smaller than before. " keys) the song number (09). Press ENTER, (2) Use the arrow keys to lower the level to "30" at the beginning of the sequence. (3) Similarly, increase the level to “+10” for the other three patterns. (4) Press ENTER to complete the command. Note: After you specify a level change for the last pattern, the display automatically retuens to the beginning of the LEVEL’ CHANGE command. You may now press the START key to review the results. ‘The ENTER and BACK keys switch {through the stops inthe order Indicated and then taugy the segments. "" keys) the song number (09). Press ENTER, (2) Press the ENTER key until the second number fn the second line reads “003” (3) Use the arrow keys to lower the tempo to "20" for both “003” and “004”, (4) Press ENTER to complete the command. Note: The display automatically returns to the beginning of the TEMPO CHANGE com: mand. You may now press the START key to review the results Note: The TEMPO CHANGE function cannot ‘change the tempo beyond the R-100's range ‘of 40-250 bpm. T. CHANGE SONG 0G) loos-o01 = etn oo] “115 REPEAT/JUMP Commands — ‘Description ‘The REPEAT/JUMP. commands, REPEAT/JUMP SONG and REPEAT/JUMP CHAIN, allow you to repeat or skip over certain sections in a sequencs ‘As such, they expand the musical notation available ‘to you to include the repeat signs (I and ll), DS. (dal segnel, and coda. You may use up to ten of each (labelled RO-R9 and J0~19) per song or chain, To access the command, select the appropriate Select the song number REP’ JUMP SONG 0] 013-001 = PTN 10 Select the chain number, [REP JUMP CHAIN J] 005-001 =sONG 00 Select REPEAT or JUMP. group and press the COMMAND SELECT key REP JUMP SONG 00 (27), ‘The command takes you through five steps: | Notes: REPEAT The REPEAT command requires | Selec she starting point (01) forthe = eos oo a, the mumber in the "TO" | REREAT commande "TOT 1% 7 fietd be areaer than the one in | REPEAT command, ——__ Somlenn number | Song 700 ~ 59 vt the “FROM fils, There eng | [REPEAT SONG 00 ere ta | | s0Gh ‘estderion for the UMP | [RO > FrooLTooOl: xx ‘REPEAT er suwe | REPEAT, JUMP Smaps ‘Select the ending point (04) for the count of n therefore plays the wn Bet'section times,'A gount of | Selec the count (O1) for the "00" plays once through only. REPEAT command, eee 2 ‘s The count for the JUMP com | [REPEAT SONG 00 wa mong, onthe otver handsets | [Rover OO1ToO0 4:0 which’ playing of the. “from” Gaunt vy Sament wll the Select the starting point (09) with - ‘Thar is useful wher ‘he cursor on the “count” pare ‘Sarinapont | 00) ut w ineluding the “from” segments | meters, forthe JUMP command. nowt repeated 3. numoer oF times | GOMP CoC lst enpocmr Betore the jump isto occur A es = [ep before the jump is to cccur A | | jo Fe 0 0gToses cee, = ‘wll’ occur “the ist time te | Select the ending point (01) for the [emer Ss y Gneountered. A count of "22" | JUMP commands oe - wd means the jump wil beignors | SSuMB SONG OO] Hoaiecaaineee JO: Fr00sToDOt: ee In all steps except the first two, pressing the ERASE | © To eliminate » REPEATIJUMP ay clean the feld to "=o" Tewsed tecencel valve command, slear the count fats | Select the eount (02) for the JUMP. S . fov"en” by presing the ERASE | command. (or commands key andtenpreetre enter | SUtE———z one] Key. The command automatieal- ly"renumbers ine subseavere | (LOE roo9Te oO) OZ) REPEAT or JUMP sections In case the same ending point i ied for two or more Repeat | [REPEAT SONGOO Commande the R00 works as | [RO:FrO04To005: 03 “Commands oper atthe same | [REPEAT SONGTG Segment the R100 tgnorertme | [RIF r004To005: 05 ister one Payback (062 ~008: three times (806 ~008: three times [REPEAT SONG 10] ROFr00aTo00S some SONG yO:FroosTeoot Example (REPEAT): The REPEAT shown at the right changes the original pattem song into a 13-pattern one: 001, 002, 003, (004, 005, 006, 002, 003, 004, 005, 006, 607, 608, Example (JUMP): ‘The JUMP shown at the right adds an alternate ending to the above REPEAT; 001, 002, (003, 004, 005, 006, 002, 003; 004, 007, 008. Pat oo ELIMINATING A REPEAT OR JUMP. REPEAT SONG 00 RO: Froogtoo01 02 Press the ERASE Key. REPEAT SONG OO RO: FroosTo001: +3 Prete the ENTER key 20 eliminate fhe eurent REPEAT (HO) REPEAT SONG OO Ri Freestosesian “The opie change a fllons REPEAT SONG 00 Ri become bank: REPEAT SONG vo RO: FrOosteoia:03 The old RY moves to RO. REPEAT RO:Froo2T.006:0) SONG 05 PART | owe some YO:Frooatooa7:02 SONG 05 11.6 REPEAT/JUMP Commands — Example “The following example uses the REPEAT and JUMP | sons 10 commands t0 create the rhythm pattern shown at | PART NO. the right as Song No. 10: 50 (1) Use the BUILD SONG command to link the or, oe | om cS os thirty pattern ito a linear sequence (2) Access the REPEAT/JUMP command with the | Meu'tr=m COMMAND SELECT key (#7) and enter the a Specifications for the three repeated sections. |) oe ow on. oz , 08 , 04 #08 | oe ee — Repeat = [From | To | Count wos Repeat 5 timer ro [or | 002 | 3 | iseedoioysat on, me, oe hom x , oe | mm | me m fon [om]: | Le 2 bom a2 ra [ox | oe ws, or ok | | oo Remember: The section sways plays atleast once, as note s0 the count is the number of repeats, after the initial playing ao “Pay XX tines" meaniay ine | [REPEAT SONG 10 ‘umber of times seaieg. RO:Frooirecg?:03| 5 DS. al spre) meant conte | [ome « [FROM [TO | Court | eee tapleysat | tomthesin & om “To tga" means nah wine | (REPEAT SONG 10 [po [oe [os [or : cou RIcFeottteoz? 01 a2 REPEAT SOW To R2sFrO27TeO 26:04 2 SOME SONG 10 (3) Next, create the D.S. after pattern 026, using a Cor rozereots-o4 JUMP from 026 t0 015. (4) Finally, create the coda. The only problem here is the count. You want the machine to play pattern 019 once for the repeat and again for the DS. The jump therefore must not ‘occur until the third time through. eno [Prom [70 | Geom | ier supaast a [oe |e |e jm ‘At this example shows, the REPEAT/JUMP com ‘mands allow you to handle even the most compli- cated rhythm combinations. a JUMP sone 10 VIiFrorsTeo27:0 51 52 Not 1, Clearing only one of the “FROM” or "TO" fields is sufficient to cancel the REPEAT/JUMP com- mand, 2. The machine automatically adjusts the “FROM” and "TO" fields whenever you use the INSERT (or DELETE commands. 3. The repetition covers not only the individual segments (patterns or songs), but also any LEVEL CHANGE or TEMPO CHANGE specifi ‘cations associated with them. You must there: fore check the results carefully to make sure that such combinations do not produce undesirable side-effects. 4. If you press the CONT, START key, the machine Continues from the first repetition of the particu- lar segment. 11.7, COPY Commands The COPY commends, COPY SONG and COPY Select the source CHAIN, allow you to copy @ song or chain to [copy ‘another location so that you can edit the result SONG ex = s2 rather than starting from scratch. To access, select ee ‘the appropriate group and press the COMMAND SELECT key (#8). The command takes you eory through three steps: [CHAIN » = « | Select the cetinaton a COPY L “The ENTER ond BACK keys sitch fener nies [Sow 100 = gum herein he od sous —o9= ++ tue peers Inaiesed, in parveulor,presting eck the specifications, TR BAGE fay we the meoge teen o-e ¥ cory ars takes v ] {You beck tothe Setinaton CHAIN 0 * Error Message In certain cases, the copy will fail and produce the error message MEMORY OVERFLOW instead. This message tells you that there is not enough memory space left to store the result. Free some space by ‘deleting unnecessary chains or songs, {peclticaion step. Check the specications, [copy Reaoy SONG 00 = 90 [eorY READY] IGHAIN 0 = 9 etuen 10 CALL command. eA CHAIN @ ROCK’ N ROLLS 12. Editing a Song or Chain with the OVERDUB Command 12.1. OVERDUB Command — Description ‘The OVERDUB command allows you to record one instrument as part of the song or chain ~ this is very Useful for ereating variations in an otherwise repeat. ing pattern. To access, select the FUNCTION group and press the COMMAND SELECT key (#1). The ‘command takes you through five steps: Pema Ree ‘(Oot > era? | [pieecoume [ronson foo |v [ Sunshine] Song 00 ily [Stains oeavon = tat or fy[N ERROR CORRECT —|VVa Verna | After completing the specifications, press either the START key (to start at the beginning of the song or chain) or the CONT. START (to start at the “start ing location”). Note: At this point, all eight instrument pads are ‘connected to the same sound souree. To delete a note, however, you must use the ‘one with the appropriate label. ‘The recording stops automatically when the song or chain reaches the end and the message END SONG ‘or END CHAIN appears on the display. You can also stop _at an intermediate point simply by press ing the STOP key. In either case, the command ‘then returns you to the first step: chooting SONG oF CHAIN. ‘As with REALTIME recording, you can set tuning ‘and panning for each note in the OVERDUB track. Song or oan H++4+++++4 overous paddy yy pd dd mdi ack {single only Select SONG or CHAIN. [oVeRDUS SONG ++ Select the song number. foVeRDUS SONG 03] | DANCIN’ Foo | Select the starting location, ‘The ENTER and BAGK keysswitch | [OVERDUB SONG 00 through the staps in the order 013-001 crst inieated” Select she istrume OVERDUS SONG 00 13-001 crsi [oVERDUS SONG 00] ‘To erate, however, you mutt use the ERASE kay ana the one withthe label for tat metrument. iE CORRECT 1A) Begin overaubbing, foVeRDUB SONG 00 oi3—001 crsi Reach the end, [ENO SONG Return to the fst step. loveROUB SONG ++

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