Professional Documents
Culture Documents
Boulos Stylization 2015 Final
Boulos Stylization 2015 Final
net/publication/313074309
CITATION READS
1 1,599
1 author:
Daniel Boulos
University of Hawai'i System
5 PUBLICATIONS 1 CITATION
SEE PROFILE
All content following this page was uploaded by Daniel Boulos on 08 April 2022.
Stylization is at the heart of 2D animation design and is only recently being more fully explored in
3D animated films. In the early days of 3D animation the push for realism in lighting, rendering
and deformations displaced a pursuit of stylization in the quest to expand the capabilities of
computer graphics technology. With those technical problems solved, 3D animation has more
recently embraced stylization in design and character movement. Stylization also can be
interpreted by some as playfulness, and, “play is at the heart of animation” (Powers 2013, p52).
Nature can be seen as an “abstract visual phenomenon” (Beckman, Ezawa 2012, p101) and the
portrayal of hyper realistic human characters in 3D animation can lead to the alienation of an
audience, as they may not accept them as being real” (Kaba 2013, p188). It is the ability of
animation to “break with naturalistic representation and visual realism” (Linsenmaier, 2011, p1)
that is observed as one of the strengths of the art. This paper discusses the implications of
stylized design and its use in 3D animated films, while drawing important references to traditional
hand-drawn animation stylization processes that pose a challenge to modern 3D animation
studios.
1 BACKGROUND
“Traditionally, computer graphics pursued the reproduction of real world. Consequently, many
efforts were devoted to the photorealistic approach of rendering and processing images”
(Sparavigna, Marazzato, p1). This observation is important as it identifies a fundamental
challenge of stylization in 3D animated feature films. Animated films are most often driven by the
concerns of narrative storytelling structure. Although some subject matter in narrative story may
benefit from a photorealistic approach to 3D imagery, the desired effect of many films is to
remove the audience from their daily experience and provide immersion into visualizations that
depart from realism. Sparavigna observes, “However, it is not obvious that a photorealistic
processing is always to be preferred…Hand drawn illustrations can better explain a scene than
photographic plates, because in illustrating complex phenomena, they can omit unnecessary
details and propose only fundamental objects” (Sparavigna, Marazzato, p1). One benefit of a
departure from photorealism is the ability to communicate effectively and efficiently. Visualization
in narrative film structure provides an opportunity to reinforce story points, clarify what is taking
place and also enhance the emotional context of the screen experience for the audience.
When examining the art of oil painting, where the design and construct of imagery is of equal
importance, the movements of Post Impressionism and Modernism exemplify this point. The
visual experience in Vincent Van Gogh’s Starry Night is entirely dependent upon his unique
interpretation of the observed phenomenon of the night sky. Without this process the work would
lose its visual identity and much of its emotional content. (Fig. 1)
The production process of traditional 2D animated feature films leveraged stylization at many
points within the creation timeline. It was often highly stylized representations which first
visualized a story idea in the Visual Development phase of preproduction. Stylization was a
central part of the 2D Layout process where line drawings for each background painting were
carefully created. Following the instructions of an Art Director, specific stylization concepts would
be applied by layout artists as they would interpret the setting of the film, designing backgrounds
for all shots within the film. The Supervising Animators then applied stylization, as they began the
experimental animation that would set the tone for their characters’ performances. The final
design of the character was informed by the stylistic theme of the film. In these images from Walt
Disney’s 1959 feature Sleeping Beauty it is evident that stylistic choices created for the
background design in a shot flowed into the interpretation of line and form in the character design.
(Fig. 3)
However the stylization process did not end with the look and feel of the character designs,
backgrounds and props. Stylization was central to movement in character animation; the
animation of the characters themselves provided a richly stylized experience of real-world motion
and timing, much in the same way a ballerina stylizes such mundane activities as walking or such
unreal activities as flying like a swan.
Finally stylization was also applied in the interpretation of natural phenomenon. This example
from Walt Disney’s Hercules shows a stylized approach to the effect of a smoke cloud. The
representation favors specific types of curvilinear treatments and angular oppositions. The visual
interpretation stands in marked contrast to the same event in the physical world (Fig. 4).
3 FILMMAKING
3.1 Stylization and Genre
Stylizations themselves can be seen to splinter through the prism of genre. For example the
stylistic conventions in Rocky & Bullwinkle contrast against the variations seen in Johnny Quest,
which was influenced by comic-book illustration (fig 7).
Figure 8: Background and Character Comparison of Bambi and Make Mine Music
The music driven films were segmented into separate capsules more indicative of the animated
short format. Narrative driven features had the burden of clarifying complex character arcs,
staying onscreen for extended periods. More detailed facial treatments were dictated by these
genre-induced requirements. (Fig. 9)
Figure 9: Facial Detail Stylization – Comparison of Bambi and Make Mine Music
For example the white region of the eye is important in subtle facial expressions and a more
stylized treatment of an eye may not encompass the same expressive range.
Students in art programs are taught as foundation, the importance of design principles and their
corresponding emotional impact on the viewer. Often through slight changes in the alignment of
forms in a visual field is balance achieved or such subtle linking through contour-continuation fully
realized. In their early years Walt Disney Studios was particularly sensitive to the relationship art
had to animation and endured great effort and expense to expose its employees to these
concepts via art classes and seminars. Transcripts from the 1930’s recorded artists in such
evening seminars isolating what are now taught as animation principles (Johnston, Thomas 1984,
p71-72).
Trained artists filled the majority of positions in 2D animated production pipelines. The effect of
this foundational integration of artists in the animation process led to the formation of visual
identities within animation studios, often around a handful of celebrated stylists. Maurice Noble
had a profound impact on what came widely recognizable as the “look” of a Warner Brothers
animated short. Similarly Mary Blair impacted the look of Disney features and short subjects
through multiple stylistic interpretations as can be seen in Saludos Amigos (1942), Johnny
Appleseed (1948) and Peter Pan (1953); three works that demonstrate a wide range of visual
interpretations.
Stylized character movement began to appear more consistently outside of Disney/Pixar films, as
is exemplified by the Sheriff Earl character in Sony Animation Studios’ film Cloudy With a Chance
of Meatballs (2009), as the sheriff bounces and flips rather than walks through a crowd. It was
clear that 3D animation directors were embracing non-literal forms of movement. The trend
continued in Cloudy With A Chance of Meatballs II where the fraudulent guru, Chester, twists,
slides and gyrates from pose-to-pose, devoid of literal movement that could have originated with
motion capture technology or other automated methods. The 2010 release Tangled from Walt
Disney Pictures stood in contrast to character movement in early 3D animation efforts as it
exhibited the strong clear poses and simplified exaggerated movements that had been indicative
of high quality 2D character animation. Finally, Walt Disney Pictures Wreck it Ralph (2012) is full
of stylistic motion intended to mimic the movement of pixel-graphic video games. Characters
move in multiple styles within single shots. One character may be devoid of animation principles
such as Arcs resulting in stiff and unnatural movement while the next character may follow the
standard principles of movement resulting in a natural screen presence. 3D character animation
success stories such as these, contrast with automated processes such as motion capture.
Motion capture is a process that conceives of 3D character animation as a copy of real world
movement, while keyframed 3D character animation builds on a foundation of 2D character
animation traditions such as exaggeration or simplification. Automated processes negate the
interpretive role of the animator as stylist, resulting in movements that are prepared rather than
designed.
In the case of The Incredibles it was the first full 3D feature animation effort for director Brad Bird
who had been brought to Pixar by John Lasseter. The Incredibles production saw the arrival of
animation director Tony Fucile who had been a supervising animator on the 2D film The Lion King
before working as animation supervisor under Brad Bird on the mixed 2D-3D features at Warner
Brothers. In the case of Cloudy With a Chance of Meatballs, Sony Pictures had been on a course
of introducing 2D talent within their 3D ranks as Roger Allers and Jill Culton, co directors for Open
Season (2006), and Chris Buck and Ash Brannon, co-directors for Surfs Up (2007), all had their
roots in 2D feature animation. Finally co-directors Jim Reardon and Rich Moore (Wreck it Ralph,
2012) were graduates of the Character Animation Department at Cal Arts and also had their roots
in 2D animation techniques.
Stylization is a key ingredient in film, affecting qualitatively the dialog with the audience and
enhancing the narrative. It should be fully implemented in animated film, where it is most readily
available. It is unfortunate to see many 3D animated feature films offer little stylization and
routinely forgo the advantages that stylization brings. This phenomenon can be examined from
several perspectives but here it is seen through a close look at the 3D pipeline and the hundreds
of workers that create the final films.
However the 3D pipeline presents a more complex and compartmentalized process. Although
most 3D feature films have the benefit of both development artists and art directors the difficulty is
in the component processes collectively resulting in the final color and composition of each shot.
The work of the 3D development artist gives way to the modeling artist who first visualizes the
characters, props and set elements in 3D geometry. The texture artist further contributes in ways
that directly impact stylization. The composition of the scene falls to a set decorator or shot
composer then continues on to layout artists who block in the camera movement affecting each
scene’s composition. The animator follows with the keyframing of character elements, working
primarily in the rough-hewn visual context of low-polygon models. In a subsequent step further
animation is added through automated simulations and dynamic options and processes. Final
lighting is then applied to the scene, only beginning to address the integral role of shadow and
light in screen composition, at a very late stage in the process. It is when each frame is finally
rendered that the shot design and composition arrive at their final state.
59% 87%
Table 1: Demographic Shift in the constituency of Feature Animation Production Units
(Data retrieved from IMDB.com)
The 3D film process is challenged by this change in balance, as the production team moves away
from a common background in art to one pulling heavily toward digital technology. Thus the
largely artistic process of stylization has not only been spread across a much broader span of
production time, but amongst a different set of contributors. Without a common artistic
background rooted in design principles and aesthetics, the understanding of stylization and what
constitutes successful implementation may be a point of conflict within 3D production teams.
6 CONCLUSION
6.1 The Need for Visual Identity
Animated feature films are more abundant today than at any other time in the history of film. The
vast majority of these films are 3D animated features.
It is further advisable that other methods such as the stop-motion animation pipeline be examined
as possible influences for change. Perhaps one day final lighting and texturing will precede
character animation in much the same way shaded layout drawings set the stage before the 2D
animator ever set pencil to paper. As many times as the 3D pipeline is repeated it ought to be
reimagined; such a young set of processes should be ripe with experimentation. These
experiments should be guided by design principles and stylization ideals, which ultimately trump
technology as a film seeks its emotional connection with the audience.
It is very hopeful that stylization will be fully realized in the future of 3D animated films, as the
existing tools and processes are capable of far greater results in this quest.
REFERENCES
[1] Powers, P. (2012). Ludic Toons The Dynamics of Creative Play in Studio Animation, American
Journal of Play, 5(1), 22-54
[2] Beckman, K., Ezawa, K. (2012). Animation, Abstraction, Sampling: Kota Ezawa in Conversation
with Karen Beckman, University of Pennsylvania Scholarly Commons, From web 07/05/2015,
http//:repository.upenn.edu/hisart_papers/5
[3] Kaba, F. (2013). Hyper-Realistic Characters and the Existence of the Uncanny Valley in Animation
Films, International Review of Social Sciences and Humanities, 4(2), 188-195
[4] Linsenmaier, T. (2011). Nea Ehrlich - Animated Documentaries as Masking, from web 07/05/2015,
http://journal.animationstudies.org/nea-ehrlich-animated-documentaries-as-masking/
[5] Sparavigna, C., Marazzato, R. Non-photorealistic Image Processing: an Impressionist Rendering,
www.academia.edu, From web 07/05/2015, http://www.academia.edu/4703400/Non-
photorealistic_image_processing_an_Impressionist_rendering
[6] Oxford English Dictionary (2015), Online Dictionary – Definition of Stylization, From web
07/05/2015, http://www.oed.com
[7] Johnston, O., & Thomas, F. (1984). Disney Animation The Illusion of Life. New York: Abbeville
Press.
[8] Forum.rottentomatoes.com, (2005). Forum Posting on Closure of Disney Animation Australia –
Derived from Australian Broadcasting Corp., 07/27/2005, From web 07/05/2015,
http://forum.rottentomatoes.com/topicR/show/1216747
[9] IMDB.com, (2015), Database Retrieval - Credit List for Inside Out, From web, 09/12/2015,
http://www.imdb.com/title/tt2096673/fullcredits/
[10] IMDB.com, (2015), Database Retrieval - Credit List for The Little Mermaid, From web, 09/12/2015,
http://www.imdb.com/title/tt0097757/fullcredits/