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Persona Name Vocation Accomplishment

Points
Family Current AP/G
Heroic Persona SEC SEC
Record Sheet Player Name Joss Attractiveness AP/X
See Heroic Persona Statistics, Mythus p. 64/
Characteristics Mythus Remastered p. 9 Movement
(in yards per BT)
TRAITS

Mental Physical Spiritual Walking (P/10)


Mental Dmg Physical Dmg Spiritual Dmg Running (x2)
Effect Level WL CL RL Effect Level
Cautious (x0.5)
CATEGORIES Mnemonic Muscular Metaphysical Swimming (x0.25)
MMCap PMCap SMCap
Crawling (x0.1)
ATTRIBUTES MMPow PMPow SMPow
Trotting (x2)
MMSpd PMSpd SMSpd
Evasive (x0.3)
CATEGORIES Reasoning Neural Psychic Standing Running
Jump (x0.3) Jump (x0.6)
MRCap PNCap SPCap
ATTRIBUTES MRPow PNPow SPPow
See Movement on Mythus p. 13/
MRSpd PNSpd SPSpd Mythus Remastered p. 82 for more
information

Character Profile
Background & Physical Description Character Sketch
Handedness: Age:
Gender: Birth Date:
Pronouns: Birth Place:
Height: Residency:
Weight: Pantheon:
Build: Patron Deity:
Typical Appearance:

Quote:

See Quirks on Mythus p. 105/ Mythus Remastered p. 50


Quirks Counter-Quirks
Name Effect Name Effect

See Special Connections on Mythus p. 115/ Mythus Remastered p. 62


Special Connections
Name Location Type Notes

Mythus Remastered Persona Record by R. William Morris. No claim to copyright. Rev 1.0 Jan 2024 Page 1
Knowledge/Skill Areas
Sub- See Mythus p. 137/ Mythus Rm p. 88
Mental K/S Areas Areas STEEP
Sub-
Areas STEEP Mental Sub-Areas
Agriculture Fortification & Siegecraft K/S Area Sub-Area Spec STEEP
Apotropaism Gambling
Appraisal Games, Mental
Architecture Gemology
Astronomy Geography/Foreign Lands
Biography/Genealogy Geology/Mineralogy
Biology History
Botany Hypnotism
Business Administration Influence
Chemistry Journalism
Criminal Activities, Mental Law
Criminology Linguistics
Cryptography Lip Reading & Sign Language
Current Events Literature
Deception Logic
Demonology Magick
Domestic Arts & Sciences Mathematics
Dweomercraeft, General Medicine, Veterinary
Dweomercraeft, Black Military Science
Dweomercraeft, Elemental Native Tongue,
Dweomercraeft, Gray Navigation
Dweomercraeft, Green Perception (Mental)
Dweomercraeft,White Phaeree Flora & Fauna
Ecology/Nature Science Political Science
Economics/Finance/Investing Public Administration
Education Rarities
Engineering Sociology/Culture
Engineering, Military Spellsongs
Espionage Subterranean AErth
Etiquette & Social Graces Suveying/Topography
Foreign Lang., Toxicology
Foreign Lang., Trade Lang,
Foreign Lang., Weapons, Military, All Other
Foreign Lang., Zoology
See Mythus p. 162/ Mythus Rm p. 108
Physical K/S Areas Sub-
Areas STEEP
Sub-
Areas STEEP Physical Sub-Areas
Acupuncture Juggling K/S Area Sub-Area Spec STEEP
Acrobatics/Gymnastics Leatherwork
Arms & Armor Legerdemain
Boating Masonry
Clothwork Mechanics
Combat, H2H, Lethal Mines & Mining
Combat, H2H, Non-Lethal Mountaineering
Combat, Hand Weapons Music
Combat, Hand Weap, Missile Perception (Physical)
Construction Plumbing
Construction, Naval Police Work
Construction, Transport Printing
Criminal Activities, Physical Riding
Cultured Palate Seamanship
Disguise Smithing/Welding
Drawing Speleology
Endurance Sports
Escape Subterranean Orientation
First Aid Surveillance/Security
Games, Physical Survival
Gemsmith/Lapidary Swimming/Diving
Handicrafts/Handiwork Tolerance
Heka-Forging Travel
Hunting/Tracking Weapons, Special Skills
Jack-Of-All-Trades
Sub- Sub- See Mythus p. 175/ Mythus Rm p. 124
Spiritual K/S Areas Areas STEEP Areas STEEP Spiritual Sub-Areas
Alchemy Musical Composition K/S Area Sub-Area Spec STEEP
Animal Handling Mysticism
Astrology Nature Attunement
Buffoonery Necromancy
Charismaticism Occultism
Conjuration Painting (Artistic)
Dance Pantheology
Divination Phaeree Folk & Culture
Exorcism Philosophy
Fortune Telling Poetry/Lyrics
Herbalism Priestcraeft,
Impersonation Religion Sunlight
Gloomy Darkness
Balance
General
Shadowy
Moonlight
Darkness
Judgement Sculpture
Jury-Rigging Sorcery
Leadership Street-Wise
Magnetism Thespianism
Medicine, Oriental Witchcraeft
Mediumship Writing, Creative
Metaphysics Yoga
Multiversal Planes & Spheres
Additional K/S Areas STEEP STEEP
Difficulty Ratings
VeryEasy x4 Hard x1
Easy x3 Very Hard x0.75
Routine x2.5 Difficult x0.5
Moderate x2 Very Difficult x0.25
Complex x1.5 Extreme x0.1
Page 2 Mythus Remastered Persona Record by R. William Morris. No claim to copyright. Rev 1.0 Jan 2024
Combat
Healing Rates Combat Modifiers Dazed Effects Time in Mythus
(per day) Damage Bonus from Physical BAC at 50%.
+5 Speed Factor 1 Action Turn (AT) = 5 minutes
Under care: High PMPow Resistance No Casting (some Powers may work) 1 Battle Turn (BT) = 30 seconds
DRs increased by 2 1 Critical Turn (CT) = 3 seconds
Resting: Perception Bonus to BAC Dodge Factor Movement halved
Combat, Non-Lethal See Mythus p. 221/ Mythus Rm p. 177 Combat, Hand-to-Hand, Lethal See Mythus p. 223/
Mythus Rm p. 179
Speed Attacks/
Attack Form Factor BAC Effect Type STEEP CT Init Dmg BAC
Overpower 5 Overpower target for 2D6 CTs Hands
Stun 3 D6+ Stun damage; excess over target’s PNCap is CTs Stunned Feet
First overpower or stun, then “Hard” Combat, HTH (Non-Lethal) weapon
Disable 3 or 5 to disable arm or leg for D% days. PD 1d10. weapon

Combat, Hand Weapons See Hand Weapons Mythus p. 235/ Mythus Rm p. 192 Avoidance
Dmg Phy Mental
Weapon Sub-Area STEEP WP C SF Type Dmg Reach BAC Dur Brk Notes
D6+
1H Sword
Club/Mace
Dagger/Knife
Axe
Pole
Spear/PA,
2H
Shield
Whip/Flail
Swords
Arm, Thrust
Axe Cutting Physical
D6+
1H Sword
Club/Mace
Dagger/Knife
Axe
Pole
Spear/PA,
2H
Shield
Whip/Flail
Swords
Arm, Thrust
Axe Cutting
D6+ Spiritual
1H Sword
Club/Mace
Dagger/Knife
Axe
Pole
Spear/PA,
2H
Shield
Whip/Flail
Swords
Arm, Thrust
Axe Cutting
D6+
1H Sword
Club/Mace
Dagger/Knife
Axe
Pole
Spear/PA,
2H
Shield
Whip/Flail
Swords
Arm, Thrust
Axe Cutting
D6+ See Mythus p. 211/
Mythus Rm p. 166
1H Sword
Club/Mace
Dagger/Knife
Axe
Pole
Spear/PA,
2H
Shield
Whip/Flail
Swords
Arm, Thrust
Axe Cutting
Weapon Notes
* DR roll is made to dismount a mounted hand CT, no matter what the Speed Factors can be pulled down by the rope which is doubled (x2)
opponent so involved. attached to the weapon, thereby causing *7: These metal rods are placed firmly into
** DR roll is made to hold an opponent at *1: Weapon negates 5 points of normal armor difficulty in the counterattack. the ground and opponents ram themselves
bay each and every time it successfully strikes the *4: This weapon specializes in its unusual upon the points. This assumes a special
#1: A Special Hit indicates that the oppo- opponent. Weapon points in excess of 5 add attack form and thereby needs a simpler DR condition, of course, such as a massed block
nent is caught by the hook and thrown down to the amount of armor negated. A halberd, roll than normal to accomplish its special of charging infantry or cavalry (at trot,
(or dismounted) for example, with 8, discounts that number of task. canter or gallop). The damage inflicted by
#2: On a Special Hit, the weapon catches the factors of armor when comparing damage to *5: This weapon does not affect an oppo- each stake is 3D6+3, 5D6+6 to a mount
opponent’s weapon and disarms him or her armor protection. nent who is wearing any sort of hard armor, with a dismount chance of 2 in 6 per stake.
#3: DR roll is made to disarm or destroy an *2: Before figuring the damage done on anyunless a Special Hit was rolled and this then JourneyMasters may modify this up or down
opponent’s weapon attack, the attacker declares whether making becomes a regular one. according to their superior knowledge of
#4: In a head-to-head action, a pike will a Cutting or a Piercing attack. *6: This weapon does so poorly against such probability in a particular situation.
always get first strike on the initial hand-to- *3: DR roll is made to see if the opponent armor that the armor’s defense values are

Combat, Missile Weapons See Missile Weapons Mythus p. 235/ Mythus Rm p. 192
Dmg Phy Ranges
Missile Weapon Sub-Area STEEP WP Thr SF Type Dmg ROF BAC Dur Brk (+10/+5/+0/-10/-20) Notes
D6+
Throwing Star
Spear/Javelin
Sling
Net
Knife/Dagger
Dart
Crossbow
Bow
Blowgun
Boomerang
Axe/Club/Hammer
D6+
Throwing Star
Spear/Javelin
Sling
Net
Knife/Dagger
Dart
Crossbow
Bow
Blowgun
Boomerang
Axe/Club/Hammer
D6+
Throwing Star
Spear/Javelin
Sling
Net
Knife/Dagger
Dart
Crossbow
Bow
Blowgun
Boomerang
Axe/Club/Hammer
D6+
Throwing Star
Spear/Javelin
Sling
Net
Knife/Dagger
Dart
Crossbow
Bow
Blowgun
Boomerang
Axe/Club/Hammer
D6+
Throwing Star
Spear/Javelin
Sling
Net
Knife/Dagger
Dart
Crossbow
Bow
Blowgun
Boomerang
Axe/Club/Hammer

Armor Pieces See Armor Tables and Descriptions Mythus p. 235/ Mythus Rm p. 246 Strike Location
Damage
D% Roll Area Modifier
01 - 10 Ultra-Vital x4
11 - 25 Super-Vital x3
26 - 40 Vital x2
41 - 00 Non-Vital x1
* For fragile or tough creatures (GM’s discretion) adjust
roll by either -5 or -10, or by +5 or +10, respectively
See Mythus p. 229/Mythus Rm p. 186
Armor Scheme Mental Armor Speed Factor Penalty:
Area Pierce Cut Blunt Fire Chem Stun Elec Automatic: High FAC Misses
Ultra Automatic Special
Heka-Generated: FAC Total Miss Miss
Super 101 - 125 97 - 98 99 - 00
Spiritual Armor 126 - 150 98 - 99 00
Vital 151 - 175 99 00
Non-Vital Automatic: 176 or more 00* 00*
* Roll 1D10. A result of 1-7 indicates a hit, 8 and 9 are an
Average Heka-Generated: Automatic Miss, and 0 is a Special Miss.
See Mythus p. 228/ Mythus Rm p. 185

Mythus Remastered Persona Record by R. William Morris. No claim to copyright. Rev 1.0 Jan 2024 Page 3
Possessions & Equipment
Financial Information See Determining HP Wealth, Mythus p. 113/Mythus Rm p. 60

Net Worth: BUCs Bank Accounts: BUCs Cash on Hand: BUCs Monthly Income: BUCs/mo
This inventory does not include Transportation (see below) or Weapons & Armor (see previous page)
Item Category Location Quality Cost Item Category Location Quality Cost
Average Average
Clothes
Securities
Miscellaneous
Dwelling Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Clothes
Securities
Miscellaneous
Dwelling Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Clothes
Securities
Miscellaneous
Dwelling Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor
Below
Above
Exceptional
Unsurpassed
(x1/4)
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
AverageAvg (x1/2)
(x2)
(x5)
(x10)
Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
Avg (x1/2)
(x2)
(x5)
(x10) Securities
Miscellaneous
Dwelling
Clothes Poor (x1/4)
Below
Above
Exceptional
Unsurpassed
Avg
Avg (x1/2)
(x2)
(x5)
(x10)
Transportation
Mounts Mounts Table Mythus p. 117/Mythus Rm p. 69; Mounted Movement Mythus p. 132/Mythus Rm p. 82 Land Vehicles Dmg Dmg
Name Type Dmg Size Armor End Sprl Spd Cost Type Points Cost Points Cost

Yes
No
Yes**
Yes*
No
Yes**
Yes*
Yes
No
Yes**
Yes*
Yes
No
Yes**
Yes*
Yes
Mount Notes
See Mythus p. 254/Mythus Remastered p. 218 for Barding Descriptions Horses can Canter in addition to the normal three movement rates
* Cannot wear armor that reduces normal speed by more than 20% Elephants running speed is sustainable for CTs of time, not BTs. However, Elephants can go from
** Cannot wear armor that reduces normal speed by more than 10% normal to running rate in the same CT.

Waterborne Vessels Base Move Dmg Rowing Sailing Speeds:


Name Type Normal Adverse Favorable Points Cost When physical labor (paddling or a: equals 50% of wind speed
rowing) is the sole means of propul- b: equals 25% of wind speed
sion, maximum rates of movement c: equals 75% of wind speed
shown cannot be maintained for
extended periods, i.e., more than one
or so Action Turns. Current or wind
negates this stricture.

Page 4 Mythus Remastered Persona Record by R. William Morris. No claim to copyright. Rev 1.0 Jan 2024
Heka Generation
Mental Heka Practice: Full Partial None Physical Heka
Mental Heka-Generating K/S Maximum: Physical Heka-Generating K/S Maximum:
K/S Area STEEP Bonus K/S Area STEEP Bonus
Apotropaism + (MMCap + MRCap) Endurance + (PMPow + PNPow)
Astronomy + MMCap 1 Gemsmith/Lapidary + PNPow
Demonology + MMCap 2 Heka Forging + PM CATEGORY 5
Dweomercraeft, General + MM CATEGORY 3 Music + (PMSpd + PNSpd) 4
Dweomercraeft, Black + MM CATEGORY 3
Dweomercraeft, Elemental + MM CATEGORY 3
Dweomercraeft, Gray + MM CATEGORY 3
Dweomercraeft, Green + MM CATEGORY 3
Dweomercraeft, White + MM CATEGORY 3
Magick + MR CATEGORY 3
Spellsongs + (MMCap + MRCap) 4

Mental TRAIT Heka: Mental ATTRIBUTE Heka: Physical TRAIT Heka: Physical ATTRIBUTE Heka:
Mental CATEGORY Heka: Mental K/S Area Heka: Physical CATEGORY Heka: Physical K/S Area Heka:
Total Mental Heka: Total Mental Heka:
Heka-Generating K/S Notes cery STEEP of from 2 to 10 plus Spiritual TRAIT 4: Individuals with both Spellsongs and Music, plus S TRAIT in Heka points.
See Heka-Generating K/S Areas, Mythus Magick in points of Heka. who also have both Musical Composition and Poet- 7: Witchcræft is enabled through a Pact (q.v.),
p. 8 3: Dweomercræft and Magick are the two ry/Lyrics, are able to add their STEEP in both in which provides a multiplier of from 2 to 10 times
K/S Areas necessary for Full Practice. If able to Heka to any Spellsongs Casting. STEEP plus SM CATEGORY for additional Heka.
K/S Areas in italic produce Heka only when used channel full Heka, the persona uses a multiplier 5: If only Physical Heka is used for Heka 8: Yoga STEEP of 33 or less can apply the Heka
in conjunction with certain K/S Areas. of 10 against Dweomercræft or Magick, whichever Forging, then add P TRAIT instead of PMCAT- they gain from Yoga to Physical uses only. Those of
1: When used in conjunction with Astrology, is lower, and the other adds its STEEP in Heka. EGORY. between 34 and 66 are able to use this Area’s Heka
Astronomy provides 1 point of Heka per point of A Full Practitioner uses M TRAIT for additional 6: Priestcræft and Religion and a Vow of Priest- for either Physical or Mental K/S purposes. If 67 or
Astronomy STEEP. points of Heka instead of MM CATEGORY. Any craeft are necessary for a Full Practice, gaining a more STEEP points are possessed, the Heka may be
2: Demonology is the “activator” of Sorcery, and additional Schools only provide Heka equal to 10 time multiplier on Priestcræft STEEP (or Reli- used for any TRAIT.
with a Pact, the sorcerer gains a multiplier of Sor- STEEP plus MMCap for each. gion STEEP if the latter is lower than the former)

Spiritual Heka Practice: Full Partial None Pacts & Vows


Spiritual Heka-Generating K/S Maximum: Vow of Priestcraeft*
K/S Area STEEP Bonus K/S Area STEEP Bonus Vow of Service
Alchemy + SM CATEGORY Mysticism + SP CATEGORY Exorcism
Astrology + SPCap 1 Necromancy + SMPow Herbalism
Conjuration + (SMPow + SPPow) Occultism Mysticism
Divination + SPCap Pantheology Necromancy
Exorcism + SMCap Poetry/Lyrics + (SMSpd + SPSpd) 4
Priestcraeft**
Fortune Telling + SPPow Priestcraeft + SMCATEGORY 6
Herbalism + SM CATEGORY Religion + SMPow 6 Sorcery
Mediumship + SPPow Sorcery + (SMPow + SMSpd) 2 Vow Multiplier:
Metaphysics + SMCap Witchcraeft + SPSpd 7
Musical Composition + SMPow 4 Yoga x2 8 Pact
Sorcery
Spiritual TRAIT Heka: Spiritual ATTRIBUTE Heka: Witchcraeft
Spiritual CATEGORY Heka: Spiritual K/S Area Heka: Pact Multiplier:
See Vows of Faith, Mythus Magick
Total Spiritual Heka: p. 10 & Pacts with Evil, Mythus
Magick p. 12
* A Vow of Priestcraeft is only
Heka Reservoirs See Heka Reservoirs, Mythus Magick p. 15 available to Full Practitioners and is
Type Description Heka required to activate Full Practice for
Priestcraeft.
General
Dedicated ** A Vow of Service (Priest-
craeft) is only available to Partial
Dedicated
General Practitioners.
Dedicated
General
Dedicated
General
Dedicated
General Heka Apature
Dedicated
General
Dedicated
General
Dedicated
General
Dedicated
General Total Heka
Dedicated
General
Dedicated
General
Dedicated
General Current Maximum
Dedicated
General

Regaining Heka
KS/Area Heka Regeneration See Mythus Magick p. 14 ACT Heka Regeneration See Mythus Magick p. 14

Method of Restoration Heka Restored/Hour Maximum/Hour Heka Source Means of Restoration Time Amount
Resting quietly, but with some Up to 6 STEEP points* in ATTRIBUTE Prayer or Meditation 1 hour
distractions/anxieties as many as 3 K/S Areas CATEGORY Sleep 3 hours
Resting without disturbance Up to 12 STEEP points*
in as many as 3 K/S Areas Trance 2 hours
Prayer (Vow-holding personas only) Up to 18 STEEP points * TRAIT` Sleep 6 hours
in as many as 2 K/S Areas
Meditation Up to 18 STEEP points* Trance 3 hours
in as many as 3 K/S Areas
Prayer and Meditation (Vow-hold- Up to 24 STEEP points* Concentrating Heka For Dweomercraefters only. See Mythus Magick p. 14
ing personas only) in as many as 4 K/S Areas Dweomercraeft STEEP: Moon Phase: Full or New
Sleeping Up to 12 STEEP points*
in as many as 6 K/S Areas Dress: Skyclad Hours Meditating:Waxing
Waning
Trance (Non-Vow-holding perso- Up to 12 STEEP points* Consecrated
Lightly
Fully
Days Fasting:Clothed
Clothed
Robe Companions:
nas) in all K/S Areas held Cleanliness: No Bath
* Note that this means Heka gained through a multiplier applied to STEEP is regained at up to 10 times the rate of less
Ritual Heka Recharge
powerful Heka. Bath w/Sea Salt Factors Gained Rate

Mythus Remastered Persona Record by R. William Morris. No claim to copyright. Rev 1.0 Jan 2024 Page 5

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