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Customer engagement in the digital age: a review and research


agenda
Aaleya Rasool1, Farooq Ahmad Shah2 and Jamid Ul Islam3

With the emergence of digital era, practitioners and of time online [5,6]. As a result, marketers are making
academicians alike aim at comprehending how companies significant investments in providing customers seamless
might facilitate customer engagement. Acknowledging its digital experiences and immediate customized solutions
significance, this study presents a concise review of some to engage them with their brands [7].
recent online customer engagement studies to highlight key
research themes that are yet to be enthusiastically uncovered. As consumers are becoming increasingly proficient using
Doing so, this study is expected to serve as a stepping stone in emerging communication platforms, they proactively con-
affording an enhanced understanding of where the area of duct online, technology-facilitated service interactions
customer engagement is heading towards and which areas (e.g. purchasing flight/movie tickets online, undertaking
merit deeper scholarly investigation, thereby reflecting its online consultation, purchasing items for daily use, and
academic significance. We also highlight some key areas that playing online games). Given this paradigm shift in the
need managerial attention in the adoption of new technologies interactive environment, engaging customers has become
to foster customer engagement. a strategic imperative for marketers to nurture customer-
brand relationships vis-à-vis improve their profitability
Addresses [8,9]. Therefore, customer engagement (CE), which
1
Department of Management Studies, School of Business Studies, reflects the customers’ investment in their brand-related
Central University of Kashmir, India
2
interactions, is of significant importance [10–12]. The
School of Business Studies, Central University of Kashmir, India
3 practical relevance of CE in the corporate world is further
College of Business Administration, Prince Sultan University, Riyadh,
Saudi Arabia reflected by the fact that 496 of the Fortune 500 companies
have used social media platforms including Facebook and
Corresponding author: Islam, Islam (Islam) Twitter to engage customers [13].

Current Opinion in Psychology 2020, 36:96–100 Drawing on multiple theoretical backgrounds, particularly
This review comes from a themed issue on Cyberpsychology
service-dominant logic and relationship marketing, a num-
ber of CE conceptualizations have been proposed. For
Edited by Jon D Elhai and Dmitri Rozgonjuk
example, Doorn et al. [14] perceive CE as uni-dimensional
For a complete overview see the Issue and the Editorial (psychological) construct whereas Dijkmans et al. [15] sug-
Available online 29th May 2020 gest CE to be a two dimensional concept comprising cogni-
https://doi.org/10.1016/j.copsyc.2020.05.003 tionandbehavior.Theuni-dimensionalnatureofCEmerits
2352-250X/ã 2020 Elsevier Ltd. All rights reserved.
simplicity but it does not reflect CE’s rich conceptual scope
[16,17]. In the recent studies, there is a rising consensus
among scholars that CE is a ‘context-specific’ multi-dimen-
sionalconstructcoveringcognitive, affectiveandbehavioral
dimensions [18,19,20,21,22]. Reflecting this tripartite
dimensionality, CE is defined as ‘a consumer’s positively
Introduction valencedbrand-relatedcognitive,emotionalandbehavioral
Over the years, the world has constantly ben moving activity during or related to focal consumer/brand inter-
towards the digital era. The emergence of this era has actions’ [19, p.154]. Similarly, Islam and Rahman [20]
led to an almost absolute brand transparency among conceptualize CE as ‘the readiness of a customer to actively
customers today [1]. In such a progressively networked participate and interact with the focal object (e.g. brand/
era, customers are empowered so much so that everything organization/community/website/organizational activity),
for them is replaceable now; any product, any service, all [which] varies in direction (positive/negative) and magni-
content, and any function. The advent of interactive Web tude (high/low) depending upon the nature of a customer’s
2.0 along with technological advancements such as Artifi- interaction with various touch-points (physical/virtual)’
cial Intelligence (AI), Big Data, Augmented Reality (AR), and (p. 2019).
Internet of Things (IoT) are driving this change [2]. Such
technologies along with multiple social networking plat- Given its practical relevance to the contemporary corpo-
forms have become an integral part of customers’ lives rate world, CE has also acquired central position in the
[3,4]. With an increasingly interactive environment, recent marketing literature [10,12,23]. The last few years
today’s tech-savvy customers spend considerable amount have seen a thriving research interest with respect to CE

Current Opinion in Psychology 2020, 36:96–100 www.sciencedirect.com


Customer engagement in the digital age: a review and research agenda Rasool, Shah and Islam 97

in the online/digital context [24,25]. A growing number of customers’ available resources and their willingness to
journal special issues, conferences, commentaries, and participate in brand-related interactions and activities
research publications have actively started talking about [10]. Therefore, the challenge for marketers is to revise
CE in the digitally networked media [3,26], which was their Gamification mechanisms over time to maintain the
not present in the marketing discussions a decade ago. fun and excitement of the gameful experience and sustain
Acknowledging its theoretical and practical significance, CE.
we present a concise review of some selected online
customer engagement studies to highlight key research
questions and themes that can guide future research in Mobile applications and CE
this rapidly developing area of CE. Contemporary marketers face a challenge to meet their
customers’ need for personalized expertise and solu-
Emerging research themes tions in real-time during their shopping experiences. To
We highlight following research areas to digitally facili- overcome this challenge, marketers are adopting digital
tate CE. These themes also highlight certain important technologies such as location-based mobile applications
areas that merit managerial attention in the adoption of and virtual reality mobile apps to provide a highly
new technologies to foster and manage CE effectively. customized environment that offers real-time interac-
tive information exchange between the customer and
Gamification and CE the brand [37,38]. While customers are progressively
The progressive accessibility of technology has impelled becoming omni-channel shoppers, it is no longer
corporates to embrace Gamification as a compelling mar- enough for marketers to strategize only in terms of
keting tool [27,28,29]. Gamification market is projected optimizing sales in physical versus online stores [39].
to reach $11.10 billion by 2020 [30]. Many of the giant Rather practitioner success will be governed by how
global companies like Starbucks, Amazon.com, and Expe- they consider a whole mix of customer-brand touch
dia are incorporating Gamification into their marketing points to engage with each customer and amplify the
strategies [31]. Marketers apply gaming-related principles overall consumer experience. Given that digital touch-
to offer game-like experiences, which are more enjoyable; points have transformed the way customers interact
thereby elevate customer engagement and experience with a brand, mobile apps in particular have emerged
[32]. Because of its wide application to diverse contexts as a go-to tactic for marketers because of their potential
such as facilitating learning in education, encouraging to offer convenient digital customer engagement [37].
more exercises in healthcare, and facilitating favorable Mobile apps facilitate CE by providing a richer, porta-
organizational behaviors in employees, Gamification has ble, and deeper shopping experience to customers than
attained an increasing attention from practitioners and websites [40].
scholars [33].
Studies investigating CE through mobile apps has tran-
Literature reveals that research on Gamification has recently spired into marketing literature relatively recently; there-
been conducted in different domains viz. branding, retailing, fore, this area offers a multitude of future research ave-
and service design [34,35]. However, key principles that nues [37,41]. In this direction, scholars are suggested to
might facilitate CE through Gamification and drive its suc- explore the factors that drive customers’ adoption, usage,
cess remain under explored [27]. Despite the optimistic and engagement habits of mobile applications [37,40].
perspectiveofGamificationin facilitatingCE,therestill exist Future studies are also needed to more explicitly reflect
significant gaps which are vital to be reflected upon [27,35]. the different engagement-related (hedonic versus utili-
For example, little is known about the real potential of tarian) needs of different customers who adopt mobile
Gamification in driving CE from the customer perspective apps [38,42]. Besides, some individual personality fac-
[27,36]. Research models studied with respect to Gamifica- tors (e.g. Big five personality traits) may also be consid-
tion lack coherence across contexts, which therefore, merit ered to better describe the mobile applications driven CE
further investigation to strengthen the foundations of Gami- mechanism [11,16]. Another promising area as an exten-
fication-customer engagement interplay [31]. Besides, there sion of mobile applications is the incorporation of
is a need for strong empirical evidence to understand the Augmented Reality features, a domain wherein the
psychological perspectives of customers’ Gamification adop- investment is predicted to reach $60 billion by the end
tion and CE. In this direction, the role of psychological of 2020 [43]. Correspondingly, studies are needed to
characteristics in engaging customers through Gamification understand how AR can be adopted to further strengthen
adoption also needs scholarly pursuit [28]. CE [38,44]. Moreover, studies need to examine cus-
tomer perception and engagement intentions towards
To nurture insight into these issues, practitioners require those mobile applications that provide AR features com-
a deeper understanding of managing Gamification mech- pared to those that do not contain such features to
anisms carefully to avoid deviant behavior and negative broaden the understanding of the importance of AR in
reactions [32]. Practitioners also need to focus on facilitating CE through mobile app adoption [38,44].

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98 Cyberpsychology

Marketers need a detailed understanding of how to potential detrimental outcomes for the short-term and
manage the adoption process of mobile apps and increase long-term performance and reputation of the firms [53].
their usage rate. In order to stay ahead of the competition Marketers need not neglect any negative reviews and
curve, marketers need to provide customers with AR should follow them up with personalized service failure
experiences through different mobile apps [37,45]. recovery initiatives to soften their negative effect.
Lastly, mobile apps (with or without) AR features are
typically designed to enhance overall customer experi- Conclusion
ence, but it can also have counter-productive effects on The domain of online CE has grown rapidly in the past
social wellbeing. For example, excessive use of such apps few years, wherein customers have emerged from being
can be detrimental to health and can result in obesity and ‘passive information receivers’ to active ‘value co-
loss of eye sight [3,46]. Therefore, practitioners need to creators’ contributing in new product development and
frame sensible guidelines and rules to optimize overall service innovation activities. This concise review about
interactivity and engagement through mobile apps vis-à- the progressive online CE presents three key areas of
vis minimize such negative consequences. research that warrant crucial debate and investigation to
strengthen the theoretical reflection and empirical
research on contemporary issues of CE in the digital era.
Negative valenced expressions of CE
The advent of technology-enabled digital interfaces has Apart from the highlighted three research avenues, we
offered marketers valid platform to engage their customers believe that studying other customer psychological per-
and facilitate their significant co-creating and influencing spectives in relation to CE may also provide some insight-
role [21,47]. Today, customers rely on the authoritative ful results and implications. In this direction, researchers
information and reviews (whether positive or negative) may investigate how customers can be better engaged to
shared by other customers about products and services to co-create value by interactively communicating with
reduce perceived purchasing risks [48,49]. Not all engaged them through multiple touch-points. Besides, scholarly
customers always post favorable feedback related to a attention is needed to investigate how firms can utilize
brand but some customers are negatively valenced CE to increase profitability. Therefore, how to manage
towards a focal object [47,50]. This is aided by the growth customer retention to maximize their share of wallet and
of social media that has enabled customers to express facilitate customer’s willingness to pay a premium price is
negative feedback quickly in the forms of blog writing or another promising area that warrants scholarly attention
negative comment posting [50,51]. [5]. Correspondingly, studies are encouraged to investi-
gate whether and how a firm’s CSR initiatives play any
Despite significant theoretical evidence that negative role in engaging customers by fostering positive feelings
customer interactions are more persuasive than positive and attitude towards such firms. Lastly, a need exists to
ones, the CE literature has, to date, focused primarily on empirically examine the strength and directionality of CE
positive CE [20]. Future studies are, therefore, needed to and its conceptual links with relatively recent psycholog-
incorporate the notions of both positively as well as ical constructs such as brand love and brand hate [11,20].
negatively valenced expressions of CE [50,51,52]. Con- By presenting some exciting research themes, this study
sistently, studies should identify and validate the possible is expected to broaden the understanding of the exciting
threats posed by negatively valenced CE to the overall area of CE within evolving digital environment.
brand health. Studies should further identify whether and
how do millennials respond to positive different posi- Conflict of interest statement
tively and negatively valenced expressions of CE. Such Nothing declared.
research across sectors and categories is expected to shed
useful insights into the development of this emerging CRediT authorship contribution statement
area [47]. Aaleya Rasool: Writing - original draft, Conceptualiza-
tion. Farooq Ahmad Shah: Supervision, Writing - review
Marketers need to focus strategically on detecting the & editing. Jamid Ul Islam: Conceptualization, Supervi-
intensity level of negative CE and prioritize handling sion, Resources.
and/or mitigating the occurrence of such expressions. In
the age of social media and online interaction platforms, References and recommended reading
when customers are empowered to voice their dissatis- Papers of particular interest, published within the period of review,
faction about brands in an open and widely accessible have been highlighted as:
setting, it is a challenge for marketers to strategize how  of special interest
CE can be utilized to create a customer resistance to  of outstanding interest
negative brand information. Appropriate strategies are
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Customer engagement in the digital age: a review and research agenda Rasool, Shah and Islam 99

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100 Cyberpsychology

customers than those of the near ones, as well as offline-only customers This paper signifies the importance of understanding negative customer
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41. Kim SJ, Wang RJH, Malthouse EC: The effects of adopting and Aaleya Rasool, M.B.A is an integrated M.Phil- Ph.D research scholar in
using a brand’s mobile application on customers’ subsequent the Department of Management Studies, School of Business, Central
purchase behavior. J Interact Mark 2015, 31:28-41. University of Kashmir in India. She has obtained her MBA degree from
University of Kashmir, India. She has qualified University Grants
42. Tarute A, Nikou S, Gatautis R: Mobile application driven Commission National Eligibility Test and Jammu & Kashmir State
consumer engagement. Telemat Inform 2017, 34:145-156. Eligibility Test in Management. Her areas of interest are customer
experience, customer engagement, and services marketing. Apart from
43. Porter ME, Heppelmann JE: Why every organisation needs an presenting her research work in few national and international
augmented reality strategy. Harv Bus Rev 2017, 10:85. conferences, her work is published Journal of Retailing and Consumer
44. Javornik A: Augmented reality: research agenda for studying Services. Her recent work is also accepted for publication in International
the impact of its media characteristics on consumer Journal of Bank Marketing, and Marketing Intelligence and Planning.
behaviour. J Retail Consum Serv 2016, 30:252-261.
45. Heller J, Chylinski M, Ruyter KD, Mahr D, Keeling DI: Let me Farooq A. Shah, Ph.D. is Professor and Dean at School of Business
imagine that for you: transforming the retail frontline through Studies, Central University of Kashmir, India. Prof. Shah has more than
augmenting customer mental imagery ability. J Retail 2019, 30 years of teaching and research experience. He has authored seven
95:94-114. books and published dozens of research papers in top journals of his
domain. His work has appeared in journals like Journal of Advances in
46. Rozgonjuk D, Kattago M, Täht K: Social media use in lectures Management Research, Research in International Business and Finance,
mediates the relationship between procrastination and and Asia-Pacific Journal of Business Administration to name a few.
problematic smartphone use. Comput Hum Behav 2018, Professor Shah is also the member of various academic and professional
89:191-198. bodies.
47. Azer J, Alexander M: Negative customer engagement
behaviour: the interplay of intensity and valence in online Jamid Ul Islam has earned his Ph.D. from Department of Management
networks. J Mark Manag 2020, 36:361-383. Studies, Indian Institute of Technology, Roorkee, Uttarakhand, India, and
is currently working as an Assistant Professor (Marketing) at College of
48. Alexander M, Jaakkola E, Hollebeek L: Zooming out: actor
Business Administration, Prince Sultan University, Riyadh, Kingdom of
engagement beyond the dyadic. J Serv Manag 2018, 29:333-
Saudi Arabia. His work to-date, which has centered on customer/
351.
consumer engagement, is published in journals, including Journal of
49. Islam J, Rahman Z: Linking customer engagement to trust and Retailing and Consumer Services, Current Issues in Tourism, Journal of
word-of-mouth on Facebook brand communities: an empirical Services Marketing, Service Industries Journal, Management Decision, Internet
study. J Internet Commerce 2016, 15:40-58. Research, Telematics and Informatics, and Marketing Intelligence and Planning,
among others. His areas of interest are customer engagement, online
50. Do DKX, Rahman K, Robinson LJ: Determinants of negative brand communities, social networks, and consumer behavior. Dr. Jamid
 customer engagement behaviours. J Serv Mark 2019, 34:117- is the recipient of Emerald Literati Network Awards 2018, for Outstanding Paper
135 and Highly Commended paper, 2018.

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