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7 THE OFFICIAL GUIDEBOOK TO anol BESTSELLING VIDEO Ce eae ae) Prey i ee ra eas FIVE NIGHTS AT ort haa PETG tik al MALO copyright ©2017 Scott cawthon. All rights reserved. ad by Scholastic Inc., All rights reserved. Publishe d logos are trademarks Publishers since 1920. SCHOLASTIC and associate and/or registered trademarks of Scholastic Inc. fhe publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content. All rights reserved under International and Pan-American Copyright Conventions. No part of this publication may be reproduced, transmitted, downloaded, decompiled, reverse engineered, oF stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic of mechanical, now known or hereafter invented, without the express written permission of the publisher. For information regarding permission, write to Scholastic Inc.-; Attention: Permissions Department, 557 Broadway, New York, NY 10012. of fiction. Names, characters, places, and the product of the author's imagination oF are blance to actual persons, living or locales is entirely This book is 4 work incidents are either used fictitiously, and any resell or dead, business establishments, events, coincidental. Photo credits: Photos ©: 4 torn paper and throughout: nevermoregraphix/ s DeviantArt; 10 graph paper and throughout: rawen713/DeviantArt; 295 E bottom: picsfive/Fotolia; 92 bottom left: Marco Govel/Shutterstock; 92 bottom right: Billion Photos/Shutterstock; 144 map: Courtesy Utah Department of Transportation; 149 wiring diagram: Wire man/Fotolia; 149 bottom: samiramay/Fotolia; 158 top: Africa Studio/Fotolia; 158 screws: Andrii Ridnyi/Dreamstime; 159 bottom left: beerlogoff/Fotolia; 159 bottom right: Africa Studio/Fotolia. eISBN 978-1-338-21441-5 First printing 2017 Book design by off Base (ott pase Table of Contents Chapter 1 Five Nights at Freddy's, —_ Chapter 2 » Five Nights at Freddy's 2 Bower. ss. Wor 26 = Chapter 3 Five Nights at UNedd yc Ne 54 = Chapter 4 Five Nights at Dredd ys fT a ea 84 4 Chapter 5 = Five Nights at Freddy’s; Sister Location... 112 Chapter 6 = The Novel Series Chapter 1 Live NIGHTS — AT FeeDby’sS 'Ps the game that launched a million screams. Five Nights at Freddys (FNAF) is a point-and- click horror survival game that was founded on a simple enough premise: Last one week working as a night guard in a pizzeria Populated by homicidal animatronics. But what evolved from this concept quickly consumed gamers the world over, Fast forward a bit and (thanks in part to FNAF?s startling jump scares) hilarious/terrifying LePs Plays dominated video-sharing sites, fueling the publics curiosity and resulting in billions of views. Still, gamers soon realized there was more to FNAF than just deadly animatronics, Lurking ih the darkened corners of Freddy Fazbear’s Pizza are the threads of disturbing mystery. This mystery—hidden throughout the game in posters that change, hallucinations, and even the mysterious fifth animatronic—has kept fans playing and replaying that first game since it was released in August of 2014. So, whats all the hype about? We> re glad you asked. The game begins with a Help Wanted” ad for Freddy Fazbear’s Pizza. Youll be working as a security guard on the midnight to :00 a.m. chit, The pay is pretty vad at just $120 a week \ (64 an hour), but we'll get to that later. : You occupy a stationary position in the office. You can turn to the right or left to see two sets ~™ of buttons. One button in each set shuts a doors } the other turns on a light outside the door. You f= can also pull up a monitor to check the security cameras. Re ee eer . you tnrove e, first there ee ee Un, let's se greeting from Un, it's kind introductory sed to read. a “Welcome that I'm can ies you know. magical place of a legal Pesarie Pizzeue where fantasy a acts: Entertainment fitases prone ae overing that dasage 0 rt rson repo urred, a missing a as soon Cc % mt Cae Dee caus erimego sda ya n thoroughly ill be file ises have bee! s have Sac iee and premise end the carpet i isc or person. Upon di Once you land in the office, the Phone starts ringing, ThiNes We LEARN FRam PHONE Guy |. Phone Guy apparently worked in the same office, but he’s on his last week. you die (dun dun dunnunuani), “a missing Persons report will be filed within ninety days—or as soon as Property and premises have been thoroughly cleaned and bleached and the carpets have been replaced,» Yep. That sounds like a completely normal thing to say. 2. “If were forced to sing those same stupid songs for twenty years, and | never gotabath.. » Why haven+ these animatronics been cleaned? Wait—how does one clean an animatronic? 3. The animatronics? servos lock up if they get turned off for to6 long. the ANnimatronics used to be allowed to walk around during the day, but that was before “the Bite of 977» Apparently someone had a daytime run-in with an animatronic | and lost his or her frontal lobe, but survived, | 4 Since the animatronics will see You as a metal endoskeleton | without its costume on, they'll try to stuf you into a Freddy | Fazbear suit. Yikes. So lets avoid that death, 5. You should only close the doors “# absolutely necessary.” As Phone Guy 54Y5, “Gotta conserve power.» _Gameplay and Strategy You CAN MAKE a APPEATE CLOSING BOTH pos, TURNING ON A uaetr, AND FUPPING a Bur tte Ae BACON APPEARS a OTA SECOND, SINCE 1OUu CAN'T HAVE He UiGtir ON AND secutertt CAMETAS — et OPEN Ar THe SAME TIME. ed aie 2 | od Number of | Average time it Power drained — [| ec “7 a / Beware o Ne / The Aes SLAM THe HE DAW. 1 Poliere: + HE DI2AINS . THE tHuep n roe pe (1 PERCE AND so oO APOWE5 ad Pe PACH TIME You MAGE THE } MUATRONICS | AND ee Ee || pe AeeA (1B) } VENTS 'N se ena ba 6 Ns JN { | Gc AND BONNE t 1A — ApREATHERE, | eee SEEN 'N SHADOW. \ pack’ ae \ Hy ante ¥ AN aghOo sue coset (8) SB roa ee >. arrmeee 4 | en | Dizectty ourside oreice DOOR. eo (ie sate 0A) +- FREDDY 1 GONn's ar’ cuncA See € = Bowme é = CHICA Fe ha (> = Gouvew FREDDY RETRComs i F | Aud | CHICA Pace f 4H Hee | No Visudts, ithe F é ] THERE 6 couyp, ABIMATRONICS INVENTORY: FREDDY % Appearance: A light brown animatronic bear; wears a black bow tie and blacktop hats carries a microphone in his right hand that were sure hed find a creative way to kill you with. Enhancing his face shows a handprint across his right eye, and another dark mark (possibly a handprint) along the lower left side of his jaw. a-» Res % s; Show S e % Freddy takes a pretty predictable path, but he’s hard to find on the cameras because he stays in the dark most of the time. His glowing silver eyes are the best way to spot him. # inthe light, his eyes change color—they’re blue when you see Freddy outside the door, but in some jump scares, his eyes are lack. # Watching Freddy on the cameras will slow his movements. % Freddy doesn’t move until Night 3, unless you run out of power (in which case, he'll get you from the West Hall side of the office). Iewou eos — | You cAN AME Vente our oF POWER, | PLAIN] wW 16, 1S rend PLANS THE wens regu Bae iocenvoe- Sona! | cues, ANON TnL om tHe OPEA veer { PHONE Tn, CARMEN. Puone 6* % Appearance: A bluish-purple animatronic rabbit; wears a red bow ties plays guitar in the animatronic band. % Movements: Dining Area -> Backstage-> W. Hall-> Supply - Closet» W. Hall Corner. % Bonnie is usually the first animatronic to move, and he always sticks to the left (west) side of the restaurant. Bonnie is the only character who appears in the Backstage, Supply Closet, and West Hall Corner. He moves much faster than Freddy or Chica— leading to rumors that he can teleport. # He always enters the office from the west side, and will appear standing in the doorway when the light is turned on. % of all the animatronics, Bonnie seems to disable the cameras the most as he moves. \f he enters the office when the monitor is open, hell make a raspy groaning noise.

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