Crafting Magical Tattoos Guide
Crafting Magical Tattoos Guide
T
attoo magic is an incredibly old form of
magic, and is a form of art utilized by many
Discovering new templates
different cultures across the multiverse. The Most examples of tattoo templates are exceedingly rare
designs and function of these tattoos varies and either well-hidden or carefully guarded, as existing
wildly between peoples, races, species,
tattoos are either culturally significant or highly prized by
countries, continents, and planes, from a their current owners. In rare cases, ancient tattoo
lucky charm for sailors, to a symbol for
templates may be found in such areas as ancient temple
slavers. walls or found carved into totems. The most common way
to learn a new template is to copy it from a tattooed
A New Tool Proficiency person or from another tattoo artist. Copying the design of
a tattoo from another body requires the tattooist make an
In order to create a tattoo, either mundane or magical, the
Tattoo Tool Intelligence check. The DC is determined by
artist must have proficiency with tattooist's tools, which
the condition of the body:
are a type of artisan's tools. In order to ink a magical tattoo
onto a wearer, the artist must have proficiency with
Copying Check
tattooist's tools and must be able to cast at least one spell. Condition of Subject DC
Whenever you would gain proficiency with a type of
Undamaged / Living & willing 10
artisan's tools from a background, you may substitute that
proficiency for proficiency with tattooist's tools instead. Living & restrained 15
Your DM may allow you to gain proficiency with tattooist's Dead < one week 16
tools over the course of play. Dead > one week 20
Dead, tattoo design is not intact 24
Tattooist's Tools
The size and intricacy of tattoos will determine the
This kit is a sturdy briefcase which can hold a variety of
amount of resources needed to copy the tattoo. An artist
hammers, needles, medical supplies needed for
will need to spend 2 hours and 50 gp to copy a design into
sterilization, and differently colored inks, all of which are
their sketchbook. This amount increases by 2 hours and 50
necessary in the creation of magical and mundane tattoos.
gp for each size and intricacy level, to a maximum of 10
The kit may also include a sketchbook filled with original
hours and 250 gp for a Large Ornate tattoo. Once a tattoo
designs, and has space for any magical templates the
is copied into a sketchbook, a template may then be
owner finds during their journeys.
created. Creating a template costs the same amount, in
The Artist's Sketchbook time and materials, as copying the design in the first place,
and each template may be used only once.
When an artist first gains proficiency with tattooist’s tools,
their teacher gives them a sketchbook containing designs Copying from a sketchbook
for a number of Simple or Average tattoos equal to 5 +
Artists can copy a design from their own sketchbook into
their Intelligence modifier.
another book – for example, if they want to make a backup
The sketchbook is a unique compilation of designs, with
copy of their sketchbook. This is just like copying a new
its own decorative flourishes and margin notes. It might be template, but faster and easier, since they understand
a plain, functional leather volume that they received as a
their own notation and already know how to apply the
gift from their teacher, a finely bound gilt-edged tome they tattoo. They need spend only 1 hour and 10 gp for each
found in an ancient library, or even a loose collection of
size and intricacy level of the tattoo. If the sketchbook is
notes scrounged together after they lost their previous
lost, they can use the same procedure to transcribe the
sketchbook in a mishap. designs that they can remember into a new sketchbook.
Filling out the remainder of the sketchbook requires them
to find new templates to copy, as normal. For this reason,
many artists keep backup sketchbooks in a safe place.
Cost to Make vs. get a Tattoo
Applying a Tattoo Magical tattoos always have a price associated with them.
In order to apply a tattoo, there must first be room to Part of that cost is ink, the template, the tattooist's pay and
draw it into the skin. Every tattoo has a size and location. as a cost for imparting magic into the inked form. Basically
The size of the tattoo scales with the size of the creature. 1/2 of the additional cost is the tattooist's pay and 1/2 is
Because of this, a Large chest tattoo would take up the offerings. There is an alternate to monetary offerings, life
same space on a human or a giant, as the size of the force. It can only be given voluntarily, but either the artist
tattoo stays proportional to the size of the creature it is or the person being tattooed can pay the price. The
applied to. volunteer can make a Constitution saving throw equal to
Characters are limited only by the amount of available the tattoo skill check DC. On a failure, they permanently
space on their body. lose 1d6 hitpoints; on a success they lose half that
amount.
Available space
Body Part Number of Tattoos Multiple Sessions
Sessions may be broken into chunks of time over the
Head 1 Medium, or 2 Small
course of several days, however if the tattoo is not finished
Chest 1 Large, or 2 Medium, or 4 Small
within 30 days the magics of the tattoo dissipate and must
Back 1 Large, or 2 Medium, or 4 Small be started again from the beginning. Some tattooists will
Arm or Wing 1 Medium and 1 Small, or 3 Small demand full payment upfront, while others will charge a
Leg or Tail 1 Medium and 1 Small, or 3 Small part of the price across each individual session.
Under sheltered, clean and non-distracting conditions
Tattoos are either Small, Medium, or Large, and are the first check of each tattoo session is done at advantage.
either Simple, Average, or Ornate. If there is an invocation for an appropriate god or higher
power done for that piece of work, then the tattooist gains
Tattooing Process one reroll to use in the entire tattoo attempt.
The requirements for each tattoo are different, but the
general rule is that larger and more intricate tattoos Permanence
require more time and ink to apply. The properties of magical tattoos permeate deep within
the body, and are in most senses permanent. Very few
Applying Non-Magical Tattoos have ever been reported as having lost their magical
The artist need not succeed on checks with tattooist’s properties without total loss of the body part where the
tools, only spend the requisite amount of time according tattoo was applied. Limbs regrown with regenerate do not
to the size and intricacy of the tattoo design. grow back with tattoos. Spells such as raise dead generally
keep the tattoos intact, given that the limb is still present.
Time to Apply Reincarnation will not bring back the subject with their
Tattoos take time to apply based on their size and tattoos intact. Clones made with the clone spell do not
intricacy. A large but simple tattoo may take the same have tattoos.
amount of time to ink as it would to create a small but
detailed one. After the tattoo is finished, you gain the
effects of it after a long rest. Use the following table to
Additional Information
determine how long the procedure will take. Both magical and non-magical tattoos should be recorded
to check whether a character has room for a new tattoo.
Size Hours of work per check
Unless specifically noted under the tattoo description, any
Small 1 additional applications of the same tattoo will not confer
Medium 2 additional magical effects.
Large 4 Magical tattoos dimly radiate magic under a detect
magic spell. A successful DC 15 Arcana check may be made
Complexity Application DC in order to discern the nature of a magical tattoo. Dispel
Simple 12 + (current number of tattoos) magic will not nullify a tattoo's magic, only suppress it for
1d4 rounds. Tattoos cease to function while in the area of
Average 14 + (current number of tattoos)
an anti-magic field.
Ornate 18 + (current number of tattoos)
Three successes will complete the tattoo, 3 failures will Dark Mishaps (Variant)
fail the tattoo attempt.
Sometimes the tattoo process should fail but doesn't. If
A failed tattoo attempt causes severe pain as it will erase
the tattooing process fails but the final failing roll was a
itself as the magic unravels. No marks remain and any
Natural 1 result, then the tattoo process mysteriously
further attempts are made as if it is a brand new tattoo. All
succeeds but becomes altered or cursed in often
used materials are lost.
unexpected ways.
New Items: Specialty Inks
Ink: Ink is a fickle medium to imbue magic into. It is used at
the rate of one bottle per size category. Small 1 bottle It may be possible to acquire rare and unique inks with
Medium 2 bottles Large 3 bottles which one may create tattoos. These inks may have special
Tattooist's Tools Contains a series of needles, rakes, cosmetic or magical properties. Using anything but
razors and small hammers. When purchased it comes with standard ink may incur an extra cost, at the DM's
one bottle of black ink. discretion.
Sketchbook Contains known tattoo designs. Each
design takes up a full page. Sketchbooks have 25 pages. Detection ink
This specially prepared ink reacts to the presence of
Medical Supplies Used for sterilizing tattooist's tools.
certain creatures, and glows faintly when within 100 feet
Contains enough materials to sterilize up to ten times.
of the creature in question. Each different creature type is
Ink base Clear liquid that may be mixed with pigment
a different type of Detection Ink. It is made with the
to form 1 oz of the appropriate color.
detected creature's blood and a sliver of their heart.
Full ink set Contains 1 oz of each color of the basic inks
(black, blue, brown, green, orange, purple, red, white, and
Glamor Ink
yellow).
This ink causes lines drawn to shift and appear to move.
These inks come in a variety of colors.
Prismatic Ink
Appearing to be a swirling mass of rainbow colors while in
a bottle, this ink causes lines tattooed with it to become
beautiful and iridescent in appearance.
Magical Tattoo Catalog
Name Location Size and Intricacy Cost
All Seeing Eye Head Small Average Ink + 2,500 gp
Creationist's Touch Both Arms Medium Average Ink + 3,500 gp
Nightwatcher's Eye Head Small Average Ink + 2,500 gp
Allseeing Eye of Boccob Head Medium Ornate Ink + 6,000 gp
Eye of the Mage Head Small Ornate Ink + 3,500 gp
Elemental Touch Arm Medium Average Ink + 3,500 gp
Fortress Tattoo Anywhere Large Average Ink + 8,500 gp
Mark of Defiance Anywhere Small Simple Ink + 1,000 gp
Mark of Accuracy Arm Medium Average Ink + 2,000 gp
Mark of the Armsman Arm Medium Simple Ink + 2,000 gp
Mark of the Swift Leg Small Simple Ink + 1,500 gp
Mark of the Death Walker Chest Large Ornate Ink + 10,000 gp
Mark of the Driftglobe Anywhere Medium Average Ink + 3,000 gp
Mark of the Dryad Arm Small Average Ink + 3,000 gp
Mark of the Elemental Anywhere Medium Ornate Ink + 5,000 gp
Mark of Elvenkind Anywhere Medium Simple Ink + 3,000 gp
Mark of the Feather Anywhere Small Average Ink + 3,000 gp
Mark of the Frog Leg Small Simple Ink + 1,000 gp
Mark of the Ghast Arm Medium Average Ink + 3,500 gp
Mark of Eldath Anywhere Medium Ornate Ink + 5,000 gp
Mark of the Mercurial Chest Large Simple Ink + 5,000 gp
Mark of the Kraken Anywhere Large Average Ink + 4,000 gp
Mark of the Mammoth Chest Large Ornate Ink + 7,000 gp
Peacewalker's Mark Anywhere Small Simple Ink + 1,500 gp
Mark of the Skinwalker Anywhere Medium Ornate Ink + 7,000 gp
Mark of the Pit Fiend Arm Medium Ornate Ink + 7,000 gp
Mark of the Lionfish Arm Small Average Ink + 3,000 gp
Mark of the Shadow Anywhere Small Average Ink + 2,500 gp
Mark of the Unseen Fang Arm Medium Ornate Ink + 7,000 gp
Mark of Soulbinding Arm Small Ornate Ink + 3,500 gp
Mark of the Spider Leg Medium Simple Ink + 2,000 gp
Mark of the Spiritmaster Anywhere Medium Ornate Ink + 8,000 gp
Mark of Life Strengthening Anywhere Large Average Ink + 6,000 gp
Mark of Whispers Head Small Ornate Ink + 3,500 gp
Mark of the Yaunti Anywhere Medium Simple Ink + 3,000 gp
Mark of the Weaponmaster Arm Small Average Ink + 3,500 gp
Scar of the Brave Anywhere Medium Average Ink + 3,000 gp
Shield of Elementals Anywhere Large Average Ink + 4,000 gp
Captive's Mark Anywhere Small Simple Ink + 500 gp
Slaver's Mark Anywhere Small Simple Ink + 1,000 gp
Magical Tattoo Catalog (Continued)
Name Location Size and Intricacy Cost
Starmarked Blessing Anywhere Large Ornate Ink + 5,000 gp
Spirit of the Stag Anywhere Medium Average Ink + 3,000 gp
Spirit Walker's Sigil Anywhere Medium Ornate Ink + 6,000 gp
Tattoo of Chilling Anywhere Small Simple Ink + 3,500 gp
Tattoo of Flame Anywhere Small Simple Ink + 3,500 gp
Tattoo of Major Protection Chest or Back Large Average Ink + 8,000 gp
Tattoo of Protection Chest or Back Large Simple Ink + 3,500 gp
Tattoo of Striding Leg Medium Average Ink + 3,000 gp
Venom Ward Anywhere Small Average Ink + 3,500 gp
Voice of Comprehension Head Small Average Ink + 3,500 gp
Wings Back Large Simple Ink + 3,500 gp
Freedom's Promise Anywhere Medium Simple Ink + 2,500 gp
Voice of Comprehension
(Head, Small Average)
Marks cover your throat and surround your ears,
conveying sound despite barriers of understanding.
As an action the bearer can comprehend and
communicate with another willing intelligent creature.
Wings
(anywhere, Large Ornate)
Inky, rippling wings evoke the elusive and coveted ability
of flight.
The wearer is able to cast Fly on themselves once per
long rest.
When the spell ends, the target is granted no extra
protection from a (possibly sudden) fall.
Freedom's Promise
(anywhere, Medium Simple)
The star pattern marks the path home upon your body
so your spirit will always be able to make the journey.
The wearer is protected from their spirit being trapped
in their body after death. This tattoo guarantees that their
spirit can move on. It also makes their body uninhabitable
afterwards so that they will never rise as undead.
This document was lovingly created
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