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Welcome to the World of

A Game of Woodland Might and Right


You’re about to explore a deep, beautiful game—or at least we think so—but first
let’s make sense of what’s inside this box. Here’s what is included:

The Learning to Play Guide 4 Faction Boards


Chances are, you’ll want to read this first. It will ese faction boards are designed to be nearly
teach you how to play Root in a simple, conversa- complete guides to playing the factions. Most of
tional way, with tons of examples and illustrations. the time, the Law of Root will say exactly what the
board says.
The Walkthrough Sheet
and 4 Walkthrough Cards Other Pieces
If your group doesn’t like long rules explanations, 2 Dice 6 Marquise Sawmills
16 Overview Cards 6 Marquise Workshops
this walkthrough will help you. Read up on how to 15 Vagabond Quest Cards 6 Marquise Recruiters
use this stuff on page 3 of the Learning to Play 3 Vagabond Character Cards 7 Eyrie Roosts
guide. 4 Eyrie Leader Cards 3 Alliance Bases
2 Eyrie Vizier Cards 8 Marquise Wood

The Law of Root


3 Vagabond Relationship Markers 1 Marquise Keep
4 Score Markers 10 Alliance Sympathy
If you have burning rules questions aer reading 12 Suit Markers 12 Unmarked Items
the Learning to Play guide, or if you run into a 4 Ruin Chits 7 “S” (Starting) Items
question during play, we recommend referencing 1 Vagabond Pawn 4 “R” (Ruin) Items
25 Marquise Warriors
this concise, comprehensive rulebook. 20 Eyrie Warriors
10 Alliance Warriors
Rules Questions?
As you’re reading the Law of Root, you may have some questions about the rules. So
far, we’ve found that almost all questions can be answered by following some rules of
thumb, as shown below.
RUL ES OF THUMB FOR THE LAW
Q1. I’d like to do something, and the rules don’t say that I Q4. A rule uses a specific term or action. Does it also includes
can’t do it. Can I do it? another, closely related term or action?
A1. Within the confines of the action, you can assume yes! We have A4. Nope, you can assume we do mean only the original term and
yet to encounter such an edge case that wasn’t as designed. not any related terms, no matter how closely related. For example,
“move” and “place” are different terms.
Q2. Can another player not consent to a particular action?
A2. Root has no interactions that require consent. You just do the Q5. How do I know when a given rule overrides another rule?
thing. A5. If you can fulfill both a general rule and a faction's rule, you
must follow both rules. If you cannot fulfill both rules, the faction's
Q3. It seems like something should happen, but the rule rule overrides the general rule.
doesn’t tell me to do that thing. What do I do?
A3. Follow the word of the Law, not your instinct. Trying to interpret If you have any other questions, check our website
the rules beyond the words on the page will get you in trouble fast. for more answers: http://ledergames.com/root

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