You’re about to explore a deep, beautiful game—or at least we think so—but first let’s make sense of what’s inside this box. Here’s what is included:
The Learning to Play Guide 4 Faction Boards
Chances are, you’ll want to read this first. It will ese faction boards are designed to be nearly teach you how to play Root in a simple, conversa- complete guides to playing the factions. Most of tional way, with tons of examples and illustrations. the time, the Law of Root will say exactly what the board says. The Walkthrough Sheet and 4 Walkthrough Cards Other Pieces If your group doesn’t like long rules explanations, 2 Dice 6 Marquise Sawmills 16 Overview Cards 6 Marquise Workshops this walkthrough will help you. Read up on how to 15 Vagabond Quest Cards 6 Marquise Recruiters use this stuff on page 3 of the Learning to Play 3 Vagabond Character Cards 7 Eyrie Roosts guide. 4 Eyrie Leader Cards 3 Alliance Bases 2 Eyrie Vizier Cards 8 Marquise Wood
The Law of Root
3 Vagabond Relationship Markers 1 Marquise Keep 4 Score Markers 10 Alliance Sympathy If you have burning rules questions aer reading 12 Suit Markers 12 Unmarked Items the Learning to Play guide, or if you run into a 4 Ruin Chits 7 “S” (Starting) Items question during play, we recommend referencing 1 Vagabond Pawn 4 “R” (Ruin) Items 25 Marquise Warriors this concise, comprehensive rulebook. 20 Eyrie Warriors 10 Alliance Warriors Rules Questions? As you’re reading the Law of Root, you may have some questions about the rules. So far, we’ve found that almost all questions can be answered by following some rules of thumb, as shown below. RUL ES OF THUMB FOR THE LAW Q1. I’d like to do something, and the rules don’t say that I Q4. A rule uses a specific term or action. Does it also includes can’t do it. Can I do it? another, closely related term or action? A1. Within the confines of the action, you can assume yes! We have A4. Nope, you can assume we do mean only the original term and yet to encounter such an edge case that wasn’t as designed. not any related terms, no matter how closely related. For example, “move” and “place” are different terms. Q2. Can another player not consent to a particular action? A2. Root has no interactions that require consent. You just do the Q5. How do I know when a given rule overrides another rule? thing. A5. If you can fulfill both a general rule and a faction's rule, you must follow both rules. If you cannot fulfill both rules, the faction's Q3. It seems like something should happen, but the rule rule overrides the general rule. doesn’t tell me to do that thing. What do I do? A3. Follow the word of the Law, not your instinct. Trying to interpret If you have any other questions, check our website the rules beyond the words on the page will get you in trouble fast. for more answers: http://ledergames.com/root