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THE

ONE RING

expanded adversaries
by circleofnoms
SECTION O
PREFACE

table of contents
COMMON ADVERSARIES .............................................................................................................4

UNIQUE ADVERSARIES ............................................................................................................... 16

OATHS OF THE RIDDERMARK ADVERSARIES ........................................................................... 23

TALES FROM WILDERLAND ADVERSARIES ............................................................................... 28

RUINS OF THE NORTH ADVERSARIES ...................................................................................... 33

BREE ADVENTURES ADVERSARIES ............................................................................................ 39

LAUGHTER OF DRAGONS ADVERSARIES .................................................................................. 43

DARKENING OF MIRKWOOD ADVERSARIES ............................................................................. 48

The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or re gistered
trademarks of the Saul Zaentz Company d/b/a Middle -earth Enterprises (SZC). The One Ring Roleplaying game and its logo are regis tered
trademarks of Free League Publishing and Fria Ligan AB.
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SECTION I

common adversaries
Snaga Tracker
orcs
A smaller breed gifted with wide, snuffling nostrils, able to
catch the scent of enemies from a distance, even after a
prolonged period of time has passed. Trackers are a weak and
lazy lot, but quick and clever.

 HATRED:
SNAGA TRACKER ATTRIBUTE LEVEL
Swift, Keen-Eyed
3

Endurance Might Hate Parry Armour


Black Uruk
Large and evil Orcs of great strength, picked from among the
fiercest to act as lieutenants, bodyguards or chosen warriors, 12 1 3 +1 2
sent to reinforce a colony of lesser Orcs.

Combat Proficiencies: Bow of Horn 3 (3/14, Pierce, 2-Handed).


BLACK URUK ATTRIBUTE LEVEL
Jagged Knife 2 (2/14)
Fierce, Tall

5 Fell Abilities: Hate Sunlight . The creature loses 1 Hate at the start of each
round it is exposed to the full light of the sun.
Endurance Might Hate Parry Armour Craven . When affected by the Intimidate Foe combat task, the
creature also loses 1 Hate.
20 1 5 +2 2 Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
roll Ill-favoured.

Combat Proficiencies: Broad-Bladed Sword 3 (5/18).


Broad-Headed Spear 2 (5/16, Pierce, 2-Handed)

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
Messenger of Lugburz
An emissary of the Shadow, a Messenger of Lugbúrz is always
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
on an errand for his Master, be it to spy upon Men, Elves or
Hate Sunlight . The creature loses 1 Hate at the start of each round it is Dwarves, or to rouse all creatures with evil intent in an area.
exposed to the full light of the sun.
MESSENGER OF LUGBURZ ATTRIBUTE LEVEL
Swift, Secretive
5

Endurance Might Hate Parry Armour

20 1 5 +2 2

Combat Proficiencies: Scimitar 3 (3/16),


Jagged Knife 3 (2/14, Pierce)

Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.
Hate Sunlight . The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
COMMON

Orcs of Mount Gram Orcs of the White Mountains


The Orcs of Mount Gram have a long memory of their defeat at After their defeat in the Battle of Azanulbizar, countless Orcs
the hands of Bullroarer Took and fiercely hate all Hobbits, fled south from the Misty Mountains. Many of these took refuge
relentlessly attacking a company that includes one. in the White Mountains, becoming a plague on the lands of the
Mark until the last of them were finally hunted down and slain
by Folca King in 2863. Yet in some hidden fortresses within the
ORCS OF MOUNT GRAM ATTRIBUTE LEVEL least accessible corners of the White Mountains Orcs remain,
Vicious, Stealthy lean and hungry and kept warm against the cold by the hate
burning within their breasts.
3
ORCS OF THE WHITE MOUNTAINS ATTRIBUTE LEVEL
Endurance Might Hate Parry Armour Bitter, Starving
3
12 1 3 - 2
Endurance Might Hate Parry Armour
Combat Proficiencies: Bent Sword 3 (5/14).
Spear 2 (4/16, Pierce, 2-Handed). 12 1 3 - 2
Fell Abilities: Hate Sunlight . The creature loses 1 Hate at the start of each
round it is exposed to the full light of the sun. Combat Proficiencies: Bent Sword 3 (5/14).
Spear 2 (4/16, Pierce, 2-Handed).

Fell Abilities: Cowardly. At the start of the round, the adversary flees the battlefield
if at zero Hate and is unengaged
Hate Sunlight . The creature loses 1 Hate at the start of each round it is
Goblins of Carn Dum exposed to the full light of the sun.
A small, vicious breed of Orcs still inhabit the ruins of Carn
Dûm. There they hide, when they don’t prowl the land with war
-bands led by warriors of the Hill-men of Rhudaur, who profit
from the Goblins’ abilities as scouts and look-outs. The Goblins
both hate and fear those who defeated their master, the
Dúnedain and the High Elves of Rivendell.
Half-Orcs
The more ill-favoured of Saruman’s creations are the Half-orcs,
GOBLINS OF CARN DUM ATTRIBUTE LEVEL creatures whose ancestry cannot be disguised. Known also as
Vicious, Stealthy Man-orcs, they are tall and ferocious, and are often dispatched
to assault enemies defending behind an advantageous
2 position, like a shield-wall formation for example, as their reach
is longer than that of most Orcs.
Endurance Might Hate Parry Armour
HALF-ORCS ATTRIBUTE LEVEL
Tall, Ferocious
8 1 2 - 2
6
Combat Proficiencies: Broad-Bladed Sword 3 (5/14).
Endurance Might Hate Parry Armour
Bow of Horn 2 (4/14, Pierce, 2-Handed)

Fell Abilities: Cowardly. At the start of the round, the adversary flees the battlefield 24 1 6 +2 3
if at zero Hate and is unengaged
Hate Sunlight . The creature loses 1 Hate at the start of each round it is Combat Proficiencies: Orc-Axe 3 (3/18, Break Shield).
exposed to the full light of the sun. Spear 2 (4/16, Pierce, 2-Handed).

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
SECTION I

Uruk-Hai Soldiers Goblin-Men


Large and heavily muscled with fearsome features, many of Not obviously as Orc-like as the Half-orcs, Goblin-men are able
these slant-eyed Orcs serve Saruman the White. They are to pass as individuals of a particularly foul appearance and
equipped in Isengard, and are clad in heavy iron mail and temperament. They often work as spies and emissaries for their
wield broad short swords. But the Uruk-hai are not crude and master in Orthanc, due to their ability to pass relatively
savage as other Orcs. They are clever monsters, sent to unnoticed in civilised lands. From Bree to Gondor, they skulk in
accomplish delicate missions whose objectives are known only the shadows and listen to idle talk across Middle-earth before
to the mind who plotted them. returning to Isengard.

URUK-HAI SOLDIERS ATTRIBUTE LEVEL GOBLIN-MEN ATTRIBUTE LEVEL


Clever, Swift Stealthy, Keen

6 3

Endurance Might Hate Parry Armour Endurance Might Hate Parry Armour

24 1 6 +2 2 12 1 4 +1 1

Combat Proficiencies: Broad-Bladed Sword 3 (5/18). Combat Proficiencies: Jagged Knife 3 (2/14, Pierce)
Bow of Horn 3 (3/14, Pierce, 2-Handed)
Fell Abilities: Craven. When affected by the Intimidate Foe combat task, the
Fell Abilities: Hideous Toughness : When attacks inflict damage to the creature also loses 1 Hate.
creature that would cause it to go to zero Endurance, it causes a
Piercing Blow instead. Then, if the creature is still alive, it returns to full
Endurance.

Orcish Wolf-Riders
In his later schemes against Rohan, Saruman plans to employ
Uruk-Hai Captain companies of Orcs riding Wild Wolves to oppose the horse-
riding Rohirrim. These fast riders are particularly suited as
As tall as Men and wielding terrible weaponry, the captains of scouts and as plunderers, as they can strike swiftly and return.
the Uruk-hai know no mercy – even towards their own soldiers.
They are keen-minded and brutally efficient, driving their ‘lads’
with a combination of cracking whips and promised pain for ORCISH WOLF-RIDERS ATTRIBUTE LEVEL
those who do not follow their orders. Those serving Saruman Fierce, Swift
are unwaveringly loyal to the White Hand and are often the
only Orcs in a given company who have any hint at the reasons 4
behind a mysterious command from their master.

Endurance Might Hate Parry Armour


URUK-HAI CAPTAIN [E] ATTRIBUTE LEVEL
Cunning, Fierce
16 1 4 +1 2
8
Combat Proficiencies: Spear 3 (4/14, Pierce).
Endurance Might Hate Parry Armour
Bent Sword 2 (5/14)

42 1 8 +3 3 Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Combat Proficiencies: Broad-Bladed Sword 4 (5/18).
Orc-Whip 3 (3/10, Seize) Craven. When affected by the Intimidate Foe combat task, the creature also
loses 1 Hate.
Fell Abilities: Hideous Toughness : When attacks inflict damage to the
creature that would cause it to go to zero Endurance, it causes a
Piercing Blow instead. Then, if the creature is still alive, it returns to full
Endurance.
Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other Uruk-Hai in the fight.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
COMMON

Hobgoblins Marsh Hags


Hobgoblins are an especially malevolent race of Orcs bred in These solitary monsters appear to be large and twisted Water-
the North in ages past. They are tall and gaunt, with long limbs goblins, with long arms and iron-hard claws. They are called
and flat, almost noseless faces. Only a few members of that fell hags as their heads seem covered by thick tresses of green hair,
race survive today, in dark caverns beneath the Grey Mountains giving them the appearance of horrible, wicked crones. Marsh-
and under the Mountains of Mirkwood. Like the smaller Goblins hags hide in watery chambers beneath deep stagnant pools,
of the mountains, they hate the light of the sun and rarely waiting for an unfortunate traveller to stumble upon their
venture far from their lairs, but are exceedingly powerful at hiding place.
night or when prowling in darkness
MARSH HAGS [E] ATTRIBUTE LEVEL
HOBGOBLINS ATTRIBUTE LEVEL Slimy, Horrible
Cruel, Large
4
6
Endurance Might Hate Parry Armour
Endurance Might Hate Parry Armour

26 1 4 +1 2
24 1 6 +2 3

Combat Proficiencies: Claws 3 (5/16, Seize)


Combat Proficiencies: Orc-Axe 3 (3/18, Break Shield).
Bite 3 (6/14, Pierce) Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.
Fell Abilities: Hate Sunlight. The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
Denizen of the Dark . All attack rolls are Favoured while in darkness.
Horrible Strength . If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
favoured. The Pale Ones
Long ago, a small tribe of Goblins passed beneath the shadow
of the mountains and slipped past the Ents into the gloom of
Nan Mordeleb. As they supped on sickly toadstools, they
changed, down in the dark. They lost much of their fears and
gained a feral cunning vicious even by the standards of their
own cruel race.
Forest Goblin
The Orcs of Mirkwood are wiry, pale creatures, mostly THE PALE ONES ATTRIBUTE LEVEL
inhabiting the caves under the Mountains of Mirkwood and
haunting the ruins of Dol Guldur. Their long limbs and bony Small, Feral
hands are surprisingly powerful, a characteristic that many 4
enemies discovered too late.

Endurance Might Hate Parry Armour


FOREST GOBLIN ATTRIBUTE LEVEL
Cunning, Subtle
3 16 1 4 +1 1

Endurance Might Hate Parry Armour Combat Proficiencies: Bow of Horn 4 (3/14, Pierce, 2-Handed).

12 1 3 +1 2
Fell Abilities: Hate Sunlight . The creature loses 1 Hate at the start of each
round it is exposed to the full light of the sun.
Combat Proficiencies: Stone Spear 3 (4/12, Pierce).
Denizen of the Dark . All attack rolls are Favoured while in darkness.
Jagged Knife 2 (2/14, Pierce)

Fell Abilities: Mirkwood Dweller. When inside Mirkwood, this creature gains +2
Parry.
Hate Sunlight . The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
Cowardly. At the start of the round, the adversary flees the battlefield if at zero
Hate and is unengaged
SECTION I

Hill-Troll Chief
trolls A Troll-chief is a larger, meaner and more intelligent Hill- Troll,
a formidable opponent even for the most valorous (or reckless)
heroes.

 HIDEOUS TOUGHNESS HILL-TROLL CHIEF [E] ATTRIBUTE LEVEL


Fierce, Cruel

 DULL-WITTED: Endurance Might Hate Parry Armour

70 2 8 - 3
RIDDLE
Combat Proficiencies: Club 4 (6/16, Break Shield).
Crush 3 (6/12, Seize)

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
Common Hill Troll combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Hill-Trolls are probably the most common breed of this cruel Thing of Terror. At the start of the first round of the battle all Player-heroes in
race, as they prowl desolate areas from the Coldfells in the sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
north to Gorgoroth in the south. They are wild and beastly in
and cannot spend Hope for the rest of the fight.
battle, prone to bellowing and roaring to intimidate their
enemies, but can be disciplined to use simple weapons and Thick Hide . Spend 1 Hate point to gain (2d) on a Protection roll.
armour.

COMMON HILL TROLL


Fierce, Irritable
ATTRIBUTE LEVEL
Mountain Troll
Mountain-Trolls are the largest of all Troll-races, often twelve
5 feet or more in height. Immensely strong and dangerous,
luckily they are rarely encountered, and are dull-witted and
slow.
Endurance Might Hate Parry Armour

MOUNTAIN TROLL [E] ATTRIBUTE LEVEL


45 2 5 - 3 Brutish, Wicked
10
Combat Proficiencies: Club 3 (6/16, Break Shield).
Crush 2 (4/12, Seize) Endurance Might Hate Parry Armour

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
80 3 10 - 4
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.

Combat Proficiencies: Crush 4 (6/12, Seize)

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Thing of Horror . At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight. Those who succeed will continue
to gain 1 Shadow point (Dread) each round until they fail a Shadow test.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
COMMON

Ettins Fungal Troll


Ettins are some of the oldest of Troll-kind, barely Cave-Trolls that linger too long in the depths of Nan Mordeleb
distinguishable from huge piles of rock. They exhibit abnormal can change nearly beyond recognition, their bodies becoming
features now lost to the Stone-Trolls, like having four arms, or hosts to swarms of fungal infestations. This softens their hide,
two heads growing side-by-side from their shoulders. making them (somewhat) easier to damage, yet all but inures
them to pain. The resulting creatures are terrible to behold and
perilous to fight.
ETTINS ATTRIBUTE LEVEL
Keen-Eyed, Ancient
FUNGAL TROLL ATTRIBUTE LEVEL
9 Ugly, Wild

10
Endurance Might Hate Parry Armour

Endurance Might Hate Parry Armour


70 2 9 - 3
80 2 10 - 3
Combat Proficiencies: Crush 3 (6/12, Break Shield).
Tear 2 (6/12, Seize)
Combat Proficiencies: Bite 4 (6/14, Pierce).
Crush 2 (5/16, Break Shield)
Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Fell Abilities: Foul Reek . If any hero engaged in close combat with this
Thick Hide . Spend 1 Hate point to gain (2d) on a Protection roll. creature wishes to take any action other than attacking, they must spend
Two-Headed OR Four-Armed. Choose one of the two options. 1 point of Hope (including Combat Tasks).

 Two-Headed. All rolls made to sneak around or ambush this creature Savage Assault . When this creature produces at least on a
are Ill-favoured. successful attack roll, they may immediately make a second attack. This
 Four-Armed. This creature can Seize two targets at the same time or can only occur once per round.
seize one and still act normally.
Horrible Strength . If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
favoured.
Marsh-Ogre
Some of the more terrifying tales surviving in the North talk of
horrible man-eating Giants who were said to prowl lonely
moors and bogs in search of prey. The most dangerous among
them are said to have once lived in the marshes to the east of
Mirkwood. No one has seen an Ogre in recent times, and the
old and wise among the Men of the Lake say that they
retreated among the mists of the bogs when Smaug took
residence under the Lonely Mountain - few monsters were a
match for a great Dragon! But now Smaug is dead, and the
Marsh-ogres could emerge once again from their stinking
retreats to threaten Lake-town and its prospering inhabitants.

MARSH-OGRE ATTRIBUTE LEVEL


Slimy, Vicious

Endurance Might Hate Parry Armour

70 2 9 - 2

Combat Proficiencies: Crush 3 (6/12, Break Shield)

Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Horrible Strength. If the creature scored a Piercing Blow with a close combat
attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
SECTION I

spiders of mirkwood
 POISON

 WEB:

ATHLETICS
 FEAR OF FIRE.

Attercop
Many-eyed and many-legged, Attercops are giant spiders
reaching up to the size of boars. They are crafty predators who
attack unwary victims, first tying them up with their spider-
thread and then poisoning them. While a single Attercop does
not pose a significant threat to any but a less-experienced ad-
venturer, a roused spider-colony can be a challenge even for a
veteran company of heroes. Great Spider
Great Spiders display their dreadful heritage much more prom-
ATTERCOP ATTRIBUTE LEVEL inently than the lesser Attercops. They are gigantic in size,
Stealthy, Swift sometimes as big as horses or greater, but their soft, flexible
bodies enable them to hide in surprisingly narrow passages.
2 While they can always be described as monstrous spider crea-
tures, their features often differ from one individual to another:
the number and appearance of their legs and eyes may vary,
Endurance Might Hate Parry Armour for instance — some are supported by long and thin stalks, oth-
ers move about on strong and hairy limbs ending in claw-like
appendages, some spy from the dark with clustered eyes, and
8 1 2 +1 2 others follow their prey with bulbous, many-windowed eyes.
Regardless of the details, Great Spiders are always a terrifying
sight.
Combat Proficiencies: Sting 3 (3/12, Pierce).
Web 2 (-/-, Web) GREAT SPIDER ATTRIBUTE LEVEL
Vicious, Fierce

9
Hunter Spider
Spawn of Tauler the Hunter and his sister Sarqin.
Endurance Might Hate Parry Armour

HUNTER SPIDER ATTRIBUTE LEVEL


Swift, Stealthy 36 2 9 - 3
6
Combat Proficiencies: Sting 4 (4/16, Pierce).
Endurance Might Hate Parry Armour Web 3 (-/-, Web)

Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
24 1 6 +1 3
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Combat Proficiencies: Sting 3 (4/16, Pierce). Denizen of the Dark . All attack rolls are Favoured while in darkness.
Dreadful Spells . Spend 1 Hate to make one Player-hero gain 3 Shad-
Fell Abilities: Horrible Strength . If the creature scored a Piercing Blow with
ow points (Sorcery). Targets who fail their Shadow test or who are Mis-
a close combat attack, spend 1 Hate to make the target’s Protection roll
erable cannot willingly attack the Great Spider for a number of rounds =
Ill-favoured.
10 - their Wisdom score.
Great Leap. Spend 1 Hate to attack any Player-hero, in any combat stance,
Horrible Strength . If the creature scored a Piercing Blow with a close
including Rearward.
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
Paralyzing-Poison . If this creature applies its Poison effect, the victim favoured.
also falls to the ground paralyzed until the Poison is cured.
COMMON

vampires Secret Shadow


Taking the form of great misshapen bats, these servants of
Sauron fly on their great fingered wings to carry his dark tidings
or to spy upon the land, or join a swarm of Great Bats when war
 HATE SUNLIGHT or hunt has provided them with prey. These Vampires belong
to an astute and patient breed, always aware of the will of their
Master and ready to do his bidding. Ages ago they were able
to disguise their foul appearance and appear as beautiful
 DENIZEN OF THE DARK women. Today, they may appear as such only briefly, to
confound their opponents.

SECRET SHADOW [D] ATTRIBUTE LEVEL


Stealthy, Secretive
Great Bat 7
Unusually large bats, whose taste for blood often leads them to
follow when Orcs and Wargs go on raids or to war.
Endurance Might Hate Parry Armour
GREAT BAT ATTRIBUTE LEVEL
Swift, Loud 28 1 7 +2 3
3
Combat Proficiencies: Bite 4 (6/14, Pierce).
Endurance Might Hate Parry Armour Claws 3 (5/16, Seize)

Fell Abilities: Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by
12 1 3 +1 2
–2 for one turn.
Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
Combat Proficiencies: Bite 3 (4/14, Pierce).
roll Ill-favoured.
Claws 3 (3/14, Seize)
Savage Assault . When this creature produces at least on a
successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Fell Speed : At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon
combat entirely.
SECTION I

Gundabad Spirit Wargs


evil men Spirit Warg forms of the Hill Men of Gundabad.

GUNDABAD SPIRIT WARGS


Hill-Men of Rhudaur Grim, Bold
ATTRIBUTE LEVEL

Cruel warriors once serving the Witch-lord of Angmar, they


were much reduced in numbers, but they still inhabit the land 3
once ruled by their king. They received many gifts of sorcery,
and have not forgotten their allegiance.
Endurance Might Resolve Parry Armour

HILL-MEN OF RHUDAUR ATTRIBUTE LEVEL


Grim, Bold 12 1 3 +1 2
5
Combat Proficiencies: Bite 3 (4/14, Pierce)

Endurance Might Resolve Parry Armour


Fell Abilities: Fear of Fire. The creature loses 1 Hate at the start of each round it is
engaged in close combat with an adversary wielding a torch or other burning item.
20 1 5 +1 2
Great Leap. Spend 1 Hate to attack any Player-hero, in any combat stance,
including Rearward
Combat Proficiencies: Orc-Axe 3 (3/18, Break Shield). Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
Spear 2 (4/16, Pierce, 2-Handed) roll Ill-Favoured.

Fell Abilities: Raven Spirits. When the first Hill-man dies in a combat, ravens swoop
down and reduce the Parry rating of all player heroes by –2.
Dreadful Spells. Spend 1 Hate to force a player to gain 1 Shadow point (Sorcery). Wild Men of Mirkwood
If the hero fails their Shadow Test, each time they roll a they lose 1 Hope until These men are the descendants of Northmen who fled into the
the next dusk or dawn. deep forests of Mirkwood and became corrupt and evil. They
Cowardly. At the start of the round, the adversary flees the battlefield if at zero forgot all their lore, and now use carved wood and chipped
stone instead of metal. They speak a barbaric tongue that is part
a degenerate form of the Common Speech and part mimickry
of the chirps and clicks of the Spiders.

WILD MEN OF MIRKWOOD


Hill-Men of Gundabad Cruel, Barbaric
ATTRIBUTE LEVEL

These Hill-men are wild warriors of the Black Hills of the Vales
of Gundabad. Their ancestors served the Witch-king of 3
Angmar, and they were given to the practice of sorcery. Today
they do not serve the Shadow, but should their old master
summon them, most of them would readily answer. The Hill- Endurance Might Resolve Parry Armour
men can leave their bodies while sleeping in the form of spirit-
Wargs, to join the wild wolves in their hunts.
12 1 3 +1 2
HILL-MEN OF GUNDABAD ATTRIBUTE LEVEL
Wild, Fierce Combat Proficiencies: Stone Spear 3 (4/14, Pierce, 2-Handed).
4 Bow 2 (3/14, Pierce, 2-Handed)

Fell Abilities: Mirkwood Dweller. When inside Mirkwood, this creature gains +2
Endurance Might Resolve Parry Armour
Parry.
Hatred (Elves). When fighting hated enemies, all of this creature’s attack rolls are
16 1 4 +2 2 Favoured.
Thrall (Spiders). This creature is a thrall of another. When its master is on the field,
Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed). this creature may spend 1 Hate point to sacrifice itself to absorb an attack for its
Short Sword 2 (3/16) master. If its master is not on the field this creature loses 1 Hate and becomes
Craven.
Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
close combat with an adversary wielding a torch or other burning item.
Hatred (Beornings & Elves). When targeting the subject of their hate, all attacks
are Favoured.
COMMON

Dunlending Raiders Warriors of the Gaesela


Sometimes, when a particularly harsh winter has passed or a Proud in their old ways, the Dunlendings of the west march of
provocation from the hated Forgoil rouses them, the Men of Rohan are more peaceful than their kin living in the Dunland
Dunland assemble war parties and descend swiftly from their Fells, but they are just as quick to draw blood if given a reason.
hills to plunder and kill, before retreating just as quickly back
into the mountain mists where few dare follow them.
WARRIORS OF THE GAESELA ATTRIBUTE LEVEL
ATTRIBUTE LEVEL Stern, Wary
DUNLENDING RAIDERS
Subtle, Swift
5
4
Endurance Might Resolve Parry Armour
Endurance Might Resolve Parry Armour

20 1 5 +2 2
16 1 4 +1 2
Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed).
Axe 2 (5/18, Break Shield). Bow 2 (3/14, Pierce, 2 -Handed)
Combat Proficiencies: Axe 3 (5/18, Break Shield).
Spear 2 (4/16, Pierce, 2-Handed)
Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Resolve to
make the attack roll Ill-favoured.
Fell Abilities: Hatred (Men of Rohan). When fighting hated enemies, all of this
creature’s attack rolls are Favoured.

Wulfing Riders Men of Isengard


The Wulfings bear the symbols of their mixed ancestry, the old Many of Saruman’s most trusted servants belong to the folk of
roots of their Dunlendish blood and their Northman heritage. Isengard, men and women who have lived all their lives under
They will draw their blade on anyone who forgets that one of the shadow of the Tower of Orthanc. Well-fed and trained,
their lords was once king of all Rohan… they are loyal and dependable.

WULFING RIDERS ATTRIBUTE LEVEL MEN OF ISENGARD ATTRIBUTE LEVEL


Violent, Bold Bold, Cunning

5 3

Endurance Might Resolve Parry Armour Endurance Might Resolve Parry Armour

20 1 5 +2 2 12 1 4 +1 3

Combat Proficiencies: Spear 3 (4/14, Pierce). Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed).
Sword 2 (4/16)

Fell Abilities: Hatred (Men of Rohan). When fighting hated enemies, all of this
creature’s attack rolls are Favoured.
Fierce Folk. Spend 1 Resolve to gain (1d) on an attack and make the
SECTION I

Spectres
undead
Not all the spirits that tarry in Middle-earth are bound to the
service of Sauron, yet all feel the pull of his will. Powerful and
strong-willed Men or Elves who died while pursuing acts of
passion and great pride are often so consumed by their
obsessions that they can linger on after death, haunting places
 DEATHLESS: they once used to love or inhabit.

SPECTRES ATTRIBUTE LEVEL


Restless, Sorrowful

6
 HEARTLESS:
Endurance Might Hate Parry Armour

24 1 6 - 2

Bog Soldiers Combat Proficiencies:


Dead soldiers of a war long past, lying in rest beneath the
Ettenmoors.. Fell Abilities: Ghost Form. The creature is incorporeal and partially, if not completely,
invisible. It cannot normally harm nor can be harmed physically by the living. When
BOG SOLDIERS [M] ATTRIBUTE LEVEL this creatures Hate score is reduced to 0, it disappears and reappears the next night
Relentless, Foul with its hate score refilled. Weapons that do not possess Enchanted qualities cannot
affect this creature.
3
Dreadful Spells. Spend 1 Hate to force a player-hero to gain 2 points of Shadow
(Sorcery). If the hero fails their Shadow Test, they are Wounded as an old injury
Endurance Might Hate Parry Armour
reopens.
Visions of Torment. Spend 1 Hate to force a player-hero to gain 1 point of
12 1 3 - 2 Shadow (Dread). If the hero fails their Shadow Test, they lose a number of
Endurance points equal to twice their current Shadow score.
Combat Proficiencies: Short Sword 3 (3/16).
Claws 3 (3/14, Seize)
Wood-Wight
Spirits from Dol Guldur possessing the bodies of Northmen.
Dead Men of Dunharrow
Shades of the men of the mountains, cursed to undeath after WOOD-WIGHT ATTRIBUTE LEVEL
betraying their king in the war of the last alliance. Cruel, Haunted

8
DEAD MEN OF DUNHARROW ATTRIBUTE LEVEL
Vengeful, Cruel
Endurance Might Hate Parry Armour
6
42 1 8 +1 4
Endurance Might Hate Parry Armour

Combat Proficiencies: Strangling Claws 3 (5/16, Seize)


24 1 6 - 2
Fell Abilities: Denizen of the Dark. All attack rolls are Favoured while in darkness.
Combat Proficiencies: Fear of Fire. The creature loses 1 Hate at the start of each round it is
engaged in close combat with an adversary wielding a torch or other
Fell Abilities: Ghost Form. The creature is incorporeal and partially, if not completely, burning item.
invisible. It cannot normally harm nor can be harmed physically by the living. When
Horror of the Wood . If this creature is encountered in Mirkwood, all
this creatures Hate score is reduced to 0, it disappears and reappears the next night
BATTLE rolls made to gain combat advantages or remove combat
with its hate score refilled. Weapons that do not possess Enchanted qualities cannot
complications are Ill-Favoured .
affect this creature.
Thing of Terror. At the start of the first round of the battle all Player-heroes in
Visions of Torment. Spend 1 Hate to force a player-hero to gain 1 point of
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
Shadow (Dread). If the hero fails their Shadow Test, they lose a number of
and cannot spend Hope for the rest of the fight.
Endurance points equal to twice their current Shadow score.
Hideous Toughness : When attacks inflict damage to the creature that
Thing of Terror. At the start of the first round of the battle all Player-heroes in
would cause it to go to zero Endurance, it causes a Piercing Blow
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
instead. Then, if the creature is still alive, it returns to full Endurance.
and cannot spend Hope for the rest of the fight.
COMMON

monsters
HUORNS

Grim Hawks
Grim Hawks eat fish and smaller birds, as well as the worms and
other insects that they dig out of the mud with their wickedly
sharp curved beaks. They also eat carrion by placing one
clawed foot on the corpse and tearing the flesh with their
beaks. A hungry Grim Hawk can be brave enough to attack an
armed man (and a flock may surround a group of men). The
River-folk hunt Grim Hawks using arrows and stones; the birds
taste terrible, but their beaks and claws are prized as
decorations.
 WANDERING HUORN
GRIM HAWKS ATTRIBUTE LEVEL
Wild, Vicious

3  DARK HEARTED HUORN:

Endurance Might Hate Parry Armour

12 1 3 +2 2

Combat Proficiencies: Bite 3 (4/14, Pierce)


 HUORN OF NAN MORDELEB:
Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.
Craven. When affected by the Intimidate Foe combat task, the creature also
loses 1 Hate.

Basilisks
Called Sarnlug by the Elves, and Fágwyrm by the Northmen,
these lizards are said to be cast-offs from the Enemy’s earliest
attempts to make dragons. Most Basilisks are as large as boars,
but they can grow much bigger. Their yellowish bellies drag on Huorns
the ground as they waddle through the forest’s underbrush.

HUORNS ATTRIBUTE LEVEL


BASILISK ATTRIBUTE LEVEL Ancient, Vengeful
Large, Wild
6
8
Endurance Might Hate Parry Armour
Endurance Might Hate Parry Armour

60 2 6 - 4
32 1 3 +1 4

Combat Proficiencies: Bough Lash 3 (5/16, Seize).


Combat Proficiencies: Bite 3 (6/14, Pierce)
Crush 3 (6/12, Break Shield)

Fell Abilities: Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
Fell Abilities: Hatred (Orcs). When this creature is fighting hated enemies, all of this
Hatred (Elves). When this creature is fighting hated enemies, all of creature’s attack rolls are Favoured.
this creature’s attack rolls are Favoured .
Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
Venomous Breath. Spend a point of Hate to force all characters in
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
close-combat with this creature to make a Protection Test against TN 14
close combat with an adversary wielding a torch or other burning item.
or be Poisoned.
Wrapped in Shadow. Spend 1 Hate to summon a mist that forces all player
heroes to succeed on a Shadow Test (Sorcery) or lose (2d) on all attack rolls and
suffer –2 Parry in this combat. Torches or other sources of light do not help.
SECTION II

unique adversaries
Bloodstump the Hunter
adversaries in eriador Bloodstump was the Hill-Troll Chief responsible for killing the
Chieftain of the Dúnedain, Arador, the grandfather of Aragorn.
He wields a terrible weapon, a dark gift from an invisible
master…
The Queen on Castle Hill
Rine, the self-proclaimed Queen of Castle Hill, is a huge solitary BLOODSTUMP THE HUNTER [E] ATTRIBUTE LEVEL
Stone-Troll with fists like boulders and a mind more cunning Vicious, Hateful
than most of her kind. Her weakness might lie in the excessive
trust she puts in her improvised coat of armor. 10

THE QUEEN ON CASTLE HILL [E] ATTRIBUTE LEVEL Endurance Might Hate Parry Armour
Bold, Cunning

7 100 2 10 - 4

Endurance Might Hate Parry Armour


Combat Proficiencies: Great Black Mace 4 (8/16, Break Shield).
Bite 3 (6/14, Seize)
75 2 7 - 4
Fell Abilities: Hideous Toughness . When an attack inflicts damage to the

Combat Proficiencies: Club 3 (6/16, Break Shield). creature that would cause it to go to zero Endurance, it causes a

Bite 3 (6/14, Pierce) Piercing Blow instead. Then, if the creature is still alive, it returns to full
Endurance.

Fell Abilities: Hideous Toughness . When an attack inflicts damage to the Horrible Strength . If the creature scored a Piercing Blow with a close
creature that would cause it to go to zero Endurance, it causes a combat attack, spend 1 Hate to make the target’s Protection roll Ill-
Piercing Blow instead. Then, if the creature is still alive, it returns to full favoured.
Endurance. Hatred (Dunedain). When fighting hated enemies, all of this creature’s attack
Horrible Strength . If the creature scored a Piercing Blow with a close rolls are Favoured.
combat attack, spend 1 Hate to make the target’s Protection roll Ill- Cruel Stroke. When this creatures scores a Piercing Blow, spend 1 Hate to raise
favoured. the Injury Rating of the weapon by 10.

Hatred (Dunedain). When fighting hated enemies, all of this creature’s attack
rolls are Favoured.
UNIQUE

Maghaz, Orc-Captain
adversaries in The castellan of Fenbridge, in Southern Mirkwood, is
creature who has learnt how to survive in the shadow
a wily
of Dol
Guldur: trust no one, never lead openly when you can plot in

wilderland
the dark, obey your masters, and when something goes wrong
always find someone to put the blame upon.

MAGHAZ, ORC-CAPTAIN [E] ATTRIBUTE LEVEL


Gorgol, Son of Bolg Cruel, Controlling
Gorgol is a young Great Orc, dreadfully strong but not yet
grown to full size and power. What he lacks in might he makes 5
up in cunning.
Endurance Might Hate Parry Armour
GORGOL, SON OF BOLG [E] ATTRIBUTE LEVEL
Cunning, Bold
20 1 5 +2 3
6
Combat Proficiencies: Bent Sword 4 (5/14).
Endurance Might Hate Parry Armour Spear 3 (4/16, Pierce, 2-Handed)

44 2 6 +3 4 Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.

Combat Proficiencies: Heavy Scimitar 4 (5/18, Break Shield, 2-Handed).


Hate Sunlight . The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
Orc-Axe 3 (3/18, Break Shield)
Fierce Folk. Spend 1 Hate point to gain (1d) on an attack and to make
Fell Abilities: Horrible Strength . If the creature scored a Piercing Blow with the roll Favoured .
a close combat attack, spend 1 Hate to make the target’s Protection roll Savage Assault . When this creature produces at least on a
Ill-favoured. successful attack roll, they may immediately make a second attack. This
Hatred (Dwarves). When fighting hated enemies, all of this creature’s attack rolls can only occur once per round.
are Favoured.
Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other orcs in
this fight. Nagrhaw, Chief of the Wargs
Nagrhaw, Chief of the Wargs is a Wolf Leader of unusual
strength and cunning. He is always accompanied by a retinue
The New Great Goblin of Wild Wolves, and sometimes Orcs.
The self-styled Greatest Goblin is a lumbering, huge Orc,
consumed by an unquencheable thirst for revenge. He will go NAGRHAW, CHIEF OF THE WARGS [E] ATTRIBUTE LEVEL
to any length to bring harm upon the dwellers of the Vales of Cunning, Lordly
Anduin, and especially the Beornings, but would go to greater
lengths to preserve his own safety. 6

THE NEW GREAT GOBLIN [E] ATTRIBUTE LEVEL Endurance Might Hate Parry Armour
Vengeful, Proud
6 24 1 6 +1 3

Endurance Might Hate Parry Armour


Combat Proficiencies: Bite 4 (6/14, Pierce).

60 2 6 - 4 Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other
wolves in this fight.

Combat Proficiencies: Orc-Axe 3 (3/18, Break Shield). Savage Assault . When this creature produces at least on a
Broad-Headed Spear 2 (5/16, Pierce, 2-Handed) successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Fell Abilities: Hideous Toughness : When attacks inflict damage to the Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
creature that would cause it to go to zero Endurance, it causes a close combat with an adversary wielding a torch or other burning item.
Piercing Blow instead. Then, if the creature is still alive, it returns to full
Thing of Terror. At the start of the first round of the battle all Player-heroes in
Endurance.
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
Hatred (Beornings). When fighting hated enemies, all of this creature’s attack and cannot spend Hope for the rest of the fight.
rolls are Favoured.
Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
Thing of Terror. At the start of the first round of the battle all Player-heroes in
roll Ill-favoured.
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight.
SECTION II

adversaries in rohan The Great Boar of Everholt


Is the fabled Boar of Everholt a myth, an undying creature that
lives to be hunted and slain only to return to prowl the woods,
or is it the progeny of a breed of boars that once every century
Black Warg of Methedras generates a specimen of prodigious size?
A dark spirit inhabits the form of the Black Warg of Methedras,
an evil shade that feeds off the breath of the living and is GREAT BOAR OF EVERHOLT [E] ATTRIBUTE LEVEL
augmented by the deep shadows of the blackest nights. Undying, Huge

BLACK WARG OF METHEDRAS [E]


7
ATTRIBUTE LEVEL
Stealthy, Merciless
Endurance Might Resolve Parry Armour
5

Endurance Might Hate Parry Armour


48 2 7 - 3

20 1 5 +2 2 Combat Proficiencies: Vicious Gore 4 (6/14, Pierce)

Fell Abilities: Hideous Toughness : When attacks inflict damage to the


Combat Proficiencies: Bite 4 (6/14, Pierce) creature that would cause it to go to zero Endurance, it causes a
Piercing Blow instead. Then, if the creature is still alive, it returns to full
Fell Abilities: Hideous Toughness : When attacks inflict damage to the Endurance.
creature that would cause it to go to zero Endurance, it causes a
Thing of Terror. At the start of the first round of the battle all Player-heroes in
Piercing Blow instead. Then, if the creature is still alive, it returns to full
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
Endurance.
and cannot spend Hope for the rest of the fight.
Savage Assault . When this creature produces at least on a
Horrible Strength . If the creature scored a Piercing Blow with a close
successful attack roll, they may immediately make a second attack. This
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
can only occur once per round.
favoured.
Thing of Terror. At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight.
Denizen of the Dark . All attack rolls are Favoured while in darkness.
Dreorg the Wargling
Dreorg the Wargling was once one of the Hill-men living in the
vale of Gundabad, to the east of the Misty Mountains. To
escape death, his spirit fled his form and entered that of a
Stoneclaws the Bear particularly large, savage Warg.
Raised from a cub on the draughts of the Ents, Stoneclaws is a
(mostly) benevolent sight within the forest. Woe betide any
who provoke or attack him, however. DREORG THE WARGLING [E] ATTRIBUTE LEVEL
Savage, Determined

STONECLAWS THE BEAR [E] ATTRIBUTE LEVEL 6


Lordly, Vicious

5 Endurance Might Hate Parry Armour

Endurance Might Resolve Parry Armour 24 1 6 +2 3

40 2 5 - 3 Combat Proficiencies: Bite 4 (6/14, Pierce).

Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
Combat Proficiencies: Maul 4 (6/12, Break Shield)
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Fell Abilities: Horrible Strength . If the creature scored a Piercing Blow with
a close combat attack, spend 1 Resolve to make the target’s Protection Savage Assault . When this creature produces at least on a
roll Ill-favoured. successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Hideous Toughness : When attacks inflict damage to the creature that
would cause it to go to zero Endurance, it causes a Piercing Blow Great Leap. Spend 1 Hate to attack any Player-hero, in any combat stance,
instead. Then, if the creature is still alive, it returns to full Endurance. including Rearward
UNIQUE

Radgul the Orc-Chief The Wight-King (Buffed)


Radgul is the chieftain of the Orcs of Mount Gram, a wily, It is said that a spirit great and terrible dwells in the greatest
scarred old Orc with ambitions on the throne of Mount mound of the Barrow-downs. Clad in ancient armour that has
Gundabad and the cunning and patience to achieve his goals. been pitted and ruined with age, he wields a broken blade
with skeletal hands.
RADGUL THE ORC-CHIEF [E] ATTRIBUTE LEVEL
Cunning, Bold
THE WIGHT-KING [E][D] ATTRIBUTE LEVEL
Deathless, Lordly
6
8
Endurance Might Hate Parry Armour
Endurance Might Hate Parry Armour

34 2 6 +3 4
52 2 8 +2 2

Combat Proficiencies: Orc-Axe 4 (3/18, Break Shield).


Combat Proficiencies: Ancient Sword 5 (6/16, Pierce).
Spear 3 (4/16, Pierce, 2-Handed)
Chilling Touch 4 (7/12, Pierce)

Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other
Fell Abilities: Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts
wolves in this fight.
damage to the creature that would cause it to go to zero Endurance, spend 1 Hate
Horrible Strength . If the creature scored a Piercing Blow with a close
to bring the creatures back to full Endurance instead. This ability is ineffective
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
against Player-heroes wielding a magical weapon enchanted with spells for the
favoured.
Bane of the Undead.
Hatred (Hobbits). When this creature is fighting hated enemies, all of
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
this creature’s attack rolls are Favoured .
a Magical success is obtained.
Denizen of the Dark . All attack rolls are Favoured while in darkness.
Black Dread. All Shadow Tests made against this creatures abilities are IIll-
Favoured.
Darker than the Darkness . Spend 1 Hate to force all player-heroes to
succeed on a Shadow Test (Sorcery) or lose (-2d) on all attack rolls and
suffer –2 Parry for the rest of the combat.
Dreadful Spells . Spend 1 Hate to force all player-heroes in ear shot to
gain 3 points of Shadow (Sorcery). Any hero that fails their Shadow Test
falls into a deep slumber and are unconscious. They will later be
sacrificed in the Wight-Kings Barrow.
SECTION II

The Witch-King of Angmar


the nazgûl
Lord of the Nazgûl and chief servant of Sauron.

THE WITCH-KING OF ANGMAR ATTRIBUTE LEVEL


Tyrannical, Merciless
 BLACK BREATH
11

Endurance Might Hate Parry Armour


 DEADLY VOICE:
100 3 11 +3 3

 DENIZEN OF THE DARK: Combat Proficiencies: Long-Sword 5 (7/16).


Claw 4 (7/18, Seize). Morgul Knife 4 (4/20, Pierce)

 THING OF HORROR:
Fell Abilities: Words of Power and Terror . Whenever a player-hero spends
a point of Hope to gain dice or invoke a virtue, spend 1 Hate to negate
it.
Dreadful Spells . Spend 1 Hate to make a player-hero gain 3 Shadow
points (Sorcery). If the hero fails their Shadow Test, they are affected by
one of the following spells.
 DWIMMERLAIK:  Shadow of Fear . The hero is made an agent of Shadow. They
will follow the orders of the wraith for up to a month. If
another hero can succeed on an AWE roll (or another
appropriate personality skill) with at least generated on
the roll, they may break this spells effects.

 Prohibition . The hero is stricken dumb and loses their next


 FEAR OF FIRE: turn. If the hero failed with a , any non-magical weapon
they are currently holding is shattered.
Savage Assault . When this creature produces at least on a
successful attack roll, they may immediately make a second attack. This
can only occur once per round. (ONLY IN PHYSICAL FORM)
Horrible Strength . If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
favoured. (ONLY IN PHYSICAL FORM)
Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other evil creatures in the
fight. (ONLY IN PHYSICAL FORM)

Great Might. All attack rolls not rolling a reduce the number of rolled by
one. If no were rolled, the attack instead misses. (ONLY IN PHYSICAL FORM)
UNIQUE

The Sorcerer of Forod The Lieutenant of Dol Guldur


Ringwraith of Rhovanion, seeking to overthrow the kingdom of Chief of the 3 ringwraiths of Dol Guldur
Erebor.
LIEUTENANT OF DOL GULDUR ATTRIBUTE LEVEL
THE SORCERER OF FOROD ATTRIBUTE LEVEL Terrifying, Indomitable
Cruel, Indomitable
10
9
Endurance Might Hate Parry Armour
Endurance Might Hate Parry Armour

80 2 10 +3 2
70 2 9 +2 2
Combat Proficiencies: Long Sword 4 (5/18, 2-Handed).
Combat Proficiencies: Long-Sword 4 (5/16). Claw 4 (5/16, Seize)
Claw 3 (5/16, Seize). Morgul Knife 4 (4/20, Pierce)
Fell Abilities: Dreadful Spells . Spend 1 Hate to make a player-hero gain 3
Fell Abilities: Dreadful Spells . Spend 1 Hate to make a player-hero gain 3 Shadow points (Dread). If the hero fails their Shadow Test, they are also
Shadow points (Dread). If the hero fails their Shadow Test, they are ensorcelled by the ringwraith and made an agent of Shadow. They will
affected by one of the following spells. follow the orders of the wraith for up to a month. If another hero can
 Shadow of Fear. The hero is made an agent of Shadow. They succeed on an AWE roll (or another appropriate personality skill) with at
will follow the orders of the wraith for up to a month. If least generated on the roll, they may break this spells effects.
another hero can succeed on an AWE roll (or another Horrible Strength . If the creature scored a Piercing Blow with a close
appropriate personality skill) with at least generated on combat attack, spend 1 Hate to make the target’s Protection roll Ill-
the roll, they may break this spells effects. favoured. (ONLY IN PHYSICAL FORM)

 Terror of Desire. Hero is caught up in fantasies. Each round, Savage Assault . When this creature produces at least on a
the hero must roll a Feat Die until the hero breaks the spell successful attack roll, they may immediately make a second attack. This
by rolling a , or suffers a bout of madness by rolling a . can only occur once per round. (ONLY IN PHYSICAL FORM)

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round. (ONLY IN PHYSICAL FORM)
The Messenger of Mordor
Fell Speed. At the beginning of each turn, this creature can choose which hero it The chief messenger of Mordor, equipped with a swift black
engages regardless of restrictions, or it can abandon combat entirely. (ONLY IN horse and a raiment to hide his dark undead features.
PHYSICAL FORM)
Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by –2 for one THE MESSENGER OF MORDOR ATTRIBUTE LEVEL
turn. (ONLY IN PHYSICAL FORM) Terrifying, Swift

10

Endurance Might Hate Parry Armour

80 2 10 +3 2

Combat Proficiencies: Long Sword 4 (5/18, 2-Handed).


Claw 4 (5/16, Seize)

Fell Abilities: Dreadful Spells . Spend 1 Hate to make a player-hero gain 3


Shadow points (Dread). If the hero fails their Shadow Test, they are also
ensorcelled by the ringwraith and made an agent of Shadow. They will
follow the orders of the wraith for up to a month. If another hero can
succeed on an AWE roll (or another appropriate personality skill) with at
least generated on the roll, they may break this spells effects.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by –2 for one
turn.
SECTION II

The Ghost of the Forest


This ringwraith roams Mirkwood unclad and invisible. It’s
passing can only be detected by a chill in the air and a feeling
of terror.

THE GHOST OF THE FOREST ATTRIBUTE LEVEL


Terrifying, Cunning

10

Endurance Might Hate Parry Armour

80 2 10 +3 2

Combat Proficiencies: Long Sword 4 (5/18, 2-Handed).


Claw 4 (5/16, Seize)

Fell Abilities: Dreadful Spells . Spend 1 Hate to make a player-hero gain 3


Shadow points (Dread). If the hero fails their Shadow Test, they are also
ensorcelled by the ringwraith and made an agent of Shadow. They will
follow the orders of the wraith for up to a month. If another hero can
succeed on an AWE roll (or another appropriate personality skill) with at
least generated on the roll, they may break this spells effects.
Fell Speed . At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon
combat entirely. (ONLY IN GHOST FORM)
OOTR ADV.

oaths of the riddermark


adversaries
blood on the snow

The Horse-Eater
A greater-snow troll of prodigious size with a blunt snout.

THE HORSE-EATER [E] ATTRIBUTE LEVEL


Huge, Ferocious

Endurance Might Hate Parry Armour

90 3 9 +1 3

Combat Proficiencies: Crush 4 (7/12, Seize).


Bite 4 (6/14, Pierce).

Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Horrible Strength . If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
favoured.
Hideous Toughness . When an attack inflicts damage to the creature
that would cause it to go to zero Endurance, it causes a Piercing Blow
instead. Then, if the creature is still alive, it returns to full Endurance.
Wicked Cunning. Spend 1 point of Hate to gain +4 Parry for a single
round.
SECTION III

red days rising Blodred


The thirst for vengeance has consumed him, turning Hope to
Hate in lesser measure.

BLODRED ATTRIBUTE LEVEL


Stern, Wild

Endurance Might Resolve Parry Armour

Caselwun 22 1 3 +2 4
Leader of a band of Dunlending raiders.
Combat Proficiencies: Great Spear 3 (5/16, Pierce, 2-Handed).
CASELWUN ATTRIBUTE LEVEL Sword 3 (4/16).
Reckless, Fierce

Endurance Might Resolve Parry Armour

20 1 5 +1 2

Combat Proficiencies: Spear 4 (4/16, Pierce, 2-Handed).


Axe 3 (5/18, Break Shield)

Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.

Rhonwen
Twin sister of Caselwun

RHONWEN ATTRIBUTE LEVEL


Wary, Keen-Eyed
5

Endurance Might Resolve Parry Armour

20 1 5 +1 2

Combat Proficiencies: Spear 4 (4/16, Pierce, 2-Handed).


Axe 3 (5/18, Break Shield)

Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other
Warriors in the fight.
OOTR ADV.

The Grey Horse


wrath of the riders The malevolent horse-spirit of Silver Mere.

THE GREY HORSE [D] ATTRIBUTE LEVEL


Grim, Aggressive

Endurance Might Hate Parry Armour

80 2 8 - 3
Chosen Dunlending Warriors
Warriors of the Iron-Folk. Combat Proficiencies: Bite 4 (7/14, Seize).

DUNLENDING WARRIORS ATTRIBUTE LEVEL Fell Abilities: Thing of Horror . At the start of the first round of the battle all Player-
Fierce, Loyal heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight. Those who succeed will
4
continue to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
Snake-Like Speed . When targeted by an attack, spend 1 Hate to
Endurance Might Resolve Parry Armour
make the attack roll Ill-favoured.
Seize and Drown . When the Grey Horse successfully seizes a target
16 1 4 +2 3
with a Bite attack, it drags its target into the water on the next turn. A
seized target can escape this with an ATHLETICS roll, though they will
Combat Proficiencies: Cavarun the Giant : Great Axe 3 (7/20, Break also have to swim out of the water if they are dragged in.
Shield, 2-Handed).
Gutun the Singer : Sword 3 (4/16).
Logwen of the Graves : Spear 3 (4/16, 2-Handed).
Wesun Wolfblood : Great Spear 3 (5/16, Pierce, 2-Handed).
Lonely Onwen : Spear 3 (4/16, Pierce, 2-Handed).
Cartartun Bear-Shield : Spear 3 (4/16, Pierce, 2-Handed).
Vecodorun Mad-Mouth : Axe 3 (5/18, Break Shield).

Fell Abilities: Fierce Folk. Spend 1 Resolve point to gain (1d) on an attack
and to make the roll Favoured .

The Barrow-Witch
Crone with intimate knowledge of Silver Mere.

THE BARROW-WITCH ATTRIBUTE LEVEL


Mysterious, Cunning

Endurance Might Resolve Parry Armour

16 1 4 - 1

Combat Proficiencies:

Fell Abilities: Dark Glamour. Spend 1 Resolve to vanish into the mists or bewilder an
opponent and make them Weary.
SECTION III

Agents of Mordor
black horses, black deeds Wicked Southrons trying to get Horses for Mordor.

AGENTS OF MORDOR ATTRIBUTE LEVEL


Brutal, Greedy

Endurance Might Hate Parry Armour

12 1 3 +1 2
Horse-Lords Spectre
Ghost of the horse-lord defending his barrow. Combat Proficiencies: Scimitar 3 (3/16)

HORSE-LORDS SPECTRE
Vengeful, Lordly
ATTRIBUTE LEVEL
Bandits from the South
Wicked men under the command of Hirdan.
6
BANDITS FROM THE SOUTH ATTRIBUTE LEVEL
Endurance Might Hate Parry Armour Wicked, Nervous

3
24 1 6 +2 2
Endurance Might Resolve Parry Armour
Combat Proficiencies:

12 1 3 +1 2
Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight. Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed).
Bow 2 (3/14, Pierce, 2-Handed). Dagger 2 (2/14, Pierce).
Ghost Form. The creature is incorporeal and partially, if not completely, invisible.
It cannot normally harm nor can be harmed physically by the living. When this
Fell Abilities: Cowardly. At the start of the round, the adversary fless the battlefield if
creatures Hate score is reduced to 0, it disappears and reappears the next night
at zero Hate and unengaged.
with its hate score refilled. Weapons that do not possess Enchanted qualities cannot
affect this creature. Fierce Folk. Spend 1 Resolve point to gain (1d) on an attack and to
make the roll Favoured .
Visions of Torment. Spend 1 Hate point to give a player-hero 1 point of Shadow
(Dread). If the hero fails their Shadow Test, they also lose a number of Endurance
points equal to twice their current Shadow total.
Dreadful Spells. Spend 1 Hate point to give a player hero 3 points of Shadow
Hirdan, Bandit Leader
Hirdan is a large and imposing brute with reddish hair,
(Sorcery). If the hero fails their Shadow Test, they are considered Weary. If the
squinting blue eyes and hands scarred from years spent
character fails with a , the character becomes Wounded. breaking stone in Gondor’s quarries.

HIRDAN, BANDIT LEADER [E] ATTRIBUTE LEVEL

Endurance Might Resolve Parry Armour

20 1 5 +2 3

Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed).


Sword 3 (4/16).

Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all of this
creatures allies in the fight.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
OOTR ADV.

below the last mountain the woes of winter

Malthor, The Axe-Bitten


A notable chieftain among the Orcs of the White Mountains. Gazhur Three-Deaths
Chief of the rocs of the High Stone in the White Mountains.
MALTHOR, THE AXE-BITTEN [E] ATTRIBUTE LEVEL
Cunning, Vicious GAZHUR THREE-DEATHS [E] ATTRIBUTE LEVEL
Leadership, Determined
5
8
Endurance Might Hate Parry Armour
Endurance Might Hate Parry Armour

30 1 5 +2 3
42 2 8 +3 3
Combat Proficiencies: Black Sword 4 (6/18).
Spear (4/16, Pierce, 2-Handed) Combat Proficiencies: Heavy Scimitar 5 (5/18, Break Shield, 2-Handed).
Broad-Headed Spear 3 (5/16, Pierce, 2-Handed)
Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all of this creatures
allies in the fight. Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all of this creatures
allies in the fight.
Hate Sunlight. The creature loses 1 Hate at the start of each round it is exposed to
the full light of the sun. Hideous Toughness . When an attack inflicts damage to this creature
that would cause it to go to zero Endurance, it causes a Piercing Blow.
Hatred (Riders of Rohan). When targeting player-heroes of the cultures hated by
Then, if the creature survives even after failing the Protection Test, they
this creature, its attacks are Favoured.
return to full Endurance.
Hideous Toughness . When an attack inflicts damage to this creature
Horrible Strength . If the creature scored a Piercing Blow with a close
that would cause it to go to zero Endurance, it causes a Piercing Blow.
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
Then, if the creature survives even after failing the Protection Test, they
favoured.
return to full Endurance.
Wicked Cunning. Spend 1 point of Hate to gain +4 Parry for a single
round.
SECTION IV

tales from wilderland


adversaries
don’t leave the path of leaves and stewed hobbit

Thugs
A trio of caravan guards that are threatening Baldor for Night-Wight
supposedly cheating them out of their pay. A thing of shadow, haunting the remains of a warrior who once
fell into corruption.
THUGS ATTRIBUTE LEVEL
Sneaky, Troublemaker NIGHT-WIGHT ATTRIBUTE LEVEL
Swift, Ghostly
2
7
Endurance Might Resolve Parry Armour
Endurance Might Hate Parry Armour

8 1 2 - 1
38 2 7 +2 4
Combat Proficiencies: Short Sword 2 (3/16)
Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed)
Fell Abilities: Cowardly. At the start of the round, the adversary flees the battlefield Strangling Claws 2 (5/16, Seize)
if at zero Resolve and unengaged.
Fell Abilities: Fear of Fire. The creature loses 1 Hate at the start of each round it is
engaged in close combat with an adversary wielding a torch or other burning item.

The Thing in the Well Denizen of the Dark. All attack rolls are favoured while in darkness.

The Nameless Thing inside the Well in the Wood. Not even the Fell Speed. At the beginning of each turn, this creature can choose which hero it
Wise might guess where this thing is from or how it came here. engages regardless of restrictions, or it can abandon combat entirely.
Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to
THE THING IN THE WELL ATTRIBUTE LEVEL the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
Mysterious, Huge creatures back to full Endurance instead. This ability is ineffective against Player-
heroes wielding a magical weapon enchanted with spells for the Bane of the
6
Undead.
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
Endurance Might Hate Parry Armour
a Magical success is obtained.
Thing of Terror. At the start of the first round of the battle all Player-heroes in
44 3 6 +1 3
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight.
Combat Proficiencies: Tentacle Lash 4 (6/12, Break Shield).

Fell Abilities: Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
TFW ADV.

Faron the Trapper


kinstrife & dark tidings A grim trapper ordered to shadow Oderic by Valter.

FARON THE TRAPPER ATTRIBUTE LEVEL


Cunning, Grim

Endurance Might Resolve Parry Armour

20 1 5 +2 2
Valter the Bloody
Valter claims to be the descendant of noble kings, but he Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed).
would be a bloody-handed tyrant if he ever won his kingdom. Axe 2 (5/18, Break Shield)
His smile is the last thing his foes ever see.
Fell Abilities: Snake-like Speed. When targeted by an attack, spend 1 Resolve to
VALTER THE BLOODY ATTRIBUTE LEVEL make the attack roll Ill-favoured.
Vicious, Determined

Endurance Might Resolve Parry Armour

Oderic
20 1 5 +2 4 A young Beorning who has betrayed his people to Valter.

Combat Proficiencies: Sword 3 (4/16) ODERIC ATTRIBUTE LEVEL


Brave, Reckless
Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other
5
Outlaws in the fight.
VALTER’S OUTLAWS
Endurance Might Resolve Parry Armour

 ARCHERS
Bow 3 (3/14, Pierce, 2-Handed) Knife 2 20 1 5 +1 1
(2/14, Pierce)
 WARRIORS: Combat Proficiencies: Sword 4 (3/16)
Spear 3 (4/16, Pierce, 2-
Handed) Axe 2 (5/18, Break Shield) Fell Abilities: Savage Assault . When this creature produces at least on
a successful attack roll, they may immediately make a second attack. This
can only occur once per round.

Outlaws
Mean, ill-favoured men from the South. Some ride ugly, half-
starved horses.

OUTLAWS ATTRIBUTE LEVEL


Cruel, Rustic

Endurance Might Resolve Parry Armour

12 1 3 +1 2

Combat Proficiencies:
SECTION IV

those who tarry no longer a darkness in the marshes

Ghor the Despoiler


Undead Warriors A huge orc-chieftan from the Mountains of Shadow. Leader of
the Dwimmerhorn.
Once young and valorous men, the guards of the Alderman
have been stripped of their lives and will by the Necromancer’s
dark arts. Their shrivelled bodies are all that is left of them. GHOR THE DESPOILER [E] ATTRIBUTE LEVEL
Huge, Cruel
UNDEAD WARRIORS [M] ATTRIBUTE LEVEL 7
Brutal, Deathless

3 Endurance Might Hate Parry Armour

Endurance Might Hate Parry Armour 38 2 7 +3 3

12 1 3 +1 2
Combat Proficiencies: Heavy Scimitar 3 (5/18, Break Shield, 2-Handed).
Orc-Axe 3 (3/18, Break Shield)
Combat Proficiencies: Claw 2 (3/14, Seize).
Sword 2 (4/16) Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other Orcs in the
fight.
Fell Abilities: Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts Horrible Strength . If the creature scored a Piercing Blow with a close
damage to the creature that would cause it to go to zero Endurance, spend 1 Hate combat attack, spend 1 Hate to make the target’s Protection roll Ill-
to bring the creatures back to full Endurance instead. This ability is ineffective favoured.
against Player-heroes wielding a magical weapon enchanted with spells for the
Bane of the Undead. Savage Assault . When this creature produces at least on a
successful attack roll, they may immediately make a second attack. This
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
can only occur once per round.
a Magical success is obtained.

Easterling Warriors
These men are mercenaries from the plains to the distant East,
drawn to Dol Guldur with promises of bloodshed and fortune.

EASTERLING WARRIORS ATTRIBUTE LEVEL


Greedy, Fierce

Endurance Might Resolve Parry Armour

12 1 3 +2 2

Combat Proficiencies: Pike 3 (4/16, Pierce, 2-Handed).


Long-Hafted Axe 3 (6/18, Break Shield, 2-Handed)
TFW ADV.

Elstan’s Followers
the watch on the heath Men of Dale fighting for Elstan in the tournament.

ELSTAN FOLLOWERS ATTRIBUTE LEVEL


Loyal, Proud

Endurance Might Resolve Parry Armour

12 1 2 +1 2

Combat Proficiencies: Sword 2 (4/16)

Gerold the Beorning


A wild mercenary fighting in the melee tournament.
The Gibbet King
GEROLD THE BEORNING ATTRIBUTE LEVEL The host body of the jailer for the Necromancer of Dol Guldur.
Wild, Fierce

4 THE GIBBET KINGN [E] [M] ATTRIBUTE LEVEL


Cruel, Deathless

Endurance Might Resolve Parry Armour 9

16 1 4 +2 2 Endurance Might Hate Parry Armour

Combat Proficiencies: Axe 3 (5/18, Break Shield) 56 2 9 - 3

Fell Abilities: Fierce Folk. Spend 1 Resolve point to gain (1d) on an attack
Combat Proficiencies:
and to make the roll Favoured .

Fell Abilities: Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by
–2 for one turn.
Elstan, Captain of Dale Dreadful Spells. Spend 1 Hate to make a player-hero gain 1 Shadow (Sorcery). If
A wild mercenary fighting in the melee tournament. the target fails their Shadow Test, they are frozen and unable to attack or defend for
3 rounds. The hero may spend 1 Hope point to take an action while frozen.
ELSTAN, CAPTAIN OF DALE [E] ATTRIBUTE LEVEL Heartless. The creature is not affected by the Intimidate Foe combat task, unless
Lordly, Bold a Magical success is obtained.

4 Thing of Horror. At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight. Those who succeed will continue
Endurance Might Resolve Parry Armour
to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
Feast on Suffering. Whenever a player-hero is Wounded or is reduced to 0
16 1 4 +2 3
Endurance, this creature gains 1 Hate.

Combat Proficiencies: Spear 4 (4/16, Pierce, 2-Handed)

Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other Elstan
Followers in the fight.
Fierce Folk. Spend 1 Resolve point to gain (1d) on an attack and to
make the roll Favoured .
SECTION IV

Raenar the Cold-Drake


the watch on the heath Raenar is a monster bred in another age of the world. Once
grown back to full stature, there will be no match for his
strength in the North, now that Smaug is dead.

RAENAR THE COLD-DRAKE [E] [D] ATTRIBUTE LEVEL


Lordly, Proud

12

Endurance Might Hate Parry Armour

120 3 12 - 6

Combat Proficiencies: Bite 5 (9/18, Pierce).


Rend 4 (7/18, Seize). Tail Lash 2 (20/18, Break Shield)

Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
Snow Trolls combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Snow-trolls are smaller than many of their brethren, but their Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
ferocity makes up for the difference in size. They are usually
found in caves, where they slumber waiting for a snowstorm to Savage Assault . When this creature produces at least on a
arrive. successful attack roll, they may immediately make a second attack. This
can only occur once per round.
SNOW TROLLS ATTRIBUTE LEVEL Thing of Horror . At the start of the first round of the battle all Player-heroes in
Brutish, Wicked
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
8 and cannot spend Hope for the rest of the fight. Those who succeed will continue
to gain 1 Shadow point (Dread) each round until they fail a Shadow test.

Endurance Might Hate Parry Armour Poison Blast. The creature spends 1 point of hate to spew forth a jet of poisonous
fumes. Anyone in Close Combat with the creature must make a Protection Test
against TN 16 or be utterly destroyed. A success deals 2 success dice of Endurance
70 2 8 - 3
Damage to the target (-1 die per produced on the roll).
Dreadful Spells. Spend 1 point of Hate to force a player-hero to gain 1 point of
Combat Proficiencies: Crush 3 (6/12, Seize).
Shadow (Sorcery). If the hero fails their Shadow Test, they are struck dumb by the
Bite 4 (6/14, Pierce)
dragons baleful gaze. They lose the ability to bring attack or defend themselves
from the dragon for a number of rounds equal to 10 - [Hero’s Wisdom Rating].
Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
Weak Spot.. Whenever the dragon spends a point of Hate, he exposes a weak
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
spot on his underbelly for the duration of a single attack. When a player-hero
Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
scores a Piercing Blow on the dragons weak spot, the dragon’s Armor is reduced to
1 for the Protection Test.
ROTN ADV.

ruins of the north


adversaries
The Lurker in the Long Valley
nightmares of angmar A monstrosity of pincers and blade-like legs that defies
description.

THE LURKER IN THE LONG VALLEY ATTRIBUTE LEVEL


Terrifying, Nameless

Endurance Might Hate Parry Armour

90 3 9 - 5

Savage Wolfdogs Combat Proficiencies: Pincer Crush 3 (6/14, Break Shield).


The dogs of the hill-men of Gundabad. Fully grown, they are Blade-Like Leg (5/16, Pierce)
tenacious beasts, easily pitted against predators twice their size.
Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
SAVAGE WOLFDOGS ATTRIBUTE LEVEL combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Wild, Fierce
Savage Assault . When this creature produces at least on a
4 successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Endurance Might Resolve Parry Armour Weak Spot . Whenever the creature spends a point of Hate, it
exposes a weak spot for the duration of a single attack. When a player-
16 1 4 +1 2 hero scores a Piercing Blow on the creature’s weak spot, the creature’s
Armor is reduced to 1 for the Protection Test.
Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
Combat Proficiencies: Bite 2 (4/14, Pierce)

Fell Abilities: Great Leap. Spend 1 Resolve to attack any player-hero, in any combat
stance including Rearward.
Heddwyn
A human sorcerer dominated entirely by the power of the
Witch King of Angmar

HEDDWYN [D]
Heddwyn as Spirit-Warg Cruel, Dominated
ATTRIBUTE LEVEL

HEDDWYN AS SPIRIT-WARG ATTRIBUTE LEVEL


6
Cruel, Dominated
4 Endurance Might Hate Parry Armour

Endurance Might Hate Parry Armour


24 1 6 +1 2

16 1 4 +2 2 Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed)

Fell Abilities: Thing of Terror. Spend 1 Hate to make all Player-heroes in sight gain 2
Combat Proficiencies: Bite 3 (4/14, Pierce) Shadow points (Dread). Those who fail their Shadow test are daunted and cannot
spend Hope for the rest of the fight.
Fell Abilities: Great Leap. Spend 1 Hate to attack any Player-hero, in any combat
Dreadful Spells. Force a player-hero to gain 2 points of Shadow (Sorcery). If they
stance, including Rearward.
fail their Shadow Test, the hero is made Weary OR Miserable for the rest of the
encounter. If they suffer a bout of madness, the hero will turn on their allies.
Reckless Hate. Spend 1 Hate to recover 6 Endurance points.
SECTION V

harder than stone Ettin Guardian


Ettin camp guard at Captain Mormogs gathering.

ETTIN GUARDIAN ATTRIBUTE LEVEL


Keen-Eyed, Fierce

Endurance Might Hate Parry Armour

Sergeant Cyrnan
The rugged cutthroat leader of the bandit camp. 60 2 8 - 3

SERGEANT CYRNAN ATTRIBUTE LEVEL Combat Proficiencies: Crush 3 (6/12, Seize)


Rugged, Ruthless

5 Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.

Endurance Might Resolve Parry Armour Hideous Toughness . When an attack inflicts damage to this creature
that would cause it to go to zero Endurance, it causes a Piercing Blow.
Then, if the creature survives even after failing the Protection Test, they
20 1 5 +2 2 return to full Endurance.
Two-Headed. All rolls made to sneak around this creature or ambush them are Ill
Combat Proficiencies: Sword 3 (4/16) -Favoured.

Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other
Bandits in the fight.

Captain Mormog
An Olog-hai bred by Sauron to lead armies of trolls. Stronger,
Ruthless Bandits faster, and smarter than their older brethren.
Bandits under the leadership of Sergeant Cyrnan.
CAPTAIN MORMOG [E] ATTRIBUTE LEVEL
RUTHLESS BANDITS ATTRIBUTE LEVEL Swift, Cunning
Dumb, Greedy
9
3
Endurance Might Hate Parry Armour
Endurance Might Resolve Parry Armour
90 2 9 - 3
12 1 3 +1 2
Combat Proficiencies: Notched Sword 4 (7/16, Pierce, 2-Handed).
Combat Proficiencies: Sword 3 (4/16). Crush 3 (6/12, Break Shield)
Bow 2 (3/14, Pierce, 2-Handed)
Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
Hideous Toughness . When an attack inflicts damage to this creature
that would cause it to go to zero Endurance, it causes a Piercing Blow.
Then, if the creature survives even after failing the Protection Test, they
return to full Endurance.
Horrible Strength . If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-
favoured.
Snake-like Speed . When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.
ROTN ADV.

Fell Wraiths
concerning archers Shadowy undead that serve Angmar.

FELL WRAITH ATTRIBUTE LEVEL


Heartless, Deathless

Endurance Might Hate Parry Armour

35 1 6 - 2

Combat Proficiencies: Pitted Blade 3 (4/12)

Hobbit Spectres Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
Ghosts of old hobbit archers, unable to rest.
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
daunted and cannot spend Hope for the rest of the fight.
HOBBIT SPECTRES ATTRIBUTE LEVEL
Wraith-Like . The creature can be Wounded only by weapons
Ghostly, Keen-Eyed
possessing Enchanted Qualities.
4 Fear of Fire . The creature loses 1 Hate at the start of each round it is
engaged in close combat with an adversary wielding a torch or other
Endurance Might Hate Parry Armour burning item.
Denizen of the Dark . All attack rolls are Favoured while in darkness.
26 1 3 +1 2 Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to
the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
Combat Proficiencies: creatures back to full Endurance instead. This ability is ineffective against Player-
heroes wielding a magical weapon enchanted with spells for the Bane of the
Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player- Undead.
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are Heartless. The creature is not affected by the Intimidate Foe combat task, unless
daunted and cannot spend Hope for the rest of the fight. a Magical success is obtained.
Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to
the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
creatures back to full Endurance instead. This ability is ineffective against Player-
heroes wielding a magical weapon enchanted with spells for the Bane of the
Undead.
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
a Magical success is obtained.
Ghost Form. The creature is incorporeal and partially, if not completely, invisible.
It cannot normally harm nor can be harmed physically by the living. When this
creatures Hate score is reduced to 0, it disappears and reappears the next night
with its hate score refilled. Weapons that do not possess Enchanted qualities cannot
affect this creature.
SECTION V

the company of the wain Thugs


Common thugs in the company of the Wain.

THUGS ATTRIBUTE LEVEL


Brutal, Selfish

Caradog, Dunlending Hunter Endurance Might Resolve Parry Armour


Minion of Uatach, hunter for the company of the Wain.
8 1 2 - 1
CARADOG, DUNLENDING HUNTER ATTRIBUTE LEVEL
Swift, Fierce
Combat Proficiencies: Dagger 2 (2/14, Pierce)
4
Fell Abilities: Craven. When affected by the Intimidate Foe combat task, the
Endurance Might Resolve Parry Armour creature also loses 1 Resolve.

16 1 4 +2 2

Combat Proficiencies: Spear 3 (4/16, Pierce, 2-Handed) Dunlending Warriors


Dunlendings transporting a bound man.

Uatach DUNLENDING WARRIORS ATTRIBUTE LEVEL


Brutish, Keen-Eyed
Fortune teller in the company of the Wain.
4
UATACH ATTRIBUTE LEVEL
Mysterious, Subtle Endurance Might Resolve Parry Armour
5
16 1 4 +2 2
Endurance Might Resolve Parry Armour
Combat Proficiencies: Long-Hafted Axe 3 (6/20, Break Shield, 2-
20 1 5 - 2 Handed). Spear 3 (4/16, Pierce, 2-Handed)

Combat Proficiencies: Jagged Knife 3 (2/14, Pierce)

Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other
Armed Villagers
Group of local villagers that attack the company.

ARMED VILLAGERS ATTRIBUTE LEVEL


Ruthless, Bold
Armed Men
Men of the company of the Wain responding to an attack. 3

ARMED MEN Endurance Might Resolve Parry Armour


ATTRIBUTE LEVEL
Loyal, Keen-Eyed

3 12 1 3 - 1

Endurance Might Resolve Parry Armour Combat Proficiencies: Sword 2 (4/16).


Spear 1 (4/16, Pierce, 2-Handed). Bow 3 (3/14, Pierce, 2-Handed)

12 1 3 +1 1

Combat Proficiencies: Spear 2 (4/16, Pierce, 2-Handed).


Bow 2 (3/14, Pierce, 2-Handed)
ROTN ADV.

what lies beneath


Folulf and Arnulf
Two traveling woodsmen brothers.

FOLULF AND ARNULF ATTRIBUTE LEVEL


Swift (Folulf), Wary (Arnulf)

Elwin Endurance Might Resolve Parry Armour

Charismatic and quick-witted young man of Bree.


12 1 3 +1 2
ELWIN ATTRIBUTE LEVEL
Eager, True-Hearted Combat Proficiencies: Folulf : Axe 3 (5/18, Break Shield).
3 Arnulf : Bow 2 (3/14, Pierce, 2-Handed)

Endurance Might Resolve Parry Armour


Huldrahir, Dunadan Spectre
A tall-ghost like figure. The ancestor of Hiraval and the shadow
12 1 3 +1 2 in the manor.

Combat Proficiencies: Sword 3 (4/16) HULDRAHIR [D] ATTRIBUTE LEVEL


Ancient, Spiteful

8
Fay
Humorous but mischievous hobbit girl.
Endurance Might Hate Parry Armour

FAY ATTRIBUTE LEVEL


Keen-Eyed, Gruff 32 1 8 - 2
3
Combat Proficiencies:

Endurance Might Resolve Parry Armour


Fell Abilities: Thing of Terror. At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are
12 1 3 +2 1 daunted and cannot spend Hope for the rest of the fight.
Ghost Form. The creature is incorporeal and partially, if not completely, invisible.
Combat Proficiencies: Bow 3 (3/14, Pierce, 2-Handed) It cannot normally harm nor can be harmed physically by the living. When this
creatures Hate score is reduced to 0, it disappears and reappears the next night
with its hate score refilled. Weapons that do not possess Enchanted qualities cannot
Herbert affect this creature.
Handsome young breelander who is jealous of Elwin. Visions of Torment. Spend 1 Hate point to give a player-hero 1 point of Shadow
(Dread). If the hero fails their Shadow Test, they also lose a number of Endurance
HERBERT ATTRIBUTE LEVEL points equal to twice their current Shadow total.
Spiteful, Brutal Dreadful Spells. Spend 1 Hate point to give a player hero 2 points of Shadow
3 (Sorcery). If the hero fails their Shadow Test, they are struck with fear and cannot act
on their next turn. If the hero fails their Shadow Test and rolls a , they relinquish
control of their character to the Loremaster for their next turn.
Endurance Might Resolve Parry Armour
Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to
the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
12 1 3 +1 1 creatures back to full Endurance instead. This ability is ineffective against Player-
heroes wielding a magical weapon enchanted with spells for the Bane of the
Combat Proficiencies: Dagger 3 (2/14, Pierce) Undead.
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
a Magical success is obtained.
Black Dread. All Shadow tests made against this creature’s abilities are Ill-
Favoured.
SECTION V

Thieving Dwarves
shadows over tyrn gorthad Hard working dwarves under the command of Lofar.

THIEVING DWARVES ATTRIBUTE LEVEL


Determined, Greedy

Endurance Might Resolve Parry Armour


The Deadly One
One-eyed great orc who once fought for Angmar. 16 1 4 +1 3

THE DEADLY ONE [E] ATTRIBUTE LEVEL Combat Proficiencies: Mattock 3 (7/18, 2-Handed)
Cruel, Relentless

9
Lofar Light-Finger
Endurance Might Hate Parry Armour
Leader of the a small band of dwarves in the ruins of Fornost.

46 2 9 +3 3 LOFAR LIGHT-FINGER ATTRIBUTE LEVEL


Greedy, Cunning
Combat Proficiencies: Heavy Scimitar 4 (5/18, Break Shield, 2-Handed). 5
Broad-Headed Spear 3 (5/16, Pierce, 2-Handed)

Endurance Might Resolve Parry Armour


Fell Abilities: Hideous Toughness. When an attack inflicts damage to this
creature that would cause it to go to zero Endurance, it causes a
Piercing Blow. Then, if the creature survives even after failing the 20 1 5 +2 3
Protection Test, they return to full Endurance.
Horrible Strength. If the creature scored a Piercing Blow with a close combat Combat Proficiencies: Mattock 4 (7/18, 2-Handed)
attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other Goblins in the fight. Fell Abilities: Yell of Triumph. Spend 1 Resolve to restore 1 Resolve to all other
Thieving Dwarves in the fight.
Deadly Elusiveness. This creature can only be attacked in Close Combat by a
character in Forward Stance.

Goblin Horde
The goblin hordes from Carn Dum.

GOBLIN HORDE ATTRIBUTE LEVEL


Endless, Suicidal

Endurance Might Hate Parry Armour

12 1 3 - 2

Combat Proficiencies: Broad-Bladed Sword 2 (5/18).


Bow of Horn 2 (3/14, Pierce, 2-Handed)

Fell Abilities: Hate Sunlight. The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
Hatred (Dunedain) and (Elves). When targeting player-heroes of the cultures
hated by this creature, its attacks are Favoured.
BREE ADV.

bree adventures
adversaries

old bones and skin Brutes of Bree


Brutes brought by Gror the dwarf.

BRUTES OF BREE ATTRIBUTE LEVEL


Brutish, Cruel

Endurance Might Resolve Parry Armour

The Old Troll 8 1 2 +1 1


An old and dangerous stone-troll, cunning and fast beyond the
common measure of his kind.
Combat Proficiencies: Spear 2 (4/16, Pierce, 2-Handed)

THE OLD TROLL [E] ATTRIBUTE LEVEL Fell Abilities: Craven. When affected by the Intimidate Foe combat task, the
Cunning, Swift
creature also loses 1 Resolve.
10

Endurance Might Hate Parry Armour


Gror the Dwarf
Thieving dwarf attempting to rob the Black Barrow.
80 2 10 +1 4
GROR THE DWARF ATTRIBUTE LEVEL
Combat Proficiencies: Troll-Knife 4 (5/14, Pierce). Greedy, Cunning
Crush 3 (6/12, Break Shield)
5
Fell Abilities: Hideous Toughness.. When an attack inflicts damage to this
Endurance Might Resolve Parry Armour
creature that would cause it to go to zero Endurance, it causes a
Piercing Blow. Then, if the creature survives even after failing the
Protection Test, they return to full Endurance. 20 1 5 +2 3
Horrible Strength. If the creature scored a Piercing Blow with a close combat
attack, spend 1 Hate to make the target’s Protection roll Ill-favoured. Combat Proficiencies: Mattock 3 (7/18)
Fell Speed. At the beginning of each turn, this creature can choose which hero it
engages (limited to close-combat stances), or it can abandon combat entirely.
Reckless Hate. Spend 1 Hate to recover 10 Endurance points.
Deadly Misfortune. When a player-hero rolls a near or within the lair of the
Old Troll, the troll may spend 1 point of Hate to cause bones to fall onto that hero.
The troll then gains (2d) against that hero for his next attack.
SECTION VI

Narvi the Young


strange men, strange roads Youngest of the party of dwarves, and a scoundrel.

NARVI ATTRIBUTE LEVEL


Stealthy, Impatient

Endurance Might Resolve Parry Armour

16 1 4 +1 3
Edoric
Guide from Enedwaith, kin to the Dunlendings. Combat Proficiencies: Sword 3 (4/16)

EDORIC ATTRIBUTE LEVEL


Restless, Subtle
Hirlinion
6 Devoted follower of the sorcerer Gorlanc.

Endurance Might Resolve Parry Armour HIRLINION ATTRIBUTE LEVEL


Secretive, Loyal
24 1 6 +2 2 5

Combat Proficiencies: Spear 4 (4/16, Pierce, 2-Handed). Endurance Might Resolve Parry Armour
Bow (4/14, Pierce, 2-Handed)
20 1 5 +1 1
Fell Abilities: Hideous Toughness.. When an attack inflicts damage to this
creature that would cause it to go to zero Endurance, it causes a
Piercing Blow. Then, if the creature survives even after failing the Combat Proficiencies: Dagger 4 (2/14, Pierce)
Protection Test, they return to full Endurance.
Fell Abilities: Poisoned Blade. Whenever this creature strikes an enemy with a
Defend Ally. Spend 1 Resolve to redirect an attack aimed at an ally to this
weapon attack, he may spend 1 Resolve to force the target to make a Protection
creature instead.
Test against the weapons Injury Rating or be Poisoned.
Bewilder. Spend 1 Resolve to reduce the Parry score of a player-hero by –2 for
one turn.
Vogar
Vogar was once a Dwarf-warrior of some renown, a champion
of the Blue Mountains. Indeed, he was among those who
volunteered to accompany Thorin Oakenshield on the Quest of
Berelas
Erebor. Captive woodmen tortured and forced to serve Gorlanc..

VOGAR ATTRIBUTE LEVEL BERELAS [E] ATTRIBUTE LEVEL


Bold, Furious Compassionate, Subtle

6 3

Endurance Might Resolve Parry Armour Endurance Might Resolve Parry Armour

24 1 2/6 +2 4 12 1 3 - 2

Combat Proficiencies: Mattock 4 (7/18, 2-Handed) Combat Proficiencies: Dagger 4 (2/14, Pierce).
Bow 3 (3/14, Pierce, 2-Handed)
Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Resolve to make the target’s Protection roll Ill-favoured. Fell Abilities: Shade Caller. Instead of attack, Berelas may call the cold-shade who
appears the next round.
Berserk Rage. If provoked, or if anyone rolls a in combat, Vogar flies into a
rage. He gains 4 Resolve, and may spend 1 Resolve to continue to fight for another Gorlanc’s Poison. If Berelas deals a wound with her weapons, the target is
round even if he has been reduced to 0 Endurance. poisoned. In addition to the normal effects, all of the poisoned targets rolls become
Ill-Favoured for 6 rounds.
BREE ADV.

The Cold Shade White Wolf of the North


This creature might be an undead spirit, or it could be the Leader of the wolf pack drawn in by the power of the ring.
malign expression of Gorlanc’s will – or perhaps both? Maybe
the sorcerer called a wraith out of some ancient tomb in the
north, and now use it like a mask to project his mind across the WHITE WOLF OF THE NORTH [E] ATTRIBUTE LEVEL
leagues. Vicious, Lordly
5
THE COLD SHADE [D] ATTRIBUTE LEVEL
Deathless, Heartless
Endurance Might Hate Parry Armour
6
20 1 5 +2 2
Endurance Might Hate Parry Armour

Combat Proficiencies: Bite 3 (4/14, Pierce)


34 2 6 +2 2
Fell Abilities: Fear of Fire. The creature loses 1 Hate at the start of each round it is
Combat Proficiencies: Icy Touch 4 (6/14, Pierce) engaged in close combat with an adversary wielding a torch or other burning item.
Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other wolves in the fight.
Fell Abilities: Fell Speed. At the beginning of each turn, this creature can choose
Great Leap. Spend 1 Hate to attack any Player-hero, in any combat stance,
which hero it engages regardless of restrictions, or it can abandon combat entirely.
including Rearward
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
Lure of the Ring. This creature regains 1 point of Hate when it is blocked from
close combat with an adversary wielding a torch or other burning item.
attacking Berelas.
Hate Sunlight. The creature loses 1 Hate at the start of each round it is exposed
Snake-like Speed. When targeted by an attack, spend 1 Hate to make the attack
to the full light of the sun.
roll Ill-Favoured.
Thing of Horror. At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight. Those who succeed will continue
to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
Gorlanc’s Warriors
Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to Warriors of Gorlanc seeking to regain the ring.
the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
creatures back to full Endurance instead. This ability is ineffective against Player-
GORLANC’S WARRIORS ATTRIBUTE LEVEL
heroes wielding a magical weapon enchanted with spells for the Bane of the Swift, Loyal
Undead.
3
Heartless. The creature is not affected by the Intimidate Foe combat task, unless
a Magical success is obtained.
Endurance Might Hate Parry Armour

12 1 3 +1 2

Combat Proficiencies: Axe 3 (5/18, Break Shield)


Gorlanc
holed up in the staddle Former sorcerer and servant of evil. Now just a tattered robe-
wearing old man with a poisoned dagger.

GORLANC [D] ATTRIBUTE LEVEL


Desperate, Vicious

Endurance Might Hate Parry Armour

Bluebell Wood Oakmen 16 1 4 +2 1


The creatures are small as children and wear wide-brimmed
soft hats, a deep red in colour. They do indeed look like
Hobbits, but of a scruffier, wilder sort than most, including Combat Proficiencies: Dagger 3 (2/14, Pierce)
even those few loners that wander the more remote parts of
the Bree-land.
Fell Abilities: Yell of Triumph. Spend 1 Hate to restore 1 Hate to all other followers in
the fight.
BLUEBELL WOOD OAKMEN ATTRIBUTE LEVEL
Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by –2 for one
Stealthy, Playful
turn.
4
Hatred (Everyone). When fighting hated enemies, all of this creature’s attack rolls
are Favoured.
Endurance Might Resolve Parry Armour

16 1 4 +2 1

Combat Proficiencies: Sword 2 (4/16).


Bow 3 (3/14, Pierce, 2-Handed)

Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Resolve to


make the attack roll Ill-favoured.
Hatred (First Foe to Strike Him). When fighting hated enemies, all of this
creature’s attack rolls are Favoured.
Craven. When affected by the Intimidate Foe combat task, the creature also
loses 1 Hate.

Gorlanc’s Followers
Loyal followers of the sorcerer Gorlanc.

GORLANC’S FOLLOWERS ATTRIBUTE LEVEL


Loyal, Cruel
3

Endurance Might Hate Parry Armour

12 1 3 +1 1

Combat Proficiencies: Axe 3 (5/18, Break Shield)


LOD ADV.

laughter of dragons
adversaries
the silver needle of hammers and anvils

Gunvar’s Bodyguards
Longo Hand-picked elite warriors protecting Lord Gunvar.
Hobbit bandit leader posing as a man named Clovis.
GUNVAR’S BODYGUARDS ATTRIBUTE LEVEL
LONGO ATTRIBUTE LEVEL Loyal, Fierce
Fair-Spoken, Subtle
4
4
Endurance Might Resolve Parry Armour
Endurance Might Resolve Parry Armour

16 1 4 +2 3
16 1 4 +2 2
Combat Proficiencies: Sword 3 (4/16).
Combat Proficiencies: Dagger 3 (3/14, Pierce).
Fell Abilities: Reckless Hate. Spend 1 Resolve to recover 4 Endurance points.

Longo’s Lieutenants
The men serving under the bandit leader Longo. Gunvar’s Men-at-Arms
The soldiers in the service of Lord Gunvar.
LONGO’S LIEUTENANTS ATTRIBUTE LEVEL
Brutish, Loyal GUNVAR’S MEN-AT-ARMS ATTRIBUTE LEVEL
Vicious, Brutish
4
3
Endurance Might Resolve Parry Armour
Endurance Might Resolve Parry Armour

16 1 4 +1 2
12 1 3 +1 3
Combat Proficiencies: Sword 3 (4/16).
Combat Proficiencies: Sword 2 (4/16).
SECTION VII

Cutthroats of the Dalelands


to dungeons deep Firbul’s men are some of the many outlaws and misfits that Lord
Hakon of Dale has been recruiting lately.

CUTTHROATS OF THE DALELANDS ATTRIBUTE LEVEL


Ruthless, Rebellious

3
Firbul, Snaga Tracker
This small but guileful Orc serves the Sorcerer of Forod. Endurance Might Resolve Parry Armour

FIRBUL, SNAGA TRACKER [D] ATTRIBUTE LEVEL 12 1 3 +1 1


Swift, Keen-Eyed

4 Combat Proficiencies: Sword 3 (4/16).


Bow 2 (3/14, Pierce, 2-Handed)
Endurance Might Hate Parry Armour

16 1 4 +3 2 Silent Vultures
Great monstrous vultures with wings of iron, bred in the
fortress of Angband in an age long past.
Combat Proficiencies: Deadly Bow of Horn 4 (3/14, Pierce, 2-Handed).
Jagged Knife 3 (3/14, Pierce) SILENT VULTURES [D] ATTRIBUTE LEVEL
Gigantic, Silent
Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.
5
Hate Sunlight. The creature loses 1 Hate at the start of each round it is exposed to
Endurance Might Hate Parry Armour
the full light of the sun.
Cruel Stroke. When this creatures scores a Piercing Blow, spend 1 Hate to raise
the Injury Rating of the weapon by 4.
30 1 5 +1 2
Cowardly. At the start of the round, the adversary flees the battlefield if at zero
Hate and is unengaged Combat Proficiencies: Talons 3 (3/14, Seize).
Beak 3 (4/14, Pierce).

Fell Abilities: Fell Speed. At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon combat entirely.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Disgorge . When a vulture has seized a victim, it may attack them with
its beak or spend 1 Hate to regurgitate its stomach contents onto them.
If the Silent Vulture regurgitates its stomach onto its victim, that victim
must roll a Protection test against TN 14. If the victim fails their
Protection test, they are Poisoned and suffer (2d) Endurance damage.
Formidable. All attacks with Talons are Favoured .
Weak Spot. Whenever the creature spends a point of Hate, it exposes a weak
spot on its underbelly for the duration of a single attack. When a player-hero scores
a Piercing Blow on the creatures weak spot, the creatures Armor is reduced to 1 for
the Protection Test.
LOD ADV.

Raenar The Plunderer


sleeping dragons lie Dragon with a cold and bitter heart inhabiting the watchtower
of Zirakinbar.

RAENAR THE PLUNDERER [E] [D] ATTRIBUTE LEVEL


Bitter, Greedy
14

Endurance Might Hate Parry Armour

Skarf, Lord of Brech 140 3 14 - 7


Lord of Brech under the thrall of the dragon.

SKARF, LORD OF BRECH ATTRIBUTE LEVEL Combat Proficiencies: Bite 5 (8/18, Seize).
Deceiving, Fearful Rend 4 (7/18, Pierce). Tail Lash 1 (20/18, Break Shield)

4
Fell Abilities: Horrible Strength. If the creature scored a Piercing Blow with a close
combat attack, spend 1 Hate to make the target’s Protection roll Ill-favoured.
Endurance Might Resolve Parry Armour
Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.

Savage Assault . When this creature produces at least on a


16 1 4 +1 3
successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Combat Proficiencies: Great Axe 4 (7/20, Break Shield, 2-Handed) Thing of Horror . At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
Fell Abilities: Great Leap. Spend 1 Hate to attack any Player-hero, in any combat and cannot spend Hope for the rest of the fight. Those who succeed will continue
stance, including Rearward to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
Dreadful Spells. Spend 1 point of Hate to force a player-hero to gain 2 points of
Shadow (Sorcery). If the hero fails their Shadow Test, they are struck dumb by the
dragons baleful gaze. They lose the ability to attack or defend themselves from the

Dwarven Assassin dragon for a number of rounds equal to 10 - [Hero’s Wisdom Rating].

Assassins attacking in the hall of Brech. Foul Reek . If any hero engaged in close combat with this creature
wishes to take any action other than attacking, they must spend 1 point

DWARVEN ASSASSIN of Hope (including Combat Tasks).


ATTRIBUTE LEVEL
Stealthy, Swift Fire Breath . Spend 1 point of Hate to spew forth flames. Anyone in a
close combat stance against the dragon suffers 24 Endurance damage
4
(Reduce damage by 2 if the hero is in Open Stance, or by 4 if the Hero
is in Defensive Stance) and suffer a Piercing Blow (Injury Rating 18).
Endurance Might Resolve Parry Armour
Weak Spot. Whenever the dragon spends a point of Hate, he exposes a weak
spot on his underbelly for the duration of a single attack. When a player-hero
16 1 4 +2 3 scores a Piercing Blow on the dragons weak spot, the dragon’s Armor is reduced to
1 for the Protection Test. The attacker must be in Forward Stance to hit Raenar’s
Weak Spot.
Combat Proficiencies: Axe 3 (5/18, Break Shield).
Dagger 2 (2/14, Pierce)

Fell Abilities: Cowardly. At the start of the round, the adversary flees the battlefield
if at zero Hate and is unengaged
Savage Assault . When this creature produces at least on a
successful attack roll, they may immediately make a second attack. This
can only occur once per round.
SECTION VII

Wrunele the Fiery dark waters


A young dragon with a bold determination for glory.

WRUNELE THE FIERY [E] [D] ATTRIBUTE LEVEL


Proud, Cruel

10

Endurance Might Hate Parry Armour


Mud-Man
90 2 10 - 5 Sinister wood-elves under the leadership of Linnon.

MUD-MAN ATTRIBUTE LEVEL


Combat Proficiencies: Bite 4 (6/16, Seize).
Fair, Sinister
Rend 3 (5/16, Pierce). Tail Lash 2 (14/16, Break Shield)
4
Fell Abilities: Thing of Horror . At the start of the first round of the battle all Player-
heroes in sight gain 3 Shadow points (Dread). Those who fail their Shadow test are Endurance Might Resolve Parry Armour
daunted and cannot spend Hope for the rest of the fight. Those who succeed will
continue to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
16 1 4 +1 1
Dreadful Spells. Spend 1 point of Hate to force a player-hero to gain 1 point of
Shadow (Sorcery). If the hero fails their Shadow Test, they are made Miserable for a
number of rounds equal to 10 - [Hero’s Wisdom Rating]. Combat Proficiencies: Dagger 2 (2/14, Pierce).
Fire Breath . Spend 1 point of Hate to spew forth flames. Anyone in a Bow 3 (3/14, Pierce, 2-Handed). Spear 3 (4/16, Pierce, 2-Handed)
close combat stance against the dragon suffers 21 Endurance damage
(Reduce damage by 2 if the hero is in Open Stance, or by 4 if the Hero Fell Abilities: Strange Venoms. Spend 1 Resolve on a successful attack to force a
is in Defensive Stance) and suffer a Piercing Blow (Injury Rating 18). hero to make a Protection Test against the weapon or be Poisoned. While
Weak Spot. Whenever the dragon spends a point of Hate, he exposes a weak Poisoned, all of the heroes rolls are Ill-Favoured.
spot on his underbelly for the duration of a single attack. When a player-hero
scores a Piercing Blow on the dragons weak spot, the dragon’s Armor is reduced to
1 for the Protection Test.
Fell Speed. At the beginning of each turn, this creature can choose which hero it
The Guttermaw
engages regardless of restrictions, or it can abandon combat entirely. Some bygone breed of serpent left to breed deep beneath the
earth.
Thick Hide . Spend 1 Hate point to gain (2d) on a Protection roll.

THE GUTTERMAW ATTRIBUTE LEVEL


Slimy, Wild

Endurance Might Hate Parry Armour

28 2 7 - 2

Combat Proficiencies: Iron Claws 4 (6/16, Seize)

Fell Abilities: Fell Speed. At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon combat entirely.
Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
roll Ill-favoured.
LOD ADV.

Ravenous Goblins
shadows in the north Goblin servants of The Devourer.

RAVENOUS GOBLINS ATTRIBUTE LEVEL


Wild, Swift

Endurance Might Hate Parry Armour

Wolf of the Waste 12 1 3 - 2


Wolves of the Upper Marches in the Dale Lands.
Combat Proficiencies: Jagged Knife 2 (3/14, Pierce).
WOLF OF THE WASTE [E] ATTRIBUTE LEVEL Bite 1 (4/14, Seize)
Ferocious, Stealthy

4 Fell Abilities: Snake-Like Speed. When targeted by an attack, spend 1 Hate to make
the attack roll Ill-favoured.

Endurance Might Hate Parry Armour Craven. When affected by the Intimidate Foe combat task, the creature also loses 1
hate.

16 1 4 +1 2
The Stalker in the Deeps
Combat Proficiencies: Bite 3 (4/14, Pierce). A stalker and killer in the deep places of the Lonely Mountain.

Fell Abilities: Fell Speed. At the beginning of each turn, this creature can choose
THE STALKER IN THE DEEPS [E] ATTRIBUTE LEVEL
which hero it engages regardless of restrictions, or it can abandon combat entirely.
Ancient, Stealthy
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
close combat with an adversary wielding a torch or other burning item. 6
Deadly Wound. Wounded targets make an Ill-Favoured Feat die roll to
determine the severity of their injury. Endurance Might Hate Parry Armour

50 2 6 - 4
The Devourer
Greater warg with marks of ancient injuries and huge fangs. Combat Proficiencies: Bite 4 (8/16, Pierce).

THE DEVOURER [E] ATTRIBUTE LEVEL Fell Abilities: Hideous Toughness . When an attack inflicts damage to this
Ancient, Ferocious creature that would cause it to go to zero Endurance, it causes a
Piercing Blow. Then, if the creature survives even after failing the
6
Protection Test, they return to full Endurance.

Endurance Might Hate Parry Armour Savage Assault . When this creature produces at least on a
successful attack roll, they may immediately make a second attack. This
can only occur once per round.
24 1 6 +1 2

Combat Proficiencies: Bite 4 (6/14, Pierce).

Fell Abilities: Fell Speed. At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon combat entirely.
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in
close combat with an adversary wielding a torch or other burning item.
Deadly Wound. Wounded targets make an Ill-Favoured Feat die roll to
determine the severity of their injury.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
SECTION VIII

darkening of mirkwood
adversaries
Servants of Tyrants Hill The Forest Dragon
These are cruel men who once served the Necromancer of Dol The Forest Dragon is canny and wood-wise. For a creature so
Guldur, but are now sworn to Mogdred. Some were big, she is surprisingly stealthy, and her green-black hide hides
Woodmen, but many come from the Vales of Anduin or further her in the darkness of the forest.
away. They are well-trained warriors, and carry better arms and
equipment than is common in the North.
THE FOREST DRAGON ATTRIBUTE LEVEL
Cunning, Stealthy
SERVANTS OF TYRANTS HILL ATTRIBUTE LEVEL
Trained, Cruel 10
4
Endurance Might Hate Parry Armour

Endurance Might Hate Parry Armour


90 3 10 - 4
16 1 4 - 2
Combat Proficiencies: Bite 4 (7/14, Pierce).
Crush 3 (6/14, Seize)
Combat Proficiencies: Sword 3 (4/16).
Savage Hound 3 (4/14, Seize)
Fell Abilities: Horrible Strength . If the creature scored a Piercing Blow with
a close combat attack, spend 1 Hate to make the target’s Protection roll
Fell Abilities: Beast-Tamer. Spend 1 point of Hate to make a Savage Hound attack in
Ill-favoured
addition to a normal attack. In addition, if a player-hero scores a Piercing Blow
against this enemy, they may sacrifice their Hound instead of suffering the injury Thick Hide. Spend 1 Hate point to gain (2d) on a Protection roll.
themselves. Thing of Horror. At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted
and cannot spend Hope for the rest of the fight. Those who succeed will continue
Raegenhere to gain 1 Shadow point (Dread) each round until they fail a Shadow test.
Incarnated wood-wight and lord of the hall in Sunstead. Mirkwood Dweller. When inside Mirkwood, this creature gains +2 Parry.
Dreadful Spells. Spend 1 Hate to force a player-hero gain 2 Shadow points
RAEGENHERE ATTRIBUTE LEVEL (Sorcery). If the hero fails their Shadow Test, they are ensorcelled by the gaze of the
Possessed, Deathless dragon and paralyzed—unable to act—for 2 rounds. If the player spends 1 point of
9 Hope, they may reduce this effect to 1 round. If the character fails with a , they
are magically turned to stone. They are locked in this state forever unless the
dragon is killed or the powers of the wise free them from their imprisonment.
Endurance Might Hate Parry Armour
Weak Spot.. Whenever the dragon spends a point of Hate, it exposes a weak
spot on its underbelly for the duration of a single attack. When a player-hero scores
56 2 9 +1 3
a Piercing Blow on the dragons weak spot, the dragon’s Armor is reduced to 1 for
the Protection Test.
Combat Proficiencies: Great Axe 3 (7/20, Break Shield, 2-Handed).
Strangling Claws 3 (5/16, Seize)

Fell Abilities: Thing of Terror. Spend 1 Hate to make all Player-heroes in sight gain 2
Shadow points (Dread). Those who fail their Shadow test are daunted and cannot
spend Hope for the rest of the fight.
Denizen of the Dark. All attack rolls are Favoured while in darkness.
Hideous Toughness . When an attack inflicts damage to the creature
that would cause it to go to zero Endurance, it causes a Piercing Blow
instead. Then, if the creature is still alive, it returns to full Endurance.
Deathless. Spend 1 Hate to cancel a Wound. When an attack inflicts damage to
the creature that would cause it to go to zero Endurance, spend 1 Hate to bring the
creatures back to full Endurance instead. This ability is ineffective against Player-
heroes wielding a magical weapon enchanted with spells for the Bane of the
Undead.
DOM ADV.

Valdis the Great Vampire


The giant bat combat form of Valdis, the queen of the vampires
in the Mountains of Mirkwood.

VALDIS THE GREAT VAMPIRE ATTRIBUTE LEVEL


Shapechanging, Swift

Endurance Might Hate Parry Armour

80 2 9 +2 3

Combat Proficiencies: Bite 3 (7/14, Pierce).


Rake 4 (5/16, Seize)

Fell Abilities: Bewilder. Spend 1 Hate to reduce the Parry score of a player-hero by
–2 for one turn.
Snake-Like Speed. When targeted by an attack, spend 1 Hate to make the attack
roll Ill-favoured.

Savage Assault . When this creature produces at least on a


successful attack roll, they may immediately make a second attack. This
can only occur once per round.
Hate Sunlight . The creature loses 1 Hate at the start of each round it is
exposed to the full light of the sun.
Denizen of the Dark . All attack rolls are Favoured while in darkness.
Fell Speed . At the beginning of each turn, this creature can choose
which hero it engages regardless of restrictions, or it can abandon
combat entirely.
Enthrall . Any player-heroes that become Miserable in this combat are
immediately enthralled by this creature. Each turn, that player -hero
loses 2 Hope and this creature gains 2 Hate.
SECTION VIII

Tyulqin the Weaver Sarqin, The Mother-of-All


She spins webs as black as the void between stars. Her malice is A child of Shelob that has given birth to many monsters of
so twisted that the minds of mortals are simple toys to her. Mirkwood.

TYULQIN THE WEAVER ATTRIBUTE LEVEL SARQIN, THE MOTHER-OF-ALL ATTRIBUTE LEVEL
Cruel, Cunning Large, Starving

9 10

Endurance Might Hate Parry Armour Endurance Might Hate Parry Armour

70 2 9 +1 2 90 2 10 - 2

Combat Proficiencies: Beak 4 (6/16, Pierce). Combat Proficiencies: Beak 4 (6/16, Pierce).
Ensnare 3 (-/-, Web) Stomp 3 (7/12, Break Shield)

Fell Abilities: Web . If and attack with the Web quality successfully hits a Fell Abilities: Thing of Horror. At the start of the first round of the battle all
target, that target is webbed and unable to move. The webbed target Player-heroes in sight gain 3 Shadow points (Dread). Those who fail their
cannot change stance and suffers –4 to their Parry rating. The webbed Shadow test are daunted and cannot spend Hope for the rest of the
target may free themselves by succeeding on an ATHLETICS roll. fight. Those who succeed will continue to gain 1 Shadow point (Dread)
each round until they fail a Shadow test.
Thing of Terror. At the start of the first round of the battle all Player-heroes in
sight gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted Thick Hide . Spend 1 Hate point to gain (2d) on a Protection roll.
and cannot spend Hope for the rest of the fight. Foul Reek . If any hero engaged in close combat with this creature
Dreadful Spells. Spend 1 Hate to make a player-hero gain 2 Shadow points wishes to take any action other than attacking, they must spend 1 point
(Sorcery. If the hero fails their Shadow Test, they fall under the thrall of of Tyulqin of Hope (including Combat Tasks).
and walk straight into the nearest web. The hero loses their next action. Countless Children. Sarqin may spend 1 point of Hate to summon a
Webs of Illusion. Spend 1 Hate to immediately move to engage a chosen player- number of Great Spiders equal to her current Hate score. These
hero and attack them as if attacking from ambush. creatures enter combat in the following round after she uses this ability.

Many Poisons. If this creatures attack results in a Wound, the target is also
poisoned. In addition, apply one of the following effects:

 Despair. The victim is now considered Miserable until the poison is Tauler the Hunter
cured. As large as a small elephant, he lies in ambush and fears no
 Weakened. This victim is now considered Weary until the poison is opponent.
cured.
 Sleep. The victim falls unconscious until the poison is cured. TAULER THE HUNTER ATTRIBUTE LEVEL
 Drowning in Sorrow. The victim gains 1 Shadow point (Sorcery) each Huge, Stealthy
day until the poison is cured.
 Crazed. The victim displays all of the flaws of their Shadow Path until 8
the poison is cured.

Endurance Might Hate Parry Armour

60 2 8 +1 2

Combat Proficiencies: Beak 4 (6/16, Pierce).


Stomp 3 (7/12, Break Shield).

Fell Abilities: Horrible Strength . If the creature scored a Piercing Blow with
a close combat attack, spend 1 Hate to make the target’s Protection roll
Ill-favoured.
Hideous Toughness . When an attack inflicts damage to this creature
that would cause it to go to zero Endurance, it causes a Piercing Blow.
Then, if the creature survives even after failing the Protection Test, they
return to full Endurance.
Thing of Horror. At the start of the first round of the battle all Player -
heroes in sight gain 3 Shadow points (Dread). Those who fail their
Shadow test are daunted and cannot spend Hope for the rest of the
fight. Those who succeed will continue to gain 1 Shadow point (Dread)
each round until they fail a Shadow test.

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