Stock Trading Game
Architecture Details
1. Components Needed
For the stock trading game application, you’ll need the following components:
User Interface (UI): Separate interfaces for web and mobile.
Authentication Service: For user login and session management.
Game Management Service: Manages game creation, joining, and leaving.
Order Management System: Handles buy and sell orders.
Transaction Management System: Manages financial transactions, including buying
virtual currency.
Price Feed Handler: Retrieves and updates stock prices in real-time from NSE.
Notification Service: Sends alerts and game updates to users.
Reporting and Analytics: Generates reports on games, user activities, and financial
standings.
Database: Stores user data, transaction records, order history, and game details.
2. High-Level Architecture
Here’s a high-level architecture outline:
Front End: Web and Mobile Apps
API Gateway: Routes requests to appropriate backend services.
Services:
o Authentication
o User Management
o Game Management
o Order Processing
o Transaction Processing
o Notification
o Reporting
Data Storage:
o SQL Database for transactional data
o NoSQL or In-memory databases for real-time data handling
External Integrations:
o Real-time data feed from NSE
3. Technologies
Frontend: React for web, React Native or Swift/Kotlin for mobile apps
Backend: Node.js or Java with Spring Boot
API Gateway: NGINX or AWS API Gateway
Database: PostgreSQL for relational data, Redis for session management and real-
time game state
Messaging and Streaming: Kafka for handling price feeds and asynchronous
communication
Cloud Provider: AWS or Azure for hosting and scaling
4. Flow Diagrams/Interaction Diagrams
You might want to use tools like Lucidchart or draw.io to create these diagrams. They should
illustrate how components like the User Interface, API Gateway, and backend services
interact, particularly during:
User registration and login processes
Game creation and participation flow
Order placing and processing
5. Class Design
Classes:
o User
o Game
o Order
o Transaction
Methods:
o User.login(), User.logout()
o Game.create(), Game.join(), Game.leave()
o Order.place(), Order.cancel()
o Transaction.process()
Class Hierarchy:
o User could be a base class, with Trader as a derived class that interacts with
the game and order systems.
6. Functional Test Cases
User Registration: Test successful registration and error handling for duplicate
emails.
Login/Logout: Ensure proper authentication and session management.
Game Lifecycle: Creation, joining, leaving, and deletion of games.
Order Processing: Accurate placement, updating, and cancellation of orders.
Real-time Updates: Test the latency and accuracy of price feed updates and
notifications.
HLD
1. System Overview
The application architecture will be split into several microservices, each handling a specific
segment of the system's functionality. This microservices approach allows for better
scalability, easier updates, and maintenance.
2. High-Level Components
Client Applications: Web and mobile platforms providing the user interface.
API Gateway: Central entry point that manages and routes all client requests to
appropriate backend services.
Microservices:
o Authentication Service: Manages user authentication and authorization.
o User Management Service: Handles user data and activities.
o Game Management Service: Manages game lifecycle, including creation,
participation, and tracking.
o Order Management Service: Processes and manages stock orders.
o Transaction Service: Handles financial transactions and virtual currency.
o Notification Service: Sends real-time updates to users.
o Price Feed Service: Integrates with NSE to fetch real-time stock prices.
Data Stores:
o Relational Database: Stores structured data such as user details, transaction
logs, and game results.
o NoSQL Database: Manages session data, real-time game states, and fast-
retrieving needs.
External Interfaces:
o Stock Exchange API: Connects to NSE for real-time price updates.
3. Component Interaction Diagram
This diagram would typically show:
User interactions with the client applications, which then communicate through the
API Gateway.
API Gateway routing requests to different microservices based on the request type.
Microservices interacting with each other where necessary, e.g., User Management
and Game Management for joining a game.
Microservices accessing the Data Stores for retrieval and storage of data.
Real-time data flow from the Stock Exchange API to the Price Feed Service, which
then updates relevant game data.
4. Data Flow
User Operations: Actions like login, register, place orders, and game participation
generate data flows from the client applications through the API Gateway to
respective services.
Real-Time Updates: The Price Feed Service continuously receives stock price
updates, which are then propagated to games and users based on the current game
state and user subscriptions.
Notifications: The Notification Service listens to various triggers (like game events or
stock price changes) and pushes notifications to the users.
5. Scalability and Performance Strategies
Load Balancers: Placed before the API Gateway and also before major services to
distribute traffic evenly.
Caching: Use Redis for caching frequently accessed data like session information,
game states, and user profiles.
Database Sharding: Implement sharding for the relational database to distribute data
across multiple servers to enhance load management and query performance.
Asynchronous Processing: Utilize Kafka for managing asynchronous
communications between services, especially for order processing and notifications.
6. Security Measures
HTTPS Everywhere: All communication between clients and the server is encrypted
using HTTPS.
JWT for Authentication: Securely manage user sessions and requests authorization
using JSON Web Tokens.
Data Sanitization: Ensure all user inputs are sanitized to prevent SQL injections and
XSS attacks.
LLD
1. Class Design
Here’s a breakdown of some of the key classes along with their attributes and methods:
User Class
Attributes:
o userId (String)
o username (String)
o email (String)
o passwordHash (String)
o accountBalance (Float)
Methods:
o register(email, password)
o login(email, password)
o updateProfile(details)
o depositAmount(amount)
Game Class
Attributes:
o gameId (String)
o gameRules (String)
o participants (List<User>)
o gameStatus (String) // e.g., active, completed
Methods:
o createGame(user)
o joinGame(user)
o leaveGame(user)
o endGame()
Order Class
Attributes:
o orderId (String)
o userId (String)
o stockId (String)
o orderType (String) // buy or sell
o quantity (Int)
o price (Float)
o timestamp (DateTime)
Methods:
o placeOrder()
o cancelOrder()
Transaction Class
Attributes:
o transactionId (String)
o userId (String)
o type (String) // deposit, withdrawal, payment, receipt
o amount (Float)
o timestamp (DateTime)
Methods:
o executeTransaction()
2. Database Schema Design
Here’s a simplified view of the database schema:
Users Table
userId (Primary Key)
username
email
passwordHash
accountBalance
Games Table
gameId (Primary Key)
gameRules
gameStatus
Participants Table
gameId (Foreign Key)
userId (Foreign Key)
joinedAt
Orders Table
orderId (Primary Key)
userId (Foreign Key)
stockId
orderType
quantity
price
timestamp
Transactions Table
transactionId (Primary Key)
userId (Foreign Key)
type
amount
timestamp
3. API Design
Defining some RESTful APIs that the system will expose:
User Management
POST /users/register - Register a new user
POST /users/login - Authenticate a user
PUT /users/{userId} - Update user profile
Game Management
POST /games - Create a new game
POST /games/{gameId}/join - Join an existing game
POST /games/{gameId}/leave - Leave a game
Order Management
POST /orders - Place a new order
DELETE /orders/{orderId} - Cancel an order
Transaction Management
POST /transactions - Execute a financial transaction
4. Security and Validation
Input Validation: All inputs via APIs will undergo thorough validation to prevent SQL
injection, XSS, and other common security vulnerabilities.
Authentication and Authorization: Use JWTs for managing sessions and securing endpoints.
Each API that requires user identity will validate the provided JWT.
5. Error Handling and Logging
Global Error Handler: Implement a global error handling mechanism to catch and respond to
exceptions uniformly.
Logging: Use logging libraries like Log4j (Java) or Winston (Node.js) to log important events
and errors, which helps in debugging and monitoring the system.
6. Integration Points
External Stock Price Feed: Ensure robust error handling and retry mechanisms for the
integration with the NSE API to handle downtime or data inconsistencies.