0% found this document useful (0 votes)
26 views5 pages

Enhancing STEM Student Motivation with AR

Uploaded by

p43892906
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views5 pages

Enhancing STEM Student Motivation with AR

Uploaded by

p43892906
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Technology as a Learning Aid to Enhance Student Motivation of STEM Students at Lobo Senior

High School for the SY: 2022-2023

Background of the Study

The evolution of educational technology has afforded numerous opportunities for

facilitating student learning, as well as affordances that are unique for complex, integrated

STEM learning environments. For example, immersive and interactive technology (e.g.,

simulations and games) can be used to expand learning experiences and facilitate the

simultaneous study of multiple subjects. In an integrated STEM learning environment,

technology can introduce remote subject matter experts into the classroom to compensate for

instructors' potential lack of content knowledge (Lunce, 2006; Smith & Madden, 2017). Using

technology can also improve students' comprehension of subject matter (U.S. Department of

Education, 2017). (Yang & Baldwin, 2020)

According to a study entitled Enhancing Student Motivation With Use of Augmented

Reality for Interactive Learning in Engineering Education (2020), augmented Reality (AR) is a

visualization technology capable of enhancing human perception by superimposing

computer-generated data on real-world objects, which are also available for user interaction.

Education Technology is observing a continuous improvement in instructional practices. Despite

its many application areas, technology can serve as an effective educational aid by promoting

student interaction and participation in the classroom. AR technology offers innovative and

interactive methods for learning a specific concept. At first glance, the AR materials appear
identical to standard figures/books. According to Y. Chen, there are certain concepts that are

difficult for pupils to visualize. This contains a limited amount of geometry, scientific, and

engineering education topics. The issue arises when it is necessary to visualize a concept that is

otherwise difficult to comprehend intuitively. Considering the example of ray optics, it is difficult

to visualize and remember the type of image formed using various focal lengths of

concave/convex lenses and objects placed at different distances. The existence of a system that

not only superimposes virtual images by detecting the type of lens used, but also provides the

size of the image formed based on the object's distance from the lens, makes it simpler for

students to remember. Moreover, if the system is made interactive so that the user can alter the

distance of the object, the focal length of the lens, or the type of the lens, the user can obtain

real-time data in the form of an image. Other examples include the study of covalent bonding in

chemistry, the structure of DNA in biology, electron movement during current flow in

electronics, open and closed loop analysis for control systems, transistor action for electronic

devices, and the visualization of memory while programming in computer languages. Such

instances motivate the incorporation of augmented reality (AR) technology in education for

interactive learning involving student engagement in order to increase their motivation to learn.

In a study conducted by Susilawati et al. (2022), it is stated that students' problem-solving

skills in physics are typically inadequate (Masita et al., 2020). Due to the fact that learning

physics in Indonesia focuses more on enhancing students' cognitive knowledge than on helping

them find concepts on their own, teaching physics has not been able to create students who are

actively engaged in the learning process (Istyowati et al., 2017). According to PISA data, the

problem-solving skills of Indonesian pupils are far below those of Malaysia, Thailand, and the
Philippines (Permanasari, 2016). In addition, there are still students with low learning

motivation (Shidik, 2020). This is as a result of the inability of Indonesian children to make

connections between their knowledge and the occurrence of various phenomena, as well as

their low learning motivation. Students lack problem-solving and learning motivation skills in

Physic learning, and it is still possible to find schools without a Physic laboratory, where it is

difficult to learn Physics because its concepts are abstract and must be tested experimentally

(Klein et al., 2021). For this reason, an alternative media technology that can explain the

abstract concept in Physic learning, particularly Direct Current Electric Circuit (DC), is required

so that students can complete their problem-solving. (Rahayu et al., 2019) The application of

media in the learning process by pupils will make the learning process easier and more

effective. Where education today and in the future requires new innovations and information to

aid in the learning process of students (Allo, 2020; Purwantoel al., 2020). PhET simulation media

can be used as a learning tool because it not only conveys concepts but also encourages

students to discover them in practice (Mariko, 2021). Using PhET simulation media can enhance

motivation and concept comprehension (Khairunnisak, 2018). (Yunita et al., 2019) PhET media

enhances students' conceptual mastery in Physics learning. Furthermore, using PhET simulation

media can improve students' problem-solving skills (Daretel et al., 2017).Based on the

preceding description, the researcher determined that there is a need for technology-based

media that can assist students in conducting the experimenting-with-learning process, as well

as a lack of motivation and problem-solving skills, particularly in physics learning; therefore, the

researcher employs PhET simulation media, which is deemed suitable for use in this research. In

light of this, the purpose of this study is to investigate the implications of using physics
education technology (PhET) simulation media to improve students' motivation and

problem-solving skills when learning physics.

Furthermore, the Ministry of Education Malaysia licensed Geometer's Sketchpad (GSP), a

geometrical software, to promote math education using technology (Leong, 2014). Geometry,

algebra, calculus, and trigonometry can be created, explored, and analyzed using GSP, a

dynamic geometry software (Jackiw, 1991). Since Malaysian public schools have specialized

software, this study is set in a technology-enhanced learning classroom. Thus, this study

investigates the ARCS model's motivational tactics. (Wong & Wong, n.d.)

Lastly, as indicated in the study of Yang & Baldwin (2020), their selected studies

demonstrate how technology can improve technological and scientific literacy and assist STEM

education efforts that encourage students to know and do (Canada 2067; U.S. Department of

Education, 2016). The selected studies also demonstrate technology-use tactics to promote

student learning in diverse types of integrated STEM learning environments, typically delivering

"real-world" (i.e., professional) experiences and increasing participation. Technology in a

complex STEM learning environment can expose students to authentic contexts and provide

opportunities to develop technical abilities that highlight STEM learning (e.g., Wu, 2010). Math

helps engineers solve issues, and they employ science and math to design and build things for

many uses.
References

Yang, D., & Baldwin, S. J. (2020, January 1). Using Technology to Support Student Learning in an

Integrated STEM Learning Environment. “Using Technology to Support Student Learning in an

Integrated STEM Lea” by Dazhi Yang and Sally J. Baldwin.

https://scholarworks.boisestate.edu/edtech_facpubs/239

Enhancing Student Motivation with use of Augmented Reality for Interactive Learning in

Engineering Education. (2020, June 16). Enhancing Student Motivation With Use of Augmented

Reality for Interactive Learning in Engineering Education - ScienceDirect.

https://doi.org/10.1016/j.procs.2020.05.127

Wong, S. L., & Wong, S. L. (n.d.). Contemporary Educational Technology. Contemporary

Educational Technology. https://doi.org/10.30935/cedtech/11199

Susilawati, A., Yusrizal, Y., Halim, A., Syukri, M., Khaldun, I., & Susanna, S. (2022, July 31). The

Effect of Using Physics Education Technology (PhET) Simulation Media to Enhance Students’

Motivation and Problem-Solving Skills in Learning Physics | Jurnal Penelitian Pendidikan IPA. The

Effect of Using Physics Education Technology (PhET) Simulation Media to Enhance Students’

Motivation and Problem-Solving Skills in Learning Physics | Jurnal Penelitian Pendidikan IPA.

https://doi.org/10.29303/jppipa.v8i3.1571

You might also like