Professional Documents
Culture Documents
DOI: 10.1002/cae.22342
KEYWORDS
augmented reality, critical thinking, engineering education, learning environment, learning gain
Comput Appl Eng Educ. 2020;1–16. wileyonlinelibrary.com/journal/cae © 2020 Wiley Periodicals LLC | 1
2 | FARIDI ET AL.
through games, digital platforms, and modern techniques understand the significance of Maxwell's equations like
is more beneficial to the students as it raises students’ Gauss's law in magnetism. It allows the students to in-
attention and enthusiasm during the learning activity teract with virtual components, such as bar magnet,
[32,35]. Augmented reality (AR) has the capability to current‐carrying conductor, galvanometer, and power
provide an engaging and interactive learning experience supply. The ARLE is developed specifically to enhance
to the students. AR is an experience that augments the student's learning and training skills, which will further
real world with virtual components, thereby enhancing improve the conceptual understanding, critical thinking
the learning experience of the students by super- ability, and knowledge retaining capabilities of the stu-
imposing graphics, videos, text, and audio in the real‐ dents [31]. With the help of ARLE, students can experi-
world scenario [1,21]. The process makes the learning ence the fundamental concepts of Physics. The following
process more tangible and hands‐on, even for abstract research questions are addressed in the paper:
content. It is envisaged that by using AR, the students
would be able to better achieve learning outcomes 1. Is there any impact of AR‐based intervention on the
through engagement and interactivity with the learning learning gain of the students in comparison with the
content [3,16,30]. conventional teaching method?
Critical thinking is the process of analyzing the facts 2. Is there any impact of AR on the critical thinking
and ideas about logical reasoning and decision making ability of the students as compared to the traditional
skills. This type of thinking is essential for students to teaching method?
solve complex problems in science learning [10,20]. AR‐
based learning media is required for students to think This paper is formatted as follows: Section 2 describes
more critically than with other learning media. The stu- the literature review of AR in the educational field.
dents can interact with virtual components by simply Section 3 represents the methodology to deploy the ARLE
drag, drop, grab, and flip operations, which overcome the system on engineering students and Section 4 describes
limitations of the conventional teaching system. Physics the result analysis of the ARLE‐based study. Discussion
is the fundamental subject for engineering courses as it and conclusions are drawn in Section 5.
forms a necessary base for most of the concepts and
theories of engineering. Sometimes, students found it
difficult to imagine the concepts so there is a need for a 2 | LITERATURE REVIEW
learning tool that can help students to visualize concepts
and phenomena [23]. In this study, an AR application is AR and virtual reality (VR) are generally applied in
developed which will help students to understand the education for enhancing the learning experience and
concepts of electromagnetism. The AR‐based learning knowledge of the students. In the existing literature,
environment (ARLE) is developed by focusing on the numerous research papers have been presented to eval-
following learning objectives: uate the influence of AR on learning skills, engagement,
and cognition [6,10,12]. Table 1 shows the comparison of
• To learn by doing instead of reading. various existing AR and VR applications in engineering
• To get a basic knowledge of abstract concepts in education. The comparison of existing AR and VR ap-
Physics. plications is done by keeping in mind understanding the
• To visualize the phenomena in 3D and interact with design approach and different evaluation techniques for
virtual objects. determining the effectiveness of the learning environ-
ment. In engineering education, there are several AR/
An interactive ARLE is developed that aimed to VR‐based experiences available, but there is limited study
analyze the impact of AR on the learning gain and critical in the field of Physics that shows the abstract phenomena
thinking ability of the students. The main aim of ARLE is to students. AR‐based interaction techniques have been
to provide the basic knowledge of the behavior of mag- applied to teach the concept of magnetism, but still, they
netic field lines, current, DC operated motor, and work- lack in terms of interaction. In the existing research, it
ing of a generator in Physics. The magnetic field, current, was found that the magnetic field has been visualized
and force exerted in the current‐carrying conductor plays using the AR technique but still, it is a static experience
an important role in the case of the DC motor and gen- with no 3D model and real‐time interaction [24]. Dünser
erator. It is a mobile application that helps the students to et al. [15] taught the basic concept of magnetism in
visualize the basic principle of a DC motor, generator, Physics by using hand‐held devices and AR applications,
and also enables the students to interact with virtual which suggest that AR helps to experience intangible
objects. Additionally, students would be able to concepts in Physics. Sonntag et al. [34] generated the
TABLE 1 Comparison of various existing approaches
FARIDI
Chang et al. [10] Principle of electromagnetism Augmented reality (AR)‐ Randomized AR learning approach has significantly improved Pre and postknowledge test
based flipped learning the critical thinking ability, and students
approach for science learning motivations
projects
Franklin Virtual reality (VR)‐based VR environment approach to Case study AR and VR technologies can help the students to Interaction‐based
et al. [17] demonstration for learning about the increase learning motivations performance analysis and
electromagnetism fundamental of Physics observation
Ozdemir Effect of AR on the learning process AR‐based mobile application Case study AR has increased students’ academic Meta‐analysis method
et al. [29] achievement and performance in Science‐ and
Engineering‐based education
Özdemir Factor affecting and problems to Case study on various Case study It has analyzed that students facing difficulty The right‐hand rule
et al. [40] understand Fleming rules concepts of Physics understanding the Fleming rules, to know the diagnostic test and
behavior of the magnetic field. It was found unstructured interview
that there are few studies on the
electromagnetic concepts using AR
González Virtual laboratory experience on VR‐based mobile application Randomized Practical experiences of electromagnetism and Saber prostyle pre and
et al. [18] the topic of electromagnetism approach the interaction of charged particles with posttest
electric or magnetic fields were not present in
this research paper
Choi et al. [13] Visualizing electric field and Vector field approach in Case study In this study, it was found that there is a need to Questionnaire and interview
magnetic field by using Mathematics visualize the magnetic fields to get practical method
Mathematica experience of the phenomenon
Cerrato et al. [8] A study on AR tools to measure the AR‐based study approach Case study AR technology has a measurable and positive Survey and Questionnaire
spatial ability of the students impact on students’ spatial ability method
Astra et al. [2] A Physics book equipped with AR AR‐based learning Randomized AR has increased student performance and Pre and posttest method
technology that teaches about application to understand learning ability
optical instruments an optical phenomenon
Sirakaya To identify students attitude in the AR application in inquiry‐ Randomized Students have a positive attitude towards AR General survey‐based model
et al. [33] direction of AR based learning approach
Gusmida Learning media using AR to explain AR approach is used to teach Case study In the present paper, it was observed that high‐ Validation test analysis
et al. [19] the kinetic theory of gases the abstract concepts of school students find it difficult to understand
Physics the fundamental concepts of Physics because
there are several concepts in Physics which
cannot be seen with the naked eye
|
3
4 | FARIDI ET AL.
Meta‐analysis
tion that can efficiently improve the basic understanding
of electromagnetic concepts and their phenomena. The
author observed that AR applications can help to achieve
a higher level of understanding as compared to web‐
based applications. In previous research, several learning‐
Using AR it is easy to learn about solar systems
Research outcomes suggested that AR helps in
learning and motivation. These approaches
3 | METHODOLOGY
Randomized
Case study
Case study
3.1 | Participants
3.2 | Material
To learn about earth and sun, and
Topic
AR teaching Conventional
Gender group teaching group
Bower et al. [5]
Wu et al. [38]
et al. [27]
Male 32 34
Reference
TABLE 1
Female 8 6
Total 40 40
FARIDI ET AL. | 5
models of bar magnets, solenoid carrying current, gal- learning activity appears on the user screen as shown in
vanometer, and the closed surface of a sphere, cube, and Figure 2. A second input button corresponds to the
torus. It uses markers and device cameras for the detec- generator visualization. By selecting this input, the AR
tion of 3D objects and augmenting virtual objects over view appears on the user screen as shown in Figure 3.
that. The 3D models and animations are designed and Similarly, selecting the third and fourth input AR view of
developed by using Autodesk Maya. The Unity 3D soft- “Maxwell's equation” and “Solenoid carrying current”
ware is used to develop the application using C#. In appears on the user screen as shown in Figures 4 and 5.
Figure 1 the flowchart of ARLE is shown which defines The user would be able to change the voltage supply and
the arrangement of actions performed throughout the AR experience the effect of change in voltage in the case of
system gameplay. As shown in Figure 1, AR visualization the motor as shown in Figure 4. Figure 6 represents the
starts as soon as the camera detects the marker and concept of Gauss's law in magnetism and the magnetic
students can visualize the AR content of a particular field generated due to the current‐carrying solenoid can
learning activity depending upon the type of marker. be visualized as shown in Figure 5. The entire system is
Each learning activity has different paper markers. developed as a mobile application. The 3D models of a
In the ARLE, students can generate the magnetic bar magnet, conductor, battery, galvanometer, sphere,
field, exert the force in a conductor and change the cube, and torus are used as game objects. These game
supply DC voltage by simply clicking the button showing objects are operated by C# script, which describes the
in a developed AR application. They can interchange the behavior of gameplay.
position of a bar magnet to observe the behavior of a
magnetic field generated by the North and South Pole of
the bar magnet. Both audio and video instructions are 3.3 | Experiment design
provided to help students interact with the ARLE. In the
user interface of ARLE, there are five options given to The learning activity was conducted in a Physics research
learners for selecting the AR learning activity. After se- laboratory. Initially, the students were given a basic in-
lecting the learning activity, the AR view related to the troduction about the fundamentals of Physics such as the
of 20. The time limit to complete the posttest was 20 min terms of perceptions and experience. The questionnaire
for both the groups. After the posttest, students were for measuring the critical thinking abilities of students
asked to fill the Critical Thinking Questionnaire. Also, was modified from the questionnaire developed by Chai
the students of the AR teaching group were interviewed et al. [9]. It consists of six items (like “I will think about
to give their feedback and suggestions about the ARLE. whether what I have learned in this learning activity is
Figure 6 describes the research design to accomplish the correct or not” and “In this learning activity, I will try to
process. understand the new knowledge from a different point of
view”) and students were asked to respond on 10 point
scale ranging from 1 to 10.
3.4 | Measuring instruments
Skewness Kurtosis
N Mean SD Variance
Variable Statistic Statistic Statistic Statistic Statistic SE Statistic SE
Pretest 80 11.375 3.062 9.377 0.413 0.269 −0.804 0.532
Posttest 80 13.925 3.129 9.792 −0.076 0.269 −0.974 0.532
Critical thinking 80 8.187 1.501 2.256 −0.812 0.269 −0.019 0.532
Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.
Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.
that for the conventional teaching group is 12.15 with a The mean value of the critical thinking score for the AR
p < .05, which suggests that there is a significant differ- teaching group is 8.75 and for conventional teaching, the
ence between the knowledge gain of the two groups. group score is 7.62 with a p < .05, which indicates that
Cohen's d value for the posttest is 1.373, which shows a there is a significant difference in the critical thinking
large effect size. From the posttest analysis, it was found abilities of the two groups. Cohen's d value for critical
that the AR intervention has a great impact on students thinking ability is 0.807, which shows a large effect size.
learning and knowledge development. The analysis of the Welch t‐test for critical thinking
ability indicates that AR intervention has a positive im-
pact on the critical thinking abilities of the students in
4.2 | Analysis of critical thinking ability learning abstract concepts.
Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.
10 | FARIDI ET AL.
fundamentals of electromagnetism. An experimental would be a useful resource for students and teachers
study was conducted in which students were divided into during online teaching.
two groups and provided different teaching interventions.
One group taught with ARLE and others with a con- ACKN OWLEDGMENT
ventional teaching approach. The experimental results The authors would like to thank all the members of
suggest that ARLE has a positive impact on student's the AR/VR Research Laboratory of Chitkara University
learning gain and critical thinking abilities when com- Punjab, India, who helped in developing the learning
pared with the conventional teaching approach. In terms environment.
of knowledge, the mean value of the posttest score of the
AR teaching group is 15.70 compared to the posttest score DATA AVAILABILITY STATEMENT
of the conventional teaching group is 12.15, which sug- The data that support the findings of this study are
gests that AR intervention has a significant positive im- available from the corresponding author upon reasonable
pact on the learning gain of engineering students. Using request.
ARLE, students interacted with 3D virtual content, which
provided a visualization of different concepts of Physics. ORCID
This helps students to understand the core concepts ea- Harun Faridi http://orcid.org/0000-0003-3483-3054
sily which further enhanced their knowledge retention Neha Tuli http://orcid.org/0000-0003-1540-5978
capabilities and practical learning abilities. These out- Archana Mantri http://orcid.org/0000-0002-1036-3214
comes strengthen the already existing research completed Gurjinder Singh http://orcid.org/0000-0002-0108-3042
by Ibanez et al. [22], Chang et al. [10], Singh et al. [32]. Shubham Gargrish http://orcid.org/0000-0001-
Besides this, it was observed that there is a difference 9251-097X
in the critical thinking abilities of the two groups. The
mean value of critical thinking for the AR teaching group RE FER E NCES
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AUTHOR BIOGRAPHIES
using augmented reality/virtual reality mobile applications,
Cyberpsychol. Behav. Soc. Netw. 22 (2019), 105–110.
22. M.‐B. Ibanez et al., Support for augmented reality simulation Harun Faridi has completed Masters of
systems: The effects of scaffolding on learning outcomes and Technology from Chitkara University,
behavior patterns, IEEE Trans. Learn. Technol. 9 (2016), 46–56. Punjab in the field of Augmented Reality
23. M. B. Ibáñez et al., Experimenting with electromagnetism using for Engineering Education. He is a Game
augmented reality: Impact on flow student experience and edu-
Development faculty at iNurture Educa-
cational effectiveness, Comput. Educ. 71 (2014), 1–13.
24. F. Mannus et al., Augmenting magnetic field lines for school
tion Solution. His research interest includes Augmen-
experiments, 2011 10th IEEE Int. Symp. Mix. Augment. Real., ted Reality, Virtual reality in Education, Creative UI/
IEEE, 2011, pp. 263–264. UX designing and 2D and 3D game development.
25. A. Mart et al., Supporting teacher orchestration in ubiquitous
learning environments: A study in primary education, IEEE Neha Tuli is an Assistant Professor in
Trans. Learn. Technol. 8 (2015). Chitkara University, Punjab, India. She is
26. J. Martín‐Gutiérrez et al., Augmented reality to promote colla- PhD in Computer Science and Engineer-
borative and autonomous learning in higher education, Comput.
ing in the area of Augmented Reality for
Human. Behav. 51 (2015), 752–761.
27. J. Martín‐Gutiérrez et al., Virtual technologies trends in educa-
Early Childhood. Her areas of expertise
tion, Eurasia J. Math. Sci. Technol. Educ. 13 (2017), no. 2, are Serious Educational Games, Augmented Reality/
469–486. Virtual Reality in Education, Usability, UI/UX.
28. S. Matsutomo et al., Real‐time visualization system of magnetic
field utilizing augmented reality technology for education, IEEE Archana Mantri is Vice‐Chancellor of
Trans. Magn. 48 (2012), 531–534. Chitkara University, Punjab, India. She
29. M. Ozdemir et al., The effect of augmented reality applications in
received PhD in Electronics and Commu-
the learning process: A meta analysis study, Eurasian J. Educ.
nication Engineering with more than 30
Res. 18 (2018), 1–22.
30. S. Park, and C. Kim, Boosting learning‐by‐teaching in virtual years of experience in Research, Develop-
tutoring, Comput. Educ. 82 (2015), 129–140. ment, Training, Academics, and Administration of
12 | FARIDI ET AL.
Institutes of Higher Technical Education. Her areas of Chitkara University, Punjab, India and having more
expertise are Project Management, Problem‐ and than 10 years of experience in teaching and research.
Project‐Based Learning, Curriculum Design & Develop- His research interests include Augmented and
ment, Pedagogical Innovation and Management. Her Virtual Reality Applications, Human–Computer In-
areas of interest include Change Management, Educa- teraction, Human Cognition, Engineering Education,
tion Technology, Cognitive Sciences, Predictive Analy- Interactive Learning Environment, and Embedded
sis, Technical Writing, Assessment Technologies, Systems.
Augmented Reality, and Electronics & Communication
Engineering. She is on the board of international experts Shubham Gargrish is pursuing her
in Indo‐Universal Collaboration of Engineering Educa- PhD from Chitkara University, Rajpura,
tion and advises in the areas of Pedagogical Innovations. Punjab, in the area of Augmented
She has worked on various contract research assign- Reality for School Education. She is an
ments in the areas of Innovation Management, Accred- Assistant Professor at the Chitkara
itation and Quality Enhancements. Currently, she is Institute of Engineering and Technology. Her re-
supervising several PhD scholars in the areas of Virtual search interests include Embedded Systems,
Reality and Augmented Reality. She is a senior member Human–Computer Interaction and Computer Vision.
of IEEE.
AP P E N D I X A : P R E T E ST
a. The right‐hand rule b. Right Rotation Rule c. Left rotation rule d. Left‐hand rule
11. Which device is used to change the direction of current within a circuit
12. The carbon strips used to pass electric current to the coil are known:
13. Draw the magnetic field lines generated due to current‐carrying solenoid
Ans:
14. The force appears in a wire placed in a magnetic field increases when
a. The current in the b. The strength of the c. All of the above d. None of these
wire increases magnetic field
increases
15. The amount of magnetic flux through any closed surface is equal to
APPENDIX B: POSTTEST
c. Permeance
d. Pole strength
8. A permanent magnet
a. Attracts some substances and repels others
b. Attracts all paramagnetic substances and repels others
c. Attracts only ferromagnetic substances
d. Attracts ferromagnetic substances and repels all others
9. A coil of wire is placed in a changing magnetic field. If the number of turns in the coil is decreased, the voltage
induced across the coil will
a. Increase
b. Decrease
c. Constant
d. None of these
10. Magnetism of a magnet can be destroyed by
a. Heating
b. Hammering
c. By inductive action of another magnet
d. By all above methods
11. A square cross‐sectional magnet has a pole strength of 1 × 10 Wb and cross‐sectional area of 20 mm × 20 mm. What
is the strength at a distance of 100 mm from the unit pole in air?
a. 63.38 N/Wb
b. 633.8 N/Wb
c. 6,338 N/Wb
d. 63,380 N/Wb
12. What will be the current passing through the ring‐shaped air‐cored coil when number of turns is 800 and ampere
turns are 3,200?
a. 2 A
b. 3 A
c. 6 A
d. 8 A
13. The diagram shows two poles of a magnet.
A ↓
B →
C ←
D ↑
16 | FARIDI ET AL.
14. A student investigated the behavior of the magnetic effect of a current‐carrying wire and drawn the following
graph with experiment results. Write your interpretation of the graph.
15. What is the magneto‐motive force (mmf) of a wire with 8 turns carrying 3 A of current?
a. 2,400 At
b. 240 At
c. 24 At
d. 2.4 At
A P P E N D I X C : Q UE S T I O N N A I R E FO R M E A S U RI NG C R I TI C AL TH I NK IN G A BI LI T Y
1. I will think about whether what I have learned in this learning activity is correct or not.
2. I will judge the value of the new information or evidence presented to me.
3. In this learning activity, I will try to understand the new knowledge from a different point of view.
4. In this learning activity, I will evaluate different opinions to see which one is more reasonable.
5. In this learning activity, I can tell which information is acceptable.
6. During the learning activity, I will identify facts that are supported by evidence.