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Received: 14 April 2020 | Accepted: 12 September 2020

DOI: 10.1002/cae.22342

SPECIAL ISSUE ARTICLE

A framework utilizing augmented reality to improve


critical thinking ability and learning gain of the students in
Physics

Harun Faridi | Neha Tuli | Archana Mantri | Gurjinder Singh |


Shubham Gargrish

Chitkara University Institute of


Engineering and Technology, Chitkara Abstract
University, Punjab, India Physics is a branch of science that deals with different properties of energy and
Correspondence
matter. Most of the principles of Physics are based on Mathematics, Me-
Gurjinder Singh, Chitkara University chanics, Optics, Electricity, Magnetism, and Thermodynamics. It is often dif-
Institute of Engineering and Technology, ficult for students to grasp concepts as they cannot visualize the phenomena,
Chitkara University, Punjab 140401, India.
Email: gurjinder.singh@chitkara.edu.in resulting in compounding the problem of lack of interest in STEM subjects.
Augmented reality (AR) can be effective in providing better visualization and
Funding information
interaction with real‐like three‐dimensional virtual objects that can ease the
AR/VR research laboratory of Chitkara
University Punjab, India learning experience. In this paper, an AR‐based learning environment is de-
veloped to help students understand concepts of the magnetic field, electric
current, electromagnetic waves, Maxwell's equations, and Fleming's rules for
electromagnetism. An experimental study was conducted to determine the
impact of AR intervention on student's learning and critical thinking cap-
abilities. The study was conducted among 80 engineering students, who were
distributed into two different groups: the AR teaching group (N = 40) and the
conventional teaching group (N = 40). The AR teaching group was instructed
through the AR‐based learning environment while the conventional teaching
group students were taught using a conventional teaching approach. The ex-
perimental results indicate that the AR‐based learning environment has a
significant positive impact on the critical thinking and learning gain of the
students. The AR experience helped the students in visualizing the abstract
concepts of Physics and enhanced their understanding.

KEYWORDS
augmented reality, critical thinking, engineering education, learning environment, learning gain

1 | INTRODUCTION pen, paper, and two‐dimensional (2D) images in which


real‐time learning practice and experience of 3D contents
Traditional teaching is a process when a teacher leads the are absent. From recent studies, it has been observed that
students to acquire knowledge through recitation tech- 3D animated content provides a more immersive ex-
niques and memorization. Conventional methods of perience to the learners. Also with the current change in
teaching are normally based on text, videos, projection, the pedagogical style of engineering education, learning

Comput Appl Eng Educ. 2020;1–16. wileyonlinelibrary.com/journal/cae © 2020 Wiley Periodicals LLC | 1
2 | FARIDI ET AL.

through games, digital platforms, and modern techniques understand the significance of Maxwell's equations like
is more beneficial to the students as it raises students’ Gauss's law in magnetism. It allows the students to in-
attention and enthusiasm during the learning activity teract with virtual components, such as bar magnet,
[32,35]. Augmented reality (AR) has the capability to current‐carrying conductor, galvanometer, and power
provide an engaging and interactive learning experience supply. The ARLE is developed specifically to enhance
to the students. AR is an experience that augments the student's learning and training skills, which will further
real world with virtual components, thereby enhancing improve the conceptual understanding, critical thinking
the learning experience of the students by super- ability, and knowledge retaining capabilities of the stu-
imposing graphics, videos, text, and audio in the real‐ dents [31]. With the help of ARLE, students can experi-
world scenario [1,21]. The process makes the learning ence the fundamental concepts of Physics. The following
process more tangible and hands‐on, even for abstract research questions are addressed in the paper:
content. It is envisaged that by using AR, the students
would be able to better achieve learning outcomes 1. Is there any impact of AR‐based intervention on the
through engagement and interactivity with the learning learning gain of the students in comparison with the
content [3,16,30]. conventional teaching method?
Critical thinking is the process of analyzing the facts 2. Is there any impact of AR on the critical thinking
and ideas about logical reasoning and decision making ability of the students as compared to the traditional
skills. This type of thinking is essential for students to teaching method?
solve complex problems in science learning [10,20]. AR‐
based learning media is required for students to think This paper is formatted as follows: Section 2 describes
more critically than with other learning media. The stu- the literature review of AR in the educational field.
dents can interact with virtual components by simply Section 3 represents the methodology to deploy the ARLE
drag, drop, grab, and flip operations, which overcome the system on engineering students and Section 4 describes
limitations of the conventional teaching system. Physics the result analysis of the ARLE‐based study. Discussion
is the fundamental subject for engineering courses as it and conclusions are drawn in Section 5.
forms a necessary base for most of the concepts and
theories of engineering. Sometimes, students found it
difficult to imagine the concepts so there is a need for a 2 | LITERATURE REVIEW
learning tool that can help students to visualize concepts
and phenomena [23]. In this study, an AR application is AR and virtual reality (VR) are generally applied in
developed which will help students to understand the education for enhancing the learning experience and
concepts of electromagnetism. The AR‐based learning knowledge of the students. In the existing literature,
environment (ARLE) is developed by focusing on the numerous research papers have been presented to eval-
following learning objectives: uate the influence of AR on learning skills, engagement,
and cognition [6,10,12]. Table 1 shows the comparison of
• To learn by doing instead of reading. various existing AR and VR applications in engineering
• To get a basic knowledge of abstract concepts in education. The comparison of existing AR and VR ap-
Physics. plications is done by keeping in mind understanding the
• To visualize the phenomena in 3D and interact with design approach and different evaluation techniques for
virtual objects. determining the effectiveness of the learning environ-
ment. In engineering education, there are several AR/
An interactive ARLE is developed that aimed to VR‐based experiences available, but there is limited study
analyze the impact of AR on the learning gain and critical in the field of Physics that shows the abstract phenomena
thinking ability of the students. The main aim of ARLE is to students. AR‐based interaction techniques have been
to provide the basic knowledge of the behavior of mag- applied to teach the concept of magnetism, but still, they
netic field lines, current, DC operated motor, and work- lack in terms of interaction. In the existing research, it
ing of a generator in Physics. The magnetic field, current, was found that the magnetic field has been visualized
and force exerted in the current‐carrying conductor plays using the AR technique but still, it is a static experience
an important role in the case of the DC motor and gen- with no 3D model and real‐time interaction [24]. Dünser
erator. It is a mobile application that helps the students to et al. [15] taught the basic concept of magnetism in
visualize the basic principle of a DC motor, generator, Physics by using hand‐held devices and AR applications,
and also enables the students to interact with virtual which suggest that AR helps to experience intangible
objects. Additionally, students would be able to concepts in Physics. Sonntag et al. [34] generated the
TABLE 1 Comparison of various existing approaches
FARIDI

Reference Topic Approach Study design Findings Evaluation technique


ET AL.

Chang et al. [10] Principle of electromagnetism Augmented reality (AR)‐ Randomized AR learning approach has significantly improved Pre and postknowledge test
based flipped learning the critical thinking ability, and students
approach for science learning motivations
projects
Franklin Virtual reality (VR)‐based VR environment approach to Case study AR and VR technologies can help the students to Interaction‐based
et al. [17] demonstration for learning about the increase learning motivations performance analysis and
electromagnetism fundamental of Physics observation
Ozdemir Effect of AR on the learning process AR‐based mobile application Case study AR has increased students’ academic Meta‐analysis method
et al. [29] achievement and performance in Science‐ and
Engineering‐based education
Özdemir Factor affecting and problems to Case study on various Case study It has analyzed that students facing difficulty The right‐hand rule
et al. [40] understand Fleming rules concepts of Physics understanding the Fleming rules, to know the diagnostic test and
behavior of the magnetic field. It was found unstructured interview
that there are few studies on the
electromagnetic concepts using AR
González Virtual laboratory experience on VR‐based mobile application Randomized Practical experiences of electromagnetism and Saber prostyle pre and
et al. [18] the topic of electromagnetism approach the interaction of charged particles with posttest
electric or magnetic fields were not present in
this research paper
Choi et al. [13] Visualizing electric field and Vector field approach in Case study In this study, it was found that there is a need to Questionnaire and interview
magnetic field by using Mathematics visualize the magnetic fields to get practical method
Mathematica experience of the phenomenon
Cerrato et al. [8] A study on AR tools to measure the AR‐based study approach Case study AR technology has a measurable and positive Survey and Questionnaire
spatial ability of the students impact on students’ spatial ability method
Astra et al. [2] A Physics book equipped with AR AR‐based learning Randomized AR has increased student performance and Pre and posttest method
technology that teaches about application to understand learning ability
optical instruments an optical phenomenon
Sirakaya To identify students attitude in the AR application in inquiry‐ Randomized Students have a positive attitude towards AR General survey‐based model
et al. [33] direction of AR based learning approach
Gusmida Learning media using AR to explain AR approach is used to teach Case study In the present paper, it was observed that high‐ Validation test analysis
et al. [19] the kinetic theory of gases the abstract concepts of school students find it difficult to understand
Physics the fundamental concepts of Physics because
there are several concepts in Physics which
cannot be seen with the naked eye
|
3
4 | FARIDI ET AL.

magnetic induction line virtually and the magnetic model


is designed based on the teaching application. Matsutomo

Pre and posttest method


Evaluation technique
et al. [28] further improved the model by distributing and
plotting the induction line by using a computer‐generated
bar magnet. Ibanez et al. [23] developed an AR applica-
Survey method

Meta‐analysis
tion that can efficiently improve the basic understanding
of electromagnetic concepts and their phenomena. The
author observed that AR applications can help to achieve
a higher level of understanding as compared to web‐
based applications. In previous research, several learning‐
Using AR it is easy to learn about solar systems
Research outcomes suggested that AR helps in
learning and motivation. These approaches

based environments, simulations, and games were


increasing levels of independent thinking,
AR and VR have a great impact on student

created by utilizing AR techniques that demonstrate


help to break the boundaries of formal

computer‐generated 3D models to the students for


learning different and complex topics in a constructive
creativity, and critical thinking

way [11,14,22,26,39]. AR technology also reduces teacher


load, making the learning process easier [25]. AR
applications can prove to be useful in simulating the
complicated theoretical concepts (for e.g., interactive
experiment of inquiry‐based microparticles [7]) and dif-
ficult to perform experiments (for e.g., convex imaging‐
education

based experiment [4]).


Study design Findings

3 | METHODOLOGY
Randomized
Case study

Case study

3.1 | Participants

Students with an Electrical Engineering background


were chosen as a research sample. A total of 80 en-
AR, web camera, and virtual
The potential of AR in engineering AR‐based learning approach
VR‐based learning approach

gineering students participated in the research study. All


the participants have no or very little knowledge of AR
technology. Table 2 presents the participants' details. To
3D modeling

avoid the influence of the teacher, the same faculty


member taught the class for both groups.
Approach

3.2 | Material
To learn about earth and sun, and

The proposed ARLE is a marker‐based learning applica-


tion that provides interactive and enhanced knowledge
about Electrical Engineering concepts like electric motor
and generator, electromagnetism, working of the gal-
vanometer, voltmeter, and ammeter, and Gauss's law
day and night
Martín‐Gutiérrez VR in education

(i.e., Maxwell equations). It consists of interactive 3D


education
(Continued)

Topic

TABLE 2 Participants details

AR teaching Conventional
Gender group teaching group
Bower et al. [5]

Wu et al. [38]
et al. [27]

Male 32 34
Reference
TABLE 1

Female 8 6
Total 40 40
FARIDI ET AL. | 5

models of bar magnets, solenoid carrying current, gal- learning activity appears on the user screen as shown in
vanometer, and the closed surface of a sphere, cube, and Figure 2. A second input button corresponds to the
torus. It uses markers and device cameras for the detec- generator visualization. By selecting this input, the AR
tion of 3D objects and augmenting virtual objects over view appears on the user screen as shown in Figure 3.
that. The 3D models and animations are designed and Similarly, selecting the third and fourth input AR view of
developed by using Autodesk Maya. The Unity 3D soft- “Maxwell's equation” and “Solenoid carrying current”
ware is used to develop the application using C#. In appears on the user screen as shown in Figures 4 and 5.
Figure 1 the flowchart of ARLE is shown which defines The user would be able to change the voltage supply and
the arrangement of actions performed throughout the AR experience the effect of change in voltage in the case of
system gameplay. As shown in Figure 1, AR visualization the motor as shown in Figure 4. Figure 6 represents the
starts as soon as the camera detects the marker and concept of Gauss's law in magnetism and the magnetic
students can visualize the AR content of a particular field generated due to the current‐carrying solenoid can
learning activity depending upon the type of marker. be visualized as shown in Figure 5. The entire system is
Each learning activity has different paper markers. developed as a mobile application. The 3D models of a
In the ARLE, students can generate the magnetic bar magnet, conductor, battery, galvanometer, sphere,
field, exert the force in a conductor and change the cube, and torus are used as game objects. These game
supply DC voltage by simply clicking the button showing objects are operated by C# script, which describes the
in a developed AR application. They can interchange the behavior of gameplay.
position of a bar magnet to observe the behavior of a
magnetic field generated by the North and South Pole of
the bar magnet. Both audio and video instructions are 3.3 | Experiment design
provided to help students interact with the ARLE. In the
user interface of ARLE, there are five options given to The learning activity was conducted in a Physics research
learners for selecting the AR learning activity. After se- laboratory. Initially, the students were given a basic in-
lecting the learning activity, the AR view related to the troduction about the fundamentals of Physics such as the

F I G U R E 1 Flowchart of the AR‐based


learning environment. AR, augmented
reality
6 | FARIDI ET AL.

FIGURE 2 Augmented reality view for DC motor

FIGURE 3 Augmented reality view for a generator

FIGURE 4 Augmented reality view for the Gauss law in magnetism


FARIDI ET AL. | 7

FIGURE 5 Augmented reality view of


the solenoid

and the conventional teaching group. The process of the


randomized division of students into two groups was ta-
ken care of by the faculty member who did not know
about the experimental study, thus ensuring complete
randomized distribution of students.
After the division of students, a pretest was conducted
individually to evaluate the basic knowledge of the phe-
nomenon and to check the equal learning ability of both
groups on the same subject. In the pretest, students were
provided a questionnaire consisting of 15 multiple choice
questions related to the subject matter in which they
had to answer each question by selecting the correct
answer among four. The time limit given to the students
to accomplish the pretest was 20 min. The perfect score
for the pretest was 15. The AR teaching group con-
sisted of 40 students who were trained with the help of
ARLE and the conventional teaching group also con-
sisted of 40 students who were taught with the conven-
tional lecture‐based approach. To avoid the influence of
the teaching style of the teacher, the same teacher taught
both the groups. The teacher was aware of the different
interventions given to both groups, and the same teacher
was in charge of the student's assessment. Throughout
FIGURE 6 Experiment design. ARLE, AR‐based learning the learning procedure, the AR teaching group provided
environment training to understand the principles of the motor and
generator, Maxwell's equations, electricity, magnetism,
and Fleming's rule using the ARLE approach. The stu-
Maxwell equations, magnetism, Gauss's law in magnet- dents were also instructed in understanding the behavior
ism, Fleming's rule, the basic principle of motor and of the magnetic field and a current‐carrying conductor
generator, and galvanometer in the introductory session with the help of ARLE. Previous studies suggest that it is
to familiarize them with the subject matter. During the challenging to know the direction and behavior of mag-
introductory session, students were also informed about netic field lines generated due to the current‐carrying
the process of experimental research. This learning ac- solenoid [23,40]. In this study, we overcame this problem
tivity is based on voluntary participation, so students by using the ARLE approach as shown in Figure 5. The
participated as per their interest. Also, it was informed to learning activity lasted for 60 min for each group. After
the students that the scores of pretest and posttest the learning activity, the students of both groups were
would not be considered for the general evaluation of the told to take the posttest. The posttest consists of 10
course. After the introductory session, the students were multiple choice questions of 1 mark each and 5 multiple
divided randomly into two groups: the AR teaching group choice questions of 2 marks each with a maximum score
8 | FARIDI ET AL.

of 20. The time limit to complete the posttest was 20 min terms of perceptions and experience. The questionnaire
for both the groups. After the posttest, students were for measuring the critical thinking abilities of students
asked to fill the Critical Thinking Questionnaire. Also, was modified from the questionnaire developed by Chai
the students of the AR teaching group were interviewed et al. [9]. It consists of six items (like “I will think about
to give their feedback and suggestions about the ARLE. whether what I have learned in this learning activity is
Figure 6 describes the research design to accomplish the correct or not” and “In this learning activity, I will try to
process. understand the new knowledge from a different point of
view”) and students were asked to respond on 10 point
scale ranging from 1 to 10.
3.4 | Measuring instruments

The measurement instruments used in this study consist 4 | R E S U LTS AN D A N A LY S I S


of a knowledge test and a Critical Thinking Ques-
tionnaire. The knowledge test was used to measure the The data collected from the experimental study were
knowledge of students on the fundamentals of Physics analyzed with the SPSS software to determine the out-
and the Critical Thinking Questionnaire was used to come of the study. Before applying a statistical test on the
evaluate the critical thinking skills of the students. data collected, the normality of data is tested. Table 3
The knowledge test was conducted in pretest and presents descriptive statistics for pretest, posttest, and
posttest design. The pretest was designed to evaluate critical thinking which suggests that data is normally
the student's knowledge before the experiment and distributed, so an independent sample t‐test can be ap-
the posttest was designed to test the student's knowl- plied to determine the difference between the two groups.
edge after the intervention. The pretest consists of 15
multiple choice questions with a maximum score of 15
and the posttest consist of 15 multiple choice questions 4.1 | Analysis of knowledge test
with a maximum score of 20. Both pretest and posttest
were designed by the teacher having 6 years of ex- Initially, a t‐test was conducted to determine the
perience in a related field. knowledge of students about the fundamentals of Physics
Critical thinking is the process of analyzing, synthe- before the experiment. Table 4 presents t‐test analysis of
sizing, and evaluating the facts to form a judgment and the pretest which suggests that there is no significant
conclusion. It comprises of Interpretation, Analysis, difference between the mean score of two groups as per
Evaluation, Inference, And Explanation. The term In- the p > .05.
terpretation is used to express the meaning of a variety of After the experiment, Levene's test was conducted to
experiences, judgments, beliefs, rules, events, and pro- determine the equality of variances in posttest scores for
cedures. The analysis is the process of identifying the both groups. The p value of the Levene's test is greater
relationships among concepts, descriptions, statements, than .05 and with an F‐value of 0.574, which indicates
and questions. The term Evaluation denotes calculat- that there is inadequate data to conclude on the differ-
ing the credibility of representations, descriptions of a ence in variances for the two groups. So, an equal var-
student's perception and experiences. The term Inference iance was assumed between the groups. Now, a t‐test was
denotes identifying reasonable conclusions and forming conducted to determine the difference in knowledge of
the hypothesis. The term Explanation denotes presenting the two groups after the interventions. Table 5 presents
the results of particular reasoning. It means to be able to the t‐test analysis of posttest scores. The mean value of
give a picture of concepts to justify that reasoning in posttest scores for the AR teaching group is 15.70 and

TABLE 3 Descriptive statistics of pretest, posttest, and critical thinking

Skewness Kurtosis
N Mean SD Variance
Variable Statistic Statistic Statistic Statistic Statistic SE Statistic SE
Pretest 80 11.375 3.062 9.377 0.413 0.269 −0.804 0.532
Posttest 80 13.925 3.129 9.792 −0.076 0.269 −0.974 0.532
Critical thinking 80 8.187 1.501 2.256 −0.812 0.269 −0.019 0.532

Abbreviations: SD, standard deviation; SE, standard error.


FARIDI ET AL. | 9

TABLE 4 t‐Test analysis of pretest

95% Confidence interval


of the difference

Dependent variable Group N Mean SD t df p Lower Upper


Pretest AR teaching group 40 11.30 3.039 −0.218 78 .828 −1.521 1.221
Conventional teaching 40 11.45 3.121
group

Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.

TABLE 5 t‐Test analysis of posttest

95% Confidence interval


of the difference

Dependent variable Group N Mean SD t df p Cohen's d Lower Upper


Posttest AR teaching group 40 15.70 2.533 6.14 78 .000 1.373 2.398 4.701
Conventional teaching 40 12.15 2.636
group

Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.

that for the conventional teaching group is 12.15 with a The mean value of the critical thinking score for the AR
p < .05, which suggests that there is a significant differ- teaching group is 8.75 and for conventional teaching, the
ence between the knowledge gain of the two groups. group score is 7.62 with a p < .05, which indicates that
Cohen's d value for the posttest is 1.373, which shows a there is a significant difference in the critical thinking
large effect size. From the posttest analysis, it was found abilities of the two groups. Cohen's d value for critical
that the AR intervention has a great impact on students thinking ability is 0.807, which shows a large effect size.
learning and knowledge development. The analysis of the Welch t‐test for critical thinking
ability indicates that AR intervention has a positive im-
pact on the critical thinking abilities of the students in
4.2 | Analysis of critical thinking ability learning abstract concepts.

Firstly, Levene's test was used to determine the equality


of variance in the critical thinking abilities of the two 5 | D I S C U S S I O N A ND
groups. The p value for Levene's test is less than .05 with C O N C L US I ON
an F‐value of 8.704, which suggests that the variance is
not equal for both the groups. So, an equal variance was The main motive behind this study was to evaluate the
not assumed between the groups. Now, a Welch t‐test impact of ARLE on student's learning gain and the cri-
was conducted to analyze the difference between the tical thinking abilities of the engineering students. In this
critical thinking ability of both the groups. Table 6 pre- study, an ARLE was developed, which aimed to provide
sents the Welch t‐test analysis for critical thinking skills. an active learning experience to the students on the

TABLE 6 Welch t‐test analysis of critical thinking ability

95% Confidence interval


of the difference

Dependent variable Group N Mean SD t df p Cohen's d Lower Upper


Critical thinking AR teaching group 40 8.75 1.103 3.594 68.22 .001 0.807 0.501 1.748
ability Conventional teaching 40 7.62 1.643
group

Abbreviations: AR, augmented reality; SD, standard deviation; SE, standard error.
10 | FARIDI ET AL.

fundamentals of electromagnetism. An experimental would be a useful resource for students and teachers
study was conducted in which students were divided into during online teaching.
two groups and provided different teaching interventions.
One group taught with ARLE and others with a con- ACKN OWLEDGMENT
ventional teaching approach. The experimental results The authors would like to thank all the members of
suggest that ARLE has a positive impact on student's the AR/VR Research Laboratory of Chitkara University
learning gain and critical thinking abilities when com- Punjab, India, who helped in developing the learning
pared with the conventional teaching approach. In terms environment.
of knowledge, the mean value of the posttest score of the
AR teaching group is 15.70 compared to the posttest score DATA AVAILABILITY STATEMENT
of the conventional teaching group is 12.15, which sug- The data that support the findings of this study are
gests that AR intervention has a significant positive im- available from the corresponding author upon reasonable
pact on the learning gain of engineering students. Using request.
ARLE, students interacted with 3D virtual content, which
provided a visualization of different concepts of Physics. ORCID
This helps students to understand the core concepts ea- Harun Faridi http://orcid.org/0000-0003-3483-3054
sily which further enhanced their knowledge retention Neha Tuli http://orcid.org/0000-0003-1540-5978
capabilities and practical learning abilities. These out- Archana Mantri http://orcid.org/0000-0002-1036-3214
comes strengthen the already existing research completed Gurjinder Singh http://orcid.org/0000-0002-0108-3042
by Ibanez et al. [22], Chang et al. [10], Singh et al. [32]. Shubham Gargrish http://orcid.org/0000-0001-
Besides this, it was observed that there is a difference 9251-097X
in the critical thinking abilities of the two groups. The
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AUTHOR BIOGRAPHIES
using augmented reality/virtual reality mobile applications,
Cyberpsychol. Behav. Soc. Netw. 22 (2019), 105–110.
22. M.‐B. Ibanez et al., Support for augmented reality simulation Harun Faridi has completed Masters of
systems: The effects of scaffolding on learning outcomes and Technology from Chitkara University,
behavior patterns, IEEE Trans. Learn. Technol. 9 (2016), 46–56. Punjab in the field of Augmented Reality
23. M. B. Ibáñez et al., Experimenting with electromagnetism using for Engineering Education. He is a Game
augmented reality: Impact on flow student experience and edu-
Development faculty at iNurture Educa-
cational effectiveness, Comput. Educ. 71 (2014), 1–13.
24. F. Mannus et al., Augmenting magnetic field lines for school
tion Solution. His research interest includes Augmen-
experiments, 2011 10th IEEE Int. Symp. Mix. Augment. Real., ted Reality, Virtual reality in Education, Creative UI/
IEEE, 2011, pp. 263–264. UX designing and 2D and 3D game development.
25. A. Mart et al., Supporting teacher orchestration in ubiquitous
learning environments: A study in primary education, IEEE Neha Tuli is an Assistant Professor in
Trans. Learn. Technol. 8 (2015). Chitkara University, Punjab, India. She is
26. J. Martín‐Gutiérrez et al., Augmented reality to promote colla- PhD in Computer Science and Engineer-
borative and autonomous learning in higher education, Comput.
ing in the area of Augmented Reality for
Human. Behav. 51 (2015), 752–761.
27. J. Martín‐Gutiérrez et al., Virtual technologies trends in educa-
Early Childhood. Her areas of expertise
tion, Eurasia J. Math. Sci. Technol. Educ. 13 (2017), no. 2, are Serious Educational Games, Augmented Reality/
469–486. Virtual Reality in Education, Usability, UI/UX.
28. S. Matsutomo et al., Real‐time visualization system of magnetic
field utilizing augmented reality technology for education, IEEE Archana Mantri is Vice‐Chancellor of
Trans. Magn. 48 (2012), 531–534. Chitkara University, Punjab, India. She
29. M. Ozdemir et al., The effect of augmented reality applications in
received PhD in Electronics and Commu-
the learning process: A meta analysis study, Eurasian J. Educ.
nication Engineering with more than 30
Res. 18 (2018), 1–22.
30. S. Park, and C. Kim, Boosting learning‐by‐teaching in virtual years of experience in Research, Develop-
tutoring, Comput. Educ. 82 (2015), 129–140. ment, Training, Academics, and Administration of
12 | FARIDI ET AL.

Institutes of Higher Technical Education. Her areas of Chitkara University, Punjab, India and having more
expertise are Project Management, Problem‐ and than 10 years of experience in teaching and research.
Project‐Based Learning, Curriculum Design & Develop- His research interests include Augmented and
ment, Pedagogical Innovation and Management. Her Virtual Reality Applications, Human–Computer In-
areas of interest include Change Management, Educa- teraction, Human Cognition, Engineering Education,
tion Technology, Cognitive Sciences, Predictive Analy- Interactive Learning Environment, and Embedded
sis, Technical Writing, Assessment Technologies, Systems.
Augmented Reality, and Electronics & Communication
Engineering. She is on the board of international experts Shubham Gargrish is pursuing her
in Indo‐Universal Collaboration of Engineering Educa- PhD from Chitkara University, Rajpura,
tion and advises in the areas of Pedagogical Innovations. Punjab, in the area of Augmented
She has worked on various contract research assign- Reality for School Education. She is an
ments in the areas of Innovation Management, Accred- Assistant Professor at the Chitkara
itation and Quality Enhancements. Currently, she is Institute of Engineering and Technology. Her re-
supervising several PhD scholars in the areas of Virtual search interests include Embedded Systems,
Reality and Augmented Reality. She is a senior member Human–Computer Interaction and Computer Vision.
of IEEE.

Gurjinder Singh received his PhD


degree in Engineering & Technology How to cite this article: Faridi H, Tuli N, Mantri
from Chitkara University, Punjab, India A, Singh G, Gargrish S. A framework utilizing
in 2020. He received his Master's and augmented reality to improve critical thinking
Bachelor's degree in Electronics and ability and learning gain of the students in Physics.
Communication Engineering from Punjab Technical Comput Appl Eng Educ. 2020;1–16.
University, Jalandhar, Punjab, India in 2014 and https://doi.org/10.1002/cae.22342
2009, respectively. He is an Assistant Professor at
FARIDI ET AL. | 13

AP P E N D I X A : P R E T E ST

1. The direction of the magnetic field

a. Back to front b. Front to Back c. North to South d. South to North

2. The objects are repelled or attracted by one another because of

a. Sound b. Magnetism c. Light d. Air

3. The source of magnetism is

a. Frequency domain b. Split Ring c. Charged Particles d. Magnetic Dipoles

4. The direction of the magnetic force can be determined by using

a. The right‐hand rule b. Right Rotation Rule c. Left rotation rule d. Left‐hand rule

5. The direction of induced current can be determined by using

a. Left rotation rule b. Fleming's rule c. Right‐hand rule d. Left‐hand rule

6. Maximum force appear in a conductor when the conductor is

a. Perpendicular to the b. Parallel to the c. In backward d. All of these


magnetic field magnetic field direction

7. The thumb indicates the direction of

a. Current b. The motion of the c. Magnetic field d. None of these


conductor

8. The forefinger represents in fleming left‐hand rule

a. Magnetic field b. Current c. The motion of d. None of these


conductor

9. Electrical energy can be converted into mechanical energy by using

a. Motor b. Windmill c. Generator d. Transformer

10. For which purpose an electrical motor used

a. Electric fans b. Refrigerator c. Washing Machine d. All of these

11. Which device is used to change the direction of current within a circuit

a. Carbon brush b. Coil c. Commutator d. Permanent magnet

12. The carbon strips used to pass electric current to the coil are known:

a. Commutator b. Magnet c. Battery d. Brushes


14 | FARIDI ET AL.

13. Draw the magnetic field lines generated due to current‐carrying solenoid
Ans:

14. The force appears in a wire placed in a magnetic field increases when

a. The current in the b. The strength of the c. All of the above d. None of these
wire increases magnetic field
increases

15. The amount of magnetic flux through any closed surface is equal to

a. Infinite b. Zero c. Finite d. None of these

APPENDIX B: POSTTEST

1. …………………………is a vector quantity


a. Relative permeability
b. Magnetic field intensity
c. Flux density
d. Magnetic potential
2. A magnetic field exist around
a. Iron
b. Copper
c. Aluminium
d. Moving charge temporary magnet
3. When an iron piece is placed in a magnetic field
a. The magnetic lines of force will bend away from their usual paths in order to go away from the piece
b. The magnetic lines of force will bend away from their usual paths in order to pass through the piece
c. The magnetic field will not be affected
d. The iron piece will break
4. Temporary magnets are used in
a. Loud‐speakers
b. Generators
c. Motors
d. All of the above
5. One Maxwell is equal to……
a. 10 weber
b. 12 weber
c. 15 weber
d. 20 weber
6. Which of these is not a flux unit
a. Maxwell
b. Tesla
c. Weber
d. All of the above
7. Flux unit is same as
a. Reluctance
b. Resistance
FARIDI ET AL. | 15

c. Permeance
d. Pole strength
8. A permanent magnet
a. Attracts some substances and repels others
b. Attracts all paramagnetic substances and repels others
c. Attracts only ferromagnetic substances
d. Attracts ferromagnetic substances and repels all others
9. A coil of wire is placed in a changing magnetic field. If the number of turns in the coil is decreased, the voltage
induced across the coil will
a. Increase
b. Decrease
c. Constant
d. None of these
10. Magnetism of a magnet can be destroyed by
a. Heating
b. Hammering
c. By inductive action of another magnet
d. By all above methods
11. A square cross‐sectional magnet has a pole strength of 1 × 10 Wb and cross‐sectional area of 20 mm × 20 mm. What
is the strength at a distance of 100 mm from the unit pole in air?
a. 63.38 N/Wb
b. 633.8 N/Wb
c. 6,338 N/Wb
d. 63,380 N/Wb
12. What will be the current passing through the ring‐shaped air‐cored coil when number of turns is 800 and ampere
turns are 3,200?
a. 2 A
b. 3 A
c. 6 A
d. 8 A
13. The diagram shows two poles of a magnet.

X is the position of a wire carrying a current perpendicularly into the paper.


Which direction does the wire move?

A ↓
B →
C ←
D ↑
16 | FARIDI ET AL.

14. A student investigated the behavior of the magnetic effect of a current‐carrying wire and drawn the following
graph with experiment results. Write your interpretation of the graph.

15. What is the magneto‐motive force (mmf) of a wire with 8 turns carrying 3 A of current?
a. 2,400 At
b. 240 At
c. 24 At
d. 2.4 At

A P P E N D I X C : Q UE S T I O N N A I R E FO R M E A S U RI NG C R I TI C AL TH I NK IN G A BI LI T Y

1. I will think about whether what I have learned in this learning activity is correct or not.
2. I will judge the value of the new information or evidence presented to me.
3. In this learning activity, I will try to understand the new knowledge from a different point of view.
4. In this learning activity, I will evaluate different opinions to see which one is more reasonable.
5. In this learning activity, I can tell which information is acceptable.
6. During the learning activity, I will identify facts that are supported by evidence.

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