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Pathfinder Character Sheet Template

A character sheet for pathfinder

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Gage Bonneville
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0% found this document useful (0 votes)
58 views6 pages

Pathfinder Character Sheet Template

A character sheet for pathfinder

Uploaded by

Gage Bonneville
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Choose Name Lawful Good

Character Name Alignment Player

Weapon Master (3) Sentinel (10) Tempered Champion ... Shelyn Not set
Character Level Deity Homeland Campaign

Aasimar Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
116 Movement
STR
Strength
10 +0 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
22 +6
Wounds / Current HP

CON 14 +2 Initative 10 6 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
12 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 21 =DEX 6 + 15 +0
WIS 13 +1 Lay On
Wisdom
Hands Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
17 +3 Power 2
Bluff 3 =CHA 3 +0 +0
x Climb 0 =STR 0 +0 +0
AC
Armor Class
16 =10+ 0 + 0 + 6 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 10 =INT 1 +6 +3
x Craft (b) 1 =INT 1 +0 +0
Touch AC 16 Flat Footed AC 10
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 5 =CHA 3 +0 +2
FortitudeConstitution
16 = 11 + 2 + 0 + 3 + Disable Device* =DEX + +
Disguise 3 =CHA 3 +0 +0
Reflex 13 = 4 + 6 + 0 + 3 +
Dexterity
Escape Artist 6 =DEX 6 +0 +0

Will 11 = 7 + 1 + 0 + 3 +
Fly 6 =DEX 6 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 1 =WIS 1 +0 +0
B.A.B. 15 Resistance Resistance
x Intimidate 3 =CHA 3 +0 +0
CMB 21 = 15 + 6 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 31 =10+ 15 + 0 + 6 + 0 + 0 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
x Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
x Knowledge (religion) 10 =INT 1 +6 +3
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 19 =WIS 1 + 15 +3
Perform (a) 8 =CHA 3 +3 +2
Attack Damage
Perform (b) 5 =CHA 3 +0 +2
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 6 =DEX 6 +0 +0
Critical Type Range Ammo x Sense Motive 6 =WIS 1 +2 +3
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 6 =DEX 6 +0 +0

Weapon
x Survival 5 =WIS 1 +1 +3
x Swim 0 =STR 0 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Fighter Advanced Training Equipment Qty. lbs. Head Qty. lbs.

Advanced Weapon Training Warrior Spirit


Agile Maneuvers Other Specials
Headband Qty. lbs.

Armor Proficiency, Heavy


Aligned Strike
Armor Proficiency, Light
Aura of Good
Armor Proficiency, Medium Eyes Qty. lbs.
Code of Conduct
Bladed Brush
Detect Evil
Combat Reflexes
Divine Boon 1 Shoulders Qty. lbs.
Deific Obedience
Divine Boon 2
Greater Weapon Focus: Glaive
Divine Boon 3
Leadership
Divine Grace Neck Qty. lbs.

Penetrating Strike
Divine Quickness
Pin Down
Lay On Hands
Shield Proficiency Chest Qty. lbs.
Obedience
Slashing Grace
Practiced Combatant
Tower Shield Proficiency
Righteous Leader Body Qty. lbs.
Weapon Finesse
Smite Evil
Weapon Focus: Glaive
Stalwart
Weapon Proficiency, Martial(all)
Unstoppable Warrior Belt Qty. lbs.

Weapon Proficiency, Simple


Weapon Guard
Weapon Specialization: Glaive
Weapon Training
Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Celestial Resistance
Darkvision
Heritage: Azata-Blooded
Native Outsider
Skilled
Spell-Like Ability

Background Traits

Light 33 lbs. or less Lift Over 100 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 34-66 lbs. Lift Off 200 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
67-100 lbs. Drag or
Push
500 lbs. CP 0 600,000 (Fast Progression)
FEATS

ADVANCED WEAPON TRAINING

Requirements: Fighter level 5th, weapon training class feature.


Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the
weapon training class feature. Special: This feat can be taken more than once, but at most once per 5 fighter levels
Section 15 Copyright Notice: Pathfinder Player Companion: Weapon Master's Handbook Copyright 2015, Paizo Inc

AGILE MANEUVERS

Requirements: None
You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver
Bonus (see Chapter 8) instead of your Strength bonus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

BLADED BRUSH

Requirements: Weapon Focus (glaive), religion requirement


You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls
with a glaive sized for you, even though it isn't a light weapon. When wielding a glaive, you can treat it as a one-handed
piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class
abilities that require such a weapon (such as a duelist's or swashbuckler's precise strike). As a move action, you can
shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to
grant the weapon the reach property as a move action.
Section 15 Copyright Notice: Pathfinder Player Companion: Paths of the Righteous Copyright 2017, Paizo Inc

COMBAT REFLEXES

Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DEIFIC OBEDIENCE

Requirements: Knowledge (religion) 3 ranks, must worship a deity.


Each deity requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. Once
you've performed the obedience, you gain the benefit of a special ability or resistance as indicated in the "Obedience"
entry for the god to whom you performed the obedience. If you have at least 12 Hit Dice, you also gain the first boon
granted by your deity upon undertaking your obedience. If you have at least 16 Hit Dice, you also gain the deity's
second boon. If you have 20 Hit Dice or more, you also gain the deity's third boon. Unless a specific duration or number
of uses per day is listed, a boon's effects are constant. Certain prestige classes gain access to these boons at lower
levels as a benefit of their prestige class. If you have no levels in one of these prestige classes, you gain the boons
marked as exalted boons. If you later take levels in sentinel or evangelist, you lose access to the exalted boons and
gain access to the new boons appropriate to your class. If you ever fail to perform a daily obedience, you lose all access
to the benefits and boons granted by this feat until you next perform the obedience.
Section 15 Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods Copyright 2014, Paizo Publishing, LLC

GREATER WEAPON FOCUS

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on
attack rolls, including those from Weapon Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

LEADERSHIP

Requirements: Character level 7th.


This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is
generally an NPC with class levels, while followers are typically lower level NPCs. See Table 5-2 for what level of cohort
and how many followers you can recruit.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PENETRATING STRIKE

Requirements: Weapon Focus, 12th-level fighter, proficiency with weapon.


Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat
does not apply to damage reduction without a type (such as DR 10/-).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PIN DOWN

Requirements: Combat Reflexes, fighter level 11th.


Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack
of opportunity from you. If the attack hits, you deal no damage, but the targeted creature is prevented from making the
move action that granted a 5-foot step or the withdraw action and does not move.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SLASHING GRACE

Requirements: Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
When you take this feat, choose one kind of light or one-handed slashing weapon (such as the longsword). When
wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and
class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike), and you can add your
Dexterity modifier instead of your Strength modifier to that weapon's damage. the weapon must be one appropriate for
your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand
is otherwise occupied.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide Copyright 2014, Paizo Inc

TOWER SHIELD PROFICIENCY

Requirements: Shield Proficiency.


When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FINESSE

Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON SPECIALIZATION

Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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