Diss natsu Lawful Neutral
Character Name Alignment Player
Medium (20) Not set Not set
Character Level Deity Homeland Campaign
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
60 Movement
STR
Strength
9 -1 Total nonlethal Damage
30 ft. 6 sq. 20 ft. 4 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Current HP
CON 10 +0 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
7 -2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 1 =DEX 3 +0 + -2
WIS 14 +2
Wisdom Power 1 Appraise -1 =INT -2 +1 +0
CHA
x Bluff 4 =CHA 4 +0 +0
Charisma
18 +4 Power 2
Climb 3 =STR -1 +0 +4
x Craft (a) 10 =INT -2 +9 +3
AC
Armor Class
22 =10+ 9 + 0 + 3 + 0 + 2 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (b) -2 =INT -2 +0 +0
x Craft (c) -2 =INT -2 +0 +0
Touch AC 13 Flat Footed AC 19
x Diplomacy 17 =CHA 4 + 10 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Disable Device* =DEX + +
FortitudeConstitution
12 = 6 + 0 + 0 + 6 + Disguise 4 =CHA 4 +0 +0
Escape Artist 1 =DEX 3 +0 + -2
Reflex 9 = 6 + 3 + 0 + 0 +
Dexterity x Fly 1 =DEX 3 +0 + -2
Will Handle Animal* =CHA + +
Wisdom
14 = 12 + 2 + 0 + 0 +
x Heal 2 =WIS 2 +0 +0
Spell Energy x Intimidate 4 =CHA 4 +0 +0
B.A.B. 15 Resistance Resistance
x Knowledge (arcana) 19 =INT -2 + 18 +3
CMB 18 = 15 + 3 + 0 + 0 Knowledge (dungeoneering)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (engineering)* =INT + +
CMD 32 =10+ 20 + -1 + 3 + 0 + 0 Knowledge (geography)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (history)* =INT + +
Weapon
Knowledge (local)* =INT + +
Aklys Knowledge (nature)* =INT + +
Critical Type Range Ammo
Knowledge (nobility)* =INT + +
19-20/x2 B 20 ft. x Knowledge (planes)* =INT + +
Attack Damage
x Knowledge (religion) 2 =INT -2 +1 +3
+24/+19/+14 1d6+11 x Linguistics 2 =INT -2 +1 +3
Weapon x Perception 14 =WIS 2 +9 +3
Aklys x Perform (a) 4 =CHA 4 +0 +0
Critical Type Range Ammo x Perform (b) 4 =CHA 4 +0 +0
19-20/x2 B 20 ft. x Profession (a)* =WIS + +
Attack Damage x Profession (b)* =WIS + +
+24/+19/+14 1d6+9 Ride 1 =DEX 3 +0 + -2
Weapon x Sense Motive 2 =WIS 2 +0 +0
Sleight of Hand* =DEX + +
Critical Type Range Ammo x Spellcraft 9 =INT -2 +8 +3
Stealth 1 =DEX 3 +0 + -2
Attack Damage Survival 2 =WIS 2 +0 +0
Swim 3 =STR -1 +0 +4
Weapon
x Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Critical Type Range Ammo
Armor check penalties applied to skills.
Attack Damage
Languages
Weapon
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Darkleaf Cloth Chainmail +3 9 Armor -2 20% 40 lbs.
Totals 9 -2 20% 40 lbs.
Feats Spirits Equipment Qty. lbs. Head Qty. lbs.
Agile Maneuvers Champion
Arcane Armor Mastery Other Specials
Headband Qty. lbs.
Arcane Armor Training Ask the Spirits
Armor Proficiency, Light Astral Beacon
Armor Proficiency, Medium Astral Journey Eyes Qty. lbs.
Blind-Fight Champion's Prowess
Crippling Critical Connection Channel
Shoulders Qty. lbs.
Critical Focus Fleet Charge
Defensive Combat Training Haunt Channeler
Field Repair Knacks Neck Qty. lbs.
Improved Critical: Aklys (x2) Legendary Champion
Performance Weapon Mastery Location Channel
Toughness Propitiation Chest Qty. lbs.
Weapon Finesse Shared Seance
Weapon Proficiency, Exotic: Aklys Spacious Soul
Body Qty. lbs.
Weapon Proficiency, Martial(all) Spirit Bonus +6
Weapon Proficiency, Simple Spirit Mastery
Spirit Surge 1d10 Belt Qty. lbs.
Spirit Surge 1d6
Spirit Surge 1d8
Sudden Attack Wrist Qty. lbs.
Taboo
Trance of Three
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Light 30 lbs. or less Lift Over 90 lbs.
Load Head PP 0 Experience Points
GP 0
Medium 31-60 lbs. Lift Off 180 lbs.
Load Ground
SP 0 Next Level
Heavy 61-90 lbs. Drag or 450 lbs. CP 0
Load Push
Medium Spell Book
Spell Level 0 1 2 3 4
Spells per day (adjusted) ∞ 4 (5) 4 (5) 3 (4) 2 (3)
Spontaneous Caster Spell Use Tracker
Level 1
Level 2
Level 3
Level 4
Known Spells
Known Spell Level 0 School Duration Cast time Range/Area Save SR DC
Known Spell Level 1 School Duration Cast time Range/Area Save SR DC
Known Spell Level 2 School Duration Cast time Range/Area Save SR DC
Known Spell Level 3 School Duration Cast time Range/Area Save SR DC
Known Spell Level 4 School Duration Cast time Range/Area Save SR DC
FEATS
AGILE MANEUVERS
Requirements: None
You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver
Bonus (see Chapter 8) instead of your Strength bonus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARCANE ARMOR MASTERY
Requirements: Arcane Armor Training, Armor Proficiency, Medium, caster level 7th.
As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you
cast this round. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARCANE ARMOR TRAINING
Requirements: Light Armor Proficiency, caster level 3rd.
As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you
cast this round.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, MEDIUM
Requirements: Light Armor Proficiency.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
BLIND-FIGHT
Requirements: None
In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll
one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you
don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. the
invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks
to move at full speed while blinded.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CRIPPLING CRITICAL
Requirements: Critical Focus, base attack bonus +13.
Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save
reduces this duration to 1d4 rounds. the DC of this save is equal to 10 + your base attack bonus. Against creatures with
multiple types of movement, you must choose which movement type to affect. A flying creature hit by this attack must
make a DC 10 Fly check to remain airborne, and has its maneuverability reduced by one step.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Player's Guide. Copyright 2010, Paizo Publishing,
LLC
CRITICAL FOCUS
Requirements: Base attack bonus +9.
You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DEFENSIVE COMBAT TRAINING
Requirements: None
You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Chapter
8).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
FIELD REPAIR
Requirements: Craft 4 ranks.
If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no
penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-
quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misf
ired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or
some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2-2, below). If the
check succeeds, the item loses the broken condition.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC
IMPROVED CRITICAL
Requirements: Proficient with weapon, base attack bonus +8.
When using the weapon you selected, your threat range is doubled.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
PERFORMANCE WEAPON MASTERY
Requirements: None
You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC
TOUGHNESS
Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FINESSE
Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, EXOTIC
Requirements: Base attack bonus +1.
You make attack rolls with the weapon normally.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, MARTIAL(ALL)
Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html
Description
A PFRPG character build.
Notes
No build notes.