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New Super Mario Bros. Wii: FAQ/Walkthrough by NerdlyNerd Version 1.1.

4, Last Updated 2010-07-19 Hosted by GameFAQs Return to New Super Mario Bros. Wii (WII) FAQs & Guides New Super Mario Bros. Wii FAQ/Walkthrough by NerdlyNerd Version 1.1.4, Last Updated 2010-07-19 Table of Contents Introduction About The Game About The Guide Version History Characters Main Characters Enemies Bosses NPCs Controls Mario, Luigi and Toads Riding Yoshi Special Objects Extras Items Blocks Helpful Features Interactive Platforms Walkthrough Introduction Main Menu The World Map The Game Screen Super Guide Rescuing Toads World 1 World 2 World 3 World 4 World 5 World 6 World 7 World 8 World 9 Mushroom Houses Red Mushroom House Green Mushroom House Gold Mushroom House Multiplayer Main Game Free Mode Coin Battle FAQs Q: Only Four Stars? Q: No Mushroom House? Appendix A Power-Up Panels 1-Up Blast Appendix B World 1 Map Enemies World 2 Map Enemies

World 3 Map Enemies World 4 Map Enemies World 5 Map Enemies World 6 Map Enemies World 7 Map Enemies World 8 Map Enemies Appendix C Bonuses Appendix D Credits Legal Stuff Contact Info New Super Mario Bros. Wii GAME GUIDE AND WALKTHROUGH Written by Sean Sutherland (NerdlyNerd) (C) 2009 Version 1.1.4 DISCLAIMER I am Australian, so I would like to point out that I do have different spelling to the majority of others on the internet. Small differences may occur between r egion-specific versions of the game, and if you could fill me in on these - to h elp the guide - that would be greatly appreciated. Introduction This is my first actual guide for a game, so if there is anything you think I co uld do to improve it at all, let me know. See Contact Info for my e-mail. About The Game New Super Mario Bros. Wii is the latest recreation of the original Super Mario B ros. for the NES. After being such a huge success, the first modernized version was born: New Super Mario Bros. for the Nintendo DS. This game introduced new it ems, charatcers and lots of new levels, complete with incredible graphics and so und, not to mention gameplay. Now, we have New Super Mario Bros. Wii, the "seque l" to its DS predecessor. Many new levels have been created and lots of new enem ies, gameplay features and even characters made their debut on this game. Introd ucing four-player simultaneous play for the first time, players can now choose b etween Mario, Luigi and a Blue and a Yellow Toad. New items such as Propeller Ca ps and Penguin Suits add to the mix, and even platforms that rotate and move dep ending on how you tilt the Wii Remote are thrown in. Add in the incredible graph ics and awesome boss fights and you have one hell of a game. About The Guide So this guide is made to help you through the game of New Super Mario Bros. Wii and all its levels and modes. There is a walkthrough of the main game with detai led guides to each individual level, diagrams showing how each world is set out, sections explaining controls and different in-game characters and appendices fo r extra little bits of information. Hopefully there will be something in this gu ide to help you out with whatever you need help with. Version History Guide Started - 17 Nov 2009 Version 0.5.7 - 21 Nov 2009

Completed sections 1, 3, 4, 6 and 7. Need boss strategies for section 2. Completed walkthrough up to World 2-4. Added section 8: FAQs. Finished part of Appendix A and B. Added new Appendix C. Completed Appendix D. Version 0.6.2 - 25 Nov 2009 Finished World 2 walkthrough and started World 3. Added more enemies to section 2. Added 1-Up Blast section in Appendix A. Version 0.6.6 - 27 Nov 2009 Completed World 3 walkthrough. Fixed some grammatical errors. Updated Appendix A, B and C. Added strategies to section 2. Inculded more sites in Credits. Version 0.7.5 - 1 Dec 2009 Finished World 4 and World 5 in walkthrough. Fixed Mushroom Houses in walkthrough. Added Star Coin difficulty to walkthrough. Updated Bosses section, as well as Appendix A and B. Added more sites to Credits section. Version 0.8.1 - 3 Dec 2009 Completed up to World 7-2 in walkthrough. Updated Morton Jr. in Bosses section. Finished 1-Up Blast diagram for World 6 in Appendix A. Added World 6 Map Enemies to Appendix B. Included more Hint Videos in Appendix C. Version 0.9.6 - 8 Dec 2009 Finished Worlds 7, 8 and 9 in walkthrough. Finalised sections 2 and 4. Completed Appendix A and most of Appendix B. Fixed up some spelling mistakes (thanks to Darkstar Ripclaw). Updated Appendix C. Version 1.0.0 - 10 Dec 2009 Changed part of World 5-5. Added two questions to the FAQs. Removed Hint Movies. See Appendix C for more info. Added another site to Credits section. Version 1.0.2 - 21 Dec 2009 Small revision. Added extra stuff to Enemies section. Included alternate strategy for World 9-7 (thanks to PocketWocket). Fixed some more spelling errors (thanks to Lanny Heidbreder). Updated Appendix C. Version 1.1.0 - 22 Dec 2009 Changed guide to new format. Exclusive to GameFAQs. Version 1.1.1 - 30 Dec 2009 Small revision. Updated some enemy info (thanks to dasdre). Version 1.1.2 - 8 Jan 2010 Included some extra walkthrough info (thanks to Matt Hoey and Eric Linds ay). Added yet another site to the Credits. Version 1.1.3 - 20 May 2010 Added heaps of new info from e-mails. Check the Credits for all the new stuff. Version 1.1.4 - 19 July 2010

Yet another revision. Fixed some spelling errors. Included some more small bits of info here and there. Check credits. Characters Below I have listed all of the characters featured in the game, seperated into g roups. Main Characters These are the characters that you can play as in the game itself. Mario All around good guy Mario has always been the star of the show in the previous g ames, as this time round, it's no different. As player one, you will always be M ario, no matter which mode you play in. But hey, I'm not complaining. Luigi Mario's younger brother Luigi has decided to help out Mario this time and show t he way if Mario fails too many times. He can also be used in multiplayer and has some pretty awesome outfits. The Toads With a blue or yellow head, the Toads help fill in the gaps to make four playabl e characters. But these Toads are no pushovers; they can match Mario and Luigi j ump for jump. Their Penguin Suits look kinda silly though. Yoshi Yoshi can be found hiding in his Egg in a ? Block. Hit the right Block and out h e pops. Jump on and he can eat enemies (not all, mind you) and jump further. Hol d the "2" Button to float a bit longer in mid-air. Eat some fruit to get a bonus as well. A handy ability Yoshi has is eating. He can swallow enemies as well as projectil es like hammers and fireballs. In multiplayer you can eat one of your friends if they're annoying you or to help them get past a tricky part in the level before spitting them out again. This also comes in handy when rescuing Toad in single player. Enemies All normal enemies that can be found throughout the levels are here. They're in alphabetical order, for your convenience. Amp These guys just float in the air. They are black balls with electricity flowing over its surface. Don't run into one or you'll take damage. Blooper White squid looking things. Don't make contact with them at all, you'll take dam age. Only found underwater, they like to follow you around. One fireball will en d that though. They also have tiny versions of themselves called Baby Bloopers t hat follow them around sometimes. Bob-Omb These bombs with legs will walk around aimlessly until you jump on their head. T his sets off their fuse and gives you time to run away before they explode. If t heir fuse is lit, you can simply run into them to kick them around. Use them to blow up different kinds of blocks and other enemies. Their counterparts, the Par abomb, are just Bob-Ombs that parachute from above to take you by surprise. Boo

A ghost that won't move as long as you look at it. They can't be beaten by jumpi ng on their head or fireballs, so its best to avoid them as much as possible. Th ere is a giant version of the Boo, creatively named the Big Boo. When playing mu ltiplayer, all players must be looking at it to make it stop moving. Boomerang Bro. The first member of the Bro. family, the Boomerang Bro. throws two boomerangs at you, before they return to them to throw again. Jump on it or take it out with fireballs. Bramball This sponge with legs walks around one massive step at a time. Touching its legs causes you damage, so try jumping on its orange head or hit it with a fireball. Or you could always just stand under it and wait for it to move. Broozer Ever dressed up as a ghost by putting a bedsheet over your head? That's what the se guys look like. Except they have faces. And boxing gloves. Often found at the top of staircases so you have trouble getting past them. Jump on them three tim es or use fireballs etc. Bubba A giant purple fish that will swim after you trying to eat you. If it manages to get you, you are dead, no matter how Super your Mario is. They die quite easily though, only needing one fireball to defeat. Bullet Bill It's an oversized bullet. They get shot out of cannons called Bill Blasters. Cle ver. Jump on them to take them out, and freeze them to keep them in mid-air but take away the danger factor. They are unaffected by fire. There are larger versi ons of these guys known as Bonzai Bills, which are exactly the same. Except, wel l, bigger. Buzzy Beetle Little beetles with fireproof shells. Jump on them to put them in their shells, much like a Koopa. Have some fun kicking them around. They can also stick to the ceiling, and will drop when you get close. Watch out for this attack. Chain Chomp A dog-like ball on a chain. They bounce around barking for a while and then sudd enly pounce at you quite quickly. Try to not get hit by them. The best strategy for these guys is to just race past them straight after they jump at you. Cheep-Cheep A little red fishy. It swims virtually hypnotised through the water, not moving for anything but walls. The yellow variation actually move away from you when yo u get close, so that comes in handy. The green ones, called Deep-Cheeps, will fo llow you for a short distance and try to hurt you. The blue fish, called Spiky C heep-Cheeps, will follow you much faster than the Deep-Cheeps. Although the spik es are supposed to make them "scarier", it really makes no difference because Ma rio will take damage from making contact with all Cheep-Cheeps, spikes or no spi kes. Each variation also has a Mega version, which are the same except slightly bigger. Clam Found on the bottom of the sea, these guys hold treasure in their mouth and open up for a short time before abruptly closing their mouth and eating you. Quickly swim through when their mouth is open and grab whatever it is they're holding b efore they shut on you.

Cooligan These penguins slide around on the ice bowling over any plumber or mushroom that gets in their way. Jump on them, hit them with fireballs, you get the idea. Crowber Crows that fly in circles in the sky and swoop down quickly to catch you off gua rd. Jump on them or hit them with fireballs yak yak yak to take them out, but be careful of the mighty swarms that build up if you leave too many. Dry Bones These walking Koopa skeletons are resistant to fire because, well, they're alrea dy dead. You can freeze them and smash them to bits though. You can jump on them and reduce them to a pile of bones, but they eventually pull themselves back to gether (literally) and start walking around again. Fire Bar These rotating bars made from fireballs aren't exactly an enemy, as they aren't alive, but they are a nuisance none-the-less. They just sit there and spin aroun d and around, stopping you from staying still anywhere nearby. Just get past the m and you'll be fine. Fire Bro. Approprietly named, Fire Bros. like to spit fireballs at you. Unlike the Fire Pi ranha Plants, these fireballs are affected by gravity, so watch for where they l and. They can be taken out by your fireballs, or you can just jump on their head . But they can't be eaten by Yoshi, so don't fuss over that. Fire Chomp This little black ball with a creepy face will use the fireballs that make up it s tail to spit at you. When it runs out of fireballs, it will explode, so be car eful of that. Unlike normal Chain Chomps, you can safely jump on these guys to d efeat them. Fire Snake Made of a bunch of Podoboos, the Fire Snake jumps around chasing you. It can mak e its head swell to about three times its normal size every couple of bounces, s o be careful of that. Fireballs have no effect, and jumping on them is a pretty silly idea. Ice Flowers work like a treat. Fishbone Skeletons of Cheep-Cheeps that have luminescent eyes. Don't make contact with th em, just like normal Cheeps. The best thing to do is ignore them, because whenev er they are in the water you don't really need to be. Foo A cloud-spitting... cloud. They like to expel clouds over certain parts of the l evel to make it harder for you to see where you are going. Anything will kill th ese guys, except walking straight ino them, obviously. Fuzzy These black furry creatures like to slide along the rails that direct different moving platforms and Brick Blocks etc. Don't touch them; that would just be stup id. Fireballs - need I say more? Yes, because there are also Mega Fuzzies which are the same except massive. Goomba Mushrooms that were banished from the Mushroom Kingdom. Not very difficult to de feat; simply jump on their head to squishify them. Just watch out when they star t raining from the sky. There are also Grand Goombas which are bigger in size an

d take multiple fireballs to defeat. If jumped on, they split into two regular G oombas. Then there are Mega Goombas, which are bigger still and split into two G rand Goombas. And there are Micro Goombas which are tiny and do no damage if you run into them. They just get annoying as they cling to you and slow you down. S pin Jump to shake them off. Hammer Bro. Found by themselves or in a pair, Hammer Bros. are so named because, well, they throw hammers. They can't be eaten, so don't try. Move close when they move beca use they can't move sideways and throw at the same time. They can throw while ju mping, however. Take them out with fireballs to make things easier. Although you cannot eat Hammer Bros. with Yoshi, you can eat the hammers they th row and spit them back at the Bro. Huckit Crab Crabs that huck rocks at you. Jump on them, bounce off their rocks, hit them wit h stuff, you know, the usual. Found at the beach. Ice Bro. Another of the Bro. family, the ice counterparts spit balls of ice at you. Beat them with fireballs or some head bouncing. They can be taken out by hitting a Br ick Block underneath them as well. Jellybeam Jellyfish that have a beam of light expelled from under them. They often help yo u find your way underwater in the darkness. Just be careful, they drop kinda lik e Thwomps when you get near them, but fairly slowly as they are underwater. King Bill These guys are FRIGGIN MASSIVE! They take up pretty much the whole screen. Okay, so they aren't that big. Have fun against these supersized Bullet Bills, which are the second biggest enemy in the game. Koopa Troopa Also just called Koopas, these buggers aren't killed by a single jump. But it do es make them go into their shell, which you can then kick around or pick up and throw. Just don't get hit by the shell, or you'll take damage. Ground Pound them to defeat them in one shot. There are green and red Koopas - green will walk st raight off a platform whereas red will walk back and forth on the ledge they are standing on. Koopa Paratroopa A Koopa Troopa with wings. They either fly back and forth in a certain path or b ounce along the ground. When jumped on, they lose their wings and become regular Koopas. They can be defeated just like normal Koopas, too. Lakitu Cloud-riding creatures who throw Spinies at you. They stay high up in the sky, b ut they don't have a really good aim. If you can get up to them, you can jump on them to defeat them, if they aren't holding a Spiny. Fireballs work too, and so does running super fast past them. If you manage to defeat one, they can end up leaving their cloud behind. Quickly jump on to it to gain control for a short t ime. Simply use the D-Pad to move in which ever direction you want. Little Mouser A mouse with a "Zorro"-like mask. They sorta just run around. Jumping and fireba lls etc. do the trick against these guys. Mecha-Koopa

Wind-up mechanical Koopas. They waltz around waiting for you to jump on them. Ki nda like Dry Bones, they simply fall to pieces on the ground before getting back up again. Being mechanical, they are unaffected by fire, so don't bother trying with that. Can also be shortened to, simply, Mecha. Missile Bill These bullets are a species of Bills that like to follow you around, and they do n't give up. You can jump on them to defeat them just like Bullet Bills, and fir eballs have no effect. There are also bigger ones called Missile Bonzai Bills. T hey are just like their smaller counterparts, except they won't turn around once you get past them. Monty Mole These moles will suddenly pop out of a hill when you get close. You will have no warning before this happens. Once out of their hiding spot, they will run aroun d chasing you. They can't jump, and the only problems they really cause are when they fall off a platform above. Muncher Black plants stuck to the ground, a bit like tiny Piranha Plants. They just sit there and open and close their mouths. You can't kill them with anything. Be car eful around these guys because they are a real pain. Parabeetle These are Buzzy Beetles with red shells and wings. The small ones will begin to fly up when you land on their shell, allowing you access to things high in the s ky. They aren't quite enemies, but you still take damage if you make contact wit h anything but their shell. The giant version, known as a Heavy Parabeetle, will actually struggle under the wait of any player that jumps on it and will slowly drift downward. Paragoomba A Goomba with wings. They bounce around like a Paratroopa, and can sometimes be found being followed by some Micro Goombas. They can be defeated just like norma l Goombas, but jumping on them first only gets rid of their wings. Piranha Plant These plants with sharp teeth like to hide in pipes, but they can be found just sitting on the ground. Don't jump on them, it hurts. They can be destroyed by fi reballs and eaten by Yoshi, but that's about it. The Super Piranha Plant is a bi gger version, and can't be eaten by Yoshi. And it takes several fireballs to def eat, too. Podoboo Fireballs with a mind of their own. They jump up out of lava and float high into the air, before dropping back down. They wait a moment and then go again. Don't touch them at all, and fireballs won't exactly do much. You can freeze them or take them out with a Star. Pokey A giant orange cactus. They scoot around on the ground trying to keep you from g etting past. They don't directly attack you, and they are made up of a lot of ba ll-like segments. Hitting one segment with a fireball simply gets rid of it and everything above drops on to the rest of the body below. You have to get it in t he head to defeat it in one shot. If you eat it with Yoshi when it has leaves in stead of spikes, you'll get a Mushroom or a 1-Up Mushroom, depending on the size of the Pokey. Porcu-Puffer These giant purple fish like to swim in the water underneath you and then leap o

ut to catch you by surprise. They die just like a Cheep-Cheep, but will eventual ly return. One fireball does the trick. River Piranha Plant These plants float in water while using air blown out of their mouth to hold up a spiky green ball. They blow it higher into the air and bring it back down cons tantly, so you can just time it to quickly get past. Just don't touch the Plant or the ball and you'll be fine. These aren't to be mistaken for Ptooies which shoot similar spiked balls. The di fference is that Ptooies walk around on leg-like stems whereas these float on wa ter. Rocket Engine These are long, thin flames that shoot out of engines to try and hurt you. They can rotate much like a Fire Bar but change direction, and they can turn on and o ff, making you time your jumps in certain areas. Even though they aren't alive I still call them enemies because, simply put, they are annoying. I've shortened the name to RE in certain parts of the guide to save space. Rocky Wrench Monty Moles pop out of hills, Rocky Wrenches pop out of the ground. They lift th eir heads up from under a manhole and throw wrenches at you. Jump on them whenev er their head is up to beat them, or just hit them with a fireball. Sledge Bro. An oversized Hammer Bro. Apart from the usual routine of jumping and throwing ha mmers, Sledge Bros. can also Ground Pound, causing a shockwave that will paralyz e you if you are touching the ground when they hit. A simple trick to defeat the se guys: when they Ground Pound, jump to avoid getting stunned and land on their head from that jump. Quite easy really. Spike Green creatures that like to throw black spiked balls at you. They can be easily taken out by a jump to the head or a fireball, but the spiked balls can only be beaten with a Star or another spiked ball. Be careful whenever they have the he ight advantage. Spike Top A red Buzzy Beetle with a single spike on its shell, stopping you from jumping o n it. They are impervious to fire, so they can be a real pain. Just sneaking pas t is usually a good idea, but freezing them for a while is fun, too. They can cl ing to walls and ceilings, so be wary of them whenever they are nearby. Spiny Much like a Spike Top, these guys have a lot of spikes on their shell. But, Spin ies can be defeated by fireballs. Use this advantage whenever possible, because you can't take them out up close and personal. Stalking Piranha Plant In a nutshell, these are Piranha Plants with legs and extendable necks. They wal k around on the ledge they are standing on, but will quickly stop and stretch th eir neck up to try to catch you unaware. After a while, they will bring their ne cks back to normal size and keep walking around. They can be defeated like any o ther Piranha Plant. Swooper A bat-like creature that hangs from the ceiling until you get nearby. It will sw oop down and try to run into you, like a slower type of Crowber. If you jump the m and they miss, they will fly off, never to be seen again. You can jump on thei

r head to defeat them, and fireballs help out as well. Thwomp Blocks that like to squish you. They hang around on the roof. When you get close , their face changes and they drop super quick in an effort to catch you underne ath. They can only be defeated by Star. Urchin These are spiky balls found underwater. They float around, not changing path jus t for you. Fireballs will take them out, but any contact whatsoever will cause y ou damage, unless of course you have a Star. If you freeze them, they will break out but will become completely immobile. You can use them to block pipes that a re expelling water. There are also Mega Urchins which are much bigger and can't be frozen. Venus Fire Trap A Piranha Plant that spits fireballs. They can be in pipes or just chilling on t he ground. Fight fireballs with fireballs, or just run past. There are also Mega VFTs, which are massive and like spitting fireballs, too. Wiggler A caterpillar-like creature, they are good replacements for trampolines. Bounce off their long bodies for some extra height to get to other platforms. These guy s are better left alive - you never know when you'll need to bounce off one. You can also make them angry, and they turn red in colour. They will begin followin g you around as well. Not to mention there are also giant versions, known as Meg a Wigglers. They are the same except for the fact you can't make them angry. Bosses Here is the list of bosses found in the game, listed in order of when you battle them in the main game playthrough. Larry Koopa Also Known As: Cheatsy Koopa Larry is the Boss for World 1. He has a basic attack pattern, namely shooting a fireball then jumping around. His Fortress battle has a regular floor, and the C astle battle is fought on five moving platforms. To defeat him, you have to eith er jump on his head or hit him with six fireballs to make him go in his shell. H e will then retreat into his shell and begin sliding back and forth across the f loor. He will then pop back out again. Repeat this two times to defeat him. Roy Koopa Also Known As: Bully Koopa Roy is the Boss for World 2. He attacks quite like Larry, but he also has an att ack where he Ground Pounds and stuns you if you're standing on the ground, much like a Sledge Bro. His Fortress fight is a normal platform sitting above quicksa nd, and the Castle battle is fought under five pipes which he uses to confuse yo u. Lemmy Koopa Also Known As: Hip Koopa Lemmy is the Boss for World 3. He likes to roll around on a ball and throw them at you. They don't deal out damage, but if you aren't careful, they'll knock you right off the stage. He fights you on an icy stage in the Fortress, much like t he previous Fortress battles. In the Castle, he battles on a similar ice floor, but his ball and the ones he throws is a lot bigger. Wendy O. Koopa

Also Known As: Kootie Pie Koopa Wendy is the Boss for World 4. She attacks with glowing rings of light which con tinuously bounce around the room. Be careful of them when you're jumping over he r speeding shell. In the Fortress the floor is normal enough, but in the Castle she floods the room, and you are forced to swim around until it drains out. Bowser Jr. Bowser Jr. is fought on the Airships found in Worlds 4, 6 and 8. In World 4 he f lies around in his Koopa Clown Car spitting fireballs at you. The fireballs will set fire to whatever they hit in the room, so you need to be careful where you jump. In World 6 you fight him in your own Koopa Clown Car, but it's called the Hero Car. You must knock him into electricity on either side of the room. Then i n World 8 you need to Ground Pound bombs that he shoots out back up into his gia nt Koopa Car to damage him while avoiding his fireballs once more. Iggy Koopa Also Known As: Hop Koopa Iggy is the Boss for World 5. He shoots green fireballs from his wand that move a lot faster than the previous Bosses' fireballs. The Fortress battle is in a ro om with three platforms which move up and down. The battle in the Castle is foug ht in a room that is tailored specially for Iggy and his pet Chain Chomp. It has some Bounce Blocks and some Donut Lifts, too. Morton Koopa Jr. Also Known As: Big Mouth Koopa Jr. Morton Jr. is the Boss for World 6. He attacks with giant purple fireballs and G round Pounds. The battle in the Fortress takes place above lava on a platform wi th a raised section on either side. The spiked black pillars drop down on these higher parts, so watch carefully. The Castle fight is atop some pillars that jus t poke up from the ground. When Morton Ground Pounds, the two pillars on either side of him shoot up into the roof, crushing you if you are on it. Ludwig Von Koopa Also Known As: Kooky Von Koopa Ludwig is the Boss for World 7. He shoots blue fireballs at you that chase you a round or just shoots four at the same time. He can Flutter through the air much like Yoshi can. The Fortress battle is on a normal stage with a gap on either si de, and the Castle match is fought on three upward moving platforms. Kamek Although Kamek makes short appearances in each Castle, he is the Boss for the Wo rld 8 Fortress. He attacks by casting magic spells in your direction. The arena you battle him in is filled with green, blue and purple blocks, each of which tu rn into enemies if Kamek's spell misses you and hits the block instead. The gree n blocks turn into single small enemies, like Goombas and Spinies. The blue and purple ones turn into multiple Koopas or Thwomps. It takes three bonks to the he ad to defeat him. Bowser King Koopa himself is the final Boss, found in World 8. He attacks by spitting f ireballs. The battle between Bowser and yourself is in two parts, the first bein g a nice tribute to the old days. You'll be in a room with a Switch on the other side of Bowser. You need to get past him and hit it to make him fall into the c hasm below. You could also hit him with thirty fireballs if you feel like it. Af ter defeating him, Kamek brings him back, except MUCH bigger. You have to use hi

s fireballs to destroy walls behind you so you can proceed. There's another Swit ch further along that you need to hit to finish the final battle. NPCs NPC stands for Non-Playable Character. These are supporting characters that have various roles through the game, but are ones you cannot have control over. Toad The normal red Toads are seen throughout the game and are often held hostage in different stages. Saving one of these Toads rewards you with a bonus Mushroom Ho use, in which they operate the mini-games. They are also seen in the opening mov ie and one also stays behind at Peach's Castle. Princess Toadstool Also Known As: Princess Peach, or simply, Peach Captured once again by Bowser, Peach is seen very little through this game. Appe aring during the opening movie, scenes between worlds involving Bowser Jr. and h is Airship and the closing movie, she really doesn't get seen too much consideri ng just how important she is to the plot of the game. Controls The controls as listed below are directly from the instruction manual. Mario, Luigi and Toads Walk Make Mario and Co. walk left and right. Wii Remote: D-Pad (Left/Right) With Nunchuk: Control Stick (Left/Right) Dash Run faster than walking. Wii Remote: D-Pad (Left/Right) + "1" Button With Nunchuk: Control Stick (Left/Right) + "B" Button or "Z" Button Duck Make Mario duck so he only takes up half his size. Wii Remote: D-Pad (Down) With Nunchuk: Control Stick (Down) Jump and Stomp Leap into the air. Jump when landing on an enemy to bounce higher in the air. Wii Remote: "2" Button With Nunchuk: "A" Button Spin Jump Spin into the air. Use this to turn screws. You can also spin in mid-air to floa t for slightly longer. Wii Remote: Shake Wii Remote (Up/Down) With Nunchuk: Shake Wii Remote (Left/Right)

Hit Blocks Hit a block by jumping and hitting it from underneath. Wii Remote: "2" Button With Nunchuk: "A" Button Double Jump and Triple Jump Jump multiple times to improve airtime and distance. Wii Remote: "1" Button + "2" Button when landing With Nunchuk: "B" Button or "Z" Button + "A" Button when landing Ground Pound Somersault and drop quickly to the ground to damage enemies and break blocks. Wii Remote: "2" Button, then D-Pad (Down) in mid-air With Nunchuk: "A" Button, then Control Stick (Down) in mid-air Slide Slide down slopes to plow through certain enemies. Wii Remote: D-Pad (Down) on slope With Nunchuk: Control Stick (Down) on slope Wall Jump Kick off walls to gain extra height. Wii Remote: D-Pad (Left/Right) to slide down wall, then "2" Button With Nunchuk: Control Stick (Left/Right) to slide down wall, then "A" Button Grab and Throw Pick up shelled enemies, carry them and throw them. Wii Remote: Hold "1" Button, release to throw With Nunchuk: Hold "B" Button or "Z" Button, release to throw Lift and Throw Pick up barrels, some blocks and frozen enemies, carry them and throw them. Wii Remote: Hold "1" Button + Shake Wii Remote (Up/Down), release to throw With Nunchuk: Hold "B" Button or "Z" Button + Shake Wii Remote (Left/Right), rel ease to throw Swim Make Mario swim through water. Wii Remote: D-Pad (Left/Right) + "2" Button With Nunchuk: Control Stick (Left/Right) + "A" Button Climb Climb up fences, ladders and poles.

Wii Remote: D-Pad (Up) to grab on, then D-Pad (All) to move With Nunchuk: Control Stick (Up) to grab on, then Control Stick (All) to move Riding Yoshi Flutter Jump While riding Yoshi, Mario can jump higher in the air and extend the airtime with Yoshi's flutter on the end. Wii Remote: Hold "2" Button With Nunchuk: Hold "A" Button Eat Yoshi can also eat some enemies and fruits with his giant tongue. Wii Remote: "1" Button With Nunchuk: "B" Button or "Z" Button Special Objects Tilt Lifts Stand on a Tilt Lift to change it to your colour, then tilt it so you can reach new places. Wii Remote: Tilt Wii Remote (Left/Right) With Nunchuk: Tilt Wii Remote (Left/Right) Shoot Fire and Ice With the Fire Flower and Ice Flower power-ups, Mario gains the special ability t o shoot balls of the respective element at your foes. Wii Remote: "1" Button With Nunchuk: "B" Button or "Z" Button Extras The extras section. Full of all that extra goodness that provides the finishing touches to this game. Items Coin Found practically everywhere, collecting 100 of these will earn you an extra lif e. And who doesn't want more lives? Red Ring and Red Coin You may see a floating Red Ring in the sky during a level. Make contact with it to make 8 Red Coins appear and a timer start. If you can collect all of the Red Coins before time runs out, you win a prize. P-Switch and Blue Coin It looks like a switch with a "P" on the front. Jump on it to have all of the Br ick Blocks change into Coins and vica versa (to help reach secret areas) or have a trail or group of Blue Coins appear. Both affects last for a limited time. Bl ue Coins are just like regular Coins. Mushroom In the red spotted variety, Mushrooms will upsize Mario to Super Mario in the bl

ink of an eye. Just make sure it doesn't get away. Fire Flower If you hit a ? Block as Super Mario, one of these might pop out. Grab it to get yourself the power to shoot fireballs. These come in handy when there are a lot of enemies nearby, and can also light up your path in the darkness. Ice Flower Returning form Super Mario Galaxy is the Ice Flower. It gives you the ability to shoot balls of ice at your opponents, much like a fireball. But instead, the en emy will freeze solid and be at your mercy. Not all enemies can be frozen, thoug h. Propeller Mushroom Getting one of these flying Mushrooms will give Mario a Propeller Cap. If you Sp in Jump while wearing one of these, you will shoot up into the sky, higher than usual. You will also return to the ground quite slower than usual. Press down on the D-Pad to make Mario drill straight down - a handy attack to take out enemie s or break through blocks. Mini Mushroom These tiny blue Mushroom make Mario shrink to mini size. As Mini Mario, he can r un on water and float through the air with ease. But because of his reduced size , he can't squish enemies by just jumping on them; he must Ground Pound to have any effect. Penguin Suit The Penguin Suit comes in very handy during icy levels. Mario can shoot ice with this power-up, just like with an Ice Flower, but he can dash and then slide alo ng by pressing down on the D-Pad. He will bowl over most enemies in his path and keep on sliding as long as he remains on ice. He can also slide straight over g aps that are two blocks wide. Star This bouncing bundle of joy makes Mario completely invincible, meaning he can ta ke no damage. They will often be cleverly hidden, but will help tremendously thr oughout many levels. However, you can still die from falling down chasms. 1-Up Mushroom The green spotted counterparts of regular Mushrooms provide a better service in that they instantly give you an extra life, no questions asked. Apples Also called berries, these will just hang aroung on a bush with no purpose at al l, until you find a Yoshi. If you can get Yoshi to eat five apples, you will get a power-up. This is very handy when you get stuck as regular Mario. Blocks Brick Block A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks and other goodies. Hit them from underneath to "activate" them. If they are empt y, they will just break leaving a nice empty space. ? Block These yellow/blue blocks with "?"s printed on the front hold an item. You have n o idea what the item is until you hit it. It could be a Coin, a Mushroom, a Star , anything. You can hit them from underneath to defeat enemies standing on top o f them. There are also Flying ? Blocks, which are just normal ? Blocks with wing s that fly around. Coin Block

Looking just like Brick Blocks, they will give you a Coin but still look the sam e after. So hit it again. And again. You can get more than 10 Coins, then a bonu s 5 at the end if you hit it enough. I've managed to score 24 from one. Item Block Item Blocks are slightly bigger than regular blocks, and have a roulette-type ef fect to them. On the front will be four item pictures constantly changing. When you hit the block, whichever item is on the front will pop out. Super Guide Block The green block with a ! on the front will activate the Super Guide. Check out t he start of the walkthrough for extra details on this. Bounce Block Identifiable by their green and white checkered pattern, this blocks give you an extra bounce whenever you jump from them. And that's about it, really. POW Block These earth-shattering blocks cause a rough vibration when thrown. This rattle w ill defeat all enemies touching the ground, and cause all Coins to drop to the f loor. Glow Block Luminescent blocks that light up the dark. They can be carried to help improve y our sight in the darkness, but you can't shoot fireballs etc. while it is being held. Red Block Not at all related to Red Coins, these Blocks appear only in World 3. After acti vating the Red Switch, all of the Red Blocks become solid, compared to the red d otted outlines they used to be. They can then be used as platforms and help Mari o find other ways of completing the level. Cloud Block Still cubular in shape, Cloud Blocks release a Lakitu when hit. But this Lakitu is different. Instead of throwing Spinies, they throw Coins. They also come in h andy if you need to steal its cloud for a while. Propeller Block Small and blue, these blocks allow Mario to jump through the air as if he had a Propeller Cap on. This allows you to reach high places without losing your curre nt power-up. Throw them at enemies to damage some, too. Grey ! Block Hitting one of these gives you total control over the Tilt Rail Ledges in the ar ea. It will change colour depending on who hit it, and this shows who gets to mo ve them around. Helpful Features Beanstalk Found in hard to reach Brick Blocks and ? Blocks, these helpful items often allo w you to enter otherwise inaccessable areas. Look everywhere for these as they w ill always lead to something good. Barrel Pick these up and throw them so they roll along the ground continuously until th ey smash into a wall. They can bowl over numerous amounts of enemies, and are a good way of dealing with enemies from afar. Springboard

Jump on these trampoline-like platforms to get some extra bounce in your jumps. They help reach high areas that can't be reached with a normal jump. Donut Lift These platforms will change colour from orange to red when you stand on them, th en will drop quite quickly soon after. Make sure you don't spend to much time on a single Lift, unless of course you want to drop. Checkpoint Flag Found midway through MOST levels, the Checkpoint Flag records your progress so f ar and turns you into Super Mario if you are small. If you die after passing thi s Flag, you will be able to start from the Flag instead of the beginning of the level. Finish Flag At the end of every level is a massive Flag. Jumping on this finishes the curren t level and allows you to progress to the next stage. The higher you jump on to the Flag, the more points you will earn. If you manage to land on the very top o f the Flag, you will win an extra life. There is also a special Red Finish Flag, which is found at the end of a secret exit. These are paths that lead off from the normal linear course. If you can find one of these Red Flags, you will open a secret path on the World Map. Red Switch Found on the World Map in World 3, moving to the north switch will make Mario ju mp on it and make all Red Blocks solid. Jumping on the south switch makes all Re d Blocks transparent again. Giant Bubble These bubbles hover in mid-air and are full of water. Jump in one and swim throu gh it to the other side. Just don't fall out the bottom. Toad Balloon Little blue balloons with Toad faces on them, these are found only in Map Enemy battles. 8 will appear, and you need to collect them all in order to free a Toad , who will in turn give you 3 Mushrooms. Interactive Platforms Tilt Lift This looks like a long steel girder until you stand on it. It will change to a r ed colour and Mario's "M" emblem will appear in the middle. By then tilting the Wii Remote side to side, you can control how much the Lift tilts in-game. Use th is to reach objects floating high in the air, or ones hiding underneath. It's us ed a few times in World 1-2 and World 2-4. Tilt Fence Much like the Tilt Lift, grabbing one of these will change it to your colour. Ti lting the Wii Remote left and right will cause it to swing back and forth, allow ing you to grab anything it passes by. It's found twice in the World 2 Fortress. Tilt Elevator This is pretty much a Tilt Lift on a string. When you stand on one, it will begi n to move upward, and tiliting left and right makes it move side to side as well . Use this movement to avoid enemies you would otherwise run into. It's found on ly in the World 7 Fortress. Tilt Raft Although tilting the Wii Remote doesn't directly affect the way the raft moves, it changes the direction the giant light on the back is facing. Which is handy w

hen you are floating through darkness. Even if you aren't on board you can still control the light. Hit the ?-Switch to gain control when you first get on. It i s found only in World 6-6. Tilt Rail Ledge Hitting a strange Grey ! Block changes all Tilt Rail Ledges nearby so they are u nder your control. Tilting the Remote left and right makes them shoot across the ir rail to the other end. Jump on one and tilt for a fast ride to wherever it is you need to go. They're only found in World 7-4. Tilt Rail Glider Found only in World 8-5, these ledges are just like Tilt Lifts except when you t ilt they glide across the rail on which they sit. They don't just automatically fly from one side to the other like the Rail Ledge, they move similar to the Ele vator in that they only move when you tilt. Hero Car Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with a propel ler on the bottom allows you to take him on. It will change so it has an "M" emb lem on the front when you get in, and you can use the D-Pad to move around as if you were on a Lakitu cloud. Shaking the Wii Remote like a Spin Jump makes it sp in and charge in whichever direction you are moving. You'll use it on Bowser Jr' s Airship in World 6. Walkthrough Introduction Here it is, the main reason for the guide at hand. Welcome to the walkthrough. F or each world I have made a diagram of the layout of the world, an overview list ing the various details about the world and a guide for each level. Boss fights and enemy strategies have been listed in here as well as the Charact ers section so you don't have to scroll through the guide. To save space though, the layouts for the Red and Green Mushroom Houses have bee n placed in Appendix A only. Main Menu When starting up the game, you will come to the title screen. It will be Mario, Luigi and the two Toads running with the heading "New Super Mario Bros. Wii" and some text that says "Press (2) to Start". If you leave the game idle while on t his screen, it will show the opening movie or some gameplay footage. The main menu comes up when the "2" Button is pressed. in game save files (say that five times fast), and two se from. Select one of the files and choose the number ain game. Choose one of the modes at the bottom of the iplayer action. The World Map Here you will have the ma multiplayer modes to choo of players to begin the m screen to begin some Mult

The World Map is where you will be spending a lot of your time throughout the ma in game. Here you will move around the world selecting levels and Mushroom House s, as well as battling the Map Enemies. You will find all sorts of information h ere, such as your number of lives, where captured Toads are located and a bunch of other junk. This is also where you access your stored items to use between le vels (press "1"), as well as saving and checking the number of Star Coins collec ted. Get used to this screen - you'll need to be to do everything properly. The Game Screen This is where the action happens. Whenever you enter a level, you will be on the game screen. Seeing as I can't upload screenshots, I've still got the same simp

le diagram: -----------------------------------1-->|Mx99 4--> 07302890 @500 |<--5 2-->|Ox25 | 3-->|()()() [?] | | | | | | | | [?] [ ][?][ ] | | | | M | | M | |##################################| |##################################| -----------------------------------1. Number Of Lives This counter shows how many lives you have. Reach zero and it's game ove r. 2. Number Of Coins This shows how many Coins you have collected. When it reaches one hundre d, it resets to zero and gives you an extra life. 3. Star Coins This shows you which Star Coins you have found in the current level. 4. Score This eight digit counter displays your cumulative score. Everything from defeating enemies to collecting Fire Flowers gets you points. 5. Time Remaining This tells you how long you have left to complete the level. When it rea ches zero, you lose a life. Super Guide Here's something new: the Super Guide. Basically, if you fail a stage 8 times in a row, you'll have the option of turning on the Super Guide. At the start of th e stage on your ninth try, there will be a green ! Block. Hit it to call on Luig i and restart the level. Luigi will automatically run through the stage and show you where to go. You can take control back at any time, but once you do, you ca n't go back to the Super Guide without restarting the level. If you finish the l evel using the Super Guide, it will still count as Finished, but on the world ma p the circle will be solid red instead of blue. In order to fully complete the g ame, you will have to come back and redo this level by yourself. It will ask you at the end if you wish to try again as Mario or just skip the level. Rescuing Toads After you complete World 1-3, a Toad will run up to you and tell you that you ha ve recieved a letter. The letter explains that Bowser Jr. has kidnapped a whole bunch of Toads and you need to rescue them. The Toad that gives you the letter i s then taken by a Goomba into World 1-1. If you replay the level, you will come across a ? Block that will be making strange noises. Hit it to release one of th e Toads. You must then pick them up and carry them all the way to the Finish Fla g. When you reach the Flag, the last digit of your time remaining determines the bonus Mushroom House you get. If it ends in 0, 1, or 2 a Green Mushroom House w ill appear on the World Map Start. If it is a 3, 4, 5, 6, 7 or 8 a Red Mushroom House will appear and if it's a 9 you'll get a Gold Mushroom House. World 1 Name: Mushroom Plains Layout

Key: # S P M G F C ? X O :

Level Number Starting Point Peach's Castle Red Mushroom House Gold Mushroom House Fortress (Mini-Boss) Castle (Boss) Cannon Enemy Stopping Point Enemy Pathway Secret Path

---5 | | P M G M--XOOX ---C | | | O O | ---S--1--2--3---F---4--XOOX--6--: ::::? Overview World 1 consists of 6 levels, as well as the Fortress and Castle. The World 1 Boss is Larry Koopa (a.k.a. Cheatsy Koopa). The map enemy is the Goomba. There is 1 secret exit. There are 3 Mushroom Houses (2 Red, 0 Green, 1 Gold). Peach's Castle, which holds the Hint Movies, is located here. World 1-1 Difficulty: 1 / 10 Star Coins: 1 / 10 Unlocks: World 1-2 Secret Exit: No Start by running to the right and hitting the ? Block for a coin. Jump on the Go omba and hit the ? Blocks here for a Coin and a Mushroom. Jump on the next Goomb a and grab the Coins. Run across the moivng hill, making sure to avoid or defeat the Goomba. Once past the first hill, wait in the non-moving section before the next hill until a gap appears. Drop into this gap and press down to enter the p ipe below. In this room you will find a bunch of Brick Blocks and some Coins. Try to get on to the middle platform with the P-Switch while grabbing as fewer Coins as possi ble. Jump on the ? Switch to turn all of the Coins into Brick Blocks and vica ve rsa. Use your new platforms to jump into the air and collect all the Coins, then wait for the effect to wear off and grab the remaining Coins. Then exit via the yellow pipe. Jump across the green pipes to your right, being careful not to fall down the ga p. Either defeat the Koopa and Goomba on the Brick Blocks or sneak by underneath . Climb the pipes and hills and pass the Checkpoint Flag. This means that if you die, you can restart the level from here instead of the beginning. It also make s you Super Mario if you've taken damage. Press down to slide down the hill and take out the Goombas, then jump under the ? Block to release a Propeller Mushroo

m. Grab this power-up to get the Propeller Cap. If you Spin Jump while wearing t his, you will propel yourself into the air higher than usual and slowly float ba ck down. Stand on top of the ? Block you just hit and Spin Jump to reach Star Co in #1 high in the air. The sign next to you with the arrow shows you a spot where you can practice your jumping. Spin Jump while running to fly into the air and collect all the Coins. You should land on one of the moving hills. Run or jump to the other side and h it the ? Block there for another Propeller Mushroom if you took damage or to get a nice 1000 points if you still have one. Jump on top of this ? Block and Spin Jump to land on the platform above. Up here you will see a red ring. Making cont act causes 8 red Coins to appear. If you can collect the Coins before time runs out, you win a prize. All of the Coins are on the platform next to you. Simply c ollect them all to win a 1-Up Mushroom. Safely make your way back to the ground and you should come to another moving hill with a pipe. Get into the hole and en ter the pipe. Down in this room are two pipes and a bunch of Coins. What you need to do is sta nd between the pipes and jump on to the side of one. Hold the direction of the p ipe from Mario's position and he will begin to slide down. Jump while sliding to Wall Jump. Keep doing this until you reach the top for Star Coin #2, then exit using the yellow pipe on the left. When you resurface, you will appear in a hidden area. There are many of these sc attered throughout the levels, so keep an eye out for any weird alcoves like the one you're in now. Near the exit is a Brick Block; hit it to make a 1-Up Mushro om appear above. Once you exit the alcove, the pipe should return quite quickly. Drop into the hole once more, but don't enter the pipe. Eventually you will ent er another alcove, but this one is stashed with lots of Coins and there are thre e invisible ? Blocks, each containing a 1-Up Mushroom. Just jump around near the hill to find them. Bactrack to the first fence you come across, then Spin Jump into the air and dri ft to the right on to the platform. Jump here to reach Star Coin #3. Jump off th e right-hand side and run to the next moving hill. Use the momentum to launch yo urself into the air and grab the Finish Flag as high as you can. NOTE: If you ever feel like you're running out of lives, simply replay this leve l. You can get a solid 6 or 7 lives for every playthrough. World 1-2 Difficulty: 1 / 10 Star Coins: 1 / 10 Unlocks: World 1-3, Red Mushroom House Secret Exit: No Run right and slide down the hill to take out the Goombas. You'll end up in anot her hidden alcove. Enter the pipe to head underground. Hit the first ? Block to get an Ice Flower. This item allows you to shoot balls of ice at your enemies by pressing the "1" button. This freezes them solid, maki ng them completely immobile. You can then pick them up and throw them, or Ground Pound them to smash the ice to pieces. Jump on the next purple platform and wai t for the left side to reach its highest point. A simple jump will be enough to reach Star Coin #1. Continue through the tunnel until you reach a bunch of Brick Blocks with a POW B

lock. Pick up it up and throw it to make all of the Coins drop to the ground, an d also kll all the grounded enemies. Collect the Coins and then run right to fin d a red pipe with a Piranha Plant residing inside. Freeze it and then Ground Pou nd it to kill it. You can't pick up frozen Piranha Plants. Jump on the Koopa and kick its shell inbetween the Brick Blocks on the left to score a few Coins. Def eat the other Piranha Plant and move on. Jump on to the Tilt Lift to make it turn red and have a Mario emblem appear in t he middle. You can now control the Tilt Lift by tilting the Wii Remote left and right. Tilt the Remote all the way to the right to reach the ? Block and get ano ther Ice Flower. Tilt back to the left to reach the green pipe and enter if you dare. Inside there is a Brick Block by itself below several more. Jump close to it on each side to reveal four invisible ? Blocks, then hit the Brick Block itself to make a P-Switch appear. Jump on the Switch to turn the Coins into Brick Blocks a nd climb to the top (careful of the Goomba) to find Star Coin #2. Return to the main path by entering the yellow pipe. Once you land on the ground, immediately jump to reveal three invisible ? Blocks . Break the Brick Blocks next to these and climb to the top of the pile next to you. Stand above the Coins and Ground Pound to destroy the Brick Blocks and coll ect the Coins. Keep holding down to slide down the hill below and defeat the Goo mba. Hit the Brick Block at the end to release a Star, then quickly jump up thro ugh the floor and grab it to become invincible. You still die if you fall down a hole though. Run past the Flag and bowl over all the enemies in your path, reme mbering to jump the gaps. Stop when you get to the mass of Brick Blocks and Grou nd Pound down to the pipe below. Defeat the Goombas here if you wish, then jump to the other side and grab the PO W Block. Throw it to make the Coins on the ceiling drop, as well as Star Coin #3 . Grab your prize and head back up through the yellow pipe. Get past the Piranha Plant and grab the Red Ring. Use the Remote to tilt the pla tform while moving from side to side to collect the Red Coins. Use the green pip e on the right to head back to the surface. Use the Tilt Lift here to get higher so you can jump to the Finish Flag. World 1-3 Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 1 Fortress, Gold Mushroom House Secret Exit: Yes Start by running right and taking out the Goomba. Hit the two ? Blocks for some Coins, then jump down to the pipe bridge. Just further along is a Hammer Bro. Wa it for it to throw its hammers and when it moves, run and jump on its head. You can freeze it to make getting close easier or hit it from underneath when it is standing on one of the Brick Blocks. Defeat the Goombas to the right and hit the ? Block above. This releases a Yoshi Egg. Simply jump on top of him to get on. While riding Yoshi, you can press the "1" Button to eat enemies and hold down th e "2" Button to jump higher and further than before. Use Yoshi to eat the apple on the bush nearby. A small number 1 will appear. This is a counter. When it rea ches 5, you will get a bonus item. Take out the Goombas in front of you, then ju mp to the ledge with the second apple. From here, you can use Yoshi's Jump to co llect all the Coins and Star Coin #1.

When you land, eat the third apple and then jump up and eat the Koopa. Instead o f swallowing, Yoshi will hold the Koopa's shell until you press the "1" Button a gain. From the edge of this platform, jump and shoot the shell over to the ledge with two more Koopas. The shell should take them out, ricochet off the next wal l and bounce back and defeat all of the Goombas. You should earn an extra life. Get on to the next platform and get your fourth apple. Just past the gap will be two Goombas. Take them out and hit the Brick Block. This block also has a Yoshi Egg, but if you are still riding Yoshi, you'll get a Mushroom worth 1000 points instead. To the right is another Hammer Bro. Yoshi's can't eat them, so you can either us e Yoshi's Jump when the Hammer Bro. is on the top level or get off Yoshi and tak e it out yourself. To get off the Yoshi, simply shake the Remote up and down lik e you would for a Spin Jump. Past the Hammer Bro. is your fifth apple. Eat it to get an Ice Flower or a Fire Flower if you've taken damage. Eat the Piranha Plan t in the next pipe, then pass the Checkpoint Flag. Eat the apple on the next bush, then eat the first Piranha Plant. When the Piran ha Plant in the lowest pipe goes back in, quickly drop down. They don't resurfac e if you're standing on the pipe, and if your too early, Yoshi just bounces off instead of taking damage. From here, move right to discover an alcove in the wal l and a break in the yellow pipe. Enter the bottom pipe. Leap off the highest point on the ground to collect all the Coins and grab Star Coin #2. Then exit via the yellow pipe on the other side. Eat the apple here and grab the Coins. The Venus Fire Trap in the yellow pipe to the right can spit fi reballs, so be careful. If you eat it with Yoshi, he can shoot off one fireball that will take out anything in its path. Use this to defeat the enemies on the o ther side of the pipe. If you jump up the hills, you will find another secret al cove at the top. Run through here to grab lots of Coins and yet another apple. Secret Exit Unlocks: World 1 Cannon From this alcove, move back left on to the ledge OUTSIDE the secret area. Use Yo shi's Jump to get a high as you can and drift right on top of the alcove. Run ri ght along the top of the screen. You will drop back on screen momentarily before entering a secret pipe. Jump from ledge to ledge and collect all the Coins, then jump to the special Red Finish Flag. Drop back down to the ground and eat the apple to your left. Then move right, ta king out the Goombas and the Piranha Plant in the red pipe. Use the pipe section sticking out to jump to Star Coin #3. Past the pipe is apple number 5. Eat it t o get another item, depending on what you currently have. Jump the gap to find a pair of Hammer Bros. Use your new item to take them out, whether it be balls of ice or fire, or flying up into the air and drilling back down on to them with t he Propeller Cap. Or use Yoshi to get some height to jump on them. Once you've d efeated them, there is a block on the top row with a 1-Up Mushroom - fourth from the right. After collecting it, use Yoshi to grab all the floating Coins and la nd on the Flag. World 1 Cannon Difficulty: 0 / 10 Unlocks: World 5-1 Secret Exit: No

Nothing tricky here, just climb the hill and jump for some Coins if you want, th en head to the Cannon and enter it, just like a pipe. It will shoot you off into the distance, and you will find yourself at World 5. World 1 Fortress Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: World 1-4 Secret Exit: No Having an Ice Flower for this level makes life so much easier. Run right and wait for the elevator to take you up to the next level. Once up th ere, jump on the Dry Bones or freeze it to get past. Use the next elevator to ge t on to the swing. Wait for the swing to reach the other side and then jump up t he ledges. Either wait for the Dry Bones to come out or freeze it and smash it. Climb the moving blocks and then jump to the platform above. Hit the ? Block her e and then use the elevator and swing to get on to the moving block. From here, jump up to the platform and collect the Coins, as well as Star Coin # 1. Jump up from here and make your way up the swings. You can reach the one abov e when the swing is in the middle of the tower. When the top swing is on the rig ht, wall jump between the walls into a secret area. Climb up here to get Star Co in #2. Once out the top, run left and hit the Flag. Climb the blue ledges and then jump up the moving blocks, being careful not to g et stuck between two. You lose a life this way. At the top, hit the Item Block t o get a random item. Jump on to the swing and wait until it reaches the right. J ump at the little gap to reveal a 1-Up Mushroom. Get it, then wall jump up to wh ere it came out. Use the swing to reach Star Coin #3, then jump out of the top. Watch out for the Dry Bones. Use the next swing to get up to the stairs, then ma ke your way up to the set of swings above. Get the Red Ring to make the 8 Red Coins appear, and collect them as the swing m oves from side to side. Climb to the top and use the moving blocks on the sides to get to the higher swing. From here, use the next moving block to get up to th e last platform. Jump up to the ? Block using the moving block and get yourself a Fire Flower, then head on through the door. Mini-Boss: Larry Koopa Start by shooting fireballs at him. You should hit him 4 times before he shoots one at you. Jump over it and be careful of him jumping around the room. When he lands, hitting him with two more fireballs will make him go into his shell. He w ill then move back and forth across the room. Don't touch him, or you'll take da mage. When he comes back out of his shell, quickly jump on his head. He'll go in to his shell again. Jump over him whenever he gets close, then jump on his head one more time when he pops back out. He'll then flee, knowing he has lost. World 1-4 Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: Enemy Area, World 1-5, World 1-6, Red Mushroom House

Secret Exit: No Take out the two Goombas and hit the ? Blocks for an Ice Flower. Grab the Coins then enter the pipe for some swimming. Use your ice to freeze the Cheep-Cheeps to the right so you can get past easily and hit the ? Block for another Ice Flower if you accidentally ran into one. Not ice the bubbles racing out of the pipe? That rush of water will push you around, so make sure it won't knock you into anything. Get past the pipes into the next area. Freeze the Cheep-Cheeps here as the green ones (known as Deep-Cheeps) like to fo llow you around. The ? Block here has yet another Ice Flower, so grab it if you need it. At the top of the screen you will see a bit of land that looks like a " T". Freeze a Cheep Cheep and use it as a ledge to jump up on top of the land abo ve. Up here you will find the Red Ring that triggers the Red Coins. Drop back in to the water and collect the Coins while avoiding the mass of Cheep-Cheeps in yo ur way. The yellow Cheep-Cheeps that swim past will move out of your way so you can swim through the middle of them. The ? Block here has an Ice Flower, so grab it and pass the Checkpoint Flag. Freeze the Urchin so it hits the roof and breaks, allowing you to get past. You will see Star Coin #1 at the top of the screen, so swim through the pipe stream and freeze the Mega Cheep-Cheep so you can get to it. Continue swimming and freezing Urchins/Cheeps as you go. You may have noticed th at once an Urchin breaks out of the ice it becomes immobile. You can use this to your advantage by making them block pipes to stop the flow of water. Try it on some of the pipes ahead. The ? Block on the other side has an Ice Flower if you' ve taken damage. Once you're in the tunnel, you'll come across two red pipes sto pping you from reaching Star Coin #2. Simply freeze a Cheep-Cheep when it gets d irectly between the pipes, then stay above it and let it push you up the jetstre am to the Star Coin. Then continue on when it smashes. Make your way past the Urchin and Clam to find another Urchin, but this one is m oving from side to side above a red pipe. Freeze it when it is directly above th e pipe and wait for it to smash so it blocks the stream of water. This allows yo u to get to Star Coin #3. Head down the green pipe once you've grabbed it. In this room, kill the nasty Spiny Cheep-Cheep that follows you, then swim to th e bottom and grab the 1-Up Mushrooms when the Clams are open. Make sure you hit the left ? Block first so you can get the Fire Flower, then hit the one on the r ight to get a Star. Then race to the red pipe. Back at the surface, swim and take out as many Cheeps as you can. Once you reach another red pipe, then next Clam has a 1-Up Mushroom. Collect it and then defea t the Spiny Cheeps and head back above sea level via the green pipe. Run to the top of the platform you're standing on, then jump and bounce off of t he Paratroopa and land on the top of the Finish Flag. World 1 Map Enemy Difficulty: 1 / 10 Unlocks: 3 Mushrooms Secret Exit: No Basically, when you start this level, there will be a specific layout of the lev el and a number of Goombas of a certain size (8 normal, 4 grand or 2 mega). See

World 1 Map Enemies for the different layouts. What you have to do is jump around the level defeating enemies and collect blue balloons with Toad's face on them. Once you get them all, a chest will appear. M ake contact with the chest to release a Toad who will give you 3 Mushrooms for u se on the map. World 1-5 Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 1-C Secret Exit: No Start by running right, jumping across the rotating blocks. Be careful not to fa ll off. At the other side, hit the ? Block for a Coin, then hit the other ? Bloc k moving through the air for an item, depending on what Mario you are. If you ge t the Propeller Cap, stand on top of the ? Block and when it is on the left side , Spin Jump at the peak to reach a platform up above. Run and duck to slide unde r the Brick Blocks and let go of down when under the first to hit it to reveal a beanstalk that leads up into the sky. Climb it all the way to the top. Up here, hit all of the ? Blocks and jump underneath Star Coin #1 to find four i nvisible ? Blocks. Using the Propeller Cap, jump on to one of the groups of circ ling Blocks and then Spin Jump to reach the Star Coin. Then jump back out and dr op down the hole on the right side. Leap across the massive green rotating block and defeat the Koopa on the other s ide. Grab the Koopa's shell (hold "1") and jump on to the next gren block. When the block is on enough of an angle, throw the shell along the block so it shoots down and grabs Star Coin #2. Alternatively, you can drop and grab it yourself a nd then Spin Jump back up. You should now come to a group of purple platforms. One will have a screw and an arrow of Coins pointing up above it. Stand on the screw and continuously Spin J ump to pull it upwards. When it reaches its highest point, jump to the next plat form and then on to the next with a screw. Spin Jump here to lower this platform and raise one further along. Jump to the normal platform and then up to the rai sed platform and then once more to the one with the Red Ring. Hit the ring to di sperse the Red Coins. Jump to the ones on your far right, then work your way bac k left to collect the others. Then run back right and hit the Flag. Make your way across the next few platforms to find yet another Red Ring. Stand on the Brick Block circling that platform to reach it, and stay on to collect al l of the 8 Coins. Jump off to the right and leap across the rotating platforms. Halfway across will be some Coins high in the sky above a Paratroopa between to spinning blocks. Either bounce off the Paratroopa or Spin Jump to reach Star Coi n #3 floating up above the normal Coins. Then jump across the rest of the platfo rms and use the giant green one to get some air as you jump to the Finish Flag. World 1-6 Difficulty: 1 / 10 Star Coins: 2 / 10 Unlocks: World 1-C Secret Exit: No

Run straight to the right to find a lonely Paratroopa bouncing around. Run past or jump on it, then jump to the spinning hill. Walk/run continuously to grab all of the Coins, then hit the ? Block for a Fire Flower. Jump past the next platfo rm on to the second hill, and take out the Koopas. Then move to the third and wa it for a Koopa or Paratroopa to join you on the moving hill. Bounce off it to re ach Star Coin #1. Hit the middle Brick Block on the next platform to get a beans talk into the sky. Hit the Item Block up here to get a random item. Then head back down through the pipe. Jump to the platform on your right (use the Paratroopas if you have to) a nd grab Star Coin #2. Then run up the hill and hit the Checkpoint Flag. On ut mp in the next rotating hill there are some Goombas and Paratroopas, so take them o before proceding. Once its all clear, run back right down into the gap and ju into the hidden alcove. The entrance is pretty obvious. Enter the green pipe here.

You will come out of one of three pipes and land on a spinning hill. The other t wo pipes release Goombas that really get in your way. The last pipe on the left is the exit. Take out the Goombas with fireballs and jump up to the ledge on the right to get Star Coin #3, then make your way back across to the exit. Back on the surface, run past the Flag again and get across to the other side of the hill. Jump on the red Koopa here, and grab the shell. Jump to the next hill and avoid the Goombas. Throw the shell so it hits the Brick Block on the other side, or just hit it from underneath to get a 1-Up Mushroom. Back in the middle of the hill is a Brick Block; hit it to reveal a P-Switch. A bunch of Coins will appear. Collect them all and then jump back off to the right. You'll come to a massive spinning hill. At the peak, use the momentum to launch yourself on to the next hill, grabbing all the Coins. Do the same again on the n ext hill, then once more on to the Finish Flag. World 1 Castle Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 2-1 Secret Exit: No Start by moving to your right to the spinning cog. Jump on and ride it to the ot her side. Jump on the Dry Bones on the next platform, then hit the ? Block to ge t yourself an Ice Flower. This really comes in handy. Get across the next cog an d then on to the next ledge. This time, you need to get inbetween the teeth of t he cog to get to the other side. If you get stuck under one of the teeth, you wi ll get squashed. On the small cog to your right, jump on and wait for one of the teeth to jump on to when it reaches the top. From here, you can jump high enoug h to reach Star Coin #1. Take out the Dry Bones on the next platform and then get between the teeth of th e next two cogs to get through. Jump to the next cog and hit the ? Block for ano ther Ice Flower. Take out the Dry Bones and then make your way across the next f ew cogs to the Flag. NEW INFO: "Just before the checkpoint flag, I took a ride on the top cog up into the ceiling and in there is a propeller suit mushroom, 2 1-Up Mushrooms and a b unch of coins. It then drops you back out of the orange pipe and onto a platform

with Dry Bones. (You would have previously gone past this platform and Dry Bone s)." - Thanks to Charlene Bohn for this secret area. You'll now come across some Thwomps. These guys hang out on the ceiling until yo u get close, then WHAM! They'll squish you into the ground like an ant. They can 't break through the ? Blocks, so you can stand under them. Hit the ? Blocks for a Coin and an item. For the next Thwomp, fall into the gap and jump. You'll hit an invisible ? Block that will stop the Thwomp from hitting you. And for the th ird, wait for it to land and then either jump over it to the platform or let it move back up and then jump underneath to the next ledge. Next up is a Super Thwomp. They're about four times the size of the normal Thwom ps and can bash through those weird looking grey blocks. Let the one in front of you drop and smash the blocks, then drop down and grab Star Coin #2 as it rises back up. Stay here and let it drop again (duck if you want to be careful) then jump back up when it moves out of your way. The next Super Thwomp will break some more blocks that will allow you to get to a bunch of Coins. Get down there and grab them, then wait for the second Giant T hwomp to clear your path. Drop down some stairs to find the Red Ring. Get yourse lf ready then grab the ring. The Coins will appear underneath the Thwomps ahead. Hold down the "1" Button and absolutely sprint past all the Thwomps while colle cting the Coins. The eighth Red Coin is between two cogs just past the Thwomps. Jump and grab it and claim your prize. The two ledges ahead have Thwomps waiting for you. Either land and stop right on the edge of the platform and let the Thwomp go first or run quickly past before they fall. There will then be a platform with a Dry Bones, and then some cogs t o jump over. The last cog requires you to land on one of its teeth and then stan d in the gap as it passes by the roof. Wait until the cog gets past the red plat form and then drop to the pipe and enter it. In this room there is some Coins and Brick Blocks, and a P-Switch. Hit the switc h to turn the Coins into blocks and vica versa. Jump to the new blocks and wall jump off the right side to reach Star Coin #3. Land back on the brick blocks and then exit through the yellow pipe. Jump between the Brick Blocks to find a hidden ? Block with a Fire Flower. This really helps the next battle. After grabbing it, run right and enter the door. Boss Battle: Larry Koopa Run down the long corridor to enter a room with Larry Koopa, and some strange lo oking floors. Kamek will fly overhead and cast a magic spell on the room. The fl oors will rise and the battle will begin. Jump the fireball he shoots at you and fire some back if you want. Jump on his head to make him go into his shell. Get used to this because it happens a LOT throughout the game. As he ricochets betw een the walls/floors, Avoid him by staying on the higher platforms. When he pops back out again, jump on his head once more. Jump around the room, making sure n ot to land on him. Then get him one more time to finish the battle. He'll drop a key which will open the door on the right-hand side of the screen. The Aftermath Mario will run out the door to the right, only to find Bowser Jr. and his Airshi p. Peach is being held captive onboard. Bowser Jr. will jump back on to his Airs hip and fly it away, much to the dismay of Mario. The screen will return to the World Map, Mario will run off after the ship and h e will end up in a whole new world... World 2

Name: Sea Of Sand Layout Key: # S M L G F C ? @ X O : Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Fortress (Mini-Boss) Castle (Boss) Cannon Pipe Enemy Stopping Point Enemy Pathway Secret Path

@:::C | | XOOX O O G--XOOX O O XOOX ? | | : ---- | : | | : 5-----6:::: | @::4 | | L-----F | ------3-| | 1--M----2 | | --------| S Overview World 2 consists of 6 levels, as well as the Fortress and Castle. The World 2 Boss is Roy Koopa (a.k.a. Bully Koopa). The map enemy is the Spiny. There are 2 secret exits. There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold). Pipes do not count as levels. They instantly transport you between them. World 2-1 Difficulty: 2 / 10 Star Coins: 3 / 10 Unlocks: World 2-3, Red Mushroom House

Secret Exit: No Move slightly to the right and wait for the Koopa to fall off the Sand Geyser. T ake it out and wait for the Geyser to disappear. When sand circles at the bottom of the screen, it means the Geyser is about to blast back up again. Jump as it comes back up; if you jump too late you'll get caught in the updraft and taken t o the top anyway. Drop down the stairs and hit the ? Block for a Coin. Jump acro ss the next Geyser and hit the ? Block on the second one for a Fire Flower. Grab it on top of the ? Block and jump to the safe ground on the right. Wait for the next Geyser to disappear and jump to the platform on the other side. Ride the G eyser up here to get Star Coin #1. Jump the next gap and land on the Koopa but don't kick it or kill it, yet. Wait for the Geyser on your left to start rising up and then kick the shell to hit th e Brick Block and release a 1-Up Mushroom. Take out the Koopa with a fireball an d grab the Mushroom before the Geyser drops back down again. Defeat the Goombas on the next bridge and use the Geysers to reach the Coins in the middle. Jump across the next Geysers and platforms (being careful of Goombas ) to reach a red pipe which keeps ejecting more and more Goombas. The next Geyse r allows you to reach a Coin Block. Keep hitting it for lots of Coins and don't worry about the Geyser. When it drops, you'll land on a platform below. Jump to the next block to find a Boomerang Bro. As the name suggests, they like to throw boomerangs at you. They only throw two at a time, so jump at it after i t throws its second and bounce off its head. Continue along to reach the Checkpo int Flag. This next part is really annoying without a Fire Flower. Jump the gap and hit th e ? Block for a Mushroom if you're small or a Coin if you're not. Kill the Piran ha Plant ahead or jump over it to reach another Geyser. Between this Geyser and the next is a Paratroopa; use it to reach the other side if the Geysers drop at the wrong time. Stop on the left edge and take out the Piranha Plant here, or st ay back until the next Geyser rises up. Jump to this Geyser and run off the left side to get into the small alcove with Star Coin #2. Wait for the Geyser to come back up before moving on. Jump into and float to the top, then cross the next Geyser and make your way to the next two ? Blocks ahea d. Hit these for some Coins. Ride the next Geyser up and jump over/kill the next three Pirahna Plants, but don't try to jump the middle one when its in the air because of a Geyser. You won't make it. Drop down to under the next ? Blocks for a Coin and a Fire Flower. This next bit is tricky. There are three Geysers with a Paratroopa flying above them. You need to jump on the Paratroopa as it passes over the middle Geyser so it lands on it as a normal Koopa. Then jump on it again to get it into its shell . Pick up the shell and jump form Geyser to Geyser until you have a clear shot a t Star Coin #3. Throw the shell so it hits the Coin and then jump to the safe pl atform on the right. If you accidentally kill the Paratroopa, jumping to this pl atform then back on to the Geysers brings it back. There are three more Geysers and a one Paratroopa before a safe platform, then t wo Geysers, a Paratroopa and a Boomerang Bro. before a leap to the Flag. World 2-2 Difficulty: 3 / 10 Star Coins: 3 / 10 Unlocks: World 2-3, Red Mushroom House

Secret Exit: No Walk left and grab a barrel. Run to the right until you reach a ? Block and thro w it to take out three Goombas on a hill. Jump to the barrels just down the hill to have a black spiked ball thrown at you. The enemy who threw it at you is a S pike. These guys spit the spiked balls into their hands, then throw them at you. Luckily, there's usually a few barrels lying around nearby which can be used to take them out. You can also jump on their head, but don't do it when they're ho lding a spiked ball or you'll take damage. Fireballs work, too. Use the nearby b arrels or fireballs to defeat it and press forward. Slide down the hill and jump up to the first ? Block for a Coin, then to the nex t for another. You can stand on the treetops if you need to use them. The Brick Block next to the second ? Block contains a P-Switch. Hit it and press the switc h to make the Spike drop down so it's easier to defeat. Grab all of the Coins an d hit the ? Blocks for an Ice Flower. Avoid the incoming spike ball by jumping o n to the tree and then to the ? Block. As soon as the next spiked ball rolls pas t, leap up the Brick Blocks and freeze the Spike. Either throw it or Ground Poun d it and then jump where it used to stand for a hidden 1-Up Mushroom. Now move o n. Kill the evil little Spinies (not by jumping on them) and hit the ? Block Coin. Slide down the hill to find a platform with a bunch of Koopas above en you jump on to the platform, it begins to rise and it grabs the Koopas goes. Freze the first ones on either side to trap the rest, then when all are on, jump on one and kick the shell to take out all eight of them. Let ell continue to ricochet because when it reaches the top, it will fly off right and hit a Brick Block, releasing an Ice Flower. Hit the flag, then nto the quicksand to the left and slowly drift down to the bottom. for a it. Wh as it eight the sh to the drop i

In this secret area, drop down and hit the P-Switch to makes tons and tons of Co ins appear. Drop through them, collecting heaps as you go. At the bottom, enter the pipe on the right. Jump the next pipe and hit the ? Switch to make four movi ng platforms appear. Whilst being careful of the Spikes, jump up the platforms a nd grab Star Coin #1. Jump back down and enter the vertical pipe to be shot back to the sufrace. Jump up to the barrels and grab one. The Spike will through a spiked ball and ta ke out the Goombas. Throw your barrel at the Spike and head up the hill. Use the moving platform to get down to the barrel below, but instead of hitting the Spi ke, use it to hit the first Brick Block on the left near it. The platform should get you enough height to reach it. If you miss, just go back to the last area a nd grab another barrel. The Brick Block will reveal a beanstalk; use the platfor m to get up on top of the blocks to climb it. Jump on to the platform here and ride it all the way to the right, collecting Co ins as you go. Eventually, you will come to a POW Block. Pick it up and drop bac k on to the platform. Make sure Star Coin #2 is above the platform when you thro w it, otherwise it will just drop into the gap below. Grab it and all the other Coins, then drop back down to the ground. A Spike will throw a ball at you, but you'll be safe on the platform you landed on. Run back left and avoid/kill the Spike, then use the platform to reach a pip e underneath the last part of the level. Enter it to go underground and find a ? Block. Hit it for a Mini Mushroom. This Mushroom makes you so small that you ca n run on water. Grab the Coins floating on the water, and follow the trail to wa ll jump off the far wall and grab the Coins in mid-air. Then return back to the surface via the pipe you came in.

Now be SUPER careful, because one shot will kill you. Dodge the incoming spiked balls and make your way across the platform to where you fell out of the sky. Co ntinue right from here to find some moving platforms. Run straight across the bo ttom and break the barrels to find a tiny pipe you wouldn't normally fit in. Ent er it to find yet another cave. Start running on the water and jump to hit the P -Switch. Grab all of the Coins and claim Star Coin #3 at the end. Use the pipe o n the right to exit. When you come out at the surface, there will be a Spike on a moving platform on the right. You could defeat it with the barrel, or you could use it to bounce of f to get a better score on the Finish Flag. Because you're tiny, however, it wou ld be easier to kill it then jump from the platform, just to be safe. Either way , jump on the Flag to finish this stage. NOTE: You can use an item on the map after this level if you don't want to risk being tiny, but you only have to get past one enemy to get a Mushroom in the nex t level, so don't be too worried. World 2-3 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 2 Fortress Secret Exit: No Dodge the Spiny and hit the ? Block to get a Mushroom if you're still tiny. Clim b on top of the pipe and jump up the ledges above it to find a ? Block with a Co in, then drop back down and enter the pipe. As you might have already noticed, it's dark down here. The only patches of ligh t here are you, lights in the level and fireballs. Run right until you come to a pipe. Jump over it and hit the ? Blocks, but be careful of the Venus Fire Trap in the next pipe. You should get a Fire Flower from the Blocks, so you can use t his to take out enemies and light your way at the same time. Make your way over the next few pipes, taking out the Fire Traps as you go. You'll soon come to what look like stairs. There are two yellow pipes and lights so you can see them. Enter the pipe on the left. You'll come out in a room with two Spike Tops. These annoyances can only be beaten with ice or a Star, so be c areful of them. Jump into the middle to find an Item Block; hit it for a random item. If you get a Star it lights up the entire cave, so use that to your advant age. Exit through the pipe on the right. When you come out, stand on the edge of the ground you're on and shoot a firebal l. You should get a Fire Trap as it comes out of the pipe. Do the same thing aga in with the next one, but there's another Fire Trap next to it as well. Once you 're past that, slide down the hill and jump the next gap with the moving platfor m. Here you will find a pyramid and a Fire Snake. These guys jump around trying to burn you, and can make their head swell up to a massive size. Be weary of this w hen trying to get past. They can be defeated by ice or Star, so right now you ca n't do much. Climb to the top of this first pyramid and hit the ? Block for a Fi re Flower, then jump off to the right on to a secret platform with a yellow pipe . Back on the surface you will find plenty of Spike Tops hanging around. Climb up to the P-Switch carefully, and hit it to defeat all of them and earn yourself a

few lives in the process. Grab the Coins and head back down the pipe. Move to the next pyramid, and get to the right-hand side. Under the normal path is a ? Block with a Star. Get it and climb the pyramid, now you can see where yo u're going. Run right and drop down to a ? Block on the left of the next pyramid also containing a Star. Get this Star and collect Star Coin #1 from the bottom of the pyramid. However, if you take too long and your first Star runs out, the ? Block will only give you a Coin. Make your way all the way up and right, and slide down a hill to get to the Chec kpoint Flag. From here, you will encounter Fire Traps which aren't in pipes that are a lot more vulnerable to your fireballs. Take out the first one and then ju mp to the next lot. There are two here, so get rid of them. At the other side yo u will end up on a red ledge. Just to the right is a Fire Bro., and he is spitti ng fireballs. Don't get the fireballs confused though, because the ones spat out by the Fire Bro. are susceptable to gravity. That is, they bounce along the gro und. Make sure you jump over these ones instead of trying to duck underneath. Si mply hit it with a fireball or hit the block it's standing on to defeat it. Run back to the ? Block you were standing on for a Fire Flower, and keep moving left to find Star Coin #2. Just right of the Fire Bro. is a Fire Trap on the roof, and Mega Venus Fire Trap s past that. These massive versions of the simple Fire Trap take three fireballs to beat, and can't be frozen. Take them out and use the second moving platform to get up on to a ledge in the air. Jump to the next platform on the right, whic h should have two Fire Traps hanging underneath it. Run across the roof here to find Star Coin #3 and a yellow pipe. The pipe will bring you back up to the surface. Climb the stairs (minding the Ko opa) and jump to the Finish Flag. World 2 Fortress Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 2-4, Green Mushroom House Secret Exit: No Run either left or right and climb the fences to the ledge above. Jump up to the door and go in. Jump on to the Tilt Fence in here to gain control of it by tilt ing the Remote. Swing yourself so you hit the P-Switch, then swing back and fort h, collecting all the Coins. Leave through either door. Climb the next fence and jump on the Dry Bones. The ? Blocks here have a Coin an d an Ice Flower. Jump up to the ledge on the right and run at the four Coins. Yo u'll enter a secret alcove and be able to get them. Jump across to the same spot on the opposite side of the level to find a door. Inside is Item Block, so grab something before heading back out. Make your way up past the Dry Bones and clim b the moving fence. Use the next fence to reach the top platform. From here, jum p to the fence on the right and jump up through the floor. From this point forward, purple fireballs will be constantly shot at you. Be car eful when climbing up through the tower. Kill the Dry Bones and jump up the stai rs. Climb the fence and then run over the platform to the other side and climb u p here, too. When the fences move back over to the left, use them to reach Star Coin #1, then jump back to the middle. Climb up the ledges here and take out the Dry Bones to reach a door. Go through to the next area.

Hit the Checkpoint Flag and keep running right into the wall. Wow, it's another alcove. Grab Star Coin #2 then jump back out again. Climb the fences until you r each a platform on the right with a Dry Bones. Kill it and then jump next to the wall for a 1-Up Mushroom. Climb a little higher to find a POW Block. Drop back to the Dry Bones platform and throw it to makes lots of Coins rain down. Climb t he two fences on the left side wall to reach a ? Block containing an Ice Flower. From here, jump to the stairs and take the first Dry Bones. The ledge under the next Bones also hides a secret alcove, so run right and drop into it to find a door. Go inside. Oh goody, it's another Tilt Fence. Swing it so you reach the Red Ring, then move back and forth to grab the 8 Red Coins. Claim your prize and head back out thro ugh the door. Climb the stairs and jump to the moving fence, and from there jump to the non-movin fence. Wait here until the moving ones start heading back down , then jump across them to reach Star Coin #3. Just don't get too high or you'll hit the spikes above. Use these fences again above the spikes, but time it so your first jump is as th ey are moving upward, so you have time to get across. Be very careful of the pur ple fireball here. At the other side, wait for the last fence to come up and use it to reach the door. Enter this door to face the next boss. Mini-Boss: Roy Koopa He will start by jumping in the air and Ground Pounding. If you are standing on the ground when he hits, you will be momentarily paralyzed, making you an easy t arget for his fireball. As he lands, jump to avoid his attack and land on his he ad. He will go into his shell and slide from side to side, just like Larry. Do t his two more times to finish him off. World 2-4 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 2-5, World 2-6 Secret Exit: Yes You will start off caught in a strong wind, slowly pushing you to the right. Thi s wind blows on and off througout the entire level. Run right and stop at the ? Block until the wind stops. Jump on the Koopa and kick it backwards so it hits t he Block to get a Coin. Remember this technique, as you'll use it a few more tim es in this level. Jump up to the ladder and press up on the D-Pad to climb it. H it the ? Block here for a Propeller Mushroom. You need to be careful now, becaus e if you are caught in the air when the wind blows, you will get pushed a long w ay. But you can also use this to your advantage. Just past here will be some scattered Brick Blocks and a Koopa. Get up to the Ko opa as quick as you can and jump on it. Then kick it backwards again to hit all of the Brick Blocks and find a hidden Coin Block, too. Move over to the POW Bloc k and pick it up. You can use this to make all the Coins in the wind drop so tha t you can collect them all. Enter the red pipe next to the POW Block. Down here you will find two Tilt Lifts. Tilting your Remote all the way to the r ight will get you high enough to reach the four Coins up above, then race down t he Lift and collect the trail of Coins leading down. Jump right as you grab the last Coin and do the same thing with the next Tilt Lift. Then exit through the g reen pipe.

You will find two Koopas and a ladder to the right. Climb the ladder, then jump up on to the wall on the left. On the top, there are three hidden ? Blocks; two contains Coins and the one in the middle has a beanstalk. Climb the stalk into t he sky. Up here, drop on to the ground and run along jumping. You will find that there i s an entire row of invisible ? Blocks, and the two you can see also have beansta lks. Use the one you came here on to get on top of the new Blocks and jump along up here to find another row. Climb these beanstalks and grab Star Coin #1, then jump along the left side for yet another row. On the very left is an invisible Block with a 1-Up Mushroom. After the stalk on the right there aren't any more B locks, so grab it here and then enter the green pipe. Past the next green pipe is a POW Block and another ladder. Climb up the ladder and hit the ? Block for a Propeller Mushroom, and then throw the barrel off the right-hand side to take out the Piranha Plant. Use one of the Koopas below to ge t the Coins from the group of Brick Blocks nearby. Then jump past the next few p ipes and a big gap to find the Checkpoint Flag. Run back left and drop down below the two Brick Blocks next to the red pipe. Hit the right one to break it, then hit the left Block to get yourself a 1-Up Mushr oom. Head back to the Flag and then drop off the ledge and back left to land on the green pipe. If you don't quite get in, wall jump off the pipe, spin, wall ju mp off the ground on the right, spin and you should land up on the pipe. Enter i t. Using the Propeller Cap, drop off the ledge collect all of the Coins and as soon as you get Star Coin #2, Spin Jump back up to the other side and then collect a ll of the Coins on the top. Then head up the red pipe. After the wind dies down, run about halfway down the hill and stop. When the win d starts again, run down the hill at full speed and jump as far as you can. When you start falling back down, Spin Jump while still powering to the right and yo u should just get Star Coin #3 before landing on the red ledge above. Jump to th e platform with the arrow sign and be careful of the Spike Top on it. Secret Exit Unlocks: World 2 Castle From this platform, you need to wait for the wind to start. Stand in the middle of the platfom and then run right, jumping on to the very edge of the ledge and jumping again. Just as you drop from the peak of your jump, Spin Jump to propel yourself high in the air and over a wall into a secret area. If you don't quite make it over, quickly wall jump and let the wind take you back over the wall. En ter the red pipe in here. Jump and grab all of the first lot of Coins, double jump and get all of the seco nd set of Coins, then triple jump off the top of the tree on to the special Red Finish Flag. Jump to the next platform and avoid the Spike Top here before jumping to the nex t ledge. Grab one of the barrels and run to the other side of this platform. Thr ow it here to hopefully take out all of the Koopas in one shot. The second Brick Block here is actually a Coin Block, so get some Coins then enter the green pip e. Jump along the trail of Coins, double jump to get the next set, then triple jump on to the Finish Flag. World 2-5

Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: Enemy Area, World 2 Castle, Gold Mushroom House Secret Exit: No Run right and use the tree to jump over the Pokey. Run along the quicksand and c ollect the Coins, but make sure to keep doing small jumps so you don't sink. Hit the two ? Blocks here for a Coin each, then jump the next Pokey and use the San d Geyser to make it over the giant one after that. Hit the ? Block here to be re united with Yoshi. You can use Yoshi to eat the Pokeys piece by piece or just go straight for the head to get them in one shot. You will come across some quicksand with Coins just under the surface. About thi s point you will encounter a Lakitu. These nasty cloud riders use their height a dvantage to throw Spinies at you. Jump up on to the tree here, but watch out for the Spinies it throws at you. Use Yoshi's Flutter Jump to get as high as you ca n while aiming for the cloud just above the Lakitu. You should grab Star Coin #1 from behind it. You can jump off Yoshi at the peak of his jump to get more air if you need to. Run right from here and jump the gap with the yellow blocks. Eat a Spiny while y ou're running; you'll need it in a moment. Jump under the Brick Blocks for some Coins and leap over to under the next tree. Keep going until you reach a lonely Piranha Plant between some yellow blocks. Use the Spiny to take it out, and then drop on to its platform. Drop into the gap on the right and some Coins will app ear. Follow the Coins down into a secret area. Down here it is nice and dark, so drop down and eat the Piranha Plant, then eat the Glow Block so you can see where you are going. Collect the Coins along the b ottom of the screen and then spit the Glow Block at the Venus Fire Trap to defea t it. Jump as high as you can off the left side of this platform to reach Star C oin #2. Then drop back down to the right and enter the pipe. Just back to the left is the Checkpoint Flag; go back and get it if you want to be careful. Quickly run to the right taking out everything in your path. You wil l soon come to a Super Piranha Plant next to some Brick Blocks. You really shoul dn't need me to tell you to hit the ? Blocks anymore, and if you've been hitting them you should have a Fire Flower, so jump off Yoshi and take out the big guy. Get to the top of the Brick Blocks, and from here you should be able to defeat the Lakitu and take his cloud. Whizz through the skies picking up Coins as you go. Soon you will be up pretty h igh in the air, and you will come across Star Coin #3. Drop back to the ground h ere and you'll land near a Sand Geyser. Use this Geyser to get some height on th e Pokey and either eat its head or hit it with fireballs. Then use the ledge it was on to jump high up on the Finish Flag. World 2-6 Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: Enemy Area, World 2 Castle, Gold Mushroom House Secret Exit: Yes Start by jumping to the blue platform. Grab some Coins here and then jump to pin

k rotating block. Stay on here while it rotates to see it start moving along a t rack. You'll need to stay on board (or at least nearby) to reach the next part o f the level. Hit the very first ? Block for a Propeller Mushroom. This comes in handy if you ever fall off, as you can just Spin Jump back on. As the block goes up its first incline, Spin Jump to find Star Coin #1. Take a second jump to gra b it if you need to. Along the next straight is a bunch of Paratroopas flying around in your way. Jum p over them, on them, whatever you feel like. Just don't bump into them and take damage, because you the Propeller Cap makes things so much easier. Eventually t he rotating block will come to a drop, but it will stay at the same speed. On th e right you will see some moving Brick Blocks. Spin Jump and float over to the r ight to find a pipe in the air. Use the Brick Blocks to get up to it and enter i t. Use the bouncy clouds that are along the floor to spring up and collect the Coin s that are moving in the air. At the peak of your jump, Spin Jump to grab Star C oin #2. Collect as many Coins as you feel like, but don't waste too much time. E xit through the pipe on the right. If you somehow lost your Propeller Cap, there are two Propeller blocks; one on each side. Drop to the blue platform and then dodge the Piranha Plant on the right to get t o the Checkpoint Flag. At the next moving ? Block there will be a Propeller Mush room in case you lost the first one. A Fire Chomp will come at you. What this do es is it spits a fireball at you from its tail, and then when it runs out, it tr ies to kill you kamikaze-style. Spin Jump and then drill down at it to defeat it . Then jump right on to the yellow platform and then on to the next pink block. More Fire Chomps will come at you throughout the ride. Jump to the platform above and hit the P-Switch. Jump to the new Brick Blocks an d grab the Coins leading downward. Grab all the Coins you can without falling of f the bottom of the screen. You will eventually come across a group of outlines of Coins. It means you have to pass over them once to turn them into Coins, then pass them again to collect them, if you haven't figured that out already. Above these is Star Coin #3. Spin Jump to reach it. Further along is the Red Ring. Jump and grab it to make the Red Coins show up. J ump to grab the high ones, and be careful when going for the ones off to the rig ht. Get them all for your prize. Jump and grab the Coins that are just down the track once you get there. Secret Exit Unlocks: World 2 Cannon Wait until the pink block has one of its corners as high as they go, then jump a nd Spin Jump to find a red pipe in the air. It may take a few tries to get in, b ut don't worry too much. You can still reach it once the block stops moving. You could even bounce off the Fire Chomp for some extra height. Jump on to the green platform on the right. Then use the red spinning blocks to jump, double jump and triple jump on to the Flag. If you want a 1-Up but don't t hink you'll make it, just Spin Jump. Jump off to the green platform on the right and then head down the green pipe. R un and jump off to the moving Brick Blocks; if you time it right you should doub le jump to the other half as they swing out and then triple jump on to the Finis h Flag. World 2 Cannon Difficulty: 0 / 10

Unlocks: World 5-1 Secret Exit: No Do a bit of jumping around to get yourself a few Coins, and then enter the pipe for a nice flight to the start of World 5. World 2 Map Enemy Difficulty: 1 / 10 Unlocks: 3 Mushrooms Secret Exit: No To collect the Toad Balloons, you need to head underground and evade the Spinies waiting for you. If you have a Fire Flower you can take them out quite easily, and they always drop off the ceiling so it's safe to jump on them, too. These me ans you can collect the Balloons with ease, not worrying about any Spinies runni ng into you. Check out World 2 Map Enemies for the layouts. World 2 Castle Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: World 3-1 Secret Exit: No If you have the Propeller Cap, quickly run to where the path above ends, Spin Ju mp to get on to it and quickly race back and grab Star Coin #1. If not, there's another way to get it later. Start by hitting the ? Block for an Ice Flower. Jump over the gaps, being carefu l not to hit the jumping Podoboos. Freeze the Dry Bones to get past easily, then jump over to the moving platform and get in the middle tunnel. If you already h ave the Star Coin, take the top path and skip the next two paragraphs. What happens when you come across these tunnels is you have to try and pick the right one. If you guess right, you will hear a chime and will progress to the ne xt part of the level. Get it wrong and a buzzer will sound, and then you'll have to repeat the previous section. This is how we get back to the Star Coin. After grabbing the Star Coin, get past the Podoboos and re-freeze the Bones. Wai t until the lift is on its way up, then jump to it and then quickly to the top t unnel, making sure to avoid the Podoboo. You will pass over some Coins and a Pirahna Plant. Quickly race past the ? Block and start smashing the Brick Blocks. Wall jump through a gap and grab Star Coin #2. You will come across two more Piranha Plants. Above them is a ? Block. Hit it and get yourself a Fire Flower. Jump back down before the screen stops you an d take out or run past the Plants into the bottom tunnel. Here you will find a P-Switch. hit Brick Blocks. This will also cause m. Be careful of the Bones and get e, quickly jump up and aim for the it to turn all the Coins along the lava into all of the Dry Bones' above to fall on to the Star Coin #3 halfway across. At the other sid middle tunnel, staying as far right as possib

le. You will go through some Coins that would be Brick Blocks if not for the Swi tch, which is why you have to get through as fast as you can. At the end will be three Brick Blocks. One just breaks, the next gives you a Coi n and the last releases a Fire Flower. Note that there wasn't a Checkpoint Flag, so be careful during the boss battle that lies just beyond the door. Boss Battle: Roy Koopa Sprint down the long corridor to find Roy waiting for you. Kamek will fly over, and he will make five pipes appear out of the ceiling that Roy will jump into. H e will pop out a few times before falling out of one. When this happens be ready to jump because it has the same effect as his Ground Pound. Jump on his head to send him spiralling around the room in his shell. When he pops back out you cou ld try to quickly jump on his head straight away to finish the battle faster, or you could wait until he goes back in the pipes to start again. Three knocks to the head and it's all over. The key will float down from the ceiling; grab it to end your journey through the Sea of Sand. The Aftermath Mario races out the right door in hot pursuit of Bowser Jr., only to find him es cape with Peach in his Airship once more. But Mario's no quitter! He races off b ehind the Airship, but feels a sudden drop in temperature... World 3 Name: Penguin Playground Layout Key: # S M L G B F C ? A X O R : Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Boo House Fortress (Mini-Boss) Castle (Boss) Cannon Area Change Enemy Stopping Point Enemy Pathway Red Switch Secret Path C G | : R | : | M::4::5--| | | R A

S--1-- OOOOXOOOO A | O O | --- X L X-----F---| O | O | ? 2---X--3----X--B-----M : O O : : OOOOXOOOO :::::::::: Overview

World 3 consists of 5 levels, as well as the Fortress, Castle and Boo House. The World 3 Boss is Lemmy Koopa (a.k.a. Hip Koopa). The map enemy is the Ice Bro. There are 3 secret exits. There are 4 Mushroom Houses (1 Red, 2 Green, 1 Gold). Walking through the Area Change simply takes you to the other section of the World Map. It does not require you to play through a level.

The Red Switch is not a level. It changes the Red Blocks in 3-4 and 3-5. World 3-1 Difficulty: 2 / 10 Star Coins: 3 / 10 Unlocks: World 3-2 Secret Exit: No Run to the right and jump up the first hill to find some Blocks and a Cooligan s liding towards you. Jump on/over the Cooligan and hit the first ? Block for a Pe nguin Suit. This new item lets you shoot balls of ice just like an Ice Flower an d lets you slide along the ground, bowling over enemies as you go. Watch for the next Cooligan and then dash right. Just before the slope press down to get on y our belly and slide along. You will slide straight over the first gap, and over the next ones too, provided you jump the Cooligans sliding towards you because you simply bounce off them r ather than take them out. At the green pipes, the Blocks have another Penguin Su it in case you lose one from running into a Cooligan. Freeze the Piranha Plants when they are fully above the pipe and stand on top of them to make some Coins a ppear. Drop down from the Piranha Plants and slide along, taking out Brick Blocks and g rabbing Coins as you go. You should also find Star Coin #1 along the way. Jump w hen you reach a Piranha Plant in your way and stop on the ground under the Parat roopas. A Cooligan will slide across the platforms above and will reach a gap fu rther ahead, but will turn aroud a make its way back along the ground. Avoid it and climb near the gap to find two Brick Blocks, one of which has a Penguin Suit in case of emergencies. Slide along the ice on the ground to avoid a Cooligan overhead. Stop at the gap ahead. Jump into the roof and quickly Spin Jump to make it across this simple bu t tricky gap, and hit the Brick Block for a 1-Up Mushroom. Jump through the red ledge and grab it. Use the Paratroopa past here to bounce up to the Checkpoint F lag. Get past the Paratroopa and freeze the Cooligan down the bottom to defeat it, th en jump up to the ledge with a slope on the right side. When the Piranha Plant p okes its head out, freeze it and use it to reach Star Coin #2. Work your way bac k and climb to the top. Hit the Blocks up here and enter the pipe. Here you will find a ? Block high in the air. Hit it for a Penguin Suit and grab it if you need it. Jump to the higher ledge and then slide along, grabbing the Coins as you go. You will find the Red Ring hovering above a Koopa. Jump to get the Ring and you will get the first two Red Coins straight away. You don't need to jump for the third, and you should go straight under the Paratroopa. Jump the next gap and then jump to grab the fourth Red Coin just ahead, passing over a C ooligan at the same time. Red Coins five and six are at the landing spot; jump t o grab number sever further ahead. The last Coin is behind a bunch of Brick Bloc ks past a gap. Keep sliding to pass all of them and end up in an alcove with a p ipe. Go in. This is quite tricky. You need to stand in the tunnel just to the left and freez e a Cooligan as it comes at you. Jump on and duck under the lower wall. Jump on the other side to grab Star Coin #3. Get back to the pipe by avoiding the Coolig ans across the top path.

Jump up and on to the red ledge, then climb the stairs on the cliff to the right . Slide down the slope here and take out the first Koopa, but you need to jump t o make the gap just before the second Koopa. Slide all the way along, jumping ov er gaps that will also make you leap over enemies. At the end of the slide is th e Finish Flag. World 3-2 Difficulty: 2 / 10 Star Coins: 3 / 10 Unlocks: Enemy Area, World 3-3, World 3 Boo House, World 3 Fortress Secret Exit: No Start by running right and jumping up the hill. Hit the ? Block at the top for a n Ice Flower. On the next hill is a Bill Blaster. Once it gets on screen it will start shooting Bullet Bills in your direction. You can duck under them, freeze them in mid-air for a platform or simply jump on them to defeat them. Jump over the Bill Blaster and get on the next platform with the Koopa. Wait for a Bullet Bill to get close and jump on it, bouncing high in the air to get Star Coin #1. Just past the next Bill Blaster is a ? Block containing another Ice Flower. Wait down here until the Ice Bro. ahead throws two ice balls. Quickly run up and try freezing it or jumping on its head. Run down the hill and jump the gap, collect ing the Coins as you go. Jump over the Bill Blaster on the ground, then jump bet ween the ? Blocks and hit the top one for a Star. Grab it and race right, knocki ng out as many enemies as you please. You'll soon come across the Checkpoint Fla g. Past the Flag is a moving platform. Jump to it and climb up the cliff on the oth er side. Your Star should be starting to run out now. The next drop has a pipe a t the bottom, but there are four Bill Blasters shooting over it. As you drop dow n your Star will run out (if you been at full speed the whole way) so watch for a gap through. Then enter the pipe. Down here there is a raised section of the ground under three Bill Blasters. You must use the Bullet Bills that are shot out to bounce up into the air to the Co ins above. Jump from the first to the second and then the top Bill and follow th e Coins up to get Star Coin #2. Then drop back down and leave through the right pipe. Drop off the right and run along the ground. Jump the gap but stay low so you ma ke it under the Ice Bro. At the incline, stop at the top. Jump to the airborn pl atform on the left, wall jump and spin to the one on the right, then make it bac k on to the top of the left one. Jump from here back to the right for Star Coin #3. Right of your position is a whole bunch of Bill Blasters with some Brick Blocks floating above. You can either bounce along the Bullet Bills on the ground or ca refully jump from Block to Block in the air, avoiding the Bills altogether. Afte r passing by them you will find a staircase and the Finish Flag. World 3 Map Enemy Difficulty: 3 / 10 Unlocks: 3 Mushrooms Secret Exit: No

Here in World 3 you will face off against the Ice Bros. They will often be stand ing on Brick Blocks which you can smash to defeat them. You will also find Sprin gboards here, which help you reach the higher platforms. Fire Flowers work a tre at in these levels. Click here: World 3 Map Enemies for the layouts. World 3-3 Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: Green Mushroom House Secret Exit: No Run up the hill and hit the ? Block for a Coin. Wait for the Ice Bro. to throw t o ice balls then slide down the hill and defeat it by hitting the Brick Block it is standing on. The second Block from the left has a 1-Up Mushroom. Collect it and then head down the pipe. Down here there are lots of icicles hanging from the roof. You will notice very few that are lighter in colour than the others, and they are the ones that will fall from the ceiling if you get close. Use the floating platform to get to the other side and hit the ? Blocks for a Penguin Suit. Jump from block to block in the next section. It doesn't give you damage if you touch the water. Climb up to the next ? Block and get yourself a Coin. Drop into the water on the right side and follow the blocks underneath for Star Coin #1. Climb back up and over and get past the Goombas falling from above. Here you wil l find an Item Block. Get yourself an item (a Star, hopefully) and continue on. Drop down and grab one of the Goombas that will get frozen by the Ice Bro. Use t he Goomba to take it out. Jump from the floating platform to the pipe and go in. Jump and pass the Checkpoint Flag and then move close to the giant icicle to mak e it drop and become a new ledge for you to get across. The ? Blocks ahead have a Penguin Suit, so grab it if you need it. Use the slope on the left to slide do wn and keep sliding, jumping over gaps you pass. Stop after you bowl over the fo ur Goombas under the Ice Bro. Hit the Bro. from underneath then jump up and grab Star Coin #2. Run the next section (DON'T slide) and stop when you reach the giant icicles. Ma ke them fall one at a time and work your way across. The third will tip over, he lping you reach the other side. Dart up the stairs and begin sliding straight aw ay. You'll take out a bunch of Goombas and smash some Brick Blocks at the end, e arning you a 1-Up Mushroom. Grab it and enter the pipe. Get a Penguin Suit from the ? Blocks here and then drop down and grab the barrel . Take the barrel with you along the next section and don't squish it into the r oof because you'll have to come back and get another one. You can use it as a sh ield against the falling icicles without it breaking, though. Jump the blocks yo u come across, but don't get too high. Stay under the platforms you come across and just let the icicles take out the Ice Bro. for you. Stand next to the block at the end and throw the barrel. It will get Star Coin #3 for you. Enter the pip e above. Jump halfway up the hill to the top and then double jump to the Finish Flag. World 3 Boo House

Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: Red Mushroom House Secret Exit: Yes From limb Fire door where you start, walk left. Wow, there's Star Coin #1. Run back right and c the stairs to the ? Block above the one near the start. It will give you a Flower. Use the middle platform to get under the Boo and then run past the into another secret area. Enter the door here.

Use the ? Block as a ledge and jump as high as you can on the rope. Climb up a l ittle and jump to the next platform. Climb the left rope here all the way to the top and jump off to the right. Climb the lowest rope up to above the Boo and th en jump to the rope on the left, and then once more to the next rope. Jump off t he left here to find Star Coin #2. Make your way back up the ropes and head thro ugh the door at the top. Climb the stairs and jump off the left for a Coin Block. Jump back to the stairs and jump up to the rope along the ceiling. Drop to the platform with 5 Coins an d turn your back so the Boo gets closer. Once it floats down level with you, tur n back and use the rope to climb over it. Do the same on the next platform, but make sure to grab the Fire Flower out of the ? Block. Drop from the rope to the moving platform. Secret Exit Unlocks: World 3 Cannon When the moving platform reaches its leftmost point, you need to drop directly d own. You will land on a hidden platform with a door; go through. In here you will find an elevator that likes to move at different speeds. There are a multitude of Boos here, so rapidly press left and right to continuously tu rn around and stop them from moving. Soon the elevator will suddenly drop. When this happens you need to be as far right as you can. When it stops there is a se cret area on the right with Star Coin #3. As soon as you touch it jump back out. Hit the ? Block surrounded by Boos for a Star, and use it to wipe them all out. When the elevator drops again you will face a Big Boo. Don't face it to make it come to you and kill itself (if you still have the Star). The elevator will drop once more and leave you at a door. Enter it. Use the floating blocks to jump, double jump and triple jump over the Boo and on to the Red Flag. Use the moving platform to get to the next moving platform and then climb the st airs to get to the next door. After realising it was a fake, jump right to find the real door. You will find an elevator that changes its speed all the way down. You will also be surrounded by Boos. Quickly look left and right over and over again to stop them from moving, unless of course you like a challenge. Just after you pass thr ee Coins the elevator will suddenly drop, with a strange piano sound effect. Hit the ? Block for a Star and take out all the annoying little Boos. Quickly get o ff the left side before it drops to find a nice amount of Coins. Then enter the door at the bottom. Climb the staircase, or jump to the second step and double to the top. Then eith

er jump or triple jump past the Boo to the Finish Flag. World 3 Cannon Difficulty: 0 / 10 Unlocks: World 6-1 Secret Exit: No The trees here hold some Coins, so do some jumping to get them and then use the Cannon to blast yourself to World 6. World 3 Fortress Difficulty: 3 / 10 Star Coins: 4 / 10 Unlocks: World 3-4 (Part One) Secret Exit: No Start by jumping on to the purple thing on your right. Hit the ? Block and then wait for it to rotate back around so you can reach the next platform. Wait here for it to come back so you can run across the top and reach the next area. Run to the right and wait for the blue block to rotate around and jump in, huggi ng the left side, as soon as you start sliding down, wall jump across. Get a tin y run up and hit the ? Block for an Ice Flower. Wall jump up to it and wait on t op of the Block for the gap to reach the top. Wall jump up and through it, then wait on the left side of the block, not the blue ledge. As it rotates back, get as high as you can on the block and jump to the right side on to the small ledge which turns out to not be so small. Go in the door in here. When the purple blocks create a gap at the bottom, jump in but dodge the spiked ball swinging around. Jump into the gap when it reaches the left side, and use t he small height advantage to reach Star Coin #1. Watch the spiked ball and drop out through any gap, and exit through the door on the left. Run to the right side of the screen and jump up to the platform. It will start m oving up, and it will take the Dry Bones with it. Soon you will come across a fe w Amps, and the Red Ring. Let the Ring come to you, and then race to the right s ide while grabbing the Red Coins. Jump the Amps as you work your way back across , then jump to the last Coins in the middle for an item. Don't worry about getti ng squished; the platform stops just below. Jump up and pass the Checkpoint Flag . Climb the blue ledges and hit the ? Blocks. Grab the Ice Flower and then jump to the next moving platform. This one goes up for longer, and grabs a whole bunch of Dry Bones on the way. One thing you can do is freeze one and then throw it to take out a bunch of the others. There is also a POW Block on the way up; wait u ntil the Dry Bones are just about to get you and throw it. A bunch of Coins will drop down. Soon you will get some spiked balls aboard your platform. You can't do anything to hinder these, yet. For now though, simply jump them and let them take out the Bones' for you. Then you'll get two more. Dodge these ones as well. You will co me across a POW Block further up. Pick it up but DON'T THROW IT. Jump the spiked balls a bit longer and let them demolish some grey bricks above. Then use the P OW Block to wipe out the blocks and get Star Coin #2.

Climb to the ledges above and then jump on the green "hook" as it comes around. Jump on to the top of it as it gets higher, then on to the new top and then jump to the blue one above that. Then do the same thing again, but stay on it until it reaches the right side and wall jump up to the ledge with the Dry Bones. Grab yourself Star Coin #3 and jump through the ledge on the left. Jump left again a nd jump where the blue ledge meets the solid ground for a Penguin Suit. Then ent er the Door. Mini-Boss: Lemmy Koopa To change things up a little, Lemmy likes to stand on a ball. He also shoots mor e balls at you. Jump on the balls he shoots at you, and bounce up and on to his head. He will lose his ball and slide along the ground in his shell, just like t he others. As soon as he reaches an edge he pops back out, so either be ready fo r that or wait until he shoots the balls again to bounce up. If you don't attack him after he shoots out the bouncing balls, he rolls across the platform, so yo u could jump on him when he does this, too. Three attacks knocks him out. World 3-4 (Part One) Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 3-5, Red Mushroom House Secret Exit: Yes Start by running right. Those block outlines are the Red Blocks that will appear later. Jump on to the sliding block and hit the ? Blocks as you slide across. T he middle ones give you a Penguin Suit. If you haven't notcied, an extra advanta ge to the Penguin Suit is you grip better on ice. Just a handy tip. Jump off at the other side and Ground Pound through the blocks of ice for some Coins. Jump b ack out and defeat the Koopa. Use the next sliding block to get to some more tin y cubes of ice. Pick one up and use it to take out the Fire Bro. by jumping to t he sliding platform first. Grab Star Coin #1 up where the Fire Bro. was and jump to the other side. Hit the ? Block for a Coin and then drop to the sliding platform below. The next ? Blocks also have Coins, and sliding down the next hill gets you some more. Yo u'll stop sliding at the end. Jump to the sliding platform here and take out the Paratroopa. Jump on to the platform with the Koopa at the other side and then o n to the next sliding block. Duck under the platform and then jump up in the mid dle to find yourself Star Coin #2. Then pop out the other side to find the Check point Flag. Pick up a chunk of ice and throw it at the Goombas to get some Coins out of hidi ng. The first ? Block holds a Penguin Suit, so grab that here. Jump across the s liding blocks ahead, grabbing Coins and killing Koopas as you go. Hit the Item B lock at the end and hope you get a Propeller Mushroom or a Star. Star: Run and jump the blocks ahead, using a tall one to reach the Fire Bro. Pro p: Jump the blocks and Spin Jump up into the air then drill down to the Bro. Non e: Jump over the blocks and use a tall one to hit the Bro. from underneath. The Brick Block above the Fire Bro. holds a 1-Up Mushroom, so try to not complet ely destroy the Blocks under it. Further ahead where the sliding blocks come out is Star Coin #3. Wait for a block to go past then jump in and get it. Wait for a break between fireballs and jump up and underneath it, or Spin Jump and get it from the air. Then get on the massive sliding block with the POW Block; throw t he Block for a lot of Coins to drop. At the other side, jump high up and land on

the Red Finish Flag. NOTE: Finishing this level the first time through counts as the Secret Exit. The re is no other possible way of finishing until later on, hence Part 2 below. World 3-5 Difficulty: 2 / 10 Star Coins: 3 / 10 Unlocks: Red Switch Secret Exit: Yes Jump on to the pink block to start it moving upwards, then jump back off to the left a bit higher up to the two ? Blocks. One of these has a Propeller Mushroom which makes this level a lot easier. Spin Jump back over to the pink block and t hen to the right to hit the P-Switch. Jump around, collecting the Coins that app ear. Remeber to save your Spin Jump for if you fall past the pink block. Further up you will move past two ? Blocks surrounded by Paratroopas. The ? Bloc ks only have Coins, so you don't really need to hit them. A bit higher up you wi ll find some Venus Fire Traps poking their heads out of pipes. The fireballs the y shoot are pretty easy to dodge, so don't overthink it. Once you get kinda clos e to the first pipe, Spin Jump upwards for Star Coin #1. Keep avoiding the fireballs as you work your way through. You will soon make it to the top. You should notice a red pipe that is currently inaccessible. The Red Blocks underneath allow you to enter it later on. For now though, go up via the green pipe. Secret Exit Unlocks: Gold Mushroom House Even though you don't really need the Mushroom House, the other Star Coins are h ere, so enter the red pipe after activating the Red Switch. Run right across the green platform ou will come across a platform with one has a Propeller Mushroom if you rm covered in cubes but it also has in #2. to the pink rotating block. As it heads up y two ? Blocks covered in ice cubes. The left need it. Just up from here is another platfo a Koopa. Take out the Koopa and grab Star Co

A little further up is the Red Ring. Let the pink block get about level with it before you grab it. You should just be able to get the first one, and make sure to dodge the Koopa between numbers four and five. Get them all for a prize, and continue moving upwards. You will find four Paratroopas flying up and down with a small gap in the middle. Spin Jump through this gap for Star Coin #3. Stay towards the middle near the end because the Paratroopas further up won't mo ve just for you. Once you're past them, enter the yellow pipe. Climb on top of the pipe and jump over to the pink block. Jump from here on to t he Red Finish Flag. Use the pink block to jump super high to the Finish Flag. The Red Switch Unlocks: World 3-4 (Part Two)

Hit the top Red Switch on the map to activate all Red Blocks throughout levels 3 -4 and 3-5. You will see the block under 3-4 change depending on if the Red Bloc ks are transparent or not. Hit the bottom Red Switch to deactivate all the Red B locks if you ever feel like it. But for now, leave them visible. World 3-4 (Part Two) Difficulty: 1 / 10 Star Coins: 1 / 10 Unlocks: World 3 Castle Secret Exit: Yes Run up the hill and then jump on to the Red Blocks. Use the new platforms to sim ply jump across the top and race through nearly the whole level. When you get to the Fire Bro., you will notice he is box in. Jump on his head and grab Star Coi n #1 if you missed it the first time through. Drop down to the sliding platform a little further along and either use it to ge t to next platform or slide under the gap along the Red Blocks and wall jump up. Slide down the hill on the right and collect some Coins. The Red Blocks make it so much easier to pass by the Paratroopas. When you reach the big floating plat form, drop down through the gap next to it on to the sliding platform and duck i nto the gap in the middle to find Star Coin #2 if you didn't get it before. Or j ust jump over the top. Get the Checkpoint Flag and throw the ice block to reveal the Coins. Grab them a s you run past and pick up a Penguin Suit from the first ? Block while you're at it. The next group of sliding blocks are a lot easier to pass with the new Red Blocks underneath, so either jump over them like the first time through or drop down and simply run across the new platform. At the other side, slide under wher e the Item Block is to reach the red pipe. NOTE: The secret exit is the way you went the first time. Grab an ice block from the left and through it towards the Goombas. Quickly chas e after it and grab the Coins it leaves behind. Exit through the red pipe on the right. Jump to the slightly higher part of the ground, double to the top of the ice cube stack, then triple on to the Finish Flag. World 3 Castle Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 4-1 Secret Exit: No Run right and take out the Dry Bones. Jump up to the ? Blocks for some Coins and jump the next gap for some more Coins, then hit the ? Blocks here for a Coin an d a Penguin Suit. Get the other Coins, but be careful of the Dry Bones. Enter th e green pipe ahead. Stand on the Donut Lifts until they fall to land on the blue blocks below. Once you touch them, they will begin to move. You need to stay aboard by any means ne cessary. They will create a stair near the Brick Block, so jump up and stay on. Jump the icicle after it lands and hit the ? Block for a Coin. Just ahead are so me more giant icicles. Use these as stepping stones over the spikes. They land o

n the moving blue blocks and will fall once it passes. The last will tip over. Two icicles close together will fall ahead, giving you a platform to the ? Block above. Get yourself a Penguin Suit. Some yellow balls just like the ones Lemmy shot at you will bounce around ahead. Use one to bounce high into the air and on to the Donut Lifts, where you can grab Star Coin #1. Past here is a Brick Block and a small tunnel to a Dry Bones and a green pipe. G o through the pipe. In here are some Bob-Ombs. Jump on one of its' heads to star t its fuse. It will shatter and ice blocks nearby, and cause a chain reaction if the block contains another Bob-Omb. Blow up the first row and then kick a lit B ob-Omb over to the left to destroy the wall there. The ? Block has a Penguin Sui t, and you can also get Star Coin #2 just above. Take out the right wall to find the Checkpoint Flag. Climb the stairs past the Dry Bones to another area with Bob-Ombs. Blow up one t o destroy all the ice blocks ahead, and you will fall on to another one of those moving blue platforms. Just ahead it will create a staircase over the top of a ? Block. Drop to the Blo ck and jump around so the Donut Lifts don't fall. Hit the ? Block for a Penguin Suit and then jump back on to the blue platform when it returns. Jump to the Don ut Lifts in the middle and grab Star Coin #3, and then keep jumping frantically until the platform comes back down. Jump back to it as early as possible. Here you will find the Red Ring. The Red Coins appear next to all the other Coin s floating about, so grab them as you collect the Red Coins. The platform will w eave its way upwards, just staying under each row of Coins. Once it reaches the top, stay towards the back. It will soon reach three Brick Blocks. You need to s lide in th Penguin Suit across the platform so you ram the first one. It release s a 1-Up Mushroom, which you can collect from down near the door. Before actuall y entering the door, head back left and go down the green pipe. There are three bouncing balls here, so use them to get yourself up to the ? Blo ck that just happens to contain a Penguin Suit if you need it. Then head up the yellow pipe and enter the door. Boss Battle: Lemmy Koopa Pace yourself down the long corridor to find Lemmy waiting for you at the end, a lmost as if he knew you were coming. Lemmy will be on his ball, and Kamek will f ly past with his magic. Lemmy's ball will grow to a much larger size, and the si des of the arena will disappear. His attacks are the same again, mainly him shoo ting yellow balls at you. Bounce off one to reach his head. He will fly across t he ground in his shell and you'll need to jump over him to avoid damage just lik e every time before. He will go across the floor and back again, then across and stop. Time this so you can jump on his head as soon as he pops out from his she ll. Three stomps will win the battle. The Aftermath With three Koopalings defeated, Mario races forward out of the Castle, only to f ind that once again he is too late. Bowser Jr. takes off in his Airship with Pea ch and head for World 4 with Mario hot on his heels... World 4 Name: Sparkle Ocean Layout Key: # - Level Number S - Starting Point

M L G B F C ? X O Z :

Red Mushroom House Green Mushroom House Gold Mushroom House Boo House Fortress (Mini-Boss) Castle (Boss) Cannon Enemy Stopping Point Enemy Pathway Airship (Boss) Secret Path

Z | ::::::C------: | G::: | : | :::B--5--G | ? 4--M : | :::F--| 2---3 | | X-X-X | L--1 | S Overview World 4 consists of 5 levels, as well as the Fortress, Castle, Boo House and Airship. The World 4 Boss is Wendy O. Koopa (a.k.a. Kootie Pie Koopa). The map enemy is the Porcu-Puffer. There are 2 secret exits. There are 4 Mushroom Houses (1 Red, 1 Green, 2 Gold). World 4-1 Difficulty: 3 / 10 Star Coins: 3 / 10 Unlocks: Enemy Area, World 4-2, World 4-3, Green Mushroom House Secret Exit: No Run and jump to the first platform and hit the ? Blocks for a Coin and a Penguin Suit. Swim to the right and freeze enemies if they get too close. You will come across a Piranha Plant underwater. Freeze it to make it float to the surface an d use it as a ledge to reach Star Coin #1. Jump up on to the next platform on the water and either bounce off the Paratroop a or freeze it and use it as a stepping stone to reach the higher ground with th e Koopa and the Red Ring. The ? Block on the right has a Penguin Suit in case yo u took damage through the water. Grab the Suit if you need it, then grab the Red

Ring. Use the Penguin Suit to power through the water and collect the 8 Red Coi ns. Get your prize and then swim right. You will reach a green pipe shooting water out and a Spiny Cheep-Cheep. These ar e the ones that just keep on following you, so be careful not to stay still for too long. Use the pipe to get on to the ledge, then quickly dive down the other side. You be able to just make it past the next Spiny Cheep. On the other side, swim straight back up and hit the ? Blocks for some Coins and another Penguin Su it. Run off the right side and slide just before you hit the water. You should b e sliding straight across the top of the water. When you reach land further alon g, hit the ? Block here for a Star and use it to wipe out all of the nasty Spiny Cheeps that were following you. Afterwards, swim right to the Checkpoint Flag o n the land above. The two ? Blocks here hold a Coin and a Penguin Suit once more, so get them if y ou need them. On the other side of the water is a Coin Block, so swim over and g rab yourself some Coins. Swim down and to the right, and freeze any Urchins that get in your way. Just after a green pipe is another Urchin. Get near the surfac e of the water and freeze it. You only have a short time to jump on it and leap upward to get Star Coin #2. After it breaks, swim across the surface to the left and jump into the secret alcove. As the sound may have given away, there is an Item Block in here. Hit it and hop e you get a Star. If you do, speed ahead and take out as many enemies as you can before it runs out. If not, jump back into the water and swim under the next gr een pipe on the right. Go straight up when you can, and jump to the small ledge on the land you just went under. Jump on the edge for a hidden ? Block, then jum p next to the wall for a hidden 1-Up Mushroom. Grab it and swim to the platform to the right. The Brick Blocks here actually hide a Penguin Suit, so hit them for it if you wa nt. Run from the left side straight across to the right and jump to the Brick Bl ocks above the first Mega Urchin, then slide from there. You just knock over the Paratroopas that get in your way. Just remember not to hit the first one when y ou jump. Get out of the water at the next bit of land. From here, freeze the Urc hin left of the next Mega Urchin and then jump over to the other side. Freeze th e Urchin on this side to make it fall to the bottom. Swim down to where it stops to find that they have blocked two green pipes expelling water. Carefully swim between the Urchins and enter the yellow pipe just underneath. Down here are three Clams and two Spiny Cheeps. Start by getting one of the Chee ps' attention and draw it up to the ceiling. Freeze it when it gets close and it should smash on the roof. Do the same to the other and then swim through the Cl ams as they open to get yourself three 1-Up Mushrooms. Exit through the yellow p ipe on the right. Swim straight up and hit the second ? Block on the top row for a Penguin Suit. S wim across to the right and avoid/freeze the Urchins all the way along here. At the last Urchin (it will be beside a sideways pipe), freeze it and the one next to it to get on to the stairs above. Climb up and jump on top of the pipe for St ar Coin #3. Then enter the pipe you're standing on. Use the Paratroopa as a trampoline and bounce as far as you can right and land o n the Finish Flag. World 4 Map Enemy Difficulty: 2 / 10 Unlocks: 3 Mushrooms

Secret Exit: No Here you will face off against a Porcu-Puffer. It swims around in the water belo w, waiting for you to get close so it can jump up and smack you in the face. Try to spend as little time on the bottom level as you can, and spend even less tim e in the water. Freezing it only works for a split second, but fireballs will bu y you some time while it pulls itself back together. Otherwise, the drill is the same: collect the 8 Toad Balloons for some Mushrooms. Layouts are found here: World 4 Map Enemies World 4-2 Difficulty: 3 / 10 Star Coins: 3 / 10 Unlocks: World 4 Fortress Secret Exit: No Run right and jump on to the higher ground. Hit the second ? Block for a Fire Fl ower. You'll notice that Cheep-Cheeps are jumping through the air. This is somet hing that you have to deal with throughout the whole level, so it's lucky you no w have fireballs to protect you. The next bridge is completly made of Donut Lift s, so keep on your toes. The first Brick Block mass you come across has a Coin B lock second on the top row, next to the ? Block. Get as many Coins as you can an d move on. The next Brick Blocks are all Coins, but the one in the bridge holds a P-Switch which will make a bunch of Coins appear. If you really want it, stand on a Donut Lift until it falls, being careful of the Cheeps. Hit the Brick Bloc k and then jump back up to the Switch. Afterwards, stand on the second lot of Br ick Blocks and jump to the cloud to find some Coins. Head right from here, and drop down under the Blocks. Grab Star Coin #1 and move quickly off the barrel by jumping straight up. The ? Block has another Fire Flo wer for if you took damage. Grab it and continue right across the gap. Jump quic kly across the barrels but be careful not to jump into any flying Cheep-Cheeps. At the other side, pass the Checkpoint Flag. You will come across a new type of ledge. When you walk across it, Mario turns s ide-on and slowly sidesteps across. If you press down on the D-Pad you can hang from it and collect the Coins. Press up to climb back on to it. Jumping is harde r, as you barely move from side to side when jumping. Dropping on to a ledge wil l make you automatically drop to the hanging stage. Get past here and hit the ? Blocks for a Fire Flower and a Star. Make sure you grab the first one before you hit the second one. With the Star, sprint across the bridge and jump to the led ge to drop down and grab Star Coin #2, then race back and use a Donut Lift to ge t into the water. Hit the Brick Block to the left from down here to release a 1Up Mushroom. Grab it and then head back to the right. Move past where the Star Coin was and hit the ? Blocks for some Coins. At the ne xt ledges, make sure to jump between them because simply moving towards the midd le one will make you fall into the water and not hang from the ledge. Hit the ? Blocks at the other side for a Coin and another Fire Flower. Use the Donut Lifts to reach the next platform and you will come across a yellow ledge inbetween th e sidestep ledges. These fall just like Donut Lifts and are harder to get across because of the whole sidestepping thing. If you keep jumping as you move across it won't fall. Get past it and then jump as far across the next two as you can. You will drop when you land on them, so quickly climb up and jump to the next s afe ledge. Use the yellow ledge here to drop down and climb across the normal le dge below. Quickly climb up and grab Star Coin #3 before the yellow ledge drops,

and then make your way right and up to the tunnel exit. Use the Donut Lifts and the Cheep-Cheeps to get some speed and airtime as you ju mp and bounce across to the Finish Flag. World 4-3 Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: World 4 Fortress Secret Exit: No In this level you will encounter Huckit Crabs. They like to throw rocks at you, and will jump back as they do so, often up stairs. You can bounce off both the C rabs and the rocks they throw, so get creative. Head to the right and get past t he first Crab. The ? Blocks here hold a Penguin Suit, so get that before the nex t Crab gets you with a rock. Make your way past this Crab to find three moving p latforms above a Mega Urchin. Use a rock that the Crab standing on the middle pl atform throws to get on top of the ? Block and jump to get Star Coin #1. Ground Pound the Block for a Coin, and hit the next one for a Penguin Suit. Continue ri ght. The nex hill has a Crab guarding a ? Block and a Koopa. Freeze the Crab and thro w it at the Koopa, then hit the Brick Block on the right for a Star. Grab the St ar and sprint right to find a P-Switch. Hit the Switch and run right and slide d own the hill. You will slide down and on to the top of the water. Follow the tra il of Coins along, jumping when they go into the air. The trail will lead you to Star Coin #2, and will stop at the Checkpoint Flag. After passing the Flag, jump back left and hit the middle Brick Block for a Mini Mushroom. Run right and don't hit the ? Block ahead. It gives you a Mushroom, a nd you don't want it right now. Wait for the Crab above to throw a rock, then qu ickly jump and Ground Pound to make it up to the next step. Get up the stairs li ke this, then drop down into the little alcove on the left after the Crab ahead throws its rock. Run across the water into the pipe. Swim through the heart of Coins to get Star Coin #3, and feel free to get more C oins, but don't accidentally swim into the Mega Urchins at the bottom. Exit thro ugh the pipe on the right. Jump to the next platform and then on to the Donut Lifts. Because you are really small, the Lifts don't fall under your weight. Jump and grab the Red Ring, then grab the two Red Coins where you are standing. Drop left and get number three, then follow the trail of Coins along the water to number four, just above the Me ga Urchin. The climb upward and get the rest for your prize. Then press forward to the pipe on the land just ahead. On the other side of the pipe is a tree. As Mini Mario you can jump to it no pro blem. Double jump along the trail of Coins to the second tree, then triple to th e Finish Flag. World 4 Fortress Difficulty: 4 / 10 Star Coins: 4 / 10 Unlocks: World 4-4

Secret Exit: Yes Quickly jump across the gap in the middle to the other side, as four grey blocks will crush you if you aren't fast enough. Hit the ? Block for an Ice Flower, or a Mushroom if you're still Mini Mario. Use the grey blocks to get up to the con veyer belts they dropped from, and hit the ? Blocks on either side for a Coin. J ust mind the Dry Bones. Then jump into the middle and get into the pipe. You will find another conveyer belt with grey blocks dropping on to it from the other side. Use one of these blocks as they get near the edge to reach Star Coin #1, then jump over them to the other side and use a tall one to reach the blue ledge above. Run across the next set of conveyer belts, and at the top run right to the fast moving belt and wall jump up to one above. Jump around up here for some Coins, t hen drop back down and climb to the belt with a ? Block for an Ice Flower. Use i t to get rid of the Dry Bones above. Jump to the next conveyer belt and then up to the blue ledge once more. Jump up and across the bottom three conveyer belts, then wall jump up to the top one. Run back down across the top belts, and jump into the coloured wall at the end. You'll find Star Coin #2 in here. Then get back out and up to the blue led ge. Pass the Checkpoint Flag up here. Grab yourself a Propeller Block and jump to the Red Ring. Spin Jump around the r oom and collect the 8 Red Coins. Get your prize and enter the pipe at the top of the room. Race left and jump the gap before a grey block drops and knocks you down it. Cli mb the blue ledges and then jump to the conveyer belt, making your way over the grey blocks as they move towards you. Climb the next blue ledges and then run/ju mp over the next conveyer belt. Once a grey block drops, use it as a ledge to re ach the higher ground above. As soon as the next grey block passes you, jump to the conveyer belt. If the next block dropped is short, jump over it and run to t he next safe platform. If it is tall, run back to the platform you were on and w ait for it to pass. Enter the pipe at the other side once you get there. Secret Exit Unlocks: World 4 Cannon As soon as you exit the pipe, run left and jump the gap, then jump into the soli d green part of the wall. In here is a pipe which you can enter. Climb the conveyer belt stairs and then jump to the Red Finish Flag. Once through the pipe, run to the left and wait for the first block, then jump o n to the second grey block that falls. As soon as a block drops on the right of it, jump to that one. Get back to the middle once a new block falls, then jump t o the short block that lands on the leftmost pile. Jump to that block for Star C oin #3, then back to the right after another block lands level with you. After t he last block lands (covering the Star Coin if you missed it), climb up to the t op and run across the conveyer belt. Climb the blue ledges and jump over to the left side. Go over the tall grey brick to find a secret area full of Coins. Righ t in the middle of this room is a hidden ? Block with a Fire Flower. Get this, t hen head on through the door. Mini-Boss: Wendy O. Koopa Wendy starts by shooting a ring of light that bounces around the room. If you to uch this you will take damage, so be careful when jumping around. Either jump on

her head or quickly shoot fireballs at her to make her go into her shell and ro ll around. Jump over her while avoiding the ring until she pops back out, and th en jump on her again. Do this one more time for victory. World 4 Cannon Difficulty: 0 / 10 Unlocks: World 6-1 Secret Exit: No Jump to the platform on the right to find five Coins, then continue on to get to the Cannon. It will blast you away to World 6. World 4-4 Difficulty: 4 / 10 Star Coins: 3 / 10 Unlocks: World 4 Boo House, Red Mushroom House Secret Exit: No Run right and enter the pipe. Swim right from here and hit the ? Block ahead for a Fire Flower. Use your fireballs to take out the Spiny Cheep just ahead of you . In the red pipe further along you will see a while thing poking out. It is the head of a Blooper. They will shoot out in the direction the tip of their head i s pointing when you get close, then will continue to chase you until you defeat them. Good thing you have fireballs. Get a fairly close distance without getting so close as to make it shoot out, and start throwing fireballs. If you get a go od bounce you should be able to kill them without any trouble. Take out the thre e Bloopers here and the Spiny Cheeps with your fire and also get the Blooper hid ing behind the wall just to the right. Defeat the Blooper on the other side by shooting fireballs as it shoots out, the n defeat the two Bloopers hiding in the seaweed ahead. Then come back and get th e Red Ring. Collect the Red Coins and then swim past the pipes to the Checkpoint Flag. Continue swimming along, taking out the Bloopers hiding in pipes. Just be l not to get hit, because this is very annoying without fireballs. If you hit, you'll have to watch carefully for where the Bloopers shoot out and them as they fly past. You soon find three Brick Blocks covering a yellow Slide between the last Block and the green pipe beside it to get through, en enter the yellow pipe. carefu do get avoid pipe. and th

In here is Bubba. This giant purple Cheep will instantly kill you when it eats y ou, so stay back. If you still have the Fire Flower power, take it out with one fireball. If not, wait for it to run into the Blocks and turn around. As it gets further away, swim to the first ? Block and hit it for a Fire Flower, and use t hat to defeat it. It will drop three 1-Up Mushrooms for you. Grab these and then hit the other ? Block for a Star. Grab this and then race up and into the green pipe above. Hit the P-Switch just to the right for a trail of Coins leading to a yellow pipe . Enter this pipe to come back near the surface. Both ? Blocks here hold a Pengu in Suit, so even if you are small Mario you can get ice powers. Freeze the Cheep -Cheep swimming around in the middle to make it float to the surface, then use i t as a platform to reach Star Coin #1. Grab as many Coins as you want and exit t hrough the yellow pipe on the right.

Swim back left after you are thrust out of the pipe and hit the ? Block for a Fi re Flower. Aim a fireball for the green pipe under the yellow pipe you came out of to get the Blooper, then swim right to the Brick Blocks. Hold right but don't use the "2" Button to get through the stream of water and under the Blocks, the n hit the ? Block to release a Star. Use this to fly through the water taking ou t everything in your path. Further ahead is Star Coin #2 at the bottom of the screen. Drift down to it and defeat the Bloopers ahead. If you've lost the Fire Flower and the Star, frantica lly swim through the water, never stopping. Keep moving right, watching the traj ectories of the Bloopers. You find a wall with Coins in bubbles passing through it. Swim through it as well to find Star Coin #3. Then speed swim to the green p ipe above. Jump left to the ledge, then up to the platform. Jump, double and triple across the platforms to the Finish Flag. World 4 Boo House Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 4-5 Secret Exit: Yes Drop back left from the start into a tiny secret area. Stand up against the real wall and jump for a Star. Grab it and run along, taking out all of the Boos and Little Mousers you run past. There's some extra lives already. Run back left to where you started and count out five MOVING platforms. The fifth should move do wn and reveal Star Coin #1. A ? Block nearby has an Ice Flower, so get that if y ou want it. Now head back to the door all the way to the right side of this room . Secret Exit Unlocks: World 4 Castle, Gold Mushroom House A secret exit already? After reaching the door surrounded by Brick Blocks, walk back left to the platform that moves up when you stand on it. The next one to th e left starts moving down. Stay on it until it reaches the floor to find a door. Go through. Hit the ? Block ahead for an Ice Flower, then jump across the ledges until you r each a platform that moves up when you stand on it. As it rises, jump left to th e door platform and then jump to Star Coin #3. Then make your way to the higher ground to the right. Jump over the Boos and fake candlesticks to come across a B ig Boo. Launch yourself over it to find two doors. The left one is a fake, so he ad through the door on the right. Outside, run past the Boo and hit the Blocks here for some Coins and a Springboa rd. Grab the SB and take over next to the Red Finish Flag. Drop it and run back left, drawing the Big Boo away. Once it is far enough over for you to get past, get on the other side of it and use the SB to get maximum height on the Flag. Climb above the door and jump to find a secret area hidden behind the ceiling. G rab some Coins from up here and then walk to the platform that moves up when you stand on it. It's just to the left. As it rises, you might feel like you're abo ut to get squished against the roof, but you won't be. Stand on the right edge t o find a P-Switch. This will turn the Brick Blocks guarding the door to Coins so

that you can get through. Grab the Coins around it, then run right to the small block that makes up part of the wall. This is a secret area they try to make yo u think is the exit, until you realise it has a ? Block with a Coin and that's i t. Head back and go through the door. Run right and use the Little Mousers here to bounce up between the two blocks on the ceiling. Use the one on the left to wall jump up to a secret area with a ba rrel. Grab the barrel and drop back down. Throw it right and chase after it at f ull speed. It will bowl over heaps of Mousers, earning you points and a bunch of extra lives. Instead of the barrel, you could use a ball of ice to freeze one M ouser and throw it at the rest. At the end, run past the door and jump up the st ep. Walk right into another secret area, and climb up to find Star Coin #2 and a nother door. Go in this one instead. You'll drop down to the ground and find three ? Blocks. The middle one has a Spr ingboard. Grab it and throw it to the edge of the ground you're on. It should be just before the gap in front of the Finish Flag. Let the Boo come to you when y ou're near the ? Blocks, then run past it and use the SB to get some extra heigh t on the Flag. World 4-5 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 4 Castle, Gold Mushroom House Secret Exit: No Jump on to the first tree to find a Cloud Block, which are unique to this level. Hit it and all others you find to give the Lakitu in the air some company. One will throw Spinies at you, and the other will throw Coins. Hit the ? Blocks just further ahead to get a Yoshi. Jump to one of the higher trees and use Yoshi to eat the Spiny-throwing Lakitu and steal his cloud. Float over to Star Coin #1, t hen eat the fruit from the trees just left of the Piranha Plant. Jump over the expanding purple platforms further to the right and hit the ? Bloc k to get a Fire Flower. Keep moving along until you reach a tall pipe with a Pir anha Plant. Eat the plant and use the tree just past it to get to the tall tree to the right. Eat the Lakitu here and fly straight up along the trail of Coins. Float along, collecting all the Coins in the air and grab Star Coin #2. Then slo wly drift back down to the ground where the Coins lead to find the Checkpoint Fl ag. Run right until you find a green pipe quite low to the ground on a hill that get s you level with the Lakitu. Eat it and steal its cloud to float up to the tree you wouldn't be able to reach with a normal jump. It should be right above you. Up from this tree is a pipe. Go in it. Run along and hit one or two of the Cloud Blocks to get some Lakitus. Steal thei r clouds and float up to the Coins in the sky, and grab Star Coin #3 while you'r e up here. After adding to your Coin collection, exit through the pipe on the ri ght. Drop straight down to land next to a Piranha Plant. Run up the hill and past the next Plant to find the Red Ring. Grab it as the first purple platform expands t o be able to get the first Red Coin. Jump around on the platforms to collect the next six Coins, then land on the sand to the right and slide under the Cloud Bl ock for number eight. Jump over the next pipes and stop when you reach four Bric k Blocks. One if these is actually a Coin Block, so get some Coins while you're

here. Then pass by the next few pipes and then jump to a tree as the ground drop s to just under the water's surface. Jump to the next tree and then use Yoshi's Flutter to collect the trail of Coins to the right, then land on the Finish Flag . World 4 Castle Difficulty: 4 / 10 Star Coins: 2 / 10 Unlocks: World 4 Airship Secret Exit: No Run right and jump on to the moving fence. Cling tightly as the spiked pillars w ill shoot out underneath you, ready to deal out some damage. On top of the secti on holding the fence up is two ? Blocks. Get yourself a Fire Flower up here, the n either use the fence to reach the other side or just jump it. Here you will find a Koopa continuously moving around the fence. It will climb u p the front, then back down the rear. As it comes down the back of the fence, Ju mp on to the front and press "1" to punch it off. Use the gate ahead to spin aro und to the back, but make sure you get the Koopa out of the way first. Then clim b the fence on the left to get all of the Coins at the back. Then go right. Jump to the next fence and climb along behind it. Jump to the platform in the mi ddle and hit the ? Blocks. Then climb across the fences to the next platform whi ch is home to a Dry Bones. Jump on it, then drop off the right to the fence movi ng below. Clamber across to the left for Star Coin #1, then head off to the ledg e on the right. Grab the Coins and defeat the Koopas here, but don't swing back to the front. Ke ep going to find more moving fences. Get to the second lot which has one above t he other, but on seperate sides. As soon as the spiked pillars below start retra cting from their extended positions, drop down and quickly grab Star Coin #2. Ju mp back up and work across the fences to the safe point at the other side. Grab the Coins and then use the gate to return to the front. Enter the door just ahea d. As you come out of the door, a spiked pillar will shoot out from under you. Run to the edge and drop down as it goes back in. Stand in the small hole in the gro und and duck. It will shoot out just over your head. Hit the ? Block ahead for a Coin and then quickly jump on top of it. Wait for the next pillar, then jump ov er the wall in your way and hit the Checkpoint Flag. The ? Block on the left has a Coin, and the one on the right has an Ice Flower, so get them both. Climb above the ? Block and wait for the spiked pillar ahead t o start returning to its dormant position. Drop down to the Coins in the gap and duck. Once it passes over, jump up to the blue ledge for the Coins, then duck i nto the next gap before it shoots out. Then use the next blue ledge to get up to safety. Hit the Item Block above the Dry Bones and hope you get a Propeller Mushroom. Ru n right and drop into the green pipe just ahead, being careful of the spiked pil lar. You'll be underwater in here, and so will the Red Ring. Grab it and start s wimming around collecting the Red Coins, but be careful of the spiked ball. Coll ect your prize and head back up. Let the pillar go first before you jump back up. Get to the blue ledge and grab the POW Block. Throw it right there for some Coins to fall from the ceiling. If

you have the Propeller Cap, Spin Jump over the next small tunnel with two pillar s. If not, jump on to the next ledge and duck under the first spiked pillar as i t shoots out. Then jump up to the blue ledges after it goes back in and race upw ard to the pipe. If you want to try, stand on the blue ledge and run right. Do a tiny jump to the ledge and a really small double jump to the very edge of this platform. You should be able to triple over the top where the Propeller Cap can go. Back underwater, swim right and hit the ? Block for a Coin. That skeleton fish a head of you is a Fishbone. When it sees you, its eyes turn red and it swims towa rds you like a missile. It doesn't stray off course, however, so simply move out of its way to avoid damage. In the next room, hit the ? Block for another Coin, then swim up to the small gap under the grate in the wall. You'll swim into a s ecret room with lots of Coins. Get all of these and then enter the pipe below. The spiked pillar under you will "stall" for a moment as it shoots out, then wil l speed off really fast into the distance. When it gets back, jump into the firs t gap with Coins and then leap out and race to the second gap. Duck in here as t he pillar whizzes overhead. Jump up to the moving platform and hit the ? Block h ere, then jump to the next platform. As the pillar goes back, race along the gro und and past the blue ledge to a green pipe. Enter it. In this watery arena there are lots of Fishbones. Let them fly past you as you s lowly drift down to Star Coin #3 underneath you. Hit the ? Blocks for two Coins and then return to the surface through the same pipe. Wait for the pillar to sma sh into the wall above you before you exit. Jump up on to the blue ledge and the n enter the door. Boss Battle: Wendy O. Koopa Kamek will fly through the room with his magic and will flood it, allowing you t o swim around the entire room. Wendy will shoot a glowing ring as the water slow ly drains out. She'll then jump through the water, so be careful of that. The ri ngs move a lot slower through the water, so watch for the increase of speed when they fly out of it. Once all the water has cleared, jump on Wendy's head to mak e her go into her shell. She'll slide across the room trying to knock into you l ike always, and if you are fast enough, jump on her head right as she pops out t o save having to swim around again. The water will return, but you'll only have to get her one more time instead of having to swim around again after this time. Watch carefully for the rings and make sure you aren't nearby when she jumps th rough the water. After it drains again, give her a stomp to the head to end the battle. Grab the key to end this world. NOTE: You could use fireballs to wipe her out while you're swimming around OR if you are really fast, you can wipe her out before the water comes back even once . The Aftermath After defeating Wendy, Mario runs out the right door and finds Bowser Jr. once m ore. The Airship, however, takes off without him. He gives chase, and Mario stay s right on his heels until they both make it to the ship. Bowser Jr. jumps on bo ard and Mario is right behind him... World 4 Airship Difficulty: 4 / 10 Star Coins: 3 / 10 Unlocks: World 5-1

Secret Exit: No Unlike the original Airship levels from the likes of Super Mario Bros. 3, the sc reen stays with Mario for this stage, rather than Mario having to keep up. Start by running right, as per usual. The yellow crates with orange outlines can be Ground Pounded and broken, so keep that in mind. You will come across a Mech a-Koopa. These crumple after a stomp to the head much like a Dry Bones, and just like a Bones they can revive themselves after a period of time. Bounce off it a nd trudge forward. The ? Block you come across has an Ice Flower, just for you. Be careful of the Rocket Engine under it; you'll take damage if you make contact . Jump along the next few platforms, bouncing off Mechas and dodging REs. A tric k that comes in handy: you can pick up Mechas after jumping on them. They don't have to be frozen. Soon you'll come across an RE that is bigger than the rest. W ait for it to rotate around to the left, then run over it and grab Star Coin #1. Jump out and get back on the grey ledge where you came from, then jump to the h igher platform on the right. Get past the RE here and head inside the ship. Run across the grey ledge past th e RE on the roof, then sprint left as you see a giant RE move past you to the ri ght. Hit the ? Block here for an Ice Flower, then wait for the flame to move pas t you before you run back across to the right. Dodge past the REs further along and get to the Checkpoint Flag. Up the stairs are a bunch of crates. Ground Pound through them to the pipe below . Enter it to end up under the ship. The grey platform to the right works a bit like a nut on a screw. Continuously jump on it to wind it along the track and to the other side. If you stay on the platform for even less than a second, you wi ll fall past it, so be careful. Do the same thing for the next platform, and jum p high halfway across to get Star Coin #2. Jump up to the pipe on the other side and go in. You'll come out above a massive ole heap of pipes moving up and at its highest point to get the Red Coins as you go. Claim your picture of a Bowser face. Run right to find a wh down. Stand on the very first blue one and jump Red Ring. Jump across the pipes, collecting the prize and then enter the ship once more.

In here are some Rocket Engines that turn on and off, and two Cannons that shoot out Bob-Ombs. Carefully make your way through, watching for the REs that are ab out to turn on. The explosions from the Bob-Ombs don't exactly help either. Just before the safe middle section is a POW Block. Grab it just after a Bob-Omb get s shot right there. Jump up to the platform with two ? Blocks and throw it. The Coins will drop and you can hit the ? Blocks above for an Ice Flower. Race throu gh and grab the Coins, and don't stop until you are on top of two pipes that rel ease Bob-Ombs. When two come out, drop on to one as it hits the ground. It will blow up a crate next to it, but it must be touching the crate to destroy it. Go through this gap and jump up the grey ledges to get Star Coin #3. Then enter the yellow pipe. Grab one of the Propeller Blocks and run to the other side of this room. Jump an d then twirl up through the air. Boss Battle: Bowser Jr. Bowser Jr. will growl at you and then jump into his Koopa Clown Car. Avoid his f ireballs; they follow you as they float to the ground. And when they hit the gro und the set it on fire, giving you damage if you touch that particular spot. Rac e to one side and grab a Propeller Block, then Spin Jump into the air above Bows er Jr. Drill back down on to him to deal damage. That's one. He'll take a moment to recover, then he'll spit more fireballs at you. When he starts again, Spin J

ump up and drill him once more. Bowser Jr. will scream once he recovers and will spit another fireball at you. Spin Jump up and drill back down on to him one mo re time to finish this battle. Bowser Jr. will plummet down off the screen, only to have Kamek bring him back up. The floor will then disappear from under you a nd Mario will fall back to the ground. NOTE: On the World Map, this level will now have an anchor next to it to show th at you can revisit it at any time to get anything you missed or for just another playthrough. The After-Aftermath After getting so close, Mario knew he had to keep going. As Bowser Jr. and Kamek took off in the Airship with Princess Peach, Mario raced along behind them at f ull speed, ready to face whatever came at him next... World 5 Name: Toxic Forest Layout Key: # S M L G B F C ? X O + : Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Boo House Fortress (Mini-Boss) Castle (Boss) Cannon Enemy Stopping Point Enemy Pathway Vine Path Secret Path

------X++---2-----4+++---B++XOOX++G | O + | | + : | O O S--1-- M++X++---F--- + ?:: | XOOX | O + | + | + + ------X++---3---++++++5++-++C + + + + | L+++ XOOXOOXOOX--Overview World 5 consists of 5 levels, as well as the Fortress, Castle and Boo House. The World 5 Boss is Iggy Koopa (a.k.a. Hop Koopa). The map enemy is the Stretch Piranha Plant. There is 1 secret exit. There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold). There are vines that will block certain paths. They move around every time y ou beat a level. World 5-1 Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 5-2, World 5-3, Enemy Area, Red Mushroom House Secret Exit: No

Begin by running right and jumping over the Stretch Piranha Plant. Get yourself a Ice Flower from the ? Blocks and use ice balls to freeze the other Stretch Pir anhas. You will soon come to a giant Koopa shell embedded in the ground. A Parat roopa will bounce towards you, so defeat it, then Ground Pound the patch of dirt just to the left of the shell. Run through the middle of the shell and jump to get Star Coin #1. Jump back up the other side and come back to the Item Block. G et yourself an item (an Ice Flower or a Star is good) and then continue right. With Stretch Piranhas, you can either defeat them with fireballs, run them down with your Star, or use balls of ice to freeze them and jump past, depending on y our current item. Which ever way you do it, just get past them to the Brick Bloc k. It is actually a Coin Block, so get yourself some Coins. Then keep on going r ight. There is another Brick Block before the gap, so take out the SPP here and hit it for a 1-Up Mushroom. Then jump the gap. Here you will find a River Piranha Plant. They like to suspend spiked green ball s in mid-air using their all powerful breath. They can also change the height of the ball, so be watchful of when they change. Fireballs defeat them easily, and freezing them causes the ball to fall down and off screen, plus it gives you a nice stepping stone. Don't be worried about falling in the water; it doesn't hur t you. You'll soon reach another giant shell with a River Piranha on either side . Defeat one of them and then swim down to the side of the shell, but watch for the Cheep-Cheep. Inside the shell are some Coins and Star Coin #2 for the taking . Exit through the right side, swim under the RPP if you didn't defeat it and th en jump to the red ledge. There are a bunch of ? Blocks, all containing Coins. G et some Coins, then hit the Checkpoint Flag. Now for the fun part. Run to the right and take out the first SPP, then jump to the hanging vine. You will begin to swing. Press up and down to change where you are on the vine, and press left and right to swing yourself back and forth. Jum p from vine to vine over the SPPs, or alternatively, jump across the ground taki ng out the SPPs and collect the Coins. At the other side are some Brick Blocks, one of which has a nice Ice Flower. Grab this and freeze the RPP in the water ah ead. You will come across four platforms that create pedals on a wheel. Stand on the one on the right and jump when it reaches the bottom to the next platform a bove you to spin it along the track, but be careful of the green spiked balls th at float up near you. Part of the way across you will reach the Red Ring. Jump t o grab it and use one of the platforms on its way down to get the first five, th en freeze the first RPP to your right and jump to get the last three Red Coins a nd land on the frozen Plant. Get the 1-Up Mushroom, then jump back to the pedal platforms and work your way across. If you are a little impatient, just freeze t he RPPs and use them as stepping stones to get to the other side. Outside you will find three SPPs. Just freeze them and jump off them to get the Coins in the air. At the other side you will find a vine, a Paratroopa, another giant shell and the exit pipe. Jump to the vine, swing quickly right and jump st raight past the Paratroopa into the shell to find another pipe. Enter it. In here are a bunch of Coins with a Stalking Piranha and two River Piranhas. The easiest thing to do is to drop into the water, swim under the first RPP and jum p to the POW Block in the middle. Throw it at one of the RPPs to defeat it, and when it hits the ground it will make all the Coins on the ceiling drop, so go an d collect as many as you can. Then use the blue ledge in the middle to reach Sta r Coin #3 up the very top. Exit through the green pipe on the right. Jump on to the vine and swing yourself on to the platform in the air, then doubl e jump with the momentum to land on the Finish Flag. World 5 Map Enemy

Difficulty: 2 / 10 Unlocks: 3 Mushrooms Secret Exit: No In this Toad Balloon level you will face four Stalking Piranha Plants with a cer tain amount of moving platforms above them. The simplest strategy is to just fre eze or fireball all of the Plants, then safely collect the Balloons. The fun way is to get the Toad Balloons while jumping frantically to avoid the SPPs as they stretch their necks out to above the platform(s). Either way, get the Balloons and get yourself some Mushrooms. Go to World 5 Map Enemies for the layouts. World 5-2 Difficulty: 4 / 10 Star Coins: 4 / 10 Unlocks: World 5-F Secret Exit: No Run right and up the tiny hill to find a Wiggler. Jumping on one of these guys l ets you get some massive air, but turn red and get really angry if you do. They' ll even chase after you, on the ground. Stay on the ground and get past this Wig gler and the next one along to find a Block in the middle of the red ledge. Hit it for a Fire Flower. Climb the red ledges after grabbing it and head right at t he top. Fireballs have no effect on Wigglers, so don't bother trying. Down here are some more Wigglers, so use the one on the ground when it reaches t he small hill to reach the long red ledge above. Then wait for another Wiggler t o get over to you on the edge and bounce off it to Star Coin #1. Make your way b ack up, jump over to the pipe on the right and enter it. In here are some bigger Wigglers known as Mega Wigglers. Bouncing on them does n othing to them, but it launches you really high into the air. Run up the hill to the ? Block and get a Fire Flower from it. Wait here for a Mega Wiggler to drop from the ceiling and walk right before you move on. Follow it and start doing l iitle bounces on its back as it walks back left, then bounce off when you're und er the blue ledge to get Star Coin #2. Race down the tunnels and drop into a small space with two blue ledges to avoid an oncoming Mega Wiggler, and grab the Coins while you're here. Once it passes, jump back up and continue right. Wait under the gap with the Coins, then jump an d grab them when a Mega Wiggler gets close. Bounce on it as it moves left and th en continue right once it frees up the tunnel. A Mega Wiggler will drop from the roof in front of you, and it will end up under a trail of Coins. Use the Mega Wiggler as it comes back to bounce up and collec t all of the Coins, but watch for the Swoopers. Land safely on the other side an d move on to the Checkpoint Flag. At the other side of this safe area is a small drop and a Swooper. Drop down and let the Swooper come for you. Defeat it and then use the Mega Wiggler that star ts walking right to just keep bouncing on to the other side. Once you get there, though, another Mega Wiggler will drop from the roof, so jump ahead to a platfo rm above the purple water. Once the one from above passes quickly jump back to t he very end of the Wiggler and bounce up to where the one from the ceiling came

from. Run up this hill and find yourself warped to a secret area at the top. You will jump into a room with some Coins and two Propeller Blocks. Grab one of the Propeller Blocks and Spin Jump through the air, grabbing all of the Coins an d Star Coin #3. Then exit through the yellow pipe. You will come straight out of the pipe on to a Mega Wiggler. Follow it left and hit the ? Block once it goes past for a Fire Flower, then head back right. Let a nother Mega Wiggler pass and then jump to the platforms they walk over. The purp le water kills you instantly, so don't touch it. Keep jumping until you end up o n the left of a Brick Block with a Swooper hnging from it. Two Mega Wigglers wil l pass each other right in front of you, so use the one coming your way to get t he Swooper off the Brick Block and then head right. Use the next Mega Wiggler yo u come across to reach the ground to the right, and then enter the pipe. Run right at full speed, and jump just before the little hill. Double jump off t he back of the Mega Wiggler and land on the Finish Flag. World 5-3 Difficulty: 4 / 10 Star Coins: 2 / 10 Unlocks: World 5 Fortress Secret Exit: No Walk right to find a Bramball. These sponges with legs will walk one leg after t he other by turning themselves upside down and back again. They will walk as far as they can an a safe platform, but will stop and head back the other way if th ere is nowhere to put their feet. Their legs are dangerous, but jump on their or ange head or hit it with a fireball to defeat it. Practice on this first one the n continue right. Jump the gap and keep going right to find a ? Block with a Bramball walking abov e it. Quickly get under the ? Block and wait for the Bramball to pass over the t op. Hit the ? Block for a Fire Flower and grab it before moving right. Keep usin g fireballs to defeat the Bramballs while jumping the gaps and soon you will com e to a pipe. Enter it. Grab the Coins on either side and then hit the Item Block in the middle. Try to get the Propeller Mushroom. If you get it, awesome. If not, keep going anyway. E xit back through the same pipe. When you come out, jump right and then jump off the first Bramball's head to reach Star Coin #1. Keep moving right. You'll come to some logs floating in the purple water. Notice the Paratroopas spinning it as they bounce across. If you spend too much time o n one of the logs, it will spin you straight into the water and you won't be hap py. Jump across the log and hit the ? Block at the safe platform for a Coin, the n jump to the next log when the Bramball starts moving right. Use the blocks it stands on as safe zones and jump across, and when the Bramball stops, use its he ad to bounce to a Paratroopa flying just to the right and land on another block being using by a Bramball, which should just be moving right as you land. Bounce off its head too and hit the Brick Block from underneath while frantically boun cing so as to not fall off to get a 1-Up Mushroom. Jump on to the block on the r ight of the Brick Block and let it come to you. Push on to the right to find the Checkpoint Flag. The top ? Blocks next to the Flag have a Fire Flower, so get that while you're h ere. Just to the right again are two Bramballs. A fireball along the ground will

take out the one covering the pipe, and enter the pipe just as the top Bramball gets his foot on the right platform. You'll shoot into the air and the top Bram ball should step back over to where you shot through as you float back down. You should land straight on to its head. Alternatively, shoot as the Bramball steps back left to smash into it and earn yourself a lot of Coins. Either way, jump t o the red ledge next to the one you're on after landing and enter the pipe here. Grab the Propeller Block and Spin Jump up to the Red Ring. Grab the first three Coins as you float down, then Spin Jump under the fourth and shoot up, moving ri ght as soon as you get number four. The next three Red Coins are hidden behind t he cloud above, and the eighth is behind a cloud higher in th sky, a bit further to the right. Collect your prize and drop down the gap, grabbing the Coins as y ou go. You'll land on some Blocks. Hit them all for some Coins, then move back left and defeat the Bramball. There is a Koopa left of here; jump on it and grab its she ll. Throw the shell so it breaks the Brick Blocks to the right and then kill it with a fireball. Slide through the gap in the wall and grab Star Coin #2. Then j ump up to the red ledge and jump back right to the Blocks you landed on. Jump to the pipe and then jump on to the log. Run straight across to the other s ide and jump to reveal two hidden ? Blocks. The Bramball will now step on these as well as the two blocks it started on, so let it return to the left and then j ump on to the ? Blocks and on to the wall above the right side of the log. Jump to the right and avoid the Bramball walking back and forth. Get to the Donut Lif ts in the middle and quickly swap between them without jumping to stop them from falling. When the Bramball begins stepping to the left, let one of the Donut Li fts fall and jump the second you get Star Coin #3. Leap across the platforms to the safe platform over the gap to the right. Hit the two ? Blocks and wait for a Bramball that seems a little pissed off. It moves twice as fast as the other Bramballs. Once it starts heading back the othe r way, follow it and get under the two Brick Blocks ahead. They both have Coins, so hit them and then continue follwing the Bramball. Once it reaches its furthe st point, stop on the tiny incline so it steps over your head or just hit it wit h a fireball to take it out. Either way, jump on to the higher ground and wait f or the next Bramball to step closer to you. Take it out with a jump or a firebal l and enter the pipe. Jump to the first ledge, double to the second ledge, triple to the Bramball and then launch yourself off its head to the Finish Flag. World 5 Fortress Difficulty: 4 / 10 Star Coins: 3 / 10 Unlocks: World 5-4 Secret Exit: No Directly above you are two walls with spikes down the side. They will move back and forth in the same direction, leaving you a small gap in between which you ha ve to work with. Run up the hill and jump to the first blue ledge. If you stand right in the middle you will be safe. As the walls move right, jump to the blue ledge they reveal and hit the moving Blocks for some Coins. Then jump on top of the Blocks and up to the middle platform with the Dry Bones. Jump on it and then jump to the blue ledge on the left as the walls move out of the way. Hit the Bl ocks here for an Ice Flower. Get it and then stand on top of the Blocks you just hit.

From here, jump on top of the left wall as the one above it moves out of the way . Jump to the Brick Blocks and stay on them as they move across to the right to some Coins. Jump to the blue ledge above once you move back left, and take out t he Dry Bones on the ledge just up from here. Use this ledge to jump on to the ri ght wall as the one above it moves back. Quickly jump to the blue ledge on the right, then on to the Brick Blocks. Let th e Brick Blocks take you to some Coins on the left, then jump up and freeze the D ry Bones. Get on to the next set of Brick Blocks as they move right to be able t o reach Star Coin #1. Then jump to the blue ledge back to your left and on to an other lot of Brick Blocks. Use these to get to a blue ledge on the right, which in turn gives you a way to hit the ? Block. Grab the Ice Flower that comes out a nd stand on the ? Block to reach the blue ledges above. Jump to the left one as the spikes move over, then back to the right and up to the Checkpoint Flag. Grab the Springboard and move it so it is next to the Flag. Bounce off it as the walls move left so you can get the Coins, then jump where the Coins were to fin d a hidden 1-Up Mushroom. Drop back down to the Flag and grab the Mushroom as it drops down. Spring back up and jump across the blue ledges when they give you t he space to do so. Climb the ledges on the right side as quickly as you can, the n jump left before the spikes catch you. When they move back, climb the next led ges and jump off the side to the Red Ring as the begin moving back left so you c an land on the blue ledge. Grab the first two Coins over here, then four more ov er the gap between the ledges. Stay on this ledge for number seven and then jump up to number eight. Get your prize as you continue upwards. You will end up on a ledge with a Dry Bones and a wall directly above you. Freez e the Bones and smash it, then wait for the walls to start moving left. Jump to the blue ledges over here and climb really fast for Star Coin #2. Then jump to a nother ledge with a Springboard. Pick up the SB and move it to the middle so you can reach the blue ledge above. Bounce up as the walls move left but don't go too early. Jump to the platform on the left and climb the blue ledges. Jump over the gaps and grab the Coins as th e walls move back right, and quickly climb up the other side. Run back left and jump the gaps again. Jump to the big blue ledge at the top and run right with th e walls to some Brick Blocks. Quickly smash through before the spikes move back left and grab Star Coin #3. Wait for the gap in the spikes comes back and run ba ck across to the left. Jump up to the blue ledge next to the door and jump again st the wall for a Fire Flower. Then enter the door. Mini-Boss: Iggy Koopa Iggy will start by taunting you and the moving platforms above will pick both of you up. When you can move, jump over the fast green fireball he shoots at you o n to the middle platform. He should jump there as well. When he lands, jump on t o his head. He'll do the shell thing and will pop back out soon enough. When he does, let him jump twice and then go for him again. Jump on his head to get him back in his shell and avoid him as he flies around the room. Then jump on him on e more time to finish the battle. World 5-4 Difficulty: 5 / 10 Star Coins: 4 / 10 Unlocks: World 5 Boo House, World 5-5, Green Mushroom House Secret Exit: No

This level can get really annoying, so make sure you're in the right frame of mi nd before attempting. Start by running right. Jump in the gap between the red ledges above to find thr ee hidden ? Blocks which will stop the Goombas from landing on you. One of the B locks has a Fire Flower, so get that if you need it. Then run right and enter th e pipe. You will come out on a raft that has four zeros on it. These numbers show you ho w many enemies are on board. If that number gets to five, the raft will stop mov ing, so keep on your toes. Hit the ? Block for an Ice Flower. Grab it if you wan t, or keep the Fire Flower you have now. A Koopa will fall from the pipe and lan d on the raft. Either use a fireball to defeat it or freeze it and pick it up. H old it until a few more enemies fall from the sky and throw it to take them all out in one shot. Rapidly throw fireballs to take out anything that lands on it o r freeze enemies and throw them to take out as many as you can. At the same time you need to watch for any enemies falling from the sky so that you don't lose y our ability to throw balls of fire or ice. Don't be too fussed about collect the Coins that hover above the purple water. Just watch for the Coins that are left behind by enemies after you defeat them with a fireball, as they still count as enemies until you collect them. You will soon reach Star Coin #1. You must be at least tall Mario to reach it fr om a bounce off an enemy. Try to bounce off a Koopa so that when you come back d own you can kick the shell into a bunch of enemies piling up on the raft. Just a fter the Star Coin is a ? Block with a Fire Flower. This makes things a lot easi er from this point onwards. A bit further along is a ? Block with an Ice Flower. Grab it if collecting the C oins left behind by enemies is getting too annoying. Eventually you will y enemies that land in the air where a e Piranha Plant and come across a POW Block. Hold on to it and try to jump on an so that the raft keeps moving. Soon there will be some Coins Piranha Plant drops down. Throw the POW Block now to kill th make Star Coin #2 drop to the raft.

Just after a ? Block a Super Piranha Plant will drop. Stay towards the back of t he raft to avoid it, and use fireballs or Bob-Ombs to damage it. Another will fa ll a bit later on. Be careful of these big guys, but they only count as one on t he raft meter so don't get to panicky. Once you get to the end, grab yourself a Bob-Omb and jump on to the grey blocks across the platform. Throw it so that it blows up some of the blocks, then drop down as the raft goes past and grab Star Coin #3. Then jump back up and go in th e pipe. Run down the hill and keep going past the red ledges to a Koopa. Bounce off the Koopa up to the red ledge, then jump and spin over to the left to the other ledg e. Stand right near the left edge and sprint right, jumping to the second red le dge. Double off this ledge on to the Finish Flag. World 5 Boo House Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: Enemy Area x2, World 5 Castle, Gold Mushroom House Secret Exit: Yes

You may notice when you start that it's a bit darker than usual. Just to the rig ht is a Glow Block that will seriously come in handy. Pick it up and run right, and jump the gap you come across to find a door. Go in. Walk right and jump to the ledge with two ? Blocks under the spotlight. Draw the Boo away if you need to, then hit the Blocks for a Coin and a Fire Flower. Jump to the next platform with a Glow Block and pick it up. Keep running right and p ast the first door. Jump to the first ledge above you and then on to the block o n the right. Run through the wall on the other side to find Star Coin #1 hiding in here. Jump to the first staircase on your left and climb it right to a door, which you should enter. You'll come back out of the door you started at. This will happen everytime unti l you find the right room. Pick up the Glow Block once again and drop down the g ap this time. Run through the tunnel and grab the Coins. Drop down the next gap you come across and run right to another door. Go in here. Shoot a fireball to see how far the ledge goes, then jump to the ledge with the Glow Block. If you can easily rely on your fireballs to see in the dark, don't w orry about picking it up. Otherwise, grab it and jump to the next ledge. There i s a ? Block here with a Fire Flower. Collect it and then keep moving along. Once it looks like there is just water ahead, wait for a moment to have a moving pla tform appear. Jump on it and ride it to the other side. At the door, throw the G low Block or shoot a fireball right to light up Star Coin #2. Grab it and wall j ump back to the door. Back at the start again, drop down the first gap but jump the second one this ti me around. Leap up the stairs and drop down the following gap to find a fake doo r, but run right to find a real one. In here is a circle of Boos with one missing. Jump through this gap to get to a platform with a Fire Flower in a ? Block. Get it and jump to the next platform. Jump through the next ring when the gap is on the left, jump straight up to Star Coin #3 when it is at the top, then jump to the other side when it reaches the right. Enter the door here. Now drop down the first gap, jump the second, climb the stairs and jump the thir d gap. Run down the corridor and... Secret Exit Unlocks: World 5 Cannon ...drop down this gap to find a door. Oh wait, it's a fake. So instead, run left and through a fake wall to another door. Go in this one. When you walk in you will find a yellow ?-Switch. Hitting this switch will cause the blocks ahead to illuminate. You don't have to have them lit up to stand on them, but it makes things easier. Jump to the block as it floats down and quickl y jump up to the platform above and to the right. If you don't make it, just sta y on the block as it goes the long way underneath. At the other side, use the th ree blocks ahead to reach the other side of this chasm and enter the door. Watch for the Boo when you're jumping. Climb the staircase and watch for the gap in the familiar wheel of Boos. Leap fr om the top step on to the Red Finish Flag. ...jump the next gap to find a door. Go through the door and run right from the spotlight to a massive group of Brick Blocks with ? Blocks scattered everywhere. They move up and down, so work your way through, hitting them for Coins if you

feel like it. On the top of the third lot of moving blocks is a ? Block with a F ire Flower. There is also a 1-Up Mushroom in a Brick Block that is a bit further on. It's in about the ninth set of moving Blocks. Once you reach the other side , you'll notice a small area with Coins just before the door. When the Brick Blo cks next to it line up so the hole is in the same spot, run and slide through it . Grab the Coins and hit the Brick Block in here for another 1-Up Mushroom. Then go through the door just above and to the right. Outside, hit the flying ? Block to stop it from moving, then use it as a step to get as high as you can on the Finish Flag. World 5 Cannon Difficulty: 0 / 10 Unlocks: World 8-1 Secret Exit: No Jump the first "gap" for some Coins, then enter the pipe for a one-way flight to World 8. World 5-5 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: Enemy Area, World 5 Castle Secret Exit: No The screen for this level moves at its own pace, so take your time and don't mak e any mistakes because you can't rush through it. Run right and hit the Blocks f or some Coins and jump to the first Jumbo Ray that floats up out of the clouds b elow. These guys can't deal you any damage and vica versa. So use them as platfo rms as they pass through the sky. Remember that any fluffy clouds that appear co uld be hiding something, so when you see one, Spin Jump into it to blow the clou d away and reveal whatever may be behind it. You don't really need to be close t o it, as it will blow away from a distance. The first cloud has some Coins, and one soon after hides a ? Block with an Ice Flower. Collect this and make sure yo u are always able to safely land on a Jumbo Ray whenever you jump. Just after the Ice Flower, you will start having Bullet Bills fired at you. Ther e will also be some red ledges ahead that help hide a Propeller Block behind a c loud. Hang on to this as long as possible, and use it to get Star Coin #1 just t o your right. A Jumbo Ray will soon float up into the air and pick up the P-Switch below, so w ait for this and then jump down and hit the Switch when it does. Jump around and collect the Coins that appear, then jump to the next Ray that flies up through the sky. You will see a safe platform just ahead, so leap to it and get the Chec kpoint Flag. If you keep walking right and don't jump you will fall into a small gap which wi ll allow you to get the POW Block. Jump back up after grabbing it and throw it t o make heaps of Coins fall from above the screen. You will then need to start us ing the Jumbo Rays again. The first Blocks you come across have another Ice Flow er, so grab this if you want to. Use the Propeller Block to hit the next ? Block for a Propeller Mushroom, or just Ground Pound the ? Block for the same effect if you lost the Block. Grab the Mushroom and throw the Block away. There will be four Coins just past the red ledges and a big cloud after that. Spin Jump throu

gh the cloud for Star Coin #2. You will come across some more red ledges. Spin Jump and drill back down on to a Ray to clear away the masses of cloud below to reveal a Ray flying through the air with a POW Block on its back. Pick up the POW Block and jump up to the red l edges. Wait for two Rays to float out from under you and jump to them. The two l ots of Coins above are shaped like arrows. When you drop the POW Block, a mass o f Coins will drop from above the first arrow, and Star Coin #3 will drop from ab ove the second. Get the Star Coin and collect the other Coins if you wish. Jump across the last Rays to the pipe. Drop to the ground and Spin Jump to get rid of the cloud, then use the platform with the pipe as well as the second and third red ledges to jump, double and tri ple to the Finish Flag. World 5 Castle Difficulty: 5 / 10 Star Coins: 6 / 10 Unlocks: World 6-1 Secret Exit: No Start by moving right across the red ledge and jump the gap when the Podoboo fal ls back into the lava. Hit the ? Block here for an Ice Flower which can be used to extinguish the Podoboos, making it safer when jumping the gaps they are found in. Climb on to the first rotating fence after the next Podoboos to have the st upid green fireballs starting firing towards you, much like World 2 and the purp le ones. Climb the fence to the top and hit the ? Blocks for some Coins and then climb back down and jump to the next fence. Climb around that one and then jump to the next fence after that. Then jump to the next one after that and hit the ? Blocks at the top for a Propeller Mushroom. Jump up and get it. Jump along the red ledges to the right while avoiding the fireballs and Podoboos to reach Star Coin #1 down near the lava. Drop to it and Spin Jump the second you touch it so you don't die. If you do the stupid thing (like I did just then) and accidental ly jump into the fireball, simply slide down one of the walls on either side and wall jump just before you touch the lava. You should just nick the Star Coin. T hen wall jump back up to the top. Continue to the next rotating fence and climb up it on this side to find a secre t area with a door. Enter the door to find six Podoboos falling into the lava. J ump to either side when they've fallen past to a safe spot on the bottom level. Once the Podoboos fly back up, run as they begin their decent and Spin Jump to S tar Coin #2. You'll have to jump normally and pause for a moment under it if you don't have the Propeller Cap. Land on the other side and run across. Running wh en you did gives you enough time to land without the Podoboos popping up right w hen you don't want them to. Climb back up to the door when you get a chance and go back through. Go back down and around on the fence to a couple of platforms on the other side, one of which has a Dry Bones. Get past it and then jump to the middle fence in the lava. Grab on tight and then jump to the next platform when it reaches its p eak. Jump on to the next fence hanging from the ceiling and jump across the next few fences as they rise up from the lava. You will come across a rotating fence with a massive purple block across the middle of it. As one end of the block starts getting close to your level, jump on it and run to the other side without climbi ng at all. Jump to the next fence and block to find the Red Ring inbetween. Coll

ect the first six Red Coins as the purple block takes you over the top, then rac e back to the middle for the last two. Get your prize and head right to the Chec kpoint Flag. Here there will be fences that alternate moving up and down in the lava. Jump fr om fence to fence, and take your time so you don't mistakingly jump into a Podob oo or a green fireball. Soon you will find Star Coin #3 up in the air. Use the f ence next to it to jump high in the air to it. Alternatively, Spin Jump up to it if you have the Propeller Cap. Continue along tothe other side to find two ? Bl ocks, one of which has an Ice Flower. Get it and jump to the next rotating fence . The fireballs will start appearing more often as you get closer to the door fr om here, so be careful. You will come to two platforms, one above the other. Try to get to the bottom one when the Podoboo is out of the way to get to a ? Block with a Propeller Mushroom. Grab it as you climb the red ledges above. Use the B ounce Blocks in the next room or Spin Jump to reach the door and enter it. Boss Battle: Iggy Koopa There's something very different about this battle. Maybe it's the fact that Igg y has a pet Chain Chomp that will run you down if you're too slow. And to make m atters worse, Kamek will fly in and supersize it. Chase after Iggy as he is pull ed around by the Chain Chomp, and try to jump on his head. If you need to get ba ck to the top platform, simply Spin Jump rather than try to time your jumps on t he Bounce Blocks. After one hit Iggy will flip upside-down and instead of rollin g around the room his Chain Chomp will go psycho and will race around the room f aster than usual. It will also turn around to chase you if you get too close. On ce it slows down aim for Iggy again. The Chain Chomp will spaz out once again, b ut it won't calm down. Once Iggy regains his composure and gets back to his feet , chase after him while the Chain Chomp speeds after you. Get Iggy in the head o ne more time to end the battle. Grab the key to finish this world. The Aftermath Mario will race out the door and find Bowser Jr. with his Airship and Peach, AGA IN. The ship will fly off once Bowser Jr. is aboard and Mario will give chase to World 6 where new levels await... World 6 Name: Stone Head Mountains Layout Key: # S M L G B F C ? X O Z : Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Boo House Fortress (Mini-Boss) Castle (Boss) Cannon Enemy Stopping Point Enemy Pathway Airship (Boss) Secret Path

Z | @:::::C--------| --X |

X | ---G | -----X | :::6 : | : ----5::::@ ? | ----M | --F-| | | -------L--4 X | | 2 | | | ----1----3 | S Overview World 6 consists of 6 levels, as well as the The World 6 Boss is Morton Koopa Jr. (a.k.a. The map enemy is the Bullet Bill. There are 2 secret exits. There are 3 Mushroom Houses (1 Red, 1 Green, Pipes do not count as levels. They instantly World 6-1 Difficulty: 4 / 10 Star Coins: 5 / 10 Unlocks: World 6-2, World 6-3 Secret Exit: No Run right down the stairs to find a Spike throwing spiked rocks down into the ga p. Jump the gap inbetween rocks so you don't take damage. Hit the Blocks here fo r a Coin and an Ice Flower. Keep moving right and jump up the platforms under th e Paratroopa withut getting hit by a rock. After taking out the Paratroopa, wall jump off the platform the Spike is standing on, and spin to the wall to the rig ht. Wall jump from here and land on the Spike's head. You should bounce off a li ttle bit to the left and hit a hidden ? Block with a 1-Up Mushroom. Jump back ri ght and continue on. Climb the ledges along the trail off Coins and jump off when they lead down. Sta y hanging as you move past the Spike as you move faster. Climb up and jump to th e next ledge between rocks and sidestep across, but don't go so far as to hit th e Paratroopa. Once it flies under the ledge, climb up the next ones to the right and work your way down the other side. Hit the Blocks outside to find two Coins and a Coin Block on the top row. A bit further ahead is a rotating Bill Blaster. These shoot a Bullet Bill then swap di rection and shoot one the other way. Climb to on top of the Coin Block and jump Fortress, Castle and Airship. Big Mouth Koopa Jr.). 1 Gold). transport you between them.

along the path of Coins. You should land on top of the Bill Blaster. Jump to the moving platforms and stay on until you reach another trail of Coins. Follow the se on to the next Bill Blaster, then jump over the last platforms to a Koopa on some Blocks. Hit the ? Block for an Ice Flower, then climb the Blocks and bounce off the Koopa to the Spike. Bounce again off the Spike to Star Coin #1. Then dr op right and keep moving. Back inside, climb the wall but watch for the Paratroopa. Jump to the next ledge and the drop along the path of Coins to the ledge below. Drop to the next few l edges and climb across under the wall. Wait for the Paratroopas to move out of y our way here, then make your way across the next ledges. Wait for the Spike abov e to throw a rock and then quickly climb the wall and move into the middle where it's safe. Wall jump off one of the Spike platforms and jump on both of the Spi kes' heads, and collect the Coins above. Then drop back down and climb down the right wall safely to the Checkpoint Flag. The first ? Block here has an Ice Flower, and there is a Koopa and a Bill Blaste r ahead. Jump past the Bill Blaster and get on to a platform moving upwards that is lower than the ledge you're standing on. Jump to the next lot of moving plat forms and grab Star Coin #2 on the way. Then jump back to the first platforms an d go high into the air. At the top of the screen, jump left to a platform in mid -air and then jump left again to find a pipe, which you should go into. This area is a bit like a mini-game, in which you hit the P-Switch above and the n throw the ice cubes along the trails of Coins that appear to get as many as yo u can. Once the time runs out, enter the pipe on the right. Grab the Red Ring down here and climb the three ledges just further right to col lect all eight Red Coins. Get your prize and continue to the next ledge. Time th e Bill Blaster ahead so you can climb under the ledge past the wall without gett ing hit by a Bullet Bill. Quickly climb back up on the other side and wait for t he Bullet Bills to pass. Then climb the wall to the top. Get past the Bills flyi ng through this section and drop past the next ledge on to the wall. Slowly desc end down the wall while avoiding the Bills. Quickly scamper to the Item Block an d hit it for an item. Grab the item and get on top of the Item Block to avoid th e masses of Bills that fly through underneath. If you get a Star, simply run wil d, knocking out as many Bills as you can for some extra lives. Then jump to the Bill Blaster on the right and then to the ledge above. Up here are some Spikes. Wall jump off the first Spike's platform and then off t he wall on the left and bounce off their heads to wipe them out. Above the last Spike's head is a hidden 1-Up Mushroom. Grab it if you want. After getting rid o f them, climb back down and head back to the Item Block. Get two Bullet Bills fr om the Blaster high up on the left to follow you all the way out of the cave. Ju mp to the airborn platforms and use the Bullet Bills to reach a ledge high in th e air that would be otherwise inaccessible. If you don't quite make it, you can wall jump up if you reach the side of the platform. Run left and grab Star Coin #3, then drop back down and jump to the Finish Flag. NOTE: For the third Star Coin, you could die just after the Checkpoint Flag and then use a Propeller Mushroom on the World Map. Then just don't take damage unti l you reach the Coin. World 6-2 Difficulty: 4 / 10 Star Coins: 3 / 10 Unlocks: World 6-4

Secret Exit: No Run right and into the secret alcove. Wall jump up to find four Coins, then ente r the pipe. Run right to find one of those spinning hills that have been away fo r a while. Jump over the Piranha Plant and let the Spiny above drop from the cei ling. Jump over the Spiny and it will slide back and hit the Piranha Plant. Keep moving past another Spiny and a pipe with a Piranha Plant. The ? Block here has an Ice Flower, and there are two Spinies on the roof above it. Let them both dr op and take each other out. Grab the Ice Flower and continue right. On this spinning hill some Coins will pass you and follow the hill around. Run o n it facing left and grab the Coins as they come past. The ? Blocks overhead all have Coins as well. Once you get them, run right to build momentum with the mov ement of the hill and launch yourself over the Super Piranha Plant. Land safely and continue to the Brick Blocks. Stop the Spiny here by jumping on it, then pic k it up and jump over to the left to find a Brick Block by itself, covering what seems to be a hole in the wall. Use the Spiny to smash it and then take out the Spiny. Slide under the wall and grab Star Coin #1, then jump through the blue l edge above. Run right past the Spiny's area to find the Checkpoint Flag. You will come across two Spinies on the roof. Get close enough for one to drop a nd stop it when it reaches you. Throw it at the Brick Block in the wall here and then jump over it at it ricochets back. Then make the other Spiny drop and slid e under the wall ahead. The second Spiny will bounce back the other way and will take out the first. Grab the Coins in here and jump up to the blue ledge. Make the Spiny to your right drop and fall towards you. It will bounce back and then fall down the gap and hit the Brick Block. A 1-Up Mushroom will come out, so gra b it before it falls down the gap as well. Dodge the next Spiny and kill the Goo mbas on the next hill. You'll need to still have the Ice power for the next part. At the bottom of the hill are three Piranha Plants, one of which is in a pipe. Freeze the one in the pipe and jump as high as you can when standing on it to get Star Coin #2. Then j ump past the next Plant and head on past the sign. Climb the stairs and slide down the hill and over the rotating one as well. Hit the second ? Block on the spinning hill for a Star. Grab it and race forward, ma king all the Swoopers ahead fly down from the ceiling. Smash through them all wi th your Star and get some extra lives from the mass of Swoopers that have groupe d together on the next rotating hill. Run on the second hill like a treadmill an d collect all of the Coins that come past. Once the Coins end, wait a little lon ger and a pipe will appear in a gap in the hill. Drop down and enter it. Run to the middle and hit the P-Switch. Watch for the Spinies as they drop, then use the new Brick Blocks to reach Star Coin #3. Grab all of the Coins and take out the Spinies if you want. Then exit through the pipe on the right. Grab the Red Ring at the top and slide down the for the first five. Stand under the Brick Blocks to make a Spiny take some out, then climb up the ones remaining for the other three Red Coins and your prize. Jump over the Piranha Plant on th e next rotating hill and get up to the POW Block without getting hit by the Sled ge Bros. ahead. Remember to watch for their Ground Pound attack. Throw the POW B lock when they're both on the ground to defeat them and make some Coins drop as well. Collect them and then enter the pipe further ahead. Climb the stairs out here and watch for the Spiny, then leap to the Finish Flag. World 6-3 Difficulty: 3 / 10

Star Coins: 2 / 10 Unlocks: Enemy Area, World 6 Fortress Secret Exit: No Run right and take out the Piranha Plant if you want, then enter the first pipe. Hit the ?-Switch when you reach the bottom to flood the tunnel you're in. Quick ly swim up with the water to reach the platform above, then cross the gap when t he Super Piranha Plant is at the bottom. As the next Super Piranha Plant drops d own, hit the ? Block for a Fire Flower. Use it to take out the monstrous Plant u nder you. Slide down the tunnel to the right and use your new fireballs to wipe out the Super Plant here, too. Then use the elevator it was on to get high enoug h to wall jump off either side and up to Star Coin #1. Head through the next tunnel and jump on the Buzzy Beetle. Skip past the ?-Switc h and head over to another tunnel leading to a Super Piranha Plant. Take it out with fireballs and thenuse the elevator to get Star Coin #2. Wall jump to get to the ledge above and hit the ? Block for a Fire Flower. Run right and slide down the tunnel. Follow the Buzzy to the end of the tunnel, and let another Buzzy drop from the r oof and take it out. Continue along like this to get the Coins in the gaps, then use the grey ledges to get to the Checkpoint Flag. Watch for some Buzzy Bettles on the roof in here. Get past them and move to the next area. Use your fireballs to defeat the Super Piranha Plant here, and then jump to the grey ledge above and take out the next Super Plant. Smash the one or two of the Brick Blocks and wall jump through them, then off the top of the screen. Grab Star Coin #3 and then jump through the red ledge. Hit the ? Block for a Fir e Flower and then enter the lower pipe to return to the previous area. Kill the Super Piranha Plants again and then head through the next tunnel to find some St alking Plants. Defeat them easily with your fireballs and run past the Super Pir anha Plant at the other side. Climb the ledges in the middle and hit the ?-Switc h. Quickly jump down the left side with the Coins and swim across to the right. Swim up the tunnel with more Coins leading up it to the top. Run ahead and take out the Piranha Plants, then run back so the pipes are just o ff screen. Sprint towards them and jump to the first pipe, then double and spin to the top pipe on the right. Triple jump off here to the Finish Flag. World 6 Map Enemy Difficulty: 3 / 10 Unlocks: 3 Mushrooms Secret Exit: No If you aren't particularly co-ordinated, you will have lots of trouble with thes e mini-games. There are a number of moving platforms and gaps in the ground. The re will also be Bullet Bills fired from either side continuously. You need to us e the moving platforms to collect the Toad Balloons and dodge the oncoming Bills . You can also use the Bills to bounce around and collect the Balloons faster if you fancy a bit of a challenge. Layouts are here: World 6 Map Enemies World 6-4 Difficulty: 3 / 10

Star Coins: 1 / 10 Unlocks: World 6 Fortress, Green Mushroom House Secret Exit: No Hit the first ? Block to make a Propeller Mushroom pop out, and a Monty Mole wil l jump out of the hill ahead of you. These buggers like to suddenly jump out of most of the hills in this level, so be ready for them. They can be defeated just like a normal Goomba, except they will chase after you quite fast. The best thi ng to do is to stay on the tops of the hills with the Propeller Cap. You'll come across a bush with an apple. The next ? Block has Yoshi inside so qu ickly run over. Wait for two Monty Moles before you hit the Block though, and ki ll them before releasing the Yoshi Egg. Climb aboard and eat apple number one ju st back to the left. Eat the Koopa and spit out the shell in front of you to the right. Jump across a few hills, stop on the one with the second apple to draw o ut about four Monty Moles and stay on that hill to make them all race over and r un straight into the bouncing Koopa shell. The next ? Blocks have another Propel ler Mushroom, and there is a bush below it with apple number three. Jump back to the ? Blocks and Flutter through the air to the right to get Star Coin #1. Jump across the next platforms, taking out the Koopa and Paratroopa along the wa y. The fourth apple is here as well. You'll come to a giant hill with a Block ju st to the left. Hit the Block for a Coin, then use it to jump to the top of the hill. Up here are some Brick Blocks with a P-Switch. Hit the Switch and sprint a long the trail of Coins that appear at full speed. They will lead you a fair dis tance and will end with three Coins straight up. Jump here to reveal a 1-Up Mush room. You'll probably grab the fifth apple as you race over. Don't fuss about le aving the Egg behind; you're better off with the Propeller Cap. Head back anyway and drop down to where the Monty Moles would've met up at the bottom. There is an apple here to start the count again. After eating it, jump back to the spot w ith the hidden Block. Drop down and eat apple number two. Move right but wait for a Monty Mole to drop on to the moving platforms. Jump across once it falls off and then jump over th e next Mole that pops out. Bounce off the Paratroopa to the Checkpoint Flag. Run back left and jump the first gap to the platform on the other side. Run right s traight off the ledge into that same gap and Flutter as you start getting too lo w. You should just make it to a ledge with a pipe. Enter it. Run up the hill and jump from it towards the POW Block. Jump from Yoshi's back a nd throw the POW Block to make Star Coin #2 drop from the roof. Grab it and exit through the pipe to the right. Jump across the next few platforms and grab the Red Ring. Grab the first Red Coi ns and stand on the right platform so you fall to the next. Then jump across the rest of the platforms to collect the rest of the Coins. Get your bonus and ente r the cave. On the first moving platforms, stand on the left so the right side r ises up and jump to it just before it reaches the very top. Jump up and thn jump off Yoshi to a secret alcove above. In here is Star Coin #3. Race out the other side and jump along the trail of Coins to the pipe. On the other side of the pipe, jump to the first moving platform and let it lowe r down. Jump to the second and double to the right, then finish with a Spin Jump to the Finish Flag. World 6 Fortress Difficulty: 5 / 10

Star Coins: 4 / 10 Unlocks: World 6-5, Red Mushroom House Secret Exit: No Yes, that thing next to you is one MASSIVE spiked pillar. Jump up the red ledges above you and watch it spiral up a high speed. Once it comes back down again, r un to the other side and get yourself an Ice Flower from the ? Block. Let it sho ot up again, the climb the red ledges upwards after it retracts past you. There is another ? Block with an Ice Flower up here in case you got hit already. Hit i t and stand on top while you wait for the pillar to get back down past you again . Jump quickly up the next red ledges and defeat the Dry Bones above by freezing it and throwing it into the pillar. Wait for the pillar to start moving back do wn, then jump to the moving patform. When the pillar has gone past completely, r un off the left side of the platform into a coloured section of the wall. Star C oin #1 is in here. Jump back out and use the moving platform to reach the Dry Bo nes above. Defeat the Bones up here and let the pillar whiz past again. Use the next moving platforms to get higher and jump up them while you wait for the pillar to come back down. You should be on the second one when it gets down past you. Leap up t he next moving platforms to three red ledges. Wait on either side for the pillar to pass and retract once more before you use the Bounce Blocks to climb the sma ll tunnel in the middle. Wait at the gaps on the side for it to pass and then ke ep going up to the Checkpoint Flag. You'll notice another pillar shoot down from above. When both pillars retract, wall jump off either side of the middle secti on to get Star Coin #2. Climb the red ledges on the right side and take out the Dry Bones. Hit the ? Blo ck at the top for an Ice Flower refill. Let the pillars collide again and then r un over to the Red Ring. Grab it and climb the ledges to grab the Red Coins. If you jump the second you get a Coin you should be able to collect them all before the pillar comes back. I chickened out but still had plenty of time. After the pillar goes down and back, climb to the pipes. Pick either pipe - it doesn't make a difference. Just wait until the pillar is r etracting past you before you enter because the pipe will shoot you up to the ne xt ones. The pipes up here do the same thing, but you have to time it so that yo u land on one of the moving blocks without crashing into the pillar. You should then get on the moving platforms and proceed upwards on either side of the spike d pillar. When you reach the red ledge, DON'T JUMP ABOVE IT. Get to the right of it and wall jump to Star Coin #3. Don't be too fussed about taking damage from the pillar because the ? Block to the left has a Fire Flower. Get it and then ju mp on top of it. If you wall jump from here, you can reach a secret pipe that le ads to a room full of Coins. Head through the door afterward. Mini-Boss: Morton Koopa Jr. You'll notice the stage is kind of small. This is because the two higher parts o n either side have one of those stupid pillars pile-drive it every so often. Jus t stay where you are and bombarde Morton with fireballs. When he shoots his, jum p it and shoot some more. When he goes into his shell, stand right near the edge of the lower section. When he slides towards you, jump into the air and land wh en he bounces back so you can jump over him again and again until he pops back o ut. When he does, he'll jump into the air and Ground Pound. Jump to avoid this a nd land on his head. Stand near the edge again and jump over him as he gets clos e. Then bounce off his head one more time to finish the battle. World 6-5

Difficulty: 4 / 10 Star Coins: 2 / 10 Unlocks: World 6-6 Secret Exit: Yes Start by shooting a fireball. Instant Porcu-Puffer kill. Run right and hit the B locks for some Coins and a Fire Flower. Run right and jump to the ledge to drop down to the Coins below. Grab thm and climb back up. Keep moving right to reach two Brick Blocks above a gap in the ground. Stand on the right side and take out the Porcu-Puffer when it comes back, then Ground Pound the Brick Blocks and gra b the Fire Flower as it drops to get Star Coin #1 as well. Swim under the ? Bloc k floating in the water when the water rises and hit it for a 1-Up Mushroom. Wal l jump your way back out, then continue right. Hit the ? Blocks ahead and use them to stay above the water as it rises again. T aking out the Porcu-Puffer is your first priority when it returns, so get rid of it before you move on. Jump to the ledge and grab the Coins here, then keep mov ing right. You'll soon reach the Checkpoint Flag. There is a Fire Flower in the top row of Blocks ahead, so grab that for some poi nts. Jump across the platforms with Koopas and drop under the last to some Coins . Climb up the ledge above and then hit the Blocks here for a Coin. Kill the Por cu-Puffer when it gets back and then drop down to Star Coin #2. Jump to the next platform and race through the tunnel with Coins. Climb to the l edge and hit the Coin Block above repeatedly for some Coins. Jump to the right a nd then back on to the Block to reach a Propeller Block above. Use it to Spin Ju mp through the Coins to your right and land on one of the floating ? Blocks. Secret Exit Unlocks: World 6 Castle When the water is at its lowest, jump between the middle two floating ? Blocks t o hit a secret Block with a beanstalk. Climb it all the way to the top. Jump to the red ledge and grab the Propeller Block. Jump to the flying ? Block a nd then Spin Jump and float through all of the Coins above. Land on another flyi ng ? Block ahead. Spin Jump from here to reach Star Coin #3 and land on the Red Finish Flag. Spin Jump through the air again and collect the next set of Coins before landing on a platform on the right. Ground Pound the ? Block and collect the Fire Flowe r that falls out of the bottom. Jump along these platforms and take out the Koop as as you go. Enter the pipe at the other side. Get a run up and jump to the floating ? Block, then jump to the mid-air platform . Run straight across and jump from the edge to the Finish Flag. World 6-6 Difficulty: 7 / 10 Star Coins: 4 / 10 Unlocks: Enemy Area, World 6 Castle, Gold Mushroom House Secret Exit: Yes

This is easily my least favourite level. Slide down the hill to enter the cave b elow. When you land on the raft, jump on to the ?-Switch to find it's actually the Til t Raft. Tilting the Wii Remote sideways changes the direction of the light on th e back. The screen will still follow you so feel free to wander off, but the Boa t will keep moving, so be weary of that. There are also Cheep-Cheeps in the wate r that you can't see, so try to swim as little as possible. There will be some Blocks ahead, along with a Springboard. Get a Fire Flower fro m the second ? Block and then pick up the SB and bring it back to your watercraf t. Drop it near the front. Jump up to some Brick Blocks and climb to some ledges above. Ground Pound the ? Block to drop a Fire Flower on to your raft. Then pic k up the POW Block just ahead. Drop back to the Tilt Raft and grab the Fire Flow er. Then wait until Star Coin #1 is above the raft and throw the POW Block to ge t it. You'll start passing some pipes on the ceiling. Each pipe has a Piranha Plant in it, so watch out. The water will also begin to rise so you start getting closer and closer. After a yellow pipe will be a Brick Block. Hit this Block for a Sta r which will light up the entire cave when you grab it. Knock out the Plants in the pipes ahead and dive into the water to kill some Cheep-Cheeps for some extra points. After a red pipe the water will suddenly drop to a lower level so you c an fit under the wall ahead. Jump to the blue ledges on the other side and run r ight to the Checkpoint Flag. Now it starts getting annoying. Jump to the Coins on the wall when the Tilt Raft gets closer and slide down on t o it. Climb the next blue ledges to another Springboard. Bring this one down to your raft as well and sit it towards the back. You should see some yellow eyes g lowing in the darkness ahead. These belong to Swoopers, which will make it harde r for you to stay aboard your raft. There is a ? Block with and Ice Flower ahead , so take it. Just past here is Star Coin #2 high up near the roof; use a Spring board to reach it. Jump over some Swoopers ahead and then bounce yourself up to a P-Switch. Grab th e Coins but don't stray too far. After the time runs out you should come across a Propeller Block. Bounce up to it and grab it, then drop back to your raft. The four Swoopers ahead will wait until you get between them and then three will sw oop at the same time to catch you out, then the fourth after that. Spin Jump in the gap in the middle and float left to dodge them all, then land back on the ra ft. Spin Jump up through the gap and left just after the Swoopers to land in a t unnel. Run through to Star Coin #3. Head back out and Spin Jump to the tunnel on the other side. Drop the Propeller Block here and run past the barrel. Stand on the edge of the platform where the fireballs can't get you and throw some ice balls. You should just be able to get the Fire Bro. ahead. Once it's frozen, throw the ice block i t's frozen in at the next Fire Bro. to get rid of him. Secret Exit Unlocks: World 6 Cannon Just above you should be a red pipe. Enter it. Run up and down the hills after grabbing the Glow Block and watch for the giant group of Swoopers ahead. Jump like mad to avoid them all, and don't try to just run straight underneath them to dodge them - it doesn't work. Enter the red pipe at the end of the tunnel.

Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving platform appear. Jump to this platform and then leap to the Red Finish Flag. Jump ahead and dodge the fireballs to freeze the last Fire Bro. If a fireball ge ts you, run ahead while you can't take more damage and jump on the Bro.'s head. Just past here is the end of the line, so just swim ahead if the raft is a fair way back. Enter the pipe here. Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving platform appear. Jump to this platform and then leap to the Finish Flag. World 6 Cannon Difficulty: 0 / 10 Unlocks: World 8-1 Secret Exit: No Even though it may look like it, there are no gaps in this level. The ground has just been hidden by clouds. Grab the Coins and enter the final Cannon to get yo urself to World 8. World 6 Castle Difficulty: 7 / 10 Star Coins: 3 / 10 Unlocks: World 6 Airship Secret Exit: No Jump to the first anchor as it swings back up on your side. Hit the ? Blocks for some Coins and the top one has an Ice Flower. Jump to the next anchor as the le ft side of it swings up and run to the middle. Get on the right edge and jump as it starts falling back down to land safely on the next anchor. There is a Dry B ones here, so freeze it and throw it away. Keep moving right and jump to the fll owing anchor. It has three ? Blocks, and the top one has another Ice Flower. Gra b it and then get to the next anchor with a Dry Bones. Jump across the Brick Blo cks that swing with anchor to a platform high up, also made of Brick Blocks. Fre eze the first Dry Bones and throw it across the top to wipe out all of the other Bones and grab Star Coin #1. Quickly chase after it to get an extra life as it drops to an anchor below. Stop on the Brick Block at the end. Ground Pound as the left side of the anchor below starts rising to drop a 1-Up M ushroom. Drop down and grab it, but watch for the first of many spiked balls. Ju mp to the next anchor and get on top of the first ? Block. Be careful, as the si des of this anchor go deep in the lava. When you get the chance, jump to the nex t ? Block and then to Star Coin #2. Drop back to the anchor. Run across the next anchor and avoid the spiked ball here, then jump to the higher platform and run over to the Checkpoint Flag. Then enter the pipe. This can be really frustrating if you don't time your jumps. Jump to the ledge a head and watch the spiked balls on the ceiling. Every so often the blocks with a rrows on them drop down and let the spiked balls fall to your level. You need to watch carefully so you know when and where to jump. Grab an Ice Flower from the first platform and then wait until the spiked balls drop for the first time. Af ter they move, jump to the green platform and then stay on the left edge of the next ledge to avoid the next spiked balls. Jump when one rolls back towards you. You should be safe across the first green platform, then the rest of the spiked balls dropping is different every time you play.

Jump to the second green platform, then to the third while watching the balls ov erhead. You may have to avoid one or two across here, but it shouldn't cause too much trouble. The platform ahead with two Dry Bones' will have a ball drop on t o it, so jump it as it takes them out. On the next anchor are some ? Blocks with Coins. The last, however, has an Ice F lower. Grab it when there is no chance of the spiked balls falling, then jump to the next anchor. Avoid some spiked balls on here and jump to the following anch or when the right side of yours is at its highest point. As the right side of th e next reaches its highest point, dodge any incoming spiked balls and jump to St ar Coin #3. Then quickly get off to the safe platform ahead. The ? Block may seem a little bit too high, so jump under it for a helping hand. Hit the Block for a Fire Flower and then enter the door to the right. Boss Battle: Morton Koopa Jr. Run down the unneccessarily long corridor to find Morton waiting patiently. Ente r Kamek and the magic begins. Whenever Morton Ground Pounds, the two columns on either side of him will shoot up into the roof, killing you instantly if you are standing on one. Wait for him to do it at the start of the battle, then run for ward as they begin to drop back down. Start throwing fireballs as he bounces for ward and you should get six in just as he Ground Pounds again. You should be one more column over so you don't get squashed. He'll start spinning in his shell b ut won't slide around until the columns return to the ground. Stand next to the wall and jump so he ricochets off it instead of you. If he pops up near you, qui ckly jump on his head. If not, rapidly shoot fireballs once again. Dodge him as he bounces around the room, then get him one more time to finish the battle. Gra b the key to exit the arena. The Aftermath Mario will race out the door to find Bowser Jr. waiting for him once again. The Airship will take off; the pilot obviously not having learnt its lesson from las t time. Bowser Jr. will speed off behind it and Mario wll give chase across the clouds to the Airship's second anchor point. When Bowser Jr. gets on board Mario decides to chase after him once more. World 6 Airship Difficulty: 4 / 10 Star Coins: 2 / 10 Unlocks: World 7-1 Secret Exit: No The screen will move by itself this time around, so take your time. Start by run ning right and hitting the ? Block. Grab the Ice Flower that comes out. Jump acr oss the wheels and over the Mecha-Koopa. Jump over the next Mecha-Koopa and over the gap to the grey ledge to find a Rocky Wrench ahead. Wait for it to throw a wrench and drop back into the floor before jumping up. When it pops its head out , jump on it to defeat it. Jump to the first wheel and run on it until the screen moves far enough over so you can jump to the next and then the one after that. There will be some stairs with Rocky Wrenches on them, so climb up and take out the Wrenches. Ground Pound the crates at the top to open up a space which you can get Star Coin #1 from. T hen jump back to the yellow platform with the sign.

When the screen moves over far enough, drop to the Rocky Wrench on the yellow pl atform below. Then drop down again to a platform below with a ton of crates. Gro und Pound through the one above the pipe and enter the pipe underneath. Jump across the wheels here, and grab the Coins between each as you go. Don't mo ve too fast or you'll get caught at the right of the screen. Between the two sma llest wheels is Star Coin #2. Grab as you jump from one to the other, then jump to the ledge ahead and head back up through the pipe. Pass the Checkpoint Flag up here and then jump to the yellow platform. Jump to t he first wheel about when it passes the middle of the screen and grab the Red Ri ng. Jump across the wheels four the first five Red Coins, then drop under the la st wheel for number six. Jump to the yellow platform ahead for the seventh, then leap into the air for the last Coin. Grab your prize and jump up to the next ye llow platform. Jump along the trail of Coins when the Rocky Wrench pops its head up and bounce off it. Jump on top of the crates and Ground Pound through the gap when the Mech a-Koopa is directly underneath so you don't land in front of it. Grab Star Coin #3 and then climb back up to the grey ledge. There are two Brick Blocks here, an d the right one is actually a Coin Block, so get some Coins fast. Leap to the first wheel when the screen is over far enough and then bounce off t he Mecha-Koopa on the second wheel to make the third. Hit the ? Block for an Ice Flower, then jump to the next wheel when you have enough room on the screen. Bo unce off the Mecha-Koopa on the last wheel to the platform ahead, and jump on th e Rocky Wrench here. Then enter the pipe. Boss Battle: Bowser Jr. Bowser Jr. will run off and jump into his Koopa Clown Car, so jump into the Hero Car in front of you. Fly around using the D-Pad and shake the Remote to dash in whichever direction you're moving. Use this to knock Bowser Jr. into the electr icity on either side of the stage. Just don't miss him and let him knock you in. You'll need to do this three times, and each time he gets zapped he'll dash at you more and more, so be ready. After defeating him, he will fall to the bottom of the screen. The After-Aftermath Kamek will bring Bowser Jr. back up to you, and just like last time, the floor w ill fall from beneath your feet. Mario will end up back on the World Map, and th e Airship will take off to the next world. But Mario won't give up now, so he fo llows the clouds higher into the sky... World 7 Name: Cloud Castle Courtyard Layout Key: # S M L G B F C E ? X O Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Boo House Fortress (Mini-Boss) Castle (Boss) Castle Secret Entrance Cannon Enemy Stopping Point Enemy Pathway

: - Secret Path G : ::::6:::::::::::: : : : L : G : E | : | : 3---F:: XOOX :::::C | | O O | M | ---B--XOOX--4--5--| | : : S--1--2 ::::::::::::: Overview World 7 consists of 6 levels, as well as the Fortress, Castle and Boo House. The World 7 Boss is Ludwig Von Koopa (a.k.a. Kooky Von Koopa). The map enemy is the Lakitu. There are 2 secret exits. There are 4 Mushroom Houses (2 Red, 1 Green, 1 Gold). World 7-1 Difficulty: 5 / 10 Star Coins: 4 / 10 Unlocks: World 7-2, Red Mushroom House Secret Exit: No Run over to the pillar and enter through the bottom. Climb the red ledges and en ter the pipe above. Jump to the four coloured platforms and hit the Block for a Coin. Jump to the ne xt moving platforms and hit the first ? Block for a Fire Flower. Bounce on the K oopa and use his shell or just use fireballs to take out the Piranha Plant on th e next platform. Defeat the next Piranha Plant and jump to the pipes. On the other side is yet another Piranha Plant. Kill this one as well, then jump to the red platform. Use a fireball to dispose of the next Plant and jump to th e purple platform it was on. Then jump to the green and then hit the Brick Block s on the yellow platform for a Coin each. After this, jump to the rotating red p latform. Get over to the purple platform and wait for one of the corners to reac h the highest point, then jump from it to the red pipe above and wall jump up to Star Coin #1. Land back on the purple platform. Kill the Plant and jump to the green platform. Use the blue pipe to reach the ye llow platform, then jump to the pipes ahead. Hit the Checkpoint Flag and drop in to the yellow pipe that is lower than the rest further along. You'll land on a purple platform. Jump to the red one as it gets close and stay on as it moves across. Jump to grab the Coins as they pass through the air, then jump to the next red platform and do the same again. Hit the ? Block on the oth er side for a Propeller Mushroom and then leap to the purple platform. As the gr een one to the right goes down, Spin Jump to Star Coin #2 and drill back down to the green platform as it comes back up. Then jump back to the purple platform a nd enter the pipe.

All of the Blocks on the spinning yellow platform beside you have Coins, so you don't really need them. Get across the platform and jump to the pipes. Get from these to the red platform next to you and get under the Piranha Plant to find so me platforms moving up and down in unison. Jump across them and then make your w ay across the platforms further along, followed by a thin green platform. When t his platform gets as high as it can, Spin Jump off it to Star Coin #3. Land on t he purple platform nearby, then jump to the pipes and enter the green one. Jump across the platforms or run along underneath and Spin Jump at the Finish Fl ag. World 7-2 Difficulty: 4 / 10 Star Coins: 3 / 10 Unlocks: World 7-3 Secret Exit: No Meet the Chain Chomp. It bounces around naturally, then suddenly throws itself a t high speed towards you. Good thing it's on a chain. You can't defeat it with a nything but a Star, so for now, run up to the ? Blocks and hit the first two. Yo u'll get a Fire Flower and the Chain Chomp should just miss you. Climb the Block s and jump into the giant bubble. When you enter a bubble like this one, you nee d to start swimming straight away or you'll fall out the bottom. When you reach the top edge it's just like jumping out of normal water, so jump to the platform to the right. You have to swim through two bubbles now, so be careful when jump ing from one to the next and don't hesitate to start pressing the "2" Button bec ause it doesn't so anything while you're in mid-air. On the other side you will find a Bill Blaster. Dodge the Bill shoots and hit th e Blocks ahead for a Fire Flower and some Coins. Now there are four bubbles, and they move up and down so time your jumping. There will be a safe platform once you're past them. The bubbles ahead are more of an elliptical shape so you'll reach the bottom a l ot quicker. Watch the bubbles next to you as they move back and forth and jump t o the next top one, then off to the safe ledge on the other side. There is another Chain Chomp here, so wait for it to "pounce" and then jump on t o the yellow pole holding its chain. Once the Chain Chomp above moves back, jump to the very edge of that platform and then across its yellow pole to some red l edges. Drop down to the platform by itself near the clouds and wait for the next Chain Chomp to strike. Once it starts moving again, run and jump over it on to the yellow pole here. Ground Pound it quickly but move as soon as you need to. I t takes three Pounds to fully lower the pole, so save the third until the Chain Chomp is facing right. The second the pole is completely underground the Chain C homp will flee furiously towards the Brick Blocks and will break a hole through. Run through this hole to Star Coin #1, then climb up and head right to the Chec kpoint Flag. Get past the next few Chain Chomps by waiting until they strike and jumping acro ss the yellow poles. You'll find a ? Block with a Coin. Stand on the Block and w ait until the Chain Chomp above strikes and then starts bouncing back to the rig ht. Jump through the red ledge and then over the Chain Chomp to the arrow sign. Jump into the bubble here and swim around to avoid the Bullet Bills being fired at you. Jump to the top of the Bill Blaster and wait for it to reach its highest point to make some Coins appear, then into the next bubble when you get the cha

nce. The second bubble has a safe platform underneath if you fall. You'll also n otice that the Bills move slower in the bubbles, so use this to your advantage. When you land on the second Bill Blaster some Coins will appear above again at t he highest point, so grab them and then get through the last bubble. Hit the ? B locks below for a Fire Flower and a Coin, then hit the Coin Block in the middle. There is a pipe to the left, but we'll come back to that. Run ahead and jump high into the first bubble floating above the Chain Chomps. S wim through and jump to the second bubble where you need to wait until both Chai n Chomps below strike. Once they have, drop down and grab Star Coin #3, then qui ckly get back up to the bubbles and work your way back to the pipe from before. Enter the pipe when you reach it. You'll drop down into a bubble, so swim right and jump to the next one. Grab the Coins in here and then get to the next bubble, which happens to have Star Coin #2 above it. Grab it and then get through the next few bubbles and jump to the l edge with the arrow sign. Hit the ? Block for a Coin, then jump to the ledge on the right and jump against the wall for a hidden ? Block with another Coin. Get on top of this Block and jump yet again for a 1-Up Mushroom above. Collect it an d then get back to the last bubble and jump out of the top to the pipe. Swim through the first bubble and jump on to the Bill Blaster. More Coins will a ppear if you wait until it reaches its highest point, then jump into the next bu bble and make your way through to the next Bill Blaster, which you should jump o n to. If you wait a little longer on this Blaster, it will take you to the top o f the screen and more Coins will appear on the platform next to you. Grab these Coins and use the last bubble to jump to the Finish Flag. World 7-3 Difficulty: 6 / 10 Star Coins: 4 / 10 Unlocks: World 7 Fortress, Green Mushroom House Secret Exit: No Begin by jumping to the green platform. There is a Brick Block, a ? Block and a Fuzzy on the rail. Fuzzies cannot be defeated by jumping on them, so just stay o ut of their way. Hit the Brick Block fo a Coin, and then the ? Block releases a Propeller Mushroom, so grab it. Spin Jump to the red platform above and then jum p to the following platform. Here there are two Fuzzies and a ? Block doing a fi gure-8 on the rail. Wait for the two Fuzzies to pass by you on the left side, th en move to the rail. Duck and jump when the ? Block reaches you for another Prop eller Mushroom. Jump to the blue platform overhead to grab it and then duck here to let the Fuzzies go past. As soon as they go around and get past the other bl ue platform, jump to it and then to the red platform ahead. There are two fuzzie s on either side of Star Coin #1 gliding along the rails. Wait until they start climbing the right side and jump through the Fuzzies for the Star Coin and land on the red platform. Jump to the platform to start it moving along the rail. A Fuzzy will fall from a rail above to yours, so jump as it goes past. Two Fuzzies will drop next, then three more. Just after you land from jumping the three, the two will catch back up to you from the left, so jump off to the right to the Checkpoint Flag. Jump to the yellow platform and watch the e. Hit the ? Blocks for another Propeller zies to move to the right and jump to the top. If you go under, wait until the last Fuzzies as they flick up on either sid Mushroom, then either wait for the Fuz yellow platform or Spin Jump over the Fuzzy gets past you on the right befor

e jumping ahead. The next platforms will be swamped by Fuzzies every so often as they spin around the rail. As soon as they reach the bottom ring jump to the middle platform and then drop to the lower platform, then jump to the other side once they get past . Or, again, just Spin Jump over them. On the next platform, hit the first ? Block in the group of five to get a Propel ler Mushroom, then jump to a group of Blocks that pass overhead and to the platf orm with the P-Switch when the Fuzzies aren't in your way. Hit the Switch and dr op to Blocks flying past on the lower rail to collect a bunch of Coins down here . Move to the front Block so you stay on as it moves up, and then grab the Coins along the top as well. Jump to the blue platform and then jump above the flower to find a hidden Block with a beanstalk. Climb it up to the sky. Run straight over to the P-Switch and DON'T GRAB THE COINS. Hit the Switch to tu rn the Coins into Brick Blocks and climb them up to Star Coin #2. Grab all of th e Coins as you jump across the platforms then Spin Jump from the last so you can aim and drill straight down through the last Coins and back to the ground. Jump along the Coins to the platform on the rail. Leap over the Fuzzies that dro p to your rail and stand on the left edge as one comes back past. Jump and grab Star Coin #3 before the second one passes and jump quickly when it catches up. S tay on the left after you jump it to let the first one back past you again and j ump to the next platform before the second one gets back to you. There will be a Mega Fuzzy on the rail above you as you move past, so jump it wh en it reaches the middle of your platform so you can land safely on the other si de. Jump to the Item Block when you reach it and quickly hit it for an item, the n jump back to the platform before it leaves without you. When you drop past the next Mega Fuzzy it will jump straight across just as your platform leaves the r ail so jump right away. Bound across the Brick Blocks for some Coins and quickly drop back to the platform so you can jump in the second gap for a 1-Up Mushroom . Get the Mushroom and jump to Finish Flag as your platform reaches the end of i ts path. World 7 Fortress Difficulty: 6 / 10 Star Coins: 8 / 10 Unlocks: World 7 Boo House Secret Exit: Yes Run and jump on to the Tilt Elevator. It tilts just like the normal Lift, but it also moves from side to side depending on which way you tilt the Remote. It als o constantly moves straight up, unless you fall off, in which case it moves back to where you are so you can jump back on. Swing it left and grab the Coins as y ou move up. Leap off it on to the platform with the ? Block and hit it for an Ic e Flower. Get it and jump back to the Elevator. Dodge/freeze/jump on the Bullet Bills being fired above you, and hit the ? Block when you reach it for a Fire Fl ower. But instead of grabbing it, stay to one side of the Elevator and get the o ther end underneath it so it picks up the Flower on the way through. This way yo u have a backup if you take damage as it doesn't disappear. Slowly work your way up through the Bills to the Red Ring. Grab it and then jump around collecting the Red Coins as you dodge the Bullet Bills at the same time. Just after the last Coin is an eerie safe zone where nothing is fired at you. O nce you get a little higher you will see some Banzai Bills getting shot out abov

e you. Banzai Bills are the same as Bullet Bills, only they are about ten times bigger. Move left with the Elevator to stay in a gap between two as you go up, a nd then jump on to the one next to you when it gets close to defeat it. Towards the top is Star Coin #1. You'll need to move right and duck under any oncoming B ills, but stand up before you slide straight off. Jump and grab the Star Coin an d then rush back left as fast as you can to avoid the next Bill getting shot out . When the Elevator is as high as it will go, move all the way left and jump aga inst the edge of the wall for a hidden ? Block. Jump on to this and then above t he "roof" and run all the way right. You'll come out of a pipe and grab Star Coin #2. Jump through the blue ledge and then across to the Checkpoint Flag, then get on to the Elevator in here. Slowly work your way up through the Bob-Ombs being shot on to your Elevator, and jump on them so you can kick them off. Also, jump on one and pick it up so you can th row it at a few that get close, if you need to. You'll come across a ? Block, so hit it and take the Ice Flower that was hidden inside. Soon you will see Star Coin #3 on the side of the screen behind some Brick Block s. Use a Bob-Omb to smash your way through to it. Secret Exit Unlocks: World 7-6 Below you on the right should be two cannons shooting Bob-ombs. Under these is a moving platform. Stand on this moving platform and and run right to find a secr et area. You'll exit through a red pipe, and here you will find two Bill Blasters that se em to be stuck on rapid fire. Get as many on the screen as you possibly can and run along with them to the Red Finish Flag. When you jump on to the Flag, you wi ll get some extra lives if you have enough Bills on the screen with you. Jump back to the Elevator and keep going up a little further to reach the top. G et off it on the left side and jump to the blue ledge. Stand against the wall an d jump here for the hidden Fire Flower and then enter the door. Mini-Boss: Ludwig Von Koopa He will start by shooting a blue fireball at you which constantly circles the ro om chasing after you. Don't worry though - it's really slow. Ludwig will then ju mp in the air and flutter around like Yoshi, only he'll do it several times befo re landing back on the ground and hopefully not your head. Jump on him as he lan ds and he'll do the whole shell thing. When he pops back out, quickly jump on hi s head while he shoots another fireball for the shell jumping again. Three bonks to the noggin will finish this battle. World 7 Boo House Difficulty: 4 / 10 Star Coins: 4 / 10 Unlocks: Enemy Area, World 7-4, Gold Mushroom House Secret Exit: Yes Start by running right to the edge of the platform. Don't jump off because when you reach the edge the Broozer ahead will knock the barrel towards you and come at you with fists flying. Once it bashes down th grey blocks under you, bounce o n its head three times or Ground Pound it to defeat it. Now run through the gap where the grey blocks were and grab Star Coin #1 as well as some other Coins fur

ther left. Jump back up to the door and then up to the next staircase. Jump to the staircase with the door above you as the Broozer knocks its barrel d own. Grab the barrel here and jump to the ledge above when the Broozer isn't in your way. Throw it left to wipe out the Broozer here and the one on the other si de of the screen. The door below you is a fake, so jump to the next staircase. Run up here quickly and duck through the gap in the stairs to avoid the oncoming barrel, and jump to the ledge above once you draw in the Broozer. Secret Exit Unlocks: World 7-5 The Broozer under you will bash through some grey blocks if you draw it further left. Defeat it now and run through the gap to a door. Enter it. In here are some Boos. Dodge them as you climb the stairs and ledges to a Spring board. Bounce off it to a ? Block above and then jump to the platform on the rig ht with the wood across the front. There will be some Coins here as well as two Brick Blocks, both of which have beanstalks in them. Climb up one to the top. Up here is a ?-Switch and a Springboard. Hit the Switch to make some moving plat forms appear, and use the SB beside you to reach the first one. Use the next SB to reach the second platform and then climb the ledges here. At the very top is a Big Boo and yet another Springboard. Stand near the SB and turn your back to l ure the Big Boo over, then when it gets closer drop under it and climb the ledge s to the door. Drop to the ground and enter the door. In here are some Boos and a ?-Switch on t he other side of the room. Run over and stomp it and jump on to the moving platf orm it creates. Jump from it to Star Coin #3 and avoid the fake ? Blocks beside it. The door on the top right ledge is fake, but the ? Block all the way left ha s a Fire Flower. Get it and exit through the door you came in. Between the Coins ahead are two invisible ? Blocks, so hit them and use them to reach the top of the Red Finish Flag. Jump to the stairs above and then quickly climb the ledges straight up to avoid the barrels getting pushed towards you. Stop on the right edge of the last empty ledge to dodge the last barrel, then wait for the Broozer to fly straight over you before you jump to the ledge above. Climb up from here to the door further u p. Quickly run to the Item Block and grab an item, then stand still and wait for th e blocks underneath to suddenly disappear. Move from side to side and follow the Coins down. Move the direction the arrows tell you to; they aren't tricks. At t he bottom, enter the top right door. In here is a Big Boo under some rope on the ceiling. Stand in the bottom corner on the left and wait for the Big Boo to start floating down. Once it gets partia lly below the top ledge, climb up and use the rope to get across to Star Coin #2 . Drop the second you are past the Big Boo and run for the right door. Climb up the stairs and jump the gaps while some Crowbers fly over head. They sw oop down at you much like Swoopers, but they will do it over and over, so use fi reballs or jump on them to get rid of them. Continue across the platforms until you reach four Brick Blocks along the ground. The first has a 1-Up Mushroom, so grab that. Just past here are some more stairs; climb them and jump to the Finis h Flag. World 7 Map Enemy

Difficulty: 3 / 10 Unlocks: 3 Mushrooms Secret Exit: No You will face off against a Lakitu in these mini-games. It will constantly hover overhead throwing Spinies at you. Use the Bounce Blocks in these to help you co llect the Toad Balloons, and remember, it has a really bad aim. Find the layouts here: World 7 Map Enemies World 7-4 Difficulty: 4 / 10 Star Coins: 4 / 10 Unlocks: World 7-5 Secret Exit: No Time for a new kind of platform: the Tilt Rail Ledge. Hit the Grey ! Block betwe en the ? Blocks to gain control of the platform in the middle of the screen, whi ch should turn red. Tilting the Remote left and right makes it slide across the rail in the respective direction. Jump on to the platform and tilt the Remote ri ght so that it takes you up to the Koopas, which you should jump past. Enter the green pipe leading into the sky. Use the rising pipes on the left to hit the ? Block for an Ice Flower. Grab it a nd then work your way right to a Bill Blaster next to a Piranha Plant. Jump on t op of the Blaster and shoot the Piranha Plant with an ice ball, then jump to the next pipes. Another Bill Blaster ahead should shoot a Bullet Bill towards you, so bounce off it and land on the Blaster. Freeze the Piranha Plant to the right and then jump to it. Jump to the safe platform from here and hit the ? Block for an Ice Flower. Freeze the Piranha Plant on the next pipe and jump to it. There are three Bill B lasters ahead which will, in turn, shoot some Bullet Bills at you. Just further up is a Banzai Bill Blaster, so wait for one to shoot past and then get to the g reen pipe past the red ones. When another passes overhead, jump to the high red pipe and bounce off the next Banzai Bill fired to reach Star Coin #1. Drop back to the lower non-moving red pipe and enter it. Hit the Grey ! Block here and tilt yourself over to the right. Run over to the n ext Ledge and hit the Brick Blocks. The one on the right is a Coin Block, so get all the Coins from that and then stay on this Ledge as you tilt left. Hit the B rick Blocks here to release a 1-Up Mushroom. Let it slide across to the Ledge ab ove you and then quickly tilt right so you transport it over to where you pop up . Once you get it, run right and hit the ? Blocks for an Ice Flower. Tilt left t o bring a Ledge over to you. Wait for the pipe ahead to just start moving up so you can make it underneath. Jump to the next Ledge and tilt back right. Jump to the platform here and then on top of the wall to your left to find a treasure tr ove of Coins hiding off the screen. Get to the edge and then head back right to the Ledge. Tilt right and jump through the pipes. Tilt back left again to bring three Ledges closer to you. Jump to the top one, then jump to Star Coin #2 and d rop to the Ledge below. Tilt right and ride the Ledge to some pipes. Get through the pipes and tilt left to bring a bridge of Ledges over to you. Jump across th em and then use the last to reach the pipe.

Jump across the pipes and bounce off the Koopas and the Paratroopa to the Red Ri ng. Grab it from the high green pipe on its left. Jump past the next few pipes a nd grab the first four Red Coins as you go. Then jump through the last four and bounce off the Koopa's head. Run across this platform after getting your prize a nd take out the Piranha Plant. Hit the ? Blocks and then jump to the red pipes. Use the Koopa's shell here to take out the Paratroopa, then bounce off a Bullet Bill to the next pipes, followed by the Bill Blaster. Jump across the next few p ipes while bouncing from Koopas and Bills until you reach a red pipe. Time a Bul let Bill so that you can bounce off it after it has passed the red pipe so that you can reach the green pipe further along. Run left and jump the gap. Do not panic. Bounce your way up the eight Bullet Bil ls that are fired to reach Star Coin #3. Stay near the nose of the Bill or you'l l take damage from the next one up. Wait for the Blasters to fire again, then ju mp down and run back across to the red pipe up above. You may have to bounce off a Bill to reach it. Then enter it. Use the fast blue pipe ahead to get as high as you can on the Finish Flag. World 7-5 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 7 Castle Secret Exit: No Just ahead are some Micro Goombas. Get past them and climb up the Blocks to the ? Block at the top. It has a Fire Flower, so take it. Further along is a Foo. Th ese weird looking creatures can breathe out massive clouds so that you can't see where you are going. Just jump on them to defeat them. Once past the first one you will just catch a glimpse of Star Coin #1 before a Foo blows a cloud in fron t of it. The platform is still there, so jump to the moving platform above and S pin Jump to move the cloud so you can find it. There are some Bounce Blocks past the Foo which can be used to reach the Coins i n the air. Hit the Brick Blocks and ? Blocks past here for another Propeller Mus hroom. Spin Jump up the gap from the moving platform and grab the Coins. Drop do wn the other side and hit the Brick Block for a Fire Flower. Get it and then run into the thick cloud ahead. Spin Jump around the place until you find some Bric k Blocks on the left side, one of which has a P-Switch. Hit the Switch and jump off the Bounce Blocks into the air to find all of the Blue Coins. Keep spinning so you can see where you are going, and to shake off any Micro Goombas that may have found you in the fog. Jump out the right side when you're finished. Use fireballs to take out the Goombas constantly falling out of the pipe, as wel l as the Koopa and the Foo ahead. Jump to the Checkpoint Flag and then hit the t op ? Block for a Fire Flower. Get past the next Foos to some Brick Blocks. Hit t hem for a P-Switch. Hit the Switch and shoot a fireball left across the new Birc k Blocks to take out the Foo, then run across yourself to Star Coin #2. Make you r way right, jumping on Foos and Koopas. Use the Bounce Blocks to get the Coins up above, then run past the Paragoomba and Micro Goombas to some Foos further up . Take out the first Foo and run through the wall behind it to a secret alcove w ith Star Coin #3. Climb the red ledges at the end and then bounce across the Bou nce Blocks to the Finish Flag. World 7-6 Difficulty: 5 / 10

Star Coins: 3 / 10 Unlocks: World 7 Castle, World 7 Castle Secret Entrance, Gold Mushroom House Secret Exit: No Using a Propeller Mushroom on the World Map for this level isn't such a bad idea . If you do use one, ignore the parts that tell you to take an item from a ? Blo ck. The screen will once again move at a constant speed, so pace yourself and make s ure all of your jumps are well-timed. Run right to find a Parabeetle flying slow ly towards you. Jump on its back as it reaches the Coins to be taken up to the ? Block. Get a Fire Flower from the Block and then jump to the Heavy Parabeetle. On the ground shrouded by clouds is a hidden ? Block. Find it to get yourself a Yoshi. Jumping through this level is so much easier once you have him. The big ones will begin to drift down when you land on them, so stay on until yo u reach the smaller one below. Jump to this Parabeetle and fly up again. You may hear a soft chime every time you jump to one of the Parabeetles that gets highe r and higher. When you land on your eighth Parabeetle in a row, you win a 1-Up M ushroom, so stay on them as much as possible. Eventually you'll reach the end of the ground below, so be careful. You'll need to take a small Parabeetle upward so you can jump to the next, and then to the Heavy Parabeetle after that. There will be two more Parabeetles before another Heavy one, but this time stay on the Heavy Parabeetle to slowly drift down to Star Coin #1. Jump to the Parabeetle down as low as you and ride it upward until you can jump right to the higher one. Jump to the one higher than this one and then back down to the middle row. If you Spin Jump between close Parabeetles you can get rid o f the clouds nearby. There will be another Parabeetle in the top row behind the cloud, so either jump and hope or drop to the lower row. Keep jumping across the m until there is one small left in the middle. Jump from this one to the Heavy P arabeetle behind it, and jump across these to a row of Parabeetles at the bottom of the screen. Jump on one as it passes under the trail of Coins so that it tak es you up to Star Coin #2, then jump to the red ledge. Hit the Brick Block hidde n behind the clouds for a 1-Up Mushroom, then hit the ? Block for a Fire Flower. Jump to the next Heavy Parabeetle and then make your way across the next set of small Parabeetles which are movin at slightly different speeds. Once you make it to the end of these, there will be a group of Heavy Parabeetles bunched togethe r. Slowly jump across these so that they don't sink while you have nowhere to ju mp to, but get to the last ones fast so they do sink. Under them you should just be able to see Star Coin #3, and you should use the Heavy Parabeetles to reach it. Try to get it so the Star Coin is just right of the Parabeetle you drop down on, then run and grab it as you jump to a Parabeetle just above the ground ahea d. If you have the Propeller Cap, Spin Jump as soon as you grab it to make thing s a little easier. If you have Yoshi, you can jump from the Heavy Parabeetle's b ack, grab the Coin and float to the land slightly further ahead. Jump across the small Parabeetles and jump really far off the last one to reach a ledge high up off the ground. Run across this ledge to a pipe. If you didn't m ake it on to the ledge, don't worry youself. Just enter the pipe on the ground. Jump, double jump and then triple jump off the Dount Lifts to the Finish Flag, b ut if you missed the top pipe, run along the ground and triple jump in roughly t he same spots as the Lifts above to get as high as you can on the Flag. World 7 Castle

Difficulty: 6 / 10 Star Coins: 4 / 10 Unlocks: World 8-1 Secret Exit: No Run right and stop at the edge. A massive spiked pillar will shoot up. That's ri ght, they're back. Wait for it to come back down and then jump to the red ledge and off to the other side. Hit the ? Blocks here for a Coin and an Ice Flower, t hen jump across the next red ledge when the pillar has retracted the whole way. Once safe on the other side, walk right to find pairs of spiked pillars crashing into each other. Jump between them as they pull back and watch for the Dry Bone s on each platform. Smash the Brick Blocks past the pillars and bounce off the g iant Dry Bones' head to Star Coin #1. Climb the red ledges just right of here an d drop through the next gap the second the spiked pillar moves out of your way. Checkpoint Flag, anyone? Get through the first pair of pillars and hit the ? Block for an Ice Flower. Pas t the second pair are two Sledge Bros. Stand in the "doorway" and shoot balls of ice at the first and then do the same for the second as it goes for the Ground Pound. Wait here for the pillar ahead to move and quickly bound across the red l edge to a safe one inbetween the two pillars. Grab the Coins above and wait for the next pillar to move back out of your way. Jump to the red ledge and then dro p back left under the safe red ledge to a pipe. Enter it. Down here is a lot of clouds. Spin Jump where you land to reveal two spiked pill ars on either side of you. Wait for them to return before climbing the red ledge s behind the pillar to your right. Drop from the top ledge to the ? Block and th en jump across the next red ledges to Star Coin #2. Exit through the yellow pipe just above. Jump right through the pair of pillars to a moving platform. Grab all the Coins from above it and then jump through the second pair. Wait for the group of three pillars to retract and quickly jump past the next platform to a ? Block with an Ice Flower. Stand on top of the ? Block and jump to a gap in the roof above. Wa ll jump up here to Star Coin #3. Then get ready to run. Race across the red ledge when the pillars move and duck on the platform with th e arrow sign to narrowly avoid the pillar above you. Do the same again and even slide if you have to so you can duck and stop on the platform. Jump madly across the moving platforms to the red ledge ahead. Once you land here there are no mo re spiked pillars, so take a breath. Walk into the next room. Secret Entrance See the green pipe above? That's where you come out if you take the Secret Entra nce unlocked by completing World 7-6. It's a very nifty shortcut, but it skips p ast all of the Star Coins. In here is a Sledge Bro. Take it out and then jump next to the wall above the ga p you walked in through to get a Propeller Mushroom. Then run over to the door a nd head inside. Boss Battle: Ludwig Von Koopa Run down the same old long corridor to Ludwig's room. He will be waiting for you atop some Brick Blocks. Kamek will fly across above and his magic will make som ething happen below. Three platforms will smash through the Blocks and carry you

and Ludwig up through the air. He will shoot four blue fireballs at you, but if you stay still on the platform you're on, you won't get hit. He'll then jump hi gh into the air. After a moment, He'll reappear above one of the platforms doing the flutter-like move. If he's above the platform you're on, move quickly befor e he lands. Remember you can Spin Jump away if you need to. Jump on his head as he goes to cast more fireballs and he'll go crazy in his shell on the platform h e's on. Spin Jump as he pops out and float over him. He should jump straight up into you, and you should be ready to bounce off him to one of the other platform s. He'll slide around in his shell again, so get him one more time when he pops out to finish him off. Grab the key when you reach the top. The Aftermath Mario will race out the door, knowing he has now defeated all the Koopalings. Ou tside is Bowser Jr. and his Airship, with Peach hostage on board. The Airship wi ll take off when Bowser Jr. jumps on and Mario will chase after furiously. He ma kes his way down from the clouds to a hot, barren place that could only be home to one person... World 8 Name: Bowser's Volcano Layout Key: # S F C ? X O Z : Level Number Starting Point Fortress (Mini-Boss) Castle (Final Boss) Cannon Enemy Stopping Point Enemy Pathway Airship (Boss) Secret Path

C | | | --Z-----: | : 6 : | ---4------5--| : | 7 | : ---F--X-X-X--3 : | : | : | -------2-----| 1 | S Overview World 8 consists of 7 levels, as well as the Fortress, Castle and Airship. The World 8 Bosses are Kamek and Bowser. The map enemy is the Podoboo. There is 1 secret exit.

There are no Mushroom Houses. World 8-1 Difficulty: 7 / 10 Star Coins: 4 / 10 Unlocks: World 8-2 Secret Exit: No As soon as you start you may notice some rocks falling from the sky caused by th e volcanic eruption in the background. You need to be careful of these rocks bec ause the slightest touch gives you damage. Start by hitting the ? Blocks on the top row for a Fire Flower and then run and jump the gap to the right. There is a platform on a very thin spike that topples over when you land on it. Jump to it and then to the other side, then get past the next two toppling platforms. Jump to the purple platform and then over the Lava Geyser to some more unbalanced pl atforms. Quickly get another Fire Flower from the ? Blocks here and watch for th e Buzzy Beetles. Don't spend any time dawdling because there is a poisonous purp le cloud right on your tail. Jump past the next Geyser and then sprint and jump across the purple platforms. There will be a safe spot and some Buzzy Beetles. J ump to the purple platform with the lone Buzzy, then jump high off the other sid e to Star Coin #1. Land and get past the next Geyser to find the Checkpoint Flag below some more purple platforms. Sprint across the next green platforms so that you don't get crushed by falling rocks and so the platforms don't sink into the lava. Only hit the ? Blocks that are surrounded by Coins so you can get a Fire Flower, then run and grab the POW Block. On the next green platform with Brick Blocks on either side you should th row the POW Block and Star Coin #2 will drop from the sky. Keep running and jumping past the Geysers and falling boulders and if you take d amage, use the moment of invulnerability to get past some more obstacles, but do n't push your luck. There will be four Lava Geysers with tiny platforms between them, and you need to hurry across here or you will get stuck with a rock headin g straight for you. Jump on the Buzzy Beetle below the green pipe and kick it in to the Brick Blocks. Slide through the gap it made and then use the Spirngboard to bounce up through the next set of Brick Blocks to Star Coin #3. Then use the red pipe. Jump right to the first toppling platform, then jump to the second, double jump to the third and triple jump on to the Finish Flag. World 8-2 Difficulty: 5 / 10 Star Coins: 3 / 10 Unlocks: World 8-3 Secret Exit: Yes Run right across the spinning hill and hit all of the Brick Blocks you come acro ss for some Coins, then enter the pipe at the end. Just watch for a boulder that crushes the last four Brick Blocks. Hit the ? Block for a Coin, then hit the ? Block on the rotating hill for a Fire Flower. Jump to the other side and take out the Paragoomba, then the two after

that. Some black spiked balls will start rolling towards you along the hills. Th eir speed changes depending on the speed/direction of the hill and if it's up or downhill, so time your jumping carefully. Get past a few more to a safe ledge. Take out the Grand Goombas here and then hit the Blocks at the bottom for some C oins as well as somewhere to stand as the next spiked ball goes past. At the bot tom, hit the ? Block and jump on top of it for a Fire Flower, then immediately j ump to the red ledge above. A giant spiked ball will demolish the Blocks you wer e just standing on. Jump to the next red ledge, then leap to Star Coin #1 while the coast is clear. Jump another spiked ball past a red ledge to a safe platform. Jump the small gap and pass the Checkpoint Flag. Grab the Coins as they pass overhead, then jump t o the next hill. Get the Coins in the next section and jump to the Red Ring. Run along the hills and jump to the first set of Brick Blocks, then jump over the t op of the next ledges for the first six, then move back left underneath while av oiding the Goombas for seven and eight. Get your prize and then continue right. Hit the ? Block for an Ice Flower and jump up to it. Bounce off a Goomba if you need to. Once there is a break in Goombas exiting the pipes, run through a fake wall underneath for Star Coin #2. Run back out and climb the pipes. Watch carefully as the spiked balls fly over the next hill quite fast, and you n eed to land in a space between them. Run along at the same speed as them so you don't get hit and follow them over some red ledges. Secret Exit Unlocks: World 8-7 At the end there will be three Brick Blocks. Run left and avoid any incoming spi ked balls, and go into the fake wall just left of the Blocks. You'll go through a tunnel and inbetween the red ledges you just passed. At the end is a pipe. Rapidly jump across the hills so you don't get taken back left by them and use t he red ledges whenever possible. Grab the POW Block and throw it, then drop to t he left and collect all the Coins that head towards you. Work your way back to t he right, and near the end you need to watch for Goombas exiting a green pipe. T hey'll suddenly fly at you as they hit the spinning hill, so be careful. Jump to the red ledge above and enter the green pipe up here. Jump across the spinning hills here and you should end up triple jumping to the Red Finish Flag. Jump to the Brick Blocks for a short ll heading your way. It will destroy past the smaller spiked balls behind e to find Star Coin #3. Get back out ipe. break, then jump over the massive spiked ba the Brick Blocks you were standing on. Get it and run into the wall below the red ledg and jump to the red ledge, then enter the p

Run right and jump across the spinning hills to some Brick Blocks in the air, th en jump from here to the Finish Flag. World 8-3 Difficulty: 7 / 10 Star Coins: 8 / 10 Unlocks: Enemy Area, World 8 Fortress Secret Exit: No

You need to be super careful in this level because one false move and you'll run straight into the lava. The waves are constanly high up throughout the level, s o time your jumps from platform to platform. Jump to the first inbetween two wav es, then jump to the next and on to some ? Blocks. Wait for a gap and then drop under the ? Blocks and hit them. The left one has a Fire Flower. Get back on top of the Blocks and carefully jump to the smaller ledges ahead without running st raight into a wave of lava. You'll find a strange platform being held up by a single chain. Once you jump on it, it starts to drop down towards the lava. The moment you get off it stops, b ut it doesn't move back up again. It also tilts to either side, depending on whe re you land. Jump to the first and quickly get to the second. Wait on the left s ide of this platform when there is a gap in the waves below to drop down to Star Coin #1. The moment you touch it you need to jump up to the other side and then quickly over to the safe platform. A bunch of Coins will appear when you land. Grab them when there aren't any waves covering the next platform. There will be another single-chain platform, but this one has a Koopa on it. Jum p and shoot a fireball to get it out of your way, then quickly jump to the next platform which also has a Koopa. You have two options: either keep shooting fire balls as you're jumping through the air to get rid of them before you land, or b ounce off them as much as possible so that the platforms don't drop down at all. There will be a Paratroopa part of the way across, so watch it as you jump past . Get safely to the other side to find the Checkpoint Flag. Enter the tunnel ahead and you will find that it leads you down towards the lava before going back up again. Wait for a wave to just pass the downward part and sprint down, then quickly jump up the other side. Do the same again for the next section. In the next part there are two tunnels. Wait for a tiny gap to jump th rough to reach the bottom tunnel and grab Star Coin #2, then race back out the l eft and jump across the top. The green platform ahead sinks majorly faster than the others you have passed ov er the levels, so bounce off it as soon as you land. Ignore the ? Block and Coin s that are moving from side to side up here. Jump to the platform here as the Bl ock moves left so you can jump off the other side without it getting in your way . There are some more green platforms here, as well as a Fire Chomp. Wait for th e Chomp to get close and then jump on it, then leap across the platforms as fast as you can. The large one at the end doesn't sink as fast, so run across it rat her than jump. At the other side you will see Star Coin #3 below a red ledge. Ru n down inbetween waves and jump to the space where it is, and wall jump up inste ad of landing on the platform below it. Jump frantically across the last few green platforms and watch carefully for the Fire Chomp. If you time your run so that the first platform is just passed by a wave you can sprint and triple jump your way straight across to the other side. Enter the green pipe here. Run right and jump to the first chained platform, then jump to the second. Jump from the edge of this one to the Finish Flag. World 8 Map Enemy Difficulty: 5 / 10 Unlocks: 3 Mushrooms Secret Exit: No There are several Podoboos that like to jump up out of the lava in these mini-ga mes. If you have an Ice Flower you can finish this no problem. Watch the timing

of them very carefully as some jump higher meaning they'll start jumping at diff erent times. One could jump earlier than another and completely put you off. If you check out World 8 Map Enemies, be very careful with Stage Two. World 8 Fortress Difficulty: 6 / 10 Star Coins: 6 / 10 Unlocks: World 8-4 Secret Exit: No Hit the ? Blocks near the first Fire Bar for a Fire Flower, then climb up to the next Bar and jump to the three moving platforms on the right. The bottom one do esn't go all the way into the wall. As they come back out, climb them and jump t o the lone platform, followed by the block with the Fire Bar. Grab Star Coin #1 here, then jump back to the red ledges. Jump up the ledges and ignore the ? Block unless you are small Mario, in which c ase you might like the item inside. Climb the right side and jump into the colou red section of the wall halfway up to find a door. Enter it. Get yourself an item from the Item Block in here and hope it's a Propeller Mushr oom. Exit through the same door and climb past the Fire Bar above you. Use the m oving platforms overhead to climb up to some ? Blocks, or just Spin Jump up ther e. Ignore the ? Blocks and continue up, using the red ledges when neccessary. Cl imb the red ledges at the top to another Fire Bar. Get past this Fire Bar and use the red ledges and the moving platform to get to the top of this room. Avoid the two synchronised Fire Bars and climb further up to find some moving platforms that interlock each other. Climb these like stairs and use the spots with Coins to avoid getting crushed. Keep jumping up and reme mber where platforms are that stick out of the wall so you don't fall all the wa y back down. Don't climb the red ledges at the top, but instead wait on the left side at the top and jump up through the coloured part of the wall on to a red l edge with a door. Go in. In here are three Fire Bars, one of which is MASSIVE. Run through as they reach their lowest point and jump the second Bar as it comes back up. Grab a Fire Flow er from the ? Block here, then use the moving platform to reach Star Coin #2 as the Bars reach their topmost point. Jump from here to the door and then up to th e Checkpoint Flag on the other side. Run left and slide under the wall when the Fire Bar is out of the way to get Sta r Coin #3, then jump to the red ledge under a ? Block. Jump to the moving platfo rm and then on top of the ? Block. Wall jump up to the next platform and climb t he red ledges when the massive Fire Bar in the middle isn't in the way. Use the moving platforms to get to a ? Block on the left with a Fire Flower, then enter the door. Mini-Boss: Kamek You'll be in a room with green, blue and purple blocks. Kamek will appear and wi ll cast magic on them, making them move left and forcing you to continuously jum p between them. Kamek will teleport around the room, and you need to jump from b lock to block to catch up and jump on his head. If you are too slow, he'll cast a spell which deals damage to you OR turns the block it hits into an enemy. The enemy depends on the size of the block, so watch for Spinies and Bob-Ombs from t he green, and Thwomps and multiple enemies from the purple and blue. Mushrooms a

lso randomly appear from the all the blocks as well. After two hits he'll start shooting two spells at once, so watch out. Three hits and Kamek is done. World 8-4 Difficulty: 9 / 10 Star Coins: 5 / 10 Unlocks: World 8-5 Secret Exit: No Land and jump over the ?-Switch to the Glow Block. Pick it up and then hit the S witch. Follow the Coins as you drop down to the water below, then throw the Glow Block and swim to the pipe. On the other side are some angler fish and Spikes above. The angler fish will do damage if you touch them, but they won't go out of their way just to hurt you. Swim through them and hit the ? Blocks for a Fire Flower, then swim past the Spi kes and avoid the rocks they throw. After four or so Spikes there is a gap in th e ground they're standing on. Swim up and use fireballs to take them all out. On the far left of this ledge is Star Coin #1. Run back right across the ledge and wipe out the ones you missed before dropping back into the water. Grab the Coin s around the block and enter the pipe. There are some Jellybeams above you that cast spotlights down through the water to show you what is underneath. When you get close, however, they slowly drop do wn, then move back up, much like Thwomps. Hit the Blocks between the first and s econd for a Fire Flower. Swim right further to come across some Bloopers contain ed within blocks. Swim up past some Jellybeams to find a ?-Switch. Hit the Switc h and swim frantically past the Bloopers to Star Coin #2 below. Use fireballs if you can to wipe them out, or swim right a bit further to a ? Block and use the Star that comes out to grab the Star Coin quickly and escape right. There is ano ther ? Block nearby which has another Star IF you can hit it while the first Sta r is still in effect. Otherwise, you will get a Coin. Slowly float down below the pipe to a Brick Block under a red ledge. Hit the Blo ck for a 1-Up Mushroom and then swim up, making the Jellybeam above drop down. E nter the pipe when it is out of your way. Wait for the Jellybeams above to drop, then swim back up with them to two ? Bloc ks, one of which has a Fire Flower. Swim left and up, but watch for the Jellybea m here as well. There is a green pipe expelling water to the right, and above it are two more Jellybeams. Get past these and the next pipe to another pipe and s ome more Jellybeams, then some more pipes. At the surface of the water is anothe r green pipe, except this one will take you out of this cave. Don't enter it jus t yet. Under the pipe to your left is Star Coin #3. Grab it and then exit. Jump up the ledges to your left, then run from the wall and jump to the Brick Bl ocks, double to the next Blocks and triple on to the Finish Flag. World 8-5 Difficulty: 6 / 10 Star Coins: 4 / 10 Unlocks: World 8-6 Secret Exit: No

Start by jumping on to the Tilt Rail Glider. Tilting the Remote left and right m akes it move along the rail. It stops when you stop tilting, unlike the Rail Led ge which kept going until it reached the end. You'll notice that the screen is m oving by itself and that Parabombs are floating down to the lava below and if yo u are underneath they'll land on the Glider. Move right and hit the ? Block, the n jump to a floating platform with Star Coin #1. Drop back to the Glider and sta rt dodging Parabombs. Jump and grab the Coins and keep going along the rail to find a Lava Geyser just before the Checkpoint Flag. Wait for the Geyser to drop and don't slide too far right or the Glider will drop from under you ino the lava. Jump to the Flag bef ore this happens. Jump to the next Glider and watch the Geysers so you can sneak between them. Bou nce on the Parabomb when it lands on the Glider and kick it to Star Coin #2 to g et it. Just don't kick it into a Geyser because it will just explode instead. Yo u'll pass some more Geysers and then the Glider will drop to a lower rail. Crowb ers will start appearing overhead, and these will swoop you as you continue thro ugh the level, so try to whittle down their numbers whenever possible. There wil l be an uphill part of the rail, and you'll need to jump from the Glider to Star Coin #3, then fall back to it. Keep the Remote tilted so the Glider gets as clo se to you as possible. Dodge the Geyser just ahead and drop the Glider on to the rail where it can't fall off. Use it as a ledge to get into the red pipe. Jump to the top of the hill, and then jump to the floating platform. Double jump off here to the Finish Flag. World 8-6 Difficulty: 8 / 10 Star Coins: 6 / 10 Unlocks: World 8 Airship Secret Exit: No There's no time for admiring the scenery in this level as the lava below slowly rises up, trying to catch you. Jump to the first platform and hit the ? Blocks f or a very handy Propeller Mushroom, then jump to the next platform and Spin Jump to the red ledge. Bounce off the Koopa and jump past the Podoboo to a Springboa rd. Spin Jump to the red ledges above and hit the ? Block up here for another Pr opeller Mushroom. Jump across the Brick Blocks and jump on the Koopa. Kick its s hell left to the Brick Blocks and then climb the red ledges above. Use the moving platform to get past the Podoboos all the way to the left and Spi n Jump/use the Springboard to reach Star Coin #1. Jump through the red ledge abo ve and then jump to the P-Switch. Use the Springboards here and above to get to a Koopa. DO NOT bounce off the Springboard here, but instead get past the Koopa and Spin Jump up to Star Coin #2, or wall jump from the Brick Blocks that are no rmally Coins to get to it. Then wall jump to the red ledge above and enter the r ed pipe. Hit the Checkpoint Flag and then climb to the swinging platform. Use it to get t o the other side, then get a Propeller Mushroom from the Blocks nearby. Jump pas t the Koopa to the chain, and swing left to the red ledges which you should Spin Jump through. Grab the Red Ring at the top and jump through the tunnel collect the Red Coins while avoiding the Podoboos. Dodge the Koopa next to the eighth an d Spin Jump past the chains to the arrow sign. Climb the red ledges here and then use the swinging platform as it reaches the l

eft side to get Star Coin #3. Drop down and get past it to the right side, then use it again to reach the red pipe above you. Jump up the stairs and leap from the top to the Finish Flag. World 8-7 Or as I like to call it: "The Bonecoaster Toaster" Difficulty: 6 / 10 Star Coins: 4 / 10 Unlocks: World 8 Airship Secret Exit: No Ever been on a rollercoaster above boiling hot lava? Didn't think so. But now's your chance with the revolutionary Bonecoaster! Hit the ? Blocks at the start fo r some Coins, then hit the ones near the head of the Bonecoaster for a Fire Flow er. Prepare yourself as it drags itself up the rail to the peak, then jump to th e Coins as it dips the first time, and then jump again twice more to get over tw o Lava Geysers it passes through. Jump as it passes the Lava Geysers along the t rack and be careful not to fall off the end. When you see a red ledge ahead, jum p to it quickly. The Bonecoaster will disappear into the lava below. Jump up the red ledges and hit the ? Blocks for some Coins, then get on the seco nd Bonecoaster. The two ? Blocks at the head of this one have Coins also, so don 't freak if you miss one. Jump as the Bonecoaster moves in and out of the lava u nder you and watch carefully when it screams as there are a bunch of Lava Geyser s ahead. The 'Coaster will go up vertical twice to slow it down, then will head back down into the lava. Jump to the front as it comes back up, then jump at the last second as it re-enters the lava to get Star Coin #1. Jump quickly as it pa sses through Geysers and heads back down into the lava and get to the red ledge when it reaches it. Enter the green pipe. Outside, hit the Checkpoint Flag and jump on to the next Bonecoaster. The ? Bloc k ahead has a Fire Flower, so grab it if you've taken damage. The 'Coaster will drop down to the surface of the lava but won't go under, then will jump to anoth er rail as it passes through a Geyser, so get ready to jump. It will do the same thing again through two Geysers, so grab Star Coin #2 as you jump over them. Grab the Red Ring and collect the Red Coins as it jumps back upward. Grab your p rize as it moves over a flat section, then get ready as it flies down the squigg ly part. It will do a big jump over the lava and you'll need to jump two Lava Ge ysers as it lands. Jump to the red ledge and climb up to a fake wall on the left . Get a Fire Flower from the ? Block in here and head right. Jump on to the fourth Bonecoaster to start it up. Jump as it passes through a Ge yser, then jump to a Bonecoaster that appears above the second you touch Star Co in #3 so you don't go straight into the Geyser ahead. Jump from 'Coaster to 'Coa ster as they leap across the lava, taking it in turns to pass through the Geyser s that appear. They'll soon reach some rails that are like stairs; at the top yo u need to jump over a Geyser to the Finish Flag. World 8 Airship Difficulty: 6 / 10 Star Coins: 6 / 10 Unlocks: World 8 Castle

Secret Exit: No The screen is again fixated on Mario for this level, so take your time and get e verything right. Start by Ground Pounding the crates if you feel like it, then h ead over to the screw. Continuously Spin Jump to get the grey walls out of your way, and jump on the Mecha-Koopas on the other side. Ground Pound the next crate s for a Propeller Mushroom, then watch the cannons carefully so you can get thro ugh without getting shot. Spin Jump up to Star Coin #1, but if you got shot alre ady, bounce off one of the cannonballs up to it. Get past the next cannons and t hen run across the crates, but jump the massive cannonball shot towards you. Jum p over it and drop down along the trail of Coins without getting hit by any othe r cannonballs. Jump the gap to some crates and Mecha-Koopas. Ground Pound the crates and then S pin Jump past the cannons above once they've shot out a cannonball. Stand on the screw after jumping along the Coin trail and wait for a cannonball to be fired. Jump and bounce off it to the other side, rather than get shot by one while you 're Spin Jumping to get the platform across. The cannons ahead actually have a p ipe instead of a fourth cannon, so enter it as it reaches the top. Get to the second platform and Spin Jump on the screw to lower the next platform s. Jump across them and grab the Coins, then jump to the arrow sign. Spin Jump o n the next screw to lower the grey blocks, then jump across them to the pipe. Climb the Blocks and jump up to the screw above. Spin Jump to bring a bunch of C oins up from the floor, then jump down and collect them. Head right to some ? Bl ocks and hit them for Coins, then jump on the screw. Spin Jump on this one to ge t the grey platform ahead over to the left. Jump on to it, then back left to the Red Ring. Grab the Red Coins as the platform moves under the yellow wall and wa tch the Mecha-Koopa ahead. Jump to the next screw and Spin Jump on it to make th e wall with the Mecha-Koopa on it rise, then drop to the platform below and Spin Jump on the screw here to get under the wall and then to the Checkpoint Flag. Jump down to the platform on the right and Spin Jump on the screw until you're u nder the grey ledges with Mecha-Koopas. Jump up on the right side and bounce on them while you grab Star Coin #2. Jump out the top and drop back to the platform . Spin all the way right this time, then jump up when the Mecha-Koopa here isn't in your way. Squash the Mecha-Koopa and throw it up near the screw. Spin Jump o n the screw to make the grey walls ahead spilt apart, then pick up the Mecha-Koo pa and jump through before they close shut. Spin Jump on the screw here to make Star Coin #3 appear under the next platform, and throw the Mecha to get it. Or y ou could jump down and grab it and Spin Jump back up again. Ground Pound through the crates to the pipe further ahead. Boss Battle: Bowser Jr. And so, round three begins. Mario will land on the floor and cause a ripple acro ss the entire platform. Bowser Jr. will jump into a bigger Koopa Clown Car and w ill fly up into the air. He will shoot a massive spiked bomb on to the ground an d will start following you. Lead him over closer to the bomb while avoiding his fireballs and Ground Pound when the bomb is just under him. It will fly up into the air and blow him up. You'll need to do this three times, and each time he wi ll shoot more and more fireballs, and not to mention bigger bombs. Control your jumps and watch the bomb to win this battle. Mario will reach Peach, only to have her stolen away by Kamek. Mario will chase after them, only to discover a giant bridge that opens up the final battle... World 8 Castle

Difficulty: 9 / 10 Star Coins: 5 / 10 Unlocks: World 9 Secret Exit: No Start by running right and jumping the first gap, but watch for the Podoboo. Hit the ? Block for an Ice Flower, then jump to the next Brick Blocks. Use your bal ls of ice to take out the Podoboos if you want, then continue along the Brick Bl ocks. Jump so you land on the solid part of the next platform so that you don't get hit by the Fire Bar. The ? Block above it has an Ice Flower, so get it if yo u want or just sneak by underneath the Brick Blocks. Jump up the next ledges and jump past the first Fire Bar to the safe platform in the middle. Run from the l eft edge and jump to the next platform with a Fire Bar when it is clear and then jump from here at full speed to reach the platform to the right. Wait for the Fire Bar here to reach the bottom, then jump across the platforms w hile grabbing the Coins to reach the other side. Jump to the pair of Bars and ge t through them into the tunnel. Wait for the left Bars to get past you and then stand in the middle under the red ledges. Jump up quickly while the road is clea r and then drop down the other side to the next platform. Jump across the brown ledges ahead which slowly descend once you land on them. Get to the Fire Bar pla tform and then jump across the next brown ledges to the third, which you should stay on. As soon as you get Star Coin #1 from under it, jump to the brown ledges on the right and climb to the top. Stand on the brown platform here and drop down to the tunnel below. Get past the Fire Bar and then jump up the next two brown platforms. Once the second ledge i s low enough, jump to the other brown ledge and then enter the red pipe. You'll land on another of the brown platforms just above some lava that is slowl y moving downward. When the ledge you are on is just above the lava, jump to the next one on the right with the Dry Bones. Defeat the Bones and jump back left w hen the platform is too low. Jump back into the middle when this platform reache s the lava, then move to the tiny one on the right when the screen is low enough to see Star Coin #2. Ride this ledge down to it and don't fuss about hitting th e Fire Bar if you still have the Ice Flower powers. Once you get it, jump back u p to some higher platforms. Stay on one until it reaches the lava before jumping to another, and continue doing this until the red pipe reveals itself below the lava. Enter it when you can. In here is the Checkpoint Flag and the final boss door. Run past it to the wall and jump to get a hidden Fire Flower. Then head on through the massive green ent rance. Make your way down the larger corridor while avoiding the fireballs shot at you from further along. Jump the high part of the ground and drop into the gap ahead to dodge the fireballs if you need to. Just don't take any damage. The Final Boss: Bowser (Part One) You'll reach the final room where the Koopa King himself, Bowser, is waiting for you. Peach is in a cage behind him, and below the cage is a Switch. Deja vu any one? Bowser will attack in four different ways: he'll shoot one fireball at you which moves wherever you do; he'll shoot five fireballs at once; he'll jump of t he ground a little and shoot a tracking fireball; or he'll jump high in the air

and then come crashing back down. The last one is your chance to run under him a nd jump on the Switch. Be careful not to go too late because if he lands you can 't get past him, even if you're invulnerable from taking damage. Don't go too ea rly either, as he might shoot a fireball instead. It's all about the timing. If you don't want to risk running under him, simply shoot fireballs as quickly as p ossible. He takes thirty to defeat, so watch his fireballs as you go. If you do get him this way, run over and hit the Switch after he falls off the screen. The bridge will collapse and Peach will be free. Or not. She'll begin flinching, only to reveal it's really Kamek in disguise! He will cast a magic spell and stop in mid-air. Nothing happens. Suddenly, Bowser will shoot up from the lava at a size much bigger than before and knock Kamek of f his broom. Oh crud. (Part Two) Once you gain control of Mario, stay near the wall as Bowser shoots a massive fi reball in your direction. Jump over it when it gets really close so that it smas hes the wall behind you. Run through the gap and jump on to the moving platform. Make Bowser blow up a hole through to the Coins and grab them, or safely jump u p to the ? Block for a Fire Flower. Either way, get his fireballs to break throu gh the wall on the other side so you can continue on. There are two platforms he re, so use them to get Bowser to destroy the wall in front of the next ? Block. Hit the Block for another Fire Flower, then lead a fireball to the wall on the o ther side so you can get Star Coin #3. Then get through the next walls either pa st all of the Coins or the ? Block and Goomba. Get on to the platform on the far side. The platform will slowly take you closer down to the lava below, but it will pas s a ? Block on the way. Hit it for a Propeller Mushroom. Grab it and jump across to the moving platforms. The lava below will start mking waves as Bowser makes his way along, much like in World 8-3. Avoid these at all costs. Spin Jump if yo u get too low down and use a platform ahead to get past a wall. Get through a ga p higher up and wait here until the platform below is on your side. Drop to it a nd duck to get past the next wall. Jump across the platforms and Spin Jump only when you get in trouble. There are spots where you'll need to get low to get under walls, so watch the waves when y ou're at one of these spots. You'll soon come across two walls very close togeth er; one coming up from the lava and one hanging from the roof. You need to eithe r Spin Jump or wall jump to the top, then sprint along the moving platforms from here. Remember to Spin Jump if you get close to the lava and stay high as much as possible. There'll be one more low wall to get under and then you will find t he real Peach hanging above a giant ! Switch. Jump to the Switch and land on it to finish the battle. I won't ruin the cutscene for you. The Aftermath After the final cutscene the credits will roll, but they aren't your normal cred its. Using Mario you can jump around and smash all the letters and spaces just l ike Brick Blocks, and you need to collect as many Coins as you can. A trick I fo und is to Ground Pound when you reach the top of the screen and keep holding dow n because if you reach a Coin Block, it will glitch and count as you continuousl y hitting it. When it's empty, you'll continue smashing through the Brick Blocks below. World 9 Name: Rainbow Path Layout

Key: # - Level Number S - Starting Point : - Secret Path 8 7 6 5 : : : : ------------| 1 2 3 4 | : : : : | ------------| S Overview World 9 consists of 8 levels, opened by collecting all Star Coins in the rel ative world (World 1 = 9-1, World 2 = 9-2 etc.). There are no map enemies. There are no secret exits. There are no Mushroom Houses. There are no Checkpoint Flags in any levels. World 9-1 Difficulty: 3 / 10 Star Coins: 5 / 10 Unlocks: N/A Secret Exit: No Run right and jump the Bounce Blocks. Jump on the next Paratroopa up the hill, t hen jump on it again to reduce it into its shell. Pick it up and run back left. Throw it towards the ? Block to make it ricochet through the small gap and get y ou an Ice Flower. Pick it up and freeze the first Koopa. Throw the Koopa (while frozen) and quickly chase after it as it bowls over some more enemies. You'll so on reach a rotating red platform. Jump to it and then to the other side, but wat ch for the Koopa. Jump to the purple platform as the longer side gets to the top so you can hit the ? Block. Knock the Koopa off and get a Coin, then do the sam e for the next ? Block for an Ice Flower. If you're still Ice Mario, don't risk jumping up there unless you want to. Then jump to the safe platform and take out the Koopa here. Jump to the giant yellow platform and wait for the long part to reach the right side. Run up it and jump to the three Paratroopas, then bounce off the top one a nd grab Star Coin #1. Watch the Koopa under you and defeat it when you land. Jum p across the next rotating platforms and either bounce off or jump past the Para troopas to the other side. After two lines of Paratroopas is a platform with a K oopa that you need to jump to. Take out the Koopa if you feel like it. Get on to the green rotating platform and stay on until a Paratroopa flies over the yello w platform. Jump to the Paratroopa and bounce off it to Star Coin #2. Drop strai ght down to the yellow platform and then jump to the red and then to the safe le dge on the other side. Watch the Paratroopa bouncing down the stairs and then climb up, then jump to th e purple platform. Be careful of the Venus Fire Trap in the pipe just ahead. Hit the ? Block for an Ice Flower and to knock the Koopa off. Grab the Flower and t

hen jump past the Fire Trap and run under the next one as well. Jump up the gree n and yellow rotating platforms and watch the next Fire Trap so you can dodge th e fireballs it spits, then use its pipe as a ledge when it goes back in and ente r the pipe yourself. Jump to the red rotating platform and hit the ? Block, then wait for the longer part of the platform to reach the right side. Jump from it to the Paratroopa and bounce to the red ledges. Grab Star Coin #3 and then exit through the pipe abov e. Wait for the Venus Fire Traps on your right to shoot a fireball then jump betwee n their pipes when they go back in. Run along the platform and collect the Coins . Jump past the Paratroopas and bounce off the next ones to the yellow rotating platform. Bounce off the next Paratroopas to the Finish Flag. World 9-2 Difficulty: 6 / 10 Star Coins: 7 / 10 Unlocks: N/A Secret Exit: No The Porcu-Puffer returns! Jump across the Paratroopas and land on the Blocks. Hi t the ? Block on the top row for an Ice Flower. Jump to the blue platform and it wll start sinking down. Quickly jump to the next one and run under the wall whe n it gets far enough down. Leap to the next blue platform and let it drop to Sta r Coin #1, but keep watch for the Porcu-Puffer so you don't drop straight into i t. Then jump to the lower ledge on the right and wait for the platform to get ba ck up higher so you can jump from it to the higher ground. Jump on the Koopa here and kick its shell right. Watch it as it destroys some of the Brick Blocks and then jump down to it. Ground Pound the second Brick Block from the left. The Brick Block on your left down here has a 1-Up Mushroom, and t he ? Block on your right has an Ice Flower. Get back up again and use the remain ing Brick Blocks to get up to the tree. Jump to the blue platform and get past t he Paratroopa as it sinks. Enter the green pipe once it gets low enough. In here are five red pipes thrusting water towards the center, and Bubba is also waiting for you. Let him turn his back and slowly drift down, and carefully (be fore he reaches the red pipe on the right) swim to Star Coin #2, then get up to the roof as fast as you can. Stay as high as possible and slowly move right to t he pipe. Once you're past him, enter the pipe. Jump on the Koopa on your right and pick it up. Stand near the Piranha Plant whe n the Puffer is behind it and when the Puffer jumps step back and then turn arou nd. It should jump straight into the Koopa shell. Freeze the Piranha Plant and G round Pound it. Jump to the Paratroopa and bounce to the other side of the water and hit the Blocks here. Hit the P-Switch you find and then race back left alon g the trail of Coins. At the end is a hidden 1-Up Mushroom if you make it. Now g et back to where the Switch was by using the vines to swing over the water. Bounce off the Koopa on the high ground to a ledge above, then run through the s ecret tunnel on your right to avoid the Puffer below. There are some orange bloc ks ahead that split into five when they move, then back into one as they return to their starting position. Jump to the one below when it is by itself at the to p and jump to the ledge ahead. Wait for the next orange blocks to come up and ru n across them to get all the Coins out, then wait on the other side and run back to get all the Coins properly. Get across once more and jump the Piranha Plant

to some more orange blocks. Climb them up and jump over the next Plant to a Koop a. Jump on the Koopa and throw its shell right. Run across the orange blocks as they drop and hit the ? Block for an Ice Flower. When you grab the Flower stay o n top of the Block. Wait for the orange blocks to expand again and race across t hem. Bounce off the Paratroopas to a safe platform, then jump on the Koopa ahead . Grab its shell and run back left. Drop down when the orange blocks are just ex panding and then throw the shell at the Brick Blocks. Jump and land on it when i t comes back and throw it again. Run and slide under the Brick Blocks when the P uffer is out of the way (use a shell to get rid of it if you need to) and grab S tar Coin #3 at the other side. Jump up to the red ledge and wait for the orange block ahead to get bigger, then jump to it and bounce off the Paratroopas to the Finish Flag. World 9-3 Difficulty: 7 / 10 Star Coins: 5 / 10 Unlocks: N/A Secret Exit: No Say hello to the Missile Bills. These guys will keep following you until you def eat them. Hit the middle ? Block for an Ice Flower, then start jumping. Get past a Paratroopa in the first section, then bounce off a Springboard to a Brick Blo ck with a 1-Up Mushroom in the second. Keep going to a POW Block and hit it stra ight away to make some Coins fall. Keep moving right and pass two Paratroopas. T here will be some ledges with Koopas that you need to get past. After the third is a pipe down low. Enter it. Down here the screen is zoomed out a long way. There is a P-Switch in the middle and lots of Blocks below. It's kinda like a maze of sorts. Hit the Switch and d rop down, then go left and drop under the yellow block. Keep going laft and drop whenever possible. Run right past the first Coins and jump through the gap hidd en by clouds. Jump out the right side to Star Coin #1 and land on a pipe under i t. Enter it to be shot back to the top. Then exit through the green pipe on the right. Just above and left is a pipe up in the air. Bounce off a Missile Bill to reach it. Up here is a P-Switch hidden in a Brick Block. Hit the Switch and triple jum p up the first new Blocks. Run straight across the gaps and jump the wall. Drop down the Brick Blocks and triple jump through the Coins above these Blocks to St ar Coin #2. You'll drop off the screen once you grab it. Hit the Blocks you land on for an Ice Flower, then jump right to the moving plat forms. Jump across them at full speed as Missile Bonzai Bills come up from the b ottom. Just keep jumping and spinning as you should bounce off the Bills if you find a gap. Part of the way along is Star Coin #3. You'll need to bounce off a B onzai Bill to reach it. Keep on jumping until you reach the green pipe on the ot her side. Jump the Blasters and then leap on to the Finish Flag. Or, lead some Missile Bil ls over and bounce up them to the top of the Flag. World 9-4 Difficulty: 6 / 10 Star Coins: 9 / 10

Unlocks: N/A Secret Exit: No The screen will once again move by itself, so pace yourself. Bounce across the t hree Bob-Ombs on the next platform and hit the ? Blocks for an Ice Flower. Jump up the red pipe and up to the green one. Drop down to the Bob-Ombs and don't bou nce on any until you have to as they blow up the floor under you. Climb and wall jump up the next pipes and drop to the Blocks. The bottom row has an Ice Flower and the top row has a Coin Block. Keep jumping along to a long red ledge with B ob-Ombs. Get near one that is under the moving blue pipe, then bounce off it and wall jump from the pipe to Star Coin #1. Watch the Venus Fire Traps below as yo u jump on to the next red pipe. Jump to the mini green pipes and then on to those blue platforms again. These on es don't drop unless there are two characters on it, so keep jumping on the BobOmbs and kick them off to keep the platform up high. Jump across the pipes and o n to another blue platform. Stay on this one and keep one Bob-Omb with you until you reach the bottom of the screen. Jump left to Star Coin #2 and wall jump bac k to the platform. Quickly get to the yellow pipe on the other side. Hit the ? Blocks here for an Ice Flower and freeze the Fire Trap. Jump when on t op of it to reveal a hidden Block with a 1-Up Mushroom. Grab it, ignore the POW Block below and move right. Let the Bob-Ombs bring the platform down to you and don't take any damage from anything shot from above. Get across to the other sid e of the platform and freeze the Fire Trap in the green pipe so that you can jum p to it and enter the red pipe. Jump up the red ledges and grab Star Coin #3, then jump across to the blue pipe and leap to the Finish Flag. World 9-5 Difficulty: 6 / 10 Star Coins: 8 / 10 Unlocks: N/A Secret Exit: No Run right and jump the Cooligan to a ?-Switch. Hit it to get a moving platform. Ride the platform up to the ? Blocks and get yourself a Penguin Suit. Jump over to the Brick Block above the green pipe for a 1-Up Mushroom. Jump up along the i ce cubes and hit the ? Blocks for Coins. Run up the slope and hit the ? Block he re for another Penguin Suit if you've taken damage. Jump up the red ledges and w atch for Cooligans at the top. Jump right and slide down the hill to take out an y Cooligans coming up. Duck next to the ice cubes and let the next Cooligan fly over your head, then jump up the red ledges here for Star Coin #1. Hit the Coin Block above and then climb the stairs. Drop into the small gap on t he red ledge and let a Cooligan go past and then quickly jump to the next platfo rm. Jump straight up to the lonely block beside the ledge and wall jump up to St ar Coin #2. Drop back down and get in the small gap below the edge the Cooligans fall from. Wait for one to go past and then run over to the ?-Switch. Press it for another moving platform. Jump back to the gap and wait for the Cooligans to leave a space on the moving platform, then quickly jump up and get to the red le dge above. The ? Block on the left has a Penguin Suit for you, so grab it and stand on the red ledge next to it. The Fuzzies are back, and they traverse along the rails ju

st like before. Wait for the left one to pass you and then jump to its platform, then up again before it comes back around. There is the Red Ring up here, along with two Fuzzies and two Blocks. Grab the Ring and jump from ledge to ledge col lecting the Red Coins, but watch for the Fuzzies. At the top, climb to some Bloc ks and get yourself another Penguin Suit. Freeze the Fuzzies on the rails here a nd use them as platforms to get to the Fuzzy by itself on the right. Freeze this Fuzzy and use it to get to Star Coin #3. Just be careful as they don't stay fro zen for long. Climb the red ledges and jump up to the Koopa. Use it to take out the first Fuzzy and jump to the block before the second. Once the Fuzzy moves ou t of the way, jump to the next block and then jump the Mega Fuzzy to the pipe. Jump to the first ledge and then to a Brick Block circling the rail. Jump from t he Block as it reaches the right side to the Finish Flag. World 9-6 Difficulty: 7 / 10 Star Coins: 7 / 10 Unlocks: N/A Secret Exit: No Run right and jump to the first platform. Jump to the second when it isn't in th e lava and then jump to the ledge with the ? Block. Hit it for a Fire Flower. Ju mp past the Lava Geyser to the next platform and then jump over another Geyser t o some Blocks. Hit the Brick Block at the top for a 1-Up Mushroom. Jump from her e to the platform on a circular rail. Jump again to the lower one and then into the alcove just to the right. Jump up through the red ledges for Star Coin #1. Make your way across the small platforms that shoot up from the lava and don't g et caught too low. Jump the Geyser to the safe platform and hit the ? Blocks for a Fire Flower. Jump to the next small platform and use the two moving platforms to reach a P-Switch up above. Jump around grabbing the Coins but don't just go crazy. Make sure you time your jumps so you don't end up in the lava below. Afte rward, jump to the small platform and then to the next ledge past a Geyser. Defe at the Fire Chomp while you wait for the Geyser here to drop and then hit the ? Blocks for another Fire Flower. Jump across the next platforms until you reach S tar Coin #2. Let the Geyser left of it drop and then slide down the wall. Wall j ump back up and grab it on the way. The Fire Chomp will come back again, so kill it. Jump to a platform just above the lava and wall jump up to the Red Ring. Gr ab it and the seven Red Coins on your way down and race across the Donut Lifts. Triple jump up to the eighth and claim your prize on the safe ground. Hit the ? Blocks here for a Fire Flower. Jump to the next platform as it comes u p on the left side and jump to the safe ledge on the other side of it. There wil l be a platform jumping through the lava and then move back over the top. Jump t o it as it comes up from the lava on the left and jump as it hits the lava so yo u catch it again when it returns up the rail. Do the same thing again then jump the Geyser to a safe platform. Use the small platform behind the Geyser here to reach the small cave with Star Coin #3, then jump to it again and jump to the re d pipe above. Jump across the moving platforms and then leap to the Finish Flag. World 9-7 Difficulty: 10 / 10 Star Coins: 9 / 10

Unlocks: N/A Secret Exit: No Here we go, the hardest level in the game... Run right to the ice cubes. There are Munchers frozen inside and if a Venus Fire Trap hits one, it defrosts and can give you damage if you touch it. Watch caref ully when jumping. Get across the ice cubes and use fireballs if you have them t o take out the Fire Trap and ONLY the Fire Trap in the pipe. Your fireballs will defrost the Muchers, too. Jump up to the next cubes and stand next to the pipe here. Jump and hit the Fire Trap with a fireball when it pops out and jump up to the pipe. Run over to the ice cube bridge and hit the ? Block for a Fire Flower and hit the Block above for a 1-Up Mushroom. Drop down and run under the next p ipe, then jump up to Star Coin #1. Get over the next gap and past the pipes here. The Venus Fire Traps in these pip es shoot three fireballs before going back in, so watch them. Jump to the ? Bloc k for a Fire Flower. If the spiked balls get hit by a fireball a Goomba pops out . Drop down and use a fireball to take out the first Fire Trap on the ground. Ju mp over the three spiked balls while running to make it past. Jump to the platfo rms with the spiked balls under pipes once the Fire Traps go back in. Do a small jump over the spiked ball and then run to the next one, and so on. You'll soon reach some stairs. Jump up them to the bridge and hit the ? Block for a Fire Flo wer, then stand above Star Coin #2 until the Fire Traps melt the bridge so you c an drop to it. Or, use a single fireball to melt one of the two ice cubes direct ly above the Star Coin. As soon as you can, jump back to the bridge on the right and drop to the next pipe. Wait here until the five Fire Traps ahead go back in their pipes and then race across the bridge to the right. Be very careful of the Fire Bros. just ahead. Run and do a low jump under the fi rst one and use the five cubes above to get some height on it. Jump on its head, then do the same again for the second Bro. Now slide down one of the walls next to Star Coin #3 (depending on what ice cubes are left) and wall jump back up. G et to the second Fire Bro.'s moving platform and jump to the ice cubes in the ai r, then jump from here to the Finish Flag. ALTERNATE STRATEGY by PocketWocket "i would like to suggest the following solution for getting the third coin in le vel 9-7. i used the propeller suit to get #1 and #3 quite successfully, but #2 w as a bit more trouble. i ended up using ice power and a star. i would run throug h the first part of the level with the use of the star until i ran out just past the three spiked goombas. then i worked my to the stairs where i froze a goomba , picked it up, jumped over the two blocks above the first green pipe pirhana an d threw the block down the line of frozen coins letting it take out the 5 fire s pitting pirhanas hanging down. i ran back to the second pirhana and stood over h im while the third pirhana melted away the coins above star coin #2 - then i jus t jumped down, grabbed the star coin, jumped back to the frozen coin bridge and ran down to finish the level." World 9-8 Difficulty: 7 / 10 Star Coins: 5 / 10 Unlocks: N/A Secret Exit: No

The screen will move by itself for the final level. Jump along the trail of Coin s without hitting the Fuzzies and bounce across the clouds. Hit the first ? Bloc ks for a Propeller Mushroom. Spin Jump up to the ledge with the Propeller Block when the Fuzzies are out of your way, then Spin Jump through the mass of Coins. Bounce off the clouds below and Spin Jump again to Star Coin #1 up in the sky. H it the flying ? Blocks here while dodging the Fuzzies. Most ? Blocks have a 1-Up Mushroom. Keep bouncing and hit the Item Block up above when the Fuzzies are ou t of the way and try for a Star. Then hit the ? Block under it to the right for a Mini Mushroom. Jump up and hit the ?-Switch and grab the Coins while not getti ng hit by the Fuzzies here. Keep bouncing to some Fuzzies and Star Coin #2 on a rail. Get up to the Coin and Ground Pound when you grab it to get back down as fast as possible. Bounce unde r the next wall and be careful of the three Mega Fuzzies moving through the gap. Bounce up past them and then get up on to the Blocks just ahead. Stay up here a nd jump to the next Blocks to the right until you reach the second ? Blocks and watch the King Bill fly past, demolishing the grey blocks ahead. The Coins past here show the direction the next King Bills will fly past, so be ready for them. After one that goes up will be some Blocks and Coins pointing left in the air. Get under one of the sets of Blocks an keep hitting them as you bounce so that y ou don't spring straight up into the King Bill. Keep going and jump on to the gr ey blocks ahead. Get on to the Brick Blocks and wait here for two King Bills tha t shoot past at the same time. Quickly drop down to Star Coin #3 while watching the Goombas so that you don't collide with one, then bounce right. The bouncy clouds will end and you need to get past them as fast as you can. One more King Bill will shoot by overhead. Run to the Finish Flag and jump on to de feat the King Bill and finish the game! Mushroom Houses Red Mushroom House The Red Mushroom Houses are scattered all over the first seven worlds. You can a lso make one appear on the Start Space by finishing a level with a captured Toad and having the last digit of the time remaining as a 3, 4, 5, 6, 7 or 8. Go inside to find a Toad standing next to a door. The Toad will greet you and yo u can enter the door to find the mini-game "Power-Up Panels". In this game, you need to flip over panels by punching them. Climb around like you would any other fence, and press "1" to hit them. Once flipped, they stay that way. Any pairs y ou match of an item will win you that item. Flipping over a pair of Bowsers or a pair of Bowser Jr.'s, however, will end the game. All pairs will turn red so yo u know what you've won. For example: Flip over a Fire Flower. It stays flipped over. Flip over a Mushroom. It stays flipped over, too. Flip over a Fire Flower. Both Fire Flower tiles turn red. Flip over a Bowser. Music gets faster. Flip over a Bowser Jr. Music gets faster again. Flip over a Mushroom. Both Mushroom tiles turn red. Flip over a Fire Flower. It stays normal colour. Flip over a Bowser.

Both Bowsers turn red and game ends. You will then get one Fire Flower and one Mushroom to use on the World Map. For the list of all the possible layouts, see Power-Up Panels. Green Mushroom House The Green Mushrom Houses are also found throughout most worlds. Finishing a leve l with a Toad and the time ending in a 0, 1, or 2 will make one appear on the St art Space. Inside you will find another Toad and a door. Go through the door to start the m ini-game "1-Up Blast". In this game, you must get into one of four cannons situa ted across the floor of the room. You can then tilt the Wii Remote to aim the ca nnon at the numbered balloons in the air. These ballons will follow the same pat h over and over. The number on the balloon shows you how many lives you win by p opping it. After choosing the cannon and direction, press "2" to fire. For the list of all possible layouts, see 1-Up Blast. Gold Mushroom House The Gold vareity have Stars on the roof instead of normal spots. They aren't as common as the other two Mushroom Houses, and they appear on the Start Space with a 9 on the clock, if you have a Toad. Inside is a Toad and a Chest. The Toad will say he found a rare item. Walk over to the Chest and make contact with it to open it. It will always contain a Star for use on the World Map. Multiplayer The best new feature (in my opinion) is the ability to play with upto 4 players all at the same time. Player 1 will always be Mario, and the other players will get to choose from Luigi, Blue Toad or Yellow Toad. Main Game Pick a file to play with and then select 2, 3 or 4 players. Player 1 will have t he number of lives displayed on the file select screen, and all other players wi ll get 5 lives. Player 1 will be able to move around the Map, selecting levels etc., and the oth er players will automatically follow around behind. In the actual levels themselves, the players must work together to reach the Fin ish Flag. You can interact with each other, such as jumping off each other's hea ds or picking each other up. Hitting a ? Block with an item will cause more item s to come out, equal to the number of players. Tilt Lifts and other controlled p latforms will be under the control of the first player to stand on it. If the fi rst player jumps off, the second player will get control. In the Power-Up Panels mini-game, players will take it in turns to flip over pan els. Only one item will be given out for each pair, seeing as all players share the same World Map items. In 1-Up Blast, each player must pick a cannon and shoo t at the balloons before the others do. The first person to pop a balloon will g et those lives. They aren't shared between players. Free Mode The option on the bottom-left of the main menu is Free Mode. This allows 2 or mo re players to go through each of the main game levels and pick whichever they wi sh to play. All players will start with 5 lives for each level.

At the end of a level, players individual scores will be added up, along with a tally of the enemies beaten and Coins collected. This is for comparison reasons only. Back on the Level Select screen, text saying "Team Cleared" will appear ov er that level. It will also appear on the Favourites page. Coin Battle This special multiplayer mode allows players to go head to head to get the most Coins. You can choose any of the main game levels, or pick one of five levels sp ecially created for this mode. You are still working together to get to the fini sh in time, however. Star Coins are worth 10 normal Coins and the order in which you finish earns you bonus points. You'll have no idea who got what until you f inish the level. Once finished, each player will have a scorecard with the number of ollected, the Star Coins they found and their score from finishing. hen all add together and the final results will be revealed. On the screen, there are four crowns - one for each player. The number on ows how many victories that player has had. FAQs Coins they c These will t Level Select the crown sh

FAQ stands for Frequently Asked Question, in case you didn't already know. In th is section I will list questions I get asked so that if you need the answer to t he same question, you don't have to worry about writing me an e-mail. Q: Only Four Stars? Q: "I've gotten all the star coins for all 9 worlds and have 4 stars on my profi le as well as beating all levels both normal and secret and yet still haven't un locked 4 of the hint videos. Do you have any idea what I may have missed." - Fro m Matthew A: Although finding all of the secret exits is needed to get one of the stars, y ou need to actually use the cannons that some unlock as well. From what you've s aid that's all I can think of. If all else fails, double-check the secret exits in 2-4 and 6-5 that unlock pipes. I don't think using them has any effect on it though, and the World 7 Castle secret entrance has no effect at all. Q: No Mushroom House? Q: "I am on World 2. beat both 2-1 and 2-2. now, according to your walkthrough, I should be able to access the red mushroom house. Well, It wont let me. For tha t matter, the musthroom aint even shown on the map? is it a glitch or did i do s omething wrong?" - From Taylor A: I'm not actually sure what could be wrong. I've just double-checked and beati ng either 2-1 or 2-2 should open up a Red Mushroom House that is inbetween them. It could be a variance between the region-specific versions where it might have been taken out. Appendix A Power-Up Panels Key: BB - Bowser bb - Baby Bowser MU FF PM IF PS MM ST Mushroom Fire Flower Propeller Mushroom Ice Flower Penguin Suit Mini Mushroom Star

NOTE: Not every layout contains a Star. I've made sure that the ones that do are the first ones on the list so you can keep an eye out for them. World 1 [ bb PM FF MU ST PM ] [ IF IF FF FF PM bb ] [ PM IF IF MU BB PM ] [ MU IF FF BB IF ST ] [ MU BB FF BB FF ST ] [ FF IF PM MU FF bb ] [ FF bb IF BB FF IF ] [ IF ST MU PM bb IF ] [ FF PM IF BB bb FF ] [ PM PM IF FF BB PM ] [ IF PM FF MU BB bb ] [ bb IF FF FF PM PM ] [ FF BB FF MU IF bb ] [ MU IF PM BB IF PM ] [ FF BB PM MU IF bb ] [ IF bb MU PM FF IF ] [ FF bb IF PM FF FF ] [ IF PM MU BB FF IF ] World 2 [ MM PM BB IF ST PM ] [ MM PM PM MM ST PM ] [ PM MM BB IF bb BB ] [ BB IF PM MM bb bb ] [ ST FF BB IF MM bb ] [ MM FF PM IF MM MM ] [ MM ST FF MM PM FF ] [ MM BB FF bb IF PM ] [ IF PM PM bb IF FF ] [ bb PM FF FF PM PM ] [ PM MM PM MM bb PM ] [ bb MM FF FF PM BB ] [ MM IF PM IF MM MM ] [ BB FF PM IF MM bb ] [ MM IF BB IF bb MM ] [ MM BB FF bb BB FF ] [ IF FF FF MM BB FF ] [ IF PM PM MM IF PM ] World 3 [ bb BB BB MM ST PS ] [ ST BB PS PM bb PS ] [ IF MM BB MM bb IF ] [ FF PS PS IF bb MM ] [ MM MM PS FF bb BB ] [ IF MM PS IF PS BB ] [ IF PS PM PM ST FF ] [ IF PS PM FF ST IF ] [ PS bb FF MM PS FF ] [ IF MM PS PS MM IF ] [ IF MM BB PS MM PS ] [ bb BB BB MM MM PS ] [ IF BB MM FF bb BB ] [ FF MM MM FF PS BB ] [ FF PS MM FF PS MM ] [ PS PS FF MM bb IF ] [ PS bb FF FF bb IF ] [ IF bb FF FF PS IF ] World 4 [ bb PM PS PM ST PM ] [ BB PM FF PM bb PS ] [ PS PM FF FF MM PS ] [ PM FF MM BB IF IF ] [ PM bb IF MM PM IF ] [ MM bb MM BB IF bb ] [ PS BB FF bb MM ST ] [ BB MM FF ST PS ST ] [ PS MM PM IF PS BB ] [ PS PS PS FF bb PM ] [ bb PS PS PM bb PS ] [ BB PS FF PM MM PS ] [ MM FF MM MM PM IF ] [ MM FF MM MM IF IF ] [ MM bb IF BB PM bb ] [ PS BB IF bb MM BB ] [ BB BB PM FF MM PS ] [ PS MM IF FF MM PS ] World 5 [ BB MM bb IF PS PM ] [ IF PS FF IF ST IF ] [ IF PM FF MM BB IF ] [ IF ST IF ST FF bb ] [ PM BB bb ST BB bb ] [ IF BB bb PS FF PM ] [ IF BB MM PM PS FF ] [ IF PS PM FF MM MM ] [ FF PS bb IF MM FF ] [ IF MM FF MM PS PM ] [ BB PM bb MM BB PM ] [ BB MM FF IF PS PM ] [ IF BB IF PS FF bb ] [ IF PM IF bb FF PM ] [ PM PM IF bb BB bb ] [ FF BB bb PM IF FF ] [ IF PS MM IF PS FF ] [ IF PS PM FF IF MM ] World 6 [ BB ST IF PM BB FF ] [ PM FF MM PM PS FF ] [ BB bb MM PM FF bb ] [ FF ST FF bb bb FF ] [ MM ST IF ST bb PS ] [ MM FF FF IF FF PS ] [ MM IF PS PS PM MM ] [ IF FF BB BB FF bb ] [ MM IF PS BB PM MM ] [ PM MM FF PM PS bb ] [ PM FF MM PS BB PM ] [ BB bb IF PS FF PM ] [ MM BB IF bb FF PS ] [ MM FF IF IF bb FF ] [ FF BB IF IF bb FF ]

[ MM FF BB IF FF MM ] [ IF IF BB PS FF bb ] [ MM FF PS IF PM MM ] World 7 [ BB FF bb PM IF PM ] [ PM BB bb IF IF PM ] [ PM BB PM PM MM MM ] [ BB ST PM PS IF bb ] [ PM ST MM PS BB ST ] [ BB MM IF MM IF bb ] [ FF PM PS MM ST MM ] [ FF bb PM MM FF PS ] [ FF PM PS FF bb PS ] [ PM FF bb IF MM MM ] [ BB FF PM IF IF MM ] [ BB BB PM IF MM PM ] [ BB bb IF PS BB MM ] [ PM MM MM MM BB bb ] [ PM bb MM PS IF MM ] [ PS PM PM MM FF PM ] [ PS PM PS FF bb PM ] [ FF bb PM MM FF PS ] World 8 [ MM PS BB bb MM IF ] [ MM PS BB ST MM PS ] [ FF BB PM bb IF PS ] [ PM FF ST ST BB bb ] [ MM bb BB ST MM bb ] [ IF bb BB PS MM FF ] [ MM IF PM FF MM PS ] [ IF PM PM IF FF FF ] [ MM IF PM IF FF FF ] [ FF PS PM BB MM IF ] [ MM BB PM bb IF IF ] [ FF BB PM BB IF PS ] [ MM FF IF PS BB bb ] [ MM FF IF PS BB FF ] [ IF bb IF PS MM bb ] [ IF PM bb IF FF FF ] [ IF PM bb FF FF PS ] [ MM IF PM FF FF FF ] World 9 [ bb IF PS FF BB PM ] [ PS IF bb ST MM PM ] [ PS ST bb FF MM PM ] [ ST BB IF MM ST MM ] [ ST PM bb IF BB FF ] [ ST BB bb IF BB MM ] [ FF bb ST ST PM PS ] [ FF ST PS BB MM ST ] [ FF IF PS ST PM ST ] [ PS IF PM FF ST PM ] [ bb ST PM FF ST ST ] [ PS IF PM ST BB ST ] [ ST BB bb IF ST MM ] [ BB PM IF MM ST FF ] [ BB PM IF MM FF FF ] [ FF bb PS BB MM ST ] [ bb IF PS BB MM PS ] [ bb bb ST ST MM PS ] 1-Up Blast Key: # > ? C World 1 --1->| | -------1->| | -------1->| | -------1->| | -------1->| | -------1->| | -------1->| | -----Number Of Lives Direction Travelled Cannon Recommmended Cannon

C ? ? ? C ? ? ? ###################################### World 2 --------------1->-----------------

| | ---------------<-1-----------------------------------1->----------| | ---------------------<-1-----------------------------------1->----| | ---------------------------<-1---? ? ? C ? ? ? C ###################################### World 3 | | | | | | | ^ | 1 | | | | | | ^ | 1 | | | | | | ^ | 1 | | | | | | ^ | 1 | | | | | | | | 1 | v | | | | | | | | | | 1 | v | | | | | | | | | | 1 | v | | | | | | | | | | ^ | 1 | | | | | | ^ | 1 | | |

C ? ? ? C ? ? ? ##################################### World 4 -2->--------------------------------------------------<-2-------------1->--------------------------------------------------<-1-------------1->-------------------------------------------<-1----------? C ? ? ? C ? ? ###################################### World 5 ------<-2-------<-1-------| | | | ---1->-------2->-------1->------<-1-------<-2--------

| | | | ---1->-------1->-------1->? ? ? C ? ? ? C ##################################### World 6 The balloons swing from side to side as they move along their paths so allow for that when you're aiming. ---<-2---------- ----------2->--------<-2------- -------2->--------------<-2---- ----2->--------------------<-1- -1->------------

? ? C ? ? ? C ? ###################################### World 7 --<-1---3->-| | | | | | | | | | -------1->- | | 2 ^ ^ 1 | | ----1->---- | | v 2 1 v | | -1->------- | | | | | | | | | | --1->---<-3-? ? ? C ? ? ? C ##################################### World 8 There are some new features here. The twos and threes on the sides swing back an d forth like in World 6, and the two in the middle moves straight up and down wh ile it moves side to side. The four swings and does full circles as it moves aro und its track. -----<-3-2->-----<-1----<-1--4->-| | -------3->---------<-2-1->----1->-

| | --<-2-- | | -1->----1->-<-1----<-1? C ? ? ? C ? ? ##################################### World 9 The ones follow the rail normally, the twos move up and down, the threes swing f rom side to side and the fours swing around in full circles. /---\ \4->/ /---\ \3->/ /---\ \2->/ /---\ \1->/ /---\ \2->/ /---\ \1->/ /---\ \4->/ /---\ \3->/ /---\ \2->/ /---\ \4->/

C ? ? ? C ? ? ? ################################### Appendix B World 1 Map Enemies For each section in this appendix, I made a diagram for each possible layout of the map enemy battle stages. For World 1, the enemy is the Goomba, and the stage s are set out like one of the following. Stage One Key M: Starting Position G: Goomba T: Toad Balloon C: Chest Position M |||| --------------- |||| |||| T T T T T T T T |||| |||| |||| |||| |||| |||| G G G G C G G G G |||| ############################# Stage Two Key M: Starting Position G: Grand Goomba T: Toad Balloon C: Chest Position M |||| --------------- |||| |||| T T T T T T T T |||| |||| ||||

|||| GG GG GG GG |||| |||| GG GG C GG GG |||| ############################# Stage Three Key M: Starting Position G: Mega Goomba T: Toad Balloon C: Chest Position M |||| --------------- |||| |||| T T T T T T T T |||| |||| GGG GGG |||| |||| GGG GGG |||| |||| GGG C GGG |||| ############################# World 2 Map Enemies In World 2 you will come up against Spinies in the following layouts: Stage One Key M: Starting Position S: Spiny T: Toad Balloon C: Chest Position # # # M # # T --------T # # TST # # | | # # ----------------------- # # |-T T --| # # S S # ## C ## ### T ### T ### ############################# Stage Two Key M: Starting Position S: Spiny T: Toad Balloon C: Chest Position # T T # # ----# # S| M |S # #------- --------- -------# # --- # # S S # # ---- T T ---# # T | | T # # | ||C -|| | # # T ### T #

############################# Stage Three Key M: Starting Position S: Spiny T: Toad Balloon C: Chest Position ##### ##### ##### ##### ### ST TS ### ### --### ##------M -------## ## ----## #------|T T|------# #S| |T| |T| |S# #T-| C | --T# # ### # ############################# World 3 Map Enemies World 3 is home to Ice Bros. The stages will look something like the diagrams be low. Stage One Key M: Starting Position I: Ice Bro. T: Toad Balloon C: Chest Position B: Brick Block ^: Trampoline # # # TT TT # # # ## I I ## ##BB-----------BB## # T T # # M # # T C T # # ^ # ^ ### ^ # ^ # ### I ########### I ### ############################# Stage Two Key M: Starting Position I: Ice Bro. T: Toad Balloon C: Chest Position B: Brick Block ^: Trampoline # # T T T T # #

# T I I T # # --------------- # # T T # # # # I # # ^ --^ # ########## M ########## ########## C ########## ############################# Stage Three Key M: Starting Position I: Ice Bro. T: Toad Balloon C: Chest Position B: Brick Block ^: Trampoline # # # # # T T T # # I I # # T -BBB- ------------- T # # T T # # ^ I # #-----------BBBBBB------- T # # # # M C # ############################# World 4 Map Enemies You will find a Porcu-Puffer at the beach in World 4. It will always be swimming back and forth in the water. Stage One Key M: Starting Position P: Porcu-Puffer's Starting Position T: Toad Balloon C: Chest Position D: Donut Lift M --------------T C -------T --

T T DDD DDD Stage Two

T T DDD DDD

T T DDD DDD <--P

Key M: Starting Position

P: T: C: D:

Porcu-Puffer's Starting Position Toad Balloon Chest Position Donut Lift M C ---DD-------DD--T T

---T T DDD T DDD T DDD T T DDD

----

<--P Stage Three Key M: Starting Position B: Porcu-Puffer's Starting Position T: Toad Balloon C: Chest Position D: Donut Lift M C ---DDD DDD-------DDD DDD--T T T T DDD T DD T DD DD DD T DD T DD <--P

World 5 Map Enemies In World 5, you will come across Stalking Piranha Plants. The moving platforms s imply move left and right in a continuous pattern. Stage One Key M: Starting Position S: Stalking Piranha Plant T: Toad Balloon C: Chest Position =: Moving Platform T M ----T

T T T T T T ======= ======= ======= S S SC S ##### ##### ##### ##### ##### ##### ##### ##### Stage Two Key M: Starting Position

S: T: C: =:

Stalking Piranha Plant Toad Balloon Chest Position Moving Platform M -----

T T T T T T ========= ========= S T S SC T S ##### ##### ##### ##### ##### ##### ##### ##### Stage Three Key M: Starting Position S: Stalking Piranha Plant T: Toad Balloon C: Chest Position =: Moving Platform M T ----- T T T T T ============= S T S SC T S ##### ##### ##### ##### ##### ##### ##### ##### World 6 Map Enemies You will face off against countless Bullet Bills in World 6. They will never sto p getting fired from either side of the screen so stay on your toes. The moving platform(s) move up and down from the top to the bottom of the screen. Stage One Key M: Starting Position B: Bullet Bill Firing Positions T: Toad Balloon C: Chest Position =: Moving Platform T T ============= T T B--> T ######### Stage Two Key M C ##### T T <--B <--B ######### T <--B <--B

M: B: T: C: =:

Starting Position Bullet Bill Firing Positions Toad Balloon Chest Position Moving Platform T T T T ===== T T T T <--B <--B ######### <--B <--B

B--> M ===== C ######### ##### Stage Three Key M: Starting Position B: Bullet Bill Firing Positions T: Toad Balloon C: Chest Position =: Moving Platform ===== T T B--> T ===== M #### ##### World 7 Map Enemies A Lakitu will be roaming the World 7 Enemy Area. Stage One Key M: Starting Position L: Lakitu's Starting Position T: Toad Balloon C: Chest Position B: Bounce Block <--L T T T BB T T B B T T T BB T ===== T <--B <--B T T T <--B <--B ===== ####

M C --BB----BB-----BB----BB-Stage Two

Key M: Starting Position L: Lakitu's Starting Position T: Toad Balloon C: Chest Position B: Bounce Block <--L T T T T T BB B B M C --BBB-------------BBB-Stage Three Key M: Starting Position L: Lakitu's Starting Position T: Toad Balloon C: Chest Position B: Bounce Block <--L T T T T T BB B B M C BBB BB-------BB BBB World 8 Map Enemies Across the bridge above lava in World 8 you will find Podoboos keeping Toad capt ive. Stage One Key M: Starting Position P: Podoboo Lowest Point X: Podoboo Highest Point T: Toad Balloon C: Chest Position ": Lava X X X T T T BB T T T BB

X X M X T T T T C T T T T ###-----------------------### ### ### ### ###

""""P""P""P"""""""P""P""P"""" Stage Two Key M: Starting Position P: Podoboo Lowest Point X: Podoboo Highest Point T: Toad Balloon ": Lava The chest appears in the center of the screen where all the "X"s and "T"s are. TTTTTTTT XXXXXXXX M ###------------------------### """""""""""PPPPPPPP"""""""""" " """""""""""""""""""""""""""""" """""""""""""""""""""""""""""" Stage Three Key M: Starting Position P: Podoboo Lowest Point X: Podoboo Highest Point T: Toad Balloon C: Chest Position ": Lava _ _ | X | XT | T | TX T XT | | TX T | | C | T | M ###--------| |--------### ### | | ### ### | | ### """"""P"P"""""P"""""P"P"""""" Appendix C Hint Movies are now in an in-depth guide that has been posted on GameFAQs. It co vers all 65 Hint Movies and how to unlock them. Bonuses Save File Stars You can earn up to 5 stars that show up on your file on the main menu. You can e arn them as follows: Beat the Castle in World 8. Finish every level in Worlds 1 - 8. Find all 207 Star Coins in Worlds 1 - 8. Find all 24 Star Coins in World 9. Finish every level in Worlds 1 - 9 and find all secret exits, plus use all c annons. The fifth star can only be earned after the first four have been unlocked. Sparkly Stars You many notice that the stars on your save file are sparkling. If you ever see the Super Guide Block, they will become dull and "unsparkly". Even if you don't use the Block it will still happen, so don't save if you see it or you'll be stu ck with them forever. Or at least until you erase the file. Double the Mushrooms

After beating Bowser in World 8, all of the Mushroom Houses in each World will r eturn for one extra use, giving you a helping hand in finishing off any stages y ou've had trouble with. Unlimited Mushrooms Once you've beaten the entire game - 100% - you'll get all of the Mushroom House s back for unlimited use. Fill up your stockpile and go nuts. Mario Hatless If you manage to amass 99 lives, Mario will start moving around the World Map an d through the levels with no cap. This also causes a glitch after jumping on a F inish Flag where Mario normally takes his cap off. He does the same movement but has no cap to take off, so it looks a little weird. Flower Coins If you see a flower on any stage dancing to the music, Spin Jump in front of it to get a Coin. Nice. Taunting A nice little trick in multiplayer that allows you to "taunt" your opponents. If you get a Game Over during a level, you can press each direction on the D-Pad f or some sound effects. Nothing special really, but fun to play around with. Thanks to Amber for this little trick. Appendix D Credits Nintendo and Co. For creating such an awesome game. ascii.mastervb.net For the ASCII heading. www.mariowiki.com For appropriate enemy and world names. Darkstar Ripclaw For fixing some spelling mistakes. Lanny Heidbreder For a typo and info on Ptooies. colin_bartol For the second save file star. Apparently you CAN use the Super Guide. PocketWocket For an alternate strategy for World 9-7. dasdre For some extra info about Hammer Bros. Matt Hoey For a tip in the World 6 Fortress. Eric Lindsay For revealing a 1-Up Block location in World 2-2. Matthew Chan For the Yoshi strategy in World 7-6. Ryan Heit For info on the secret alcove with an Item Block in the World 2 Fortress . Daniel Scott For the extra info in Yoshi's character profile. Amber For the multiplayer taunting info. Charlene Bohn For the secret area in the World 1 Castle. GameFAQs

For the hosting of this version of the guide. And you, the reader. Without you, there would be no reason to write the guide in the first place. Legal Stuff This guide and all of its contents have been written by me and all information i s taken directly from the game itself. No outside sources were used except for t hose listed in the credits section above. Anyone who has contributed to this gui de in any way at all will be given credit for what they have helped with. The current sites that can host my guide are: GameFAQs Cheat Code Central SuperCheats GamersHell MyWii Australia Neoseeker Game Revolution Lunabean Also, this special formatted version of the guide is for GameFAQs only. This guide cannot be reproduced or copied without giving myself and the others r esponsible credit. Would you like it if you did all of this and someone else too k the credit for it? Contact Info You can contact me through e-mail at: sean.s93(at)live.com.au Just replace the word "at" with the right symbol. Stops spam etc. Make sure the subject is "NSMBW Guide" or something like that so I know to actua lly read it, because if I get e-mails with unknown senders, they get trashed pre tty fast. Thanks for reading and I hope this guide helped out in some way. New Super Mario Bros. Wii: FAQ/Walkthrough by NerdlyNerd Version 1.1.4, Last Updated 2010-07-19 Hosted by GameFAQs Return to New Super Mario Bros. Wii (WII) FAQs & Guides

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