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Mapping of Mental Model With Computer Model

difference between mental vs compute model

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0% found this document useful (0 votes)
13 views2 pages

Mapping of Mental Model With Computer Model

difference between mental vs compute model

Uploaded by

atiya ahmed
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Understanding the mapping of the mental model to the

computer model in a computer version of Ludo:

Mental Model
In traditional Ludo, players have a clear mental model of the game, which includes:
 A square board with a cross-shaped path
 Four colored sections (red, blue, green, yellow), each representing a player's starting and ending
points
 Four tokens per player
 Dice used to move the tokens
 Home base (where tokens start) and finish line (where tokens need to reach)

Computer Model
The computer version of Ludo translates this mental model into a digital interface by maintaining these
key elements:
 Board Layout: The digital board is designed to mirror the physical Ludo board, with the same
cross-shaped path and colored sections. This visual similarity helps players immediately
recognize and understand the game environment.
 Token Representation: Each player's tokens are visually distinct and color-coded to match the
traditional game. The tokens move along the paths on the board, just like in the physical game.
 Dice Roll Simulation: The computer game includes a virtual dice, often represented as a 3D
model or a 2D image that "rolls" when clicked, providing a familiar experience.
 Movement Animation: When a player rolls the dice and moves a token, the movement is
animated to reflect the steps a physical token would take on the board. This animation helps in
maintaining the mental model of moving pieces.
 Rules Implementation: The game enforces the same rules as the physical game, such as only
allowing a player to move a token out of the home base with a specific roll (e.g., a 6), and the
turn-based system.
Mapping Mental Model to Computer Model:
The board layout and design feature in the computer model of Ludo effectively maps to the players'
mental model by preserving the visual and functional elements of the traditional game. This helps players
easily transition from the physical game to the digital version without needing to relearn the rules or game
mechanics. The familiarity of the design ensures that the player's understanding and expectations of the
game are met, enhancing the user experience.

Illustration of Mapping:
Feature Mental Model Computer Model

Board Layout Square board with cross-shaped path Digital board with similar cross-shaped path

Digitally colored sections matching the


Colored Sections Four colored areas for players
traditional game

Digital tokens, color-coded to match physical


Tokens Four tokens per player
tokens

Dice Physical dice rolled by players Virtual dice, often animated to simulate rolling

Token Animated movement of digital tokens on the


Players move tokens step by step
Movement board

Turn-based play, specific rules for


Rules Enforced rules in the game logic
movement

By closely replicating the physical aspects and rules of Ludo, the computer model provides an intuitive
and engaging experience for players familiar with the traditional game.

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