Cast Drawing V2
Cast Drawing V2
Introduction
iDtherawing is a core foundation of representational art, but, for many students, drawing
human figure — especially the human face — is particularly challenging to master.
Since at least the nineteenth century, sculptural models, also known as drawing casts,
have been an essential tool for mastering this challenge.
One of the reasons drawing casts is so useful is that they eliminate potential distrac-
tions such as color and movement and allow students to focus solely on how light and
shadow reveal form. Time spent with drawing casts improves your ability to see and
understand subjects in three dimensions. It trains you to accurately reproduce values
and proportions while learning effective measurement techniques.
As you become more skilled in producing cast drawings, you’ll find that it soon be-
comes easier for you to tackle the challenge of a live model. Even those who are com-
fortable with live models will find that returning to cast drawing periodically will keep
their skills sharp and allow them to recognize more subtle forms that they previously
would have missed.
Indeed, learning is a never-ending process, and I hope that this book will be a helpful
companion for that process.
Measurement Techniques
Comparative Measurement Method
iT here are a variety of measurement techniques for drawing, but the two most popular
techniques are known as the Comparative Method and the Sight-Size Method. Personal-
ly, I most rely on the comparative method. It’s what I learned when I first trained at the Acad-
emy of Art in Saigon, and I find that it offers greater flexibility than the sight-size method.
The distinguishing feature of the comparative method is that it involves making accurate
measurements of proportion while relying primarily on the naked eye. You may use a pencil,
a brush, a plumb line, or some other object as a reference to aid your measurements, but
you never take exact 1:1 measurements directly from the subject to the paper. Instead of
measuring the surfaces of your subject according to an absolute standard, you simply as-
sess their sizes relative to each other.
What makes this approach so flexible is that it allows you to vary the size of the image you’re
creating while maintaining the proper proportions of the subject. Unlike the sight-size
method, the comparative method doesn’t require that your drawing appear from your van-
tage point to be the same size as the subject. You can scale your measurements up or down
to suit your artistic vision.
Similarly, you should close one eye and keep the other eye a con-
sistent distance from the shoulder from which your arm is ex-
tended. I find it best to bend my head a bit to bring my eye closer
to my shoulder.
1 With your elbow locked, move your arm until the tip of the pen-
cil aligns with the topmost point on the head. Now, slide your
thumb down the shaft of the pencil until your thumbnail aligns
with the bottom of the beard. (Note that we can’t see where the
chin would be on this subject, so we pick a more easily identifi-
able point.)
2 Now that you have the reference unit, you can compare it to an-
other part of the subject. For example, it’s very common to count
2 how many head lengths fit in the height of a figurative sculpture.
Starting with your arm pointed where it was when you made
your head measurement, slowly move your arm down so that
the tip of the pencil is now at the bottom of the beard. Make a
visual note of the new location of your thumb in relation to the
sculpture.
In the photo at left, you can use the plumb line to see that
the leftmost edge of the eyebrow is just slightly to the right
of the point where the left edge of the statue comes in, due
to the large fold in the fabric.
Setting Up
To use the sight-size method, first you must decide where Now you should find and mark your fixed vantage point.
to place your easel in relation to the subject. Make sure Stand immediately in front of your easel so that your nose
that there is room to take a few steps back from the ea- is roughly at the edge of the canvas or drawing board
sel, and that from that position you can take in both the that is closest to the subject. Then take several large steps
subject and your canvas side by side. (Think of it as a split- back. From this position, looking straight ahead and with-
screen view on your TV.) The position of the subject, the out moving your head, you should be able to take in a
easel, and your fixed vantage point must remain the same full view of both the subject and your canvas side by side,
throughout the drawing process. simultaneously. This is your fixed vantage point.
The drawing board or canvas should be set up so that The visual size at which the subject appears from this van-
it as close to vertical as possible, and you should ensure tage point is the same size that it will be drawn on your
that it is mounted straight as well. Make sure that you canvas or paper. If the size doesn’t seem right, then you
have enough space on the canvas or paper to comfort- can continue to make adjustments to your easel and van-
ably fit your entire composition at the size it appears from tage point position. If you’re happy with this sizing, then
your fixed vantage point. mark this position on the floor with tape or chalk so that
you can find it consistently. You are now ready to begin
drawing. You can follow the steps in the cast drawing de-
tailed on the following pages.
Next add the left and right border lines. You make
horizontal measurements in a similar manner to
that used by the Comparative Method, so you’ll
rely on your pencil, a brush, or your piece of string
as a straight edge. Some artists prefer to use a
compass, because it can easily hold a fixed mea-
surement. In the images here, I’ve used my pencil.
Once you’re satisfied with your measurement, you can transfer it to your paper. Move your extended arm so that your thumb
now aligns with the vertical center line of your drawing. The pencil itself should be aligned with the line in your drawing that
intersects the left arm of the sculpture. Make a mental note of where the tip of the pencil falls on this line. Then, walk back
to your easel, and make a mark on your drawing at this location. Now, you can use your ruler to draw a vertical line that
intersects the point you just marked. This is the left border of your drawing.
Finally, draw the right border. This is a good opportunity to step back and double check your measurements again. Then
return to the drawing and draw the border an equal distance from the center.
Note that you can use the Sight-Size Method to judge all types of lengths,
widths, and spatial relationships in your drawing, including both positive
and negative spaces.
By continually checking inter-related measurements such as these, you can
catch mistakes before they become too hard to correct, and ultimately cre-
ate a more lifelike drawing.
The sight-size method is inherently limiting, because your setup predetermines the size at which your
drawing must appear. Producing a drawing that is much larger than life size would require setting up your
easel well behind your subject instead of in front of it. Similarly, producing a drawing much smaller than
life size would require setting up your easel a significant distance from the subject. Neither option is very
practical. In a small studio space, in fact, it would not even be possible.
In contrast, the comparative method allows the artist to draw at whatever size is desired regardless of how
the drawing board is positioned. It is not even necessary to position the board vertically, so you are free to
work with it positioned on your lap or on a desk if you prefer. Unlike the sight-size method, the compara-
tive method doesn’t require that the subject be near eye level, so you can draw something that sits high
above or below you if necessary.
If you learn only the sight-size method and not the comparative method, you may find that it imposes
creative limitations on your artwork, because you will only be able to draw and paint things that you can
directly measure next to your easel. There is value in understanding the sight-size method, and there may
be times that you find it useful, but a reliance solely on this method will restrict your creative options.
The Envelope
The first phase of the block-in requires creating a simple outline
known as the envelope. The envelope is the simplest shape, con-
structed of straight lines, that can contain the entire subject.
The form of an object is revealed to our brains based on When more light strikes an object, the contrast between
the light that bounces off the object and is directed to- light and dark values increases. The texture of an object
wards our eyes. In a two-dimensional artwork such as a will also affect the contrast. A very smooth surface such
drawing or a painting, we of course cannot reproduce as a marble will appear more shiny, with a more pro-
these three-dimensional forms, but we can create the il- nounced contrast and a focused highlight, because adja-
lusion of three dimensions by properly respresenting the cent points in the object will all bounce the light back in
light that is returned to the viewer’s eyes. We refer to the a similar direction. An object with a soft texture, such as
varying amounts of lightness as values. a rubber ball, will tend to scatter the light in less predict-
able directions, creating softer highlights. And an object
Two key factors that determine the amount of light re- with a larger, recognizable texture — such as an orange
turned to the viewer are the inherent brightness of the — will create a subtle pattern of highlights and shadows
object and the amount of light that is striking it. A light across the entire surface.
gray ball is going to return to the viewer a greater per-
centage of the light that hits it than will a dark gray ball. An eye for recognizing values is one of the most impor-
But, regardless of whether the color of the ball is light or tant skills you can develop as an artist, because it is the
dark, portions of the ball that are in shadow will receive key to accurately representing so many aspects of your
less light, and thus will have less light to return to the subject — from the color, shape, and texture of the ob-
viewer. Thus, there may be a portion of the shadow region ject, to the nature and direction of the light sources in the
of the light gray ball that displays the same value of light scene.
as a more well-lit portion of the dark gray ball.
1. Highlight:
The highlight is the area on the object that is most
directly exposed to the light source. For objects that
have a consistent color, this region will always have
the lightest values, in some cases approximating 2
4
white. Objects with a smooth surface will have an
especially well-defined highlight.
5
2. Mid Tone:
The mid tone always refers to medium values be-
tween light and dark. When we are discussing light-
ing, this refers to the region that falls in between the
highlights and the shadows. This region is receiving
some light, but not at the full intensity. Often, the
color and value observed in the midtone area ap- 7-Step Value Scale
pears closest to the “true” color and value of the ob-
ject.
3. Core Shadow:
The core shadow is the region on the object that 7-Step Value Scale (blended)
is partially or fully hidden from the light source.
Because it receives little light, this region displays
darker values of the local color.
4. Reflection Light:
Light doesn’t just come from the original light Squinting to See Values
source. It also bounces around a scene. The reflec- and Simple Shapes
tion light refers to the portion of the shadow that
is receiving some secondary illumination from an- Shapes and values are the most basic build-
other surface, such as light reflecting off the table ing blocks of a drawing, but it can be hard
top. The intensity of this reflection will vary based
for us to accurately judge the absolute val-
on the nature of the surfaces.
ues independent of color and form. Some
5. Cast Shadow: artists find it very helpful to squint their
The cast shadow is the region on surrounding ob- eyes when determining values. Squint-
jects and surfaces that is partially or fully hidden ing your eyes tends to hide the details of a
from the light source by the subject, resulting in scene, so that you can more easily discern
darker values. The shape of a cast shadow tells the the simple shapes and values.
viewer something about the shape of the primary
subject as well as it’s surrounding environment.
Given the importance of shading in creating a realistic artwork, it should be no surprise to learn that artists have de-
veloped a wide variety of shading techniques. Different shading techniques may create different styles of artwork, yet
a careful attention to proper values will still produce a strong sense of realism. You’ll find it useful to experiment with
multiple methods. Here are some of the most comon:
Slinky Cross-hatching
The slinky shading technique is For this technique, you apply con-
probably among the first tech- sistent strokes in a parallel direction,
niques that most artists discover and then overlay those strokes with
naturally. It is achieved by mak- another set of parallel strokes in a
ing quick back-and-forth motions different direction. You control the
with your pencil across the paper. values by varying the spacing of the
This technique is particularly use- strokes rather than their thickness
ful for quick sketches, but you or intensity. Spacing the strokes far-
may find it is a bit harder to con- ther apart creates lighter values, and
trol for subtle detail. more tightly spaced strokes create
darker values. The cross-hatching
technique is particularly useful for
Smooth Shading
drawing with a pen or a marker that
This technique generally creates doesn’t allow for smooth shading or
the strongest sense of realism, blending.
because it creates graduated
shading without noticeable pen-
cil strokes. Achieving complete Stippling
smoothness without noticeable
strokes or edges can require sig- Stippling is another technique that
nificant practice to master. You is often used with pens, though of
want to use soft strokes and a course you can use it with other
light touch, and you can build media as well. It is also known as
up darker values by adding ad- pointillism, because it involves plac-
ditional layers or pressing a bit ing a series of points, or dots, on the
harder with your pencil. You can paper. Values are controlled just as
also hold your pencil so that the they are with cross-hatching. Plac-
side strokes the paper in order to ing the dots closer together creates
cover a larger region. In some cas- darker values, whereas greater spac-
es, you may want to use a cloth ing results in ligher values.
or a piece of tissue to blend the
shaded area and create an even
smoother effect.
1 2. Plaster cast
3. Black box
22
Using Comparative Measurement, I start to measure
Materials:
the sculpture. The full bust is 2 1/2 heads tall.
To measure the relationship between the height and
Paper: Strathmore Artist papers - 400 series
the width of your subject, use the same unit horizontal-
(Color: Steel Gray)
ly as you used vertically. The bust is just shy of 2 heads
Pencil: General charcoal pencils: 2B, 4B and
wide.
General white chalk pencil.
Working from general to specific (i.e. large to small), I start Continue working on small shapes and forms.
drawing in the major forms of the body (the shape of the
head, the shoulders).
24 The Art of Cast Drawing - Cuong Nguyen
Use 4B to fill in the shadows areas. To soften the shadows, I Next I use white chalk to fill in the highlights and mid-tone ar-
blend them with the paper towel. eas.
Time to focus on details of the folds and values of cloth and Finished drawing.
face.
25 The Art of Cast Drawing - Cuong Nguyen
Demo 2: Nubian Man Mask
by Jean-Baptiste Carpeaux
After the envelope is done, I start to break it down by add- The next step is to move to incrementally smaller mea-
ing more lines within the envelope that I’ve established. At surements until I get to the smallest, most specific ones.
this stage, I start breaking down big shapes first.
750 750
750 750
I start filling in the shadow areas with black color (750). I continue filling in the shadow areas with 750.
28 The Art of Cast Drawing - Cuong Nguyen
750
750 100
I fill in the cast shadow with 750 as well. To control the values, I start adding white (100) to the
mid-tone and highlight areas. Very light presure.
750 750
706 110
I also add Gray 4 (706) to the soft shadow areas, such as The next step is adding light gray (110) to the highlight
around the nose, forehead, and cheek bones. and mid-tone areas. I start with the forehead.
29 The Art of Cast Drawing - Cuong Nguyen
750
706
750 750
750
708
By adding black (750) to the shadow area, I establish a dark
I continue filling in the shadow areas with 706 and 708.
region against which I can more accurately measure and
control the surrounding values.
100
750
110
In the final stage, I add light gray (110) over the mid-tones Finished drawing.
and white (100) over the highlights.
30 The Art of Cast Drawing - Cuong Nguyen
Demo 3: Mask of St. Andrew
by Francois Duquesnoy (1597)
Paper:
Ampersand Pastelbord
Color: Green
Accessories:
X-Acto Snap-Off Blade Utility Knife
for sharpening your pencils
1/3
1/3
625
Mask of St. Andrew To start this drawing, I use the comparative measurement
by method. First, I measure the distance from the hairline to
the middle of the eyebrows, from the middle of the eye-
François Duquesnoy brows to the bottom of the nose, and from the bottom of
the nose to the bottom of the chin. (Note that the chin is
somewhere under his beard.) Using Burnt Umber (625), I
mark these measurements on my drawing. I can now use
these markings to find important landmarks on the head.
Next, I start to break out the envelope. Working from gen- Continuing to use Burnt Umber (625), I start filling in the
eral to specific I start drawing in the major forms of the head, shadow areas, such as the eye sockets and the shadows un-
and then focus on the smaller forms. der the nose and cheek bones.
635 704
To control the forms and shapes of the head, I pay attention Using very light presure, I start adding the highlights on the
to the bone structure of the head, such as the cheek bones head with light gray 704 (Gray 3).
and forehead. I also define the flow of the beard.
34 The Art of Cast Drawing - Cuong Nguyen
704 708
I continue to fill in the highlight areas of the entire head. Next I add a darker and cooler shade of gray 708 (Gray 5) on
the shadow areas.
635
I then control the values of the shadow areas further by adding dark brown (Bister, 635).
I also add Burnt Umber (625) in the smaller shadow details. The cast shadow should be darker, so I add more Bister (635).
706
A warm gray (Gray 4, 706) works well to build the dominant color of the plaster. I add this color on top of the highlights and mid-tone
areas with medium presure.
36 The Art of Cast Drawing - Cuong Nguyen
706 700
I continue to add warm gray (Gray 4, 706) to the highlights I use a lighter gray (Gray1, 700) to brighten the highlights.
and mid-tone areas.
726
726 635
I add Cold Gray 4 (726) to the transition areas where the I continue to use Cold Gray (726) and Bister (635) where re-
shadows meet the mid-tones. quired in the shadow areas.
37 The Art of Cast Drawing - Cuong Nguyen
750
635 635
I continue to add Bister (635) on some of the shadow areas. The cast shadow still needs to be darker, so I add black (750),
using my finger to blend it a little bit.
100
In the final stage, I use White (100) to bring back the high- Finished drawing.
lights.
38 The Art of Cast Drawing - Cuong Nguyen
Demo 4: Lady Bebe
Paper:
Ampersand Pastelbord
Color: Green
Accessories:
X-Acto Snap-Off Blade Utility Knife
for sharpening your pencils
Let’s start!
1/2
670
I move the bust to a few positions and I pick the best one Using Burnt Sienna (670), I start sketching the bust. Fist I
for my drawing. measure the distances from the head to the base of the
neck, and from the base of the neck to the base of the
statue, and I note that they are equal.
1/3
1/3
1/3
670 625
Next I start blocking in the general shape of the bust After finishing the block in, I use Burnt Umber (625) to fill
by using straight lines. This means that I begin by find- in the shadow areas.
ing the larger, more evident information such as gesture
lines, largest proportions and major angles first.
42 The Art of Cast Drawing - Cuong Nguyen
635 704
I double-check the drawing to ensure I’m happy with it, and Next I apply warm gray (Gray 3, 704) on the highlights and
then I re-draw the drawing a bit darker by using Bister color mid-tone areas.
(635).
708
The warm lighting makes the shadows look cooler. To achieve this effect in my drawing, I add cold gray (708) to the main shadow
areas.
Gray 4 (706) is a warm light gray, perfect for the plaster color. I apply it with a medium presure on the highlight and mid-tone areas.
635
Next I add darker values to the drawing. At this stage, I use Bister (635) for the cast shadow on the right of the head first.
My original subject is a bright gray color, so I add light gray The cast shadow needs to be a bit darker, so I add more
(700) on top of the warm gray (706). Bister (635) with heavier presure on the shadow next to her
face.
700 100
I continue to add more light gray (700) to the rest of the Next I add white (100) to the highlights.
sculpture.
45 The Art of Cast Drawing - Cuong Nguyen
700
100
I use the combination of light gray (700) and white (100) as I continue to work on the highlights. It is quite hard to recog-
nize the values in plaster, so I spend more time working on it.
635
I use Bister (635) to add more darkness to the shadow be- To soften the shadow, I use my finger to blend it.
hind the sculpture.
46 The Art of Cast Drawing - Cuong Nguyen
At this point, I take a few steps back from my cast drawing to evaluate the general proportions of the cast, the gesture of
the pose, and the accuracy of the values.
625
At this very final stage, I apply Burnt Umber (625) to add Finished drawing.
warmth to the shadows.
47 The Art of Cast Drawing - Cuong Nguyen
Demo 5: Bust of Belisarius
by Jean-Baptiste Stouf (1752-1826)
Materials:
Pencils:
- General charcoal pencils: 2B, 4B, 6B
- General white chalk pencil
Others:
- Sofft Knife
- Blending stumps
- Soft brush
2B
Working from general to specific, I start breaking out the envelope.
This means that I begin by finding the larger, more evident information
such as gesture lines, largest proportions and major angles first.
49 The Art of Cast Drawing - Cuong Nguyen
2B
4B
Using charcoal pencil 4B, I start filling in the shadows. I use a
blending stump to soften the shadow areas.
4B
Using my 4B pencil, I begin to add a dark background against which I can more accurately evaluate the values of the bust.
After adding the background, I notice that I need to add more I continue to add more white chalk on the rest of the head.
white chalk to the mid-tone areas.
52 The Art of Cast Drawing - Cuong Nguyen
6B
I use a 6B charcoal pencil to add more darkness to the back- To make the background darker and softer, I use a soft brush to
ground. blend it.
6B
I continue to add 6B pencil to the background. I start working on the details of the bust’s features, such as the
eyes, nose, beard and hair.
53 The Art of Cast Drawing - Cuong Nguyen
At this final stage, I use a Sofft Knife to blend the background.
Finished drawing.
If you’d like to purchase your own cast, one site that offers
many beautiful busts for sale is www.giustgallery.com.
Lady BeBe
Unknown Artist
Christ as Saviour
by Giovanni Battista Caccini (1556-1613)
Mask of St. Andrew
by François Duquesnoy (1597)
Bust of Jean-Léon Gérôme
by Jean-Baptiste Carpeaux (1827-1875)
Bust of Stadholder William IV
by Jan Baptist Xavery (1711-1751)
Bust of Andries de Graeff
by Artus Quellinus (1609-1668)
About Cuong Nguyen
His study at the Academy of Art in Saigon was interrupted when he had the opportunity to emigrate to the
U.S. in 1991, and the challenge of establishing himself within a new country and culture temporarily dis-
tracted him from his love of fine art. He earned a degree in illustration from San Jose State University and
established a successful career as an icon designer with Yahoo.
Ultimately, though, his passion for fine art resurfaced. It began first as a new hobby—participating as an artist
at public street painting festivals, creating ephemeral artworks as large as 16’ x 24’. Cuong soon established
a reputation for painting amazingly lifelike portaits on asphalt, and he was invited to participate in festivals
around the world. More importantly, though, this activity brought him back to painting, and he was soon
back in his studio endlessly refining his technique with more traditional media.
Cuong earned status as a Master Pastellist with Pastel Society of America, Distinguished Pastellist with the
Pastel Society of the West Coast, and Masters Circle with IAPS. He has had one-man shows at the Triton Mu-
seum and the Los Gatos Museum, both in California, and his work has been featured in both national and
international competitions exhibiting worldwide.
Cuong shares his techniques through workshops taught at his own studio in California as well as those hosted
by art institutes and ateliers elsewhere in the U.S. and throughout the world. For more information on Cuong’s
teaching schedule, visit his website at icuong.com.
My tutorial ebooks
and videos are available on my website:
www.icuong.com