D&D 5E Character Record Sheet
D&D 5E Character Record Sheet
Skills
(won't print)
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Hide 2nd DC +1 Acrobatics (DEX) 0
Ability Save DC 0 Animal Handling (WIS) 0
+5
ABILITY MODIFIER SAVING THROW PROF.
BONUS
+8 Arcana (INT) 0
Save Modifiers
PROFICIENCY PROFICIENCY
STR
(won't print)
BONUS + BONUS +
8 -1 -1 0
8+
Int 16 Cha
8+
16 -1 Athletics (STR) 0
STRENGTH
+3 Intimidation (CHA) 0
CONSTITUTION INSPIRATION
+3 Investigation (INT) 0
17 INT +3 +8 Limited Features 0 Medicine (WIS) 0
0 SR LR Dawn
INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +3 Nature (INT) 0
11 WIS 0 +5 Arcane Recovery (6 levels of spell slots) 1 LR X 0 Perception (WIS) 0
0
Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Chronal Shift 2 LR XX +3 Performance (CHA) 0
16 CHA +3 +3 Momentary Stasis 3 LR +3 Persuasion (CHA) 0
0
CHARISMA
Arcane Abeyance 1 SR +3 Religion (INT) 0
to all Saves: 0
Hexblade's Curse 1 SR +1 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages Lesser Restoration 1 LR +1 Stealth (DEX) 0
Daylight 1 LR 0 Survival (WIS) 0
Pact of the Talisman 5 LR Tool 0
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+4 1 + 3 30 ft 20 ft
Defense Players Make All Rolls Health
AC DURING REST Set Max HP WOUNDS
13 ARMOR
BONUS Mage Armor
+
14
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 1
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Necrotic
HP 69 51 Heal
Radiant
DIE LIVE
3 × d8 + 1 2
MAGIC Cold
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 11 × d6 + 1 8 II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
Armor's weight (won't print): 0 lb MOD 2 HIT DICE AFTER A LONG REST. DICE
Shield's weight (won't print): 0 lb LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 1 Attack
Mods
Actions
(won't
D D D print)
PROF ABILITY AND
Above weapon's weight (won't print): 0 lb BONUS ACTIONS REACTIONS USED THIS ROUND
0 0 Hexblade's Curse Opportunity Attack
Chronal Shift
Above weapon's weight (won't print): 0 lb Below weapon's weight (won't print): 0 lb
Features Background
PERSONALITY TRAITS
Racial Traits
Aasimar (+1 Wisdom, +2 Charisma)
IDEAL
Celestial Legacy:
I know the Light cantrip.
Once I reach 3rd level, I can cast the Lesser Restoration spell once per long rest.
Once I reach 5th level, I can cast the Daylight spell once per long rest.
BOND
Charisma is my spellcasting ability for these spells.
Choose Feature
Class Features FLAW
Background Feature
When the wearer of this amulet fails an ability check, they can add +1d4 to the roll
I can give the talisman to others to use; The talisman turns to ash when I die
Researcher
If I lose my talisman, I can preform an 1-hour ceremony to gain a replacement
ThisI ceremony
When destroys
attempt to the
learn or previous
recall amulet
a piece andif can
of lore, I do be done
not during
know that ainformation,
short or long rest
I often
know where and from whom I can obtain it. Usually, this information comes from a
library, scriptorium, university, or a sage or other learned person or creature. Unearthing
the deepest secrets of the multiverse can require an adventure or even a whole campaign.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
Carrying Capacity SUBTOTAL SUBTOTAL
1
Multiplier
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: (won't print): ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
41 - STR × 5 STR × 15STR × 10 121 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 80 lb 120 lb
-10 FT SPEED -20 FT SPEED
240 lb SPEED = 5 FT
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Modest
Common DAILY PRICE: 1 gp
Celestial
GEMS AND OTHER VALUABLES:
from Sage (background) (1/2)
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.2 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Temp-Ahz
Status Possessions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Below item's weight (won't print): 0 lb
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away. Below item's weight (won't print): 0 lb
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Below item's weight (won't print): 0 lb
Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.2 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Temp-Ahz
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots
4 5 3 3 2 1 0 0 0
OF 5
Spells to prepare: 14 0
Chronurgist Spell attack modifier: +8 0 Spellcasting ability
Spell save DC: 16 0 Intelligence
Cantrips (0 Level)
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Chill Touch Spell attack for 3d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
AT
WILL Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
AT
WILL Mind Sliver 1 crea save or 3d6 Psychic dmg and subtract 1d4 from first saving throw before my next turn ends Int Ench 1a 60 ft V 1 rnd T 108
AT
WILL On/Off Activate or deactivate 1 electornic device that has a way of doing so accessible from the outside of it — Trans 1a 60 ft V,S Instantaneous UA MM
1st Level
ME
Absorb Elements Acid, Cold, Fire, Lightning, or Thunder resistance vs. 1 atk; first melee hit next rnd +1d6+1d6/SL dmg — Abjur 1 rea Self S 1 rnd X 150
Feather Fall 5 creatures descent only 60 ft/rnd for duration or until landed, taking no falling damage — Trans 1 rea 60 ft V,M 1 min P 239
Gift of Alacrity 1 willing creature can add 1d8 to its initiative rolls for the duration — Div 1 min Touch V,S 8h W 186
Healing Elixir Make vial with alchemist's supplies; heals 2d4+2 HP as an action; if not used, disappears after 24 h — Conj 1 min Self V,S,Mƒ 24 h UA SS
Tasha's Hideous Laughter 1 crea with Int>4 save or fall prone, incapacitated, can't stand; save end of each turn or if taking dmg Wis Ench 1a 30 ft V,S,M Conc, 1 min P 280
2nd Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Arcane Lock Entryway locked; password or designated crea opens; +10 DC break/pick lock (25gp cons.) — Abjur 1a Touch V,S,M† Till dispelled P 215
Blur Enemies have dis. on attacks vs. me; no effect against crea without vision or immune to illus. — Illus 1a Self V Conc, 1 min P 219
Borrowed Knowledge Gain proficiency with one skill; ends early if cast again (25gp) — Div 1a Self V,S,Mƒ 1 hour SC 37
Fortune's Favor 1+1/SL crea once roll extra d20 and select which to use for atk, check, save, or atk vs. it (100gp cons.) — Div 1 min Touch V,S,M† 1 h W 186
Mental Barrier I have Psychic damage resistance and adv. on Int, Wis, and Cha saves until the start of my next turn — Abjur 1 rea Self V 1 rnd UA FRn
Shadow Blade Sword 2d8 Psychic dmg, finesse, light, thrown (20/60 ft), adv. if target in dim/dark; +1d8 at SL3/5/7 — Illus 1 bns Self V,S Conc, 1 min X 164
Shatter 10-ft rad all 3d8+1d8/SL Thunder dmg; save halves; nonmagical unattended objects also take dmg Con Evoc 1a 60 ft V,S,M Instantaneous P 275
Tasha's Mind Whip 1+1/SL crea, max 30 ft apart; 3d6 Psychic dmg; no rea; only move, act, or bns; save half, no act limit Int Ench 1a 90 ft V 1 rnd T 115
3rd Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Intelligence check (+3) — Abjur 1 rea 60 ft S Instantaneous P 228
Sending Send a 25 word message to a familiar creature; it recognizes me and can respond with 25 words — Evoc 1a Unlimited V,S,M 1 rnd P 274
Slow 6 crea in 40-ft cube save or half spd, -2 AC, -2 Dex saves, no rea, only 1 a or bns a, 1 atk; see book Wis Trans 1a 120 ft V,S,M Conc, 1 min P 277
4th Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Banishment 1+1/SL crea save or banished; crea return if spell lasts < 1 min Cha Abjur 1a 60 ft V,S,M Conc, 1 min P 217
Locate Creature Learn direction to closest named or described kind or specific creature within 1000 ft; see book — Div 1a Self V,S,M Conc, 1 h P 256
5th Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Temporal Shunt Cast if see atk/cast, 1+1/SL crea, each max 30 ft apart, save or vanish until next turn, atk/cast wasted Wis Trans 1 rea 120 ft V,S 1 rnd W 189
6th Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Gravity Fissure 100-ft long 5-ft wide all 8d6+1d6/SL Force dmg, save half; all in 10 ft of line save or dmg & pull to it Con Evoc 1a S:100ft line V,S,M Instantaneous W 187
Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Booming Blade Melee wea atk with cast; if hit: 2d8 Thunder dmg and if moves next round +3d8 Thunder dmg — Evoc 1a S:5-ft rad S,Mƒ 1 round T 106
Chill Touch Spell attack for 3d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Armor of Agathys 5+5/SL temp HP; as long as temp HP last any crea that hits in melee takes 5+5/SL Cold dmg — Abjur 1a Self V,S,M 1h P 215
AT
WILL Mage Armor If I'm not wearing armor, I gain AC 13 + Dex modifier for the duration; spell ends if I don armor — Abjur 1a Self V,S 8 h (D) P 256
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275
2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Hold Person 1+1/SL humanoids, within 30 ft of each other, save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.2 (Colorful - A4); Spell Sheet 1/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Aasimar Spells Spell attack modifier: +8 0 Spellcasting ability
Spell save DC: 16 0 Charisma
Cantrips (0 Level)
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Lesser Restoration 1 crea cured of 1 disease, or 1 condition: blinded, deafened, paralyzed, or poisoned — Abjur 1a Touch V,S Instantaneous P 255
3rd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Daylight 60-ft rad bright light + 60-ft dim light on point or object; only magical darkness of SL 4+ works in it — Evoc 1a 60 ft V,S 1h P 230
Delay - 3rd Level
Instant Break - 5th level 6 creatures in 30ft sphere to use hit dice
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.2 (Colorful - A4); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast