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Classic Board Games: Draughts & Fox Hounds

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58 views2 pages

Classic Board Games: Draughts & Fox Hounds

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Draughts Circa 800 CE

Draughts owes its origins to the ancient Egyptian game of Alquerque.


Capture all your opponent’s tiles in this classic movement and jumping game. Increase your strength as
your tiles are crowned to become kings.
Components: 24 land tiles with both a dark brown side and an orange side.

Set to Play
Players choose a color and place all their tiles on the first three rows of dark squares.

Illustration of 8 x 8 board and two diagonal checkers boards.

Standard Checker & Diagonal Checkers


The boards are turned through 45 degrees. There are two versions depending on the direction the board
is turned. One uses nine pieces a side and the other uses twelve. Rules are the same as normal checkers.

Seasons and steps


Players take turns to move tiles.

Move a piece in your color diagonally forward to an adjacent square.

A move can result in two possible actions:

Action 1 Capture
Capture an opponent’s piece by jumping over it with one of your pieces and landing on an empty square
behind it without changing direction. Two or more pieces may be captured in a similar way but now the
direction may be changed between each capture. Captured pieces are removed from the game.

Example: of multiple capture.


Action 2 Crown a King
When one of your tiles reaches your opponent’s first row it is crowned a king, by placing one of your
captured tiles on top.
Kings may move in any direction but otherwise move and capture in the same way as ordinary pieces.

End of Play
The winner is the player that captures all of an opponent’s pieces.
Fox & Hounds 2 Players
Can four hounds prevent the fox from crossing your farmlands?
Simple and amusing for a couple of minutes play.

Set to Play
4 Hounds & Fox. Illustration of board.

Play
The fox moves diagonally forward or backward one square. The play alternates with the fox moving first.
The hounds move diagonally forward one square. A hound may not be moved again after reaching the
fox's original home row. The player controlling the hounds may move only one of them each turn.

End of Play
When then fox can no longer move to a vacant square, two hounds may trap the fox against an edge of
the board except their original home-row. A single hound may be enough in one corner.

ILLUSTRATION: TRAP IN A CORNER

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