Professional Documents
Culture Documents
terms
Your followers and friends will love this!
4X
Action Selection
Adjacency
American-style game
Ameritrash
Area Control
Bits
Broken game
Casual gamer
Catch-up mechanism
CCG
Competitive game
Components
Crunchy
D6
Deck-building game
Defector
Dexterity games
Dice manipulation
Die pips
Downtime
Time spent between the end of your turn and the start of
your next turn. The term is usually used when the player
does not need to pay attention to the game or other
players between turns. Downtime is sometimes
unavoidable in games, but can be removed by giving
players a reason to pay attention to other players or the
game state between turns.
Drafting
Dudes on a map
Economic game
Engine builder
Eurogame / Euro-style
Face
Fiddly
Flavor text
FLGS
Fluff / fluffy
Follow action
Follow suit
Game group
Grok
Hand limit
Hand management
Hardcore gamer
As opposed to a casual gamer, a hardcore gamer may
enjoy more complex games, longer games, or simply play
games more frequently.
Hate drafting
Heavy games
Hybrid games
Input Randomness
Kingmaker
LCG
Legacy game
Light games
Luck Mitigation
Mathy
Meaty
A description for a game that has lots of ‘meat’ to it. This
is not quite the same as a ‘heavy’ game and is not
necessarily a long game. ‘Meaty’ games tend to have
strategic, deep decisions that need to be carefully
considered and a lot of things going on. Examples include
This War of Mine: The Board Game and Robinson Crusoe:
Adventures on the Cursed Island.
Mechanics / Mechanisms
Meeple
Minis / Miniatures
Multi-player solitaire
Off-suit
Orthogonal / orthogonally
To move a piece up, down, left, or right (north, south,
west, or east), but not diagonally. Games that allow a
player to move ‘one space’ without saying orthogonally
generally means moving diagonally is allowed.
Output randomness
Player Agency
Player Elimination
Rage quit
Resolving / Resolution
Resource
Rondel
Shelfie
Shelf of shame
Slog
Social deduction
Tableau
Table hog
Table presence
Table talk
Tap
The geek
Theme
Thinky
A term for a game that makes you think, or games with
deeper strategic moments.
Tile Laying
Trick taking
Turn
Turn-based
Turn order
The order in which players take their turns. In many
games, player take turns one at a time in clockwise order
around the table. In other games, play is simultaneous, so
there is no turn order.
Unbalanced
Victory points
Weight
Win condition
Essentially, how someone wins the game. Collect a set,
score the most victory points, be the first to reach a
certain space on the board, have the most money, shed all
of your cards, be the last player standing, or the like.
Worker placement