Back Rooms Escape
Project 3 Part A for CIS 162
Merek Sportell
I pledge that this work is entirely mine, and mine alone (except for any code provided by my instructor).
Signed: Merek Sportell
Game Summary
One day on your commute to work, you fall through the seemingly solid floor. You end up in a maze of
liminal spaces, with one goal… to find your way out. You’re not the first one to find yourself here,
you’re not the last, and you’re not alone… Along the way you’ll explore these mysterious rooms, collect
items, and interact with NPC who may help or hinder.
Item Descriptions
Flashlight
Name: “Flashlight”
Description: a small, bright flashlight
Weight: 2 units
Map
Name: “Map”
Description: a worn out map, shows a hazy route through many rooms
Weight: 1 unit
Concrete Block
Name: Concrete Block
Description: a large concrete block, too heavy to move
Weight: 60 units
Metal Pole
Name: “Metal Pole”
Description: a round metal pole, maybe 3 or 4 feet long
Weight: 4 units
Key
Name: “Key”
Description: a rusty key with numbers etched into it
Weight: 1 unit
NPC Descriptions
Faceling
Name & Description: a faceling, a featureless humanoid entity. Watch your back…
Phrase: “not all exits lead out”
Wanderer
Name & Description: a wanderer, a malnourished person who constantly mumbles to
themselves
Phrase: “you can’t trust the walls, they move, I just know they move”
Room Descriptions
Starting Room
Description: in a dimly lit room with yellow wallpaper
Item: None
NPC: None
Neighbor(s) North to hallway
Hallway
Description: in a long hallway with drop ceilings, flickering lights, and infinite doors
Item: Map
NPC: Faceling
Neighbor(s) East to storage Closet
South to Starting room
West to Echo Chamber
Storage Closet
Description: in a small dark room filled boxes of miscellaneous items
Item: Flashlight
NPC: None
Neighbor(s) West to Hallway
Echo Chamber
Description: in a pitch black room where every sound seems to echo forever
Item: None
NPC: Wanderer
Neighbor(s) East to Hallway
North to Exit Room
South to Dead-End Room
West to Flooded Room
Dead-end Room
Description: in a room with carvings on the walls and large concrete block covering an exit door
Item: Concrete Block
NPC: None
Neighbor(s) North to Echo Chamber
Exit Room
Description: in a infinite office there's a single door with a luminated exit sign
Item: None
NPC: None
Neighbor(s) South to Echo Chamber
West to Parking Lot
Parking Lot
Description: in a empty parking lot, softly lit by street lamps
Item: Metal Pole
NPC: None
Neighbor(s) East to Exit Room
South to Flooded Room
Flooded Room
Description: in a room with ankle deep still water
Item: Key
NPC: None
Neighbor(s) East to Echo Chamber
North to Parking Lot
Additional Actions
● Inspect – examine an item or room with more detail
● Leverage - use your metal rod for leverage
“Game Over” Conditions
To win this game you must escape through the exit door with the key
To lose with game the player spend too many turns in the backroom, the faceling catches up to you
Game Map