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know about the Wii U so far including what games would benefit most from the new controller.
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WELCOME/CONTENTS
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What NFC could mean for Nintendo A Closer Look at the Wii U Controller Mutant Mudds Review Mario Kart 7 Review
know about the Wii U so far including what games would benefit most from the new controller.
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Upcoming Games (Wii/3DS) Lets Talk: Wii U Specs Top News of the past month
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MESSAGE FROM
THE EDITOR
EDITOR: James Higginbotham EMAIL: james@purenintendo.com Welcome to our fourth and probably our biggest issue of Pure Nintendo magazine. Because of the holidays we decided to skip the January issue of the magazine and move onto the February issue. As you can tell we spent the time revamping the magazine to make it better. We are always looking for ways to make Pure Nintendo magazine better for everyone to enjoy. With that said if you have any comments or concerns, feel free to contact us at magazine@purenintendo.com. We want to make Pure Nintendo magazine more than a one-way conversation. We want to hear your voice as well. If you want to express yourself in words, art, pictures, etc, feel free to send what you have to the email address above. We will freely put it in the magazine. Also, please keep sending in your questions to fill out our staff questions section. You can ask anything about Nintendo, the site or the magazine, and questions directed at the stuff. These questions will be answered and posted in the next
WEBSITE: purenintendo.com
As you can tell we spent the time revamping the magazine to make it better. We are always looking for ways to make Pure Nintendo magazine better for everyone to enjoy.
issue of Pure Nintendo magazine. Most of us here on the staff have spent some time with the Wii U or in discussion with developers about the Wii U. It is still very unclear exactly what Nintendo will do with their next home system. All we can do is take the information we have and come up with a hypothesis for the system. We thought now was a good time to dedicate a whole issue to all things Wii U. I personally think we will hear more about the Wii U during the Game Developers Conference in early March. If I am right you can crown me genius later. I really hope you enjoy the new design of the magazine and find it informative about the Wii U.
magazine contact
Published by Pure Nintendo - purenintendo.com
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magazine team
HEAD EDITOR: James Higginbotham e. james@purenintendo.com EDITOR IN CHIEF: Justin Sharp e. justin@purenintendo.com LAYOUT EDITOR: Ben Stitzer e. ben@purenintendo.com
distribution
Pure Nintendo magazine is published on a monthly basis. ISSUU.COM/PURENINTENDO SCRIBD.COM/PURENINTENDO
writers
Katelyn Sharp e. katie@purenintendo.com Eli Courey e. eli@purenintendo.com Kevin Klein e. kevin@purenintendo.com Ben Stitzer e. ben@purenintendo.com
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CHARACTER PROFILE
FOX MCCLOUD
REPORTER: Katelyn Sharp EMAIL: katie@purenintendo.com BLOG: purenintendo.com
ABOUT FOX
Fox McCloud is one of the core Nintendo characters and the chief protagonist of the Star Fox series. He was created by Shigeru Miyamoto and designed by Takaya Imamura. As his name implies, he is a red fox and a starship pilot. In each game the player controls Fox, either on the ground or in his Arwing. He is the leader of the Star Fox team, and is joined by his wingmates Peppy, Slippy, and Falco on various missions. The names Star Wolf, Star Sheep, Star Fox, Star Sparrow and Star Hawk were all considered before Miyamoto finally settled on having a fox as the main character. This came Miyamoto after visited Fushimi Inari-taisha in Kyoto, the head shrine of Inari, a Japanese spirit associated with foxes. Inari is portrayed as being able to fly, and its shrines, particularly the one in Kyoto, are surrounded by red arches, giving Miyamoto the idea of a fox that could fly through arches. Foxs face was modeled after Inaris, and always wears a red scarf around his neck, like the statue, with the exception of his design from Star Fox: Assault (shown above). The first game Fox appeared in was Star Fox for the SNES and his last appearance was in Super Smash Bros. Brawl for the Wii.
Preview to see if the long wait for the next Star Fox might finally be over.
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legendary arwing
The Arwing is an easter egg in The Legend of Zelda Ocarina of Time but can only be accessed by a Gameshark code. It appears in Kokiri forest as an enemy who can be defeated by Link with either a boomerang, fairy bow, or fairy slingshot. Once defeated, it falls to the ground and explodes and its blast may inadvertently kill Link--as if Link didnt have enough to worry about in Hyrule.
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Image courtesy of
STMicroelectronics
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THE WII U TABLET, IS THE MOST UNIQUE AND EXCITING CONTROLLER YET FOR ANY CONSOLE
JUSTIN SHARP EDITOR-IN-CHIEF
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GET AN IN-DEPTH LOOK AT THE WII U TABLET AND SEE WHAT GAMES COULD BEST USE IT
Its been almost 9 months since the wii u was first shown. You would think everything wouldve been revealed about the Wii U in that time, but here we are, 8 months since E3 2011 with just a few new details since then. In our in-depth look at the Wii U Controller, we discuss many games/genres that could best use the Wii U tablet. We also give some details on the controller itself including known specifications and high-res images of the controller.
of games. The tablet allows for so many forms of interaction whether its in the form of the built in gyroscopes, touch screen, microphone, or the near-field communication (NFC) capability. Rather than wait to see what Nintendo and other developers might be working on, I decided to develop a list of games that could really take advantage of this new controller. One of the first examples that came to mind was Star Fox. The gameplay of Star Fox seems perfectly suited for the tablet controller in a number of ways. Not only could you easily pilot your Arwing using the built-in motion controls, but you could also use the touch screen to manage your team mates, select different weapon/missile types, or even see your progress in the current level. Nintendo could also develop a new cockpit view where you could rotate the controller around you to see asteroids exploding and enemies flying by your window. In cockpit mode, you could use the 2 circle pads for controls while using the motion control to pan 360 degrees in each level. Multiplayer could also be
for games on the Wii U, it can now use the new tablet for all new types
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+ Control Pad
gyroscope
Speaker (L)
Touch screen
accelerometer
Microphone
Speaker (R)
Controller
- 6.2-inch 16:9 screen - Resistive touch screen with stylus - Rechargeable battery - Dimensions 5.3 inches high 0.9 inches deep 9.0 inches long
Control Input
- 2 analog Circle Pads - Select button Start button - Home button - D-Pad - A/B/X/Y buttons - L/R buttons - ZL/ZR buttons
Controller Hardware
- Accelerometer - Gyroscope - Rumble feature - Front-facing camera - Microphone - Stereo speakers - Sensor strip
NFC
From Nintendo: By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world. Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments. another team of Pikmin building a bridge. The tablet could also be used for controlling Olimars ship as he travels between various planets. And since multiple Wii U tablets might be hard to have on the same console, online co-op using the built-in microphone could make multiplayer a lot of fun. Another franchise that would be perfect for the Wii U setup is the Professor Layton series. If youve never played a Layton game on the DS, you need to
really fun with a co-pilot who could control a turret with the tablet while you fly using the Wii remote/nunchuk. With the amazing control, high definition graphics, and immersion the Wii U controller tablet provides, Star Fox Wii U could be a great showcase of the Wii Us capabilities. Moving on to another Nintendo franchise we havent seen in awhile, Pikmin could be tailor-made for the Wii U in a number ways.
Already Pikmin in HD would be a great way to show off the visual capability of the Wii U,
Think of the possibilities of being able to call Pikmin around you by touching/holding on
but I think the gameplay is where the tablet controller could shine.
the controller and then touching a different part of the screen to manage
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check them out. They are a series of adventure games that focus on solving puzzles to make it through the storyline. All the puzzles utilize the touch screen of the DS to move objects around, write down facts, and traverse
really make the experience even more immersive. Mario Kart is another franchise that could use the tablet in a number of ways. The most natural use is definitely using the tablet controller as the steering wheel
customizing your town in a future Animal Crossing game. These are just a few key examples of games or genres that I think would work best with the new Wii U controller. Other franchises like Zelda and Metroid may
way to control Samus ship or use as a visor. In any of these cases, I do think Nintendo will show off a number of different types of games that will have extremely unique and fun ways of using the
the environment. Since the Wii U tablet supports stylus-based input, it seems like a Layton game could be a great match for puzzle solving and more. Think of going into a town square in a Layton Wii U game and having to look for clues in a sea of people while rotating the controller around you. It could
and the touch screen to customize your kart. But what about the ability to create your own tracks in Mario Kart using the touch screen? You could drag and drop predefined sections of track and easily place them using the stylus. Map editing could also work for Super Smash Bros. and even for
be better off using the Wii remote/ nunchuk since it better mirrors a sword/shield and arm cannon. Thats not to say a Zelda or Metroid game couldnt work with the new controller. A new Four Swords Adventure game would be perfect for the Wii U controller, and the tablet could be a great
Wii Us tablet. Weve still only scratched the surface on the possibilities and I believe Nintendo will once again be able to revolutionize how we play games for the next 5 years.
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very difficult if you didnt catch my drift. With the addition of these secret areas, there are a 100 diamonds to collect in each level and two water sprites; one at the end of the normal level and one found at the end of the bonus stage. This adds a lot of replay value to the game by trying to collect everything that needs to be collected. I have been playing Renegade Kid games for a couple of years now and one of the things that has always impressed me has to do with the music and sound effects of their games. Seeing as Mutant Mudds is an homage to all things 8-bit, Renegade Kid did not skip out on the sounds of the game. Troupe Gammage was chosen to create the music for Mutant Mudds and I would like to take this time and congratulate him on a job well done. I was curious and scanned a few scores that other sites have given Mutant Mudds. All of them have been very positive so far. I did realize they seem to shy away from giving it a perfect score. Mutant Mudds has an amazing musical score, great level design, perfect controls and a great price.
What more could you ask for in an eShop game? Yes, there are a lot of great eShop games out there but none of them can be said are better than Mutant Mudds. For this reason I have to give Mutant Mudds a score I have never given out. 10/10 Pros: Great Level design, Sound design, Nice difficulty level, great nastalgic fun Cons: None
10/10
MUTANT MUDDS HAS AN AMAZING MUSICAL SCORE, GREAT LEVEL DESIGN, AND PERFECT CONTROLS
JAMES HIGGINBOTHAM HEAD EDITOR
SHOPPINGPRODUCT
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GAME
REVIEW
MARIO KART 7
I love Mario Kart gameson consoles. For some reason I never really enjoyed playing Mario Kart on any Nintendo handheld system. That all changed with Mario Kart 7 on the 3DS. Mario Kart 7 could possibly be the best Mario Kart game ever. The 3D effects are amazing; the new levels are some of the best we have seen in a while. In fact, a part of me would rather see all new levels instead of rehashed old ones. One of the best parts of MK7, which actually had me a little worried about the pacing of the races, was the addition of the kites. Nintendo has done a great job merging this ability into the races. What is a Mario Kart game with out multiplayer racing? Online racing for Mario Kart 7 works
9.5/10
UPCOMINGRELEASES
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UPCOMING RELEASES
Upcoming games for Wii/3DS
3DS Shin Megami 3DS Mario & Tensei: Devil Sur- Sonic at the London 2012 Olympic vivor 2 Games Shin Megami Tensei: Devil
Survivor 2 brings back features from the first game such as the Devil Auction, but also includes new features such as the Enishi System. PLAYERS: 1 PRICE: $29.99 RELEASE DATE: Feb 14, 2012 Your favorite characters are back to compete against each other in a variety of competitions. Challenge your friends with the 3DS local play mode. PLAYERS: 1-4 (Local wireless) PRICE: $39.99 RELEASE DATE: Feb 14, 2012
3DS Metal Gear Wii PokePark Solid Snake Eat- 2: Wonders Beer 3D yond
The highly anticipated, and teased, Metal Gear Solid game on the 3DS. Later this week you should be able to download the demo for this game. PLAYERS: 1 PRICE: $39.99 RELEASE DATE: Feb 21, 2012 Up to four players can choose Pikachu, Snivy, Tepig or Oshawott to interact, play tag and battle together in the PokePark. PLAYERS: 1-4 PRICE: $49.99 RELEASE DATE: Feb 27, 2012
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LETS BE HONEST. NO ONE KNOWS HOW POWERFUL THE WII U WILL BE, BESIDES NINTENDO
JAMES HIGGINBOTHAM HEAD EDITOR
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LETS TALK
REPORTER: James Higginbotham EMAIL: james@purenintendo.com After Nintendos announcement of the Wii U back on June 5th 2011, there was a flurry of speculation and rumors concerning the device. Nintendo did a misfortune by keeping 99% of the details about the Wii U private. With the lack of information, many misconceptions have developed concerning the Wii U. In this issue of Pure Nintendo magazine, we are hoping to clear some of those misconceptions up and gaze into what the Wii U will really be. In this introduction I want to be clear that no one knows, besides Nintendo, the exact details of the Wii U. Everything inside this magazine is what has been gleamed or the little details that have been announced.
WII U SPECS
BLOG: purenintendo.com
Power/Specs
When Nintendo first announced they were doing a HD system, rumors started to fly about the strength of that said system. Lets be honest. No one knows how powerful the Wii U will be, besides Nintendo. This can be backed up by the fact that no one game developer can agree on the specs and power of the development kit. Over the last few months we have heard, less powerful than the 360, as powerful as the PS3, a little more powerful than the PS3, all the way to 5 times more powerful than the 360. I think Team Ninja summed up the Wii U the best. Its very easy to develop for. Were finding it very similar to develop for Wii U as for the Xbox 360 and PS3. Theyve asked us
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purenintendo
featured news
January 31, 2012
During an interview, Nintendos Cindy Gordon announced the Wii U would not play Blu Ray movies of DVDs. January 31, 2012
Team Ninja: Wii U development similar to 360/ PS3, hardware changing constantly
Its very easy to develop for. Were finding it very similar to develop for Wii U as for the Xbox 360 and PS3. Theyve asked us what we would like to see from the hardware, and when we give them feedback we can see that theyre definitely listening to it and making changes. The hardware is still constantly changing. The Wii Us touch control is just like the DSs. We released a Ninja Gaiden game, Dragon Sword, on DS, so we want to introduce some elements from that into the Wii U version. Were thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but were definitely keeping other platforms in mind for DOA5. MORE INFORMATION: www.purenintendo.com
Iwata made this interesting statement while providing investors Nintendos financial report: Although there is no logo here, we are planning to release a totally new sidescrolling action Super Mario in 2D as a key title for the Nintendo 3DS in the next fiscal year.
February 3, 2012
TOPNEWS
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February 4, 2012
Chapter, some Hearts will be lost and the intensity will be lowered. Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play. Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tanks powerful drift ability to boost over jumps or defeat enemies with the tanks ramming horn. Stand: Kid Icarus: Uprising uses a control scheme designed to fit the games unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience. Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for lefthanded players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand. http://kidicarusuprising.nintendo. com
featured rumor
RUMOR: RETRO WORKING ON THE NEXT SKYWARD SWORD FOR THE WII U
Now this is a great rumor. A recent job posting has Retro looking for many new FX artists, specifically for 3D environments. The Japanese post does go on to mention something about Skyward Sword and the Wii U, but once again it is a translation.
February 4, 2012
New Story and Single-Player Mode Details Revealed for Kid Icarus: Uprising
Introduction: The games story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land. Fiends Cauldron: The Fiends Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiends Cauldron. If the player is defeated during the
landers is seeing a sequel for all major platforms including the Wii and 3DS. Current portal peripherals and figurines will be forwardcompatible with Skylanders Giants.
February 8, 2012
Email: magazine@purenintendo.com