ACCESSFM is a structured framework used in design and technology to analyze and evaluate products
or ideas systema cally. It stands for:
1. A - Aesthe cs
o How does the product look?
2. C - Cost
o What is the price of the product?
3. C - Customer
o Who is the target user or audience for the product?
4. E - Environment
o How does the product impact the environment?
5. S - Size
o What are the dimensions of the product?
6. S - Safety
o Is the product safe to use?
7. F - Func on
o What is the product's purpose?
8. M - Materials
o What materials are used to make the product?
General Examples :
● A is for Aesthe cs – How something looks
Colors Theme Style
1
● C is for Customer – Whom it is marketed at
Age range Class/Status Other
● C is for Cost – The Value of a product
Expensiv Affordable Cheap
e
● E is for Environment – How it effects the world around us
Recyclable? Consume How is it disposed?
● S is for safety – How safe is a products?
Sharp edges Toxic materials Loose pieces
● S is for Size – How big a product is
Average Portable
Big
2
● F is for Func on – What does it do?
Music Storage Time
● M is for material – What will it be made from?
Time
Wood/metal/plastics Smart material Composite
ACCESSFM Summary for Art-Toys(Example)
ACCESSFM is a tool o en used in product analysis and design to evaluate objects based on specific
criteria:
1. Aesthe cs
o How visually appealing is the art toy?
o Does it use colors, shapes, and designs that a ract the target audience (children,
collectors, etc.)?
o Example: A brightly colored, cartoon-inspired toy with smooth curves and whimsical
pa erns.
2. Cost
o Is the art toy affordable for its intended audience?
o Does it offer good value for money based on its design, size, and materials?
o Example: A limited-edi on vinyl toy priced higher due to its exclusivity versus a mass-
produced toy at a lower cost.
3. Customer
o Who is the target audience for the toy (e.g., children, teens, collectors)?
o Does the design cater to their preferences and interests?
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o Example: A fun, interac ve toy aimed at 6–10-year-olds or a designer toy aimed at adult
collectors.
4. Environment
o Is the toy made from sustainable or recyclable materials?
o Does its produc on minimize environmental impact?
o Example: A wooden art toy made from FSC-cer fied wood and eco-friendly paints.
5. Size
o Is the toy the right size for its intended use?
o Is it easy to handle, store, or display?
o Example: A palm-sized collec ble toy for display shelves versus a larger playset for
children.
6. Safety
o Is the toy safe for the intended age group?
o Are there any small parts, sharp edges, or harmful materials?
o Example: A toy with rounded edges and non-toxic paints for toddlers.
7. Func on
o What is the purpose of the art toy? Is it decora ve, interac ve, or both?
o Does it fulfill its intended func on effec vely?
o Example: A posable ac on figure for storytelling play or a sta c figurine for display.
8. Materials
o What materials are used to create the toy?
o Are they durable, safe, and suitable for the design?
o Example: Vinyl for durability and smooth finishes or biodegradable plas cs for eco-
conscious consumers.
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ACCESSFM Example for an Art Toy
Product: A Limited-Edi on Vinyl Collec ble
1. Aesthe cs:
o Features vibrant colors, sleek design, and a whimsical character with exaggerated
propor ons.
2. Cost:
o Priced higher due to exclusivity and ar st branding, appealing to collectors.
3. Customer:
o Targeted at adult collectors and fans of designer toys.
4. Environment:
o Made from recyclable vinyl, with eco-conscious packaging.
5. Size:
o Small enough to display on shelves, roughly 6 inches tall.
6. Safety:
o Designed for ages 14+ due to small parts.
7. Func on:
o Primarily decora ve, with limited ar cula on for posing.
8. Materials:
o High-quality vinyl with a glossy finish for durability and aesthe c appeal.