Harpers
Harpers
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Symbol of the Harpers.
The Harpers
Basic Information[9][10][11][12]
Alias(es)
Harpers at Twilight[1]
The Harpers in the Shadows
The Order of the Silver Moon and Harp
Those Who Harp
Harpers to the North
Type
Spy network
Base of
operations
Moongleam Tower, Everlund[2]
Silverymoon[3][4]
Elminster's house, Shadowdale
Formerly:
Twilight Hall, Berdusk[5][6]
Harpers' Hold, Waterdeep[7][8]
Leader(s)
The High Harpers
Symbol
Silver harp and crescent moon over black or royal blue
Favored deity
Azuth, Deneir, Eldath, Lliira, Mielikki, Milil, Mystra, Oghma, Selûne, Silvanus,
Tymora, Seldarine
Formed
324 DR
Membership[9][19][20]
Alignment
LG NG CG
LN N CN
LE NE CE
Race(s)
Predominantly humans, elves, half-elves
History[13][14][15][16][17]
[18][2]
1022 DR
Second Reformation
1182 DR
Harpstar Wars
1370 DR
Harper Schism
1479 DR
Harpers' Revitalization
Leader
Dathlue Mistwinter in 324 DR
Elminster in 1022 DR
Storm Silverhand/Cylyria Dragonbreast in 1321 DR
Eaerlraun Shadowlyn in 1419 DR
Storm Silverhand in 1479 DR
Relationships[2][3][11][22][23][24]
Allegiances
Moonstars, War Wizards of Cormyr[21]
Enemies
The church of Bane, Cult of the Dragon, Iron Throne, groups of goblinoids and orcs,
the malaugrym, political powers in Amn and Calimshan, Red Wizards, Shadovar,
Zhentarim
Members of the Harpers
Organization
Harpers tapestry
The Harpers as an organization was actually anything but organized. Rather, it was
a confederation of individuals from contrasting cultures and backgrounds who bonded
over the shared goals of maintaining peace, preserving knowledge, and protecting
the downtrodden. Some Harper agents worked in small groups—often alongside friends
and close allies—while others operated as lone operatives,[25][32] who kept only
informal ties with the group at large.[11] Throughout the many years it endured,
the Harpers had disbanded and fallen apart several times, only to reform later in
some new iteration.[29][30]
The Harpers' informality and lack of formal structure lent to its continuance as
true secret society.[9] Some members took on specific roles, such as 'spymasters',
'handlers', and 'agents',[30] but maintained no hierarchy or ranking over their
fellows. It was said that nothing could be truly "official" within the Harpers; the
group was poorly defined, with contradictory operational standards, no formal
roster, and a public face that was inconsistent from one locale to the next.[9]
There did remain one consistent representation of the Harpers across the Realms,
however: their symbol. The Harpers' symbol comprised a silver harp and crescent
moon, set upon a field of black or royal blue.[9][29]
Branches
“
Two roads taken to the same gate; one seen more often, the other never late.
”
— The bard Alither of Telflamm, regarding the two branches of the Harpers.[10]
For much of its history, the Harpers were separated into two branches, each of
which operated on either half of Faerûn's Heartlands. The western branch of the
Harpers―the Order of the Silver Moon and Harp, headquartered in
Berdusk[10]―maintained a formal hierarchy, and orchestrated far-reaching plots many
months in advance of their execution. The eastern branch―known as the Senior
Harpers or Harpers in the Shadows, based out of Shadowdale―preferred instead to
sponsor parties of young adventurers, wielding subtle influence rather than taking
direct action.[11][33][34] Both branches strived to achieve the same goals, and
regularly shared intelligence with their comrades across the Realms. Beyond their
operational differences, the collective members of the two branches each held
contrasting attitudes and world-views.[10][35]
For a few decades, there existed an offshoot branch of the Harpers, known as the
Moonstars. This splinter sect acted separately from the two branches of the
Harpers, operating in the sprawling metropolis of Waterdeep,[11][36] and at times
undermining the efforts of true Waterdhavian Harpers.[27]
High Harpers
The only true leadership of the Harpers was a small governing council known as the
High Harpers. They were responsible for setting and planning most of the group's
long-term plans and goals.[30] Members were elected through the means of secret
ballots among the other High Harpers, with the criteria of long-term service and
extreme discretion in the execution of their plans.[11] One of the High Harpers on
the Sword Coast was Jaheira of Baldur's Gate, who was granted the title sometime
before the 1492 DR.[37]
Master Harpers
While the Harpers held no formal hierarchy, some members did enjoy the distinction
of being named Master Harpers.[10] These select few were blessed by the goddess
Mystra and bestowed with divine boons associated with the Goddess of Magic and
other deities that were present at the First Reformation.[38][39] This term was
sometimes confused with the unofficial name of the Harpers' eastern branch, the so-
called Master Harpers, though usage in this manner was generally discouraged.[10]
If a Master Harper was slain or otherwise died with an unfinished quest or charge,
they returned to the Realms as a spectral harpist.[40] These incorporeal, undead
Harpers retained the powers they held in life,[41] serving the order as immortal
guardians over the aptly named 'Harper haunts'.[5]
Among the Masters Harpers were four of Mystra's immortal daughters, Endué
Alustriel, Ambara Dove, Anamanué Laeral, and Esheena "Storm" Silverhand, as well as
two of the goddess's favored chosen, Elminster and Khelben Arunsun. Other known
Master Harpers included:[42]
Beliefs
“
Right, then, good Lady Shandril, I shall try to tell thee something of what it is
to be a Harper. A Harper holds peaceful sharing of the lands above all other goals.
By sharing, we mean all the races living in and under the land, where each prefers
to live, trading together where desired and need stir them to, and respecting each
other's holds and ways—without the daily bloodletting that all too often holds sway
in the Realms today.
”
— Mirt the Moneylender, explaining the Harpers' purpose to Shandril Shessair.[44]
The Harpers believed in the power of the individual over that of the sprawling
kingdoms with laws that oppressed individual liberty. They sought to maintain
balance between all things, civilization and nature, societal order and personal
liberty.[45] They considered the elven city of Myth Drannor, with its rich culture,
celebration of the arts, and promotion of education to be the most ideal expression
of this balance by the free peoples of the Realms. They sought among other things
to spread that belief, and recreate the world in the lost city's image.[9][46]
While they strived to eliminate tyranny and foster "goodness" in the Realms, not
all Harpers agreed on how it was defined.[11][46] Despite these differences of
opinion, they did share the belief that current events could only be fully
understood with a comprehensive knowledge of the history that preceded them.[45]
Attitude
“
True bards are another matter entirely. Part of a bard's training is memorizing the
traditions and lore, which are passed down, precise and immutable, for generations.
That's why so many Harpers are bards: to preserve a knowledge of our past.
”
— Khelben Arunsun[47]
Considering the vastly different backgrounds and cultures from which Harper members
were drawn, each cell or individual agent maintained their own, unique outlook on
how to best conduct Harper business. Generally speaking, they took care of how
their actions affected the greater world. Senior members tended to act with caution
and circumspection, while younger Harpers often believed it was upon them to
personally make the world a better place.[11][31] Yet all members were taught to
uphold the virtues of dedication and comradery and honestly assess their own
shortcomings. Harpers knew they could only earn respect not by attaining power or
holding lofty titles, but by demonstrating sound judgement and acting with
integrity.[46]
Some enemies of the Harpers accused them of treating their more manipulative
schemes as some sort of grand game, that the people they directed were mere pieces
on a chess board. The Harpers demonstrated a type of altruistic arrogance,
insisting that their machinations were taken for folks' own good and the overall
betterment of the world.[46]
Harper agents were determined individuals. They never quit on their missions and
took however long was needed to see them to completion.[46] If an agent was slain
in the field, their comrades would never forget their sacrifice and vowed to bring
justice to their killer.[10]
Culture
It was said that the secretiveness of the Harpers extended beyond the organization
as a whole, trickling down to its individual members and their personal lives.
While often boisterous and lighthearted in public, Harpers tended not to share
genuine sentiments with others–save for occasions when they were alone with their
comrades.[10]
Overall, the Harpers were one of the most tolerant factions of the Realms. They
accepted people from all walks of life, even those with unsavory pasts,[30] so long
as they swore the Harper Code and did not violate its tenets.[9]
Harper Code
“
I shall do no less.
”
— The response given to the Harpers' watchwords.[46]
The code of the Harpers was a series of outwardly simple statements that were in
truth exceptionally difficult to maintain in earnest. They were not written down in
any book or tome, but were expressed as a series of 'watchwords' used to swear in
new members, an occasion known as the ritual of recognition.[11][19][24][35][46] In
the late 15th century DR, however, the Harper code was written in a book, upon
which new members would swear their oaths. They would keep a copy as reminder.[48]
[49][50]
"Harpers work against villainy and wickedness wherever they find it—but they
work ever mindful of the consequences of what they do."[46][35][19]
"All beings should walk free of fear, with the right to live their lives as
they wish."[46][35][19]
"The rule of law aids peace and fosters freedom, so long as the laws are just
and those who enforce them lenient and understanding."[46][35][19]
"No extreme is good. For freedom to flourish, all must be in balance: the
powers of realms, the reaches of the cities and the wilderlands into each other,
and the influence of one being over another."[46][35][19]
"Whatever it takes, a Harper will do. Pride never rules the deeds of a true
Harper."[46][35][19]
"Harpers can spare themselves less freedom than those they work to protect must
have—but even a Harper must be free."[46][35]
"Harpers police their own. A Harper who hears the call of personal power can no
longer hear the sweet song of the harp. A Harper who seizes power, and holds it
above all else, is a traitor to the harp. Traitors must die, for freedom to
live."[46][35][19]
"Without a past, no being can appreciate what they have, and where they may be
going."[46][35]
In summary and practice, it meant to oppose tyranny and evil; to protect the
oppressed; to maintain freedom, peace, and order; to support fair and just laws;
and to prevent extremes and imbalances of power, wealth, influence, and
opportunity.[11][19][24][35][46][48][49] They should do whatever they must, no
matter how mundane or boring; no matter how hard, uncomfortable, or demeaning; and
no matter how risky or life-altering.[46][19][11] They were expected to help one
another without hesitation or concern for cost[11] and to ask nothing in return for
the works they did.[11][48][49] They could freely disagree with or criticize each
other, and were to police their own and punish treachery.[46][11] Finally, they
were to accumulate knowledge for the good of everyone and to record and preserve
the past,[46][11] for it was said that history provided the light with which a
Harper could see the future ahead.[19]
Throughout the course of history, the code of the Harpers spread beyond its
members, influencing the shaping the laws of cities across the Heartlands and the
North.[46]
Activities
Harper Teleportation
The Harpers employed a network of teleportation circles in cities across the North,
to ensure their movements remained shrouded in secrecy.
“
True, we must fight, it seems often enough to keep our swords and our tempers both
sharp enough. Yet, know ye; all of us fight when we must, or die. Moreover, ye only
hear of blades drawn and death and spells hurled, and never know of the many, many
times that a quiet word or a skillful deal has turned enemies aside from each
other, forced a way clear where none was before, or distracted foes from the eager
task of tearing each other's throats out. That is the true Harper way: subtle and
quiet, behind the shouting. Trust and wisdom, and outfoxing others is what we deal
in."
”
— Mirt, continuing to Shandril.[44]
Conducting Harper business consisted of scheming, subtle nudging, and more than a
little manipulation. More often than not, they helped guide events of the Realms
rather than acting as their direct cause.[46] Harpers tended to work as discreetly
as possible, preferring the weapons of knowledge and influence, rather than those
of more violent means.[19][28][51]
So that the balance between civilization and the natural world could be maintained,
the Harpers acted to keep kingdoms small and minimize the destruction of animal and
plant life by humans or others.[9][24] To that end, they cultivated public gardens
and regularly re-planted crops in the wake of war and other crises.[46]
To preserve the knowledge of the past―and thus keep secure present and future
prospects―the Harpers readily shared their wealth of knowledge and lore with the
common folks of the Realms,[11][24] often through music, stories, and song.[45][46]
They never altered their performances to agree the whims of those who held power,
but kept their works true to the tune of history.[9] When necessary, they used
their performances to convey secret messages to allies and warn them of nearby
dangers.[52] The simple alteration of a single chord or substituted phrase in a
well-known folk song could instantly inform others to heed their warning.[53]
When the threats of destruction and tyranny presented themselves, the Harpers took
decisive action. They moved against evil cults, thieves' guilds, and other
malevolent forces that terrorized the people of the Realms.[11] Agents protected
innocent folk from monstrous beings that sought to destroy civilization,[46]
defended the weak against careless or malicious practitioners of the Art,[9][54]
and kept at bay the horrors of the Underdark, by sealing off passages that linked
it to the surface world.[55]
Operations
Most Harper agents lived some form of a double life.[30] They went about their
business for much of their day, earning an honest (or not-so-honest) living in town
or in the wilds, all while closely observing the activities of others. They took
careful note of gossip and local tales, and compiled that information with that
given to them by fellow members.[31] They put on their best outgoing and charming
personas, in order to get from others the most significant insights and information
possible. Agents were of course allowed to pursue other interests outside of the
organization, so long as they did not violate the Harpers' code.[46]
Tactics
“
Isn't that how the Harpers operate? They send one person to slip in and do a job
where an army couldn't go. If the agent fails, they've lost only once. But if the
agent succeeds...
”
— Caledan Caldorien[9]
Whenever possible, Harpers made most of their moves outside of public view so they
could not be tracked and studied and they acted "behind the scenes" either in
places of power or at opportune moments.[11][19] They analyzed power dynamics
within a realm and took action when needed to prevent power imbalance or stop one
faction from achieving domininance over others.[46] These techniques were how
Harpers ensured the greatest chance of success during their missions; it was on
occasions when agents revealed themselves and acted openly that the group committed
its greatest blunders.[24]
In order to correct economic disparities that were prevalent across the Realms,[59]
the Harpers were known to occasionally rob wealthy nobles and merchants, in order
to redistribute their wealth to poorer folk. If needed, those agents took some of
their ill-gotten gains for themselves, to finance future Harper operations.[46] To
further support other members, the Harpers employed a network of drop boxes, hidden
caches, and safe houses, at which their agents could find communiques, supplies, or
even a safe place to rest.[10] It was believed there were at least thirty such
drop-offs in the city of Waterdeep alone.[8]
Individual Harpers agents often used the grand, boisterous Midsummer celebrations
sponsored by the church of Tymora as occasions to meet with their comrades.[60][61]
Communication
“
Information and knowledge gained is half the battle won against any foe.
”
— Harper maxim[8]
Members shared information with each other in myriad ways, often employing magical
means of communication or employing allies as intermediaries.[19]
Elder Harpers developed their own form of non-verbal cant, known as harpspeak.[19]
The Harper sign language dated back to the years before the Era of Upheaval, and
fell into disuse during that era.[10]
Harper Symbols
Harper symbols were used to discreetly communicate messages to fellow members and
allies. An additional dot added to a rune denoted it as false. This was used as a
means to throw off foes familiar with the script.
They also utilized a series of passwords and code words to facilitate secret
communication. Some of the known words and phrases included:[62]
Some Harpers received magical tattoos of the group's harp-and-moon symbol to allow
themselves to be clearly identified by allies. These appeared as innocuous, mundane
tattoos at first, but transformed into the Harpers' symbol when the proper
activation word was spoken.[63]
Base of Operations
Korinn's Keep was an island stronghold somewhere in the Sea of Swords that was used
in the late 1400s to store an assortment of valuable jewels and powerful and
dangerous magic items taken from the foes of the Harpers. Only a Harper, that is, a
bearer of a Harper pin, could enter.[48][67]
Harper Refuges
In the hinterlands of the Realms, elven allies and devotees of the nature deities
maintained safe spaces for their friends among Those-Who-Harp. Known as Harper
refuges, these locations were kept secure and secret from non-Harpers and were
protected by powerful magical enchantments.[68]
Regions
In the so-called "civilized world", the Harpers stationed agents in many prominent
cities, smaller towns, and even isolated hamlets all across Faerûn and beyond. They
operated mainly in north Faerûn, along the Sword Coast, within the Eastern and the
Western Heartlands,[24][29] and the Dalelands.[11][64]
By the 15th century DR, the Harpers were active across all of Faerûn,[30] and
beyond. They had even set up operations on other planes of existence, such as their
place in the Radiant Citadel's Court of Whispers, within the Astral Plane.[69]
Heartlands
Kornah
Kornah "the Crazy", the Harper spy who braved the perilous streets of Zhentil Keep.
Harper agents were active in many cities across the Heartlands. The so-called
Senior Harpers of the east operated out of Shadowdale town,[11][70] watching over
much of the Dalelands[66][71] with agents in Mistledale. They helped maintain order
in Cormyr, with agents in the cities of Arabel,[72] Marsember,[21][73] Proskur, the
capital Suzail, Waymoot,[72] and formerly Tilverton (in the Whispering Witch inn
prior to the city's destruction).[74][75][76] The House of the Harp in
Elventree[72][77] and Harpers' Hill[78][79] were two of several secluded Harper
safehouses situated within the great forest of Cormanthor.[72][80][81] Harper
members were among the few non-elves granted safe passage through the ancient
forest,[82] many of whom made pilgrimages to Harpers' Hill to take some time for
contemplation and self-reflection.[83]
The western branch operated primarily out of Berdusk,[11] and maintained safehouses
and conducted operations out of Drawn Swords,[84] Elturel, Hill's Edge,[85]
Iriaebor,[86] Scornubel, Secomber, and Soubar.[87][72] They were freely welcomed in
the elven city of Evereska, the sole remaining home city of Tel-quess during the
Retreat.[88]
In the northern region of the Vast, Harpers operated out of Calaunt, Procampur,[72]
and Tantras.[89][90]
The Harpers carried out operations in many cities in the political hotbed of
Sembia,[91] including Daerlun, Ordulin, Saerlun, Selgaunt, Urmlaspyr,[92] and
Yhaunn.[72][93] They were forced to take much caution when conducting business in
the Moonsea and Moonsea North,[72] as those realms were home to the Zhentarim and
were the center of the Banite and later Cyricist faiths.[94] They kept agents in
the cities of Hillsfar, Melvaunt,[95] Mulmaster,[72][96] and at least one daring
agent in Zhentil Keep itself.[97] In the overtly hostile Dragon Coast, Harpers
operated out of Elversult,[98][99][100] Priapurl, Teziir, and the imposing port
city of Westgate.[72]
Lands of Intrigue
As the Harpers were vilified in the nations of Amn, Tethyr, and Calimshan,[101]
[102] it was only fitting their agents remained alert and active, especially in the
region's more influential and politically volatile cities. Harpers were known to
operate in the capitals of Athkatla[72] and Calimport,[103] as well as the
settlements of Nashkel and Riatavin.[72]
Sword Coast
In Waterdeep, the Harpers maintained a secret headquarters near the base of Mount
Waterdeep known as Harpers' Hold. Throughout their history, the Harpers maintained
anywhere between seven[8] and approximately 120 members within the city's walls at
any time. The Harpers held significantly less influence in the City of Splendors
following the formation of the Moonstars,[7] but did also operate in the
subterranean city of Skullport, in the bowels of Undermountain.[104]
They had numerous agents coming in and out of Baldur's Gate, utilizing the Cup of
Coins as their safe house within the city.[72][105]
The Harpers conducted a number of operations in and around Neverwinter over the
years.[72] They became more active after the city was nearly destroyed in the
mid―15th and were repeatedly imperiled by several warring factions.[106]
Neverwintan Harper agents could find refuge within the House of a Thousand Faces, a
tavern in the Blacklake District.[107][108]
They maintained another safehouse in the farmlands near Boareskyr Bridge,[109] and
another in the form of The Way Inn, the famous way stop situated along the Trade
Way.[72]
The North
The Silver Marches was among the safest locales in the Realms for Harpers to stay.
The city of Silverymoon was home to Starfall Pool, a favorite site of natural
beauty among the Harpers,[110] and Harper Hall, a well-defended tower that served
as one of the Harpers' few official meeting places.[111][112][113] They freely
operated out of of Everlund,[114][72] home of the Harper stronghold known as
Moongleam Tower.[111][115] It was within Moongleam Tower that the Harpers
maintained a crucial teleportation circle that linked to additional circles in
cities across the North.[116][117]
Harpers offered shelter and aide to travelers all across the wildlands of the
North.[3] They also had agents stationed in the settlements of Amphail,[72]
Bargewright Inn,[30] Mirabar, Sundabar, Triboar,[72] and Yartar.[54] They had a
safehouse in Luskan, the Shieldstar House on Sharan Lane,[72] and a sanctuary in
Mornbryn's Shield, beneath Caldreth's Pickles, Nuts, and Foods.[48][118]
Other Regions
Beyond these regions of major Harper activity, agents also conducted official
Harper business in Telflamm,[72] maintained a pair of safehouses in the Thayan city
of Bezantur,[119] and were rumored to hold an outpost in Dhaztanar, a Semphari
settlement in the Hordelands.[120]
Possessions
Harper Agent 4e
A Harper agent blatantly and proudly displaying where her loyalties lie.
“
See this? It means I'm one of the good guys. Secret mission. Hush-hush.
”
— Stevie Nickelplate, aspiring bard and "agent" of the Harpers flashing her Harper
pin.[121]
The Harpers organization was one with significant resources and a surprising amount
of wealth. As a whole, they maintained financial investments in holdings and
establishments across west Faerûn.[122] The collective network of artisans,
craftspeople, and merchants within their ranks allowed agents of the organization
to purchase valuable magical items at a significant discount, helping increase the
chances of success for their missions.[27]
Harpers across the Realms could be identified by the small, treasured token that
became a symbol for aiding the downtrodden: the Harper pin. Each of these badges
proudly displayed a silver crescent moon and harp, and possessed potent magical
powers,[123][124] but varied depending on its creation.[11][125] In broad terms,
they were crafted in lesser and greater variations.[126] Pins were carried at all
times, except during missions where the exposure of their identity might interfere
with its success. However, they would only wear them openly[46] when needing to be
recognized by other Harpers,[127] when at Harper meetings,[46] or when in Harper
bases.[88]
Harper tokens were small pieces of jewelry that possessed minor enchantments,
bestowed upon individuals that performed a service for the organization. Crafted
from silver, gold, or other precious materials, they were often embossed with
symbols favored by the Harpers.[128]
Harpers crafted[57] and employed a variety of magical potions, scrolls, and other
items that were invaluable in times of danger. Notable among these were philters of
timely invulnerability, which helped agents withstand mortal wounds and escape
unharmed,[123] and wandering stars, gems of illumination that were linked to a
single individual.[129] Preferred weapons of the Harpers were implements such as
staves of wanderers and the unique, Pheljara's wand,[130] along with shields of
shadow,[129] and unique, Harper-crafted blades known as singing swords. When drawn,
these enchanted greatswords let out resounding songs that bolstered the moral of
their wielders and improved their combat prowess.[131][132] Some two-score Harpers
across the North were bestowed powerful spell shields that were crafted by the one-
time Harper and Open Lord of Waterdeep, Laeral Silverhand.[133]
A scroll of the Harpers was a magical scroll that caused Harper pins to magically
transform into actual harps for a short duration.[123]
Over the centuries, Harper craftspeople and enchanters had made some of the finest
instruments in the Realms, appropriately often in the form of magical harps.
Notable among these instruments were Dunzrin's harp, Jolora's harp,[134] Murlyn's
Harp of Charming,[135] Ruehar's flute,[136] and Tallar's harp.[137] Many Harpers'
favored handharps, enchanted harps that could be held in one hand.[138][126]
Abilities
Harper Mage
When Harpers were founded for the first time, several of those present were blessed
by the Seven Gods of the Dancing Place,[20] deities that chose to manifest
themselves on Toril on the momentous occasion. Later designated as the "Master
Harpers", these select few were granted unique powers,[39] not unlike those
bestowed upon the divine chosen,[11] each associated with one of the Harpers'
patron deities.[139] Notable among those deities were Deneir, the Lord of All
Glyphs; Milil, the Lord of Song; Lliira, the Lady of Joy; Mystra, the Goddess of
Magic; and Tymora, the Lady of Luck.[39][25]
Deneir's sight, which allowed a Harper to see through the magic of glyphs,
symbols, and runes.[39][22][140]
Lliira's heart, by which Harpers could steel their nerves in the face of fear
and dread.[39][22]
Mielikki's blessing, which bolstered the determination of the Harper to take
action against their foes.[20]
Mystra's grace, the power to glean insight into the Weave to protect oneself
from harmful magic.[139]
Oghma's insight, the hunger for greater knowledge and understanding in even the
most esoteric of scholarly fields.[139]
Tymora's smile, which granted a little extra luck in times of need.[39][22][20]
[140]
Magic
Experienced Harpers learned how to move without leaving a trace, and do so once
each day. As they furthered their career, they could perform the feat more often.
[19]
Due to the bond formed with Mystra upon their founding, along with the numerous
powerful archmages that held membership amongst their numbers, the Harpers
possessed knowledge of numerous spells that were not commonly known by casters in
the Realms.[139] Notable among these were delayed magic missile,[141] Elminster's
multiple mouths,[142] Gamalon's fiery backlash,[141] Ottar's mask,[143] and
starharp, among others.[144]
Relationships
“
The trouble with Harpers is they'll never stop talking, even when you desperately
wish they would.
”
— Cormik, proprietor of the Prince and Pauper gambling den.[10]
Allies
The Harpers regularly worked alongside the Heralds of Faerûn to maintain the
history and cultures of the lands they loved.[46] Strongholds maintained by the
Heralds served as hubs of communication for the Harpers, being sites where they
could safely leave mail for fellow agents to receive later on.[10]
The group known as the High Heralds was founded by former Harper Aliost Oskrunnar.
He called together leaders of some major powers in the West to standardize their
use of heraldic arms and prevent miscommunications that could adversely affect
commerce in the region. The High Heralds remained staunch allies of the Harpers and
worked alongside them on missions of shared interest.[145]
They counted among their allies some of the more prominent bardic colleges,
including Fochlucan in Silverymoon,[146] and the College of the Herald in Herald's
Holdfast.[12] They were also allied with many of the druid circles that established
themselves across the North,[147] such as the Druids of Tall Trees.[148] Political
bodies and military orders, such as the Lords of Waterdeep, the Lords'
Alliance[149] the Knights in Silver,[150] and the Order of the Gauntlet, were
aligned with the Harpers' mission to maintain order across the Realms.[51]
Other groups that the Harpers counted among their allies included the Fangshields,
[151] the Fellowship of the Purple Staff,[152] the Sisterhood of Essembra, the
Talons of Justice,[153] and even the galeb duhrs of Durgg-Gontag.[154]
Religious Organizations
Many gods supported the organization of the Harpers: the churches of Azuth, Deneir,
[155] Eldath,[156] Lliira,[157] Mielikki,[158] Milil,[159] Mystra―including the
Mystran Children of the Starry Quill and Guardians of the Weave[160][161]―as well
as the churches of Oghma,[162] Selûne,[163] Shaundakul, Shiallia, Silvanus,[164]
Tymora,[61] and the entire Seldarine all contributed clerics to become members of
the Harpers and many of these also lent divine aid to members of the group on a
regular basis.[165] This could cause tensions between individual clerics of
different faiths but never between deities or between society as a whole and
deities.[9]
Foes
Zhentarim Agents
For a time, the Zhentarim and Harpers were always at odds―the two groups fought
each other in one battle after another for well over a century.
“
Powerful individuals supported the Harpers, but equally powerful forces opposed
them. Among these were the likes of the Arcane Brotherhood,[3] the Dark Dagger,
[167] the malaugrym,[168] the Rundeen,[169] the Kraken Society,[149][170] the
Eldreth Veluuthra,[171] the Night Masks of Westgate,[172] the Twisted Rune, the
Knights of the Shield,[149] the Iron Throne, the Red Wizards of Thay,[173][174] and
the Shadovar of Thultanthar.[175][45]
The factions with which the Harpers were most often in conflict however, were the
Cult of the Dragon,[16][176][177] the Zhentarim,[9][71][178] and churches of
numerous dark gods, in particular the revived church of Bane.[11][23][179]
Moonstars
The one organization in Faerûn with the most complicated relationship with the
Harpers was a splinter organization known as the Moonstars. Founded by ex-Harper
Khelben Arunsun,[12] the sect differed greatly in their collective outlook on how
to accomplish their shared goals,[180] but often still worked hand-in-hand with
traditional Harper members.[12] On other occasions, the two groups operated as
rivals of one another.[181]
The Moonstars nearly completely fell apart following the death of their founder,
with only a few select members of their inner circle continuing their work in the
subsequent decades. They experienced a brief, but astounding reappearance in the
Realms during the events of the Second Sundering, before once again going silent.
[12]
History
Dancing-place
The Dancing Place was the beauteous glade in High Dale, in which the Harpers-in-
Twilight was founded.
“
There are many power groups, big and small, in Faerûn. Some aspire to conquest, and
others long to defend the weak against such conquest. Of the latter category, I
declare that none are as enigmatic (or as frustrating) as the Harpers.
”
— Mendryll Belarod.[19]
Accurate knowledge regarding the founding of the Harpers was said to be rather
nebulous, and the history of the order overall was so convoluted that Elminster
referred to it as "The Hidden Tale".[1][30] The original concept of the the Harpers
was first conceived in the fabled city of Myth Drannor, by elven military leaders
that worked in collusion with a few trusted human rangers and druids.[1] The mage
Dathlue Mistwinter agreed to lead such a group in the Year of Freedom's Friends,
324 DR,[13][16][182][183] at the head of a council that also included a
(relatively) young Elminster Aumar. They took for their symbol Mistwinter's family
crest—a silver harp between the horns of a crescent moon—and met at twilight at
secret locations in the Elven Court, earning them their moniker: the Harpers at
Twilight.[1][184]
The Harpers at Twilight dwindled in number over the next four centuries, victims of
attrition at the hands of their enemies: bandits, slavers, drow, illithids, orcs,
and evil spellcasters attracted to Myth Drannor's success.[1] The final blow to the
fabled City of Song was struck in the Year of the Lost Lance, 712 DR, at the
culmination of the Weeping War when the Army of Darkness overwhelmed the defenders
of Myth Drannor. In just one battle, more than half their number was lost.[185]
[186][187][188] By the end of the conflict, Dathlue herself was slain,[165] killed
alongside a dozen of her fellow Harpers-at-Twilight.[189]
First Reformation
On the 27th of Flamerule in the Year of the Dawn Rose, 720 DR,[190] a large
congregation of dryads arrived at the Dancing Place druid grove in High Dale.[188]
Their arrival occurred at a time when dusk fell earlier than it should have and a
bright moon shone when no moon should have been visible. The dryads bid the druids
welcome the prizests of many different gods who started to arrive before finally
Elminster appeared to explain why they had all been called.[165][185]
The elves had called for the support of the priests assembled to help fight back
against the faithful of Bane, Bhaal, Loviatar, Malar, and Myrkul, who were coming
from the south and attacking the elves and performing abhorrent deeds.[165] The
priests argued but their deities—Corellon, Mielikki, Mystra, Oghma, Selûne,
Silvanus, and Tymora—directly possessed them and spoke through them, voicing their
support in person and extending their blessings to this effort.[20][189][191] This
night thus became known as the Gathering of the Gods.[189]
The remaining Harpers-at-Twilight set about recruiting new members and expanding
their influence, though they did so very slowly and lost around twenty new recruits
to conflict with their enemies.[189] Over that time though, these new Harpers
established an incredibly effective information network, and earned the respect of
religious leaders by using that network to help their causes. In return, they were
granted the use of fortified temples and monasteries wherein members could train
and recuperate between missions.[192]
Long Years
“
To be a Harper is to sacrifice a part of yourself for the greater good―to be the
pebble in the charger's path, the knife that frays the hangman's rope, the barking
dog that draws the hunter's eye. We do not act for glory, but for the good of all.'
”
— Anonymous.[30]
The next few centuries were known as the "Long Years" within the organization.[189]
During late 9th century, in the Year of the Fell Firebreak, 886 DR,[193] the
Harpers erected the wards around Hellgate Keep to prevent fiends from overwhelming
the surrounding lands.[194][195][196] While the protections unfortunately lasted
for only a few years,[197] the Harpers spread rumors that attracted local
adventuring groups to help slay the fiends that made it out of the ruins.[198]
Some decades later, in the Year of the Sinhala, 916 DR, Harpers worked with clerics
of Lathander to slay Sammaster, founder of the Cult of the Dragon.[193][199][200]
[201] The Harpers' increasingly public actions brought them into more frequent
conflict with the church of Bane and the nation of Thay.[192][13]
In the Year of the Disfiguring Scar, 996 DR,[202][note 1] the Harpers founded the
Heralds of Faerûn to prevent the unscrupulous from blaming others for their
misdeeds. The Heralds also used their power to provide Harpers with cover
identities.[192]
When the Harpers eradicated the Wearers of the Skull and drew the ire of the church
of Myrkul, the Lord of the Dead's followers dispatched liches to seek out and
assail the Harpers.[203] The undead spellcasters were turned away and subsequently
destroyed. The church then raised armies to hunt down them and the remaining Harper
agents. The Harpers were finally forced to go underground in the Year of the
Howling Axe, 1021 DR.[192][190][13][note 2]
Second Reformation
After the loss of many members during the previous year, Elminster and Khelben
"Blackstaff" Arunsun decided in the Year of the Wandering Wyvern, 1022 DR, that new
recruits were needed and that the revitalized Harpers would be an "underground army
of adventurers".[204][190][13][205] Recruits who met the pair's standards took time
to be found, but eventually Elminster happened upon the Wanderers of Espar, a band
of a dozen bards, druids, and rangers led by Finder Wyvernspur and Ulzund
Hawkshield in Cormyr. Through a series of manipulations, these adventurers were
introduced to surviving Harper veterans and ended up successfully battling many of
the Harpers' enemies.[204]
The fates aided the Harpers in these efforts in the Year of the Watching Wood, 1065
DR, when they acquired significant treasure after successfully delving into the
lair of the undead dragon Alglaudyx, and destroyed the mighty dracolich. They used
their newfound riches to make wise investments, purchasing properties and buying up
businesses in cities all along the Sword Coast.[122][206]
Over time, the Harpers re-established their information network but were drawn into
ever more public fights with evil churches, the Cult of the Dragon,[207] and the
nation of Thay, and other malign forces.[208] Casualties began to mount again and,
to avoid a repeat of history, Khelben and Elminster had all senior Harpers go into
hiding.[14]
At some point, the legendary Harper bard Finder Wyvernspur was corrupted by his own
vanity and hunger for artistic immortality. The "Nameless Bard," as he was known,
was put on trial before the Harpers, who found him guilty of allowing his pride to
bring harm to others and imprisoned him within the Citadel of White Exile.[208]
[209][210]
In the Year of the Empty Scabbard, 1116 DR, seeing the Harpers no better than
cultists of Bane, the Heralds decided that they could no longer be openly
associated with the Harpers and split from them.[190][208][211][212]
Meanwhile, junior members grew tired of the new, low-key direction the group was
headed in and started getting themselves killed in foolish fights. In the Year of
the Tomb, 1182 DR, Elminster gave them a unified direction—by pulling them into his
ongoing conflict with malaugrym, horrific shapechangers native to the Plane of
Shadow.[213] The Harpers' ongoing secret war with the malevolent outsiders came to
be known as the Harpstar Wars.[14] Only around forty of the Harpers involved in the
war survived it and when they returned, they found their organization had strayed
in a completely different direction.[214][215]
Corruption of the Harper King
A Harper bard named Rundorl Moonsklan had convinced himself that Elminster,
Khelben, and the Harpers they'd taken with them during the Harpstar Wars had gotten
themselves killed fighting on other planes and that senior Harpers in hiding had
actually permanently retired. His ambition, therefore, was to replace the
organization's leadership and reshape it to his own ends. He desired to be the
power behind every throne in the North and while planning how to achieve this he
happened to meet one Szass Tam, a Red Wizard of Thay.[214]
The two came to an agreement: Szass Tam would funnel Rundorl information on his
rivals in Thay and Rundorl would gain prestige by sending Harpers to win victories
over them. To justify this focus on Thay, a land previously neglected by the
Harpers, Rundorl spread the story of "the spell of Undeath". According to
information he'd 'discovered', the Red Wizards were developing a new spell capable
of instantly turning the populations of whole cities into undead slaves with a
single casting to quickly produce armies and threaten and enslave all of Faerûn.
According to Rundorl, the only things stopping them were some issues in
implementation—and the Harpers. The plan went perfectly, Rundorl led and sent his
fellows into battle against those Red Wizards and even zulkirs whom he claimed had
involvement in "the spell of Undeath" and both he and Tam advanced in power.[34]
[216]
Eventually, though, more Harpers were dying than Thayans and Rundorl led a
reluctant retreat out of Thay. His exhausted men were being assassinated and
reanimated as undead, however, and Rundorl rightly suspected that Tam had betrayed
him. Rundorl broke off the alliance, then appealed to another lich named
Thavverdasz. He promised the Harpers' services in return for his help defeating his
reanimated comrades. Thavverdasz agreed, but then dominated Rundorl's mind and read
his thoughts, mockingly took for himself the name "Harper King" after learning of
Rundorl's ambition, and made the man his undead minion. The undead Harpers were
easily wrested from Tam's control but Thavverdasz betrayed his other allies, the
Cult of the Dragon.[216]
It was this situation that the surviving Harpstar veterans encountered when they
returned to Faerûn in the Year of the Horn, 1222 DR. The Cult of the Dragon had
raised an army and sent it against Thavverdasz's Harpers while Szass Tam challenged
the Harper King directly. Thavverdasz used a powerful magic item to defeat Tam, but
Elminster surprised and assassinated the Harper King shortly thereafter.[65][122]
[217]
Third Reformation
Grimly, Storm and Dove set about replacing their massive losses while Khelben and
the remaining veterans licked their wounds.[note 3] Elminster pulled strings among
the Wychlaran in Rashemen to keep the Thayans busy and turned the lair of the
Harper King into a deathtrap to destroy the inevitable Cult of the Dragon
reinforcements. Luckily, the Harper information network remained intact and largely
ignorant of the organization's recent corruption.[65]
In the Year of the Long Watch, 1230 DR, the Harpers helped defend the great city of
Silverymoon, when it was threatened by a rampaging hoard of orcs.[197] An
apprentice of the city's High Mage by the name of Sepur was appointed as
Silvermoon's new ruler, but only served for two years before abandoning its people.
Five years after Sepur's ascension, the Black Horde of orcs assailed the city,
while warlords and mages vied for rule over the city. Master Harpers Storm and
Alustriel Silverhand led the Harpers in a second battle in defense of Silverymoon
and emerged as a heroes of the city. Alustriel was elected by the Silvaeren people
to rule as High Lady Mage.[218][219]
In gratitude for the Harpers help in defending the city, Storm Silverhand was
granted permission to build Moongleam Tower in Everlund. It was around that time
that Storm took on leadership of the Harpers' eastern branch.[66]
“
Over long years, the Zhentarim became the main opposition for the Harpers,
corrupting merchants and minor nobles across the greater Heartlands and becoming
the prime force in the Moonsea.
”
— Asgir Lefrenn, Underscribe of Candlekeep.[220]
It was in the Year of the Moat, 1269 DR, that the Harpers first received
intelligence about an emerging threat in northern Faerûn—the Zhentarim. Over the
course of the next century, the Harpers and the Zhentarim would all but wage war on
each other. Each faction seemed to gain an edge for a time, before the other struck
back once again.[221] While Khelben took over as leader of the Harpers on the Sword
Coast,[18] Elminster was left to counter the Zhentarim threat alone, engaging in a
long-standing feud with Manshoon.[65]
However, in the Year of Chains, 1321 DR, Khelben sponsored the Harpstar veteran
Cylyria Dragonbreast in her bid to become High Lady of Berdusk,[18] and gave over
to her leadership of the western branch of the Harpers. The Harpers of Twilight
Hall, as they were colloquially known, acted openly against the Zhentarim and
Amnian interests and even came close to crippling the Rundeen.[66] While these
actions brought on open hostilities against the city of Berdusk, they also
attracted many folks to join the Harpers organization, swelling its ranks with new
members.[33]
In the Year of the Bridle, 1349 DR, Harper agents managed to put an end to the
Rundeen's financial stranglehold over Chult. They disrupted the organization's
major operations in Calimshan and killed three of their leaders.[222][223]
They suffered tremendous loss a few decades later, however. In the Year of the
Worm, 1356 DR, Syluné Silverhand―eldest of the Seven Sisters―and several Harpers
were slain when a flight of dragons was called down upon Faerûn.[34] But her spirit
persisted in the mortal world as one of the group's famed spectral harpists, and
would appear when summoned to certain Harpers in times of peril.[19][224][225]
Early Era of Upheaval
Harpers banner
In the Year of Shadows, 1358 DR, the Avatar Crisis struck Faerûn when the gods
above were forced to walk the Realms as mortals. Amidst the numerous conflicts and
catastrophes, the Harpers fought to defend Shadowdale against the invading armies
of the Zhentilar, particularly in the Battle of Swords Creek.[227][228] Elminster
and the spectral Syluné led a band of Harpers in a series of skirmishes against the
Shadowmaster and his sect of the malaugrym.[225] These events however led to many
deaths among the ranks of the Harpers. The aftermath of the crisis saw the return
of Finder Wyvernspur to the Realms and his subsequent rise to godhood. It also led
to much disruption among the Zhentarim, which brought enough of a reprieve for the
Harpers to replace their losses.[33]
Over the following decade, the Harpers engaged the Zhentarim in skirmishes across
Faerûn. They fought an open war against the Zhents in the Sunset Vale,[229] and
helped unite the Bedine people against Black Network agents in the oases of the
Anauroch desert.[230][231] A few years later, Harper agents were systematically
tracked down and slain by an individual known as the "Harper Assassin". In time,
the Harpers discovered the deaths were the work of a disgruntled sun elf who had
been working in league with the Zhentarim.[232][233] Conflicts between the two
groups broke out in cities across the Heartlands, from Iriaebor[234] to Hluthvar
and even Baldur's Gate.[87]
While the Harpers remained engaged in conflict with nefarious groups, it was
observed by some they had been failing in their role as lore-keepers for quite some
time. In the Year of the Wave, 1364 DR, the disgruntled former Harper Iriador
Wintermist―who subscribed to this belief―used a powerful magical instrument to
curse the Harpers, altering the tales they told and ballads they sang. She focused
her vengeance against the city of Waterdeep and its archmage, Khelben Arunsun.
Fortunately for the storytellers and balladeers of Faerûn, her plot was foiled by
Khelben and his Harper apprentice Danilo Thann.[235] As misguided as it was,
Iriador's message was received in earnest by the people of Waterdeep. Soon after
these events they refounded the bardic college of New Olamn in the City of
Splendors.[236]
That same year the Harpers were forced to face off with the Cult of the Dragon yet
again, in a series of engagements that culminated in a massive battle in the city
of Elversult.[237][238] They struck out against the cult a few years later, working
to prevent the cult from establishing a dracolich as the monarch of the politically
unstable nation of Chessenta.[239]
With the downfall of Bane and the rise of Cyricism―and its subsequent entanglement
with the Zhentarim―new foes developed evil plots to which the Harpers could not
ignore. Harper agents acted against the followers of the Dark Sun as they sought
after murderous artifacts on the Sword Coast,[240] and chased down Cyric's chosen
in order to bring him to justice.[241][242]
In the Year of the Gauntlet, 1369 DR, the Harpers were able to put an end to a
major threat that imperiled much of the North. Their members utilized powerful
magic to destroy Hellgate Keep, and send back to the Hells nearly all the baatezu
that remained within.[243][244][245][246][247][note 4]
Harper Schism
“
My most recent quarrel with the good archmage is this: He persists in regarding the
restored bard college as a sort of stud barn established for the sole purpose of
breeding his new brand of Harper. Since it would appear that he has had some
success in this endeavor and since "Harper" and "bard" are words so often spoken in
one breath―I will address the Harper schism before moving on to such trifles as
music, magic, and scholarship.
”
— Danilo Thann, in a letter to Storm Silverhand, speaking of Khelben and the
Moonstars.[181]
The Harpers were not safe from strife, however. In the Year of the Tankard, 1370
DR, investigators discovered evidence that implicated Khelben in the theft of an
artifact, the Scepter of the Sorcerer-Kings, which had then found its way into the
hands of the Zhentarim. Khelben admitted to all of the charges set against him.
Khelben and Laeral both left the Harpers,[248][249][15][12] along with Alustriel,
who felt she could not uphold her commitment to the group, as High Lady of the
Silver Marches.[248] and many of Khelben's closest friends and allies, founding
their own group: the Moonstars.[12][181]
The government of Waterdeep refused to help the Harpers of Twilight Hall prosecute
Khelben, so the Harpers proceeded to ward their stores against Khelben and Laeral,
while Khelben erected a ward that prevented any Harper from approaching Blackstaff
Tower. Influenced by Bran Skorlsun, the Harpers of Twilight Hall went on a witch
hunt to purge their ranks of perceived traitors while Storm's eastern branch tried
to carry on with their business regardless of events in the west.[248]
When the church of Bane reformed with the Zhentarim—following the wane of Cyricism
and the return of Bane to godhood―the Harpers were once again targeted by agents of
their longtime foes.[11]
The Harpers were overwhelmed as a whole during the Wailing Years, a series of
disasters that followed the Spellplague that wracked the Realms in the Year of Blue
Fire, 1385 DR. Many Harpers died while others vanished. Those who survived were cut
off from one another, so they focused solely on the perils that menaced their homes
and neighbors. While the original organization was divided and its members
scattered across the continent, the hope of returning the Harpers to their former
glory didn't die.[30]
Fourth Reformation
“
Yet I very much doubt it will surprise any of you to learn that the Harpers did
not, in fact, cease to exist. An extremely secretive, underground fellowship of
some two dozen Harpers continued―as they do to this very day.
”
— Oskrul Meddanthyr, 1479 DR.[250]
One bastion of Harper strength remained, however: Moongleam Tower. As of the Year
of the Empty Necropolis, 1419 DR, Eaerlraun Shadowlyn re-founded the group as the
"Harpers of Luruar" to secretly counter the forces of returned Netheril, hoping to
keep the Harper ideals alive.[2] Following their example, other Harper cells formed
throughout the Realms. Some of these groups were collectives that adopted the
Harpers' name and traditional ideology, while others comprised former Harpers that
had survived the collapse and had gone underground before returning to action.[124]
[251] Notable among the latter were the "Harpers of Waterdeep" and Storm
Silverhand's "Harpers of Cormyr and the Dales", which many felt were the spiritual
successors of the original organization.[30]
Several other groups who called themselves Harpers appeared in the following years.
The "Harpers of Athkatla" worked against the Council of Five and other Amnian
authorities, but although they claimed to share the ideals of the Harpers of old,
they did not and merely claimed to in order to gain support. The "Harpers of
Selgaunt" and the "Harpers of Ormpur" were also rebels who did not really cleave to
Harper ideals.[251] These new Harpers brought with them enemies of their own, such
as the Abolethic Sovereignty, Szass Tam's Thay, the Zhentarim, and the Warlock
Knights of Vaasa.[30]
By the Year of the Final Stand, 1475 DR, the "Harpers of Luruar" had managed to
cripple the efforts of the Netherese in significant ways.[30] Unfortunately,
Eaerlraun was killed by shadovar assassins and the Harpers were forced to act in
complete secrecy to prevent the loss of more members.[2]
Within four years, the Harpers of Waterdeep were led by a Harper agent known as
Aron "the Fisher" Vishter, who was actually a double agent working for the
Zhentarim to undermine Harper operations. Although Tam Zawad and other Harpers were
able to bring the Fisher to justice, he did great damage to the Harpers of
Waterdeep. Even after seven years, Zawad was still dealing with corrupt Harpers
within his Harper cell.[30]
The Harpers of Neverwinter also suffered a devastating blow that same year. The
group's leader Cymril was in the middle of aiding the Sons of Alagondar openly
oppose the rule of Dagult Neverember. Cymril was slain when her group was ambushed
by Mintarn Mercenaries. After the attack, it was revealed that she was also working
for Neverember.[124] After her treachery was revealed, the reputation of the
Harpers of Neverwinter significantly tarnished for some time.[252]
In the time of Mystra's Return, in the Year of the Ageless One, 1479 DR,[253] Storm
Silverhand began to revitalize the Harper organization in Cormyr. She sought out
people from all walks of life: smiths, merchants, leather workers, and even those
who worked in brothels. Her revitalizing actions were known and tolerated by the
War Wizards of Cormyr.[17] The Harpers prevented the assassination of King's Lord
Lothan Durncaskyn who was sheltering Mirt's lady, Rensharra Ironstave.[254] Since
then, the Harpers became an active organization across the Realms again.[255]
Second Sundering Era
In the years following the Second Sundering—which occurred over the course of the
1480s DR―the Harpers bolstered their numbers, recovered their resources, and once
again embarked upon secret missions to better the Realms.[256] The network of spies
and adventurers held no leadership as before, but remained scattered across the
breadth of Faerûn. They focused their efforts on their long-standing mission to
oppose tyrants and other purveyors of injustice.[257]
The Harpers in the Moonsea region began investigating a series of raids and
kidnappings in Hillsfar and the surrounding farmlands.[258] They successfully
helped foment rebellion in the city, to overthrow its cunning First Lord, Torin
Nomerthal.[259] Meanwhile, in Hillsfar, they became aware of strange happenings in
the Underdark.[260] They helped forge an alliance between the people of Hillsfar
and the drow of Szith Morcane to meet the emergent danger of Graz'zt and other
prominent demon lords, all appearing on Toril at once.[261]
Yet other agents began looking into rumors circulating about a new iteration of the
old Cult of the Dragon.[262] Rather than worshiping dracoliches, the new dragon
cult devoted itself to Tiamat, the evil Queen of Dragons. When the cultists
attempted to bring their goddess to the Material Plane, in the 1480s DR, the
Harpers were among the many factions who rose up to oppose Tiamat's attempt at
freedom. Their agents tracked cultist activity across the Sword Coast,[263]
gathered leaders of the free cities in the Council of Waterdeep,[264] and fought
alongside their allies in the final assault of the Well of Dragons fortress.[32]
[265]
During their involvement with the Dragon Cult's schemes, the Harpers began to keep
a closer eye on its strongest allies: the Red Wizards of Thay. The Red Wizards had
made strong inroads into the North and the Sword Coast during their alliance with
the Cult.[266] On one mission in the mid–1480s DR,[note 6] a trio of Harpers
captured a Red Wizard in his treasure-stuffed lair. Among them was the recent
recruit Edgin Darvis,[48][49] who stole a gold token, little thinking it might be
magically marked. By tracing that gold,[48] four Red Wizards rode into Targos
seeking revenge and murdered Edgin's wife Zia. Afterward, Edgin blamed himself,
abandoned his oath to the Harpers, and burned his book of the Harper Code upon
Zia's funeral pyre.[48][49]
Some years later, the cults of Elemental Evil arose in the Dessarin Valley and the
Moonsea, and were a threat to the people in and around those lands. The Harpers
were among the factions of the west that acted against the cults, working against
the Cult of the Black Earth in Mulmaster and their activities in nearby mines.[267]
[96]
When the ordning of giant-kind was abolished in the latter half of the 1480s DR and
giants of all kinds ran amok in the North, the Harpers went on alert to protect the
towns and cities they called home.[32]
Some years later, the death curse struck the Realms, and divine magic could no
longer bring back the souls of the recently deceased and restore their bodies to
life. Around that time, the Harpers of Port Nyanzaru in Chult worked alongside the
Ytepka Society to uncover a hidden foe within their city.[268] Working with other
groups, they established a base of operations in the jungles of Chult and began to
investigate a possible source of the curse.[269][270] They finally determined the
curse originated from an unholy and otherworldly artifact known as the Soulmonger,
hidden deep within the jungles of Chult.[271]
They once again took actions against the ever-meddling Red Wizards of Thay, who had
uncovered an ancient Abeiran city that was infused with the dark energies of the
Far Realm. The Harpers set up a secluded safehouse within the city's ruins, and
collected intelligence by spying on the malign spellcasters from Thay.[272][273]
[274] Harper agents successfully freed the many slaves the Red Wizards used to
uncover the lost city, and uncovered their plot to take control of the Supreme
Forge within.[273][275]
Korinn's Keep break-in
"To be honest, there were times when I began to question the 'ask nothing in
return' part of my Harpers' oath."
— Edgin Darvis
In the mid-1490s DR,[note 6] ex-Harper turned thief Edgin Darvis betrayed the order
by leading a band of thieves, including himself, Holga Kilgore, Simon Aumar, Forge
Fitzwilliam, and Sofina, to Korinn's Keep to steal its reaches. For this robbery,
he donned his old Harper uniform and Harper pin. They triggered an alarm and fought
with Harper guards, but Sofina betrayed the thieves and escaped with her prize—
Szass Tam's horn of beckoning death. Edgin and Holga were left at the scene of the
crime and captured by the Harpers, convicted of crimes of skullduggery and grand
larceny by the justice of the Lords' Alliance, and incarcerated in the Revel's End
prison.[48][67] Two years later, Sofina would be revealed as a Red Wizard of Thay
and servant of Szass Tam, and used the horn of beckoning death in an attempt to
transform Neverwinter's population into undead servants of Szass Tam, but was
thankfully foiled by Edgin and his thieves.[48]
Members
Harper Recruiter
While the Harpers regularly sponsored adventurers looking to prove themselves, the
group maintained high standards for accepting full-fledged members.[41] Admittance
into the Harpers was more often initiated by the group rather than the individual,
[30] requiring sponsorship by a member in good standing,[24][276] and approval of
the High Harpers.[22][27][139] Recruits would be assigned a first mission, with
silent accompaniment by a senior member, who did not make their presence known to
the prospective agent.[19][41]
Members could quit the Harpers and foreswear the Code if they wished, such as after
a loss of faith in its ideals,[48][49] though the organization still kept tabs on
ex-members, as they would under the Code.[48][118] A career in the Harpers was
never expected to last long, however, often being cut short by retirement or a more
unfortunate fate. It was not unheard of for dying Harpers to bestow their final,
incomplete quest upon a trusted ally or new friend. If that ally successfully
carried out the dead agent's last quest, they were brought into the Harpers as a
full member in good standing, without argument or trial.[41]
Membership could be revoked from any member if they violated the Harper's code,
purposefully or negligently endangered a fellow agent, or willfully turned away
from the organization. Readmittance into the Harpers was possible if an individual
personally petitioned the High Harpers and agreed to undertake a quest of great
importance, as well as completed some manner of divine atonement.[22][277]
“
You may have foresworn your oath, but your oath hasn't foresworn you.
”
— Harper ally Xenk Yendar to ex-Harper Edgin Darvis[48][118]
Demographics
Harper adventurers came from many walks of life.[30] They held nearly every
profession, though more than a few lived as merchants or courtesans,[46] and served
at any age, young or old. Harpers could be of any sex or gender,[9] and of any
race.[124] It was noted that more women than others were found among the ranks of
the Harpers. Humans, elves, and half-elves were the most commonly represented
races, but some gnomes, halflings, and dwarves, and even woodland folk like dryads
and centaurs also joined.[9]
Priests could follow any faith; Azuth, Deneir, Eldath, Lliira, Mielikki, Milil,
Mystra, Oghma, Selûne, Silvanus, Tymora, and the Seldarine were all represented.
This caused no issues of faith, though there was some friction with upper ranks of
clergy. Druids, particularly of the North, tended to be their willing allies rather
than members.[9]
Notable Harpers
“
We fight, we die, and we just hope that when our time comes, there is someone else
to take our place.
”
— High Harper Jaheira[37]
Former Harpers
Edgin Darvis, an ex-Harper turned thief and traitor who robbed the Harper
stronghold of Korinn's Keep.[48][67]
Finder Wyvernspur, the legendary Nameless Bard whose vanity and self-importance
saw him exiled from the order,[328] and eventually ascended as a demigod in the
Faerûnian pantheon.[329]
Sister Garaele, a passionate priestess of Tymora at Shrine of Luck in
Phandalin.[330]
Gorion, a scholar and sage who from the Harpers to raise one of the Bhaalspawn,
Abdel Adrian.[105]
Khelben Arunsun, the famous Blackstaff of Waterdeep who expelled from the
organization secret deals with Fzoul Chembryl; this act led to Khelben's founding
of the Moonstars, a splinter sect that became more aligned with his worldview.[331]
[332]
Laeral Silverhand, the powerful Open Lord of Waterdeep was once a proud member
of the Harpers,[333][334] before leaving the organization with Khelben to found the
Moonstars.[249]
Myrmeen Lhal, the former King's Lord of Arabel, who was considered among the
most politically influential Harpers to defect to the Moonstars.[335]
One of the more decisive battles fought during the Weeping War came to be known as
Twilight's Falling. While nearly all the information regarding the fighting was
kept hidden as Harper lore, it was believed that nearly seven out of ten Harpers in
Twilight Hall were slain during the length of the two-day battle.[186]
The "High Harp" badge of High Dale referred back to the founding of the Harpers at
the Dancing Place.[336]
During the mid–to–late 14th century DR, there persisted rumors about a second
Harper Hall that was to be founded in Ravens Bluff, called "Ravens Hall".[332]
Appendix
Notes
Power of Faerûn and The Grand History of the Realms both state this occurred in 992
DR.
Code of the Harpers makes no reference to Thay being the source of the army but
rather intimates that it was also the Church of Myrkul. Spellbound and The Grand
History of the Realms explicitly states Thay was responsible.
According to Hall of Heroes and The Seven Sisters, Storm helped Syluné found the
Harpers in the 13th century DR.
While the Forgotten Realms Campaign Setting 3rd edition states this occurred in
1368 DR, Lost Empires of Faerûn, Silver Marches, the blurb for the Hellgate Keep
adventure, and The Grand History of the Realms all state this occurred in 1369 DR.
From Honor Among Thieves, it is unknown how the horn managed to pass from Szass
Tam's possession and into the Harpers', and when this occurred. Most likely, they
stole it to prevent him using it again. While speculative, the event is included
here for context.
The Honor Among Thieves movie and its tie-ins are as yet undated. As discussed
here, from the condition of Castle Never and Dagult Neverember's reign, this wiki
estimates a date of the late 1490s DR for the main events of the movie. Prequels
and flashback scenes are set up to 11 years before this.
Appearances
Adventures
Shadowdale • Tantras • Halls of the High King • Four from Cormyr • Ruins of Zhentil
Keep • Hellgate Keep • Lost Crown of Neverwinter • Hoard of the Dragon Queen • Rise
of Tiamat • Out of the Abyss • Lost Mine of Phandelver • Princes of the Apocalypse
• Tomb of Annihilation • Icewind Dale: Rime of the Frostmaiden • Curse of Strahd •
Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage • Candlekeep
Mysteries: "The Curious Tale of Wisteria Vale" • Keys from the Golden Vault:
"Prisoner 13"
Referenced only
Waterdeep • Book of Lairs • The Accursed Tower • Wyrmskull Throne • Pool of
Radiance: Attack on Myth Drannor • Undermountain: Stardock • City of the Spider
Queen • Shadowdale: The Scouring of the Land • Anauroch: The Empire of Shade •
Search for the Diamond Staff • Confrontation at Candlekeep • Dead in Thay • Ghosts
of Dragonspear Castle • Legacy of the Crystal Shard • Acquisitions Incorporated •
Candlekeep Mysteries: "Alkazaar's Appendix" • Journeys Through the Radiant Citadel
Novels & Short Stories
The Howling Delve • Shandril's Saga (Spellfire • Crown of Fire • Hand of Fire) •
The Finder's Stone trilogy (Azure Bonds • Song of the Saurials) • Avatar series
(Shadowdale • Waterdeep • Prince of Lies • Crucible: The Trial of Cyric the Mad) •
The Shadow of the Avatar Trilogy (Shadows of Doom • Cloak of Shadows • All Shadows
Fled) • The Alabaster Staff • Windwalker • The Harpers series (The Parched Sea •
Elfshadow • Red Magic • The Night Parade • The Ring of Winter • Crypt of the
Shadowking • Soldiers of Ice • Masquerades • Curse of the Shadowmage • The Veiled
Dragon • Stormlight • Finder's Bane) • Songs & Swords (Elfshadow • Elfsong • Silver
Shadows • Thornhold • The Dream Spheres) • The Mage in the Iron Mask • Baldur's
Gate • Baldur's Gate II: Shadows of Amn • The Lost Library of Cormanthyr • Under
Fallen Stars • Silverfall • Easy Betrayals • Shadow's Witness • Evermeet: Island of
Elves • Return of the Archwizards (The Summoning • The Sorcerer) • Sage of
Shadowdale (Elminster in Hell • Elminster's Daughter • Elminster Must Die • Bury
Elminster Deep • Elminster Enraged) • Farthest Reach • Blackstaff • The Knights of
Myth Drannor trilogy (Swords of Eveningstar • Swords of Dragonfire • The Sword
Never Sleeps) • Brimstone Angels (Brimstone Angels • Lesser Evils • Fire in the
Blood • Ashes of the Tyrant) • The Sundering (The Adversary • The Herald) • Death
Masks • Honor Among Thieves: The Junior Novelization • The Best of the Realms III:
"Knights of Samular" • Realms of Mystery: "Lynaelle" • Elminster at the Magefair •
A Slow Day in Skullport • The Bargain • Speaking With the Dead • Never a Warpig
Born • Sembia: Gateway to the Realms: "Resurrection"
Referenced only
Elminster in Myth Drannor • The Temptation of Elminster • Crypt of the Moaning
Diamond • The Jewel of Turmish • Twilight Falling • Midnight's Mask • Heirs of
Prophecy • Forsaken House • Son of Thunder • Elminster's Jest • The Eye of the
Dragon • The Grinning Ghost of Tilverton Hall • The Night Tymora Sneezed
Film & Television
Honor Among Thieves
Comics
Referenced only
Tyranny of Dragons
Video Games
Baldur's Gate series (Baldur's Gate • II: Shadows of Amn • Baldur's Gate III) •
Dark Alliance series (Baldur's Gate: Dark Alliance • Baldur's Gate: Dark Alliance
II) • Neverwinter Nights series (Shadows of Undrentide • Darkness over Daggerford •
Tyrants of the Moonsea) • Neverwinter • Idle Champions of the Forgotten Realms
Referenced only
Neverwinter Nights 2: Mysteries of Westgate • Sword Coast Legends
Board Games
Battle for Faerûn • Lords of Waterdeep • Betrayal at Baldur's Gate • Faerûn Under
Siege
Card Games
Dragonfire • Magic: The Gathering (CLB)
Organized Play & Licensed Adventures
Tyranny of Dragons (Defiance in Phlan • Outlaws of the Iron Route • Tyranny in
Phlan) • Elemental Evil (City of Danger • The Drowned Tower • Mayhem in the
Earthspur Mines • Black Heart of Vengeance) • Rage of Demons (Shackles of Blood •
The Occupation of Szith Morcane • Herald of the Moon • Death on the Wall • Assault
on Maerimydra) • Tomb of Annihilaiton (A City on the Edge • Over the Edge • A Day
at the Races • Putting the Dead to Rest • Unusual Opposition • Streams of Crimson)
• Waterdeep (Once in Waterdeep • Chaos in the City of Splendors) • Dreams of the
Red Wizards (Vile Bounty • Unsafe Harborage • Shadows in the Stacks • Night Thieves
• The City That Should Not Be • Frozen Whispers • Uprising • Expedition to the
Supreme Forge • Against the Machine • Fall the Cold Night • The Death of Szass Tam
• When the Lights Went Out in Candlekeep • Tears Among the Stars • Watchers of the
Trollclaws • Red Day for Elventree)
Referenced only
Secrets of Sokol Keep • Raiders of the Twilight Marsh • Pool of Radiance Resurgent
• The Scroll Thief • City of Danger • The Drowned Tower • Mayhem in the Earthspur
Mines • Harried in Hillsfar • It's All in the Blood • The Malady of Elventree • The
Waydown • Quelling the Horde • Hillsfar Reclaimed • Bounty in the Bog • The Howling
Void • The Sword of Selfaril • Boltsmelter's Book • Mulmaster Undone • The Black
Road • In Dire Need • Beneath the Fetid Chelimber • Chelimber's Descent • Durlag's
Tower • Durlag's Tomb • Jarl Rising • Reeducation • Fester and Burn • Rotting Roots
• Fire, Ash, and Ruin • Old Bones and Older Tomes • Turn Back the Endless Night •
Dock Ward Double-Cross • Burying the Past • To Walk the Cold Dark • Big Problems •
Tales of Fang and Claw
External Links
Bg icon Harpers article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate
games.
Harpers article at the Neverwinter Wiki, a wiki for the Dungeons and Dragons:
Neverwinter MMORPG.
Further Reading
Marlys Heeszel (June 1991). “Endings and Beginnings: the Forgotten Realms
series”. In Roger E. Moore ed. Dragon #170 (TSR, Inc.), pp. 96–100.
Steven E. Schend (November 1994). “"I Sing a Song by the Deep-Water Bay"”. In
Kim Mohan ed. Dragon #211 (TSR, Inc.), pp. 29–34.
Richard Baker (September 2008). “Epic Faerûn”. In Chris Youngs ed. Dragon #367
(Wizards of the Coast), pp. 5–10.
Chris Sims (October 2011). “Unearthed Arcana: A Matter of Honor”. Dragon #404
(Wizards of the Coast), p. 3.
Erin M. Evans (December 2013). “The Harpers of Waterdeep”. In Steve Winter ed.
Dragon #430 (Wizards of the Coast), pp. 33–38.
Matt Chapman (2015-04-30). Player Factions: Our Heroes?. In Matt Chapman ed.
Dragon+ #1. Wizards of the Coast. Archived from the original on 2020-10-07.
Retrieved on 2017-07-09.
Andrew G. Schneider (August 2011). “Shards of Selûne”. Dungeon #193 (Wizards of
the Coast) (193)., pp. 1–22.
Brian Cortijo and Christopher Perkins (January 2013). “The Vulture's Feast”. In
Kim Mohan, Miranda Horner eds. Dungeon #210 (Wizards of the Coast) (210)., pp. 1–
20.
Gallery
A variant on the classic Harpers logo, featuring a sword and flames.
A variant on the classic Harpers logo, featuring a sword and flames.
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5607-6940-1.
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6617-4.
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Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p.
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Zhentil Keep (TSR, Inc.), p. 81. ISBN 0-7869-0109-8.
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6617-4.
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5814-6.
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Ed Greenwood (1991). Halls of the High King. (TSR, Inc), p. 52.
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(TSR, Inc.), pp. 73–75. ISBN 1-56076-644-1.
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62. ISBN 0-7869-2835-2.
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Coast), p. 78. ISBN 0-7869-3697-5.
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Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), pp. 99–100. ISBN 0-7869-
3923-0.
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(Wizards of the Coast), p. 147. ISBN 0-7869-3053-5.
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978-0786903849.
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978-0786903849.
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978-0786903849.
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114. ISBN 978-0786903849.
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ISBN 978-0786903849.
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ISBN 978-0786903849.
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(TSR, Inc.), p. 21. ISBN 1-56076-644-1.
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(TSR, Inc.), p. 1. ISBN 1-56076-644-1.
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Carter. (Wizards of the Coast), p. 60. ISBN 07-8691-989-2.
Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele
Carter. (Wizards of the Coast), p. 86. ISBN 07-8691-989-2.
Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of
the Coast), pp. 72–74. ISBN 0-7869-3692-4.
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(Wizards of the Coast), pp. 25–26. ISBN 0-7869-1627-3.
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Dragon #335 (Paizo Publishing, LLC), pp. 22–32.
Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn.
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7869-4731-7.
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Inc), p. 38. ISBN 0-7069-0761-4.
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Donovan. (TSR, Inc.), p. 19. ISBN 0-7869-1235-9.
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Donovan. (TSR, Inc.), pp. 22–23. ISBN 0-7869-1235-9.
Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn.
Edited by Penny Williams. (Wizards of the Coast), p. 128. ISBN 0-7869-3654-1.
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Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 99. ISBN 978-0-
7869-4731-7.
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(TSR, Inc.), p. 22. ISBN 1-56076-644-1.
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4.
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(TSR, Inc.), p. 23. ISBN 1-56076-644-1.
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7869-4731-7.
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0786907861.
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6678-6.
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ISBN 0-7869-0406-2.
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7869-4731-7.
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Spellbound (TSR, Inc.), p. 127. ISBN 978-0786901395.
Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault.
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Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 115. ISBN 978-0-
7869-4731-7.
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7869-4731-7.
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1560769248.
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7869-4731-7.
Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast),
p. 105. ISBN 0-7869-3910-9.
Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten
Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 277. ISBN 0-7869-
1836-5.
Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault.
(TSR, Inc.), p. 31. ISBN 1-56076-644-1.
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Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 123. ISBN 978-0-
7869-4731-7.
Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault.
(TSR, Inc.), p. 32. ISBN 1-56076-644-1.
Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms.
Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 125. ISBN 978-0-
7869-4731-7.
Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p.
57. ISBN 0-7869-2835-2.
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0-7869-4731-7.
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Steve Winter ed. Dragon #415 (Wizards of the Coast), pp. 1–2.
Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of
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of the Coast), p. 127. ISBN 0-7869-3277-5.
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7869-4731-7.
Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 48. ISBN 0-7869-0118-7.
Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), pp. 120–
121. ISBN 0-7869-0412-7.
Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 42. ISBN 0-7869-0118-7.
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Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M.
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5607-6940-1.
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7869-4731-7.
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0-7869-0412-7.
Mark Anthony (1993). Crypt of the Shadowking. (TSR, Inc.). ISBN 1-56076-594-1.
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679-4.
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7869-0482-8.
Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR,
Inc.), p. 24. ISBN 0-7869-0709-6.
Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault.
(TSR, Inc.), p. 37. ISBN 1-56076-644-1.
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Mad”. In Dave Gross ed. Dragon #245 (TSR, Inc.), pp. 65–68.
Steven E. Schend (March 1998). Hellgate Keep. (TSR, Inc), p. 7. ISBN 978-
0786907861.
Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten
Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 166. ISBN 0-7869-
1836-5.
Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn.
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Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p.
7. ISBN 0-7869-2835-2.
Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms.
Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 149. ISBN 978-0-
7869-4731-7.
Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger.
(Wizards of the Coast), p. 22. ISBN 0-7869-1627-3.
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Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign
Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 119. ISBN 0-7869-
5814-6.
Ed Greenwood (May 2013). Elminster Enraged (Mass Market Paperback). (Wizards of the
Coast), p. 387. ISBN 978-0786963638.
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Coast), pp. 360–361. ISBN 978-0786963638.
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Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 156. ISBN 0-7869-
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ISBN 0-7869-0406-2.
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