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`------'
II
`--- ---'
"There are men who embrace destiny;
these are the ones that change the world forever"
_____________________________________________________________________________
/=============================================================================\
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FAQ/Wal through
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By: Greg Boccia a a noz3r0
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Email: noz3r0@gmail.com
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Version: 0.50
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Copyright 2011 Greg Boccia
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\=============================================================================/
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Table of Contents
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| I. Introduction ............................................... [01.00.00]|
| II. Controls ................................................... [02.00.00]|
| III. Characters ................................................. [03.00.00]|
| IV. Wal through ................................................ [04.00.00]|
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- Prologue .................................................
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- Lothering .............................................. [04.01.00]|
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- Kir wall ............................................... [04.02.00]|
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- Act I ....................................................
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- Hightown ............................................... [04.03.00]|
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- A Friend in the Guard .................................. [04.04.00]|
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- The Way It Should Be ................................. [04.04.01]|
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- A New Home? ............................................ [04.05.00]|
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- Birthright ........................................... [04.05.01]|
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- Portrait of the Past ................................. [04.05.02]|
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- The Bone Pit ......................................... [04.05.03]|
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- Get Bac to Wor ..................................... [04.05.04]|
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- Loose Ends ........................................... [04.05.05]|
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- Magistrate's Orders .................................. [04.05.06]|
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- A Business Discussion .................................. [04.06.00]|
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- Bait and Switch ...................................... [04.06.01]|
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- Fenris Recruited ..................................... [04.06.02]|
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- Tranquility ............................................ [04.07.00]|
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- Questions and Answers ................................ [04.07.01]|
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- Fools Rush In ........................................ [04.07.02]|
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- Isabela's Contact .................................... [04.07.03]|
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- Finders Keepers ...................................... [04.07.04]|
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- The First Sacrifice .................................. [04.07.05]|
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- Tal to Anders ....................................... [04.07.06]|
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- Long Way Home .......................................... [04.08.00]|
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- Welcome Home ......................................... [04.08.01]|
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- Herbalist's Tas s .................................... [04.08.02]|
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- The Unbidden Rescue .................................. [04.08.03]|
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- Nice Crime You Have Around Here ...................... [04.08.04]|
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- Blac powder Promise .................................... [04.09.00]|
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- Enemies Among Us ....................................... [04.10.00]|
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- Sheperding Wolves ...................................... [04.11.00]|
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- Wayward Son ............................................ [04.12.00]|
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- An Errant Letter ..................................... [04.12.01]|
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- Act of Mercy ........................................... [04.13.00]|

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- Friends in Low Places ..................................


- Side Quests ............................................
- The Conspirators .....................................
- Terror on the Coast ..................................
- Dar Epiphany ........................................
- Secret Rendezvous ....................................
- Last of His Line .....................................
- Changing One's Nature ................................
- Miracle Ma ers .......................................
- Night Lies ...........................................
- Pier Pressure ........................................
- Sharp Little Pinpric s ...............................
- Premium Content ........................................
- The Exiled Prince ....................................
- Duty .................................................
- The Blac Emporium ...................................
- The Deep Roads Expedition ..............................
- Act II ...................................................
- Finding Home ...........................................
- Calling on the Captain ...............................
- Spea to Fenris ......................................
- A Bitter Pill ........................................
- Consoling Words ......................................
- Plans for the Future .................................
- Isabela's Ongoing Search .............................
- Visit Anders .........................................
- Repentance ...........................................
- Night Terrors ........................................
- Fool's Gold ..........................................
- Raider's on the Cliffs ...............................
- Prime Suspect ..........................................
- Inside Job ...........................................
- Cave Crawling ........................................
- Cavern of Dead .......................................
- Pic Up Pic axes .....................................
- Blac powder Courtesy ...................................
- Dissent ..............................................
- Mirror Image .........................................
- Bac from Sundermount ................................
- An Update ............................................
- Family Matters .......................................
- The Long Road ........................................
- Offered and Lost .......................................
- All That Remains .......................................
- The Captain's Condolences ............................
- Following the Qun ......................................
- To Catch a Thief .......................................
- Secondary Quests .......................................
- Companion Quests .......................................
- Side Quests ............................................
- Forbidden Knowledge ..................................
- S etchy on the Details ...............................
- The Lost Patrol ......................................
- The Underground Railroad .............................
- Search and Rescue ....................................
- The Midnight Meeting .................................
- Bounty Hunter ........................................
- A Debt in the Family .................................
- The Fixer ............................................
- How to Frame a Templar ...............................

[04.14.00]|
[04.15.00]|
[04.15.01]|
[04.15.02]|
[04.15.03]|
[04.15.04]|
[04.15.05]|
[04.15.06]|
[04.15.07]|
[04.15.08]|
[04.15.09]|
[04.15.10]|
[04.16.00]|
[04.16.01]|
[04.16.02]|
[04.16.03]|
[04.17.00]|
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[04.18.00]|
[04.18.01]|
[04.18.02]|
[04.18.03]|
[04.18.04]|
[04.18.05]|
[04.18.06]|
[04.18.07]|
[04.18.08]|
[04.18.09]|
[04.18.10]|
[04.18.11]|
[04.19.00]|
[04.19.01]|
[04.19.02]|
[04.19.03]|
[04.19.04]|
[04.20.00]|
[04.20.01]|
[04.20.02]|
[04.20.03]|
[04.20.04]|
[04.20.05]|
[04.20.06]|
[04.21.00]|
[04.22.00]|
[04.22.01]|
[04.23.00]|
[04.24.00]|
[04.25.00]|
[04.26.00]|
[04.27.00]|
[04.27.01]|
[04.27.02]|
[04.27.03]|
[04.27.04]|
[04.27.05]|
[04.27.06]|
[04.27.07]|
[04.27.08]|
[04.27.09]|
[04.27.10]|

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- Elves at Large ....................................... [04.27.11]|
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- Hometown Breed ....................................... [04.27.12]|
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- Ladies' Lights Out ................................... [04.27.13]|
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- The Lowdown .......................................... [04.27.14]|
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- The Blac Emporium ..................................... [04.28.00]|
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- Demands of the Qun ..................................... [04.29.00]|
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- Act III ..................................................
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- Act III - Opening Quests ............................... [04.30.00]|
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- Spea to Fenris ...................................... [04.30.01]|
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- Alone ................................................ [04.30.02]|
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- Faith ................................................ [04.30.03]|
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- Champions and Captains ............................... [04.30.04]|
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- A Tal ing To ......................................... [04.30.05]|
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- Isabela's Regret ..................................... [04.30.06]|
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- The Storm and What Came Before It .................... [04.30.07]|
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- Chec on Anders ...................................... [04.30.08]|
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- Justice .............................................. [04.30.09]|
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- Mine Massacre ........................................ [04.30.10]|
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- Herbalist's Tas s .................................... [04.30.11]|
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- A Murder of Crows .................................... [04.30.12]|
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- Visit Gamlen ......................................... [04.30.13]|
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- Gamlen's Greatest Treasure ........................... [04.30.14]|
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- On the Loose ........................................... [04.31.00]|
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- No Rest for the Wic ed ............................... [04.31.01]|
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- A Small Problem ...................................... [04.31.02]|
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- Haunted .............................................. [04.31.03]|
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- Closure .............................................. [04.31.04]|
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- Favor and Fault ...................................... [04.31.05]|
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- A New Path ........................................... [04.31.06]|
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- Best Served Cold ....................................... [04.32.00]|
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- Secondary Quests ....................................... [04.33.00]|
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- Finding Nathaniel .................................... [04.33.01]|
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- Companion Quests ....................................... [04.34.00]|
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- Side Quests ............................................ [04.35.00]|
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- The Awiergan Scrolls: First Aspect ................... [04.35.01]|
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- The Awiergan Scrolls: Second Aspect .................. [04.35.02]|
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- The Awiergan Scrolls: Third Aspect ................... [04.35.03]|
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- The Awiergan Scrolls: Pride Unbound .................. [04.35.04]|
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- King Alistar ......................................... [04.35.05]|
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- The Lost Swords ...................................... [04.35.06]|
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- The Last Holdouts .................................... [04.35.07]|
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- A Noble Agenda ....................................... [04.35.08]|
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- Reining It In ........................................ [04.35.09]|
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- Kind of Want ......................................... [04.35.10]|
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- Red Run Streets ...................................... [04.35.11]|
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- The Last Straw ......................................... [04.36.00]|
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- Siding with the Templars ............................. [04.36.01]|
| VII. Version History ............................................ [08.00.00]|
|VIII. Closing .................................................... [09.00.00]|
\=============================================================================/

_____________________________________________________________________________
/=============================================================================\
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Introduction
[01.00.00]|
\=============================================================================/

Than you for choosing to read my guide on Dragon Age II. I wrote a guide for
the original and will write this guide in much of the same manner. Until the
Wal through is completed please refrain from sending e-mails regarding
information that is not in the guide. This information will be added or may

already be added into the guide in an unreleased version. Enjoy!


_____________________________________________________________________________
/=============================================================================\
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Controls
[02.00.00]|
\=============================================================================/

_____________________________________________________________________________
/=============================================================================\
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Characters
[03.00.00]|
\=============================================================================/

_____________________________________________________________________________
/=============================================================================\
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Wal through
[04.00.00]|
\=============================================================================/

At the beginning of the game you will get to choose a character type. Choose
from either a male or female character and then one of the three class types;
Mage, Warrior, or Rogue. After the opening scenes you are thrust into combat,
don't fret because the battles are simple and once everything is dead you will
progress to the real beginning of the story.
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|: 1 |
|::.. . |othering
+`-------'--------------------------------------------------------[04.01.00]--+
|======================================+======================================|
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ITEM LIST
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ENEMIES
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| Hunter's S inning Knife
| Emissary Apprentice
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| Light Helmet
| Hurloc
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| Weathered Bow
| Hurloc Bolter
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| Hurloc Grunt
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| Ogre
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CODEX
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QUESTS
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| Creatures
| The Destruction of Lothering
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| - Hurloc
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| - Ogre
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| Places
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| - Tbe City of Kir wall
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| - Tbe Korcari Wilds
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| Lore
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| - An Honest Answer Regarding
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| Apostates
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| - Dar spawn
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Once
a band
gain a
up the
people

you regain control of Haw e outside of Lothering head down the path until
of Hurloc s attac the party. They are easily dispatched and Haw e should
level. Search the nearby [DEAD REFUGEES] for a few items then continue
path. After the cutscene defeat the Dar spawn and then aid the other two
down the way. Spea with Aveline and Wesley about what's happening then

agree to head south to the Wilds.


Continue your path to another [DEAD REFUGEE] and a mass of Dar spawn will
join the fray. Further up the path is another [DEAD REFUGEE] and more Dar spawn
that await your arrival. Be sure to ta e out the Hurloc Bolters first in this
battle then chec the [RUBBLE] before continuing the path. Around the corner lie
another [DEAD REFUGEE] with various potions. Just past this unfortunate soldier
is an open area where Dar spawn ambush the group. A new enemy, the Emissary
Apprentice, appears amidst the group -- ta e this foe out first.
After the battle go south at the split to find two [DEAD REFUGEES] and a
[CHEST - SIMPLE]. Read the note, [THE KORCARI WILDS], nearby the refugee for a
codex update then continue down the other path at the split. Be sure to save as
you enter a battle against an Ogre. For this fight you are going to need to
micro-manage your Mage and Warrior. The Mage needs to stay at range and focus
on the Ogre until Dar spawn become too numerous, then simply use an Area of
Effect (AoE) s ill such as Fireball. A Rogue should focus on blinding the group
of Dar spawn and also deal damage to the Ogre until it is dead.
Once the battle ends a cutscene occurs and you are thrust into combat once
again. Almost immediately another scene ta es over where you will meet Flemeth.
When the cutscenes finish you regain control of Haw e at the Gallow's Courtyard
in Kir wall.
___ ___
| Y )
|. 1 /
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|::.| . )ir wall
+`--- ---'--------------------------------------------------------[04.02.00]--+
|======================================+======================================|
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ITEM LIST
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ENEMIES
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| Deserter
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| Deserter Archer
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| Deserter Leader
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| Friedrich's Guard
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CODEX
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QUESTS
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|--------------------------------------|--------------------------------------|
| Places
| Long Way Home
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| - Kir wall - The Gallows
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You gain the quest [LONG WAY HOME] and are left outside the walls of Kir wall.
Approach the large crowd to spea with Guardsman Wright who directs you to tal
to the Captain if you want in. Head up the stairs and follow the hallways until
you reach an opening in the courtyard. At the northeast end you will find a
merchant but you want to tal to Captain Ewald. After some words the nearby
deserters turn on the group and you are thrust, once again, into the midst of
battle.
After the scene chec the [KIRKWALL - THE GALLOWS] monument for a codex
update. You need to find Meeran or Athenril in order to progress but the path
splits depending on whom you agree to aid. You can ta e up both sides but you
can only do one or the other to a certain degree.
Meeran's Path
------------------------------------------------------------------------------

Meeran needs you to find Lord Friedrich and assassinate him. You can either
out right ill him or inquire as to his deeds and convince him to pay you in
order for you to spare him. Receiving [2 SOVEREIGN] for his life however,
results in the men attac ing you. This path also causes Meeran to be angry and
send you off without helping, thus leaving you to find Athenril.
Athenril's Path
-----------------------------------------------------------------------------Athenril needs you to give a little visit to the merchant Cavril in the
mar et. You can fight Cavril and his men, extort him for the money, or use
Aveline to mediate and receive the [2 SOVEREIGN] from the chest without a
conflict.
Afterwards return to Gamlen for a series of events that lead into Act I.
___ ___
| Y |
|. 1 |
|. _ |
|: | |
|::.|:. |ightown
+`--- ---'--------------------------------------------------------[04.03.00]--+
|======================================+======================================|
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ITEM LIST
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ENEMIES
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|--------------------------------------|--------------------------------------|
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|--------------------------------------|--------------------------------------|
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CODEX
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QUESTS
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|--------------------------------------|--------------------------------------|
| Places
| A New Home?
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| - Kir wall - Hightown
| A Friend in the Guard
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| - Par Vollen: The Occupied North
| The Deep Roads Expedition
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| - The Anderfels
| A Business Discussion
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| Lore
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| - The Coterie
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| - Surface Dwarves
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| - The Commandments of the Ma er
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| - Andraste: Bride of the Ma er
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| - The Sermons of Divine Renata I
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| - The Ma er
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| - The History of the Chantry:
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| Chapter 1
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| - The Founding of the Chantry
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_____________________________________________________________________________
|=============================================================================|
| Robes by Jean
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|-----------------------------------------------------------------------------|
| Illwan's Hood .................................................. 5g 41s 80c |
| Boots of the Elder ............................................. 2g 60s 31c |
| Bac pac .......................................................... 67s 37c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Korval's Blades
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|-----------------------------------------------------------------------------|
| Trust and Cut Blade ............................................ 1g 64s 05c |

| Mar ham Head Stopper ........................................... 1g 88s 98c |


|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Olaf's Armory
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|-----------------------------------------------------------------------------|
| Marcher Battle Plate ........................................... 4g 81s 60c |
| Wyvernscale Gauntlets .......................................... 2g 02s 97c |
| Surfacer Stone Boots ........................................... 2g 59s 43c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Hubert's Fine Goods
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|-----------------------------------------------------------------------------|
| The Liar's Charm ............................................... 1g 68s 80c |
| Gentleman's Puzzle Ring ........................................ 1g 67s 20c |
| Tome of Technique ............................................. 21g 93s 25c |
| Rune of Frost Warding ............................................. 51s 00c |
|-----------------------------------------------------------------------------|

Once scenes have completed you will regain control of Haw e in Hightown. Feel
free to chec the shops around the northern sector of Hightown then ma e your
way to the middle and chec the [KIRKWALL - HIGHTOWN] monument for a codex
update. Head to the Red Lantern District in the southeast to find a [BARREL]
then head to the west side of town to the Chantry Courtyard to find a [CRATE].
South of here is the Hightown Estates, a [CRATE] sits off the first alcove and
another [CRATE] can be found south of the first. There is a somewhat hidden
[CRATE] off the map on the west side of the Estates, accessed via a dar alley.
Head bac out and enter the Chantry. Open the doors on the sides to find [THE
COMMANDMENTS OF THE MAKER] on the ground. Observe the ornate decoration of
[ANDRASTE: BRIDE OF THE MAKER] in the central area then head up the steps to
meet Grand Cleric Elthina. Chec the altar stand for a boo on [THE SERMONS OF
DIVINE RENATA I] then the boo on the on stand behind it for [THE MAKER]. Head
up the steps to the north to find the boo on [THE HISTORY OF THE CHANTRY:
CHAPTER 1]. Grab the [LOCKS OF THE GOLDEN FOOL] from the nearby bed stand to
start the Side Quest. Open the door nearby to find a boo on [THE FOUNDING OF
THE CHANTRY].
Go around to the north side to find the boo on [PAR VOLLEN: THE OCCUPIED
NORTH] then you can leave the Chantry. Head over to The Blooming Rose in the
Red Lantern District. Open the doors and head along the southern end until you
find a [CHEST] that contains a [DESIGN: RUNE OF LIGHTNING]. Continue into the
next room to find a [BARREL] and [CRATE] then enter the actual bar area. Read
the boo on [THE ANDERFELS] and if you can open the [CHEST - STANDARD] up the
stairs in the eastern room for some damage jewelries. There's not much else you
can do now but get to doing some of the main quests and ma ing enough money to
become partners with Bartrand so head south to the Viscount's Keep.
_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. | Friend in the Guard
+`--- ---'---------------------------------------------------------[04.04.00]--+
|======================================+======================================|
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ITEM LIST
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ENEMIES
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|--------------------------------------|--------------------------------------|
| The Bann's Bac house Door
| Coterie Leader
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| Coterie Thug
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| Raider
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| Raider Archer
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| Raider Assassin
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| Raider Reaver
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| Sharps Highwayman
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| Thug
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|--------------------------------------|--------------------------------------|
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CODEX
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QUESTS
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|--------------------------------------|--------------------------------------|
| Places
| The Way It Should Be
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| - Kir wall - Lowtown
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| - Kir wall - The Elven Alienage
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| Lore
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| - Hierarchy of the Circle
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| - The Llomerryn Accords
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| - The Kir wall City Guard
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| - A Study of the Fifth Blight, Vol. |
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| One
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| - Chantry Hierarchy
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| - Elfroot
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| - The Enigma of Kir wall
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| Letters And Notes
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| - A Badly Copied Leaflet
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To your immediate right is a note on the [HIERARCHY OF THE CIRCLE], grab it


and head up the steps to the northern end. Through a door you will find a boo
about [THE LLOMERRYN ACCORDS]. Go through the western door to find a [BOTTLED
SCAR 5:34 EXALTED] on the table and a [CHEST - STANDARD], the former starting a
Side Quest. Head to the southern area now where Aveline is located, ignore her
for the time being and scope out the room. Nearby is a shield detailing [THE
KIRKWALL CITY GUARD]. Open the door to find a boo on [A STUDY OF THE FIFTH
BLIGHT, VOL. ONE] on the table. In the western-most room is a [CHEST - SIMPLE]
with basic loot. Spea with Aveline now that you have raided her area and agree
to aid her to start the Companion Quest [THE WAY IT SHOULD BE].
The Way It Should Be
[04.04.01]
-----------------------------------------------------------------------------Head east to find a boo on the [CHANTRY HIERARCHY] then leave the area,
moving to the Sundermount Ambush Site. Head around the bend and then south,
fighting off the small groups of Raiders as you ma e your way to a [CHEST].
Follow this path and you will find an [ELFROOT] as well as some Raiders. Go
north up a small path to find some [RUBBLE] then head bac down and ma e your
way west to a [PILE OF BONES]. Further ahead is where the ambush will occur, be
sure to focus on the Raider Assassin first and pic off the Raider Archers as
they enter the fray. Be cautious of the [TRAP - SIMPLE] placed around the area.
Return to the Viscount's Keep and let Aveline report in. Afterwards chec the
[DUTY ROSTER] to trigger an event. Leave the area and head to Lowtown at night.
Observe the [KIRKWALL - LOWTOWN] monument and [A BADLY COPIED LEAFLET] then
chec the [SACK] to the south. This position will most li ely trigger a swarm
of Sharps Highwayman to attac . Sift your way through the group and defeat the
enemies that stri e. Ma e your way to the Elven Alienage in the northeast of
Lowtown where you will find a large group waiting. Chec the [KIRKWALL - THE
ELVEN ALIENAGE] monument, [THE ENIGMA OF KIRKWALL], and a [SACK] in this area
before heading bac to the south.

Around the corner to the south is a [BARREL] and Samson should be within view.
Nearby is the ambush point, head there and defeat the Coterie Thugs and their
Leader to rescue Guardsman Donnic. Loot the Coterie Leader for [THE BANN'S
BACKHOUSE DOOR] then chec the two [CRATES] before heading bac to the Keep.
Upon returning, Aveline receives the good news and the quest is completed. From
here it is best to go to Lowtown and complete the quests there.
_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. | New Home?
+`--- ---'--------------------------------------------------------[04.05.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
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|--------------------------------------|--------------------------------------|
| Deep Mushroom
| Arcane Horror
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| Dragon's Fang
| Corpse
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| Elfroot Potion Recipe
| Corrupted Spider
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| Eustice's Pommel
| Coterie Assassin
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| Formula: Debilitating Poison
| Coterie Rogue
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| Gallows Slave Finger-Cuffs
| Coterie Thug
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| Helm of Victory
| Dragon
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| Imperial Bloodhelm
| Dragonling
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| Mas of the Imperium
| Giant Spider
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| Mont de Grace Strand
| Looter
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| Pewter Pendant of Wolves Howling at | Mature Dragon
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| the Moon
| Mercenary
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| Spider's Sil Gland
| Mercenary Archer
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| Spindleweed
| Poisonous Spider
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| Vault Key
| Raider
|
|
| Revenant
|
|
| S eleton Archer
|
|
| Slave Assassin
|
|
| Slave Guard
|
|
| Street Thug
|
|
| Thug
|
|
| Venomous Spider
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
| Birthright
|
| - Arcane Horror
| Portrait of the Past
|
| - Corpse
| The Bone Pit
|
| - Dragon
| Get Bac to Wor
|
| - Revenant
| Loose Ends
|
| - Giant Spider
| Magistrate's Orders
|
| Places
|
|
| - The Tevinter Imperium
|
|
| - Kir wall - Dar town
|
|
| - The Bone Pit
|
|
| - Nevarra
|
|
| Lore
|
|
| - The Cardinal Rules of Magic
|
|
| - History of Kir wall: Chapter 1
|
|
| - History of Kir wall: Chapter 2
|
|
| - History of Kir wall: Chapter 4
|
|
| - The Amell Family
|
|
| - History of the Circle
|
|
| - The City Elves
|
|

|
|
|
|

- Alienage Culture
|
|
- Spindleweed
|
|
- Deep Mushroom
|
|
- The Carta
|
|

As you enter Lowtown be sure to chec out the wares of the various shops. To
your immediate south is Lady Elegant who will provide you with the [ELFROOT
POTION RECIPE]. Within eyesight is the Elven Vintner to whom you can give the
Bottled Scar 5:34 Exalted to finish the quest. Head around the bend to a
[BARREL] then north past the shops to a [CRATE]. Nearby is the entrance to
Lirene's Ferelden Imports, enter the building and chec the second room for a
[CRATE]. Leave the building and head to the Old City Slums in the north to find
another [CRATE].
_____________________________________________________________________________
|=============================================================================|
| Apparel Shop
|
|-----------------------------------------------------------------------------|
| Apostate's Robes ............................................... 2g 38s 00c |
| Bac pac .......................................................... 53s 90c |
| Inscribed Leather Harness ...................................... 1g 82s 60c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Weaponsmithy
|
|-----------------------------------------------------------------------------|
| Notched Sword .................................................. 1g 63s 53c |
| Thrice-Bound ................................................... 2g 65s 40c |
| Crac ed Bow .................................................... 2g 52s 80c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Trin et's Emporium
|
|-----------------------------------------------------------------------------|
| Amulet of Influence ............................................ 1g 33s 44c |
| Guild Ring ..................................................... 1g 50s 48c |
| Ring of Minor Cantrips ............................................ 41s 20c |
| Rune of Fire Warding .............................................. 40s 80c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Lirene's Fereldan Imports
|
|-----------------------------------------------------------------------------|
| Tarnished Dagger ............................................... 1g 79s 03c |
| Hunter's Boots ................................................. 2g 10s 70c |
| Design: Rune of Frost ............................................. 21s 31c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Armor Stand
|
|-----------------------------------------------------------------------------|
| Kir wall Shield ................................................ 1g 68s 27c |
| Kir wall Squire's Jer in ....................................... 1g 90s 40c |
| Henchman Cowl .................................................. 1g 72s 79c |
| Underpadding - Guardsman Pattern ............................... 1g 82s 60c |
|-----------------------------------------------------------------------------|


Birthright
[04.05.01]
-----------------------------------------------------------------------------Head up the steps nearby to enter Gamlen's House. This completes the quest
[A NEW HOME?] and starts [BIRTHRIGHT]. Spea with Mother then with Bethany or
Carver to progress the quest. Enter the southern room and read the boo on [THE
CARDINAL RULES OF MAGIC] then leave the house and enter Dar town. Chec the
[RUBBLE] as you enter and head up the stairs to start a fight. Read the boo on
[THE TEVINTER IMPERIUM] to the east and then the [KIRKWALL - DARKTOWN] monument
further along.
Head up the stairs to find a [SACK] then head west and spea with Tomwise
who will give you the [FORMULA: DEBILITATING POISON]. Further west you can turn
in the Loc s of the Golden Fool quest. Head bac to the northeast and if you
can, open the loc ed doors. Read the boo on the [HISTORY OF KIRKWALL: CHAPTER
4] then head bac out and enter the Amell Estate Cellar. Loot the [BARREL] then
advance into the next room where you are attac ed. Read the boo on the [HISTORY
OF KIRKWALL: CHAPTER 1] then chec the [CRATE] in the corner.
The eastern room holds a [CRATE] and a [BARREL] with minor items inside. Go
north up the steps and fight off more Guards, then open the [CHEST]. In the
room to the south is a [CRATE], a [CHEST] containing a [PORTRAIT OF YOUR
MOTHER] which starts the quest [PORTRAIT OF THE PAST], and a crest of [THE AMELL
FAMILY]. Leave the room and go south where more attac s occur, fend off the
enemies and loot the [CRATE] then head south into a small room. Loot the two
[SACKS] then read the boo [HISTORY OF KIRKWALL: CHAPTER 2].
Continue west into a large room where a battle ensues against a Master Slaver.
There is a large trap going across the room, be sure to disable it at the start
of the fight. Focus down the Master Slaver as he can teleport and put a hurting
on the group. Afterwards, loot his corpse for the [VAULT KEY] and an [IMPERIAL
BLOODHELM]. Open the [CHEST - SIMPLE] in the corner for the [MASK OF THE
IMPERIUM] then ma e your way west. Read the [HISTORY OF THE CIRCLE] and chec
the two [CHESTS] to find the [TORN SLAVER INVOICE]. Return to Gamlen's House
to complete the quest.
Portrait of the Past
[04.05.02]
-----------------------------------------------------------------------------Spea with Bethany or Carver after completing Birthright to give the gift and
wrap up this quest. Chec the Writing Des to acquire two Secondary Quests
called [THE BONE PIT] and [LOOSE ENDS] if you choose to accept.
The Bone Pit
[04.05.03]
-----------------------------------------------------------------------------Before you head out be sure to chec out the rest of Lowtown. Head to the
Elven Alienage to the northeast for a codex update then read the boo on the
[ALIENAGE CULTURE] found near the large tree. If you head bac south where you
found Samson at night time you will find [SPINDLEWEED] in a corner. North of
here in the Foundry District is a pile of [RUBBLE] waiting to be looted. With
loose ends tied up, venture bac to Hightown and spea with Hubert.
Agree to investigate the situation at The Bone Pit then leave Hightown and
go to The Bone Pit. Chec the [RUBBLE] then the ["BEARDED BEAST" ARINTAL'S
REMAINS] to start a quest. Follow the path until you come across a band of
Looters. Defeat them and search the [CORPSE] and [BARREL] then loo south for a
[PILE OF BONES] and [THE BONE PIT] mar er. Further east is another [PILE OF
BONES] and a boo about [NEVARRA]. Continue east then north at the split to find

a [CRATE]. Go south to find [THE ENIGMA OF KIRKWALL], [ELFROOT], and some


[RUBBLE]. Return to the central area and loot the [BARREL] before entering The
Bone Pit Mines.
The party is thrust into combat against several Dragonling and a Dragon.
Defend yourself then loot the [PILE OF BONES], inspect the [REFINED LYRIUM],
and loot some [RUBBLE]. Progress south up the steps, be sure to loot the [CRATE]
as you go. Defeat the Dragon and Dragonlings at the top of the steps and chec
the [RUBBLE] and [SACK] for a [HELM OF VICTORY]. Continue upwards defeating the
continuous flow of Dragonlings. Loot the [SACK] in the open area for [EUSTICE'S
POMMEL] to start a quest. On the second tier of this area is a [DEEP MUSHROOM],
be sure to pic it up before marching onward.
At the top more Dragonling stri e, once defeated progress to the [RUBBLE] to
find a [GALLOWS SLAVE FINGER-CUFFS]. A little further and the group runs into
a survivor. After spea ing with him chec the upper ledge for a [PILE OF BONES]
and a [CRATE] with more [GALLOWS SLAVE FINGER-CUFFS]. Move out to The Bone Pit
Ledge once you are ready for a fight.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Mature Dragon
|
|-----------------------------------------------------------------------------|
| Drops: Dragon's Fang
|
|
Swarm
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Very Wea | Fire Spit
| Slow
|
| Electric | Normal
| Fire Breath
| Knoc down
|
| Fire
| Immune
| Wing Buffet
| Immobilize
|
| Nature | Normal
| Roar
| Paralyze
|
| Spirit | Normal
| Tail Swipe
| Enslavement
|
|-----------------------------------------------------------------------------|
| This battle will be initiate as soon as you enter the area. For the most |
| part you want to have no more than two melee for this fight and at least
|
| one healer. Have your tan initiate while you move the rest of the group in |
| to more formidable positions. The ranged should be as far bac as possible |
| and any melee should be attac ing from the side, never the front or the
|
| direct bac as to avoid ta ing damage from Fire Breath and Tail Swipes. The |
| Roar ability will stun an unusually large area, be sure to eep Taunt ready |
| for such occurences. If things start to go wrong you can always ite the
|
| Dragon around the area while the ranged do damage. Heal when necessary and |
| eep focused on avoiding damage to ma e short wor of your first dragon.
|
|-----------------------------------------------------------------------------|

After the battle loot the Mature Dragon and then the nearby [RUBBLE] for a
[HELM OF VICTORY]. Return to Hubert and agree to join in on the mining business
to immediately start the quest [GET BACK TO WORK].
Get Bac to Wor
[04.05.04]
-----------------------------------------------------------------------------This quest is simple enough, head to Lowtown and see out the miners. Once
you find them, convince them to return to wor .
Loose Ends
[04.05.05]
-----------------------------------------------------------------------------Depending on who you sided with in the Prologue (Athenril or Meeran) this

quest is different. If you sided with Athenril you will find her in the Red
Lantern District in Hightown where she will explain the issue. You should
receive a codex update on [THE CARTA] for spea ing with her. Head to The Doc s
at night to start a fight with numerous Coterie. Once you save Pryce you can
either retrieve the goods or let Pryce have them to start a new life. If you
let Pryce go then you will receive no coin when you return to Athenril, but
you can tell her whatever you want to save some face.
Magistrate's Orders
[04.05.06]
-----------------------------------------------------------------------------The last Secondary Quest to spawn from this Main Quest can be started in
Hightown outside the Chantry. Spea with Magistrate Vanard to receive news of
an escapee. Leave Hightown and go to the Abandoned Ruins where you will spea
with Elren and Nabil about what's going on. You can choose whatever options you
want at this point since you will be given an ultimatum later regarding the fate
of the fugitive. Search the [RUBBLE] on the ledge and enter the Ruined Passage.
As you move down the hall you will spot Giant Spiders off to the side. Go east
and defeat the Raiders then open the [CHEST - STANDARD] to find the [MONT DE
GLACE STRAND]. Bac trac and go north where you fought the Giant Spiders to be
ambushed by more along with some Venomous Spiders. Loot them to receive the
[SPIDER'S SILK GLAND] Plot Item then search the [CHEST] in the corner. Continue
north until you reach a [PILE OF BONES] then go east to a dead end where you
will spot a [CHEST] guarded by a [TRAP - MASTER] directly infront of it. Disarm
the trap if you can and fend off the Giant Spiders that spawn behind you. Loot
the chest for a [PEWTER PENDANT OF WOLVES HOWLING AT THE MOON]. Return to the
junction and open the southern door into a large room.
A slew of enemies emerge in this room to include an Arcane Horror. Target the
ranged first and eep your own ranged safe from harm. If you need to bac out
into the smaller hallway and funnel the enemies so that they are easier to
control. There is a [CHEST] and a [PILE OF BONES] in the room in addition to the
plethora of dead creatures you can loot. Go south to find Lia, alive and well.
As you move east there are two [TRAP - STANDARD] in the way, disarm them or else
they spring enemies on both sides.
As
then
room
exit

you follow the path you will run into Kelder. If you choose to ill him
you can leave immediately, otherwise a chase begins. Bac trac to the large
to find a new powerful enemy waiting, the Revenant. Defeat the foes then
at the north then return to the Magistrate.

_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. | Business Discussion
+`--- ---'--------------------------------------------------------[04.06.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Magister's Key
| Arcane Horror
|
| Slaver Lord's Cowl
| Guardsman Pretender
|
| String of Pearls
| *Meeran
|
| Torn Slaver Invoice
| *Mercenary
|
|
| *Mercenary Archer
|
|
| Rage Demon
|
|
| Shade
|
|
| Sharps Highwayman
|

|
| Slaver
|
|
| Slaver Mage
|
|
| Street Thug
|
|
| Tevinter Hunter
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
| Tranquility
|
| - Rage Demon
| Bait and Switch
|
| - Shade
| Fenris Recruited
|
| Lore
|
|
| - The Grey Wardens
|
|
| - Maleficarum
|
|
| - Slavery in the Tevinter Imperium |
|
| - Adventures of the Blac Fox
|
|
| - The Imperial Chantry
|
|
| - History of Kir wall: Chapter 3
|
|

Head to Lowtown and enter The Hanged Man with Varric in the party. Tal to
Varric to complete the quest and receive a codex update on [THE GREY WARDENS].
With the quest completed it moves on to [TRANQUILITY] but before you do that
search The Hanged Man for a [CHEST] in a room in the northwest to get the [SHAWL
OF DALESDOTTIR]. Across the hall from this room is another with a [BARREL] and
boo on [MALEFICARUM]. The final room you can access has a [CRATE], loot it and
return to Gamlen's House and chec the Writing Des . Read the note to get the
Secondary Quest [BAIT AND SWITCH].
Bait and Switch
[04.06.01]
-----------------------------------------------------------------------------NOTE: If you betrayed Meeran then he could be waiting for you just south of
Gamlen's House. Be ready for a fight if this is the case.
Leave Gamlen's House and enter Lowtown at night. Meet Anso the Contact in the
Lowtown Bazaar and agree to help out. Enter the Abandoned House in the Elven
Alienage, beware the [TRAP - STANDARD] to your right as you enter. Open the
eastern door to find a [CRATE] then go through the southern one. Defeat the
Street Thugs and chec the chest to find that it's empty. As you leave the house
you are surprised by a group of Tevinter Hunters.
After the battle you will meet Fenris. Agree to aid him and head to Hightown
at night. If you haven't search Hightown at night before then you can find a
[CRATE] in the Red Lantern District. You can find Fenris in the Noble Estates
just past the Chantry. After the scene Fenris is loc ed into your party and you
must choose the other members. Once inside Danarius's Manor be sure to set up
Fenris' abilities. Move to the door and disarm the [TRAP - SIMPLE] then fight
off the Shades that attac .
As you move north into a larger room beware the numerous [TRAP - STANDARD]
that line the floor. Force the Shades to follow you into the previous room for
a safer fight. The Rage Demon should be a top priority during this fight, but
nothing that you can't handle. Bac in the large room head up the steps and into
the room on the left. Open the [CHEST - STANDARD] then enter the room on the
right to find a [CHEST]. Head bac down the steps and go north until your reach
a room with a [CHEST]. Loot it after defeating the Shades then go east.
Chec the northern room first to find two [CHESTS], one holding a [STRING OF
PEARLS]. Enter the eastern room and defeat another group of Shades accompanied
by a Rage Demon. Loot the Rage Demon for the [MAGISTER'S KEY] and search the
[CHEST]. Return to the large room where you went up the steps, this time open

the middle door. Doing so spawns an Arcane Horror and more Shades, be sure to
prioritize the Arcane Horror first. After the battle a scene occurs and you are
left to raid the three [CHESTS] for a [SLAVER LORD'S COWL] and a [TORN SLAVER
INVOICE]. Return to Hightown where you have the option of recruiting Fenris
based on your dialogue choices.
Fenris Recruited
[04.06.02]
-----------------------------------------------------------------------------Head bac into what is now Fenris' Mansion. Spea with Fenris to inquire as
to the situation. Various dialogue options will allow you to gain a boost in
Friendship or Rivalry as well as give you insight to his past. Read the boo on
the [ADVENTURES OF THE BLACK FOX] then head up the steps in the next room to
find a boo on [THE IMPERIAL CHANTRY]. In the middle room you can find notes on
the [HISTORY OF KIRKWALL: CHAPTER 3].
_______
|
|
|.| | |
`-|. |-'
|: |
|::.|ranquility
+--`---'----------------------------------------------------------[04.07.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Design: Rune of Fire
| Abomination
|
| Hayder's Letter
| Desire Demon
|
| Ninette's Ring
| Hayder
|
| Sailor's Rope Belt
| Raider
|
| The Bodice Ripper
| Raider Ambusher
|
|
| Raider Archer
|
|
| Raider Assassin
|
|
| Raider Reaver
|
|
| Shade
|
|
| Templar
|
|
| Templar Archer
|
|
| Templar Hunter
|
|
| Templar Lieutenant
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
| Questions and Answers
|
| - Abomination
| Fools Rush In
|
| - Desire Demon
| Isabela's Contact
|
| Places
| Finders Keepers
|
| - Rivain
| The First Sacrifice
|
| Lore
| Tal to Anders
|
| - Deathroot
|
|
| - The Tranquil
|
|
| - The Raiders of the Wa ing Sea
|
|
| - Death of a Templar
|
|
| - The See ers of Truth
|
|
| Letters and Notes
|
|
| - Emeric's Notes
|
|

Move along to Lowtown and enter Lirene's Fereldan Imports. Spea with Lirene
to get word of Anders, a former Grey Warden. You can find Anders in Dar town in
the northeast corner healing a young boy. Agree to aid him though be wary of
what you say as it effects Friendship or Rivalry. If you've yet to explore the

area of Dar town then head south to the Abandoned Mining Tunnels. Down the steps
you will find [DEATHROOT] and further down near Danzig you will find [THE
REMAINS OF SISTER PLINTH] to start a quest.
Head to Hightown at night and meet Anders near the Chantry. Head down the hall
and up the steps to the south to find a [CRATE] in the western room. Karl is in
the northern part of the Chantry. Spea ing with him triggers Templars to attac
and in the end Karl will die. You can recruit Anders into the party of the
scenes and you now have access to more Secondary and Companion Quests.
Questions and Answers
[04.07.01]
-----------------------------------------------------------------------------Head over to The Hanged Man to view a scene involving Isabela. Read the boo
on [RIVAIN] in the corner then tal with Varric to complete this quest. On your
way out tal to Isabela to initiate the quest [FOOLS RUSH IN].
Fools Rush In
[04.07.02]
-----------------------------------------------------------------------------Head into Hightown at night and find Isabela in the middle of town. Tal with
her to have several Raiders attac . Kill them and loot the Ambusher to find
[HAYDER'S LETTER] then ma e your way to the Chantry slaying any who impede your
progress. Once you enter the Chantry you will be confronted with Hayder. The
battle could get a little messy so do your best to control the Raiders while
you deal with Hayder. Once everything is ta en care of Isabela joins the party
and you gain the quest [ISABELA'S CONTACT]. Loot Hayder for [THE BODICE RIPPER]
and the [SAILOR'S ROPE BELT].
Isabela's Contact
[04.07.03]
-----------------------------------------------------------------------------Return to The Hanged Man and tal to Isabela. Agree to help her out to finish
the quest and gain a new one, [FINDERS KEEPERS].
Finders Keepers
[04.07.04]
-----------------------------------------------------------------------------Find Martin in the bac of The Hanged Man and aid him in his quest to get on
the straight and narrow. Venture to the Doc s at day, if you haven't searched
the area be sure to head to the west and find a [CRATE]. You can find another
[CRATE] in the Eastern Warehouse District. In the southern end you will find
Arintal the Lesser to complete a quest if you pic ed up the item he needs. In
the far end of the Western Warehouse District you can find a [CRATE] and the
Shady Merchant.
_____________________________________________________________________________
|=============================================================================|
| Shady Merchandise
|
|-----------------------------------------------------------------------------|
| Cruel Dagger ................................................... 1g 62s 41c |
| Raider Gloves .................................................. 1g 82s 98c |
| Pirate Sash .................................................... 1g 50s 48c |
| Formula: Tar Bomb .................................................. 1s 91c |
| Formula: Deathroot Toxin ........................................... 1s 91c |
|-----------------------------------------------------------------------------|

Spea with the Longshoreman in this area who then directs you to Harbormaster
Liam. Unforunately, to get any more information you need to cough up 2 sovereign
or pass a threaten chec . Head to the far east end and fight your way into

Woodrow's Warehouse. Open the [CRATE] and [BARREL] then go through the door. Go
through the eastern door here to find another set of [CRATE] and [BARREL]. Yet
another [CRATE] and be found by following the top railing to the southern end.
Head down the steps and disarm the [TRAP - SIMPLE] then defeat the Raiders as
they pour into the room. Search the [BARREL] in this room and the two [CRATES]
in the southern area. Go west towards the [CRATE] at the doc s but disarm the
[TRAP - STANDARD] before opening it. Inside are some standard items and a
[SAMPLE OF MARTIN'S CARGO]. Head up the stairs to the north and search the two
[BARRELS] but disarm the [TRAP - STANDARD] before reaching the [CHEST]. Return
to Martin to finish the quest and receive a discount at his shop. Go through the
side door and search the [BARREL] then continue on to the next quest.
The First Sacrifice
[04.07.05]
-----------------------------------------------------------------------------Head to the Hightown Mar et at day to find a [HELP WANTED!] sign near Worthy,
reading it will start the quest [THE FIRST SACRIFICE]. Head to the upper tier of
the Mar et to find Ghyslain de Carrac. Agree to help him then head to the
Blooming Rose at night. Here you can find Mais Dalesdottir to turn in a quest.
Find Jethann in one of the rooms upstairs to get some more information and find
the cleverly hidden [CRATE] containing the [STONE TOE] item near the wardrobe,
then head to Dar town. Upon entering Dar town again you will gain the quest
[TALK TO ANDERS].
Run to the meeting place at the southern end of Dar town. Defeat the Street
Thugs and tal to Emeric. Loot the [CRATE] and chec the east side for a [PILE
OF BONES], another lies to the north. Head to Lowtown at night and chec out the
Foundry District. In the Dar Foundry you will fight a Desire Demon and numerous
Shades and Abominations. When the battle is over head upstairs and into the
southern room. Disarm the [TRAP - STANDARD] and then open the [CHEST - STANDARD]
infront of it. To the northern end is a [SACK OF BONES] with [DESIGN: RUNE OF
FIRE] and [NINETTE'S RING].
Continue west to the room at the end to find a [CRATE]. Bac trac to the
northeast corner of the building to find a [SACK] and [BARREL]. Head to the
Gallows and tal to Emeric. Since you're here ta e the time to explore the
area, start by heading north and finding [THE ENIGMA OF KIRKWALL]. You can find
the [DEATH OF A TEMPLAR] behind the Armor and Weapon shops and there is a Mage
Goods at the southern end.
_____________________________________________________________________________
|=============================================================================|
| Armor Shop
|
|-----------------------------------------------------------------------------|
| Armor of the Wall .............................................. 3g 01s 00c |
| Roar ........................................................... 2g 41s 77c |
| Rune of Protection ................................................ 32s 05c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Weapon Shop
|
|-----------------------------------------------------------------------------|
| Templar Great Sword ............................................ 2g 51s 20c |
| Maelstrom ...................................................... 2g 25s 93c |
| Rune of Fire ...................................................... 50s 40c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________

|=============================================================================|
| Mage Goods
|
|-----------------------------------------------------------------------------|
| The Turncoat's Wal ing Stic .................................... 2g 50s 80c |
| Floc ed Wool Robe .............................................. 2g 37s 60c |
| Rune-Covered Gloves ............................................ 2g 02s 30c |
| Design: Rune of Lightning Warding ................................. 26s 63c |
| Rune of Lightning Warding ......................................... 51s 00c |
|-----------------------------------------------------------------------------|

At the far west end you will find [THE SEEKERS OF TRUTH], then you should
return to Ghyslain. Give him the ring bac and the quest comes to a finish.
Tal to Anders
[04.07.06]
-----------------------------------------------------------------------------After recruiting Anders simply return to Dar town and spea with him in the
clinic. It's a good chance to sway Anders Friendship or Rivalry with your
dialogue choices.
___
| |
|. |
|. |___
|: 1 |
|::.. . |ong Way Home
+`-------'--------------------------------------------------------[04.08.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Design: Rune of Fire Warding
| Arcane Horror
|
| Design: Rune of Lightning
| Corpse
|
| Elven Light Helm
| Corrupted Spider
|
| Last Descent Gauntlets
| Giant Spider
|
| Pure Ironbar
| Ginnis
|
|
| Hurloc
|
|
| Hurloc Bolter
|
|
| Mercenary
|
|
| Mercenary Archer
|
|
| Mercenary Assassin
|
|
| Mercenary Commander
|
|
| Shade
|
|
| Shadow Warrior
|
|
| S eleton Archer
|
|
| Tal-Vashoth
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Items
| Welcome Home
|
| - The Last Descent
| Herbalist's Tas s
|
| Places
| The Unbidden Rescue
|
| - Geography of Thedas
| Nice Crime You Have Around Here
|
| - Sundermount
|
|
| - The Wounded Coast
|
|
| Lore
|
|
| - The Dalish Elves
|
|
| - Vallaslin: Blood Writing
|
|
| - The Tale of Iloren
|
|
| - Arlathan: Part One
|
|
| - Arlathan: Part Two
|
|

| - Silverite
|
|
| - Mana and the Use of Magic
|
|
| - The Ma er's First Children
|
|
| - Glitterdust
|
|

Head off to Sundermount and follow the path until confronted by a group of
Giant Spiders. Defeat them and head south at the junction to find an [ELFROOT].
Continue west to enter the Dalish Camp and meet Keeper Marethari. Agree to aid
her and then start searching the camp. You should find boo s and notes on the
[VALLASLIN: BLOOD WRITING], [GEOGRAPHY OF THEDAS], [THE TALE OF ILOREN], and
[ARLATHAN: PART ONE]. Behind the shop is a [CRATE] containing the [MAP OF
OCCUPIED KIRKWALL]. Be sure to chec out the Clan Craftmaster wares.
_____________________________________________________________________________
|=============================================================================|
| Clan Craftmaster
|
|-----------------------------------------------------------------------------|
| Longtouch ...................................................... 5g 67s 00c |
| Boots of the Isolationist ...................................... 4g 70s 92c |
| Dirthamen's Secret ............................................. 2g 08s 50c |
| Rune of Nature .................................................... 50s 40c |
|-----------------------------------------------------------------------------|

Head up the path to meet Merrill when your business is completed. Spea with
her then continue up the path where you are confronted by a group of Corpses
and S eleton Archers. AS you ma e your way up the mountainside you will run into
a Dalish Hunter. Search the [SACK] and find a somewhat hidden [ELFROOT] then go
to the Sundermount Caverns.
Move forward and defeat the Giant Spiders. Move into the alcove to the west
and search the [RUBBLE] for the [LAST DESCENT GAUNTLETS]. Continue down the path
but don't miss the [SILVERITE] at the bottom of the steps. When you can see the
entrance to the Mountain Graveyard ignore it and instead go north to a [CRATE]
containing [THE SEAL OF HOUSE TALWAIN]. Approach the steps and defeat the
Corrupted Spiders that attac , then head up and fight off the undead that spawn.
Once clear, open the [CHEST - SIMPLE] for a variety of items.
Head to the Mountain Graveyard now, head north to find a [PILE OF BONES].
Approach the Barrier and Merrill will use Blood Magic to remove it. If you
support the use of Blood Magic then Anders and Bethany will ta e a Rivalry
hit, otherwise you gain Friendship. Follow the path to a [DEEP MUSHROOM] and
then towards the Altar. An Arcane Horror will spawn as well as various other
undead creatures. Looting the dead will result in a [RING OF THE MAGISTER].
Once completed approach the Altar.
Continue east after the scene and disarm the [TRAP - SIMPLE], then defeat
the Revenant. As you go north you'll find a [CHEST] and [CHEST - STANDARD] with
an [ELVEN LIGHT HELM] inside. Further north you will find a [PILE OF BONES] with
the [DESIGN: RUNE OF LIGHTNING] inside. As the path ends there is a
[SUNDERMOUNT] monument and a Barrier that will summon a Shadow Warrior and some
Shades when touched -- loot this Shadow Warrior for the [ARM OF ADRUIL] then
return to the camp.
Welcome Home
[04.08.01]
-----------------------------------------------------------------------------This quest starts as soon as you finish the previous one. Li e other Companion
Quests, this is simply a conversation to gain Friendship or Rivalry. Before you
leave read the boo s on [ARLATHAN: PART TWO] and [MANA AND THE USE OF MAGIC]. In
the other room you'll find [THE MAKER'S FIRST CHILDREN].

Herbalist's Tas s
[04.08.02]
-----------------------------------------------------------------------------Head to the Gallows where you can turn in a quest to Record Keeper Teryn. Now
spea to Solivitus to obtain the quest [HERBALIST'S TASKS]. The Spider's Sil
Gland can be found on any of the large spiders you fight in the Abandoned House
or Ruined Passage. If you already went there during previous quests and searched
thuroughly then you already have this item. The Dragon Fang is obtained from
defeating the Mature Dragon at the end of The Bone Pit quest. To gain the Pure
Ironbar head over to Master Ilen in Sundermount.
He informs you that he has nothing left in stoc but divulges information as
to it's where abouts. Leave Sundermount and head to the Ironwood Clearing where
Dar spawn lur . Follow the path and turn west, defeating the Dar spawn, then
looting the [RUBBLE]. Head north and defeat the slew of Dar spawn until an Ogre
appears. Once the Ogre has fallen you may find the [PURE IRONBARK] in the north
east corner with a [CORPSE]. With all items in hand return to Solivitus to
complete the quest.
The Unbidden Rescue
[04.08.03]
-----------------------------------------------------------------------------Head to the Viscount's Keep and give Guardsman Eustice her item to complete
a quest. Head up the stairs to the northern side to view a scene. Afterwards
agree to find Saemus to start the quest [THE UNBIDDEN RESCUE]. Head on over to
The Wounded Coast and loot the [CORPSE] at the entrance. Head south at the
junction to find a [PILE OF BONES] and [GLITTERDUST]. Fight off the Tal-Vashoth
and loot the [SACK] before continuing south. There is another [CORPSE] along the
way as well as a Dalish Assassin. If you so choose, you can wor out their
argument and receive some coin.
Further east is a [BARREL] and just past that is a path south to a [CORPSE].
A [PILE OF BONES] can be found before the junction. Past the junction you will
find The Winters and Saemus, whom is reluctant to go bac with the ruthless
group. A fight brea s out, so be sure to focus down Ginnis first. After The
Winters are defeated more Mercenaries approach. After all is clear, tell Saemus
to hold up while you search the area.
In the junction to the north is a [CHEST], along the right side of it is a
[BARREL], and in a cutaway part of the middle is a [CRATE]. There is a [CORPSE],
a [CRATE] with [REDBLOSSOM SALVE], a [PILE OF BONES] with [DESIGN: RUNE OF FIRE
WARDING], a [CHEST], and [THE WOUNDED COAST] monument in the southern end of the
area. When you are all finished tal to Saemus to be returned to the Keep. This
will complete the quest regardless of your dialogue responses.
Nice Crime You Have Around Here
[04.08.04]
-----------------------------------------------------------------------------Tal to Merrill in the Lowtown Elven Alienage about the muggings that occur.
This quest is completed at the end of the conversation.
_______
| _ \
|. 1 /
|. _ \
|: 1
\
|::.. . /lac powder Promise
+`-------'--------------------------------------------------------[04.09.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|

|--------------------------------------|--------------------------------------|
| Elfroot
| Corrupted Spider
|
| Meraas
| Giant Spider
|
| Nehrappan Eva
| Tal-Vashoth
|
| Raw Lyrium
| Tal-Vashoth Leader
|
| Red Grace
| Tal-Vashoth Officer
|
| Silverite
| Tal-Vashoth Saarebas
|
| Spindleweed
|
|
| Taamsala Eva
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Places
|
|
| - The Orlesian Empire
|
|
| Lore
|
|
| - Tal-Vashoth
|
|
| - Embrium
|
|
| - The Qunari
|
|
| - The Qun
|
|

This quest starts out as a rumor. On your way to The Wounded Coast or to
Sundermount you can be halted to ta e out some Corrupted Spiders and Giant
Spiders. By doing so you save a dwarf who informs you that you can effectively
ill two birds with one stone by ta ing out the Tal-Vashoth at The Wounded
Coast. Ta e his word for it and find the [EMBRIUM] further up, along with some
[RUBBLE] and [CASTE TREATISE] that starts a quest.
Head over to The Wounded Coast and go north at the first split and then north
again at the second one to find [SPINDLEWEED]. As the path ends Giant Spiders
will impede your way to the [CHEST - SIMPLE], ta e them out and ta e the loot.
Bac trac and head west to find [ELFROOT] off the maps path. In a small cutoff
path north is a [PILE OF BONES] and further ahead is a [CHEST - STANDARD] at a
campsite. Continue west until you reach a campsite with a [SACK] and [CRATE].
To the south off the beaten path is a [CORPSE] and another [BARREL] can be
found near the campfire. Find the path that leads south to a [CORPSE] in a
small cutoff. This path connects you with the southern path from the previous
quest The Unbidden Rescue. Go south at the split to find more [ELFROOT] then
ta e the northern path which goes west. At the turn is a [PILE OF BONES] and if
you continue north you will find a [CORPSE]. Ta e the other path to the north
east to be confronted by a Tal-Vashoth.
After hearing his warning continue the path to be ambushed by Tal-Vashoth.
There is a [BARREL] to the west and a [CORPSE] to the north. More of the TalVashoth will attac as go north to a [CHEST - STANDARD] with a [NEHRAPPAN EVA]
inside and a boo on [THE ORLESIAN EMPIRE] -- to the north of the path is a
[PILE OF BONES]. Just before you enter the Caverns a final group stri es, defeat
them and find the [CHEST] to the north then enter the Tal-Vashoth Caverns.
As you enter, to your left is some [RUBBLE]. Proceed through two doors until
you are confronted by Tal-Vashoth. Head up the steps to the west where they
came from to find a [CRATE]. Continue south and at the for go west to find a
[PILE OF BONES] and [CHEST] guarded by a [TRAP - SIMPLE]. To the east a band of
Tal-Vashoth led by an Officer will attac . Disarm the [TRAP - SIMPLE] and loot
the Officer for [TAAMSALA EVA] then head north where a path will ta e you to
[RAW LYRIUM] and a [CHEST] containing [MERAAS].
Bac trac and go up the steps south to find [SILVERITE]. Continue south to
find the Tal-Vashoth leader and a band of others. Loot the Leader for [FORMULA:
COMBUSTION GRENADE] then raid the area. Search the far east corner where the

Leader was for a [CHEST] containing [RED GRACE]. There is a [CHEST] where you
entered the area and a [CRATE] to the south on the wooden platform. Move to the
southwest corner to discover two more [CRATES] and the exit. Head to the Doc s
and go the eastern portion, the Qunari Compound.
Observe [THE QUNARI] monument then approach Javaris in the bac . In the end
you are denied but still paid. You can tal to the Arisho afterwards to gain
some insight as to his reasoning.
_______
| _ |
|. 1___|
|. __)_
|: 1 |
|::.. . |nemies Among Us
+`-------'--------------------------------------------------------[04.10.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Deathroot
| Abomination
|
| Design: Rune of Frost Warding
| Blood Mage
|
| Design: Rune of Impact
| Corpse
|
| Last Descent Helmet
| Desire Demon
|
| Thin ing Cap
| Rage Demon
|
|
| Shade
|
|
| S eleton Archer
|
|
| Tarohne
|
|
| Wilmod
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
|
|
| - The Veil
|
|

Find Macha outside the Chantry in Hightown. Inquire about her brother and
agree to help her out to gain the quest [ENEMIES AMONG US]. To learn more head
over to the Gallows Courtyard and tal to the Templar Recruits. After receiving
new information leave Kir wall and go to Wilmod's Camp. Search the area for two
[CORPSES] and a [PILE OF BONES] then head south to meet Knight-Captain Cullen.
Wilmod undergoes a transformation and summons Abominations and a Rage Demon to
his side. Defeat them and loot the [CRATE] nearby for [DESIGN: RUNE OF IMPACT].
Enter Hightown at night and go to the Blooming Rose. Spea with Vive a to
learn the Idunna was the last one to see both Wilmod and Keran. Find Idunna in
her room upstairs and after the confrontation with her is done head to Dar town.
Enter the Sanctuary and disarm the [TRAP - SIMPLE] at the bottom of the steps.
Defeat the numerous spirits that attac then search the area for a [CORPSE], a
[CRATE] containing [DESIGN: RUNE OF FROST WARDING], a [DEATHROOT], and a boo
on [THE VEIL].
Turn the corner and defeat the Shades then loot the [CORPSE]. Head down the
steps and defeat the Corpses then loot two [CORPSES] to find a [THINKING CAP].
Follow the path and disarm the [TRAP - SIMPLE] as you ma e your way to the
objective. A scene ta es over and you are thrust into battle against Tarohne
and the Blood Mages. When the fight is over be sure to loot the corpses for
[LAST DESCENT HELMET] and the [CORPSE] and [SACK] in the bac for [GRIMOIRE OF
THE APPRENTICE]. Spea with Keran when you are done looting then head bac to
The Gallows and spea with Knight-Captain Cullen. You have the option of sparing
Keran and letting him eep his job or get him expelled from the Templars, either
option completes the quest.

_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |heperding Wolves
+`-------'--------------------------------------------------------[04.11.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Last Descent Boots
| Arvaarad
|
| Talisman of Saarebas
| Ashaad
|
|
| Giant Spider
|
|
| Karasaad
|
|
| Karasho
|
|
| Poisonous Spider
|
|
| Street Thug
|
|
| Undercity Thug
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Items
|
|
| - Talisman of Saarebas
|
|
| Lore
|
|
| - The Qunari - Saarebas
|
|

Enter Lowtown at night and head over to Sister Petrice. This starts the quest
[SHEPERDING WOLVES]; now follow her down the alley. Kill the Street Thugs and
go visit Petrice's Safehouse. After some conversing you should agree to escort
Ketojan through the Undercity. As you move out there are Spiders that will
stri e, but beward the [TRAP - SIMPLE] that is between you and them. Head to
the top of the stairs and disarm the [TRAP - STANDARD] then ta e out more of the
Arachnids. Another set of [TRAP - STANDARD] bloc your way west, disarm it and
go north.
Yet another [TRAP - STANDARD] lies between you and the enemy, disarm it and
defeat the Spiders. A [TRAP - STANDARD] lies before the stairs and then another
at the top of them before the Spiders. Open the [CHEST] at the north and head
around the corner until you meet a group of thugs. Regardless of your actions
you are forced to fight. After the battle loot the [CHEST] for the [LAST DESCENT
BOOTS]. There is another [CHEST] at the top of the staircase as well as the exit
from the Undercity.
You are confronted my Arvaarad who wants you to return Ketojan. Turning him
over is actually frowned upon while choosing to let Saarebas choose his fate
is accepted and leads to greater rewards later. Both answers lead to a fight
however. If you freed the Saarebas then you will receive the [TALISMAN OF
SAAREBAS] for your indness. Head bac to the camp to find a [PILE OF BONES],
some [RUBBLE], and [SILVERITE]. Return to Petrice for your payment and the end
of the quest.
___ ___
| Y |
|. | |
|. / \ |
|:
|
|::.|:. |ayward Son
+`--- ---'--------------------------------------------------------[04.12.00]--+
|======================================+======================================|

|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Alchemist's Protective Handguards
| Abomination
|
| Bloodletter
| Captain Reiner
|
| Deep Mushroom
| Corpse
|
| Manta ers' Roughwor Axe
| Danzig
|
| Runed Silverite Ring
| Enforcer
|
| Spindleweed
| Marine
|
|
| Sailor
|
|
| S eleton Archer
|
|
| Slaver
|
|
| Slaver Archer
|
|
| Slaver Mage
|
|
| Varian Ilithis
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Letters and Notes
| An Errant Letter
|
| - Olivia's Letter to Thras
|
|
| - Captain Reiner's Accounts
|
|

Visit the Elven Alienage in Lowtown at day and spea with Arianni. Agree to
help her find her son to start the quest [WAYWARD SON]. Head to The Gallows and
spea with Thras who will guide you to meeting Samson. Li ewise, you could
approach Vincento in the Lowtown Bazaar. Enter Lowtown at night and trac down
Samson. After gaining information from Samson head to the Doc s at night. Ma e
your way down to Arthuris's Private Doc and go through the door.
Disarm the [TRAP - SIMPLE] and fight off the Sailors and Marines. There is a
[CRATE] to the west and another up the stairs in the room. Head towards the
other set of steps ma ing sure to disarm the [TRAP - SIMPLE]. Enter the eastern
room to find a [CRATE] then enter the northern room. Defeat the enemies and be
wary of the [TRAP - SIMPLE] in the middle of the room. Search Captain Reiner for
[MANTAKERS' ROUGHWORK AXE] and [BLOODLETTER]; search the Abomination for
[THRASK'S LETTER] which starts the quest [AN ERRANT LETTER]; lastly the [CHEST]
at the end for [HIDEOUT LOCATION MAP].
Since you're at the Doc s at night you could always ta e the Disused Passage
for some extra experience and ma e your way to a shop. Follow the path south
defeating the Coterie that attac you until you reach Bonny Lem. Go around the
corner from the shop to find [REMAINS OF THE OUTLAW "HALF-BRAID" SILSAM] to
start a quest.
_____________________________________________________________________________
|=============================================================================|
| Bonny Lem's Wares
|
|-----------------------------------------------------------------------------|
| Thudpuc er's Fist .............................................. 5g 73s 28c |
| Staff of the Primal Order ...................................... 8g 82s 00c |
| Enchanted Silverite Chain Belt ................................. 5g 93s 60c |
|-----------------------------------------------------------------------------|

Head on over to Dar town and find Danzig at the bottom of the Abandoned Mines.
Tal to him to eventually start a fight. Loot Danzig's corpse for [MAP TO THE
WOUNDED COAST]. Leave Dar town and head to The Wounded Coast, ta e the southern
path once you get there. Go west, slaying Tal-Vashoth, until you need to go
south to reach the Slaver Caverns. Loot the nearby [CORPSE] and grab the
[SPINDLEWEED] ahead. Open the [SACK] to the south then proceed east where you
will find more Slavers.
Defeat them then head to the far east room to find a [CORPSE], [BARREL], and

[DEEP MUSHROOM]. Head to the northwest to find a [CHEST - STANDARD], two


[CRATES], and a [CORPSE] along the way. As you proceed north you find the
Slavers holding Feynriel captive. There are numerous ways to go about the
situation but most lead to battle. Focus on Varian first then the rest of the
Slavers. Afterwards you can either send Feynriel to the Circle or let him join
the Dalish. Head north along the path to find a [PILE OF BONES] then chec the
western alcove near the exit for a [CHEST] holding [ALCHEMIST'S PROTECTIVE
HANDGUARDS]. Return to Arianni to inform her Feynriel's decision to receive a
[RUNED SILVERITE RING].
An Errant Letter
[04.12.01]
-----------------------------------------------------------------------------This quest simply entails you returning the letter to Thras . You can receive
5 sovereign if you extort him but that leads to negative group responses.
_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. |ct of Mercy
+`--- ---'--------------------------------------------------------[04.13.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Raw Lyrium
| Apostate
|
| The Hypnotist's Staff
| Corpse
|
|
| Decimus
|
|
| Dragonling
|
|
| *Karras
|
|
| S eleton Archer
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
|
|
| - Blood Magic: The Forbidden School |
|

To follow up on the rumor of mages being transported from Star haven you must
go to the Writing Des in Gamlen's House. Read the letter Act of Mercy to start
the quest [ACT OF MERCY] then head to the Wounded Coast Approach in the Free
Marches. As you enter defeat the Dragonlings and loot the [CORPSE] they were
feeding on. Continue down the path defeating more Dragonlings then ta e a path
to the northwest to find a [PILE OF BONES]. Bac trac and go east to find a
[CORPSE] off to the side then another at the for .
Ta e the path south to find Thras waiting for you. Agree to help him out by
entering the Runaways' Cavern. Proceed into the caverns and defeat the Apostate
then chec the northern alcove for a [CORPSE]. Continue south to the open area
and defeat the Corpses then chec the northeast alcove for [RUBBLE]. Up the
stairs to the west you will find another [CORPSE], loot it then proceed through
the southern door. At the split go west to find [RAW LYRIUM] then quic ly turn
around east to find numerous enemies.
Spea with Alain after the battle then chec the [CORPSE] up the stairs, to
the north a [PILE OF BONES]. Continue south to find another [CORPSE] and once in
the open area prepare for a battle. Ta e out Decimus first and loot his corpse
for [THE HYPNOTIST'S STAFF]. During the conversation there are many options but
be careful what you say as it effects Friendship and Rivalry. On your return out

you must fight off the undead once more. Search the area to the east for two
[CORPSES] and a [CHEST - STANDARD] then ma e your way bac .
Once you ma e it outside Karras is conversing with Thras . Again, dependant of
your previous choice you can lie and set the mages free without conflict, set
them free after a fight, or return them to the Circle. Each choice will strongly
affect Friendship and Rivalry bonuses so choose wisely.
_______
| _ |
|. 1___|
|. __)
|: |
|::.|riends in Low Places
+`---'------------------------------------------------------------[04.14.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
|
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
|
|
|

You can accept this quest at the Writing Des in Gamlen's House if you haven't
turned in the 50 sovereign to Bartrand and have completed over half the main
quests. This quest is the only option if you have completed all other quests
and still don't have the money to pay Bartrand.
_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |ide Quests
+`-------'--------------------------------------------------------[04.15.00]--+
The first group of Side Quests is the Find and Deliver series. There are 13
different items that start a quest where you must return the item to the person
that lost it. The references are merely that, you can find the exact location of
the items in the wal through section.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
Quest
|
Item Location
|
|-------------------------|---------------------------------------------------|
| Bottled Scar 5:34
| Viscount's Keep - Northwest office
|
| Exalted
|
|
|-------------------------|---------------------------------------------------|
| Loc s of the Golden Fool| The Chantry (Day) - Table on the northern end
|
|-------------------------|---------------------------------------------------|
| Remains of the Outlaw | The Bone Pit - Just south of the entrance
|
| "Bearded Beast"
|
|
|-------------------------|---------------------------------------------------|
| Shawl of Dalesdottir
| The Hanged Man - In a chest south of Varric's Room|
|-------------------------|---------------------------------------------------|
| Map of Occupied Kir wall| Dalish Camp - In a create near Master Ilen
|
|-------------------------|---------------------------------------------------|
| Eustice's Pommel
| The Bone Pit - Halfway down the winding tunnels |
|-------------------------|---------------------------------------------------|
| Grimoire of the
| Sanctuary - Near the area exit
|
| Apprentice
|
|

|-------------------------|---------------------------------------------------|
| Redblossom Special
| The Wounded Coast - Red Crate in southernmost area|
|-------------------------|---------------------------------------------------|
| The Remains of Sister | Dar town - Near Danzig in the Abandoned Mines area|
| Plinth
|
|
|-------------------------|---------------------------------------------------|
| Reamins of the Outlaw | Disused Passage (Doc s) - Southernmost area
|
| "Half-Braid" Silsam
|
|
|-------------------------|---------------------------------------------------|
| The Seal of House
| Sundermount Caverns - Crate south of the Mountain |
| Talwain
|
Graveyard exit
|
|-------------------------|---------------------------------------------------|
| Caste Treatise and House| Dead Man's Pass - Crate past Javaris' Camp
|
| Accounting
|
|
|-------------------------|---------------------------------------------------|
| The Paragon's Toe
| The Blooming Rose - Crate in northeast room
|
|-----------------------------------------------------------------------------|

The Conspirators
[04.15.01]
-----------------------------------------------------------------------------Terror on the Coast
[04.15.02]
-----------------------------------------------------------------------------Dar Epiphany
[04.15.03]
-----------------------------------------------------------------------------Secret Rendezvous
[04.15.04]
-----------------------------------------------------------------------------Requirements: Save Amaranthine in Dragon Age: Origins
OR
Choose Hero of Ferelden or The Martyr bac ground
AND
Complete the Fools Rush In quest
Find the Suspicious Lady in The Hanged Man. Agree to her request
The Doc s at night. Head to the far east of town and fight off the
and Kir wall Official. Search the bodies for [OVERLAND RENDER] and
IMBUED ETCHED STAFF]. Return to the Suspicious Lady to receive the
ARCHMAGE].

then head to
Ship Captains
[LYRIUM[RING OF THE

Last of His Line


[04.15.05]
-----------------------------------------------------------------------------Requirements: Bhelen ta es the crown of Orzammar in Dragon Age: Origins
OR
Choose the Martyr bac ground
Head to the south east corner of the Doc s and help Lord Renvil Harrowmont
out. Agree to aid him then head bac up the steps. A Carta Lieutenant will
approach you and as you to ill Harrowmont instead of them, for quite a bit
more coin. Agree and go ill Harrowmont or ill him and all the other Carta
members in the Western Warehouse District. Harrowmont will only give one
sovereign now but 5 and a chestpiece later whilst the Carta will give three
sovereign now and nothing later.
Changing One's Nature
[04.15.06]
------------------------------------------------------------------------------

Miracle Ma ers
[04.15.07]
-----------------------------------------------------------------------------Requirements: Reveal the existance of Andraste's Ashes in Dragon Age: Origins
OR
Choose The Martyr bac ground
Head to Lowtown and find a group of people gathered in the Bazaar. After the
man is done with his speech Sergeant Melindra approaches to clear them out. Tal
to her to gain a new codex entry and a quest. Head to the Old City Slums and
ta e out the Swindler then return to Sergeant Melindra, but don't forget to loot
the bodies for [STALKER'S BOAR HIDES].
Night Lies
[04.15.08]
-----------------------------------------------------------------------------You can start this quest by visiting Hightown at night and slaying the
Guardsman Pretenders until you receive a message. Go to "The Barrac s" on the
east side of town to confront "Captain" Qerth and the rest of the gang. Loot
the bodies for [PALVO'S COCKSURE CLEAVER]; the quest is completed but there is
a [CHEST] at the top of the steps. You can collect your reward at The Hanged
Man from the lady.
Pier Pressure
[04.15.09]
-----------------------------------------------------------------------------You can start this quest by visiting The Doc s at night and slaying the
Redwater Raiders until you receive a message. Enter the Warehouse in the Western
Warehouse District to confront Leech and his gang. Loot Leech for the [FOOTPAD'S
SECRET] then search the area for two [CRATES].
Sharp Little Pinpric s
[04.15.10]
-----------------------------------------------------------------------------You can start this quest by visiting Lowtown at night and slaying the Sharps
Highwaymen until you receive a message. Enter the Hovel on the east side of
town to confront Ignacio Strand and his gang. Loot Ignacio for [THE RUNT'S
SPIKER] and [BLOODY BUTCHER'S GLOVES] then search the other rooms for a [CHEST].
_______
| _ |
|. 1 |
|. ____|
|: |
|::.|remium Content
+`---'------------------------------------------------------------[04.16.00]--+
This content is accessed only if you purchased The Exiled Prince and/or The
Blac Emporium.
The Exiled Prince
[04.16.01]
-----------------------------------------------------------------------------At Hightown during the day approach the Chantry Board to view a scene. After
the scene chec the board and accept the quest [DUTY].
Duty
[04.16.02]
------------------------------------------------------------------------------

Head to the Doc s at night and fight off the Flint Company men at the west
side of the entrance. Next, head to Sundermount and fight off more Flint Company
Mercenaries at the entrance. Lastly, head over to The Wounded Coast and defeat
the last group. Loot the bodies to find [MEGHAN VAEL'S LOCKET] then find
Sebastian Vael in the Chantry. You receive a codex update on [THE CITY OF
STARKHAVEN] as well as your reward.
The Blac Emporium
[04.16.03]
-----------------------------------------------------------------------------Accept this quest at the Writing Des in Gamlen's House. Simply enter The
Blac Emporium from the Kir wall map. Here you will find numerous codex updates
to include [ANDRASTE IN NUDE REPOSE - INVISIBLE], [THE PICKLED APPLES OF
ARLATHAN], [THE BOX OF SCREAMING], and [A VESSEL OF TEARS]. Chec the box of
[DISCARDED WEAPONS AND ARMOR] to find [SONG OF SORROWS], [ANCIENT LEATHER
CUIRASS], [HELM OF APPRECIATION], [GLOVES OF THE UNKNOWABLE UNKNOWN], and a
[RING OF UNHEEDED WISDOM]. There are also two shops that are more then worth
loo ing through.
_____________________________________________________________________________
|=============================================================================|
| Emporium's Crafting Materials
|
|-----------------------------------------------------------------------------|
| Elixir of Arcane Technique .................................... 27g 06s 87c |
| Elixir of Physical Technique .................................. 27g 06s 87c |
| Greater Elixir of the Mortal Vessel ........................... 10g 82s 75c |
| Ma er's Sigh ................................................... 1g 34s 75c |
| Recipe: Elixir of Purity .......................................... 16s 96c |
| Formula: Crow Venom ............................................... 16s 96c |
| Design: Rune of Fortune ........................................... 16s 96c |
| Rune of Fortune ................................................... 50s 70c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Emporium's Relics and Antiques
|
|-----------------------------------------------------------------------------|
| The Anderfel Cleaver ........................................... 7g 56s 00c |
| Desdemona's Blade .............................................. 4g 91s 38c |
| Lady Rosamund's Bulwar ........................................ 5g 02s 31c |
| Arlathan Replica Bow ........................................... 7g 66s 80c |
| The Magister's Scythe .......................................... 7g 68s 00c |
| Vestments of the Mystic ........................................ 7g 21s 20c |
| Cap of the Antivan King ........................................ 6g 55s 55c |
| Gauntlets of the Nug ........................................... 6g 21s 17c |
| Invisible Gloves ............................................... 6g 19s 13c |
| Sandals of the Mystic .......................................... 6g 36s 30c |
| Boots of Tremendous Weight ..................................... 6g 34s 20c |
| The Fallen Star ............................................... 48g 18s 00c |
| Sturdy Belt .................................................... 4g 99s 20c |
|-----------------------------------------------------------------------------|

_______
|
|
|.| | |
`-|. |-'
|: |
|::.|he Deep Roads Expedition
+--`---'----------------------------------------------------------[04.17.00]--+
|======================================+======================================|

|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Carved Ring of the Vhenadahl
| Ancient Roc Wraith
|
| Cas head's Portable Anvil
| Dar spawn Emissary
|
| Crypt Key
| Dragon
|
| Deep Mushroom
| Dragonling
|
| Ghillie Brogues
| Giant Spider
|
| Hands of Stone
| Hurloc
|
| Last Descent Armor
| Hurloc Bolter
|
| Nevarran Lancer
| Hurloc Grunt
|
| Oath-Brea er
| Monstrous Spider
|
| Orichalcum
| Poisonous Spider
|
| Silverite
| Protane
|
| Valdasine
| Roc Wraith Abomination
|
| Winter-Weight
| Shade
|
|
| Stone Golem
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
|
|
| - Golem
|
|
| - The Profane
|
|
| Items
|
|
| - Valdasine
|
|
| Places
|
|
| - The Primeval Thaig
|
|
| Lore
|
|
| - Deep Roads
|
|
| - Orichalcum
|
|
| - Lyrium
|
|
| - Demonic Possession
|
|

Be sure to finish up any of the quests you wish to do before accepting to go


on the Acts final quest. Choose your group when as ed to, Varric is the only
character you must ta e. After the scenes agree to find Sandal then ma e your
way into the Deep Roads. Head north until you reach an outlet, go east to find
Hurloc s waiting for you. Clear out the Dar spawn then grab the [DEEP MUSHROOM]
at the bottom of the steps. Follow the path further to find more Dar spawn and
a [CHEST - STANDARD] containing [OATH-BREAKER].
Continue down the path through a door where you will meet a Dar spawn Emissary
for the first time. Head south to find two [CHESTS], a [CHEST - STANDARD], and
some [SILVERITE]. Approach the door and a large group of Spiders will spawn
behind you, defeat them all to spawn a Monstrous Spider. Open the door now that
it's safe, to find a [CHEST] containing [CASKHEAD'S PORTABLE ANVIL]. Bac trac
and go east then north to find more Dar spawn and a [DEEP MUSHROOM]. At the
north part of this room you will enter a scene where you find Sandal who gives
you [STONE'S BREATH].
Grab the [RAW LYRIUM] behind you and head east to the [DEEP ROADS] monument.
Go north and fight off some waves of Dar spawn, then head west down the steps.
Grab the [RAW LYRIUM] and open the [CHEST] in the bac for [BLADE OF RED BIRTH]
then fight off the Dar spawn. Continue west into another room where an Ogre
waits. Dodge its charge and it will get stuc in the wall momentarily allowing
for easy damage. Watch your step however, the room is loaded with [TRAP MASTER].
The path leads south around a corner to a [CHEST - STANDARD] then bac north
before going west into a large room. Once you enter a large Dragon lands and is
ready for a fight. Ta e this battle much li e you did the Mature Dragon in The

Bone Pit quest and you should be fine, this Dragon is a pushover in comparison.
Loot the Dragon for [WINTER-WEIGHT], [NEVARRAN LANCER], and the [LAST DESCENT
ARMOR] then head off to the Primeval Thaig entrance.
Head up north to find Bodahn and Sandal then go east. Numerous Shades come
out of hiding to attac you, defeat them before the Stone Golem awa ens. Loot
the [CHEST] for a [CARVED RING OF THE VHENADAHL] and press on, grabbing the
[ORICHALCUM] along the way to the Primeval Thaig. Head up to the [LYRIUM IDOL]
to start a scene.
Go south and then east at the split to fight a seemingly endless barrage of
Shades. When the battle ends, loot the four [CHESTS] then move along the path
west. As you move south you will fight a new enemy in the Protane. Open the
[CHEST - STANDARD] for [HANDS OF STONE] then continue heading south. When you
reach a conversation with one of The Profane you can deduce that it is a Hunger
Demon. The Demon however, offers to aid you should you accept and will not have
the Profane attac you any further. This option leads to negative responses and
ultimately cuts bac on your loots and experience gain.
Loot the chest after the battle, if you had one, for [GHILLIE BROGUES]. March
east as you destroy more enemies to find a [PILE OF BONES]. Not much further
you will encounter a boss fight against the Ancient Roc Wraith.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Ancient Roc Wraith
|
|-----------------------------------------------------------------------------|
| Drops: N/A
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Very Wea | Dust Storm
| Knoc bac
|
| Electric | Immune
| Arcane Blast
| Knoc down
|
| Fire
| Normal
| Earth Teleport
| Immobilize
|
| Nature | Normal
| Spi e Ball
| Paralyze
|
| Spirit | Very Wea | Roc Stab
| Stun
|
|-----------------------------------------------------------------------------|
| This battle is bound to be a long one due to the enormous amount of health |
| the Ancient Roc Wraith has. Come prepared with a healer and various potion |
| products to aid you. The Dust Storm, Arcane Blast, and Roc Roll abilities |
| can all be avoided with the clever use of the four pillars around the area. |
| Be sure to hide behind the pillars because these three attac s can do large |
| amounts of group damage. During the Dust Storm and Arcane Blast attac s is |
| when the Ancient Roc Wraith is most vulnerable as the core is exposed. The |
| Wraith ta es double damage to the core so capitalize when it ta es a brea
|
| to summon Profane to attac you. Have one character with an AoE spell ta e |
| out the Profane while the other three attac the core. Using abilities li e |
| Mar of the Assassin and Hex of Torment will help whittle away the large
|
| amount of health more quic ly.
|
|-----------------------------------------------------------------------------|

After the battle open three [CHESTS] for a good amount of Sovereign then chec
the [CRYPT TREASURE] for the [CRYPT KEY] and [VALDASINE].
_______
| _ |
|. 1___|
|. __)
|: |
|::.|inding Home

+`---'------------------------------------------------------------[04.18.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Allure's Croo
| Allure
|
| Elfroot
| Arcane Horror
|
| Embrium
| Archer
|
| Fade's Fury
| Caress
|
| Finery
| Corpse
|
| Flex-Chain - Guardsman Pattern
| Corrupted Spider
|
| Formula: Mythal's Favor
| Dar spawn Emissary
|
| Glitterdust
| Desire Demon
|
| Lyrium-Laced Bilge Hoop
| Fell Orden
|
| Mail Undertunic
| Ghostly Elf
|
| Robe of the Notorious Pirate
| Giant Spider
|
| Sandal's Special Rune
| Golem
|
| Sash of the Tirashan
| Hurloc
|
| Spirit of 4:60 Blac
| Hurloc Bolter
|
| Star haven Longbow
| Lady Harriman
|
| Sundarin Thunder
| Magister Hadriana
|
| Tevinter Enchanter's Cap
| Mercenary Archer
|
| Zoey's Battered Horde-Kic ers
| Poisonous Spider
|
|
| Raider
|
|
| Raider Archer
|
|
| Raider Assassin
|
|
| Revenant
|
|
| Shade
|
|
| S eleton Archer
|
|
| Slaver
|
|
| Slaver Mage
|
|
| Tevinter Magister
|
|
| Tevinter Mercenary
|
|
| Thug
|
|
| Torpor
|
|
| Wryme
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
| Calling on the Captain
|
| - Pride Demon
| Spea to Fenris
|
| Lore
| A Bitter Pill
|
| - Thedas Calendar
| Consoling Words
|
| - The History of the Chantry:
| Plans for the Future
|
| Chapter 2
| Isabela's Ongoing Search
|
| - The Vael Family
| Visit Anders
|
| - The Demon's Gift
| Repentance
|
| - Beyond the Veil: Spirits and Demons| Night Terrors
|
| Letters and Notes
| Fool's Gold
|
| - Flora Harimann's Diary
| Raiders on the Cliffs
|
| - Templars
|
|
| - The Fade
|
|

Though not part of the main quest line (with the exception of Finding Home or
Profit and Loss) these quests are largely helpful and also available at the
beginning of Act II.
Calling on the Captain
[04.18.01]
-----------------------------------------------------------------------------After the scene leave the room and enter the western one where Seneschal Bran

resides. Open the [CHEST - COMPLEX] then head to the southern area. In the
western room you'll find a [CHEST], in the northern one a [CHEST - SIMPLE] and
in the eastern room you will find Aveline. Spea with her to sway her Friendship
or Rivalry and the quest will complete. As you leave the Viscount's Keep, Bodahn
will approach you with news and you will start the quest [FINDING HOME] or
[PROFIT AND LOSS].
Simply return to your house and you will complete Finding Home or Profit and
Loss, thus starting the quest [PRIME SUSPECT]. From the entrance of your house
you will find a [THEDAS CALENDAR] and if you spea with Sandal he will give you
[SANDAL'S SPECIAL RUNE]. Head to your room to find a [CHEST] containing the
[FINERY].
Spea to Fenris
[04.18.02]
-----------------------------------------------------------------------------Head to Fenris' Mansion in Hightown and tal things over with him. Your words
will sway Friendship or Rivalry and the quest will complete.
A Bitter Pill
[04.18.03]
-----------------------------------------------------------------------------After tal ing to Fenris, place him in your party and head somewhere in the
Free Marches. Instead of reaching your location the Tevinter Slavers will
catch up with you. Defeat them and leave the area, heading to the Holding Caves.
Head up the north path to find [EMBRIUM] then defeat the Slavers. Loot the
[CHEST] and chec the southern path for [GLITTERDUST]. Defeat more Slavers then
chec the southern area for a [CHEST] and a [CHEST - COMPLEX]. Open the [CHEST STANDARD] outside the Abandoned Slaver Den for a [TEVINTER ENCHANTER'S CAP].
Once inside the den head east and observe the [BLOOD SACRIFICE]. Further east
you will battle some Slavers then afterwards some Corpses. Follow the path
around and defeat the enemies as you go, be careful of the fire traps. In the
next room you will find an elf named Orana and several Slavers. You can have
Orana wor for you in your house if you choose the right dialogue options. Chec
the two [CHESTS] for [SPIRIT OF 4:60 BLACK] and a [TEVINTER CHANTRY AMULET].
Head west and ta e out the Slavers then chec the [CHEST] for [REINFORCED
STRAPS] -- an armor boost for Fenris -- and the [CHEST - STANDARD] for the
[FELONS' PUNCH-GUT]. Follow the path north which inevitably leads to Hadriana.
In the tal s afterwards let Fenris choose what to do for the best option. Go to
your mansion in Hightown and spea with Fenris to finish the quest.
Consoling Words
[04.18.04]
-----------------------------------------------------------------------------Head to Merrill's Home in the Elven Alienage in Lowtown. There is a [CRATE]
outside her house with miniscule items. Tal things over with Merrill to finish
this quest.
Plans for the Future
[04.18.05]
-----------------------------------------------------------------------------Head over to The Hanged Man and search the bac area for three [CRATES] and a
[CHEST - COMPLEX] and if you helped out Martin his shop will be open. Find
Varric in his room and spea with him to finish this quest.
Isabela's Ongoing Search
[04.18.06]
------------------------------------------------------------------------------

You can find Isabela downstairs from Varric. You can really sway her
Friendship or Rivalry depending on what you tell her. Regardless of your words
the quest completes.
Visit Anders
[04.18.07]
-----------------------------------------------------------------------------Go to Anders Clinic in Dar town and tal things over with him. After the
conversation ends, so does the quest.
Repentance
[04.18.08]
-----------------------------------------------------------------------------This quest is available only if you did the quest [DUTY] earlier which in turn
also means you have access to this Premium Content. Head over to the Chantry
and head up to where Sebastian is located. Read [THE HISTORY OF THE CHANTRY:
CHAPTER 2] then tal with Sebastian. While you're in the Chantry head to the
northern area and open the [CHEST - COMPLEX] in the western room for [ANDRASTE'S
WISDOM]; in the southwestern room you will find merely a [CRATE].
Head to the High Estates in Hightown where you can find a [RUBBLE] in the
corner near a guard as well as a [CRATE] in the section over. Enter the Harimann
Estate when you are ready. Head up the stairs and into the southern room to
find a [BARREL]. From here go north to view a mini scene then head into the
southern room for another. Read [FLORA HARIMANN'S DIARY] then open the nearby
[CHEST] for a [MAIL UNDERTUNIC], an upgrade to Sebastian's armor. Continue your
search east and up a set of stairs, then chec [THE VAEL FAMILY] boo on the
des .
In the next room east you'll find quite the scene, ignore it and read more of
[FLORA HARIMANN'S DIARY]. Open the [CHEST - COMPLEX] nearby then bac trac to
the hall before this area. Go into the southeast room to find a boo on [DIVINE
JUSTINIA V], more of [FLORA HARIMANN'S DIARY], and a [CHEST]. Head south into a
storage area to find a [SACK] then go east to the objective. After the brief
scene defeat the Desire Demon and loot her for [FADE'S FURY]. Don't miss the
[FLINT COMPANY MERCENARY] corpse on the ground holding the [STARKHAVEN LONGBOW],
it's a gift for Sebastian.
Enter the Underground Passage and head east until you are ambushed by a Rage
Demon and it's Shade underlings. Defeat the spirits then chec the [RUBBLE]
before progressing further east. In this large room you will face a great
opponent in a Revenant. Head up the stairs to the east after you ta e out the
Revenant to find some [RUBBLE] then ma e your way north to a [CORPSE] and more
undead. Once they are dispatched head west to find more [RUBBLE] then go north.
In a small area up the steps is a [CHEST - COMPLEX] and further north is yet
another Revenant and an Arcane Horror. Up the steps to the west is a [CHEST COMPLEX] and notes on [THE DEMON'S GIFT]. In the room before the final room is
some [RUBBLE], loot it and continue north to the exit. After the tal with the
Desire Demon you are thrust into battle. Ta e out Lady Harriman as soon as you
can, she is a powerful Blood Mage and can tear through your ran s. After she
goes down ta e out Allure to all but end the fight. Loot the bodies for
[ALLURE'S CROOK] then spea with Sebastian bac at the Chantry to finish the
quest.
Night Terrors
[04.18.09]
-----------------------------------------------------------------------------Chec the Writing Des in the Haw e Estate and accept the request from the
letter Night Terrors to begin the quest [NIGHT TERRORS]. Head to the Elven

Alienage in Lowtown and spea with Arianni. Accept her plea to continue with
the quest. After the scene you get a chance to gather a team, but you cannot
ta e Sebastian.
In this part of the Fade you can gain four attribute points for Haw e before
actually doing the quest. This requires you to solve a number of puzzles but it
is well worth it. See below if you are having troubles figuring them out.
Puzzle #1 - In the room you arrive in is a floating [BOOK]. The objective is to
catch the boo but chasing it will not wor . Watch the pattern it
moves in to stand in a location where it will be, then interact
with the boo to gain [1 ATTRIBUTE POINT].
Puzzle #2 - The room to the east has a [BARREL] puzzle. The objective is to
ma e the four large barrels be on the bottom and have the three
smaller ones on the top -- in under 18 moves. Follow the steps
below to finish the puzzle in 14 moves total. If you fail to do
the tas you lose the chance to ever get the point and must fight
a group of spirits.
Step 1

Step 2

Step 3

[5] -> [6] -> [1] -> N/A


|
^
v
|
[4] -> [3] -> [2] -- [0]

[3] -- N/A -- [0] -- [0]


|
^
v
|
[2] -> [1] -- [0] -- [0]

N/A <- [1] <- [2] -- [5]


^
|
|
v
[0] -- [0] -- [3] <- [4]

Puzzle #3 - You can find this puzzle in another eastern room. The objective is
to have stac s of red barrels li e the ones on the side of the room.
Accomplish this tas in under 18 moves to receive [2 ATTRIBUTE
POINTS], fail and fight more demons. The steps below will complete
the puzzle in 16 moves total.
Step 1
N/A <- [1] -- [0] -- [0] -- [3] -> N/A
^
^
|
|
[R] -- [2] -- [R] -- [R] -- [4] -- [R]
Step 3
N/A <- [1] <- [2] -- [4] -> [3] -> N/A
[0] -- [R] -- [R] -- [R] -- [R] -- [0]

Step 2
[2] -- [0] -- [0] -- [0] -- [0] -- [4]
|
|
v
v
[1] -> N/A -- [R] -- [R] -- N/A <- [3]
Step 4
[0] -- [0] -- N/A -- N/A -- [0] -- [0]
^
^
|
|
[0] -- [3] -> [1] -- [2] <- [4] -- [0]

With the puzzles behind you, enter the main area to the south. Here you can
stri e a deal with the Sloth Demon, Torpor or choose to fight him. The former
involves corrupting Feynriel and letting Torpor control him, the latter will
let you choose Feynriel's fate (base on your actions). Torpor offers Power (4
Attribute Points), Knowledge (one Talent Point), or Magic (Torpor's Barrier
Rune) -- now that siding with Torpor while having Anders in the party results
in a fight where Anders is dismissed from the Fade.
In this place Haw e's actions influence Feynriel's mental state. Doing things
that are tempting and morally/ethically wrong will result in instability while
doing the "right" thing will result in high stability. Enter Feynriel's Desires
and watch the scene, your answers affect Feynriel's stability.

- Tell Feynriel to go with his Father for a high increase in INSTABILITY.


- Tell Feynriel that he is in the Fade with a Demon for a low increase to
INSTABILITY.
- Tell Feynriel that his Father doesn't love him to gain STABILITY.
If Isabela or Aveline is in the party then they will be turned against you
in the aftermath of this battle. You must defeat Caress and any party members
that turned (they will simply leave the Fade). Return to the central area and
enter Feynriel's Pride. Chec the southern room for a boo called [BEYOND THE
VEIL: SPIRITS AND DEMONS] then continue east to another scene.
- Tell Feynriel to accept his Destiny for a high increase in INSTABILITY.
- Tell Feynriel that it's a Demon results in a low increase in INSTABILITY.
- Tell Feynriel to reject his Destiny for a gain in STABILITY.
If Merrill, Fenris or Varric are in the party then one of them will turn on
you during this phase. Defeat Wryme and return to the middle area. Here you will
find Torpor if you made a deal with him. If Feynriel is stable then Torpor will
ta e over, but if he is unstable Torpor will attac . You can always go bac on
your promise but you lose out on the reward Torpor offered. If you illed Torpor
already then Feynriel will leave the Fade if stable or as for a mercy illing
if unstable.
After the quest completes any member that was tric ed by a Demon will want to
tal to Haw e. Tal it out with the party but now that you can sway Friendship
or Rivalry based on your words.
Fool's Gold
[04.18.10]
-----------------------------------------------------------------------------Requirements: Never recruit Nathaniel Howe in Dragon Age: Origins
OR
Choose the Hero of Ferelden bac ground
Go to Hightown and find Yevhen in the northeast corner of the city. Agree to
help his sons to start the quest [FOOL'S GOLD]. Leave Kir wall and enter The
Deep Roads, an all too familiar place. Follow the path and defeat the Dar spawn
that attac then continue forward until you reach some [RUBBLE]. Further to the
east you will find Emrys who pleads with you to save his brother. Go south to
fight some Spiders then loot the [PILE OF BONES] to the east for the [SASH OF
THE TIRASHAN].
Save Merin
------------------------------------------------------------------------------Head north to find Dar spawn Emissaries attac ing Merin. Defeat them and send
Merin home then ma e your way north looting the [PILE OF BONES] before finding
Iwan's body. Loot the body for the [GOLEM CONTROL ROD] and continue down the
path. Loot the [PILE OF BONES] and continue east to a Golem, use the control
rod.
Save Iwan
------------------------------------------------------------------------------Head north and help Iwan ta e out some lowly Dar spawn. In the end you get a
[GOLEM CONTROL ROD] to be used on the Golem to the east. You should go bac and
chec on Merin but he wasn't so fortunate.
Go north and dismantle the Golems along the way then head west to fight a

Dar spawn Emissary and an Ogre. Loot the [PILE OF BONES] then go north to find
a [TREASURE CACHE], [LYRIUM-LACED BILGE HOOP], [RUBBLE], and [CHEST - COMPLEX]
containing [ZOEY'S BATTERED HORDE-KICKERS]. The Treasure Cache will contain the
unique items [POTENCY] and [SUNDARIN THUNDER] if you chose to save Iwan but you
get more gold out of saving Merin. Loot the [PILE OF BONES] on your way bac to
Hightown and tal to Yevhen to finish the quest.
Raiders on the Cliffs
[04.18.11]
-----------------------------------------------------------------------------This quest is started by wal ing down the southern path in The Wounded Coast.
On your way there snatch a [PILE OF BONES] then defeat some Raiders. Loot the
[CRATE] for [FORMULA: MYTHAL'S FAVOR] then continue south to an [ELFROOT]. As
you go west loot the [BARREL] then head south to a [SACK] and [EMBRIUM]. Just
past this you will meet Lieutenant Harley who is in quite the bind.
To the left and right sides of the area are [TRAP - STANDARD] and down the
middle spawns numerous enemies across the battlefield. Ta e out Fell Orden first
then his cronies to start a scene. Chec the east for a [CORPSE] then disarm the
[TRAP - COMPLEX] to the south to reach the southern area. Don't forget to loot
Fell Order for [ROBE OF THE NOTORIOUS PIRATE] and [FLEX-CHAIN - GUARDSMAN
PATTERN], an upgrade for Aveline. Loot the [CHEST] and [CHEST - COMPLEX] then
return to Jalen at the Viscount's Keep to finish the quest.
_______
| _ |
|. 1 |
|. ____|
|: |
|::.|rime Suspect
+`---'------------------------------------------------------------[04.19.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Corrupted Lyrium
| Ambush Leader
|
| Deathroot
| Arcane Horror
|
| Design: Rune of Spirit
| Bre er
|
| Design: Rune of Stri ing
| Corpse
|
| Glitterdust
| Coterie Alchemist
|
| Helm of the Emerald Knights
| Coterie Rogue
|
| Persuasion
| Desire Demon
|
| Petrified Human Finger
| Giant Spider
|
| Spindleweed
| Mercenary
|
|
| Mercenary Archer
|
|
| Poisonous Spider
|
|
| Queen Spider
|
|
| Rage Demon
|
|
| Revenant
|
|
| Shade
|
|
| S eleton Archer
|
|
| Thug
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
| Inside Job
|
| - A Study of the Fifth Blight,
| Cave Crawling
|
| Vol. Two
| Cavern of Dead
|
| Letters and Notes
| Pic Up Pic axes
|
| - A Than You Note
|
|
| - A Reply from Star haven
|
|

| - Meredith's Apology
|
|

Head over to the Gallows and tal with Emeric -- accept his quest. Afterwards
be sure to chec the shops for new inventories.
_____________________________________________________________________________
|=============================================================================|
| Weapon Shop
|
|-----------------------------------------------------------------------------|
| The Subtle Brute ............................................... 5g 01s 60c |
| Mar ham Heart Stopper .......................................... 7g 91s 62c |
| Seven Deaths ................................................... 6g 17s 17c |
| Rune of Impact .................................................... 31s 35c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Armor Shop
|
|-----------------------------------------------------------------------------|
| Defender of the Wall ........................................... 3g 33s 20c |
| Monolith's Heart ............................................... 9g 60s 00c |
| Rune of Lightning Warding ......................................... 51s 00c |
| Enhanced Articulation .......................................... 2g 28s 25c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Mage Goods
|
|-----------------------------------------------------------------------------|
| Free Man's Staff .................................................. 15s 52c |
| Heavy Velvet Robes ............................................. 7g 86s 50c |
| Hood of the Formari ........................................... 10g 27s 70c |
| Design: Rune of Spirit Warding .................................... 26s 63c |
| Rune of Spirit Warding ............................................ 51s 00c |
| Bac pac .......................................................... 67s 37c |
| Lyrium Weave ................................................... 2g 28s 25c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Formari Herbalist
|
|-----------------------------------------------------------------------------|
| Ring of the Faithful ........................................... 5g 04s 00c |
| Recipe: Life Ward Potion .......................................... 21s 31c |
| Recipe: Restoration Potion ........................................ 13s 57c |
|-----------------------------------------------------------------------------|

Head over to Hightown at night and enter the DuPuis Estate. Defeat the Shades
and Rage Demon that attac then read [A THANK YOU NOTE]. Chec the southern
room for a [SACK] then head up the steps and chec the southern room for a
[BARREL]. Ma e your way east, defeating more Shades, then read [A REPLY FROM
STARKHAVEN]. Enter the hall to the east then chec the southeastern door that
opens to a room with a [CHEST] containing [DESIGN: RUNE OF STRIKING]. Ta e the
other door east and up the steps to find [MEREDITH'S APOLOGY] on a des .
Enter the eastern room to find Gascard. You can either agree to help him or
be forced to ill him. Return to the Gallows to find Emeric is missing, tal
with Moira to find out where he went. Visit the Blind Alley at night then ta e
out the Desire Demon and Shades. When approached by Moira the better option is
to choose "I don't thin so." or else Gascard's involvement will be stalled.

Inside Job
[04.19.01]
-----------------------------------------------------------------------------Requirements: Completed The Bone Pit in Act I
Head to the Haw e Estate and chec the Writing Des for the letter about the
[INSIDE JOB]. Head to the Hightown Mar et at day and tal with Hubert, tell him
to hold on so you can chec the shops and grab read [A STUDY OF THE FIFTH
BLIGHT, VOL. TWO] in the northeast corner.
_____________________________________________________________________________
|=============================================================================|
| Hubert's Fine Goods
|
|-----------------------------------------------------------------------------|
| Ring of Incandescence .......................................... 6g 70s 40c |
| Belt of Vigor .................................................. 7g 02s 10c |
| Rune of Fire ...................................................... 50s 40c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Olaf's Armory
|
|-----------------------------------------------------------------------------|
| Trevisian Breastplate .......................................... 3g 90s 00c |
| Chevalier Silverite Helm ....................................... 3g 50s 98c |
| Surfacer Stone Gauntlet's ...................................... 8g 21s 43c |
| Golem's Leg .................................................... 4g 16s 50c |
| Reinforced Bracers ............................................. 2g 28s 25c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Korval's Blades
|
|-----------------------------------------------------------------------------|
| All-Fall ....................................................... 4g 08s 85c |
| Warstopper ..................................................... 2g 72s 08c |
| Guild Dagger ................................................... 3g 26s 03c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Robes by Jean Luc
|
|-----------------------------------------------------------------------------|
| Acolyte's Staff ............................................... 10g 74s 40c |
| Robes of the Void ............................................. 10g 18s 30c |
| DuPuis Family Chapeaux ......................................... 8g 71s 18c |
| Bac pac .......................................................... 67s 37c |
| Supportive Corselet ............................................ 2g 28s 25c |
| Samite Lining .................................................. 2g 28s 25c |
| Tevinter Spirit Symbol ......................................... 2g 28s 25c |
|-----------------------------------------------------------------------------|

Return to Hubert and tell him you're ready. During the interrogation choose
diplomatic options and promise to ta e care of his family to get the location
of the stolen goods. After another scene you are ta en to a different area
where you must fight. After the battle chec the [CORPSE] and [CHEST] for
[PERSUASION] then head to Dar town. Approach Lilley's body and then either
ill the Coterie or inform them you didn't do it.
Enter Bre er's Hideout where you will engage against numerous Thugs. Disarm

the [TRAP - STANDARD] that seperates you from them before attac ing. Loot the
[BARREL] at the top of the steps and follow the path north to find a Coterie
Alchemist and more Thugs. Defeat the Alchemist first for an easier battle then
disarm the [TRAP - STANDARD] before ascending the stairs. At the top loot the
[CRATE] for [DESIGN: RUNE OF SPIRIT] and ma e your way to the next room.
Ultimately the scene ends with a fight brea ing out. Ta e out Bre er first
and the rest should fall to the wayside. Loot Bre er for [AVVARIAN WAR BOOTS]
and chec the [SACK] and [CHEST - COMPLEX] before leaving. Return to Hubert in
Hightown to finish the quest.
Cave Crawling
[04.19.02]
-----------------------------------------------------------------------------Head on over to The Bone Pit and grab the [DEATHROOT] then follow the path
to Jansen who starts the quest [CAVE CRAWLING]. Search the [CHEST - COMPLEX],
[CRATE], and [BAG OF BONES] for a [PETRIFIED HUMAN FINGER]. If you were nice
to Sabin you can find [SABIN'S STASH] south of the bag. Further east you can
find two [BARRELS] and north from there a [CRATE] and some [GLITTERDUST]. Ma e
your way to the Bone Pit Mines, but don't miss the [SACK] just outside the
entrance.
Head south up the steps to some [CORRUPTED LYRIUM] and a [CRATE]. Head bac
down and defeat the Queen Spider and her minions then loot the [PILE OF BONES].
Go bac to Jansen to finish the quest.
Cavern of Dead
[04.19.03]
-----------------------------------------------------------------------------Leave The Bone Pit then return to find Jansen in trouble again and start the
quest [CAVERN OF DEAD]. Enter the Bone Pit Mines from the northeast and move
east. Disarm the [TRAP - STANDARD] immediately after the door and defeat the
swarm of undead. Bac trac and go north this time doing the same thing, then
proceed to the middle area. Here you must fight a Revenant and Arcane Horror,
ta e out the Horror first then the Revenant. Loot the two [CHESTS] and the
[CHEST - COMPLEX] for [HELM OF THE EMERALD KNIGHTS] and [PERSUASION].
Return to The Bone Pit and tal with Jansen to finish the quest.
Pic Up Pic axes
[04.19.04]
-----------------------------------------------------------------------------Leave The Bone Pit and return again to Jansen to gain the quest [PICK UP
PICKAXES]. Head to Lowtown and find Smith at the southern end near the Armor
Merchant. Regardless of how you go about this, you will for over 15 sovereign
to complete the quest. Since you are in Lowtown go south and find some
[SPINDLEWEED] then chec the shops for quite a few companion armor upgrades.
_____________________________________________________________________________
|=============================================================================|
| Armor Merchant
|
|-----------------------------------------------------------------------------|
| Chestguard of the Scoundrel .................................... 6g 34s 40c |
| Warden's Coif .................................................. 4g 94s 31c |
| Rat-Nibbled Gloves ............................................. 3g 24s 76c |
| Impact Plating - Guardsman Pattern ............................. 1g 82s 60c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|

| Weaponsmithy
|
|-----------------------------------------------------------------------------|
| Dar town Blade ................................................. 2g 62s 07c |
| Dar spawn Shield ............................................... 2g 67s 45c |
| Coterie Shiv ................................................... 2g 81s 55c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Trin et's Emporium
|
|-----------------------------------------------------------------------------|
| Split Bone Nec lace ............................................ 5g 01s 60c |
| Ring of Ruin ................................................... 2g 66s 24c |
| Cord of the Weyr-Beast ......................................... 3g 15s 40c |
| Signet Ring .................................................... 8g 77s 30c |
| Rune of Spirit .................................................... 40s 32c |
| Greater Tome of the Mortal Vessel ............................. 13g 15s 95c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Apparel Shop
|
|-----------------------------------------------------------------------------|
| Enchanter's Staff .............................................. 8g 06s 40c |
| Gloves of the Void ............................................. 7g 73s 90c |
| Boots of the Redd .............................................. 3g 55s 21c |
| Rigid Boning ................................................... 1g 82s 60c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Lirene's Fereldan Imports
|
|-----------------------------------------------------------------------------|
| Recurve Bow .................................................... 4g 03s 20c |
| Vain ........................................................... 8g 16s 00c |
| Tear of Ferelden ............................................... 5g 41s 44c |
| Armor Struts ................................................... 1g 82s 60c |
|-----------------------------------------------------------------------------|

_______
| _ \
|. 1 /
|. _ \
|: 1
\
|::.. . /lac powder Courtesy
+`-------'--------------------------------------------------------[04.20.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Alri 's Papers
| Carta Assassin
|
| Belt of the Brigand
| Carta Thug
|
| Belt of the Primevals
| Cave Spider
|
| Blac ened Greaves
| Cave Spiderling
|
| Boots of Enasalin
| Corpse
|
| Borderfall
| Corrupted Spider
|
| Chandan's Amulet
| Crazed Commander
|
| Dalish Tattoo In
| Crazed Guard
|
| Deathroot
| Crazed Woman
|
| Deep Mushroom
| Dragonling
|

| Design: Rune of Nature Warding


| Dwarf Mercenart
|
| Dissension
| Elven Fanatic
|
| Elfroot
| Frost Horror
|
| Embrium
| Giant Spider
|
| Formula: Arcane Poison
| Guard
|
| Glitterdust
| Hunter Spider
|
| Harshal's Amulet
| Lyrium Smuggler
|
| Honeycut
| Lyrium Smuggler Archer
|
| Orichalcum
| Lyrium Smuggler Foreman
|
| Polished Whitewood Amulet
| Mabari
|
| Radha's Amulet
| Mature Dragon
|
| Ream-Rot Knife
| Mercenary
|
| Recipe: Mighty Offense Potion
| Mercenary Archer
|
| Rivaini Seer's Band
| Mercenary Assassin
|
| Seal of the Old God Dumat
| Mercenary Commander
|
| Silverite
| Monstrous Spider
|
| Silverite-Reinforced Buc les
| Poisonous Spider
|
| Silver-Threaded Dalish Embroidery
| Raider
|
| Spindleweed
| Raider Archer
|
| Spirit Essence
| Raider Assassin
|
| Surfacer Stone Armor
| Raider Reaver
|
| The Brothers' End
| Ser Alri
|
| Varterral's Heart
| Shadow Assassin
|
| Waxler's Hat
| S eleton Archer
|
|
| Slaver
|
|
| Slaver Mage
|
|
| Templar
|
|
| Templar Archer
|
|
| Templar Hunter
|
|
| Varterral
|
|
| Wasp Spider
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Creatures
| Dissent
|
| - Varterral
| Mirror Image
|
| Items
| Bac from Sundermount
|
| - Enasalin
| An Update
|
| Letters and Notes
| Family Matters
|
| - Ser Alri 's Letter
| A Story Being Told
|
|
| The Long Road
|

Head to The Doc s and spea with The Arisho . Agree to hunt the thief, Javaris
then chec out the Doc s shops before heading to Dar town.
_____________________________________________________________________________
|=============================================================================|
| Shady Merchandise
|
|-----------------------------------------------------------------------------|
| Mariner's Trust ................................................ 3g 29s 37c |
| Worn Leather Boots ............................................. 3g 02s 40c |
| Coat Lining with Concealed Poc ets ............................. 1g 64s 34c |
| Lyrium Scales .................................................. 1g 64s 34c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Bonny Lem's Wares
|
|-----------------------------------------------------------------------------|
| The Heavens' Answer ........................................... 30g 40s 00c |
| Poisonwood Loc et ............................................. 20g 09s 25c |

| Puzzle Ring of the Blac Fox .................................. 88g 14s 75c |


|-----------------------------------------------------------------------------|
| Note: Bonny Lem's is in the Disused Passage accessed at night.
|
|-----------------------------------------------------------------------------|

Around the corner from Bonny's is a [CRATE] containing the [SEAL OF THE OLD
GOD DUMAT]. North of Bonny's you can find a [SACK] with [WAXLER'S HAT] inside,
an item that also starts a quest. Once you are finished with the Doc s head to
Dar town. Observe [THE ENIGMA OF KIRKWALL] as you enter from the west entrance.
Find the Coterie Bar er and get information on Javaris, then head to Smuggler's
Cut.
Head into the opening and defeat the Carta then go west. Loot a [PILE OF
BONES] and continue north to find some Spiders. At the end of this path is a
[CHEST] and a [CRATE], now bac trac to the entrance. Go north through a small
doorway to find a [BARREL] and [SACK] to the south, a [CORPSE] to the northeast.
Follow the path west to another [PILE OF BONES] and then into more Carta. Defeat
them and open the [CRATE] then the [CHEST - STANDARD] before moving north via
the eastern path.
As you enter battle again you will find some [SILVERITE], don't miss it. Past
the Silverite is a [PILE OF BONES] and past that to the southwest is more Carta
members. Kill them to find a [CRATE] and [DEEP MUSHROOM] in the unoccupied room.
On the higher tier of the room is a [CHEST] containing [DESIGN: RUNE OF NATURE
WARDING] and a [PILE OF BONES]. Bac trac and go north, looting the [CHEST]
containing a [SHIP IN A BOTTLE] on the way to a new area.
Defeat the Mercenaries and tal to Javaris. You can ill him or let him live
but afterwards head to the Side Alley in Kir wall. The elf seems to have let
the poison go loose already, grab a latch and plug one of the Gas Barrels.
Repeat this process and defeat the enemies that spawn each time until all four
barrels are loc ed. After the scene defeat the fanatic and loot her corpse for
[FORMULA: ARCANE POISON] and [THE BROTHERS' END]. Loot the few [CRATES] that
lie around then head to The Arisho .
After tal ing to the Arisho head to Viscount's Keep and find the Viscount.
The quest will complete and with grave news comes a new quest, [OFFERED AND
LOST].
Dissent
[04.20.01]
-----------------------------------------------------------------------------Head to Dar town and find Anders in his clinic; agree to aid him in his
quest. Head out of the clinic and snag the [DEATHROOT] by the steps then ma e
your way south to the Gallows Dungeon. Search the [BONES] and ta e the top
path first to find a [PILE OF BONES], [CRATE], and [SPINDLEWEED]. Bac trac and
head south past the [CORPSE] to find a hostile group. Defeat them and be sure to
loot the [FINE DWARVEN TROUSERS] off the bodies, then ta e the eastern path to a
[CORPSE] then further south to a [PILE OF BONES] and a [DEEP MUSHROOM].
You can spot a [CORPSE] further south but going west will have you pass a
[TRAP - COMPLEX]. Disarming or tripping it causes spiders to attac from all
sides. Head bac north up the western half and button hoo into an alcove for
a [CHEST - COMPLEX]. Head bac south where you'll spot two sets of [BONES], but
continue to follow the path until you meet more Lyrium Smugglers. Head up the
steps and chec the little cubbies for a [CHEST]. At the top of the stairs are
two [CORPSES] and a greeting of hostility.
Continue going up the steps while looting the [CORPSE] and two [BONES] piles.
As you reach the end of the path Anders goes postal and you are thrust into

combat. After the battle Anders is still under the control of Justice, tal
him down to gain high Friendship or do the opposite for high Rivalry. Loot the
bodies for [ALRIK'S PAPERS] and [DISSENSION] then chec the western crevaces for
a [CRATE] containing [SPIRIT ESSENCE] and a [CHEST - COMPLEX]. A [CORPSE] and
[THE ENIGMA OF KIRKWALL] can be found on the other side, grab them and find
Anders bac at the clinic.
Mirror Image
[04.20.02]
-----------------------------------------------------------------------------Find Merrill in her room and tal to her about the mirror, then agree to help
her get the item she needs to fix it. Head to Sundermount and loot the [CHEST]
as you enter the Dalish Camp for a [DALISH TATTOO INK]. Spea with Keeper
Marethari then chec out Master Ilen's Shop.
_____________________________________________________________________________
|=============================================================================|
| Master Ilen's Shop
|
|-----------------------------------------------------------------------------|
| Quills of the Heretic .......................................... 4g 06s 90c |
| Alunduris ...................................................... 3g 58s 18c |
| Fen'Harel's Tooth .............................................. 6g 37s 50c |
| Tome of Technique ............................................. 21g 93s 25c |
| Design: Rune of Nature ............................................ 26s 63c |
| Halla Carving .................................................. 5g 00s 00c |
| Rune of Nature .................................................... 50s 40c |
| Carved Ironwood Buttons ........................................ 2g 28s 25c |
|-----------------------------------------------------------------------------|

Ta e the eastern path north to an [ELFROOT] then enter the Varterral Hunting
Ground. Go left from the entrance to a [PILE OF BONES] holding a [POLISHED
WHITEWOOD AMULET]. Head bac and go north to fight some spiders then loot Hunter
Radha for [RADHA'S AMULET]. Follow the path north until you go southwest to find
Hunter Harshal's body that holds [HARSHAL'S AMULET]. Bac trac and head west to
an [ORICHALCUM] then go north a little bit for some [GLITTERDUST].
Chec the alcove west for a [CHEST - STANDARD] holding a [RIVAINI SEER'S BAND]
then get bac on trac downstairs to some [RUBBLE]. To the east you will find
Hunter Chandan holding [CHANDAN'S AMULET]. Go west to view a scene then chase
after Pol. The Varterral appears here so prepare for a boss fight.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Varterral
|
|-----------------------------------------------------------------------------|
| Drops: Borderfall
|
|
Varterral's Heart
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Normal
| Spit
| Enslavement
|
| Electric | Very Wea | Scream
| Knoc down
|
| Fire
| Normal
| Stomp
| Immobilize
|
| Nature | Immune
| Leap
| Paralyze
|
| Spirit | Normal
| Ground Pound
|
|
|-----------------------------------------------------------------------------|
| The Varterral is a large and ancient guardian of Arlathan. It's varying
|
| attac s are lethal and fast, but the large health that it has ma es a swift |
| fight nigh impossible. The Spit attac deals corrosive poison for damage
|
| over time and the Ground Pound is an AoE noc bac . Focus on eeping the
|
| Varterral at a distance with a tan and eeping buffs applied to the party. |

| An Arcane Mage is incredibly helpful with a lightning based staff and


|
| elemental weapons. Li ewise, a Primal Mage will inflict some serious damage |
| on his own.
|
|-----------------------------------------------------------------------------|

After the battle loot the [BONES] and [PILE OF TREASURE] for [HONEYCUT]. On
your way out you can grab a [DEEP MUSHROOM] that you missed due to the scene.
Just before you get out a Frost Horror will stri e, be sure to ta e it out
quic ly. Loot the bodies for [HUBRIS] then ma e your way bac to the Keeper. By
turning this quest in you also complete [HONORING THE FALLEN] in one fell swoop.
Before leaving Sundermount you might want to explore the rest of it. No quests
involve you going down the other path which is strewn with good loot. Head north
up the western of two paths to find some [GLITTERDUST]. Defeat the enemies on
your way up the path and enter the Sundermount Passage. As you enter a Monstrous
Spider will come down to impede your progress. Defeat the spider and chec the
alcove to the west to find some [SILVERITE]. Ma e your way east to the larger
room, at the north end is [ORICHALCUM] and at the south end is more [ORICHALCUM]
along with a [SACK] with a [REAM-ROT KNIFE].
Enter the Mountain Graveyard and go north to a [PILE OF BONES] to find the
[RECIPE: MIGHTY OFFENSE POTION]. To the south where you met Flemeth is a group
of enemies to include a Crazed Loner and Shadow Assassin. Loot the bodies for
[THE EYES OF AZURE JAMOS] then go east to find [EMBRIUM] in the corner. As you
move higher you will start to fight Dragonling. Move further along to spot the
end of the path and a [PILE OF BONES] with the [SURFACER STONE ARMOR], [BELT OF
THE BRIGAND], and [SILVER-THREADED DALISH EMBROIDERY] inside. Unfortunately, you
must face a Mature Dragon at this point. If you need help refer to section
[04.05.03].
Bac from Sundermount
[04.20.03]
-----------------------------------------------------------------------------Return to Merrill's place after the previous quest and spea with her. You
will gain and complete this quest all in one. This is a great chance to flirt
with Merrill if you are trying to romance her.
An Update
[04.20.04]
-----------------------------------------------------------------------------Head over to The Hanged Man and spea with Varric. Agree to pay a visit to
his brother Bartrand to finish this quest and start [FAMILY MATTERS].
Family Matters
[04.20.05]
-----------------------------------------------------------------------------Head to Hightown at night and enter Bartrand's Estate. A quic scene ta es
place then it's Varric versus a large group of Guards. Once you defeat them all
there is a brief intermission and you gain control of the entire party again.
Chec the [CRATE] then go through the door to fight off some guards. Loot yet
another [CRATE] and continue west to find a Crazed Commander. Head north to the
next room where there are [TRAP - STANDARD] on the floor.
Clear out the guards and move to the next room where the floor is littered in
[TRAP - MASTER]. Go south after disarming the trap and loot the [CRATE] once the
waves of guards die out. A scene occurs then chec the [CHEST] in the right
room for [SILVERITE-REINFORCED BUCKLES] while the [CHEST] in the left room has
a [BELT OF THE PRIMEVALS]. Leave this area for now and go to the northern area
where you will find much more guards and two [CRATES].

The eastern room has two [CRATES] and a [CHEST - COMPLEX] containing some
[BLACKENED GREAVES]. Return to the main foyer and enter the middle room and
fight off Bartrand. Let Varric ill him for high approval or not for the
opposite effect. Loot the [CHEST] in the bac for [BOOTS OF ENASALIN]
The Long Road
[04.20.06]
-----------------------------------------------------------------------------Head to the Viscount's Keep and tal to Aveline in her office. Accept her
tas and find Guardsman Donnic in the next room over. Tal to Aveline after the
tas is complete to receive another one. Complete this as well and continue to
play out this little game until you are to go to The Hanged Man at night.
Approach Donnic at this time but Aveline bac s out. This time she wants you to
go to The Wounded Coast.
Begin moving along the northern path until you reach a path leading to some
[EMBRIUM] and a [PILE OF BONES]. Further ahead is the Signal Fire. After this
the first one move west to find another, guarded by Raiders of course. From here
head south chec ing the [PILES OF BONES] and [CRATES] along the way. Search the
[SACK] and light the other Signal Fire to start a confrontation. Return to
Viscount's Keep and tal to Aveline once more to finish the quest.
_______
| _ |
|. | |
|. | |
|: 1 |
|::.. . |ffered and Lost
+`-------'--------------------------------------------------------[04.21.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Guardian of Enasalin
| Fanatic
|
| River's Wave
| Orwald the Braggart
|
| Seneschals' Leather Strap
| Patron
|
| Shield of the Knight Herself
| Ser Varnell
|
| Stitch-Ma er
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
|
|
|

Spea with Seneschal Bran then head over to The Hanged Man. Spea to Orwald
the Braggart and a fight will ensue if you don't use Aveline as a mediator. If
you fought then loot the bodies for [SENESCHALS' LEATHER STRAP] and [GUARDIAN OF
ENASALIN]. Go to the Chantry by day to tal with Mother Petrice who will divulge
some information. Go to Ser Varnell's Refuge at day and head north then up the
steps. The [CHEST - STANDARD] in the junction area is guarded by a [TRAP STANDARD], worth disarming considering the [STITCH-MAKER] is inside.
As you enter the next room you will catch Ser Varnell red-handed. Depending
on how you've been responding during this quest you can either fight Ser Varnell
and his lac ies, have them ill the Qunari, or fight the Qunari yourself. Loot
Ser Varnell for the [RIVER'S WAVE] shield and chec the [CRATE] near the exit
for [SHIELD OF THE KNIGHT HERSELF]. When you spea with the Viscount you have
two options, burn the bodies to hide the mess or not. Choosing to burn them will
give a Side Quest in Act III but being honest with the Arisho will gain his
respect.

You can head to the Doc s and spea with the Arisho about the incident. Once
again, being honest with the Arisho gains his respect. Mother Petrice is still
at the Chantry and can also be confronted on the situation.
_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. |ll That Remains
+`--- ---'--------------------------------------------------------[04.22.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Amell Family Shield
| Abomination
|
| Gaudy Amethyst Pendant
| Corpse
|
| Gloves of Enasalin
| Possession of Alessa
|
| Orichalcum
| Possession of Leandra
|
| Tine
| Possession of Ninette
|
|
| Quentin
|
|
| Rage Demon
|
|
| Shade
|
|
| S eleton Archer
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Letters and Notes
| The Captain's Condolences
|
| - A Scribbled Note
|
|
| - A Letter from the Circle
|
|

Go to the Haw e Estate to find that Leandra is missing. The objective now is
to gain access to the Dar Foundry. If Gascard is alive you can find him in the
southern part of Dar town. Tell him to perform the ritual to be ta en to the
Dar Foundry and Gascard with the party. If Gascard is dead then you must go
to Lowtown and tal to the Urchin to find the information out.
Once inside head up the steps and loot a [BARREL] and a [CHEST] in the
corner room. At the northeast use the trapdoor then fight off the Rage Demon
and Shades. Loot the [CHEST] near Alessa for [GAUDY AMETHYST PENDANT] then chec
[A SCRIBBLED NOTE]. Search the [PILE OF BONES] and move east to find some
[ORICHALCUM] and [A SCRIBBLED NOTE]; to the north some [RUBBLE] with a loc et
oftly familiar to Haw e.
Defeat the spirits down the steps then raid the area for loot. There is one
[CHEST] with the [AMELL FAMILY SHIELD] inside, a [CHEST - COMPLEX], and a
[CRATE] to be found. Also [A SCRIBBLED NOTE] and [A LETTER FROM THE CIRCLE] can
be read to gain some insight. Head south to find a [CHEST] with the [GLOVES OF
ENASALIN] inside then continue further for a scene. If Gascard is in the party
then he will be swayed to join Quentin, fortunately you can pull him bac over
to yours.
A battle starts after the scene, if you are fighting against Gascard ma e
sure he dies first. Defeat the first wave to spawn the Possession of Ninette
and several more enemies, but ill the Desire Demon first. The next wave is the
same except with the Possession of Alessa, the last wave is the Possession of
Leandra. With his minions defeated Quentin will attac you himself, but he will
go down easily. After the scenes the quest is completed and you gain [TINE].
The Captain's Condolences
[04.22.01]
------------------------------------------------------------------------------

Spea with Aveline in her office at the Viscount's Keep. You can gain some
bac ground on Aveline's father if you as , otherwise the conversation simply
ends the quest.
_______
| _ |
|. 1___|
|. __)
|: |
|::.|ollowing the Qun
+`---'------------------------------------------------------------[04.23.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Helm of Enasalin
| Mercenary
|
|
| Mercenary Archer
|
|
| Mob Leader
|
|
| Righteous Mob
|
|
| Thug
|
|
| Thug Leader
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
|
|
| - The History of the Chantry:
|
|
| Chapter 3
|
|

Head to the Haw e Estate and read the letter on Following the Qun. After doing
so visit Viscount Dumar to find that Saemus is trying to convert to Qunari.
The Viscount wants you to ma e your way to the Doc s and spea with the Arisho
about this, but before you can ma e it you are ta en to a Winding Alley. Defeat
the Thugs and Mercenaries then loot them to find [HELM OF ENASALIN]. After you
spea with the Arisho head to the Chantry at night.
The scene that ta es place is dependant one whether or not you illed Ser
Varnell. If he died then you simply must fight Mother Petrice's Righteous Mob.
If he lived then you can side with Petrice and fight Qunari or oppose Petrice
and gain the same result as if Varnell were dead. This is the one chance you
have to get [THE HISTORY OF THE CHANTRY: CHAPTER 3] so grab it on the nearby
altar before the battle starts. After the battle is over a scene will occur
depending on what you chose.
_______
|
|
|.| | |
`-|. |-'
|: |
|::.|o Catch a Thief
+--`---'----------------------------------------------------------[04.24.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Gauntlets of the Ashaad
| Ashaad
|
| Lambswool Insoles
| Karasho
|
|
| Qunari Warrior
|
|
| Sten
|
|
| Tevinter Enchanter
|
|
| Tevinter Mage
|
|--------------------------------------|--------------------------------------|

|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Letters and Notes
|
|
| - Isabela's Letter
|
|

This quest will start if you recruited Isabela during Act I and have finished
Follow the Qun. Head to the Haw e Estate and tell her you will help, otherwise
she leaves the party permanently. Ma e your way to the objective in Lowtown to
find Qunari outside that you must fight. Loot the bodies for the [GAUNTLETS OF
THE ASHAAD]. Head upstairs and disarm the traps to find a [BARREL] and a total
of six [CRATES], the one at the northwest has [LAMBSWOOL INSOLES]. As you head
bac out to Lowton loot Wall-Eyed Sam for [ISABELA'S LETTER].
_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |econdary Quests
+`-------'--------------------------------------------------------[04.25.00]--+
With the exception of the Secondary Quests that branch off from the main
quests, there is only one called [HERBALIST'S TASKS]. It can only be started if
you did the same quest in Act I. In case you missed the items or haven't done
the other quests yet, the ingredients Solivitus wants can be found around the
area.
Harlot's Blush Flower - Can be found on the west side of The Wounded Coast.
Dalish Tattoo In
- Can be found in a [CHEST] in Sundermount.
The Varterral Heart - Can be found on the Varterral during the Mirror Image
Companion Quest.
All the items are found during other quests so the exact locations will not
be detailed here.
_______
| _ |
|. 1___|
|. |___
|: 1 |
|::.. . |ompanion Quests
+`-------'--------------------------------------------------------[04.26.00]--+
There are no Companion Quests that are not covered in the main guide with the
exception of [QUESTIONING BELIEFS] and the gift quests. The former is started
once you gain high enough approval rating in either direction. The gift quests
are detailed below:
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| COMPANION |
QUEST
|
LOCATION
|
|-----------|--------------------------|--------------------------------------|
| Anders
| Tevinter Chantry Amulet | Found in the Abandoned Slaver Den
|
|
|
| during the quest Bitter Pill
|
|-----------|--------------------------|--------------------------------------|
| Aveline | The Shield of the Knight | Found in Ser Varnell's Refuge during |
|
| Herself
| the Offered and Lost quest
|
|-----------|--------------------------|--------------------------------------|
| Fenris
| The Boo of Shartan
| Found in the Elven Alienage at Night |
|-----------|--------------------------|--------------------------------------|
| Isabela | A Ship for Isabela
| Found in the Smuggler's Cut during |
|
|
| the quest Blac powder Courtesy
|

|-----------|--------------------------|--------------------------------------|
| Merrill | Wooden Halla
| Purchased from Master Ilen
|
|-----------|--------------------------|--------------------------------------|
| Sebastian | The Star haven Longbow | Found in the Harimann's Estate during|
|
|
| the Repentance quest
|
|-----------|--------------------------|--------------------------------------|
| Varric
| The Tethras Signet Ring | Purchased from Trin et's Emporium
|
|-----------------------------------------------------------------------------|

_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |ide Quests
+`-------'--------------------------------------------------------[04.27.00]--+
Li e the previous act there are various Find and Deliver quests.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
Quest
|
Item Location
|
|-------------------------|---------------------------------------------------|
| Lyrium-Laced Bilge Hoop | Deep Roads - Near the Treasure Cache
|
|-------------------------|---------------------------------------------------|
| Swatch of the Jun yard | The Wounded Coast - Fell Orden's remains
|
|-------------------------|---------------------------------------------------|
| The One True Pantaloons | Gallows Dungeon - Loot from first battles corpses |
|-------------------------|---------------------------------------------------|
| Wentworth's Sixth Finger| The Bone Pit - South of the entrance
|
|-------------------------|---------------------------------------------------|
| Waxler's Hat
| Disused Passage (Doc s) - Southernmost area
|
|-------------------------|---------------------------------------------------|
| Seal of the Old God
| Disused Passage (Doc s) - In a crate in the south |
| Dumat
|
|
|-------------------------|---------------------------------------------------|
| The Eyes of Azure Jamos | Sundermount - Crazed Loner's Corpse
|
|-------------------------|---------------------------------------------------|
| "South-Song" Gerralt's | Abandoned Thaig - Just before the middle room
|
| Corpse
|
|
|-------------------------|---------------------------------------------------|
| Ream-Rot Knife
| Sundermount Caverns - Sac at the east exit
|
|-------------------------|---------------------------------------------------|
| Goosegirl Cameo
| The Wounded Coast - Heborah de Soliere's remains |
|-----------------------------------------------------------------------------|

Forbidden Knowledge
[04.27.01]
-----------------------------------------------------------------------------This quest starts at the Writing Des in the Haw e Estate if you spared Idunna
in Act I, otherwise you can start it by finding an Evil Tome.
The first Evil Tome you need to hunt down can be found in the Chantry. Head
there and find it upstairs on the southern end. Destroy it and defeat the
enemies it spawns. Head to Viscount's Keep and head to the far eastern end to
find another Evil Tome, destroy it and the enemies that spawn. The next boo is
unmar ed on the map, head to The Bone Pit to discover it's location. Find the
Cove on the far east side and enter to find some [RUBBLE], [CORRUPTED LYRIUM],
[BONES], and the Evil Tome. Li e the other Tomes, destroy this and the enemies
that spawn.

The next area to find is in The Wounded Coast. Head to the west side to find
the Dan Cave. Defeat the spiders and loot the [PILE OF BONES], continue to the
north. To the east is [RAW LYRIUM] and further north the path dead ends. As you
move toward the Evil Tome a full grown Dragon will interrupt you and your glory.
Search the [PILES OF TREASURE] then destroy the Evil Tome and the enemies that
spawn.
Head to the Sundermount and go bac to the eastern path and enter the newly
formed opening. Dodge the fire as you head east then defeat the Stone Golem. In
the eastern room is a [CORPSE] and [CHEST - COMPLEX] but they spawn enemies. Go
north and loot the [CORPSE] in the corner to spawn the undead and animate the
Golem. Defeat this group to spawn a Revenant and Rage Demon, defeat them and
march east. Chec ["SOUTH-SONG" GERRALT'S CORPSE] and ma e your way to the
middle room. Defeat wave after countless wave of spirits and undead then chec
out the Nexus Golem's Wares.
_____________________________________________________________________________
|=============================================================================|
| Nexus Golem's Wares
|
|-----------------------------------------------------------------------------|
| Windsong Axe .................................................. 19g 69s 81c |
| Inscribed Wooden Staff ........................................ 10g 69s 30c |
| Enchanted Headwear ............................................. 9g 13s 40c |
| Etched Ring of the Twins ...................................... 84g 68s 00c |
| Dalish Embossed Belt .......................................... 20g 28s 25c |
|-----------------------------------------------------------------------------|

Chec the Evil Tome and destroy it. With the last boo destroyed head to
Dar town and enter the Forgotten Lair. Disarm the [TRAP - MASTER] and continue
east to the [PILE OF BONES]. Defeat a Stone Golem to the north and loot the
[BONES] but go east. The undead rise, put them bac to sleep and disarm the
[TRAP - COMPLEX] as you go east. There are several [TRAP - MASTER] before you
get to go north and find the [FELL GRIMOIRE]. This time read the boo to gain
[TWO ATTRIBUTE POINTS] and summon Xeben ec along with hordes of the toughest
enemies.
After the battle ends loot the ashes for [VORACITY] and the [PILES OF
TREASURE] for lots of valuable jun .
S etchy on the Details
[04.27.02]
-----------------------------------------------------------------------------Find this quest on the Chanter's Board then move to Hightown at night. Ma e
your way toward the Viscount's Keep to be attac ed by Denerim Avengers, ill
them then head to The Hanged Man at night. Ma e your way to the bac area to
be attac ed again. The next area is Lowtown near the Elven Alienage during day,
Antivan Assassins this time. Now over to The Gallows at the southern end to
fight some Qunari Death Squad. Lastly, head to the southern area of Dar town to
ward off the Carta Loyalists. Head to the Doc s at night and find S etch to
receive your reward, [SKETCH's RESPLIT-SHAFT], he is in the Western Warehouse
District.
The Lost Patrol
[04.27.03]
-----------------------------------------------------------------------------Spea to the Qunari in the Doc s to start this quest. Move out to The Wounded
Coast and follow the southern path until you find the culprits. Defeat the
Abomination and report in to the Qunari. Your reward is [BINKY'S COMFORT], a
Two-Handed Sword.

The Underground Railroad


[04.27.04]
-----------------------------------------------------------------------------Requirements: Let Grace and the Apostates go at the conclusion of Act of Mercy
Search and Rescue
[04.27.05]
-----------------------------------------------------------------------------The Midnight Meeting
[04.27.06]
-----------------------------------------------------------------------------Bounty Hunter
[04.27.07]
-----------------------------------------------------------------------------Requirements: Return Grace and the Apostates to the Circle of Magi at the end
of Act of Mercy
Accept this quest at the Chanter's Board in Hightown. In this Side Quest you
must hunt down three Apostates, the first one, Ja e the Blac , can be found
in the south side of Dar town. After illing him he morphs into a Pride
Abomination. Next is Innley of Star haven who is at the very top of Sundermount.
Loot his corpse for [ONE-CUT] amd [RING OF TRANSITIONAL POWER]. The last of the
Apostates is Heborah de Soliere, he is on the western end of The Wounded Coast.
The quest is completed as soon as the last Apostate is slain.
A Debt in the Family
[04.27.08]
-----------------------------------------------------------------------------The Fixer
[04.27.09]
-----------------------------------------------------------------------------How to Frame a Templar
[04.27.10]
-----------------------------------------------------------------------------Elves at Large
[04.27.11]
-----------------------------------------------------------------------------Hometown Breed
[04.27.12]
-----------------------------------------------------------------------------Ladies' Lights Out
[04.27.13]
-----------------------------------------------------------------------------In Hightown at night, defeat the Invisible Sisters until a popup occurs and
gives you the quest. Find the Suspicious House and defeat "Gracious" Gillian
Winger. Open the nearby [CHEST - STANDARD] and head up the steps to ensure that
all Invisible Sisters have been defeated.
The Lowdown
[04.27.14]
-----------------------------------------------------------------------------_______
|
|
|.| | |
`-|. |-'
|: |
|::.|he Blac Emporium
+--`---'----------------------------------------------------------[04.28.00]--+

Chec the area for [VELVET CAILAN], [CRATE OF LIVE DEATH WATCH BEETLES], and
[THE BASKET OF LOST SOCKS]. Chec the shops next and then be on your way.
_____________________________________________________________________________
|=============================================================================|
| Emporium's Crafting Materials
|
|-----------------------------------------------------------------------------|
| Spindleweed ................................................... 13g 15s 95c |
| Deathroot ..................................................... 13g 15s 95c |
| Rune of Fire ...................................................... 50s 40c |
| Rune of Frost Warding ............................................. 51s 00c |
| Rune of Protection ................................................ 32s 05c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Emporium's Relics and Antiques
|
|-----------------------------------------------------------------------------|
| The Barbarian's Blade ......................................... 28g 57s 50c |
| Shard of the Fallen ........................................... 18g 95s 38c |
| Sliver ........................................................ 28g 66s 50c |
| King Something the Forgotten's Armor ......................... 111g 82s 68c |
| The Ponderer .................................................. 24g 70s 48c |
| The Hands of Fate ............................................. 23g 14s 12c |
| Stealth Boots ................................................. 99g 51s 72c |
| Dull Brass Amulet ............................................. 19g 39s 50c |
|-----------------------------------------------------------------------------|

______
| _ \
|. | \
|. |
\
|: 1
/
|::.. . /emands of the Qun
+`------'---------------------------------------------------------[04.29.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Aequitarian Robes
| Arisho
|
| Recipe: Elixir of Heroism
| Ashaad
|
| The Seal of Kir wall
| Carta Assassin
|
| Twice-Blessed Ring
| Carta Thug
|
| Warden's Promise
| Coterie Rogue
|
|
| Elven Supporter
|
|
| Karasho
|
|
| Looter
|
|
| Saarebas
|
|
| Sten
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
|
|
|

Head to the Doc s at day and enter the Qunari Compound. Spea with the Arisho
and after the scenes you get one last chance to change the party. Follow the
path around Lowtown and head south instead of straight to the Mar et. As you
battle the countless Qunari be sure to loot the [BARRELS] and [CORPSES]. When
you meet the Grey Wardens you will receive [WARDEN'S PROMISE], then go south.
Loot the [CRATES] and defeat the Looters then the Coterie Rogue. Move through

the mar et area for a larger battle. Chec the [CHEST - COMPLEX] after the
brawl then leave Lowtown.
As you enter Hightown you must fight more Qunari. Chec the [CRATES], [BARREL]
and a [CHEST - COMPLEX] before moving out. On the east side of town you can
ta e part of a Carta Thug and Qunari battle. South of here is a [CORPSE] with
the [RECIPE: ELIXIR OF HEROISM]. Move to the center of Hightown to find another
[CORPSE] this time with [AEQUATARIAN ROBES]. Defeat the Qunari here to start a
scene, then either create a distraction or charge straight into the Viscount's
Keep.
When the scene ends you must fight off some Qunari. Loot the [CORPSES] for
[THE SEAL OF KIRKWALL] and [TWICE-BLESSED RING] then move to the far east. The
Act is about to unleash the final scene but how it ta es place is dependent on
your choices. If Isabela returns then you can either duel the Arisho or fight
him with his men, or let them ta e Isabela. If Isabela doesn't return then you
can still duel if Fenris is around. If the Arisho ta es Isabela she is gone for
good so be wary your choices. Dueling the Arisho is by far the toughest but
most rewarding choice.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Varisho
|
|-----------------------------------------------------------------------------|
| Drops: N/A
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Very Wea | Impale
| Flan ing
|
| Electric | Immune
| Rush
| Knoc down
|
| Fire
| Immune
| Slice
| Immobilize
|
| Nature | Very Wea |
| Paralyze
|
| Spirit | Normal
|
| Enslavement
|
|-----------------------------------------------------------------------------|
| The Arisho only has a few abilities but they all can be chained since
|
| they cause noc bac or noc downs. Having high Fortitude or a Force Mage's |
| Unsha able spell will more than help in this fight. The Rush move is very |
| telegraphed and should always be dodged. The Slice is a huge noc down but |
| is also slow and can be dodged, the Arisho will normally follow with a
|
| Rush if you get hit, essentially chaining attac s. Impale will severely
|
| cripple anyone it hits as the Arisho raises the victim into the air for
|
| continual damage. The Arisho will use several potions to eep himself
|
| above 50% but once under that mar he will stop. Keep on the offensive at |
| this time because the attac s will get faster and cause more damage.
|
|-----------------------------------------------------------------------------|

_______
| _ |
|. 1 |
|. _ |
|: | |
|::.|:. |ct III - Opening Quests
+`--- ---'--------------------------------------------------------[04.30.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Andraste's Wisdom
| Antivan Crow
|
| Boiled Leather Plates
| Apostate Mage
|
| Cuirass of the Centurion
| Blood Mage
|
| Deathroot
| Carta Assassin
|

| Deep Mushroom
| Carta Thug
|
| Design: Rune of Valiance
| Corpse
|
| Dragonscale Boots
| Corrupted Spider
|
| Finesse
| Danarius
|
| Gem of Keroshe
| Dragonling
|
| Proving Battle Tunic
| Dwarf Mercenary
|
| Qunari Sword
| Giant Spider
|
| Righteous Rain
| High Dragon
|
| Ring of the Shadow Hunter
| Hurloc Bolter
|
| Rivaini Talisman
| Lyrium Smuggler
|
| Sylvanwood Ring
| Lyrium Smuggler Archer
|
| The Wailer
| Lyrium Smuggler Foreman
|
| Urazara's Tooth
| Mabari
|
| Warden's Oath
| Me el
|
|
| Mercenary
|
|
| Mercenary Archer
|
|
| Mercenary Commander
|
|
| Monstrous Spider
|
|
| Nuncio
|
|
| Nuncio's Guard
|
|
| Ogre
|
|
| Pit Boss
|
|
| Poisonous Spider
|
|
| Rage Demon
|
|
| Raider Reaver
|
|
| Shade
|
|
| S eleton Archer
|
|
| Slaver
|
|
| Thief
|
|
| Thief Leader
|
|
| Veld
|
|
| Wasp Spider
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Items
| Spea to Fenris
|
| - The Centurion's Cuirass
| Alone
|
| Lore
| Faith
|
| - The History of the Chantry:
| Champions and Captains
|
| Chapter 4
| A Tal ing To
|
| - The Resolutionists
| Isabela's Regret
|
| - Dragon's Blood
| The Storm and What Came Before It
|
| - Vhenadahl: The Tree of the People | Chec on Anders
|
| Letters and Notes
| Justice
|
| - The Awiergan Scrolls: Third Aspect | Mine Massacre
|
| - A Crumpled Note
| Herbalist's Tas s
|
| - Wallop Mallet
| A Murder of Crows
|
| - Bill of Lading
| Visit Gamlen
|
|
| Gamlen's Greatest Treasure
|

The following quests are available at the beginning of the Act. Since some of
them will trail into the Main Quests it is best to do them now. In addition to
completing some of these quests during the Main Quests, whether or not you have
done them will effect the story and the choices you can ma e - more choices are
available if you have done these quests prior to finishing the Main Quests.
One of the first things you should do is head to Hightown and chec
shops updated wares.

out the

_____________________________________________________________________________

|=============================================================================|
| Hubert's Fine Goods
|
|-----------------------------------------------------------------------------|
| Enchanted Robes ............................................... 11g 94s 00c |
| Van Mar ham's Heirloom ......................................... 7g 57s 80c |
| Rhinestone-Studded Symbol of Andraste .......................... 7g 47s 00c |
| Band of Silvery Gold ........................................... 7g 63s 20c |
| The Hanged Man's Girdle ........................................ 7g 92s 30c |
| Rune of Fire ...................................................... 50s 40c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Olaf's Armor
|
|-----------------------------------------------------------------------------|
| Stonehammer Plate ............................................. 11g 32s 40c |
| Red Breastplate ............................................... 10g 89s 00c |
| Gauntlets of the Dar Breath ................................... 4g 58s 22c |
| Greater Ring ................................................... 9g 24s 00c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Korval's Blades
|
|-----------------------------------------------------------------------------|
| Limbta er ..................................................... 35g 03s 50c |
| Dwarven Great Axe ............................................. 13g 86s 00c |
| Perrin's Nail .................................................. 7g 35s 92c |
| Masterwor Dwarven Dagger ...................................... 8g 72s 22c |
| Qunari Sword ................................................... 3g 75s 00c |
| Arcane Tome of the Mortal Vessel .............................. 21g 93s 25c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Robes by Jean Luc
|
|-----------------------------------------------------------------------------|
| Circle Robes .................................................. 13g 80s 00c |
| Regret ........................................................ 11g 30s 21c |
| Harlan's Jac boots ............................................ 11g 58s 85c |
| Bac pac .......................................................... 67s 37c |
|-----------------------------------------------------------------------------|

Spea to Fenris
[04.30.01]
-----------------------------------------------------------------------------Head to Fenris' Mansion and tal to him to find out he found his sister and
would li e your help. Agree to start the quest [ALONE].
Alone
[04.30.02]
-----------------------------------------------------------------------------Head to The Hanged Man during the day to start a confrontation with Danarius.
Defeat the Slavers that continue to pour into the Hanged Man until Shades and a
Rage Demon are summoned. Once they are defeated Corpses and S eleton Archers
come and Danarius becomes attac able. Focus on Danarius because when he dies
the battle ends. The choices you ma e about Varianna effect Friendship and
Rivalry. After the quest you receive the [CUIRASS OF THE CENTURION] and a codex
update for [THE CENTURION'S CUIRASS].

Faith
[04.30.03]
-----------------------------------------------------------------------------Head over to the Chantry and chec the southern area to find [THE HISTORY OF
THE CHANTRY: CHAPTER 4]. Tal to Sebastian and agree with Grand Cleric Elthina
to help. Enter Hightown at night and search the [CHEST - COMPLEX] just outside
the Chantry for [ANDRASTE'S WISDOM]. Ma e your way to the Viscount's Keep and
enter the Throne room. Defeat the Blood Mages and the demons they summon. Tal
to Sister Nightingale afterwards about the situation then loot the bodies for
[SER MAURA'S GAUNTLETS], [THE LOW BLADE], [JEWEL OF THE ETHER], [THE
RESOLUTIONIST'S CAP], and [MAGE'S FRIEND]. Return to the Chantry and to the
Grand Cleric to end the quest.
Champions and Captains
[04.30.04]
-----------------------------------------------------------------------------Head to the Viscount's Keep and tal with Aveline. What you tal about is
reactive of what you did in the previous Acts.
A Tal ing To
[04.30.05]
-----------------------------------------------------------------------------Head over to Merrill's Home and spea with her to complete this quest.
Isabela's Regret
[04.30.06]
-----------------------------------------------------------------------------Find Isabela in her usual spot at The Hanged Man. Tal ing with her will let
her bac into the party.
The Storm and What Came Before It
[04.30.07]
-----------------------------------------------------------------------------Find Varric in his room in The Hanged Man. Spea
quest.

with him to finish this

Chec on Anders
[04.30.08]
-----------------------------------------------------------------------------Head to Anders' Clinic and find the [QUNARI BLADE] in the [CRATE]. Tal to
Anders to finish the quest. As you leave Dar town a new quest, [JUSTICE] will
be unloc ed.
Justice
[04.30.09]
-----------------------------------------------------------------------------Return to Anders' Clinic and tal to him, then agree to help him. Head through
the southern part of Dar town and loot the [DEATHROOT]. Enter the Sewers and
fight off the enemies. Chec the [SELA PETRAE DEPOSIT] and disarm the [TRAP STANDARD]. Chec the [CORPSE] to the north then go east to find another [TRAP STANDARD] waiting to be disabled. Continue east to find some [RUBBLE] then go
south and fight off the mages. Loot the [CORPSE] and find another [THE ENIGMA
OF KIRKWALL] in the corner. Head up the steps to find another [SELA PETRAE
DEPOSIT] then go north.
Chec the [CORPSE] in the first room and defeat the Lyrium
another [SELA PETRAE DEPOSIT] in the second room and more to
large set of [TRAP - STANDARD]. Defeat the Pit Boss here and
COMPLEX] to the south for [MANTAKERS' HOBBLER - REFINED] and

Smugglers. There is
the north past a
open the [CHEST [DRAGONSCALE BOOTS]

then go north to find the [SELA PETRAE DEPOSIT]. Chec


you return to Dar town.

the [PILE OF BONES] as

Head to The Bone Pit, in turn starting the quest [MINE MASSACRE], and head
chec the [CORPSES] and [PILE OF BONES] then go east to enter the Dra estone
Mines. Chec the [CORPSES] for the [WARDEN'S OATH] and disarm the [TRAP COMPLEX] as you are swarmed by spiders. Grab the [DRAKESTONE DEPOSIT] and ta e
the eastern path to find more spiders. To the north is a [DEEP MUSHROOM] and
to the south some [BONES] and another [DRAKESTONE DEPOSIT].
Bac trac and head south to find more [BONES] and [CRATES]. To the east is
a [DRAKESTONE DEPOSIT], follow this path south to some [BONES] and [CORPSE]
with the [GRIFFON-FEATHER BELT]. Disarm the [TRAP - COMPLEX] and loot the
[DRAKESTONE DEPOSIT] to spawn a Monstrous Spider. Find the path to the west that
leads north and button hoo around the corner into an alcove with a [CHEST COMPLEX]. Leave the alcove and go up the nearby steps and disarm the [TRAP COMPLEX] to start another spider fight, then grab the final [DRAKESTONE DEPOSIT]
before leaving. Tal to Anders bac at the clinic then head to the Chantry and
tal to the Grand Cleric. Once this is done, spea with Anders once more to
finish the quest.
Mine Massacre
[04.30.10]
-----------------------------------------------------------------------------Head over to The Bone Pit to start this quest. Ta e the southern path to find
the High Dragon.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| High Dragon
|
|-----------------------------------------------------------------------------|
| Drops: Dragon's Blood, High Dragon Fire Gland, The Weight
|
|
The Offhand Blade, Jac al's Longbow, Arms of the Champion
|
|
Nightingale's Lamellar Armor, Enchanted Light Gauntlets
|
|
Ashen Gauntlets, Greater Amulet, Ring of the Emerald Knights
|
|
Enchanted Resin
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Very Wea | Fire Spit
| Slow
|
| Electric | Normal
| Fire Breath
| Knoc down
|
| Fire
| Immune
| Wing Buffet
| Immobilize
|
| Nature | Normal
| Roar
| Paralyze
|
| Spirit | Normal
| Tail Swipe
| Enslavement
|
|
|
| Stomp
| Sleep
|
|
|
|
| Stun
|
|-----------------------------------------------------------------------------|
| This battle will be initiate as soon as you enter the area. For the most |
| part you want to have no more than two melee for this fight and at least
|
| one healer. Have your tan initiate while you move the rest of the group in |
| to more formidable positions. The ranged should be as far bac as possible |
| and any melee should be attac ing from the side, never the front or the
|
| direct bac as to avoid ta ing damage from Fire Breath and Tail Swipes. The |
| Roar ability will stun an unusually large area, be sure to eep Taunt ready |
| for such occurences.
|
|
|
| Every time the High Dragon loses 25% it will fly up to higher ground and |
| perch. During the first perch phase Dragonlings will spawn, in the second |
| phase more Dragonlings are spawned in addition to a Dragon. During the third|
| and final perch phase, even more Dragonlings spawn as well as two Dragons. |

| During the perch phases you may stri e the High Dragon with ranged attac s |
| as it is the only way to bring her bac down. She will shoot fireballs at |
| the party from her location but they can be easily dodged.
|
|
|
| To help minimize casualties ma e sure all party members can heal themselves|
| and regen their own mana/stamina. Micromanaging will be helpful, especially |
| on the tan . Moving the tan in circles around the High Dragon will cause |
| her to spend a lot of time repositioning her self, she isn't agile. Do your |
| best to play defensively as opposed to offensively and you should be able |
| to ta e down the High Dragon.
|
|-----------------------------------------------------------------------------|

Tal to Hubert in Hightown to complete the quest.


Herbalist's Tas s
[04.30.11]
-----------------------------------------------------------------------------If you manged to slay the High Dragon head over to the Gallows and tal to
Solivitus. Give him the fire gland in exchange for [URZARA'S TOOTH].
A Murder of Crows
[04.30.12]
-----------------------------------------------------------------------------Requirements: If you imported a Dragon Age: Origins file, Zevran must be alive
Head to Hightown and find Nuncio outside The Blooming Rose. Agree to aid him
then head to Sundermount. Defeat the thieves and disarm the [TRAP - COMPLEX],
then search the bodies for [SYLVANWOOD RING]. Further west you will find [THE
AWIERGAN SCROLLS: THIRD ASPECT], grab it and enter the camp. Tal to Variel to
find the Antivan is up in the mountain cave. Chec out the shop before going up
after the Antivan.
_____________________________________________________________________________
|=============================================================================|
| Master Ilen's Wares
|
|-----------------------------------------------------------------------------|
| Truebow ....................................................... 11g 34s 00c |
| Gloves of June ................................................ 10g 67s 42c |
| Windstrider Boots .............................................. 9g 48s 15c |
| Sash of the Halla .............................................. 9g 24s 00c |
| Rune of Nature Warding ............................................ 51s 00c |
|-----------------------------------------------------------------------------|

Head to the northwest and defeat the Dar spawn that are along the path. Before
you reach the end of the path chec the [PILE OF BONES] for [DESIGN: RUNE OF
VALIANCE]. Defeat the Wasp Spiders then enter the Mountain Cave. Ta e the
southern path to its end to find a [CORPSE] and [CHEST - COMPLEX] then head
bac to the entrance. In the middle area disarm the [TRAP - MASTER] and fight
off the spiders that attac . Loot the [PILE OF BONES] for the [BOILED LEATHER
PLATES] then head north. Release the traps and chec the alcove for a [CRATE]
before heading west.
Search the [PILE OF BONES] at the base of the steps for a [SYLVANWOOD RING]
then continue west along the path until you reach a very open area. Here you
will fight the Varterral again. Kill it and loot the [PILES OF TREASURE] for
[RIGHTEOUS RAIN] and [RING OF THE SHADOW HUNTER]. Tal to Zevran and either
choose to ta e him in or let him go. Head to the Antivan Camp and you are
forced to fight the Crows. If you let Zevran go he will fight alongside you, if
not then he can only watch.

Loot the [CHEST - STANDARD] and [BARREL] for [PROVING BATTLE TUNIC]. There are
some other items along the southern path but it's all miniscule. Tal to Zevran
after the battle and if you freed him initially he will give you [FINESSE].
Visit Gamlen
[04.30.13]
-----------------------------------------------------------------------------Head to Lowtown and chec out the shops before doing much else.
_____________________________________________________________________________
|=============================================================================|
| Apparel Shop
|
|-----------------------------------------------------------------------------|
| Corrupted Acolyte's Staff ..................................... 11g 08s 80c |
| Ring of the Wounded Coast ...................................... 6g 72s 00c |
| Concealer's Sash ............................................... 7g 07s 28c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Lirene's Fereldan Imports
|
|-----------------------------------------------------------------------------|
| Sword of the Antaam ............................................ 7g 53s 48c |
| Amulet of the Tempest .......................................... 6g 72s 00c |
| Awa ened's Might ............................................... 6g 36s 88c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Trin et's Emporium
|
|-----------------------------------------------------------------------------|
| Pretty Little Thing ............................................ 7g 49s 76c |
| Belt of the Silent Sisters ..................................... 8g 00s 64c |
| Rune of Frost ..................................................... 40s 32c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Weaponsmithy
|
|-----------------------------------------------------------------------------|
| Red Jenny Bac biter ........................................... 17g 49s 93c |
| Shadow's Claw .................................................. 6g 60s 40c |
| Crosscut Composite ............................................ 22g 93s 20c |
| Qunari Sword ................................................... 3g 00s 00c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Armor Store
|
|-----------------------------------------------------------------------------|
| Longshadow Hauber ............................................. 8g 66s 88c |
| Cap of Kings ................................................... 7g 84s 07c |
| Quic Hands .................................................... 9g 00s 59c |
|-----------------------------------------------------------------------------|

Once you're done head over to Gamlen's House. Tal with Gamlen to complete the
quest but read [A CRUMPLED NOTE] and tal to Gamlen again to start [GAMLEN'S
GREATEST TREASURE].
Gamlen's Greatest Treasure

[04.30.14]

-----------------------------------------------------------------------------Head to Dar town after tal ing to Gamlen and find Me el. A battle starts and
when it's over loot Me el for [THE WALLOP MALLET]. Return to Gamlen to find out
what the Wallop Mallet is, then chec it on his wall. Head to the vhenadahl in
the Elven Alienage and examine it. Proceed to the Doc s at night and head down
the Western Warehouse District. Loot the [CHEST - MASTER] for a [QUNARI SWORD]
then enter Smetty's Fish Guttery. Head west to find [THE ENIGMA OF KIRKWALL]
and [SHIPMENT 1039] then go up the steps to find [SHIPMENT 1023] which springs
a trap.
Inside the room is [SHIPMENT 1043] but deal with the Mercenaries now. Loot
the Commander when the battle ends for [A NOTE FOR GAMLEN]. Search the area and
loot the rest of the Shipments then leave and enter the Disused Passage. Head
south and loot the [STORAGE] for the [RIVAINI TALISMAN]. Head south down the
other path to find Bonny Lem and his wares.
_____________________________________________________________________________
|=============================================================================|
| Bonny Lem's Wares
|
|-----------------------------------------------------------------------------|
| Carta's Right-Hand ............................................ 24g 96s 00c |
| Blade of the Many ............................................. 23g 58s 36c |
| Circlet of the Dreamer ........................................ 31g 72s 26c |
| Four-Fingered Eddie's Luc y Talisman ......................... 108g 01s 71c |
|-----------------------------------------------------------------------------|

Leave the Disused Passage and loot the [PILE OF BONES] for a [QUNARI SWORD]
then go to The Sin in the Free Marches. Defeat the undead and spiders and go
south, ta ing the western path. Defeat the hordes of undead and go up the steps
to the west for a [CHEST]. At the southern end of the path is a [CRATE] in a
small alcove.
After the battle loot Veld for [THE WAILER] then tal with Charade. You can
ta e the [GEM OF KEROSHEK] if you want but it will ma e her angry. On your way
bac to Gamlen's House loot the [CHEST - STANDARD]. Tal to Gamlen to end this
quest.
_______
| _ |
|. | |
|. | |
|: 1 |
|::.. . |n the Loose
+`-------'--------------------------------------------------------[04.31.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Andruil's Braid
| Apostate Mage
|
| Bloom
| Beacon
|
| Boots of the Champion
| Blood Mage
|
| Cornerstone
| Bysmor
|
| Design: Rune of Devastation
| Castillon
|
| Enchanted Light Gauntlets
| Corpse
|
| Enchanted Maul
| Coterie Alchemist
|
| Felandaris
| Coterie Thug
|
| Formula: Fell Poison
| Ethereal Golem
|
| Glitterdust
| Evelina
|
| Halla Horn Buc les
| Giant Spider
|
| Hands of Glory
| Gifre
|
| Her Song
| Huon
|
| Orichalcum
| Insurgent
|

| Qunari Sword
| Jeven
|
| Raw Lyrium
| Mercenary
|
| The Celebrant
| Mercenary Archer
|
| The Jade Serpent
| Rage Demon
|
| The Pairing Knife
| Raider
|
| Torch of Falon'Din
| Raider Archer
|
|
| Raider Assassin
|
|
| Shade
|
|
| Shadow Assassin
|
|
| Shadow Warrior
|
|
| S eleton Archer
|
|
| Thug
|
|
| Velasco
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
| No Rest for the Wic ed
|
| - Ambrosia
| A Small Problem
|
| - Felandaris
| Haunted
|
| Letters and Notes
| Closure
|
| - The Awiergan Scrolls: Second Aspect| Favor and Fault
|
| - The Awiergan Scrolls: Third Aspect | A New Path
|

This quest is started at the Haw e Estate Writing Des . Head to the Gallows
and enter the Templar Hall if but you should chec the shops before heading in
though.
_____________________________________________________________________________
|=============================================================================|
| Armor Shop
|
|-----------------------------------------------------------------------------|
| Volcanic Shield ................................................ 9g 70s 82c |
| King's Bounty ................................................. 11g 86s 01c |
| Boots of the White Spire ....................................... 1g 43s 92c |
| Rune of Protection ................................................ 32s 05c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Weapon Shop
|
|-----------------------------------------------------------------------------|
| Widow's Fury .................................................. 13g 31s 40c |
| City Guard Sword ............................................... 8g 62s 67c |
| Spider's Heart ................................................. 8g 64s 03c |
| Qunari Sword ................................................... 3g 75s 00c |
| Rune of Stri ing ............................................... 1g 26s 80c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Formari Herbalist
|
|-----------------------------------------------------------------------------|
| Chantry Amulet ................................................. 6g 35s 36c |
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
|=============================================================================|
| Mages Goods
|
|-----------------------------------------------------------------------------|
| Mutiny ........................................................ 11g 95s 10c |
| Battlemage Armaments .......................................... 10g 81s 80c |

| Lyrium Embroidered Gloves ...................................... 9g 16s 46c |


| Onyx Ring of the Dales ......................................... 7g 57s 80c |
| Rune of Spirit Warding ............................................ 51s 00c |
|-----------------------------------------------------------------------------|

Head into the Templar Hall and down the western hallway. Enter the second room
on the north side to find [THE ENIGMA OF KIRKWALL], a [SACK], and a [CHEST COMPLEX]. Spea with Meredith or Orsino and then Elsa to get the information
you require. Head to Hightown at night and enter the De Launcet Mansion in the
High Estates section. After the conversation raid the Mansion, start at the
northeast corner where there are [TRAP - MASTERS] and numerous [CHESTS] with
[ENCHANTED LIGHT GAUNTLETS] and a [QUNARI SWORD].
Head to The Hanged Man at day and have a word with Emile de Launcet. You can
either have him turn himself in or set him free. Head to Dar town next to find
Walter just sitting on the ground. After the scene chase them into the Sewer
Passage. Fight off the Rage Demons and Shades then head up to the north. Disarm
the traps and then ta e on some more spirits. Chec the [CRATE] in the corner
and continue the path. There is a [TRAP - COMPLEX] at the top of the steps and
a [CORPSE] in the next area.
Unfortunately, you will have to fight off Evelina who becomes overwhelmed by
a demon. You can give Walter 5 sovereign or your happy wishes before you leave.
Chec the [CHEST] for [DESIGN: RUNE OF DEVASTATION] on your way out. Head to
Lowtown next and enter the Elven Alienage to find Nyssa. After the conversation
come bac to the Elven Alienage at night time. After the scene ill Huon and
the Shades that spawn then loot him for [FORMULA: FELL POISON] and [BOOTS OF
THE CHAMPION]. Return to the Templar Keep and report in, afterwards you gain
the quest [A SMALL PROBLEM].
No Rest for the Wic ed
[04.31.01]
-----------------------------------------------------------------------------Tal to Isabela at The Hanged Man then head to the Haw e Estate to find her
snooping around. Agree to help her then go to The Blooming Rose. Head to the
room on the eastern end, the coversation is up to you and ends the same
regardless of what you do. Head to Lowtown at night and follow the trail that
was left behind. As you pass the Foundry search a [RUBBLE] for a [QUNARI SWORD]
then continue the trail. Head to the Doc s at night and follow the trail to
Castillon's Landing.
Head north and hit the disarming switch and loot the [CRATES] for a large
amount of coin, then enter the open area to view a scene. Kill the Raiders and
loot Velasco for the [OFFICE KEY] and [THE PAIRING KNIFE]. Search the room to
the north to find [AMBROSIA] and a [CHEST - COMPLEX]. Enter the southern room
and chec the [CHEST] for [INCRIMINATING DOCUMENTS]. As you leave the area
Castillon confronts you. Either ill him or accept the deal that Isabela wants
to ma e with him to finish the quest.
A Small Problem
[04.31.02]
-----------------------------------------------------------------------------Tal to Varric in The Hanged Man and agree to aid him to start the quest
[HAUNTED].
Haunted
[04.31.03]
-----------------------------------------------------------------------------Head on over to Hightown at night and visit Bartrand's Estate. Loot the
[CRATE] at the entrance then continue west. Head north to the upper section

of the Estate and enter the eastern room. Chec the [CRATE] after the scene
and start bac trac ing until a door is open to the middle area. Head up the
steps and chec the left room for a [CHEST - COMPLEX]. Enter the middle room to
start a scene and ultimately a boss fight. The Ethereal Golem uses a few attac s
that are li e the Ancient Roc Wraith. After ta ing 1/3 of it's HP it will
summon Shades to attac . It will do this again after ta ing another 1/3 of it's
HP, the final time it returns will be it's last and the Ethereal Golem will now
be red. Loot it for the [ROCK BAND] and afterwards a scene occurs.
After the battle you get a choice to eep a part of the idol or give it to
Varric. Keeping it means you must return to Sandal who will ma e a [PRIMEVAL
LYRIUM RUNE] while letting Varric have it results in 3 rune slots for Bianca.
Go bac up the steps and into the room on the right for a [CHEST - MASTER] and
a [LEDGER].
Closure
[04.31.04]
-----------------------------------------------------------------------------Head bac to The Hanged Man to spea with Varric. This will close out the
chain with Varric.
Favor and Fault
[04.31.05]
-----------------------------------------------------------------------------Head to the Haw e Estate and accept this quest from the Writing Des . Spea
with Aveline in the barrac s to view a scene. After the scene ta e Aveline to
the Doc s at night. In the Eastern Warehouse District you will find Guardsman
Donnic being attac by some Coterie Thugs. Help him defeat them then visit
Knight-Captain Cullen at the Gallows. After tal ing to Cullen head to Lowtown
at night and intercept Guardsman Brennan to gain information on Jeven.
Head to Dar town at night and ma e your way to the southern part of the area.
In the tal s with Jeven, choosing anything other than letting Aveline spea
will result in Rivalry with her. Pic off Jeven first and loot his corpse for
[CORNERSTONE]. The [CHEST] holds the [HANDS OF GLORY], grab it and return to
the barrac s to complete the quest.
A New Path
[04.31.06]
-----------------------------------------------------------------------------This quest will become available after finishing A Tal ing To and On The
Loose. Tal to Merrill in her home and agree to help her, then head to the
Sundermount. You can optionally spea with the Keeper for Friendship or Rivalry
gain. Head up the mountain and defeat the Spiders that spawn. If you started
The Awiergan Scroll: Third Aspect an Arcane Horror will spawn and you are forced
to fight it on the way up. Loot it for [BLOOM] then loot [THE AWIERGAN SCROLLS:
SECOND ASPECT].
Enter the caverns and grab the [RAW LYRIUM]. Down the steps is a [CHEST COMPLEX] and in the main room some [ORICHALCUM]. Head up the stairs to find
[HER SONG] in a [PILE OF BONES] then enter the graveyard. You can search the
[GRAVES] to spawn undead and in one of them find [ANDRUIL'S BRAID]. Observe the
Shrine for a brief scene and continue east. If you started The Awiergan Scrolls:
Second Aspect you will run into Bysmor, Gifre, and Beacon at this point. They
are accompanied by Dragonlings so pic your targets wisely. Start with Bysmor
then the two Revenants. Loot Beacon for [THE CELEBRANT] then continue up the
path.
Defeat the Dragonlings and eventually a Dragon for [THE JADE SERPENT]. Before
reaching the top of the mountain, spot the [GLITTERDUST] in a small branched

off area. At the top defeat the Shadow Assassin for [ENCHANTED MAUL] then enter
Pride's End. Loot the [FELANDARIS] and observe the Strange Idol. After a scene
you are forced to fight a Pride Demon. At the fights end if you choose to
finish off the Keeper the battle is over, if not then there is a third part you
must deal with. Loot the [CORPSE] for [TORCH OF FALON'DIN] and [HALLA HORN
BUCKLES] then return to the camp to complete the quest.
_______
| _ \
|. 1 /
|. _ \
|: 1
\
|::.. . /est Served Cold
+`-------'--------------------------------------------------------[04.32.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
| Blade of Mercy
| Apostate
|
| Cumberland Circle Robes
| Circle Mage
|
| Elfroot
| Corpse
|
| Embrium
| Enchanter
|
| Formula: Fell Grenade
| Grace
|
| Girdle of the Elders
| Medan
|
| Helm of the Champion
| Pride Abomination
|
| Protection of the Faith
| Renegade Templar
|
| Qunari Sword
| Tal-Vashoth
|
| Sigil of the Mage Underground
| Tal-Vashoth Saarebas
|
| The Tiger's Tail
| Templar
|
|
| Templar Archer
|
|
| Templar Hunter
|
|
| Templar Lieutenant
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
| Lore
|
|
| - The Right of Annulment
|
|
| - The Awiergan Scrolls: First Aspect |
|
| Letters and Notes
|
|
| - A Torn Note
|
|

Head to the Templar's Hall and spea with Orsino or Meredith. After gaining
some information head to Hightown at night. Enter the Hightown Estates and a
battle ensues. Loot the Templar Lieutenant for [CONSPIRATOR'S NOTES] and the
[PROTECTION OF THE FAITH]. Move to the Doc s at night and enter the Warehouse
in the Western Warehouse District. Head through the northern door to find a
[CHEST - COMPLEX] then enter the main area. Defeat the group and search the
[CHEST] for [BLADE OF MERCY]. Scour the area for a few [CRATES] and a [BARREL],
one particular crate in the northwest holds [SIGIL OF THE MAGE UNDERGROUND].
Head to The Wounded Coast and ta e the northern path. In the northern split
you will find a [PILE OF BONES] and higher along the normal path is a [CORPSE]
that when approached spawns Tal-Vashoth. Chec the camp for a [CHEST - COMPLEX]
then head west to the larger camp. Loot the various [CRATES] and [BARRELS] and
enter the southern part of this camp to find more Tal-Vashoth. The [PILE OF
BONES] to the south past the Tal-Vashoth holds a [QUNARI SWORD]. Leave this camp
and go south for another battle against the Tal-Vashoth.
Bac trac to the east until you find an [ELFROOT]. Near the entrance on this
path is a [CORPSE] and [THE AWIERGAN SCROLLS: FIRST ASPECT]. Head bac west
until you can go south, then defeat the group of hostiles. Spea with Samson

and continue south where you can some [RUBBLE] and [PILES OF BONES]. During the
tal s with Thras your choices really ma e no effect as the result is always
the same. Defeat Grace and save the hostage, after Cullen will come to question
you. Two options are obvious with the results, but having Samson restored to
his duty as a Templar lets you meet him again in a later quest.
Loot Grace for [HELM OF THE CHAMPION] and [THE TIGER'S TAIL]. Chec the [CHEST
- COMPLEX] then head north and then to the west. Here you will encounter a
large group of Corpses and eventually Medan, if you started The Awiergan Scrolls
First Aspect. Loot Medan for [GIRDLE OF THE ELDERS] then chec the [CRATE] to
the south for [FORMULA: FELL GRENADE]. Ta e the western path at the split to
find [EMBRIUM] and a [PILE OF BONES] then ta e the other path. Chec the [CRATE]
and a [PILE OF BONES] for a [QUNARI SWORD]. Here you will also find Magnus and
his wares.
_____________________________________________________________________________
|=============================================================================|
| Magnus's Wares
|
|-----------------------------------------------------------------------------|
| Ring of the Ferryman ......................................... 109g 95s 62c |
| Karasten's Belt ............................................... 25g 92s 00c |
| Seven Deadly Cinch ............................................ 24g 84s 00c |
|-----------------------------------------------------------------------------|

Return to Orsino in the Templar's Hall to receive the [CUMBERLAND CIRCLE


ROBES] and the completion of the quest.
_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |econdary Quests
+`-------'--------------------------------------------------------[04.33.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
|
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
|
|
|

Finding Nathaniel
[04.33.01]
-----------------------------------------------------------------------------_______
| _ |
|. 1___|
|. |___
|: 1 |
|::.. . |ompanion Quests
+`-------'--------------------------------------------------------[04.34.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
|
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|

|--------------------------------------|--------------------------------------|
|
|
|

Other than the Companion Quests covered in the wal through of Act III, there
are only the three gift quests and Final-Stage Relationship quests. You can
obtain the necessary items for the gifts during the wal through and upon
doing the other Companion Quests, you will gain access to the Final-Stage
Relationship quests (such as Questioning Beliefs).
_______
| _ |
| 1___|
|____ |
|: 1 |
|::.. . |ide Quests
+`-------'--------------------------------------------------------[04.35.00]--+
The Awiergan Scrolls: First Aspect
[04.35.01]
-----------------------------------------------------------------------------This scroll can be found in The Wounded Coast, just to the south of the
entrance. Head to the far west side of this area to find Corpses and Medan,
ill them to complete the quest.
The Awiergan Scrolls: Second Aspect
[04.35.02]
-----------------------------------------------------------------------------This scroll can be found in Sundermount in the same area you fought the
enemies of the Third Aspect. As you ascend the mountain you will encounter
Bysmor, Beacon, and Gifre just past the graveyard. Defeat them to finish this
quest.
The Awiergan Scrolls: Third Aspect
[04.35.03]
-----------------------------------------------------------------------------This scroll can be found in Sundermount before you reach the Dalish Camp. If
you head towards the Sundermount Caverns you will be attac ed by an Arcane
Horror and several other enemies. Defeat them to finish the quest.
The Awiergan Scrolls: Pride Unbound
[04.35.04]
-----------------------------------------------------------------------------You obtain this quest after completing one of the Aspects. You cannot complete
this quest until you have completed all three of them. Head to Dar town just
south of Anders' Clinic to find the Hidden Lair. Here you must face Hybris, a
truly tough fight. Be sure to stay out of his Crushing Prison spell, it is a
rather telegraphed large circle, simply move out of it. Loot Hybris for the
[GLANDIVALIS], a powerful Weapon and Shield Sword.
King Alistar
[04.35.05]
-----------------------------------------------------------------------------Requirements: Alistair becomes King in Dragon Age: Origins Import
OR
Choose The Hero of Ferelden or The Martyr bac ground
To finish this quest simply head to Viscount's Keep and spea with the King.
The Lost Swords

[04.35.06]

-----------------------------------------------------------------------------Requirements: Obtain the Arisho 's respect in Act II


Spea with the Taarbas in Hightown to start this quest. He wants you to find
the Qunari Swords that were left behind. Consult the table below to find the
location of all ten. Every time you turn a sword in you will gain experience
and the Taarbas will as if you want coin for the troubles. Ta ing coin results
in nominal increases while ta ing no coin and finding all ten will net you the
[BASSRATH-KATA], a weapon unique to Haw e's class.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
Qunari Sword Locations
|
|-----------------------------------------------------------------------------|
|
AREA
|
LOCATION
|
|--------------------|--------------------------------------------------------|
| Hightown
| Purchase from Korval's Blades
|
| Lowtown
| Purchase from Weaponsmithy
|
| Lowtown (Night)
| Rubble in the Foundry District
|
| The Gallows
| Purchase from the Weapon Shop
|
| Dar town
| Crate in Anders' Clinic
|
| Doc s (Night)
| Pile of Bones in the Harbormaster's Office
|
| Doc s (Night)
| Chest - Master in the Warehouse District
|
| De Launcet Mansion | Chest in the the Northeast Room
|
| The Wounded Coast | South end of the western camp in a Pile of Bones
|
| The Wounded Coast | Old Tal-Vashoth camp in a Pile of Bones
|
|-----------------------------------------------------------------------------|

The Last Holdouts


[04.35.07]
-----------------------------------------------------------------------------A Noble Agenda
[04.35.08]
-----------------------------------------------------------------------------Reining It In
[04.35.09]
-----------------------------------------------------------------------------Kind of Want
[04.35.10]
-----------------------------------------------------------------------------Red Run Streets
[04.35.11]
-----------------------------------------------------------------------------_______
|
|
|.| | |
`-|. |-'
|: |
|::.|he Last Straw
+--`---'----------------------------------------------------------[04.36.00]--+
|======================================+======================================|
|
ITEM LIST
|
ENEMIES
|
|--------------------------------------|--------------------------------------|
|
|
|
|--------------------------------------|--------------------------------------|
|
CODEX
|
QUESTS
|
|--------------------------------------|--------------------------------------|
|
|
|


Head to the Gallows after accepting this quest from the Writing Des at the
Haw e Estate. After the scene you are left with the inevitable choice of ta ing
sides, you must choose either the mages or the templars. There are consequences
to the choices you ma e, some party members will leave during these choices.
Fenris will leave if you side with the Mages and haven't completed all of his
Companion Quests. If Fenris leaves then Aveline will stay, but if he stays then
Aveline will leave if her Friendship is below 50%. You must also decide to ill
Anders, set him free, or to rejoin the party. If you don't execute him then
Sebastian will leave the party, no negotiation. If you side with the mages and
set Anders free then you may recruit him bac later. Obviously, illing Anders
means he is gone from the party.
Siding with the Templars
[04.36.01]
-----------------------------------------------------------------------------After siding with the Templars you must fight off a group of mages. After the
scene with Anders you start off in Lowtown. Loot the numerous [CRATES] and
[BARRELS] as well as a [CHEST - COMPLEX] in the Bazaar then move east. As you
head south an Abomination is born and at it's side, Shades. Defeat the Rage
Demons that come next and continue your path to the Doc s. Unfortunately, a
large group of Abominations and a Desire Demon impede your path. Further along
is a group of Circle Mages.
As you enter the Doc s loot the [BARREL], [CORPSE], [CRATE], and [CHEST COMPLEX] then defeat the Pride Demon and the Blood Mage. To the east you will
find [THE ENIGMA OF KIRKWALL] but the west is the direction you must head in
order to reach the Gallows. You have the chance to tal to all the party
members before ta ing off. If Aveline is still Captain of the Guard then you
can as her have the guard help out in the battle.
As you enter the Templar Hall run up the steps and ta e out the mages. Once
they are all defeated a small group approaches you as ing to be spared. You may
choose whichever path you want without fear of consequence. Head through the
eastern door and defeat the large number of mages. Beware of the [TRAP COMPLEX] strewn abouts the floor. Head north and into the eastern room to find
anothe group of hostiles. The northern room is booby trapped but contains a
[CORPSE]. Head through the other door to the north to find Sandal, in all his
glory, waiting for you.
Bac trac and enter the western area to find an Arcane Horror and more
waiting for you. Disarm the [TRAP - COMPLEX] and enter Orsino's room to find a
[CHEST - STANDARD] with [DREAMCATCHER] and [MARK OF THE FALLEN] inside. In
Meredith's room is a [CHEST - MASTER] containing [TEMPLAR CEREMONIAL CUMMERBUND]
grab it then enter the next room. Open the [CHEST] for [DRAGONHIDE MANTLE OF THE
PREDATOR] then enter the western room to find two Pride Demons and a slew of
other spirits. Loot the [CORPSE] and [PILE OF BONES] to find the [SHIELD OF THE
RESOLUTE] then return to where Sandal is located and go north into the Templar
Hall.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Orsino
|
|-----------------------------------------------------------------------------|
| Drops: Staff of Violation
|
|
Orsino's Signet Ring
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Normal
| Ground Slam
| Sleep
|

| Electric | Very Wea | Blood Drain


| Knoc down
|
| Fire
| Normal
| Gut Throw
| Immobilize
|
| Nature | Immune
| Blood Spurt
| Paralyze
|
| Spirit | Very Wea | Wet End
| Enslavement
|
|-----------------------------------------------------------------------------|
| The battle starts off with Orsino in his Hul ing form. During this form he |
| will use Blood Drain often, this attac can be and should be interrupted in |
| order to prevent any healing. When flan ed Orsino will use Ground Slam to |
| stun nearby enemies. This initial phase should go by rather easily, once
|
| his health is depleted he will ta e a Scuttling form and summon low ran
|
| Corpses. During this form Orsino is very fast, use slowing spells to eep |
| him in place and pummel him. Once his health is drained he will return to |
| his hul ing form one last time. Defeat him once more to end the battle.
|
|-----------------------------------------------------------------------------|

After the battle with Orsino, return to the Courtyard for another scene and
the final battle.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Meredith
|
|-----------------------------------------------------------------------------|
| Drops: N/A
|
|-----------------------------------------------------------------------------|
|
Resistances
|
Abilities
|
Immunities
|
|----------------------|---------------------------|--------------------------|
| Cold
| Very Wea | Rushing Stri e
| Slow
|
| Electric | Normal
| Energy Burst
| Knoc down
|
| Fire
| Normal
| Drop Thrust
| Immobilize
|
| Nature | Normal
|
| Paralyze
|
| Spirit | Very Wea |
| Enslavement
|
|-----------------------------------------------------------------------------|
| Many of Meredith's attac s can be dodged by simply running towards her if |
| you react quic ly. If you can dodge the Energy Burst attac you can lead it |
| bac to Meredith and actually cause her to stun herself. The Drop Thrust
|
| technique can also be dodged and will leave Meredith temporarily stunned as |
| well. There are three total phases to this fight, but Meredith's attac s
|
| and actions remain the same in all the phases. At 75% health she will summon|
| a Gate Guardian. At 50% she will summon another Gate Guardian as well as
|
| Stone Statues. Stone Statues will continue to spawn on a regular basis at |
| this point in the battle. At 25% Meredith will summon two Gate Guardians
|
| simultaneously. When Meredith reaches 5% she will essentially pause the
|
| battle and give a death speech. Give her everything you have since your
|
| cooldowns should be up, this should end the fight.
|
|-----------------------------------------------------------------------------|

_____________________________________________________________________________
/=============================================================================\
|
Version History
[08.00.00]|
\=============================================================================/

Version 0.25 - Initial release. Expected to finish Wal through by next wee .
13 Mar 11
Version 0.50 - Updated. Wal through is complete. Many quests need to be
20 Mar 11
finished but a lot of them are completed.
_____________________________________________________________________________
/=============================================================================\
|
Closing
[09.00.00]|
\=============================================================================/


This document is Copyright 2011 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademar s and copyrights contained in this document are owned by their
respective trademar and copyright holders.
The following sites are allowed to use my guide:
GameFAQs.com

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