The Sims 4
The Sims 4
Simoleons (§) are the unit of currency in the game, and Sims communicate in a fictional language called
Simlish.[7] Sims have six "needs"—hunger, bladder, hygiene, social, fun, and energy—that deplete
throughout the in-game day, and are replenished through various household items and furniture, for
example, taking a shower if hygiene is low or cooking some food if hunger is low.[4][8] Sims primarily
make money by acquiring a job, and improve their job performance by developing "skills"; for example,
a Sim in the Culinary career needs to develop their Cooking and Mixology skills.[9] A variety of cheats
are available, such as those for unlimited money or unlocking hidden gameplay options.[10][11]
Optional paid downloadable content (DLC) packs add new gameplay features, objects, worlds, and
clothing to the game.[12] Additionally, the macOS and Windows versions of The Sims 4 support extensive
modding; fan-designed cosmetic items such as hairstyles, makeup, clothing, and furniture, known as
custom content, can be installed for use in the game.[13][14][15][16]
Create-a-Sim
Create-a-Sim is the main interface for creating and designing an individual Sim or household in The Sims
4. Facial and bodily features are adjusted by directly selecting and manipulating the respective
area.[17][18] Sims exist in eight life stages: newborn, infant, toddler, child, teen, young adult, adult, and
elder.[19] Toddlers were added in a 2017 game update,[20] while a 2023 update replaced the baby life
stage with newborn and infant.[21][22]
Each Sim has three personality traits and an aspiration, which comes with a unique trait.[23][24] Traits
shape the personality and behavior of a Sim, while aspirations are lifelong goals with tasks that, once
completed, rewards the Sim with a beneficial trait that boosts actions related to the aspiration.[24] A "Play
with Genetics" option allows players to can create relatives with inherited features like facial structure,
skin tones, hair colors, and eye colors.[25] A 2021 update
introduced "likes and dislikes", which reflect the Sim's
preferred aesthetics and activities, and are assigned in Create-
a-Sim or developed during gameplay.[26][27]
Preferred pronoun options for Sims were introduced in a 2022 update, developed with the It Gets Better
Project and GLAAD; players can assign or create custom pronouns for Sims.[40][41] Another 2022 update
added sexual orientation for Sims, allowing for different romantic and sexual attractions, as well as
sexual fluidity.[42][43]
Build mode
Build mode is the main interface for constructing and
furnishing houses and lots in The Sims 4. Players can
construct buildings and design interior layouts, save their
custom buildings or lots into the in-game library, or place
down pre-made rooms and buildings.[23][44] Rooms are
constructed by drawing walls or placing shaped templates,
and can be redrawn or resized later.[45] New in The Sims 4, is
the ability to move and duplicate rooms and buildings.[46][47]
Bodies of water, such as fountains, swimming pools,[48] and Build mode in The Sims 4 includes tools
ponds, can be constructed.[49] Interior construction options for resizing, moving, and duplicating
include doors, archways, half-walls, stairs, and wall and floor entire rooms and buildings.
coverings.[50] Players can customize buildings extensively,
with options for multiple floors, various wall heights,
adjustable foundations, and free placement of doors and windows.[51][52] To furnish a home, players
purchase furniture and appliances in Build mode, such as televisions, chairs, showers, beds, and fridges.
Each item has a specific function, ranging from fulfilling a Sim's need, building a skill, or simply adding
decoration.[53] Some items are locked and become available as Sims progress in their careers or through
cheat codes.[54][55]
Worlds
A world is a collection of several neighborhoods, and each world contains a fixed number of lots
available for players to customize or build from scratch.[56][57] Lots can be zoned as residential or
community spaces. Sims can visit lots in any world, regardless of which world they reside in, and Sims
from other households appear as non-player characters
roaming within worlds.[56] Unlike its predecessor The Sims 3
(2009),[58] The Sims 4 does not have open worlds; instead,
traveling between lots triggers a loading screen, although
neighborhoods incorporate limited open world functionality
through gameplay objects.[59]
Development
Maxis began development of The Sims 4 with a strong focus on implementing online gameplay features,
as part of publisher Electronic Arts' (EA) commitment to releasing titles with online capabilities.[68][69]
EA labels president Frank Gibeau stated in 2012, "I have not green-lit one game to be developed as a
single player experience. Today, all of our games include online applications and digital services that
make them live 24/7/365."[69] These plans were altered following the negative launch reception of Maxis'
SimCity in March 2013, which was plagued with widespread technical and gameplay problems relating to
the game's mandatory network connectivity.[70][71][72] Maxis confirmed in 2013 that The Sims 4 would be
a single-player and offline experience.[73][74] Development of The Sims 4 was also affected by layoffs at
EA Salt Lake in January 2014, which was assisting in development of the game. The failure of SimCity
led to the eventual closure of its developer, Maxis Emeryville, in 2015.[75][76][77] Remaining EA Salt
Lake and Maxis Emeryville employees working on the game were transferred to Maxis' Redwood Shores,
California studio.[78][79]
The Sims 4 uses a newly developed proprietary game engine, marketed as "SmartSim".[80] In conjunction
with this engine, Maxis focused on developing the new Sim emotion system for The Sims 4, as well as
more expressive and complex Sim animations, and described Sim behavior in previous The Sims titles as
"robotic" in comparison.[64] Development of walking animations and facial expressions centered around
better illustrating the emotions of Sims in gameplay, as well as making social interactions between Sims
appear more natural and lifelike.[65]
A macOS version of the game was released on February 17, 2015.[88] PlayStation 4 and Xbox One
versions were released on November 17, 2017, co-developed with Blind Squirrel Games; in contrast to
previous The Sims entries on consoles, the console versions of The Sims 4 are direct ports of the macOS
and Windows versions, and are compatible with the same DLC packs.[89][90]
Collaborative promotions
SteelSeries released a Sims-themed gaming headset, mouse, and "Plumbob" USB light as part of the
game's launch in 2014; LED lights in the peripherals change color according to the playable Sim's
mood.[91] A 2019 collaboration with Italian luxury fashion house Moschino featured a collection of
clothing with pixel art inspired by the franchise, and a Moschino-themed stuff pack titled Moschino
Stuff.[92][93] A reality competition TV series, The Sims Spark'd, premiered on TBS from July 17 to
August 7, 2020, featuring twelve contestants from popular YouTube channels in the Sims fan community;
contestants were tasked with gameplay challenges within The Sims 4, and to create characters and stories
following the challenge's themes and limitations.[94][95] The "Sims Sessions" in-game music festival was
a limited-time event hosted from June 29 to July 7, 2021, accessible within a special area in the game
world.[96][97] Singers Bebe Rexha, Glass Animals frontman Dave Bayley, and Joy Oladokun recorded
Simlish versions of their songs "Sabotage", "Heat Waves", and "Breathe Again", respectively, for their in-
game performances during the event.[96][97]
Critical reception
Reviews
Aggregate score
Aggregator Score
PC: 70/100[101]
Metacritic PS4: 66/100[102]
XONE: 66/100[103]
Review scores
Publication Score
GameRevolution [104]
GameSpot 6/10[105]
IGN 7.5/10[107][b]
Joystiq [109]
PCGamesN 7/10[47]
Polygon 6.5/10[66]
The Sims 4 received "mixed or average" reviews from critics upon its release, according to review
aggregator site Metacritic.[101] Reviewers frequently criticized The Sims 4 's missing gameplay features
and content compared to previous titles, particularly The Sims 3's "Create-a-Style" color customization
tool, open worlds, and gameplay elements from its expansion packs;[66][105] reviewers also noted
encountering frequent loading screens and occasional glitches.[111] The PlayStation 4 and Xbox One
versions of the game, released in 2017, received additional criticism for its controller-based game
controls,[102][103] as well as various bugs, glitches, and performance issues.[112][113]
Jim Sterling of The Escapist described the gameplay as "boring", and The Sims 4 as "shrunken and
sterile".[114] Kallie Plagge of IGN was disappointed by the lack of "cool objects" in place of missing
content, and noted a lack of furnishing options in Build mode compared to The Sims 3.[107] Nick Tan of
GameRevolution describes the game as a "case study for loss aversion", noting frustration among Sims
fans due to the missing features and content, concluding that the game is "woefully incomplete".[104]
Steve Hogarty of PCGamesN described the base game as "feature-light and skeletal" without any DLC
packs.[47] Reviewers speculated that the significant lack of content was in lieu of features for potential
future paid DLC packs, and is an intentional financial decision by EA.[107][110][114] Lee Cooper of
Hardcore Gamer concluded that the game is "a glorified freemium app with multiple expansions on the
horizon that should have been part of the core-game."[106] Griffin McElroy of Polygon summarized the
game's overall lack of content as: "In one in-game lifetime, I felt like I'd seen everything there was to
offer, killing any desire I had to start over."[66]
On the positive end, reviewers praised the game's improved graphical quality, intuitive Build mode and
Create-a-Sim tools, the Sim emotion and multitasking systems in gameplay, and the Gallery
feature.[105][111][115] Plagge of IGN commended that she did not need to micro-manage Sims' interactions
with the multitasking system.[107] Cooper of Hardcore Gamer described the new Create-a-Sim as a
"veritable hodgepodge of options", despite the omission of Create-a-Style.[106] VanOrd of GameSpot
praised the visual and audio design, and expressed the combination of the emotion and multitasking
systems as a "sheer delight".[105] Tan of GameRevolution lauded the "unbelievable" animation quality,
intuitive game interface, and better performance and stability compared to previous The Sims titles.[104]
Chris Thursten of PC Gamer highlighted the ability to download lookalike Sims of real-life celebrities
via the Gallery, and noted that the emotion system "changes the feel and flow of the game".[110]
Alexander Sliwinski from Joystiq commended the new search function in Build mode.[109] Hogarty of
PCGamesN highlighted the game's "clean sheet" stability and greater simulation depth of individual Sims
compared to The Sims 3.[47]
Maxis also revealed in the October 2022 livestream that a new title in The Sims series is in development,
under the working title of "Project Rene", and showed footage of potential game functions, such as co-op
multiplayer in Build mode and cross-compatibility with desktop and mobile platforms.[139][140][141]
Multiplayer is expected to be a core feature of the game.[142][143] "Project Rene" is set to be a free-to-play
title, and is not intended to be a direct successor to The Sims 4.[141][142][144]
Downloadable content packs
Since 2015, paid DLC packs have been released for The Sims 4, divided into four pack categories:
"expansion packs", "game packs", "stuff packs", and "kits".[145] Expansion packs are the largest packs,
introducing major new features centered around a specified theme. Game packs are similar, but include a
smaller amount of content. Stuff packs are minor packs containing only a small number of furniture and
clothing items. Kits are the smallest, each focusing exclusively on either new furniture or clothing.
According to Metacritic, expansion packs and game packs have received reviews ranging from "generally
favorable" to "mixed or average".[146]
Expansion packs
PC:
NA: March 31, 2015
EU: April 2, 2015
Console:
Get to Work WW: March 20, 2018
PC:
NA: December 8, 2015
EU: December 10, 2015
Console:
Get Together WW: September 11, 2018
Integrates cats and dogs into Sims' lives, with the option to
pursue a veterinarian career.[150]
New world: Brindleton Bay
PC:
WW: June 22, 2018
Console:
Seasons WW: November 13, 2018
PC:
WW: November 15, 2019
Console:
WW: December 17, 2019
Discover University
Enables Sims to attend college, choose their major,
experience campus life, and earn degrees that impact their
careers.[154]
New world: Britechester
Life & Death Adds gameplay options related to Sim deaths and afterlife,
and pursue a Grim Reaper career.[163]
New world: Ravenwood
PC:
WW: January 13, 2015
Console:
WW: December 4, 2018
Outdoor Retreat
Provides opportunities for Sims to explore wilderness areas,
go camping, hike, and connect with nature, in a new rustic
world.[165][166]
New world: Granite Falls
PC:
WW: July 14, 2015
Console:
Spa Day WW: April 18, 2019
PC:
WW: May 30, 2017
Console:
Parenthood WW: June 19, 2018
PC:
WW: September 10, 2019
Console:
Realm of Magic WW: October 15, 2019
Criticism
Star Wars: Journey to Batuu, the ninth game pack for The Sims 4, was announced on August 27, 2020.
The announcement was met with negative reception from players, who felt it overlooked community-
requested features and content; some speculated it was a contractual obligation given EA's ownership of
the Star Wars video game franchise.[167][169] Prior to the pack's announcement, an independent poll by
Digital Spy asked players which themes they would like to see in future The Sims 4 content packs; Star
Wars ranked last out of twenty-one possible choices.[170] In response to the backlash, Maxis shared
development updates on selected community-requested features and upcoming content, assuring that they
were not impacted by development of the pack, but acknowledged encountering "foundational
technology" issues in developing these features.[167]
My Wedding Stories, the eleventh game pack for The Sims 4, was announced on February 8, 2022. The
following day, Maxis announced that the pack would not be released in Russia, citing Russian video
game laws prohibiting content that promotes homosexuality as a societal norm.[171][172] Following strong
backlash and feedback from Russian players, Maxis reversed their decision, stating that they "reassessed
their options", and Russia was included in the pack's worldwide release on February 23, 2022, without
any content alterations.[173][174] However, since March 4, 2022, EA has suspended all video game sales
in Russia due to the ongoing Russian invasion of Ukraine.[175][176] Following the release of My Wedding
Stories, it received additional criticism from players and reviewers for its numerous bugs and glitches,
including significant glitches rendering the game's headline wedding event feature unplayable.[177][178]
The pack received an aggregate critic score of 62% on Metacritic, the lowest for a The Sims 4 game pack
to date.[179] An update released on March 31, 2022, addressed some of these glitches.[180][178]
Notes
a. Blind Squirrel Games co-developed the PlayStation 4 and Xbox One versions.[1]
b. IGN re-evaluated the game in 2024, increasing their score to 8/10.[108]
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External links
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The Sims 4 ([Link] at IMDb