0% found this document useful (0 votes)
26 views7 pages

CCOH Henchmen Control

The CCOH Henchmen Control Center allows players to better manage their henchmen by enabling various actions such as using items, casting spells, and moving them around. Although still in alpha, it provides more control than the standard game, but may cause issues in modules expecting only the player character to perform certain actions. The interface includes options for general actions, skills, feats, and combat capabilities, along with a spellbook that supports metamagic but not spontaneous casting of healing spells.

Uploaded by

nikkorosal13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views7 pages

CCOH Henchmen Control

The CCOH Henchmen Control Center allows players to better manage their henchmen by enabling various actions such as using items, casting spells, and moving them around. Although still in alpha, it provides more control than the standard game, but may cause issues in modules expecting only the player character to perform certain actions. The interface includes options for general actions, skills, feats, and combat capabilities, along with a spellbook that supports metamagic but not spontaneous casting of healing spells.

Uploaded by

nikkorosal13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

CCOH Henchmen Control Center

With the help of the CCOH Henchmen Control Center you can control your companions... at least a little
better than in the normal game. You can tell them to use feats, skills, items, cast spells, open their
inventory, move them around and attach the camera to them.

This is still a alpha version and not everything works to my complete satisfaction (especially when in
combat) but it’s better than nothing …

The henchmen control center allows henchmen to do some things they cannot do in normal games.
This can cause problems in a module if the module builder expects only the PC to do these things.
General usage

All buttons accept left button clicks, some also accept right button clicks or using of the mouse wheel.
This is indicated by (L/R/W) (left button/right button/mouse wheel). The right mouse button is used to
perform an action repeatedly (e.g. to use Knockdown on every first attack instead on only the next first
attack). The mouse wheel is used to change options (e.g. to choose which Healing Kit to use).

Depending on which button was clicked, none, one or sometimes two targets must then be selected: if
the Bardic Song button was clicked, no target is required, if Disarm Trap was selected, a trap must be
clicked, and if Use Item was selected, an item must be clicked first and then possibly another target.

Main control

Henchmen list Open Inventory Open Spellbook Help

Update Henchmen list Control Henchmen (L/R) Attach camera

Henchmen list: Shows the current henchman, lets you change henchman by selecting one from the list.

Update henchmen list: click to update the henchmen list (in case your henchmen have changed).

Open Inventory: opens the current henchman’s inventory.

Control Henchman: depending on the clicked target you can move the henchman (click on the ground),
attack an enemy (click on an enemy), disarm a trap (click on a trap), unlock a door/chest (click on a
locked door/chest), pick up an item (click on an item on the ground). Right mouse button activates
repeat mode (use ESC to cancel).

Open Spellbook: opens the henchman’s spellbook.

Attach Camera: attaches the camera to the current henchman. Click again to attach camera to the PC
again. Attaching the camera might not work always if the henchman is too far away.

Help: Activates help mode. In help mode cklicking a button displays a help text in the message window.
Click again to deactivate help mode.
General Actions and Modes

Attack Use Item Stealth Mode Character Sheet

Toggle Melee/Ranged Search Mode Spellcasting Mode

Attack: attacks a selected target.

Toggle Melee/Ranged: makes the henchman switch from melee to ranged and vice versa. Requires the
henchman to have both a melee and a ranged weapon.

Use Item: Allows the Henchman to use an item in their inventory. Only items with a useable property
can be used. Only the first property will be used in case there is more than one useable property. This
can be used to use Healing Kits (also see Heal) or Trap Kits (requires Set Trap skill).

Search/Stealth/Spellcasting Mode: toggles search/stealth/spellcasting mode.

Character Sheet: Opens the henchman’s character sheet (does not work yet).

Skills

Using skills like Open Lock, Disarm Trap or Pickpocket requires the henchman to have at least one rank in
that skill.

Unlock Mode Unlock Lock Pickpocket Taunt

Disarm Mode Disarm Trap Heal Animal Empathy

Unlock Mode: If activated the henchman helps with unlocking a lock (either by using the open lock skill
or by bashing) if the PC fails to open a lock.

Disarm Mode: If activated the henchman disarms any traps they see.

Unlock Lock (L/W): Allows the henchman to pick a selected lock. Using the mouse wheel it’s possible to
select thieves’ tools to help with picking the lock.
Disarm Trap (L/W): Allows the henchman to disarm a select trap. Using the mouse wheel it’s also
possible to collect the trap or to flag the trap.

Pickpocket: Allows the henchman to use the pickpocket skill. Gold is automatically transferred to the PC.

Heal (L/W): Allows the henchman to use the heal skill (if they have any healing kits). The mouse wheel
can be used to select a healing kit (if the henchman has more than one type of healing kits).

Taunt: Allows the henchman to use the taunt skill.

Animal Empathy: Allows the henchman to use the Animal Empathy skill.

Feats

Bard Song Turn Undead Divine Might Wildshape Cancel Polymorph

Curse Song Barbarian Rage Divine Shield Elemental Shape

Bard Song: Allows the henchman to use the bard song feat. If the mouse cursor hovers over the button
the number of uses left is displayed.

Curse Song: Allows the henchman to use the curse song feat.

Turn Undead: Allows the henchman to use the turn undead feat. If the mouse cursor hovers over the
button the number of uses left is displayed.

Barbarian Rage: Allows the henchman to use barbarian rage. If the mouse cursor hovers over the button
the number of uses left is displayed.

Divine Might: Allows the henchman to use the divine might feat.

Divine Shield: Allows the henchman to use the divine might feat.

Wildshape (L/W): Allows the henchman to use the wildshape feat. Use the mouse wheel to polymorph
into a different animal.

Elemental shape (L/W): Allows the henchman to use the elemental shape feat. Use the mouse wheel to
polymorph into a different elemental.

Cancel Polymorph: Return to normal shape (cancels polymorph).


Combat Feats

Knockdown Called Shot (Leg) Whirlwind Smite Evil

Called Shot (Arm) Disarm Stunning Fist

Knockdown (L/R): Allows the henchman to use (Improved) Knockdown. In combat it is used on the first
attack in the next round.

Called Shot (L/R): Allows the henchman to use Called Shot. In combat it is used on the first attack in the
next round.

Disarm (L/R): Allows the henchman to use (Improved) Disarm. In combat it is used on the first attack in
the next round.

Whirlwind (L/R): Allows the henchman to use (Improved) Whirlwind Attack.

Stunning Fist (L/R): Allows the henchman to use Stunning Fist. In combat it is used on the first attack in
the next round.

Smite Evil(L/R): Allows the henchman to use Smite Evil. In combat it is used on the first attack in the next
round.

Other

Open/Close Door Pick up Item

Lock Door Drop Item

Open/Close Door: Allows the henchman to open/close a door.

Lock Door: Allows the henchman to lock a door or chest (if the door/chest is lockable).

Pick up Item: Allows the henchman to pick up an item from the ground.

Drop Item: Allows the henchman to drop an item from their inventory to the ground.
General behavior

Attack Nearest Stand Your Ground Distance Heat at %

Guard Me Follow Me Heal Me

Attack Nearest: Activates the Attack Nearest mode for the current henchman.

Guard Me: Activates the Guard Me mode for the current henchman.

Stand Your Ground: Activates the Stand Your Ground mode for the current henchman.

Follow Me: Activates the Follow Me mode for the current henchman.

Distance (L/R/W): Allows you to set the distance for the follow mode.

Heal Me: Issues the Heal Me command to the current henchman.

Heal At %: Sets the percentage at which the PC should be automatically healed by the henchman.
Possible values are 25% hp, 50% hp, 75% hp or do not heal at all.
Spellbook

The spellbook supports metamagic (extend, expand, silent, still, quicken). It does not support
spontaneous casting of healing spells (yet).

Class

Level

Spells

For spontaneous casters (bards, sorcerers) the number of uses left is displayed.

To make the henchman cast a spell click the spell and (if required) select a target for the spell.

The spellbook is (currently) read-only. That means you cannot edit the spell slots (even if they are
unused).

You might also like