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BasicAnimation285 - RealFlow
BasicAnimation285 - RealFlow
Basic Animation
1. Basic Animation
Simple key animation inside RealFlow is as easy as in your 3D program: Drag the timeline slider to the very first frame of the animation. Select the attribute/value to be animated, enter a value and right click on it. From the expansion menu choose "Add key" or double click on a parameter with the ALT key pressed. Locate the last frame of the animation. Enter the end value of the parameter. Again, right click on the attribute and set another key.
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Stylized workflow for basic key animation. The result is shown as a line with dashes Thats actually all you have to do. What you have now is a linear animation. Of course, you can add new keys at any other point in time. Instead of entering values, changes can also be made in the viewport with RealFlows appropriate tools ("Move", "Rotate", "Scale") to get immediate feedback. Another idea for key animation is to switch on or off certain attributes, such as "Simulation" and "Dynamics". To have a look at the animation curve its necessary to open the Curve Editor. You have two options: Right-click on an attribute/value > Open curve Double-click on a name of an attribute, for example "@ mass" or "Friction" A basic curve for a linear animation could look like this:
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