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Reto 12 Tecnologías

The document outlines various functions for a hero and mouse character to navigate obstacles, including crossing rivers, zigzag movements, and interacting with enemies. It includes function definitions such as 'crossRiver', 'zigZag', 'stairStep', and 'pushAndRestore' that dictate the characters' movements and actions. The code emphasizes teamwork between the hero and mouse to overcome challenges and defeat enemies.

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0% found this document useful (0 votes)
87 views8 pages

Reto 12 Tecnologías

The document outlines various functions for a hero and mouse character to navigate obstacles, including crossing rivers, zigzag movements, and interacting with enemies. It includes function definitions such as 'crossRiver', 'zigZag', 'stairStep', and 'pushAndRestore' that dictate the characters' movements and actions. The code emphasizes teamwork between the hero and mouse to overcome challenges and defeat enemies.

Uploaded by

filypolar20
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Functional crossing

def crossRiver():

# Add function code here

[Link]()

[Link](2)

crossRiver()

[Link](2)

crossRiver()

crossRiver()

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[Link](1)

[Link](2)

[Link](2)

Open Sesame

def zigZag():

[Link](1)

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zigZag()

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zigZag()
[Link](2)

zigZag()

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Knocking on haven’s door

def zigZag():

[Link](1)

[Link](1)

[Link](1)

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zigZag()

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zigZag()

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zigZag()

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zigZag()

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Bridges of Huaraz county.

def stairStep():

[Link](3)
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stairStep()

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enemy = [Link]()

[Link](enemy)

stairStep()

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stairStep()

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Functional crossing.

def caterpillar(upDownSteps, rightSteps):

[Link](upDownSteps)

[Link](rightSteps)

[Link](upDownSteps)

caterpillar(1, 2)

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caterpillar(2, 1)

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caterpillar(3, 2)

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for i in range(2):

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[Link](7)

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l rivers.

def crossRiver(heroSteps, mouseSteps):

[Link](heroSteps)

[Link](heroSteps)

[Link](mouseSteps)

[Link](mouseSteps)

crossRiver(1, 2)

crossRiver(1, 1)

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crossRiver(2, 2)
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Through walls.

def crossWall(heroSteps, mouseSteps):

[Link](mouseSteps)

[Link](mouseSteps)

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[Link](heroSteps)

[Link](heroSteps)

[Link](heroSteps)

crossWall(1, 1)

crossWall(2, 1)

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crossWall(1, 4)

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enemy = [Link]()

[Link](enemy)

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Back to the good times.

def pushAndRestore(steps):

[Link](steps)

[Link](steps)

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enemy = [Link]()

[Link](enemy)

pushAndRestore(2)

pushAndRestore(3)

pushAndRestore(1)

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Vault door.

def pushAndRestore(rightSteps, downSteps):

[Link](downSteps)

[Link](rightSteps)

[Link](rightSteps)

[Link](downSteps)

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enemy = [Link]()

[Link](enemy)
pushAndRestore(2, 2)

pushAndRestore(1, 1)

pushAndRestore(2, 1)

[Link](2)

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Refoxion

octans = 'Octans'

def stopOctans(heroSteps,

mouseSteps):

[Link](heroSteps)

[Link](heroSteps)

[Link](mouseSteps)

[Link](mouseSteps)

[Link]()

[Link](octans)

stopOctans(2, 2)

[Link](2)
[Link] (2)

stopOctans(1, 1)

[Link](1)

[Link]()

stopOctans(1, 1)

[Link] (1)

[Link] (1)

[Link] (1)

[Link](octans)

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