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Monopoly Rules

The official rules of Monopoly detail the players' turns, properties, the development of houses and hotels, going to jail, mortgaging properties, and bankruptcy. Players move around the board buying and renting properties with the aim of being the last player not bankrupt. Over the years, many house rules have been adopted to shorten the game or change the strategy.
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0% found this document useful (0 votes)
237 views4 pages

Monopoly Rules

The official rules of Monopoly detail the players' turns, properties, the development of houses and hotels, going to jail, mortgaging properties, and bankruptcy. Players move around the board buying and renting properties with the aim of being the last player not bankrupt. Over the years, many house rules have been adopted to shorten the game or change the strategy.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rules[ edit]

Official rulesedit]
Players take turns in order, with the starting player determined randomly beforehand.
game. A typical turn begins with the roll of the dice and moving a piece in the direction of
the clock hands around the board the corresponding number of squares. If a player
double rolls, they roll again after completing their turn. A player who rolls three series
consecutive doubles in a turn has been 'caught for speeding' and is sent
immediately to jail instead of moving the amount shown on the dice for the third
pull.
A player who lands on or passes the Go space collects $200 from the bank. Players who
they fall under the Income Tax or the Luxury Tax pay the indicated amount to the bank. In
In previous editions of the game, two options were given for the Income Tax: either
pay a flat fee of $200 or 10% of the total net worth (including current values)
of all the properties and buildings that it owns). No calculations could be made before the
election, and no latitude was given to reverse a reckless calculation. In 2008, the option to
calculation was removed from the official rules and, at the same time, the Luxury Tax was increased
a $100 from its original $75. No reward or penalty is granted for
land in the free parking lot.
Properties can only be developed once a player owns all of them.
properties in that group of colors. They must be developed equally. It must
build a house on each property of that color before being able to build a second one. Each
property within a group must be at the same level as a house of all others within
of that group.
Opportunity safe / communityedit]
If a player lands on a Chance or Community space, they draw a card.
superior of the respective bat and follow its instructions. This may include collecting or paying money.
to the bank or another player or move to a different space on the board. Next,
they explain two types of cards that involve jail, 'Go to jail' and 'Leave the jail
free".
Prisonedit]
A player is sent to jail for doing the following:

• Landing directly on "Go to jail"


• To roll three consecutive doubles in one turn.
• Steal a "Go to Jail" card from Chance or Community Chest
When a player is sent to jail, they move directly to the Jail space and their
shift ends (Do not pass Go. Do not collect $200.If a regular dice roll (that is not
one of the previous events) ends with the player's token in the corner of the Jail, they are
Only Visiting and they can advance on their next turn without incurring any penalty.
If a player is in jail, they do not take a normal turn and must pay a fine of $50 to
be released, use a Chance or Community Chest Get Out of Jail card or try to roll doubles
in the dice. If a player cannot roll doubles, they lose their turn. If doubles are not rolled
during three consecutive turns, the player must pay a fine of $50 or use a card of
Exit the Jail without charge, after which it will proceed according to the total of the rolls.
players in jail cannot buy properties directly from the bank since they do not
They can move. They can compromise all other transactions, such as mortgaging.
properties, sell / trade properties with other players, buy / sell houses and
hotels, charge rents and bid at property auctions. A player who rolls doubles to

Propertiesedit]
If the player lands on an unowned property, whether it is a street, railroad, or utility service,
you can purchase the property for the indicated purchase price. If they reject this purchase, the
property is auctioned by the bank to the highest bidder, including the player who refused to
buy. If [87]the property where he landed is already his and is not paid off, they must
to pay the landlord a determined rent; the amount depends on whether the property is part
of a set or its level of development.
When a player owns all the properties in a color group and none of them is
mortgaged, they can develop them during their turn or between another player's turns. The
development involves buying miniature houses or hotels from the bank and placing them in the spaces
from the property; This must be done uniformly throughout the group. That is, it cannot be
build a second house on none of the property within a group until everyone has one
a house. Once the player owns a complete set, they can collect double rent for
any undeveloped property within it. Although houses and hotels cannot be
building on railroads or public services, the rent increases if a player owns more
of one of the two types. If there is more demand for houses to build than what is left in the
bank, then a housing auction is held to determine who will buy each
house.
Mortgageedit]
Properties can also be mortgaged, although all developments in a
monopolies must be sold before any property of that color can be mortgaged
or marketed. The player receives half of the purchase price from the bank for each property
mortgaged. This must be repaid with 10% interest to settle the mortgage. The houses
and hotels can be sold to the bank for half of their purchase price. Players cannot.
They can charge rent on mortgaged properties and cannot transfer properties.
improved over others; however, the trade of mortgaged properties is allowed. The player
who receives the mortgaged property must immediately pay the bank the price of the mortgage
more the 10% or pay only the amount of 10% and keep the mortgaged property; If the player
Choose this one; you will have to pay 10% again when you pay the mortgage.
Bankruptcyedit]

A player who cannot pay what they owe is bankrupt and eliminated from the game. If the
a bankrupt player owes the bank, must hand over all his assets to the bank, which then
will auction their properties (if they have any), except for the buildings. If the debt is owed to another
player, all assets are handed over to that opponent, except for the buildings that must
return to the bank. The new owner must pay the mortgages held by the bank
on said properties received or pay a commission of 10% of the mortgage value to the bank
if they choose to leave the mortgaged properties. The winner is the remaining player who is left
after everyone else has gone bankrupt.
If a player runs out of money but still has assets that can be converted into cash,
they can do it by selling buildings, mortgaging properties, or negotiating with others
players. To avoid bankruptcy, the player must be able to gather enough cash to pay
the total amount owed.
A player cannot choose to go bankrupt; If there is any way to pay what they owe, even
returning all its buildings with losses, mortgaging all its real estate and
renouncing all their money, even knowing that they are likely to go bankrupt.
Next time, you should do it.

Official short game rulesedit]


Starting in 1936, the rule booklet included with each set of Monopoly contained a
short section at the end that provides rules to make the game shorter, including dealing
two Title Deed cards to each player before starting the game, establishing
a time limit or ending the Game after the second player breaks One
later version of the rules included this variant, along with the timed play, in the
main rules brochure, omitting the last one, the second bankruptcy method, as a
third short game. [88]

House rulesedit]
Almost nobody plays the game with the rules as they are written.

" ”
Computer Gaming World, 1994[89]

Manyhouse ruleshave emerged for the game since its creation. Well known is the
Rule of the grand prize of free parking, where all the money raised from
Income tax, Luxury tax, Opportunity and Community chest goes to the center of
board instead of the bank. Many people add $500 to start each pile of
free parking money, guaranteeing a minimum payment. When a player lands
In the free parking, you can take the money. Another rule is that if a player arrives
directly to Go, charge double the amount, or $400, instead of $200. The rules of the
houses that delay or prevent the money from being returned to the bank in this way can have a
side effect of increasing the time it takes for players to go bankrupt, prolonging the
game considerably and diminishing the effects of strategy and prudent investment. [90]

The versions of video games and computer games of Monopoly have options where you
they can use the popular house rules. In 2014, Hasbro determined five popular rules
from the house by public vote on Facebook and launched a 'House Rules Edition' of the game
from the table. The selected rules include a 'Free Parking' rule without money.
additional and forcing players to cross the board once before buying
properties. [91]

Strategy[ edit]
According to Jim Slater inThe Mayfair SetThe Orange property group is the best.
owner because players land on them more frequently, as a result of the cards
de oportunidad "Ir a la cárcel", "Avance a St. Charles Place (Pall Mall) "," Avance a Reading
Railroad (Kings Cross Station) 'y' Back up three spaces. [92]

In total, during the game, Illinois Avenue (Trafalgar Square) (Red), New York Avenue (Vine
Street) (Orange), B&O Railroad (Fenchurch Street Station) and Reading Railroad (Kings Cross
Station) are the most frequently landed on. on the properties. The avenues of
Mediterranean (Old Kent Road) (brown)
(Park Lane) (blue) and Oriental Avenue (The Angel Islington) (light blue) are the least landed
properties Among the groups of properties, the railways are found with greater
frequency, since no other group has four properties; The orange has the following
highest frequency, followed by the red one.[93]
End of the gameedit]
A common criticism of monopolies is that, while it has carefully defined the conditions of
completion, it can take an unlimited amount of time to achieve them. Edward P. Parker, former president
ofParker Brothers he said: "We always felt that forty-five minutes were
approximately the correct duration for a game, but Monopoly could continue for
hours. Furthermore, it was supposed that a game should have a definitive ending somewhere.
In Monopoly you kept going around and around. [94]

Hasbro claims that the longest game of Monopoly played lasted 1,680 hours (70 days or 10 weeks).
weeks or 2, 3 months. [95]

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