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Gramok

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Arthur
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0% found this document useful (0 votes)
29 views4 pages

Gramok

Uploaded by

Arthur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Gramok 1 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Orc Willing Host Thaumaturge
Heritage and Traits Size Background Notes Class Notes
Rainfall Orc
Attributes

+3 Strength
Partial Boost
+1 Dexterity
Partial Boost
+1 Constitution
Partial Boost
+0 Intelligence
Partial Boost
+0 Wisdom
Partial Boost
+4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T ✔ T T

+1 12 / 6 6 E
4 E
5 E
19
✔ ✔
3 M M M Dying
17 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 1 + 5 + 0 1 + 3 + 0 0 + 5 + 0
✔ T ✔ T ✔ T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 + 3 +
3 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 Skill Notes
Acrobatics 1 1 0 0
E + + - None selected T
M
L Dex Prof Item Armor 5 ✔ E
0 + 5 + 0
M
L
25 feet
✔ T Wis Prof Item
Arcana 3 E 0 + 3 + 0
M Senses and Notes Special Movement
L Int Prof Item
Darkvision
✔ T
3 3 0 0
Athletics E + + -
6 M
L Str Prof Item Armor
T
Strikes
Crafting 0 0 0
E + +
0 M
L Int Prof Item Melee Strikes
✔ T
0 Weapon Damage
Deception 4 3
E + +
7 M B
L Cha Prof Item Battle Axe 6 3 + 3 + 0 1d8+3 S +2 physical P
S
T Str Prof Item
Diplomacy 4 0 0
E + +
4 M Traits and Notes Sweep
L Cha Prof Item
✔ T Weapon Damage
Intimidation 7 E 4 + 3 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
✔ T
4 0
Lore 3
+ +
Esoteric 7 E
M
Traits and Notes
L Int Prof Item
✔ T
Weapon Damage
B
Spirit Lore 3 E 0 + 3 + 0 + +
P
M
L Int Prof Item Str Prof Item S
T
0 0 Traits and Notes
Medicine 0
E + +
0 M
Wis Prof Item

L
T
Ranged Strikes
Nature 3 E
M
0 + 3 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S

Dex Prof Item
Occultism 0
E 0 + 3 +
3 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 4 0
E + 0 +
4 M + +
B
L Cha Prof Item P
S
✔ T Dex Prof Item
Religion E 0 + 3 + 0
3 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0
E 0 + 0 +
0 M ✔ T ✔ T ✔ T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 1 0 0
E + 0 + -
1 M
Class DC Reminders
L Dex Prof Item Armor
✔ T Proficiency Action Icons
Survival 3 E 0 + 3 + 0 17 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 1 E
M
1 + 0 + 0 - 0 10 + 4 + 3 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Rainfall Orc Familiar Caster's Targe 1
Esoteric Lore
Exploit Vulnerability
Ancestry Feat Implement's Interruption
Orc Warmask First Implement And Esoterica (Weapon)
Implement's Empowerment
Darkvision
Background Skill Feat Host Spirit
Warmask Magic Type (Occult)
Weapon Initiate Benefit

Skill Feat Class Feat


2

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Hide 2

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 4 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 10 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Exploit Vulnerability 1 Esoterica, Manipulate, Thaumaturge Implement's Interruption [reaction] Evocation, Magical, Thaumaturge
Effects Trigger The target of your Exploit Vulnerability uses a concentrate, manipulat
Frequency: once per round. Requirements: You are holding your
implement. You scour your experiences and learning to identify Effects
something that might repel your foe. You retrieve an object from your Requirements: You're holding your weapon implement and are
esoterica with the appropriate supernatural qualities, then use your benefiting from Exploit Vulnerability against a creature. The creature
Name
implement Actions
to stoke the remnants Traits
of its power into a blaze. Select Pagea # must Name be within your reach if [free-action]you'reTraits
wielding a melee weapon, orPage #
creature you can see and attempt an Esoteric Lore check against a within 10 feet if you're wielding [reaction] a ranged weapon. Your weapon
standard DC for its level, as you retrieve the right object from your senses a moment of weakness and guides your hand to strike down
Effects
esoterica and use your implement to empower it. You gain the aTrigger
foe. Make a Strike against the triggering creature with your
following effects until you Exploit Vulnerabilities again. Critical: weapon implement. If your attack is a critical hit, you disrupt the
Success: You remember the creature's weaknesses, and as you Effects
triggering action. This Strike doesn't count toward your multiple
empower your esoterica, you have a flash of insight that grants even attack penalty, and your multiple attack penalty doesn't apply to this
more knowledge about the creature. You learn all of the creature's Strike.
resistances,
Name weaknesses, and immunities,
Actions Traits including the amounts Pageof# Name [free-action] Traits Page #
the resistances and weaknesses and any unusual weaknesses or [reaction]
vulnerabilities, such as what spells will pass through a golem's
Effects
antimagic. You can exploit either the creature's mortal weakness or Trigger
personal antithesis (see below). Your unarmed and weapon Strikes
against the creature also become magical if they weren't already. Effects
Success: You recall an important fact about the creature, learning its
highest weakness (or one of its highest weaknesses, if it has
multiple
Name with the same value)
Actionsbut Traits
not its other weaknesses, Page # Name Traits Page #
[free-action]
resistances, or immunities. You can exploit either the creature's
[reaction]
mortal weakness or personal antithesis. Your unarmed and weapon
Effects
Strikes against the creature also become magical if they weren't Trigger
already. Failure: Failing to recall a salient weakness about the
creature, you instead attempt to exploit a more personal Effects
vulnerability. You can exploit only the creature's personal antithesis.
Your unarmed and weapon Strikes against the creature also
become magical if they weren't already. Critical: Failure: You
Page Three—Notes
couldn't remember and the
Actions  object to use and become
right ©2023 Paizo distracted
Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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