You are on page 1of 4

Character Name Level Hero Points

XP
Clerigo Jorge
Character Sheet 6 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Curandero Cleric
Heritage and Traits Size Background Notes Class Notes
Versatile Heritage
Attributes

+2 Strength
Partial Boost +0 Dexterity
Partial Boost +2 Constitution
Partial Boost +0 Intelligence
Partial Boost +4 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

18 + / 12 E
M
L
8 E
M
L
14 E
M
L
68 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
2 + 10 + 0 0 + 8 + 0 4 + 10 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 +
8 +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 5 0 0 Skill Notes
Acrobatics 5 E + + - T
None selected
14
M E

25
+ +
L Dex Prof Item Armor M
L
4 10 0 feet
T Wis Prof Item
Arcana 8 E
M
0 + 8 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 7 E
M
2 + 5 + 0 - 0
L Str Prof Item Armor
T
0 8 0 Strikes
Crafting 8 E + +
M
L Int Prof Item Melee Strikes
T
4 5 0 Weapon Damage
Deception 9 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 9 E
M
4 + 5 + 0 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 9 E
M
4 + 5 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Herbalism Lore 8 E
M
0 + 8 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
4 10 0 Traits and Notes
Medicine 14 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 12 E
M
4 +
8 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 5 E
M
0 +
5 +
0
L Int Prof Item Traits and Notes
T
4 5 0 Weapon Damage
Performance 9 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 14 E
M
4 +
10 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 5 E
M
0 +
5 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 5 E
M
0 +
5 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 9 E
M
L
4 +

Wis Prof Item


5 + 0
22 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 5 E
M
0 +
5 + 0 - 0 10 + 4 + 8 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Versatile Heritage Domain Initiate
Deity
Ancestry Feat
Divine Font (Healing Font)
Gloomseer
Doctrine (Cloistered Cleric)
Anathema
Background Skill Feat
Sanctification
Inoculation
Cleric Spellcasting
Domain Initiate (Healing)
Low-Light Vision
Skill Feat Class Feat Reach Spell
2 Godless Healing

General Feat Ward Medic Class Feature Consumables Bulk


3

Skill Feat Robust Recovery Class Feat Healing Hands

Ancestry Feat Clever Improviser Boosts Class Feature


5 Untrained Improvisation

Skill Feat Continual Recovery Class Feat Communal Healing

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Unarmored 0.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill [reaction]
Effects Trigger
Prerequisites: trained in Medicine. Requirements: You're holding or
Effects
wearing a healer's toolkit. You can patch up wounds, even in combat.
Attempt a Medicine check with the same DC as for Treat Wounds and
Name Actions Traits Page # Name [free-action] Traits Page #
restore the corresponding amount of HP; this doesn't remove the
Reach Spell 1 Concentrate, Spellshape [reaction]
wounded condition. As with Treat Wounds, you can attempt checks
Effects Trigger
against higher DCs if you have the minimum proficiency rank. The target
You can extend the range of your spells. If the next action you use is to
is then immune to your Battle Medicine for 1 day. This does not make Effects
Cast a Spell that has a range, increase that spell's range by 30 feet. As is
them immune to, or otherwise count as, Treat Wounds.
standard for increasing spell ranges, if the spell normally has a range of
Name Actions Traits Page # Name [free-action] Traits Page #
touch, you extend its range to 30 feet.
[reaction]
Effects Trigger

Effects

Name Actions Traits Page # Name [free-action] Traits Page #


[reaction]
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult 3 3
Prepared Caster
Spontaneous Caster
Spells per Day 3
Primal Divine
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+12 E
M
4 +
8 22 E
M
10 + 4 +
8
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 3
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Healer's Blessing 1

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

You might also like