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Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Archetype Fighting Style Number of Attacks Level

Favored Enemies Primeval Awareness


Land's Stride
Hide in Plain Sight
Ranger PHB

Favored Terrains
Vanish
Feral Senses
Foe Slayer
Hunter
Hunter's Prey Multi-Attack Beast Master
Exceptional Training
Bestial Fury
Defensive Tatics Sup Hunter's Denfense
Share Spells

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d4+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6
7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known

Name Species Movement AC HP

STR DEX CON INT WIS CHA


Ranger Companion

MOD MOD MOD MOD MOD MOD

Attack To Hit Damage Attack To Hit Damage +


Passive Proficiency
Perception Bonus
Attack To Hit Damage Attack To Hit Damage

Exceptional Training

Bestial Fury

Share Spells

Casting Name Save Damage Casting Name Save Damage


Cantrips

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