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Character Name Level Hero Points

XP
Smoka Daweed 1 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Human Genie-Blessed Rogue
Heritage and Traits Size Background Notes Class Notes
Versatile Heritage
Attributes

+4 Strength
Partial Boost
+2 Dexterity
Partial Boost
+1 Constitution
Partial Boost
+1 Intelligence
Partial Boost
+0 Wisdom
Partial Boost
+1 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP ✔ T T T

+ / 4 E
M 7 ✔ E
M 5 ✔ E
M 17 Dying
15 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 1 + 3 + 0 2 + 5 + 0 0 + 5 + 0
✔ T ✔ T ✔ T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 2 + 3 +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


✔ T
0 Skill Notes
Acrobatics 5 2 3 0
E + + - None selected T
M
L Dex Prof Item Armor 5 ✔ E
0 + 5 + 0
M
L
25 feet
✔ T Wis Prof Item
Arcana 4 E 1 + 3 + 0
M Senses and Notes Special Movement
L Int Prof Item
✔ T
4 3 0 0
Athletics E + + -
7 M
L Str Prof Item Armor
T
Strikes
Crafting 1 0 0
E + +
1 M
L Int Prof Item Melee Strikes
✔ T
0 Weapon Damage
Deception 1 3
E + +
4 M + +
B
L Cha Prof Item P
S
✔ T Str Prof Item
Diplomacy 1 3 0
E + +
4 M Traits and Notes
L Cha Prof Item
✔ T Weapon Damage
Intimidation 4 E 1 + 3 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
✔ T
1 0
Lore 3
+ +
Genie 4 E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
0 3 Traits and Notes
Medicine 0
E + +
3 M
Wis Prof Item
L
T
Ranged Strikes
Nature 0 E
M
0 + 0 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S

Dex Prof Item
Occultism 0
E 1 + 3 +
4 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 1 0
E + 0 +
1 M + +
B
L Cha Prof Item P
S
T Dex Prof Item
Religion E 0 + 0 + 0
0 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
✔ T
Unarmed Simple Martial Advanced Other
Society 0
E 1 + 3 +
4 M ✔ T ✔ T ✔ T T T
L Int Prof Item E E E E E
✔ T
M M M M M
L L L L L
Stealth 2 0 0
E + 3 + -
5 M
Class DC Reminders
L Dex Prof Item Armor
T Proficiency Action Icons
Survival 0 E 0 + 0 + 0 17 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
✔ T Expert 4 + level [three-actions] Three-Action Activity
Thievery 5 E
M
2 + 3 + 0 - 0 10 + 4 + 3 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Versatile Heritage Tumble Behind
Surprise Attack
Assurance (Athletics)
Ancestry Feat Wish for Luck
Tribal Bond (Athletics) Rogue's Racket (Ruffian Racket)
Sneak Attack

Background Skill Feat

Skill Feat Class Feat


2

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Unarmored 0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Trick Magic Item 1 General, Manipulate, Skill Wish for Luck [reaction] Arcane, Auditory, Divination, Fortune
Effects Trigger You are about to roll an attack roll, saving throw, or skill check; <b>Ef
Prerequisites: trained in Arcana, Nature, Occultism, or Religion. You
examine a magic item you normally couldn't use in an effort to fool it Effects
and activate it temporarily. For example, this might allow a fighter to Frequency: once per day; Trigger: You are about to roll an attack roll,
cast a spell from a wand or allow a wizard to cast a spell that's not saving throw, or skill check; Effect: You wish aloud for success. Roll
Name
on the arcane list using a Actions Traits
scroll. You must know what activatingPage the# Name
the check twice and take the Traits
[free-action] higher result. Page #
item does, or you can't attempt to trick it. Attempt a check using the [reaction]
skill matching the item's magic tradition, or matching a tradition that
Effects
has the spell on its list, if you're trying to cast a spell from the item. Trigger
The relevant skills are Arcana for arcane, Nature for primal,
Occultism for occult, Religion for divine, or any of the four for an Effects
item that has the magical trait and not a tradition trait. The GM
determines the DC based on the item's level (possibly adjusted
depending
Name on the item orActions
situation). If you activate a magic itemPage
Traits that# Name [free-action] Traits Page #
requires a spell attack modifier or spell DC and you don't have the [reaction]
ability to cast spells of the relevant tradition, use your level as your
Effects
proficiency bonus and the highest of your Intelligence, Wisdom, or Trigger
Charisma modifiers. If you're a master in the appropriate skill for the
item's tradition, you instead use the trained proficiency bonus; if Effects
you're legendary, you instead use the expert proficiency bonus. .
Success: For the rest of the current turn, you can spend actions to
activate
Name the item as if you could normally
Actions Traits use it. . Failure: You can't
Page # Name Traits Page #
[free-action]
use the item or try to trick it again this turn, but you can try again on
[reaction]
subsequent turns. . Critical Failure: You can't use the item, and you
Effects
can't try to trick it again until your next daily preparations. Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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