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Pokemon TCG Class

The document outlines the basics of playing the Pokémon Trading Card Game (TCG), including setup, turn actions, and card types. It details the roles of Pokémon, Trainers, and Energy cards, as well as the rules for evolving Pokémon and managing the game state. Additionally, it lists various deck variants and notable cards, hinting at upcoming releases.

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830orimell
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0% found this document useful (0 votes)
236 views23 pages

Pokemon TCG Class

The document outlines the basics of playing the Pokémon Trading Card Game (TCG), including setup, turn actions, and card types. It details the roles of Pokémon, Trainers, and Energy cards, as well as the rules for evolving Pokémon and managing the game state. Additionally, it lists various deck variants and notable cards, hinting at upcoming releases.

Uploaded by

830orimell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Thanks for coming yall the best :D

Pokemon
TCG
By Orion the tera-boxer
Cards

Pokemon Trainers Energy


<- HP
Evolution ---------->
<- Rule box

Pokemon

Ability ---------->

Attack Cost ----------> ←Attack damage

Weak. /Resistance-> <- Retreat Cost


<- Rule box
Supporter Item Tool
1 per turn, 1 time 1 time use, 1 per Pokemon,
use then then discard stays attached
discard
Basic Energy Special Energy
1 energy attachment per turn
Setup
If you get a no basics, let
your opponent
Finish setting up, shuffle
them back and
1. Roll a dice to determine who goes first Draw another seven
2. Draw 7 cards off the deck cards. Your opponent
3. Face down at least 1 active basic gets 1 more card for
4. Face down up to 5 bench basics each mulligan.
5. Face down 6 prize cards Mulligans cancel out
6. Hand shake, fist bump, or awkward half
Hug over the table.

More enthusiasm = better luck!!!


Setup pt 2 Active (1)

Deck
Stadium

Prize
Cards
(6)

B E N C H Discard

(5)

H A N D
What To Do During Your Turn
- Draw a card (Mandatory)
- Abilities (Differs)
- 1 Supporter card
- Item cards ∞
- Tool cards ∞ (1 per pokemon)
- 1 Energy
- 1 retreat
- Evolutions (Remember Evo Rules)
- Attack/Pass (Ends Your turn)

1 damage counter = 10 damage


Pokemon Checkup and conditions
Pokemon Checkup occurs in between each turn,
When you assess status conditions
How long do I have to
wait to evolve a
pokemon?
● How many cards in your starting hand?
● Up to how many bench pokemon can you have?
● How many stadium cards can be in play (both sides)?
● How many times can you retreat per turn?
● Do you have to attack at the end of your turn?
● How many energies can you attach per turn?
● What do you do when you run out of cards in your hand?
● How many cards are in a complete deck?
● What is the mandatory amount of energies in a deck?
● What is the best pokemon deck?
● How many prize cards is a normal pokemon worth?
● Can I evolve 2 different pokemon in one turn?
● How much would a 120 attack do if it was hitting for weakness?
- =Part 2= -
Decks
Ethan’s Typhlosion

Variants
Baby Moon
Goldengo
Dragapult & Budew
Variants
Charizard EX
Gardevoir Ex (World Championship Winner)
Releases September 26 (Wohoooo!)

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