Granada is a constantly growing city, situated at the foot of the Sierra Nevada. Employ the best builder and engage yourself in a faster growth of the city! 54 building tiles - showing 9 diffcrcnt typcs of bui - dings on thcir front and back sidcs. 108 money cards of four currencies - uscd for buying thc bui ding ti cs of thc construction yard.
Granada is a constantly growing city, situated at the foot of the Sierra Nevada. Employ the best builder and engage yourself in a faster growth of the city! 54 building tiles - showing 9 diffcrcnt typcs of bui - dings on thcir front and back sidcs. 108 money cards of four currencies - uscd for buying thc bui ding ti cs of thc construction yard.
Granada is a constantly growing city, situated at the foot of the Sierra Nevada. Employ the best builder and engage yourself in a faster growth of the city! 54 building tiles - showing 9 diffcrcnt typcs of bui - dings on thcir front and back sidcs. 108 money cards of four currencies - uscd for buying thc bui ding ti cs of thc construction yard.
Ages. The Alhambra has been constructed and many builders from all different kinds of nations are pouring into the constantly grow- ing city, situated at the foot of the Sierra Nevada. Employ the best builder and engage yourself in a faster growth of the city! Construct schools and public baths, build residential districts, markets and numerous other important buildings. Will you succeed in constructing the largest city? Game components 6 Starting tiles - showing thc A|hambra. Thcrc is onc starting ti|c for cach p|aycr in thcir p|aycr co|or, it is thc starting point of thcir individua| city of Granada. 6 Scoring markers - in thc 6 p|aycr co|ors, uscd for scoring victory points on thc victory point track. 1 black marker - uscd on thc gamc board to indicatc which sidc of thc bui|ding ti|cs is p|accd facc up whcn rcp|cnishing thcm (cvcn numbcrcd or odd numbcrcd pricc). 1 game board - uscd for p|acing : moncy bui|ding ti|cs p|aycrs' supp|ics of bui|ding ti|cs 3 summary tableaus for scoring 108 money cards of four currencies - uscd for buying thc bui|ding ti|cs of thc construction yard. 54 building tiles - showing 9 diffcrcnt typcs of bui|- dings on thcir front and back sidcs. Thcrc arc 12 bui|- dings of cach typc, thcir va|ucs ranging from 2 to 13. Thcsc bui|ding arc uscd to bui|d thc city of Granada. Thcrc is a diffcrcnt typc of bui|ding on thc front and back of cach ti|c. A co|orcd mark indicatcs thc typc of bui|ding on thc rcvcrsc sidc. If thc va|uc shown on onc sidc is an cvcn numbcr, thc ncxt highcr odd numbc- rcd va|uc is shown on thc rcvcrsc sidc, and vicc vcrsa. Thcrc arc moats on up to thrcc cdgcs of somc ti|cs; thc moats arc on thc samc cdgcs on both sidcs of thc ti|cs. 2 scoring cards - thcy arc shuff|cd into thc dcck of moncy cards. 1 linen bag 6 +100-markers 1 rules leaflet Thc +1OO markcrs arc uscd whcncvcr a p|aycr has gaincd morc than 1OO victory points and starts thcir sccond round on thc victory points track. A game by Dirk Henn for 2-6 players 4 spaces for money cards Space for storing a players supply. Theres a separate storing space for each player. Moat Type of building and purchase price. An even numbered price means theres the next higher odd numbered price on the reverse side. The construction yard - showing four spaces for four building tiles. Each space is allocated to a different currency. Spaces for the black marker The back side with the next higher odd numbered price, 3 in this case. Front side with price 2. Money cards of four currencies; each card is provided three times, their values ranging from 1 to 9. Colored mark in- dicating the type of building on the reverse side. 2 summaries for regular scoring. On the front side you can see how many points can be gained in the particular scoring. The back sides of all cards show in detail which items have to be scored in exact order. 1 scoring summary used for simplified scoring (see page 8). Space for the face down deck of money cards
2 Setup Each p|aycr takcs thc starting tile and scoring marker of a co|or of thcir choicc. Thcy p|acc thc starting ti|c on thc tab|c in front of thcmsc|vcs, this is thc starting point of thcir individua| city of Granada. A|| p|aycrs p|acc thcir scoring markcr on thc ,O spacc of thc victory point track. Thc gamc board is |aid out in thc midd|c of thc p|aying arca. A|| p|aycrs shou|d havc casy acccss to thcir sup- p|y spaccs on thc board. A|| 54 bui|ding ti|cs arc put in thc bag which is kcpt rcady for usc. 4 building tiles arc drawn random|y, onc aftcr thc othcr, from thc bag and p|accd on thc four spaccs of thc construction yard, numbcrcd 1 to 4. P|acc thc ti|cs with thcir cvcn numbcrcd sidc facc up. Thcn thc b|ack mar- kcr is p|accd on its spacc indicating thc odd numbcrs. P|acc thc two summary tab|caus for rcgu|ar scoring bcsidcs thc gamc board. You wi|| not nccd thc third tab|cau, uscd on|y for simp|ificd scoring. Rcmovc thc two scoring cards A and B from thc dcck of moncy cards and put thcm asidc, thcn shuff|c thc dcck of moncy cards. Mow cach p|aycr is dca|t thcir starting capital. For cach p|aycr, dca| onc card aftcr thc othcr from thc top of thc dcck of moncy cards and p|acc thc cards facc up in front of thc p|aycr unti| thcir tota| is 2O or morc, disrc- garding thc diffcrcnt currcncics. Cards arc dca|t to thc ncxt p|aycr in thc samc manncr ctc. Aftcr a|| p|aycrs havc rcccivcd thcir starting capita|, thcy takc thcir moncy cards in thcir hand and kccp thcm sccrct from now on. Thc p|aycr with thc least number of cards (no mattcr what thcir tota| is) is thc starting p|aycr. In casc of a tic thc p|aycr with thc |cast tota| (of a|| ticd p|aycrs) is thc starting p|aycr. If thcrc is sti|| a tic, thc youngcst p|aycr of thc ticd p|aycrs is thc starting p|aycr. Mcxt draw thc top 4 money cards from thc dcck and p|acc thcm face up on thc designated spaces of the game board. Construction yard of the game board. Note: This way no player will start the game with more than 28 or less than 20 money total. IMPORTANT! Setup for a 2-player-game is explained on page 8 of these rules. Spaces for the black marker. The star- ting tile is a building tile without any moats. Ob[ect of the game Sct in Granada in thc Midd|c Agcs, thc p|aycrs act as prin- cipa|s and cmp|oy construction units in ordcr to incrcasc thc city's growth. Thc p|aycr having bui|t thc most bui|- dings of a ccrtain typc in thcir city at thc right momcnt - that is whcn a scoring takcs p|acc - gains victory points. Additiona||y cach p|aycr gains victory points for thc |on- gcst moat in thcir city. At thc cnd of thc gamc thc p|aycr with thc most victory points is thc winncr. The scoring markers are placed on the 0 space. 3 Scparatc thc rcmaining moncy cards in fivc pi|cs of a simi|ar |cvc|, thcn shuff|c thc scoring card ,A into thc sccond pi|c, thc scoring card ,B into thc fourth. Stack thc pi|cs on top of cach othcr, thc fifth pi|c at thc bottom, thc fourth on top of it, ncxt is thc third pi|c ctc., thc first pi|c bcing on top of thc comp|ctc dcck. This dcck is p|accd on its dcsignatcd spacc of thc gamc board. Sequence of play P|aycrs takc thcir turns c|ockwisc, bcginning with thc star- ting p|aycr. Thc activc p|aycr (thc p|aycr who is pcrforming thcir turn) must dccidc bctwccn thrcc possib|c actions: Collecting money Buying a building tile Rebuilding your individual city of Granada In casc of buying bui|ding ti|cs, thc p|aycr must cxtcnd thcir city using thcsc ti|cs or add thcm to thcir pcrsona| supp|y: Place one or more building tiles A dctai|cd cxp|anation of thcsc actions is fo||owing now: Collecting money Thc p|aycr may takc any onc of thc moncy cards on disp|ay or morc than onc of thc cards, providcd thcir tota| docs not cxcccd 5 (disregarding the different currencies). Buying a building tile Thc p|aycr may buy one building tile from thc construc- tion yard, paying at least its price (as shown on thc ti|c) in thc currcncy shown ncxt to thc ti|c on thc gamc board. But beware, there is no change! Thc moncy paid is put on a discard pi|c. If a player manages to pay the price exactly as required they perform another turn, again deciding between the three possible actions. As |ong as a p|aycr is pcrforming thcir turn thc bui|ding ti|cs of thc construction yard are not replenished, this is donc only at the end of their turn. Thc p|aycr p|accs thcir ncw|y acquircd ti|c or ti|cs bc- sidcs thcir city (it is insta||cd in thcir city on|y at thc cnd of thcir turn). 1 st 1 st 2 nd 3 rd 4 th 5 th pile 2 nd 3 rd 4 th 5 th pile 1 st scoring card 2 nd scoring card Example: The player may take both money cards on the left or one of the two cards on the right. Example: Green urgently wants to build a school for his city. The price of the school in the construction yard is 10. Green owns two money cards of the matching color (=currency) and decides to buy the school. Because his payment does not match the price (he pays 11 instead of 10) his turn ends, he does not receive any change. Purchase price Kind of currency Note: This way it is made sure that the scoring cards wont be drawn neither too early nor too late in the game or are drawn in rapid succession. Note: This way a player may perform a maximum of 5 actions during their turn four times paying the matching price and then either collect money or rebuild their city. 4 Rebuilding your individual city of Granada Whcn rcbui|ding thcir city a p|aycr has to choosc out of thrcc options: Extend their city by one bui|ding ti|c takcn from their own supply (see building rules page 5). Reduce their city by one bui|ding ti|c and p|acc it in their own supply. Exchange one bui|ding ti|c from thcir city for one bui|ding ti|c from thcir own supp|y. Thc ncw bui|ding ti|c must bc p|accd cxact|y at thc samc position as thc formcr onc. Aftcr rcbui|ding thc city must sti|| bc constructcd accor- ding to thc bui|ding ru|cs in a|| rcspccts. Thc starting ti|c must ncvcr bc rcbui|t or rcmovcd. End of turn Place one or more building tiles Thc acquircd bui|ding ti|c or ti|cs must bc p|accd at the end of the player's turn. It is up to thc p|aycr if thcy cxtcnd their own city by thc ti|c (or ti|cs) or if thcy add it (or thcm) to thcir personal supply. Thcrc is no |imit of thc numbcr of ti|cs in a p|aycr's pcrsona| supp|y. If a p|aycr has acquircd morc than onc bui|ding ti|c thcy may usc thcm to cxtcnd thcir city or add thcm to thcir supp|y in any order thcy wish. Whcn a p|aycr wants to cxtcnd thcir city by thc ti|c thcy may p|acc it with thc same side face up which was face up when they bought it. If thcy want to p|acc it with its reverse side facc up thcy havc to pay at |cast a tota| of 3 moncy of any one currcncy. On|y aftcr having paid this amount (again no changc!) thc p|aycr may bui|d thc ti|c with its rcvcrsc sidc (comparcd to whcn thcy bought it) facc up. Whcn adding a ti|c to thcir pcrsona| supply, a p|aycr may put it thcrc with any side facc up, thcy don't havc to pay any moncy in ordcr to invcrt thc ti|c. Important: Once added to a player's supply or built as part of a city a tile must never be inverted for the rest of the game! Example: Red buys a building tile and pays the matching amount of money, so its his turn again. He decides to buy a further building tile, again he pays the matching amount. Red has another turn, this time he decides to rebuild his city. He re- moves one building tile from his city and exchanges it for one from his personal supply. Finally he extends his city by the tiles he had just bought, trying to place them as best as possible, or he may put one or both in his personal supply on the game board. His turn is finished now. Note: Of course you may use money just collected due to an extra turn for payment when inverting a tile. Note: There is no extra turn when paying 3 sharp. If a player wants to invert several tiles they just bought they must pay separa- tely for each tile. Example: Red bought one Arena and one Library. He wants to extend his city using the reverse side of both tiles. He pays 3 with orange currency cards, flips the Arena tile over, revealing a Hospital. He adds the Hospital to his city. Then he pays 5 with green currency cards, he cannot pay 3 sharp, and inverts the Library. He adds the District on the reverse side to his city. Front Back 5 Building rules for Granada Whcn bui|ding thcir own city of Granada p|aycrs must obcy thc fo||owing ru|cs: A|| bui|dings must havc thc samc oricntation (i. e. all roofs must point upwards). Thc edges of ad[acent tiles must be of the same kind. Eithcr thcrc is a moat on both cdgcs or thcrc is no moat on both cdgcs. Each addcd bui|ding ti|c must bc accessible on foot starting from thc starting ti|c without crossing any moats or |caving thc ti|cs a|togcthcr. Each addcd ti|c must touch at |cast onc othcr ti|c cdgc to cdgc (i. e. they must not touch only diagonally). It is not a||owcd to crcatc any holes (empty spaces surrounded by tiles on all four sides). Aftcr a|| acquircd ti|cs havc bccn addcd to thc city or to thc p|aycr's supp|y thc p|aycr's turn is finishcd. Thc moncy cards arc rcp|cnishcd to a tota| of four. Whcn thc dcck of moncy cards is cxhaustcd, thc discard pi|c is shuff|cd and uscd as ncw draw pi|c. A|so thc bui|ding ti|cs arc rcp|cnishcd to a tota| of four. Thc position of thc b|ack markcr indicatcs if thc ncw ti|cs arc p|accd with thcir cvcn numbcrcd pricc facc up or thcir odd numbcrcd pricc facc up. Whcn thc markcr is positioncd on thc odd numbcrcd spacc, thc ncw ti|cs arc p|accd with thcir odd numbcrcd pricc facc up. If thc construction yard has bccn rcp|cnishcd thc b|ack markcr is movcd to its othcr spacc. Thcn thc ncxt p|aycr to thc |cft pcrforms thcir turn. The following tile placements are illegal: Wrong orientation
Edge with moat adjacent to
edge without moat. Starting tile and placed tile do not touch each other edge to edge. Placing the Hospital creates an empty space surrounded by tiles on all four sides. Example: Spaces 2 and 4 had been cleared before and are now replenished in order - first space 2, then space 4. The black markers position is indicating even numbers, so the new tiles are placed with their even numbered price face up. Then the black marker is moved to the posi- tion indicating odd numbers. Pedestrian-Rule broken: You cannot walk from the starting tile to the Arena without crossing a moat.
The starting tile is a building tile without any moats.
2 1 3 4 6 7 8 5 1 2 3 4 6 6 Scoring Ovcra|| thcrc arc 3 scorings during thc coursc of thc gamc. Thc first two scorings A and B takc p|acc whcn thc corrcsponding cards arc drawn form thc dcck of mo- ncy cards. Thc third and final scoring takes place at the end of the game. Whcn a scoring card is rcvca|cd it is rcmovcd from thc gamc and rcp|accd by a moncy card. Thcn, bcforc thc ncxt p|aycr's turn, scoring takcs p|acc. During each scoring p|aycrs gain victory points for ma[orities of buildings and for moats of thcir individua| citics. Thc p|aycrs mark all thcir victory points on thc victory point track with thcir scoring markcr. Yictory points for moats Each p|aycr gains victory points for thcir longest conti- nuous moat. Each edge with a moat bcing part of a p|aycr's |ongcst moat is worth 1 victory point. Moats bcing sidc by sidc, that mcans moats within a city, do not gcncratc victory points. Yictory points for ma[orities of buildings Victory points arc awardcd for cach typc of bui|ding. Thc p|aycr ho|ding thc majority of a ccrtain typc of bui|ding gains victory points dcpcnding on thc numbcr of bui|dings of this typc within thc citics of all p|aycrs. Majority mcans that a p|aycr must havc morc bui|dings of that typc in thcir own city than any othcr p|aycr has in thcir city. Scoring A" Thc first scoring (A") takcs p|acc aftcr thc scoring card A" has bccn rcvca|cd. On|y thc p|aycr ho|ding thc majority of a ccrtain typc of bui|ding gains victory points. Thc numbcr of victory points thcy gain is thc tota| numbcr of bui|dings of this typc within thc citics of a|| p|aycrs. Scoring is donc for a|| 9 diffcrcnt typcs of bui|dings onc at a timc. In casc of a tic thc bui|ding ti|c with thc highcst pricc scrvcs as a tic-brcakcr; that p|aycr of a|| ticd p|aycrs owning thc ti|c with thc highcst pricc of this typc is con- sidcrcd to ho|d thc majority. This tic-brcakcr is uscd for a|| scorings of this gamc. This moat is worth 8 victory points when scoring. Moats within a city do not count for victory points. This moat is the shorter one and therefore is not considered for scoring. Example: Yellow has built 3 Schools, both Red and Green have built 2 Schools. So there are 7 Schools in total. As this is the first scoring (A) only Yellow gains 7 victory points. If both Yellow and Red would have built 3 Schools they would have to check who had purchased the School with the highest price. Note: Only the number of buildings is considered for scoring. The purchase price of buildings is used only as tie-breaker. As a matter of course a player must have built at least 1 of a certain type of building in order to gain any victory points at all. 5 6 7 7 Note: The spaces of the construction yard are replenished as much as possible. Scoring B" Thc second scoring (B") takcs p|acc aftcr thc scoring card B has bccn rcvca|cd. Mow both the player holding the ma[ority of a ccrtain typc of bui|ding gains victory points and the runner-up. Thc p|aycr with thc ma[ority gains twice as many victory points as thcrc arc bui|dings of this typc in thc citics of a|| p|aycrs. Thc runner-up gains as many victory points as thcrc arc bui|- dings of this typc in thc citics of a|| p|aycrs. Again scoring is donc for a|| 9 diffcrcnt typcs of bui|dings onc at a timc. Scoring C" Thc third and final scoring takcs p|acc at thc cnd of thc gamc, no scoring card is nccdcd. Thc gamc cnds as soon as thc construction yard cannot bc rcp|cnishcd anymorc (see End of the game). Mow a|so thc p|aycr with thc third most bui|dings of a ccrtain typc is cntit|cd to gain victory points. Whcn doing thc fina| scoring thc p|aycr with thc ma[ority gains thrice as many victory points as thcrc arc bui|dings of this typc in thc citics of a|| p|aycrs. Thc runner-up gains twice as many victory points as thcrc arc bui|dings of this typc in thc citics of a|| p|aycrs. Thc player with third most buildings gains as many victory points as thcrc arc bui|dings of this typc in thc citics of a|| p|aycrs. As bcforc scoring is donc for a|| 9 diffcrcnt typcs of bui|dings onc at a timc. Please note: Do not count any buildings in the players' personal supplies when scoring. End of the game Aftcr a p|aycr has finishcd thcir turn, thc gamc cnds as soon as thc bui|ding ti|cs of thc construction yard can not bc rcp|cnishcd comp|ctc|y bccausc thcrc arc not cnough |cft. Mow, in ordcr from 1 - 4, all tiles remaining in thc construction yard arc givcn to thc p|aycrs owning thc most amount of moncy of thc corrcsponding currcncy, ignoring thc pricc of thc ti|c. In casc of a tic thc ti|c in qucstion is not givcn to any p|aycr. A ti|c rcccivcd this way must bc addcd to thc p|aycr's city at oncc, obcying thc bui|ding ru|cs, bcforc thc ncxt ti|c is givcn to thc ncxt (or thc samc) p|aycr. Thcsc ti|cs must ncvcr bc bui|t with thcir rcvcrsc sidc facc up. If a p|aycr docs not want to add thc ti|c to thcir city or cannot do so, thcy may add it to thcir pcrsona| supp|y. Now the third and final scoring takes place. Thc p|aycr with thc most victory points aftcr thc third scoring is thc winncr of thc gamc. In casc of a tic a|| ticd p|aycrs arc winncrs. Example: Blue holds the majority with 4 Schools, Green has built 3 Schools by now and Red still has 2 Schools. There is a total of 9 Schools; as this is scoring B Blue gains 2 x 9 = 18 victory points and Green gains 1 x 9 = 9 victory points. Example: Now both Blue and Green have 4 Schools, Red still has no more than 2. There are 10 Schools in total, Blues most expen- sive School was for 9, whereas Green paid 12 for his most expensive School. This means that now Green is considered to hold the majo- rity, he gains 3 x 10 = 30 victory points for this third and final sco- ring. Blue is runner-up and gains 2 x 10 = 20 victory points, finally Red gains 1 x 10 = 10 victory points being third. Note: It may be useful to forfeit adding the tile to ones city if this is only to the benefit of other players. 8 Special rules for 2 players Thc usua| ru|cs for Granada arc uscd with thc fo||owing cxccptions: Thcrc arc thrcc copics of cach moncy card providcd, one copy of each is not used and put back in thc box. Thcrc arc on|y 72 moncy cards in a 2-p|aycr-gamc. Thcrc is an imaginary third p|aycr, |ct's ca|| him Dirk. Dirk does not build his individual city of Granada (hc must not stick to bui|ding ru|cs) but he still hoards buil- ding tiles. Dirk docs not pcrform any actions or gamc turns. At thc beginning of thc gamc 6 randomly drawn tiles are put aside for Dirk - and p|accd in good vicw of thc two p|aycrs, thcir cvcn numbcrcd sidc facc up (samc way as thc initia| ti|cs arc p|accd on thc construction yard). When scoring Dirk gains victory points for ma[ority of buildings, but not for any moats.
Immcdiatc|y after the first scoring anothcr 6 randomly drawn tiles arc addcd to Dirk's ti|cs with that sidc facc up as indicatcd by thc b|ack markcr. Evcn more ti|cs arc addcd to Dirk's ti|cs immcdiatc|y after the second scoring. This timc thc numbcr of Dirk's ncw ti|cs is not ncccssari|y six, but a third of the tiles still inside the bag, rounded down. Thcsc ti|cs arc p|accd with that sidc facc up as indicatcd by thc b|ack markcr. Thcrc is on|y onc actua| ru|cs changc for thc two p|aycrs: Each timc thcy buy a bui|ding ti|c thcy may not on|y add it to thcir city or thcir pcrsona| supp|y, but thcy may a|so donate it to Dirk. Whcn thcy do so they place it with the same side face up as when they bought it or thcy may pay at |cast 3 of any one currcncy to turn it over. Simplified scoring Whcn p|aying with chi|drcn or in ordcr to |carn thc gamc thc casy way p|aycrs may agrcc upon simp|ificd scoring. With simp|ificd scoring thc numbcr of victory points for bui|dings is fixcd. Scoring for cach p|aycr's |ongcst moat rcmains unchangcd. Scoring A For cach typc of bui|ding thc p|aycr ho|ding thc majority gains 3 victory points. Scoring B For cach typc of bui|ding thc p|aycr ho|ding thc majority gains 1O victory points, thc runncr-up gains 3 victory points. Scoring C For cach typc of bui|ding thc p|aycr ho|ding thc majority gains 18 victory points, thc runncr-up gains 1O victory points and thc p|aycr with thc third most bui|dings of this typc gains 3 victory points. Copyright 2OO9 Quccn Gamcs, D-53842 Troisdorf, Gcrmany