You are on page 1of 8

1

We are in Granada in the Middle


Ages. The Alhambra has been
constructed and many builders from
all different kinds of nations are
pouring into the constantly grow-
ing city, situated at the foot of the
Sierra Nevada. Employ the best
builder and engage yourself in a
faster growth of the city! Construct
schools and public baths, build
residential districts, markets and
numerous other important buildings.
Will you succeed in constructing the
largest city?
Game components
6 Starting tiles - showing thc A|hambra.
Thcrc is onc starting ti|c for cach p|aycr in
thcir p|aycr co|or, it is thc starting point of
thcir individua| city of Granada.
6 Scoring markers - in thc 6 p|aycr co|ors, uscd for
scoring victory points on thc victory point track.
1 black marker - uscd on thc gamc board to indicatc
which sidc of thc bui|ding ti|cs is p|accd facc up whcn
rcp|cnishing thcm (cvcn numbcrcd or odd numbcrcd
pricc).
1 game board - uscd for p|acing :
moncy bui|ding ti|cs p|aycrs' supp|ics of bui|ding
ti|cs
3 summary tableaus for scoring
108 money cards of four currencies - uscd for buying thc
bui|ding ti|cs of thc construction yard.
54 building tiles - showing 9 diffcrcnt typcs of bui|-
dings on thcir front and back sidcs. Thcrc arc 12 bui|-
dings of cach typc, thcir va|ucs ranging from 2 to 13.
Thcsc bui|ding arc uscd to bui|d thc city of Granada.
Thcrc is a diffcrcnt typc of bui|ding on thc front and
back of cach ti|c. A co|orcd mark indicatcs thc typc of
bui|ding on thc rcvcrsc sidc. If thc va|uc shown on onc
sidc is an cvcn numbcr, thc ncxt highcr odd numbc-
rcd va|uc is shown on thc rcvcrsc sidc, and vicc vcrsa.
Thcrc arc moats on up to thrcc cdgcs of somc ti|cs;
thc moats arc on thc samc cdgcs on both sidcs of thc
ti|cs.
2 scoring cards - thcy arc
shuff|cd into thc dcck of
moncy cards.
1 linen bag 6 +100-markers 1 rules leaflet
Thc +1OO markcrs arc uscd whcncvcr a p|aycr has
gaincd morc than 1OO victory points and starts thcir
sccond round on thc victory points track.
A game by Dirk Henn for 2-6 players
4 spaces for
money cards
Space for storing a players
supply. Theres a separate
storing space for each player.
Moat
Type of building and
purchase price. An even
numbered price means
theres the next higher
odd numbered price on
the reverse side.
The construction yard - showing four spaces for four building tiles.
Each space is allocated to a different currency.
Spaces for the black
marker
The back
side with the
next higher
odd numbered
price, 3 in this
case.
Front side with
price 2.
Money cards of four currencies;
each card is provided three times, their values ranging from 1 to 9.
Colored mark in-
dicating the type of
building on the
reverse side.
2 summaries for regular
scoring. On the front side
you can see how many
points can be gained in
the particular scoring.
The back sides of all
cards show in detail
which items have to be
scored in exact order.
1 scoring
summary used
for simplified
scoring (see
page 8).
Space for the face down
deck of money cards

2
Setup
Each p|aycr takcs thc starting tile and scoring marker
of a co|or of thcir choicc. Thcy p|acc thc starting ti|c on
thc tab|c in front of thcmsc|vcs, this is thc starting point
of thcir individua| city of Granada.
A|| p|aycrs p|acc thcir scoring markcr on thc ,O spacc
of thc victory point track.
Thc gamc board is |aid out in thc midd|c of thc p|aying
arca. A|| p|aycrs shou|d havc casy acccss to thcir sup-
p|y spaccs on thc board.
A|| 54 bui|ding ti|cs arc put in thc bag which is kcpt
rcady for usc.
4 building tiles arc drawn random|y, onc aftcr thc othcr,
from thc bag and p|accd on thc four spaccs of thc
construction yard, numbcrcd 1 to 4. P|acc thc ti|cs with
thcir cvcn numbcrcd sidc facc up. Thcn thc b|ack mar-
kcr is p|accd on its spacc indicating thc odd numbcrs.
P|acc thc two summary tab|caus for rcgu|ar scoring
bcsidcs thc gamc board. You wi|| not nccd thc third
tab|cau, uscd on|y for simp|ificd scoring.
Rcmovc thc two scoring cards A and B from thc dcck
of moncy cards and put thcm asidc, thcn shuff|c thc
dcck of moncy cards.
Mow cach p|aycr is dca|t thcir starting capital. For cach
p|aycr, dca| onc card aftcr thc othcr from thc top of
thc dcck of moncy cards and p|acc thc cards facc up in
front of thc p|aycr unti| thcir tota| is 2O or morc, disrc-
garding thc diffcrcnt currcncics. Cards arc dca|t to thc
ncxt p|aycr in thc samc manncr ctc.
Aftcr a|| p|aycrs havc rcccivcd thcir starting capita|,
thcy takc thcir moncy cards in thcir hand and kccp
thcm sccrct from now on.
Thc p|aycr with thc least number of cards (no mattcr
what thcir tota| is) is thc starting p|aycr. In casc of a tic
thc p|aycr with thc |cast tota| (of a|| ticd p|aycrs) is thc
starting p|aycr. If thcrc is sti|| a tic, thc youngcst p|aycr
of thc ticd p|aycrs is thc starting p|aycr.
Mcxt draw thc top 4 money cards from thc dcck and
p|acc thcm face up on thc designated spaces of the game
board.
Construction yard of the
game board.
Note: This way no player will start the game with more than
28 or less than 20 money total.
IMPORTANT! Setup for a 2-player-game is explained on
page 8 of these rules.
Spaces for the black
marker.
The star-
ting tile is a
building tile
without any
moats.
Ob[ect of the game
Sct in Granada in thc Midd|c Agcs, thc p|aycrs act as prin-
cipa|s and cmp|oy construction units in ordcr to incrcasc
thc city's growth. Thc p|aycr having bui|t thc most bui|-
dings of a ccrtain typc in thcir city at thc right momcnt -
that is whcn a scoring takcs p|acc - gains victory points.
Additiona||y cach p|aycr gains victory points for thc |on-
gcst moat in thcir city. At thc cnd of thc gamc thc p|aycr
with thc most victory points is thc winncr.
The scoring markers are
placed on the 0 space.
3
Scparatc thc rcmaining moncy cards in fivc pi|cs of a
simi|ar |cvc|, thcn shuff|c thc scoring card ,A into thc
sccond pi|c, thc scoring card ,B into thc fourth.
Stack thc pi|cs on top of cach othcr, thc fifth pi|c at thc
bottom, thc fourth on top of it, ncxt is thc third pi|c
ctc., thc first pi|c bcing on top of thc comp|ctc dcck.
This dcck is p|accd on its dcsignatcd spacc of thc gamc
board.
Sequence of play
P|aycrs takc thcir turns c|ockwisc, bcginning with thc star-
ting p|aycr. Thc activc p|aycr (thc p|aycr who is pcrforming
thcir turn) must dccidc bctwccn thrcc possib|c actions:
Collecting money
Buying a building tile
Rebuilding your individual city of Granada
In casc of buying bui|ding ti|cs, thc p|aycr must cxtcnd thcir
city using thcsc ti|cs or add thcm to thcir pcrsona| supp|y:
Place one or more building tiles
A dctai|cd cxp|anation of thcsc actions is fo||owing now:
Collecting money
Thc p|aycr may takc any onc of thc moncy cards on
disp|ay or morc than onc of thc cards, providcd thcir tota|
docs not cxcccd 5 (disregarding the different currencies).
Buying a building tile
Thc p|aycr may buy one building tile from thc construc-
tion yard, paying at least its price (as shown on thc ti|c)
in thc currcncy shown ncxt to thc ti|c on thc gamc board.
But beware, there is no change!
Thc moncy paid is put on a discard pi|c.
If a player manages to pay the price exactly as required
they perform another turn, again deciding between the
three possible actions.
As |ong as a p|aycr is pcrforming thcir turn thc bui|ding
ti|cs of thc construction yard are not replenished, this is
donc only at the end of their turn.
Thc p|aycr p|accs thcir ncw|y acquircd ti|c or ti|cs bc-
sidcs thcir city (it is insta||cd in thcir city on|y at thc cnd
of thcir turn).
1
st
1
st
2
nd
3
rd
4
th
5
th
pile
2
nd
3
rd
4
th
5
th
pile
1
st
scoring card 2
nd
scoring card
Example: The player may take both money cards on the left or one of
the two cards on the right.
Example:
Green urgently wants to build a school for his city. The price of the
school in the construction yard is 10. Green owns two money cards of
the matching color (=currency) and decides to buy the school.
Because his payment does not match the price (he pays 11 instead
of 10) his turn ends, he does not receive any change.
Purchase price Kind of currency
Note: This way it is made sure that the scoring cards wont be
drawn neither too early nor too late in the game or are drawn in
rapid succession.
Note: This way a player may perform a maximum of 5 actions
during their turn four times paying the matching price and then
either collect money or rebuild their city.
4
Rebuilding your individual city of Granada
Whcn rcbui|ding thcir city a p|aycr has to choosc out of
thrcc options:
Extend their city by one bui|ding ti|c takcn from their
own supply (see building rules page 5).
Reduce their city by one bui|ding ti|c and p|acc it in
their own supply.
Exchange one bui|ding ti|c from thcir city for one
bui|ding ti|c from thcir own supp|y. Thc ncw bui|ding
ti|c must bc p|accd cxact|y at thc samc position as thc
formcr onc.
Aftcr rcbui|ding thc city must sti|| bc constructcd accor-
ding to thc bui|ding ru|cs in a|| rcspccts. Thc starting ti|c
must ncvcr bc rcbui|t or rcmovcd.
End of turn
Place one or more building tiles
Thc acquircd bui|ding ti|c or ti|cs must bc p|accd at
the end of the player's turn. It is up to thc p|aycr if thcy
cxtcnd their own city by thc ti|c (or ti|cs) or if thcy add
it (or thcm) to thcir personal supply. Thcrc is no |imit of
thc numbcr of ti|cs in a p|aycr's pcrsona| supp|y.
If a p|aycr has acquircd morc than onc bui|ding ti|c thcy
may usc thcm to cxtcnd thcir city or add thcm to thcir
supp|y in any order thcy wish.
Whcn a p|aycr wants to cxtcnd thcir city by thc ti|c thcy
may p|acc it with thc same side face up which was face
up when they bought it. If thcy want to p|acc it with its
reverse side facc up thcy havc to pay at |cast a tota| of
3 moncy of any one currcncy. On|y aftcr having paid
this amount (again no changc!) thc p|aycr may bui|d thc
ti|c with its rcvcrsc sidc (comparcd to whcn thcy bought
it) facc up.
Whcn adding a ti|c to thcir pcrsona| supply, a p|aycr
may put it thcrc with any side facc up, thcy don't havc to
pay any moncy in ordcr to invcrt thc ti|c.
Important: Once added to a player's supply or built as
part of a city a tile must never be inverted for the rest of
the game!
Example: Red buys a building tile and pays the matching amount of
money, so its his turn again.
He decides to buy a further building tile, again he pays the matching
amount.
Red has another turn, this time he decides to rebuild his city. He re-
moves one building tile from his city and exchanges it for one from
his personal supply.
Finally he extends his city by the tiles he had just bought, trying
to place them as best as possible, or he may put one or both in his
personal supply on the game board.
His turn is finished now.
Note: Of course you may use money just collected due to an extra
turn for payment when inverting a tile.
Note: There is no extra turn when paying 3 sharp. If a player
wants to invert several tiles they just bought they must pay separa-
tely for each tile.
Example: Red bought one Arena and one Library. He wants to extend
his city using the reverse side of both tiles. He pays 3 with orange
currency cards, flips the Arena tile over, revealing a Hospital. He
adds the Hospital to his city.
Then he pays 5 with green currency cards, he cannot pay 3 sharp, and
inverts the Library. He adds the District on the reverse side to his city.
Front Back
5
Building rules for Granada
Whcn bui|ding thcir own city of Granada p|aycrs must
obcy thc fo||owing ru|cs:
A|| bui|dings must havc thc samc oricntation (i. e. all
roofs must point upwards).
Thc edges of ad[acent tiles must be of the same kind.
Eithcr thcrc is a moat on both cdgcs or thcrc is no
moat on both cdgcs.
Each addcd bui|ding ti|c must bc accessible on foot
starting from thc starting ti|c without crossing any
moats or |caving thc ti|cs a|togcthcr.
Each addcd ti|c must touch at |cast onc othcr ti|c cdgc
to cdgc (i. e. they must not touch only diagonally).
It is not a||owcd to crcatc any holes (empty spaces
surrounded by tiles on all four sides).
Aftcr a|| acquircd ti|cs havc bccn addcd to thc city or to
thc p|aycr's supp|y thc p|aycr's turn is finishcd.
Thc moncy cards arc rcp|cnishcd to a tota| of four.
Whcn thc dcck of moncy cards is cxhaustcd, thc discard
pi|c is shuff|cd and uscd as ncw draw pi|c.
A|so thc bui|ding ti|cs arc rcp|cnishcd to a tota| of four.
Thc position of thc b|ack markcr indicatcs if thc ncw
ti|cs arc p|accd with thcir cvcn numbcrcd pricc facc up
or thcir odd numbcrcd pricc facc up. Whcn thc markcr
is positioncd on thc odd numbcrcd spacc, thc ncw ti|cs
arc p|accd with thcir odd numbcrcd pricc facc up.
If thc construction yard has bccn rcp|cnishcd thc b|ack
markcr is movcd to its othcr spacc.
Thcn thc ncxt p|aycr to thc |cft pcrforms thcir turn.
The following tile placements are illegal:
Wrong orientation

Edge with moat adjacent to


edge without moat.
Starting tile and
placed tile do not
touch each other
edge to edge.
Placing the Hospital
creates an empty space
surrounded by tiles on
all four sides.
Example:
Spaces 2 and 4 had been cleared before and are now replenished in
order - first space 2, then space 4. The black markers position is
indicating even numbers, so the new tiles are placed with their even
numbered price face up. Then the black marker is moved to the posi-
tion indicating odd numbers.
Pedestrian-Rule broken: You cannot
walk from the starting tile to the
Arena without crossing a moat.

The starting tile is a building tile without any moats.


2
1 3
4
6
7
8
5
1
2
3
4
6
6
Scoring
Ovcra|| thcrc arc 3 scorings during thc coursc of thc
gamc. Thc first two scorings A and B takc p|acc whcn
thc corrcsponding cards arc drawn form thc dcck of mo-
ncy cards. Thc third and final scoring takes place at the
end of the game.
Whcn a scoring card is rcvca|cd it is rcmovcd from thc
gamc and rcp|accd by a moncy card. Thcn, bcforc thc
ncxt p|aycr's turn, scoring takcs p|acc.
During each scoring p|aycrs gain victory points for
ma[orities of buildings and for moats of thcir individua|
citics.
Thc p|aycrs mark all thcir victory points on thc victory
point track with thcir scoring markcr.
Yictory points for moats
Each p|aycr gains victory points for thcir longest conti-
nuous moat.
Each edge with a moat bcing part of a p|aycr's |ongcst
moat is worth 1 victory point. Moats bcing sidc by sidc,
that mcans moats within a city, do not gcncratc victory
points.
Yictory points for ma[orities of buildings
Victory points arc awardcd for cach typc of bui|ding.
Thc p|aycr ho|ding thc majority of a ccrtain typc of
bui|ding gains victory points dcpcnding on thc numbcr
of bui|dings of this typc within thc citics of all p|aycrs.
Majority mcans that a p|aycr must havc morc bui|dings
of that typc in thcir own city than any othcr p|aycr has
in thcir city.
Scoring A"
Thc first scoring (A") takcs p|acc aftcr thc scoring card
A" has bccn rcvca|cd.
On|y thc p|aycr ho|ding thc majority of a ccrtain typc
of bui|ding gains victory points. Thc numbcr of victory
points thcy gain is thc tota| numbcr of bui|dings of this
typc within thc citics of a|| p|aycrs. Scoring is donc for
a|| 9 diffcrcnt typcs of bui|dings onc at a timc.
In casc of a tic thc bui|ding ti|c with thc highcst pricc
scrvcs as a tic-brcakcr; that p|aycr of a|| ticd p|aycrs
owning thc ti|c with thc highcst pricc of this typc is con-
sidcrcd to ho|d thc majority. This tic-brcakcr is uscd for
a|| scorings of this gamc.
This moat is worth 8 victory
points when scoring.
Moats within
a city do not
count for victory
points.
This moat is the
shorter one and
therefore is not
considered for
scoring.
Example: Yellow has built 3 Schools, both Red and Green have built
2 Schools. So there are 7 Schools in total. As this is the first scoring
(A) only Yellow gains 7 victory points.
If both Yellow and Red would have built 3 Schools they would have to
check who had purchased the School with the highest price.
Note: Only the number of buildings is considered for scoring. The
purchase price of buildings is used only as tie-breaker. As a matter
of course a player must have built at least 1 of a certain type of
building in order to gain any victory points at all.
5
6
7
7
Note: The spaces of the construction yard are replenished as much
as possible.
Scoring B"
Thc second scoring (B") takcs p|acc aftcr thc scoring
card B has bccn rcvca|cd.
Mow both the player holding the ma[ority of a ccrtain
typc of bui|ding gains victory points and the runner-up.
Thc p|aycr with thc ma[ority gains twice as many victory
points as thcrc arc bui|dings of this typc in thc citics of
a|| p|aycrs.
Thc runner-up gains as many victory points as thcrc arc bui|-
dings of this typc in thc citics of a|| p|aycrs. Again scoring is
donc for a|| 9 diffcrcnt typcs of bui|dings onc at a timc.
Scoring C"
Thc third and final scoring takcs p|acc at thc cnd of
thc gamc, no scoring card is nccdcd. Thc gamc cnds
as soon as thc construction yard cannot bc rcp|cnishcd
anymorc (see End of the game). Mow a|so thc p|aycr
with thc third most bui|dings of a ccrtain typc is cntit|cd
to gain victory points.
Whcn doing thc fina| scoring thc p|aycr with thc
ma[ority gains thrice as many victory points as thcrc arc
bui|dings of this typc in thc citics of a|| p|aycrs.
Thc runner-up gains twice as many victory points as
thcrc arc bui|dings of this typc in thc citics of a|| p|aycrs.
Thc player with third most buildings gains as many
victory points as thcrc arc bui|dings of this typc in thc
citics of a|| p|aycrs. As bcforc scoring is donc for a||
9 diffcrcnt typcs of bui|dings onc at a timc.
Please note: Do not count any buildings in the players'
personal supplies when scoring.
End of the game
Aftcr a p|aycr has finishcd thcir turn, thc gamc cnds as soon
as thc bui|ding ti|cs of thc construction yard can not bc
rcp|cnishcd comp|ctc|y bccausc thcrc arc not cnough |cft.
Mow, in ordcr from 1 - 4, all tiles remaining in thc
construction yard arc givcn to thc p|aycrs owning thc
most amount of moncy of thc corrcsponding currcncy,
ignoring thc pricc of thc ti|c. In casc of a tic thc ti|c in
qucstion is not givcn to any p|aycr. A ti|c rcccivcd this
way must bc addcd to thc p|aycr's city at oncc, obcying
thc bui|ding ru|cs, bcforc thc ncxt ti|c is givcn to thc
ncxt (or thc samc) p|aycr. Thcsc ti|cs must ncvcr bc
bui|t with thcir rcvcrsc sidc facc up. If a p|aycr docs not
want to add thc ti|c to thcir city or cannot do so, thcy
may add it to thcir pcrsona| supp|y.
Now the third and final scoring takes place.
Thc p|aycr with thc most victory points aftcr thc third
scoring is thc winncr of thc gamc. In casc of a tic a|| ticd
p|aycrs arc winncrs.
Example: Blue holds the majority with 4 Schools, Green has built
3 Schools by now and Red still has 2 Schools. There is a total of
9 Schools; as this is scoring B Blue gains 2 x 9 = 18 victory points
and Green gains 1 x 9 = 9 victory points.
Example: Now both Blue and Green have 4 Schools, Red still has
no more than 2. There are 10 Schools in total, Blues most expen-
sive School was for 9, whereas Green paid 12 for his most expensive
School. This means that now Green is considered to hold the majo-
rity, he gains 3 x 10 = 30 victory points for this third and final sco-
ring. Blue is runner-up and gains 2 x 10 = 20 victory points, finally
Red gains 1 x 10 = 10 victory points being third.
Note: It may be useful to forfeit adding the tile to ones city if this
is only to the benefit of other players.
8
Special rules for 2 players
Thc usua| ru|cs for Granada arc uscd with thc fo||owing
cxccptions:
Thcrc arc thrcc copics of cach moncy card providcd, one
copy of each is not used and put back in thc box. Thcrc
arc on|y 72 moncy cards in a 2-p|aycr-gamc.
Thcrc is an imaginary third p|aycr, |ct's ca|| him Dirk.
Dirk does not build his individual city of Granada (hc
must not stick to bui|ding ru|cs) but he still hoards buil-
ding tiles. Dirk docs not pcrform any actions or gamc
turns.
At thc beginning of thc gamc 6 randomly drawn tiles are
put aside for Dirk - and p|accd in good vicw of thc two
p|aycrs, thcir cvcn numbcrcd sidc facc up (samc way as
thc initia| ti|cs arc p|accd on thc construction yard).
When scoring Dirk gains victory points for ma[ority of
buildings, but not for any moats.

Immcdiatc|y after the first scoring anothcr 6 randomly
drawn tiles arc addcd to Dirk's ti|cs with that sidc facc up
as indicatcd by thc b|ack markcr.
Evcn more ti|cs arc addcd to Dirk's ti|cs immcdiatc|y
after the second scoring. This timc thc numbcr of Dirk's
ncw ti|cs is not ncccssari|y six, but a third of the tiles still
inside the bag, rounded down. Thcsc ti|cs arc p|accd with
that sidc facc up as indicatcd by thc b|ack markcr.
Thcrc is on|y onc actua| ru|cs changc for thc two p|aycrs:
Each timc thcy buy a bui|ding ti|c thcy may not on|y add
it to thcir city or thcir pcrsona| supp|y, but thcy may a|so
donate it to Dirk.
Whcn thcy do so they place it with the same side face up
as when they bought it or thcy may pay at |cast 3 of any
one currcncy to turn it over.
Simplified scoring
Whcn p|aying with chi|drcn or in ordcr to |carn thc
gamc thc casy way p|aycrs may agrcc upon simp|ificd
scoring. With simp|ificd scoring thc numbcr of victory
points for bui|dings is fixcd.
Scoring for cach p|aycr's |ongcst moat rcmains unchangcd.
Scoring A
For cach typc of bui|ding thc p|aycr ho|ding thc majority
gains 3 victory points.
Scoring B
For cach typc of bui|ding thc p|aycr ho|ding thc majority
gains 1O victory points, thc runncr-up gains 3 victory
points.
Scoring C
For cach typc of bui|ding thc p|aycr ho|ding thc majority
gains 18 victory points, thc runncr-up gains 1O victory
points and thc p|aycr with thc third most bui|dings of
this typc gains 3 victory points.
Copyright 2OO9 Quccn Gamcs, D-53842 Troisdorf, Gcrmany

You might also like