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Wj
Wk
Xi
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Model 1:k
Model 2:j
Model 3:i
-.01 ckj -0.5 ckj -0.98 ckj -0.3 ckj -0.09 ckj
-.6285 .i.j .93384 .i.j -1.0111 .i.j -.8218 .i.j -.93935 .i.j
1.
As a whole, the models tend to trend toward a strategy. Though model 1 is a decision theory primarily geared at which side to cooperate with, once k has joined a side, however, it will have to begin in a coercive strategy against his new adversary. There is the chance that k could choose to do nothing, but this would require that both i and j be
of exactly equal value to k, but this is unlikely to occur in the real world. Model 2 is designed to deliver a coercive strategy, the only question being on where to apply resources; however, even this model can deliver an alternative of doing nothing. If two strategies yield the same payoff, then it would be impossible, based solely on the model, for a rational actor to choose, hence the decision maker must do nothing. Similarly to model 1 however, this is also not as likely as finding a definite strategy. Model 3 is the most balanced out of the models. The chance of predicting a coercive or non-coercive strategy depends on is weight and how many third parties are involved.
3. In model 1 the term pk represents the power that the third party (k)
brings to the conflict. In model 3 pk equals the likelihood that k will join in if Ii enters into conflict with j. In model 1, the power that k holds in the system might greatly influence the commitment that it take to aiding whichever ally it chooses. There is no need to determine whether k will join; that is a forgone conclusion, only the side it will choose. In model 3, pk represent the likelihood that k will even enter the conflict. The side it chooses is assumed to be the actor with the bliss point closest to its own. Ks individual power does not require a symbol, as it is only being factored in as to how it will change the outcome once it joins a side. The power it brings to the equation is important, but it is always being added to the power of another actor so there is no need to represent it separately.
5. Utility difference is used to measure how far one actors bliss point is
from anothers. In cases such as whether to attack another entity, as was the case in earlier reports, this is useful in determining how much you stand to gain from the conflict. In other words, how far, in the event that you win, will you get to move the bliss point of your target. This is the case for its use in model 3. After everything is factored in, is ith still worth it for I to attack j? The compliment of utility difference represents how close two actors are in terms of bliss point. This value is betst used in determining how much value one actor assigns to another. The closer to 1 the compliment is , the greater the value. This is why this is used for determining pk, the value that k places on the conflict and why it is used in model 1, which determines which side k will join.
in a one on one fight as well as with k on its side. This is because is power can be diminished over time, also as seen in earlier reports.