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Favion

Male Gnome Bard 3 - CR 2 Chaotic Good Humanoid (Gnome); Age: 54; Height: 3' 5"; Weight: 40lb.; Eyes: Dark; Hair: Long Black with beard; Skin: Olive
Ability Score Modifier Temporary

STR
STRENGTH

11 14 18 16 14 18
Total Base Ability

0 +2 +4 +3 +2 +4
Resist Misc Temp Notes Skill Name Total Ability Ranks Temp

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+5 = +5 = +5 = = 10 +4 13 +1 13 =

+1 +3 +3

+4 +2 +2
Size Natur Deflec Dodge Misc

REFLEX
(DEXTERITY) (WISDOM)

WILL

Total

Armor Shield Dex

AC

17

+2

+1 15
Size Misc

Touch AC CM Bonus CM Defense


Total

Flat-Footed AC
BAB Strength

+2
BAB

0
Strength

-1
Dexterity

Size

= 10

+2

+2

-1

Damage / Current HP

HP

29 +2 Initiative Speed +3 20 ft

Base Attack

Longsword

Mainhand: +3, 1d6 Both Hands: +3, 1d6


Masterwork Silver Dagger

Crit: 19-20/x2 1-Hand, S

Acrobatics Appraise Bluff Climb Craft (Bows) Diplomacy Disguise Escape Artist Fly Heal Intimidate Knowledge (Arcana) Perception Perform (Dance) Perform (Sing) Ride Sense Motive Spellcraft Stealth Survival Swim Use Magic Device
Armor Proficiency (Light)

+10 +3 +9 +2 +8 +9 +4 +5 +10 +2 +4 +10 +10 +10 +9 +0 +6 +9 +10 +2 -2 +10

DEX (2) INT (3) CHA (4) STR (0) INT (3) CHA (4) CHA (4) DEX (2) DEX (2) WIS (2) CHA (4) INT (3) WIS (2) CHA (4) CHA (4) DEX (2) WIS (2) INT (3) DEX (2) WIS (2) STR (0) CHA (4)

2 1 2 2 1 3 3 3 2 1 3 3 3

Mainhand: +4, 1d3-1 Ranged: +6, 1d3-1


Shortbow

Crit: 19-20/x2 Rng: 10' Light, P/S

Feats, Traits & Flaws


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Ranged, Both Hands: +5, 1d4

Crit: 20/x3 Rng: 60' 2-Hand, P

Bard Weapon Proficiencies


You are proficient with the Longsword, Rapier, Sap, Shortsword, Shortbow and Whip.

Dirty Fighter
+1 damage when flanking.

Point Blank Shot


+1 to attack and damage rolls with ranged weapons at up to 30 feet.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Gear
Total Weight Carried: 28.75/86.25lbs, Medium Load (Light: 28.5lbs, Medium: 57lbs, Heavy: 86.25lbs)
Arrows x20 Assorted Gems (worth 300 gp) Backpack (empty) Bedroll Caltrops Chain Shirt Chalk, 1 piece Longsword Masterwork Silver Dagger Potion of Cure Light Wounds Pouch, belt (empty) Pouch, belt (empty) Sheaf Arrows +2 Damage x50 Shortbow String (50') Torch x2 Traveller's Outfit (Free) Waterskin 0.075lbs 0.5lbs 1.25lbs 2lbs 12.5lbs 2lbs 0.5lbs 0.125lbs 0.125lbs 0.075lbs 1lb 0.5lbs 1lb 1lb

Experience & Wealth


Experience Points: 5219/9000 Current Cash: 26 GP, 28 SP, 300 GP of Valuables

Special Abilities
Bardic Performance: Inspire Competence +2 (Su)
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases Bardicfor every four levels the bard has attained beyond (Su) at 7th, +4 at by +1 Performance: Inspire Courage +1 3rd (+3 A 1st +5 at bard can useat 19th). 11th, level 15th, and +6 his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities.usesbe affected, an ally must be able to perceive the bard'sbe Certain To of this ability are infeasible, such as Stealth, and may performance. the affected ally receives a +1 morale bonus on saving throws disallowed at An GM's discretion. A can't inspire competence in Defensive Trainingeffects and abardcompetence bonus on attack himself. against competencefear (+4) and Inspire charm and relies on audible +1 of the Giant type. components. +4 dodge bonus to AC At 5th level, and every six bard levels thereafter, this weapon damage rolls. against monsters bonus increases Gnome Magicby +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. all illusions spellscan use audible or visual components. +1 to the save DC of Inspire courage you cast. The bard must choose which component to use when starting his Hatred performance. +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.

Illusion Resistance
+2 racial bonus to saves against illusions.

Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.

Versatile Dance +10 (Ex)

Unarmed Strike

You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

Mainhand: +3, 1d2


Chain Shirt

Crit: 20/x2 Light, B, Nonlethal

Well Versed (Ex)


At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language- dependent effects.

+4
Precise Shot Rapscallion
+1 Initiative, +1 Escape Artist

Max Dex: +4, Armor Check: -2 Spell Fail: 20%, Light

Spell-Like Abilities
Dancing Lights (1/day) (Sp) Ghost Sound (1/day) (Sp) Prestidigitation (1/day) (Sp) Speak with Animals (1/day) (Sp)

Feats, Traits & Flaws


You don't get -4 to hit when shooting or throwing into combat.

Shield Proficiency
You can use a shield and take only the standard penalties.

Tracked Resources
Arrows
Bardic Performance (standard action) (12 rounds/day)

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Special Abilities
Bardic Knowledge +1 (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Masterwork Silver Dagger Potion of Cure Light Wounds

Bardic Performance (standard action) (12 rounds/day)

Sheaf Arrows +2 Damage A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard Bardic Performance: Countersong (Su) that he has mastered, as can produce any one of the types of bardic performance At 1st level, his level. indicated by a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, a standard or sing) skill check. Any creature Starting a bardic performance iswind, string, action, but it can be maintained each within himself) round 30 feet of action. Changing a the bard (Su) that is affected by a sonic or free the bard (including Bardicas adependent magical attackbardic use the bard'sfrom one effect to another Performance: Distractionperformance Perform check result in languagemay requires the bard tocan use his performance to counter magicaeffects that depend At 1st of its saving throw if, after the saving throw is and start Perform check level, a bard stop and previous performance rolled, the new one as a place standard Each round of the distraction, he makes a Perform (act, it ends dance, A be disrupted, but comedy, on sight. action. be bardic performance cannot range of the countersong is already result provesif to bard is killed, paralyzed, stunned, immediatelyskill check. Any If a creature within feet of knocked unconscious, or the higher. creature within 30 or oratory)effect of a non- instantaneous sonic or language- dependent magical the bard (including the bard Common Giant under the otherwise prevented from taking a free(pattern) or illusion it each round. A bard action to himself) that is another saving illusionagainst the maintain (figment) magical attack attack, gains affected by an throw cannot have more than one bardic result performance effect each round it if, after the Bardic itPerformance: Fascinatein(DC inofeffect at one time.hears the 15) (Su) throw Draconic Gnome may use the bard'smust usecheck Perform the bard's Perform skill check result for the save. countersong, but it can use his performanceplace its savingmore creatures to At 1st throw bard to proves or saving level a is rolled, the Perform check resultcause one be higher. If a creature Countersong bard not work on bardic performance as ato must be within relies Elven Sylvan At 7th range adoes distractionEach creature don't allow saves. non- instantaneous a level, of the with him. a effects that to be fascinateda Countersong 90of can start is already under the effect move action instead feet, become within fascinated of on audible components. bard, and capable standard action. hear thelevel, a bardmagicalof paying attention to him.as a swift able to see and or illusion illusion (pattern) At 13th (figment) can start a bardic performancesaving bard attack, it gains another The throw action. the effect each roundcreatures affected. Thebut it must use the bard's must also against be able to see the it sees the distraction, distraction of a nearby combat check result for prevents Distraction does not work on effects that don't Performor other dangers the save. the ability from working. For every three levels a Each has attained beyond has audible components, visual components, or both bard saves. Distraction relies he can target one additional creature with this allow bardic performance 1st, on visual components. ability. If a bardic performance has audible components, the targets must be able to hear Hero Lab and Will save and such Registered Trademarks of the bard for the performance to have the Hero Lab logo are1/2 bard's level arebard's LWD Technology, Inc. Free download at http://www.wolflair. com Each creature within range receives a any effect,(DC 10 + performances + language dependent. A deafeffect. has aand associated to fail whenlogos arethe to bard If a 20% change marks and attempting bard Cha modifier) to negate the Pathfindercreature's saving throw succeeds, trademarks of Paizo Publishing, LLC, and are used under license. use a bardic performance with an audibleagain for 24 hours. If its saving throw cannot attempt to fascinate that creature component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are for as long bardic fails, the creature sits quietly and observes the performance immune to as the performances withmaintain components. bard continues to audible it. While fascinated, a target takes a -4 penalty on skill checks the he fails this to bardic performances targets potential has checks. on bardic target the performance a have new saving must visual Fascinate If as reactions, a to Perception performance with effect. or audible ranged threat,check, effect. to isobvious immune at thethe order mind-affecting ability.casting limit. requirestheperformance hassuch asin attempt function. A throw against a a Blind creatures for attempting visualtoto bardicdrawing Anyblind his daily the component. bardenchantment (compulsion), to still effect. visual components. 50% chance made when weaponsuch astarget, automaticallyabreaks the have line relies sight toAnyfailan areallows the target someoneaany counts against aFascinate of If aaiming aand visual componentsusecomponent, the withweapon, bard threatspell, make

Languages

Spells & Powers


Bard Spell DC: 14 + spell level CL: 3 (vs. SR: +3, Concentration: +7) Melee Touch +3 Ranged Touch +5 Maximum Bard spells known / per day: 6/*x0; 4/4x1 Bard 0: Mage Hand, Open/Close (DC 14), Mending, Flare (DC 14), Detect Magic, Unwitting Ally (DC 14) Bard 1: Identify, Cure Light Wounds (DC 15), Detect Secret Doors, Solid Note

Background
- Born in Lington - Birthdate: 26th Desnus (5th month) 760 year, 2nd Era - Raised by mother and father, along with older brother, Tarin. - Father taught you music skills but you had an inate ability from birth - You and your brother were very close - Fifteen years ago, whilst you were skill young (for a Gnome), you witnessed your brother being abducted by strangers. The only clue you have is they took him to Winterhaven, in a black wagon with a silver eye on the side and the name of an Alchemist - Garin. - Your personal quest is to find what happened to your brother

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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