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Elamros Huntinghawk

Male Half-Elf Rogue 3 - CR 2 Chaotic Neutral Humanoid (Elf, Human); Deity: Gozreh; Age: 24; Height: 5' 11"; Weight: 155lb.; Eyes: Dark Brown; Hair: Long Black; Skin: Fair
Ability Score Modifier Temporary

STR
STRENGTH

13 16 14 12 11 10
Total Base Ability

+1 +3 +2 +1 0 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+3 = +6 = +1 =

+1 +3 +1

+2 +3

REFLEX
(DEXTERITY) (WISDOM)

WILL

Elven Immunities
Total Armor Shield Dex

Elven Immunities - Sleep


Size Natur Deflec Dodge Misc

AC

16

Touch AC CM Bonus CM Defense


Total

= 10

+3 13 +3 16 = = 10

+3 Flat-Footed AC
BAB Strength

13
Size Misc

+2
BAB

+1
Strength

Dexterity

Size

Skill Name

Total

Ability

Ranks

Temp

+2

+1

+3

Damage / Current HP

HP

27 +2 Initiative Speed +5 30 ft

Base Attack

Rapier

Mainhand: +3, 1d6+1 Both Hands: +3, 1d6+1


Shortbow, Comp. (Str +1)

Crit: 18-20/x2 1-Hand, P

Ranged, Both Hands: +5, 1d6+1


Unarmed Strike

Crit: 20/x3 Rng: 70' 2-Hand, P Crit: 20/x2 Light, B, Nonlethal

Mainhand: +3, 1d3+1

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Sleight of Hand Stealth Survival Swim Use Magic Device

+8 +1 +0 +8 +0 +9 +0 +8 +2 +0 +0 +11 +2 +6 +8 +13 +0 +6 +4

DEX (3) INT (1) CHA (0) STR (1) CHA (0) DEX (3) CHA (0) DEX (3) DEX (3) WIS (0) CHA (0) WIS (0) DEX (3) WIS (0) DEX (3) DEX (3) WIS (0) STR (1) CHA (0)

3 3 3 3 3 3 3 3 3 1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Gear
Total Weight Carried: 56.75/150lbs, Medium Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
Arrows x20 Assorted Gems (worth 200 gp) Backpack (empty) Caltrops Chalk, 1 piece Climber's kit Cloak of Elvenkind Elvish Arrows (+1 Att/Dam, +50% Range) x50 Flint and steel Grappling hook Iron Spike Marbles Pouch, belt (empty) Pouch, belt (empty) Pouch, belt (empty) Powder Rapier Rope, silk (50 ft.) Sack (empty) Shortbow, Comp. (Str +1) String (50') Studded Leather Thieves' tools Traveller's Outfit (Free) 0.15lbs 2lbs 2lbs 5lbs 1lb 0.075lbs 4lbs 1lb 2lbs 0.5lbs 0.5lbs 0.5lbs 0.5lbs 2lbs 5lbs 0.5lbs 2lbs 0.5lbs 20lbs 1lb -

Experience & Wealth


Experience Points: 6298/9000 Current Cash: 20 GP, 10 SP, 200 GP of Valuables

Special Abilities
Sneak Attack +2d6
If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be

Sniper's Dexterity bonus to AC (whether the target actually has a Dexterity denied a Eye (Ex)

A rogue with this talent can character flanks her target. Should ranged attacks bonus or not), or when the apply her sneak attack damage on the character targetingcriticalwithin 30afeet that benefit from concealment. Foes with total score a foes hit with sneak attack, this extra damage is not multiplied. concealment arecan count as sneak attacks only if the target is within 30 feet. Ranged attacks still immune.

Trap Sense +1 (Ex)

With a weapon that deals nonlethal damage (like a sap, whip,from traps, giving A character gains an intuitive sense that alerts her to danger or an unarmed strike), a character can make a sneak attack that deals nonlethal damage her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to instead of lethal damage. She cannot use bonuses rise todeals lethal damage AC against attacks made by traps. These a weapon that +2 when the to deal nonlethal damage in to sneak attack, not even9th level, usual 4 character reaches 6th level, a +3 when she reaches with the to +4 when she Trapfindinglevel, to +5 at 15th, and to +6 at 18th level. penalty. 12th +1 reaches A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill able to see the target well enough The sense bonuses gained from multiple classes stack. to pick out vital Trap character must bechecks (minimum +1). A rogue can use DisableaDevice to disarm magic traps. spot and must be able to reach such a spot. A character cannot sneak attack while striking a creature with concealment.

Tracked Resources
Arrows
Elvish Arrows (+1 Att/Dam, +50% Range)

Studded Leather

+3
Armor Proficiency (Light)

Max Dex: +5, Armor Check: -1 Spell Fail: 15%, Light

Languages
Celestial Common Elven

Feats, Traits & Flaws


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Background
- Born: Ulsbrook, Tyriba. - Birthdate: 15th Kuthona (12th Month) the 790 year, of the 2nd era. - Mother: Human (Seeleena Hawk) - Father: Elf (Thaaron-aral) - Father vanished mysteriously at time of your birth. - You and mother moved to Anwich to live. - At age 23, your dying mother tasked you to find your father, to learn of your Elvish roots and reclaim your true Elf kin name. - Only clue: the name of an Elf messenger (Casmil-sar) that came from the Forrests of Aerion in the Kingdom of Elanion.

Child of Nature: Survival


+2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.

Elven Reflexes
+2 Initiative

Point Blank Shot


+1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot
You don't get -4 to hit when shooting or throwing into combat.

Rogue Weapon Proficiencies


You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Skill Focus: Perception (Adaptability)


You get a +3 bonus on all checks involving that skill.

Special Abilities
Elf Blood
You are counted as both elves and humans for any effect relating to race.

Evasion (Ex)
If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.

Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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